https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=53889
Bug ID: 53889
Summary: vbscript does not support Get_Item call on IDispatch
objects
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
I ran into some code with where an IDispatch object has a Get_Item method:
PlayerScores(0).SetValue(1000)
In interp.c, `do_icall` will E_NOTIMPL for REF_OBJ when there are arguments:
if(arg_cnt) {
FIXME("arguments on object\n");
return E_NOTIMPL;
}
To work around this, I added the following:
+ if (arg_cnt) {
+ vbstack_to_dp(ctx, arg_cnt, FALSE, &dp);
+
+ hres = IDispatch_Invoke(ref.u.obj, DISPID_VALUE, &IID_NULL,
+ LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dp, res,
+ NULL, NULL);
+
+ if(FAILED(hres))
+ return hres;
+
+ IDispatch_AddRef(V_DISPATCH(res));
+
+ break;
+ }
IDispatch_AddRef(ref.u.obj);
V_VT(res) = VT_DISPATCH;
V_DISPATCH(res) = ref.u.obj;
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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https://bugs.winehq.org/show_bug.cgi?id=55613
Bug ID: 55613
Summary: right click does not work in Battle.net App (friends
list, favorite games)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Right click does not work in Battle.net (Blizzard).
Battle.net App version: 2.24.1.14385 (2023-09-17)
Right click is mostly being needed for managing contacts in the friends list at
the right side and favorite games in the top bar. In both cases right click is
supposed to open a context menu.
Console output when right clicking:
0118:fixme:system:EnableNonClientDpiScaling (00050116): stub
0118:fixme:shell:SHGetPropertyStoreForWindow (00050116 112451A8 0060B018) stub!
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},4}, 0060B008
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},2}, 0060AFF8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},3}, 0060AFE8
0118:fixme:shell:window_prop_store_SetValue 1B806B70,
{{9f4c2855-9f79-4b39-a8d0-e1d42de1d5f3},5}, 0060AFD8
0118:fixme:shell:window_prop_store_Commit 1B806B70
0118:fixme:win:GetPointerDevices (0060CCAC 00000000): partial stub
0118:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x60ccac,
paths 0x1addd280, modes_count 0x60cca8, modes 0x1ad59340, topology_id (nil)
semi-stub
0118:fixme:system:NtUserDisplayConfigGetDeviceInfo Unimplemented packet type
11.
Workaround:
Enable the virtual desktop in winecfg or using the /explorer switch.
https://wiki.winehq.org/Winecfg#Window_Settingshttps://wiki.winehq.org/Explorer
Unfortunately you can't switch between different "Windows application" windows
using ALT-TAB in this mode.
And when you use ALT-TAB to switch to other X windows, this may cause the
Windows applications to assume that the ALT key is being stuck hold down. This
is probably another bug, but I can't find a bug report for it. (feel free to
create a bug report and link it here, if you encounter this problem)
See also:
https://www.reddit.com/r/wine_gaming/comments/ou67et/right_clicking_on_batt…https://www.reddit.com/r/linux_gaming/comments/141oitc/right_click_on_battl…
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https://bugs.winehq.org/show_bug.cgi?id=55233
Bug ID: 55233
Summary: A-Train PC Classic - UI is incorrectly sized and
cannot switch between selected windows.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The UI windows in A-Train PC Classic are unusable.
Note: This game was ported from the Nintendo 3DS, and most / all of it's UI is
intact. "UI windows" are essentially the game's menu / dialog box interface.
(Called "windows" here as that's what the game's configuration INI file calls
them.)
Attempting to start a new game the first time causes each window to fill the
entire application window and draw on top of each other. With only the top most
window receiving user input.
For the second attempt to start a new game, the windows are correctly sized /
placed but only the most recently drawn window accepts user input with no way
to switch to an inactive window. This breaks the game as the first requirement
of the player is to use an inactive window's "Enter Company Name" button.
The game's configuration INI file contains options for setting each window's
origin X/Y coordinates, width and height. However editing these values manually
seems to result in a deadlock. With the game continuing to update the
application window (minimize / partial hide / etc.) but otherwise refusing user
input after showing the company logos.
Attempting to use a known good configuration file from Windows also doesn't
work. As the game seemingly ignores it with no visible window behavior change
from when starting a new game. As described above.
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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http://bugs.winehq.org/show_bug.cgi?id=21369
Summary: Tab bar isn't fully visible in HTML-Kit; must be
scrolled
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.chami.com/html-kit/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=25731)
--> (http://bugs.winehq.org/attachment.cgi?id=25731)
Terminal output
In HTML-Kit build 292, one of the tab bars (the one below the current working
file) isn't displayed as expected in Wine. In Windows, the entire tab bar is
visible, but in Wine, part of it is cut off, with scroll arrows present to
bring the rest into view. Native comctl32 installed by winetricks fixes the
issue.
Interestingly, increasing Wine's DPI to 120 allows all the tabs to display at
once, though rendering is still a bit different from Windows.
Terminal output is from opening the program and entering "create a new file"
mode (which is when the tabs first become visible).
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http://bugs.winehq.org/show_bug.cgi?id=29384
Bug #: 29384
Summary: Voobly fails to launch Age of Empires II multiplayer
game (DirectPlay)
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
Classification: Unclassified
Instead of entering AOE II's brown multiplayer game screen, game will now be
automatically aborted & cancelled unrated instead.
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https://bugs.winehq.org/show_bug.cgi?id=52244
Bug ID: 52244
Summary: starcraft2 crashes while loading arcade game
e_gfxErrorShaderCompileFailed
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 71352
--> https://bugs.winehq.org/attachment.cgi?id=71352
console messages
[cedric@cedric ~]$ wine --version
wine-6.23
[cedric@cedric ~]$ uname -a
Linux cedric 5.15.8-arch1-1 #1 SMP PREEMPT Tue, 14 Dec 2021 12:28:02 +0000
x86_64 GNU/Linux
[cedric@cedric ~]$ rm -rf ~/.wine
[cedric@cedric ~]$ wineboot
[cedric@cedric ~]$ wine ~/.wine-sc2-ok/drive_c/Program\ Files\
\(x86\)/StarCraft\ II/StarCraft\ II.exe
Install battle.net (it finds starcraft2), close
click Play
choose custom -> arcade. Type in "coop" into the search field, and click on
"Wings of liberty coop 1. Liberation day", and click create lobby, and then
click "start game".
After the countdown, the loading screen shows up, and the progress bar goes
about to half full. Then this error dialog shows up:
"Starcraft II
e_gfxErrorShaderCompileFailed
To help us identify the problem, please describe what you were doing when the
error occurred.
Please use the Report ID below when communicating with Blizzard about the
issue.
DF97FB56-8356-44A6-A960-5BEA033C44DA
[X] Send to Blizzard [Reopen] [Close]"
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