https://bugs.winehq.org/show_bug.cgi?id=54858
Bug ID: 54858
Summary: Multiple games call for
"Windows.System.DispatcherQueue" (Tannenberg, The Last
Stand: Aftermath, The Long Dark)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Lots of
0e8c:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue",
{00000035-0000-0000-c000-000000000046}, 00007FEEE4A0FA00): semi-stub
0e8c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.System.DispatcherQueue"
8.6-29-ga19c1ff1697
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http://bugs.winehq.org/show_bug.cgi?id=24466
Summary: Sid Meier's Pirates! frequent hiccups, temporary
lock-ups
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30870)
--> (http://bugs.winehq.org/attachment.cgi?id=30870)
terminal output
Sid Meier's Pirates! (patched to the latest 1.0.2 version) performs badly in
Wine. This issue is described in several test results on the Appdb page of the
game, too.
I can observe the following symptoms:
- After the intro video played, it takes almost 2 minutes to get into the main
menu (without noticeable hdd activity).
- When I get into the game and visit any places in the port (Governor,
Merchant, Tavern etc.) it usually takes the game 15-20 seconds to display the
next screen (although music plays continuously).
- While sailing, the game frequently "freezes" for 2-3 seconds without no
apparent reasons.
When those hiccups occur all animations freeze on the current screen until the
next screen is loaded but music plays fluently.
Reducing the screen resolution, graphical details or disable audio doesn't
help.
I remember playing this game several years ago in a native Win XP without this
issues.
No demo available.
Fedora 13 x86
AMD Athlon 64 x2 4200+
3 GB Ram
Kernel 2.6.34.6
Nvidia 7600 GT / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=57259
Bug ID: 57259
Summary: Keepass 2 automatic update dialog is broken
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77175
--> https://bugs.winehq.org/attachment.cgi?id=77175
Screenshot Wine
See screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=56391
Bug ID: 56391
Summary: So Blonde: very long loading times
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"So Blonde" European Retail DVD 1.01 version (English, French and German).
Point-and-click game developed by Wizarbox and released in 2008.
I couldn't find the game on either Steam or GOG. However, for those who want to
confirm the bug, the game is easily found in The Internet Archive Software
Collection.
OS:
Ubuntu 22.04.3 LTS 64bit.
Wine:
wine-9.3 development version (staging version is also affected).
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The loading times are very long: loading of the game menu, of a new game, of a
save game, between two screens (in the game), and so on.
Loadings last more than a minute, whereas on the same computer but running
Windows, they last less than five seconds.
This problem has been mentioned in AppDB since 2009 ("Every loading takes a
long time"), but has not been the subject of a bug report.
I don't know if this is relevant, but here's the +relay,+seh debug trace I
posted as part of another bug related to the same game (Bug 56390). It weighs
12.6 GB (59.7 MB after compression with rzip).
https://www.swisstransfer.com/d/764a0488-9e26-4d10-ae74-9d89e49cce80
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https://bugs.winehq.org/show_bug.cgi?id=52633
Bug ID: 52633
Summary: Some buttons from Free Virtual Keyboard's setting
dialog are unthemed.
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 71957
--> https://bugs.winehq.org/attachment.cgi?id=71957
A screenshot of the issue on Wine 7.3.
Steps to reproduce:
1. `wine FreeVK.exe`.
2. Open its setting dialog by clicking the key between the right Alt and the
right Ctrl.
These three buttons are unthemed:
"Online help..."
"About Free Virtual Keyboard 5.0.0.0..."
"About Hot Virtual Keyboard..."
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https://bugs.winehq.org/show_bug.cgi?id=38987
Bug ID: 38987
Summary: tlReader crashes when searching dictionary
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://tshwanedje.com/downloads/download.php?app=tlRea
der
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leftmostcat(a)gmail.com
Distribution: ---
Created attachment 51942
--> https://bugs.winehq.org/attachment.cgi?id=51942
log with warn+all
Using the Manx-English dictionary at http://tshwanedje.com/downloads/files/ and
the latest version of tlReader from the download URL provided, opening the
dictionary and typing in the search box causes the application to crash and
attempt to report the issue.
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https://bugs.winehq.org/show_bug.cgi?id=56157
Bug ID: 56157
Summary: Deep Rock Galactic fails to launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 75842
--> https://bugs.winehq.org/attachment.cgi?id=75842
FSD Log with seh, fixme and warn messages.
Hello,
the game Deep Rock Galactic fails to launch.
The splash image appears and then shortly after that, the Unreal Crash Reporter
opens.
When i taking a look at the log i do see messages about EnumProcessModulesEx.
I do have other Unreal Engine 4 titles aswell that dont work but also have
messages with EnumProcessModulesEx maybe it could be related to that?
Tested with Wine 8.0.2
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=46823
Bug ID: 46823
Summary: in wcmd.exe, trailing slash in "if exist SomeDir/"
cause always false
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: ---
Created attachment 63849
--> https://bugs.winehq.org/attachment.cgi?id=63849
fix issue with instant false due to trailing slash in 'if exist SomeDir/'
if exist SomeDir/ do-smth.cmd
statement (with ending slash) always return false since
'if exist' CMD implementation start using FindFirstFileW() instead of
GetFileAttributesW() in builtins.c
Such condition appears in MS VisualStudio generated makefiles
There is special case for trailing '\\', but there is no handling for '/'.
The patch proposed fixes this issue and adds corresponding tests for
if exist SomeDir/ do-smth.cmd
if exist "SomeDir/" do-smth.cmd
cases
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