https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=51119
Bug ID: 51119
Summary: INSIDE ground is black rendered with OpenGL renderer
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69984
--> https://bugs.winehq.org/attachment.cgi?id=69984
example
0684:fixme:d3d:wined3d_debug_callback 0xc8a060: "Program undefined behavior
warning: The current GL state uses a sampler (3) that has depth comparisons
disabled, with a texture object (226) with a non-depth format, by a shader that
samples it with a shadow sampler. This will result in undefined behavior.".
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https://bugs.winehq.org/show_bug.cgi?id=46603
Bug ID: 46603
Summary: Metro 2033 crashes on exit
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63501
--> https://bugs.winehq.org/attachment.cgi?id=63501
backtrace
Game crashes on exit.
wine-4.1-85-g957a1f0216
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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https://bugs.winehq.org/show_bug.cgi?id=56569
Bug ID: 56569
Summary: There is a memory leak defect at line 231 in the file
negotiate.c located at /wine/dlls/secur32/.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
A pointer variable named new_ctxt is defined at line 212 in the file
negotiate.c located at /wine/dlls/secur32/. This pointer allocates a block of
dynamic memory using the function calloc at line 225. When the if statement at
line 225 evaluates to false, it indicates that the dynamic memory allocation
for new_ctxt was successful. However, when the if statement at line 231
evaluates to true, the program returns at line 231, thus skipping the release
of the dynamically allocated memory pointed to by new_ctxt at line 316,
resulting in a memory leak defect, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_13.png
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https://bugs.winehq.org/show_bug.cgi?id=56291
Bug ID: 56291
Summary: Kodu game lab crashes:Unhandled Exception:
System.NullReferenceException: Object reference not
set to an instance of an object.
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://kodugamelab.blob.core.windows.net/blob/Builds/
KoduSetup_1.6.18.0.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 76010
--> https://bugs.winehq.org/attachment.cgi?id=76010
patch for 1st missing prop
A user reported crash on the forum:
https://forum.winehq.org/viewtopic.php?t=38495
Steps to reproduce: install dotnet48 with winetricks and install
https://kodugamelab.blob.core.windows.net/blob/Builds/KoduSetup_1.6.18.0.exe
and
https://kodugamelab.blob.core.windows.net/blob/xnafx40_redist.msi
It seemingly crashes besause of two missing properties in Win32_PnPEntity:
0024:trace:wbemprox:wbem_services_ExecQuery 0418C7C8, L"WQL", L"SELECT * FROM
Win32_PnPEntity", 0x10, 00000000, 0012F1D8
.
0024:trace:wbemprox:class_object_Get 0418D000, L"Caption", 0, 0012F224,
0255B7C4, 0255B7C8
.
0024:err:eventlog:ReportEventW L"Exception Info:
System.NullReferenceException\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding previous property there is:
0024:trace:wbemprox:wbem_services_ExecQuery 041923E0, L"WQL", L"Select * From
Win32_PnPEntity where ClassGuid = '{4d36e967-e325-11ce-bfc1-08002be10318}'",
0x10, 00000000, 0012F1D8
.
0024:err:eventlog:ReportEventW L"Description: The process was terminated due to
an unhandled exception.\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding something for that the program starts but crashes again, because
it cannot find XnaNative.dll.
That seems like another bug, don't know what goes wrong there. After putting
xnanative.dll from ./drive_c/Program Files (x86)/Common Files/Microsoft
Shared/XNA/Framework/v4.0/XnaNative.dll into a path (like in syswow64) the
program starts and seems to work fine.
Attached patch for the 1st missing prop
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https://bugs.winehq.org/show_bug.cgi?id=55414
Bug ID: 55414
Summary: Ultimate Spider-Man: Widescreen Fix shifts HUD too
much to the right
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74975
--> https://bugs.winehq.org/attachment.cgi?id=74975
Logs taken from fresh prefix, with `WINEDEBUG=warn+all`
The game Ultimate Spider-Man works well in Wine (I played it from start to
finish).
I also played with the Widescreen Fix, which works except for one thing.
The mod offers the option (enabled by default) to fix the HUD (without it, the
HUD would be stretched). That is the problematic part under Wine, because with
it the HUD is shifted too much to the right, rendering the mod unusable.
It works no problem with it disabled (which is how I played).
So, to reproduce:
- Install Ultimate Spider-Man
- Install the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/usm
- Set `WINEDLLOVERRIDES` for `dsound`
- Make sure that in the mod settings, `FixHUD` is set to `1` (it's the default)
- Launch the game, you should see the problem right in the main menu.
Source code of the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Ultima…
Images of the issue (made an issue on GitHub in case the issue wasn't on from
Wine's side): https://github.com/ThirteenAG/WidescreenFixesPack/issues/1309
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https://bugs.winehq.org/show_bug.cgi?id=55097
Bug ID: 55097
Summary: cmd.exe does not handle PATH with leading or
sequential semicolons
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
Created attachment 74657
--> https://bugs.winehq.org/attachment.cgi?id=74657
Repro program for PATH separator bug
Wine's cmd.exe doesn't properly handle PATH values with:
- A leading semicolon
- Two sequential semicolons
Windows handles this fine, as shown in the attached test program. Simply
extract and then run test.bat from cmd.exe
Output looks like such in wine:
```
Z:\home\loothelion\repos\wine-path-bug>test.bat
"Expecting failure (no print)"
Can't recognize 'test.bat' as an internal or external command, or batch script.
"Expecting SUCCESS"
"PATH=Z:\home\loothelion\repos\wine-path-bug/a"
SUCCESS
"Expecting SUCCESS (exposes WINE bug)"
"PATH=;Z:\home\loothelion\repos\wine-path-bug/a"
"Expecting SUCCESS"
"PATH=D:/;Z:\home\loothelion\repos\wine-path-bug/a"
SUCCESS
"Expecting SUCCESS (exposes WINE bug)"
"PATH=D:/;;Z:\home\loothelion\repos\wine-path-bug/a"
```
I have a fix for this that I plan to send for review shortly, as well as a new
test case to protect against regressions.
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https://bugs.winehq.org/show_bug.cgi?id=53092
Bug ID: 53092
Summary: Animated Puzzles crashes on start
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
16bit application Animated Puzzles crashes on start. This bug report tracks
commit
https://github.com/otya128/winevdm/commit/9868db40f249595fcffc57050ce4a29ae…
in otvdm. The same fix in Wine makes the application start and run correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54978
Bug ID: 54978
Summary: vbscript fails to compile Sub when End Sub on same
line
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Sub Sw35_UnHit()Controller.Switch(35)=0: End Sub
has to be changed to
Sub Sw35_UnHit()
Controller.Switch(35)=0
End Sub
to work
see also Bug 53873
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