http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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https://bugs.winehq.org/show_bug.cgi?id=56073
Bug ID: 56073
Summary: Some Unity games don't receive keyboard input when
using virtual desktop
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: random-nick(a)mail.com
Distribution: ---
The issue seems to be absent in 5.11 and present in 5.12. Git bisect resulted
in commit 57124b9905bbdedfdd0bca777481d570ffa1769a
Setting UseTakeFocus to N successfully works around the issue, which led me to
believe it might be https://bugs.winehq.org/show_bug.cgi?id=48121 but the PoC
attached there still works properly in the virtual desktop (and the behaviour
without the virtual desktop seems unchanged).
I couldn't find a free Unity game which replicates the issue.
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Dear Bumsfash,
Thank you for your inquiry.
Inquiry Id: [IwataCom]845904
Your message was sent successfully.
Message Body:
Sweetheart, your laughter is my favorite song.
If you can spare a moment, might you take a look at my page via this link: https://tinyurl.com/yqebenk5 I've shared some fresh photos and updates from the latest events there. It would be fantastic to catch up and share our experiences.
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https://bugs.winehq.org/show_bug.cgi?id=56137
Bug ID: 56137
Summary: Overwatch 2 fails to save highlight video files
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
When attempting to save an Overwatch 2 highlight video as an mp4 file (the
default format), it fails with this error message:
SAVING ERROR
An unknown error has occurred. (6-04)
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: mp4
- click save button
Note that this is a different kind of failure than the one with .webm format
(bug 56059).
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https://bugs.winehq.org/show_bug.cgi?id=56132
Bug ID: 56132
Summary: NW Scheduler crashed when checking for updates
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephan(a)edge-records.net
Distribution: ---
Created attachment 75810
--> https://bugs.winehq.org/attachment.cgi?id=75810
Backtrace
The App "NW Scheduler" crashed when I tried to go to Me > Updates. First time
round it crashed but wine offered me to install a missing component to do http
calls. It then installed gecko 2.47.3. After a restart it got a bit further but
then crashed with attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=56131
Bug ID: 56131
Summary: Sketchup 2023 - Black screen
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophe27(a)gmx.net
Distribution: ---
Created attachment 75808
--> https://bugs.winehq.org/attachment.cgi?id=75808
logs and outputs
Hi,
According to Mr Bartosz Kosiorek, I should leave this bu tracking info here :
I read previous comments about installing and running sketchup 2023 under wine.
It installed properly (ignoring warning and installing all languages) and I
even got to log with my licence.
But all screens are black, and solutions like /DisableRubyAPI won't do
anything. Plus I think I need Ruby running for the extensions.
I ran with a log, but I don't kno whcich error I shall address nor how to
investigate.
Could you please havbe a look on my log and advice me ?
Thank you in advance
Ps
wine --version ==> wine-8.0.1 (Ubuntu 8.0.1~repack-3ubuntu2)
Logs are attached
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https://bugs.winehq.org/show_bug.cgi?id=43119
Bug ID: 43119
Summary: SORCERY JOKERS (Trial) doesn't run (due to lack of
virtual memory)
Product: Wine
Version: 2.8
Hardware: x86-64
URL: http://trial.getchu.com/836703/sjs_trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SORCERY JOKERS (Trial) is a demo version of Japanese visual novel game. It
doesn't run due to lack of virtual memory.
When I start the application, it shows "DirectDraw Error".
Console output shows:
wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object
file: No such file or directory
Of course, I have libGL.so.1 in /usr/lib/i386-linux-gnu/mesa.
strace(1) give me a hint:
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 16
fstat64(16, {st_mode=S_IFREG|0644, st_size=151363, ...}) = 0
mmap2(NULL, 151363, PROT_READ, MAP_PRIVATE, 16, 0) = -1 ENOMEM (Cannot allocate
memory)
Therefore, the process can't find out libGL.so.1.
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https://bugs.winehq.org/show_bug.cgi?id=56129
Bug ID: 56129
Summary: Total War: Rome II d3dx11_42 darkness bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
Running Total War: Rome 2 with builtin d3dx11_42 will result in a mostly black
scene when using wined3d and overly darkened shadows or AO with dxvk.
Lines like this and similar can be seen in the log, but don't know whether they
are relevant to the issue:
8d8:fixme:d3dx:D3DX11FilterTexture context 00B9BD28, texture 10426858,
src_level 0, filter 0x3 stub!
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https://bugs.winehq.org/show_bug.cgi?id=56128
Bug ID: 56128
Summary: Genshin Impact: after changing to another window and
back, input does not work anymore
Product: Wine
Version: 8.0.2
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75800
--> https://bugs.winehq.org/attachment.cgi?id=75800
Log
After changing to another window and then back to the game (with Alt + TAB, for
example), no input will be accepted anymore.
Neither keyboard, mouse, nor gamepad will work until the game is restarted.
After switching to another window, this will be added to the log multiple
times, until returning to the game:
"0238:fixme:win:NtUserGetKeyboardLayout couldn't return keyboard layout for
thread 0074"
There are multiple menu-options in the game that start a webbrowser, after
which this issue will happen, so it is probably quite likely to happen during
normal play once in a while.
If i press the screenshot-key on my keyboard to access the screenshot-UI of
GNOME, use it with the mouse-pointer, and then go back to the game, input will
still work; this is the only exception i noticed.
It is more like an overlay than a window, so i guess the focus still remains on
the game while using it.
Desktop-environment: GNOME (Wayland)
Operating-system: Debian GNU/Linux Testing (Trixie)
Wine-versions tested: 8.0.2, devel 8.18, 9.0-rc-3
Game-version: 4.3
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https://bugs.winehq.org/show_bug.cgi?id=52300
Bug ID: 52300
Summary: Oculus Setup Installer Incorrectly Claims to Not Have
Enough Storage
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71454
--> https://bugs.winehq.org/attachment.cgi?id=71454
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
Version of wine used:
Wine-Staging 7.0-rc1
SHA256:
ef04ac24ea20b404b175b0f18f706b7eabe5d5712f653e600cb7e8e715d93fa2
Download location:
https://www.oculus.com/download_app/?id=1582076955407037
-----
Dotnet 48 and d3dcompiler_47 is required to render the program's window:
winetricks -q dotnet48 d3dcompiler_47
(Mentioned in:
https://bugs.winehq.org/show_bug.cgi?id=52299#c1
)
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The installer proceeds as expected only with the prefix set to Windows 10;
setting the prefix to Windows 7 claims you need two Windows 7 hotfixes
installed and forces you to close the program.
However, when you do proceed to the installation in Windows 10 mode, it claims
that not enough storage is present to install even if there is more than enough
storage space present.
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