https://bugs.winehq.org/show_bug.cgi?id=55134
Bug ID: 55134
Summary: Cannot run wineboot in 32-bit prefix, unhandled page
fault on read access
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74689
--> https://bugs.winehq.org/attachment.cgi?id=74689
crash log
I am using wine-staging 8.10 on Gentoo with the following USE flags and
building PEs with a MinGW toolchain. I definitely have 32-bit support enabled.
X alsa cups fontconfig gecko gphoto2 gstreamer mingw mono netapi nls opencl
opengl osmesa pcap perl pulseaudio samba sdl ssl strip truetype udev udisks
unwind usb v4l vulkan wayland xcomposite xinerama -capi -crossdev-mingw
-custom-cflags -dos -kerberos -llvm-libunwind -scanner -selinux -smartcard
I run with the following env (where WINEPREFIX is a directory that does not
exist):
WINEPREFIX=/home/tatsh/.local/share/wineprefixes/a
WINEARCH=win32
When I run `wineboot -i`, it just crashes:
wine: Unhandled page fault on read access to FFFFFFFF at address 688A1FF0
(thread 0138), starting debugger...
I have to use SIGKILL to get these processes to stop.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=56247
Bug ID: 56247
Summary: Installation fails for inMusic Software Center 1.19.1
setup.exe
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.jones.wa(a)gmail.com
Distribution: ---
Created attachment 75954
--> https://bugs.winehq.org/attachment.cgi?id=75954
wine output when bug appears
Alesis drum kits software for interfacing with PC. Installation fails, wants to
be run as administrator. Downloaded from the inMusic site.
Attached is the output of the wine command when trying the install.
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https://bugs.winehq.org/show_bug.cgi?id=54765
Bug ID: 54765
Summary: d2d drawing issues with the program RootsMagic 8 or 9
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: sargenthp(a)gmail.com
Distribution: ---
With the version of Wine 8.x RootsMagic 9 is not drawing properly. It might
show the controls, but soon as the cursor is moved into the window the controls
disappear. If you move the window the controls will repaint once in awhile.
Rootsmagic can be downloaded and installed. Installation works fine... But
immediately you will be able to see the results once rootsmagic is opened.
Here are some of the messages I see with some attempt of removing duplicates...
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 000000000011D57C,
0000000000000000 000000000011D5D8
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 000000000011D57C
0000000000000000 000000000011D5D8) returning a dummy value (current locale)
0024:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000000BD28B50.
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD33470 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD26520, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD336B0, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD2DE50 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD33EB0, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD34160, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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https://bugs.winehq.org/show_bug.cgi?id=56167
Bug ID: 56167
Summary: Unigine Heaven 4.0 DX11 benchmark performance loss on
Nvidia gpu
Product: Wine
Version: 7.2
Hardware: x86-64
URL: https://assets.unigine.com/d/Unigine_Heaven-4.0.exe
OS: Linux
Status: NEW
Keywords: download, performance, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
Distribution: ArchLinux
I'm filing this bug report because the proposed patch by Zeb Figura from bug
#54223 doesn't resolve the performance regression for me in Unigine Heaven DX11
benchmark:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4821
The problem: with current Wine (wine-9.0-rc4-25-g44aa651dc54) there is a
roughly 30% performance drop in the DX11 benchmark compared to that of
Wine-7.1.
The DX9 and OpenGL benchmarks are not affected.
The first commit where the problem appeared for me:
commit 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
wined3d: Use the chunk allocator for GL indirect draw buffers.
The settings I'm using in Unigine Heaven 4.0:
Preset: custom
API: DirectX 11
Quality: Low
Tesselation: Disabled
Stereo 3D: disabled
Multi-Monitor: disabled
Anti-aliasing: Off
Full Screen: unchecked
Resolution: 1280X720
This is the result of the DX11 benchmark in wine-9.0-rc4-25-g44aa651dc54:
FPS: 126
Score: 3174
Min FPS: 11.9
Max FPS: 362.3
The benchmark with commit 7c844cd3^:
FPS: 175
Score: 4390
Min FPS: 10.9
Max FPS: 362.9
Tested and reproduced with the following Nvidia drivers:
470.223.02 (legacy branch)
535.43.22 (Vulkan dev)
545.29.06
Please let me know if I should provide debug logs or further tests.
About my current system:
Kernel: Linux 6.6.10-zen1-1-zen [x86_64] @ Arch Linux
X.Org X Server 1.21.1.10
XFCE 4.18 (compositor disabled)
GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 (6 GB)
Memory: 32 GB
CPU: AMD Ryzen 5 5600X 6-Core Processor
Unigine_Heaven-4.0.exe
md5: 2477dcb2d7072b96abc6a1ae447a960c
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https://bugs.winehq.org/show_bug.cgi?id=56252
Bug ID: 56252
Summary: WeChat 's internal screen shot failed
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hitbuyi(a)163.com
Distribution: ---
I installed wechat3.9 on Wine8.0.2 in ubuntu20.04m and install
riched20,riched30 via winetricks. Wechat3.9's internal screen shot
function,file send/receive function work well, my graphic card is nvidia GTX
3060
When I upgrade from wine8.0.2 to wine9.0, Wechat3.9's screen shot function
doesn't work well, when starting screening, the whole screnn turn to a black
one, and the green box appeared.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=51436
Bug ID: 51436
Summary: Resident Evil 7 has wrong lights/shadows rendering
(OpenGL renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70290
--> https://bugs.winehq.org/attachment.cgi?id=70290
example
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3384.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 948.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 13620.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6924.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10590.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7392.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23004.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3228.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3564.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1512.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3588.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 112176.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6306.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 2982.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3132.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3678.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10692.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 5760.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
wine-6.12-162-gd10887b8f56
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