https://bugs.winehq.org/show_bug.cgi?id=56658
Bug ID: 56658
Summary: When using Kosugi for vertical writing, some
punctuation marks are not placed correctly.
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 76433
--> https://bugs.winehq.org/attachment.cgi?id=76433
Vertical writing comparison (Orange squares added for emphasis)
When using Kosugi, a Japanese font designed by MOTOYA[1], for vertical writing,
some punctuation marks are not placed correctly. Ume Gothic[2], another
Japanese font, doesn't have this issue. See the attachment for details.
Steps to Reproduce:
1. Install Kosugi font, Kosugi-Regular.ttf, to your font directory.
SHA1(Kosugi-Regular.ttf) = fb02b5f57e8652a1fd499195d7070bafd58e16e2
2. Download Mery Text Editor Ver 3.7.1[3] and unzip it.
SHA1(MeryPortable-3.7.1.zip) = 8355bbf8919bade31bf333731167b48cb47d9e5e
3. Launch Mery editor with Japanese locale,
i.e. % LANG=ja_JP.UTF-8 wine Mery.exe
4. Choose Kosugi font in ツール(T) - オプション(O) - 表示 - フォント(F).
5. Enable vertical writing view at 表示(V) - 縦書き(V).
6. Copy and paste the following Japanese text:
あのイーハトーヴォのすきとおった風、夏でも底に冷たさをもつ青いそら、うつくしい森で飾られたモリーオ市、郊外のぎらぎらひかる草の波。
Actual results:
"。" and "、" are placed in the lower left hand corner of the square.
See the left side of the attached image, Kosugi.
Expected results:
"。" and "、" are placed in the upper right hand corner of the square.
See the right side of the attached image, Ume Gothic.
[1] https://fonts.google.com/specimen/Kosugi
[2] https://ja.osdn.net/projects/ume-font/wiki/FrontPage
[3] https://www.haijin-boys.com/download/MeryPortable-3.7.1.zip
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46702
Bug ID: 46702
Summary: GNUTLS_CURVE_TO_BITS not found
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Using latest gnutls3.6.6 I got compilation error
~~~
Undefined symbols for architecture i386:
"_GNUTLS_CURVE_TO_BITS", referenced from:
_key_asymmetric_generate in gnutls.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [bcrypt.dll.so] Error 2
make: *** [dlls/bcrypt] Error 2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35981
Bug ID: 35981
Summary: Battlefield: Bad Company 2 Updater has missing glyphs
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48100
--> http://bugs.winehq.org/attachment.cgi?id=48100
screenshot
In English game locale BFBC2Updater has a normal text, but in Russian isn't.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41342
Bug ID: 41342
Summary: Build with winegcc is not reproducible
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javier--fqu3sqxsVIm7PkQvPySPMwTV4r0Nxk(a)jasp.net
Distribution: ---
Building with winegcc is not reproducible because the name of a temporary file
is included.[1] The function that creates this file should try
char* tmp = strmake("%s%s", prefix, suffix);
fd = open(tmp, O_CREAT | O_EXCL, 0600);
before mkstemps().[2]
About reproducible builds: https://reproducible-builds.org/
[1]
https://tests.reproducible-builds.org/debian/dbd/unstable/i386/lmms_1.1.3-5…
,
look for "spec.".
[2]
http://source.winehq.org/git/wine.git/blob/HEAD:/tools/winegcc/winegcc.c#l2…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39733
Bug ID: 39733
Summary: OpenGL Extensions Viewer 4.1 is not started
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Infinite loop. If stop last messages are
~~~
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"sectionGroup" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"section" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"userSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"openglex.Properties.Settings" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"appSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56876
Bug ID: 56876
Summary: Paint Tool SAIv2 VirtualAlloc invalid address on
commit
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: cromachina(a)gmail.com
Distribution: ---
When using Paint Tool SAIv2 (any recent version, Preview.2024.05.22 for
example), the program will often start emitting errors when a few files are
opened and random scatter brushes are selected (brushes that open bitmap files
to draw themselves). After this point, the program can quickly become unstable
and inoperable, further opening of files may fail, and attempting to save files
in this state may cause file corruption. I've never experienced this issue when
using SAI in Windows 10, so I think it is more likely an issue within Wine than
SAI itself.
What I think is causing the errors:
Although the errors seems to be related to files being opened, it seems to be
caused by subsequent memory allocations. Checking SAI's error log, it says
"!WinError(487): Invalid address." When running with WINDDEBUG=+all, I found
that an invalid address error (0x000001E7, 487) is reported after the program
attempts to commit a page of memory with VirtualAlloc:
For this particular example, the program likely attempted to write to a
reserved address 177FFF8, so then a SEH for EXCEPTION_ACCESS_VIOLATION occured.
The SEH then attempted to commit 177FFF8 with VirtualAlloc, but it failed, and
then GetLastError returned 000001e7 ERROR_INVALID_ADDRESS:
38822.915:0020:01b8:Call
KERNEL32.VirtualAlloc(0177fff8,00001000,00001000,00000004) ret=14019f0d2
38822.915:0020:01b8:Ret KERNEL32.VirtualAlloc() retval=00000000 ret=14019f0d2
This should have been a valid address to commit, which should have returned the
next lowest page, for example 177f000.
The internal call to ntdll.NtAllocateVirtualMemory returned c0000019, which is
STATUS_NOT_MAPPED_VIEW.
Looking earlier into the log, I can confirm that the region should have indeed
been reserved:
38744.422:0020:0024:Call
KERNEL32.VirtualAlloc(00000000,00400000,00002000,00000004) ret=1401a0a0e
38744.422:0020:0024:Ret KERNEL32.VirtualAlloc() retval=01380000 ret=1401a0a0e
This region 01380000 - 1780000 contains address 177FFF8 (8 bytes from the end
of the last page).
I could not find any indication that this reserved region is ever freed by
VirtualFree. Therefore, I think that this may indicate that the views_tree used
by find_view had become damaged somehow:
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/unix/virtual.c#L…
I've compressed the massive log file, but it's still too large to attach, so
I've uploaded it here:
https://mega.nz/file/ET5S1LzY#WyVvta3n4QxeLjmzkyJqWmU5ZdgODWh4jILvNg32_rE
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55155
Bug ID: 55155
Summary: Telegram can not be run in latest version wine, but ok
in wine6.0.4
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 398063392(a)qq.com
Distribution: ---
the Telegram which I used is unpacked from
https://updates.tdesktop.com/tx64/tportable-x64.4.8.3.zip
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56530
Bug ID: 56530
Summary: Final Fantasy XI Online: Memory leak when Wine is
built with CFLAGS="-g -mno-avx".
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
Distribution: ---
After c065b4fe0b3 [1], a memory leak can be seen in Final Fantasy XI Online,
but only when building with
CFLAGS="-g"
instead of
CFLAGS="-march=znver4 -O2 -pipe -mindirect-branch=thunk -mno-avx"
----
err:d3d:wined3d_debug_callback 01DBBCF8: "GL_OUT_OF_MEMORY in glGetTexImage".
----
Nothing too specific needs to be done, aside from simply logging in to the
game, and standing still, which will make the address space fill up in a few
minutes (some in-game area requirements may be present, or at least some make
it happen faster than others).
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/c065b4fe0b3622e0c737a4c7c…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57360
Bug ID: 57360
Summary: Wrong Combobox dropdown in 7zFM
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77328
--> https://bugs.winehq.org/attachment.cgi?id=77328
Too large drop down
Install 7z 24.08
in 7zFM, dropdown combobox => Too large with many "empty" lines
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.