https://bugs.winehq.org/show_bug.cgi?id=56847
Bug ID: 56847
Summary: Inconsistent names in .desktop files of Wine tools
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
The name entries of Wine's own desktop files don't all start with "Wine":
Browse C:\ Drive
Configure Wine
Uninstall Wine Software
Wine File
Wine Help Browser
Wine RegEdit
Therefore, they are scattered in application launchers.
Also, the entries don't match the windows titles of the tools.
Maybe the entries should be renamed:
Wine Add/Remove Programs
Wine C:\ Drive
Wine Configuration
Wine File Manager
Wine Registry Editor
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https://bugs.winehq.org/show_bug.cgi?id=56790
Bug ID: 56790
Summary: wine binds my application to "lo" adapter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)msteinbusch.nl
Distribution: ArchLinux
Created attachment 76596
--> https://bugs.winehq.org/attachment.cgi?id=76596
A full wine trace
Issue: Farming Simulator 2022 dedicated webserver binds application to "lo"
adapter
Wine doesn't run my program the same way as Windows does, for some reason it
binds to the "lo" adapter. I suspect the application is selecting the first
interface. Sadly there is no way to override this.
I included a full trace, keywords to look trough are winsock, 127.0.0.1,
winsock:bind socket etc.
Any help is welcome and if more info is needed let me know.
Wine: 9.10-1 and <
Archlinux, Kernel 6.9.3. X68_64
A VNC instance where the issue can be reproduced is available on request.
A license key for Farming Simulator 2022 can be provided by me on request.
The download of the game/server can be found at:
https://eshop.giants-software.com/downloads.php
This docker container is using nginx to get around the issue:
https://github.com/wine-gameservers/arch-wine-fs22
Screenshot and logs included in zip.
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https://bugs.winehq.org/show_bug.cgi?id=57370
Bug ID: 57370
Summary: The Steam systray icon does not respond to mouse
clicks.
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 9e09e1186b71ac31aca5bb2afe83ec9532cf814d
Distribution: ArchLinux
In addition the mouse cursor is hidden when you hover over the systray icon.
The same issue was present in all apps that use systray icons, but commit
5df574b6119423abefa923f2079a54c9ef2bfb76 seems to have fixed it for most apps.
However, Steam is still affected.
Also there are other side effects of this issue. For example, if any other app
with a systray icon is launched in the same session with Steam, both icons
become responsive and react to mouse clicks (incl. Steam's). Then, if the other
app is closed, the Steam systray icon becomes unresponsive again.
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https://bugs.winehq.org/show_bug.cgi?id=57325
Bug ID: 57325
Summary: regression in 9.20: MS Office 2007 and MS Office 2013
setup fails
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
regression in 9.20: MS Office 2007 and MS Office 2013 setup fails
Bisected to 9d34c44d8464722c333fdde5313b341504d3ea44 (xml2: Import upstream
release 2.12.8).
1. Run setup.exe.
2. After showing first screen "Please wait while setup prepares the necessary
files" it shows Setup Error:
"Setup cannot continue because a required file is either corrupted or not
available. Run Setup again from the original source disc or download location."
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https://bugs.winehq.org/show_bug.cgi?id=52105
Bug ID: 52105
Summary: Handle to \Device\NamedPipe\ cannot be used as the
RootDirectory for NtCreateNamedPipeFile
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 2600ecd4edfdb71097105c74312f83845305a4f2
Distribution: ---
Commit 2600ecd4edf (server: Use a separated object for each opened named pipe
device file., 2018-10-29) split the role of the named pipe device and the named
pipe file.
However, in doing so, it changed the semantics of opening \Device\NamedPipe\.
In particular, it is no longer possible to use a handle to \Device\NamedPipe\
as RootDirectory when creating a named pipe.
This bug makes Cygwin's named pipe creation
(https://github.com/cygwin/cygwin/blob/4f47e64b11ed8d47c62fa89e9b971f44b7e9a…)
loop forever.
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https://bugs.winehq.org/show_bug.cgi?id=57341
Bug ID: 57341
Summary: Heidisql don`t open
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geralomare(a)sapo.pt
Distribution: ---
Hello,
When I updated my Ubuntu, then HeidiSql stopped opening. I noticed that Wine
changed to version 9.20.
The version I had previously installed was Wine 9.0 which worked well.
I hope you can check and resolve the issue in the next version.
Thanks
Omare Pereiras
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https://bugs.winehq.org/show_bug.cgi?id=57334
Bug ID: 57334
Summary: FL Studio - Regression - huge graphical glitch
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77281
--> https://bugs.winehq.org/attachment.cgi?id=77281
video of the issue
Wine 9.20 introduced this major issue where mowing the windows inside the app
doesen't make them render correctly and creates a ton of graphical glitches,
see the attachment for the video of the issue.
Wine 9.19 and below don't have this issue
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https://bugs.winehq.org/show_bug.cgi?id=57277
Bug ID: 57277
Summary: Wine 9.19 fails to compile
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
As of 9.19 it fails to compile with several errors related to
'dlls/bluetoothapis'
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56833
Bug ID: 56833
Summary: Installer of LabOne 24.04 stops with error " ...
setup wizard ended prematurely ..."
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76644
--> https://bugs.winehq.org/attachment.cgi?id=76644
debug log running LabOne installer
The Installer of LabOne 24.04 stops with error " ... setup wizard ended
prematurely ..."
In order to reproduce this, download and run
https://download.zhinst.com/24.04.59173/LabOne64-24.04.59173.msi
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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