https://bugs.winehq.org/show_bug.cgi?id=56272
Bug ID: 56272
Summary: Missing axes and buttons from Turtle beach flightstick
yoke
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keri24601(a)yahoo.com
Distribution: ---
Created attachment 75993
--> https://bugs.winehq.org/attachment.cgi?id=75993
screenshot of control.exe and jstest
jstest-gtk correctly identifies the yoke as having 10 axes and 34 buttons.
Running in wine with control.exe, there's only 4 working axes + 2 of them that
overlap, with 10 buttons and, one of the hats work.
The wine version is 9.0
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https://bugs.winehq.org/show_bug.cgi?id=55470
Bug ID: 55470
Summary: i686-w64-mingw32-gcc assumes wrong stack alignment
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Created attachment 75028
--> https://bugs.winehq.org/attachment.cgi?id=75028
Example C code to show the issue
This is probably not a Wine bug, but something we may want to document and take
care of one way or another:
i686-w64-mingw32-gcc quietly assumes 16 byte stack alignment, which is wrong
for Win32. To see the effect compile and disassemble the attached test.c with
i686-w64-mingw32-gcc test.c -c -O2
i686-w64-mingw32-objdump -d test.o
The outcome:
0: 81 ec ac 01 00 00 sub $0x1ac,%esp
6: 8d 44 24 10 lea 0x10(%esp),%eax
a: 89 04 24 mov %eax,(%esp)
d: e8 00 00 00 00 call 12 <_func+0x12>
12: 81 c4 ac 01 00 00 add $0x1ac,%esp
18: c3 ret
However, x86_64-w64-mingw32-gcc -m32 properly aligns the stack before placing
the aligned structure:
x86_64-w64-mingw32-gcc test.c -c -O2 -m32
i686-w64-mingw32-objdump -d test.o
0: 55 push %ebp
1: 89 e5 mov %esp,%ebp
3: 83 e4 f0 and $0xfffffff0,%esp
6: 81 ec a0 01 00 00 sub $0x1a0,%esp
c: 8d 44 24 10 lea 0x10(%esp),%eax
10: 89 04 24 mov %eax,(%esp)
13: e8 00 00 00 00 call 18 <_func+0x18>
18: c9 leave
19: c3 ret
To my knowledge Wine does not use SSE instructions on purpose, so we should be
mostly fine. msvcrt, wined3d or dsound (especially when compiled to use SSE to
make Rosetta 2 happy) may be affected.
The test.c file is attached.
What can we do about it?
1) Ignore it
2) pass -mincoming-stack-boundary=2 to mingw for 32 bit targets
3) Use 64 bit target mingw with -m32
I'll file a bug for mingw too, linking this bug as reference.
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https://bugs.winehq.org/show_bug.cgi?id=56216
Bug ID: 56216
Summary: Wine 9.0 Wayland cursor does not hide when holding
mouse button on game world to move camera/character
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtc(a)protonmail.com
Distribution: ---
I have tested this with Final Fantasy XIV.
In FFXIV, intended behavior is for the cursor to be hidden while holding down
the left and/or right mouse button to move the camera and/or your character. It
does not, it just locks in place (good, but it should be invisible too). This
works correctly with X11 or XWayland, but with the experimental Wayland driver,
the cursor does not hide.
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https://bugs.winehq.org/show_bug.cgi?id=55041
Bug ID: 55041
Summary: QuickTime movie plays but screen is black
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mildred-bug.winehq(a)mildred.fr
Distribution: ---
When running "The Wheel of Time"
https://appdb.winehq.org/objectManager.php?sClass=version&iId=2154 cutscenes
will play but the screen stays black. It uses QuickTime Lite 4.1.0 for movies.
Using wayland (SwayWM)
During movie playback, I see the following log repeated:
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 70c00 (device=7 access=0
func=300 method=0)
There is in a forum someone that had a similar issue and found a solution
(translated by me):
> I think the problem comes from QuickTime, the software installs version 7.2
> Via wine control, I disabled directx for the video and set up safe move (GDI only)
> It seems to hold, I must test again to be sure.
> The issue really came from quicktime and my change solved the issue.
>
> https://forum.ubuntu-fr.org/viewtopic.php?id=389950
I tried winetricks render=nod3d or render=gdi but it does not help.
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https://bugs.winehq.org/show_bug.cgi?id=55589
Bug ID: 55589
Summary: Tomb Raider: Legend has black/blue artifacts
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://www.moddb.com/games/tomb-raider-legend/downloa
ds/tomb-raider-legend-updated-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 884b7c50cfd902eff9a41562a103e3bd5747422b
Distribution: ---
Created attachment 75116
--> https://bugs.winehq.org/attachment.cgi?id=75116
example
After enabling 'Next generation content' in Options -> Display.
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https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040
Summary: Cubic Castles: fog effect doesn't work properly
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi
cCastlesWindowsSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50675
--> https://bugs.winehq.org/attachment.cgi?id=50675
screenshot
The distance fog effect isn't rendered properly and almost everything is white
in the game. Only the HUD, character names and the chat window is visible.
The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change
the picture at all. Disabling GLSL doesn't help either.
Terminal output:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
err:ole:CoCreateInstance apartment not initialised
fixme:g711:G711_StreamSize
err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated.
Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @
state.c / 4972
...
The last lines are repeating over and over.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=56261
Bug ID: 56261
Summary: Emperor: Rise of the Middle Kingdom - Flickering of
GUI elements in some sections of the main menu
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75975
--> https://bugs.winehq.org/attachment.cgi?id=75975
flickering in mission briefing
Happens both with the demo and full version from GOG.com. Demo available from
https://www.fileplanet.com/archive/p-21075/Emperor-Rise-of-the-Middle-Kingd…
sha1sum si_emperor_demo.exe
212e8ee336207f273fe1e8c737c1a32146f3bd66 si_emperor_demo.exe
In the main menu, some items of menus are constantly flashing and are not
rendered properly. This does not seem to affect the game itself.
Steps to reproduce:
1) Start the demo. The screen was completely black with nothing to be seen
expect of the mouse cursor, so I had to press F5 and drag the window to get the
game to render
2) Press "Single Player Campaign"
3) Press "Choose Zodiac Animal". There should be now flickering of the GUI
elements
I have seen Bug 56119 (https://bugs.winehq.org/show_bug.cgi?id=56119), but it
seems to be a different issue. Bug 56119 is about invisible buttons, this is
about constant flickering of elements (not only buttons).
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http://bugs.winehq.org/show_bug.cgi?id=28362
Summary: mshtml/events.ok is flaky, times out sometimes on some
machines?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I just had a timeout on mshtml/events.ok.
http://test.winehq.org/data/tests/mshtml:events.html shows a number of
timeouts on at least two windows machines, so I may not be alone.
My log showed
../../../tools/runtest -q -P wine -M mshtml.dll -T ../../.. -p
mshtml_test.exe.so events.c && touch events.ok
...
fixme:mshtml:nsURI_EqualsExceptRef (0x20cc770)->(0x1799d8 0x33efb4)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x1dec0a8)->()
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x17ab88)->(0x33efdc 0x33efac 0)
and then hung for 20 minutes until buildbot killed it.
This was with WINEDEBUG=warn+heap, if it matters, and the machine it
happened on was
os: Ubuntu 10.04.3 LTS, 2.6.32-33-generic, pulseaudio
0.9.21-63-gd3efa-dirty, Advanced Linux Sound Architecture Driver Version
1.0.21.
ram: 3212 MB
cpu: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
gpu: GeForce GT 240/PCI/SSE2 3.2.0 NVIDIA 195.36.24
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https://bugs.winehq.org/show_bug.cgi?id=56270
Bug ID: 56270
Summary: Alan Wake 2 Lutris wine-ge-8-25
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martinkubanyi1992(a)gmail.com
Distribution: ---
Created attachment 75988
--> https://bugs.winehq.org/attachment.cgi?id=75988
aw2 crash log
Hey,
So im trying to run Alan Wake 2 non epic verions with Lutris wine 8-25 on steam
deck, it actualy works based on some tutorials from internet, however due to
low FPS im trying to implement moded FSR 3 frame generations (it works on
windows 11 steam deck).
when i install the mod files and implement variables to start the mod it runs
console same as on windows and then crash.
Any advices what should i try ? on windows it works perfectly i just tested it,
however i dont want windows on my steam deck.
pls find log attached
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https://bugs.winehq.org/show_bug.cgi?id=56267
Bug ID: 56267
Summary: Cannot create wineprefix on loop device ?
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larina3315(a)tutanota.com
Distribution: ---
Created attachment 75983
--> https://bugs.winehq.org/attachment.cgi?id=75983
error logs
Hello, I have created a loop device to store my wineprefixes in. However, wine
does not work with it.
How I created it :
```
dd if=/dev/zero of=loop.img bs=100M count=50
udisksctl loop-setup -f loop.img
```
Then formatted it as NTFS using gnome-disks.
It is properly detected as NTFS, I can copy-paste files in GNOME Files to and
from the mounted loop device. And yet wine apparently cannot create a
wineprefix on it.
wine --version returns 9.0 (Staging).
I checked the permissions for the loopdevice/mounted partition and it was fine
too.
Do note that I am running wine inside of a toolbox container, but just to rule
out that this wasn't a Wine 9 or toolbox container issue, I downloaded
org.winehq.Wine stable 23.08 from flathub, gave it --filesystem=host
permission, changed the envvar for WINEPREFIX to /run/media/$USER/USBa and it
gave me the same exact error, USBa is a physical USB drive formatted as exFAT.
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