https://bugs.winehq.org/show_bug.cgi?id=55620
Bug ID: 55620
Summary: Unable to get the Vulkan backend of WineD3D to work
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75158
--> https://bugs.winehq.org/attachment.cgi?id=75158
non WINEDEBUG log file
It just refuses to boot, I've made sure to download all the necessary Vulkan
stuff for both my Intel iGPU and the discrete Nvidia GPU, vkcube works
perfeclty, so does DXVK with both 32 and 64 bit applications.
I've investigated a bit and its always related to this loader_thunks.c file
always throwing an "assertion failed" error, although depending on the program
it seems to change a bit, like the one in the log it threw that
"vkCreateGraphicsPipelines" error while on the other it threw
"vkDestroySurfaceKHR", I'm not sure what's going on.
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https://bugs.winehq.org/show_bug.cgi?id=55610
Bug ID: 55610
Summary: wine fails to launch roblox with error "application
encountered an unrecoverable error"
Product: Wine
Version: 8.16
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dm64848(a)gmail.com
Distribution: ---
when launching roblox it loads a bit and then spits out:
"the application enountered an unrecoverable error"
then tells me to press OK the create a memory dump
i have attatched the tmp file is spits out let me know if there is anything
else i need to do.
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https://bugs.winehq.org/show_bug.cgi?id=55607
Bug ID: 55607
Summary: Roblox App crashing with Memory Dump
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudranshtb(a)gmail.com
Distribution: ---
Roblox is crashing on Wine 8.16, with a Memory Dump. Most likely with fixing
the bad performance.
Only the Player, NOT THE STUDIO!
If you can fix this, I would appreciate it!
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55617
Bug ID: 55617
Summary: Roblox fatal crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zaandre09(a)gmail.com
Distribution: ---
Created attachment 75153
--> https://bugs.winehq.org/attachment.cgi?id=75153
Backtrace, Error told me to add it
DISTRO: ARCH
KERNEL: LINUX-ZEN
VER: WINE-STAGING
So Grapejuice said that Roblox was finally working again and I installed
Roblox, I started a game and got a "unrecoverable error" saying I couldn't open
Roblox, I'm wondering if anyone can help
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https://bugs.winehq.org/show_bug.cgi?id=55622
Bug ID: 55622
Summary: Some components UI are ovlerapped ( or ghost ) running
HalCoGen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sprhawk(a)gmail.com
Distribution: ---
Created attachment 75162
--> https://bugs.winehq.org/attachment.cgi?id=75162
Screenshot from wine
Running Halcogen from TI (https://www.ti.com/tool/download/HALCOGEN)
many options have ghost UI, block or give users wrong illusion
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https://bugs.winehq.org/show_bug.cgi?id=55595
Bug ID: 55595
Summary: Attempting to launch app in Monty Python Pythonizer
results in crash and error report 2023
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75127
--> https://bugs.winehq.org/attachment.cgi?id=75127
backtrace.txt error report upon trying to launch one of the Pythonizer apps
I installed Monty Python's Complete Waste Of Time using the Windows 95 setting
in winecfg in Wine 8.0.2. It did so successfully and launched Pythonizer. I
clicked on Noisy Bits link and received an error report named backtrace.txt
which I saved and uploaded with this report.
I am on Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55616
Bug ID: 55616
Summary: Separable Subsurface Scattering needs d3d10.1 blend
state object support in compiled effects
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Found out when testing for https://bugs.winehq.org/show_bug.cgi?id=54468.
The issue is that fx_4_1 effects are able to describe D3D10_BLEND_DESC1 and
D3D10_BLEND_DESC, while fx_4_0 only support D3D10_BLEND_DESC.
Brief summary points here:
- d3d10_1.dll would expected 10.1 device;
- property configuration for blend description differs from 10.0;
- default blend description appears to differ as well;
- this needs more tests, potentially there could be more differences, if
d3d10_1 effects are implemented separately;
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