https://bugs.winehq.org/show_bug.cgi?id=56523
Bug ID: 56523
Summary: The Dark Pictures Anthology: Man of Medan
hangs/crashes after company logo
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION
error generated. Internal formats neither compatible nor identical.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_ENUM error
generated. Invalid buffer format.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION
error generated. Texture and sampler are inconsistent.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION
error generated. Not a valid texture.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION
error generated. Not a valid texture.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error
generated. Failed to allocate memory for buffer object.".
0510:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_VALUE error
generated. Invalid offset and/or size.".
9.5-148-gf19c5586709
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56770
Bug ID: 56770
Summary: Geneforge 4: stuttering in character and mouse
movement
Product: Wine
Version: 9.1
Hardware: x86-64
URL: http://www.spiderwebsoftware.com/ftp/win/Geneforge4Dem
o.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: b712d6c8464681ca82f11cf49051401b874814c6
Distribution: ---
When you move your character around the game screen there are frequent pauses
both in the character and the mouse pointer movement. This makes the game
extremely choppy.
There is nothing obvious in the terminal output.
Reverting commit b712d6c8464681ca82f11cf49051401b874814c6
fixes the problem for me and movement, animation become smooth again.
Can be reproduced with Geneforge 4 demo version.
Start a new game from the main menu, get past the character generation and
intro screens. Move your character around the screen to observe the problem.
Geneforge4Demo.exe (24 M)
md5: 25ec65f83d0560c75ddc9db3546b7d45
X.Org X Server 1.21.1.13
Nvidia binary drivers 550.40.63
Still present in Wine-9.10.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56886
Bug ID: 56886
Summary: Wincatalog can't scan folders
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Download at
https://www.wincatalog.com/download/wincatalog_setup_2024_7_5_612_anycpu.exe
Archived at
https://web.archive.org/web/20240629011906/https://www.wincatalog.com/downl…
On start of the program you get get a crash (bug 56885), ignore that.
To test:
- Install the program all with default options
- Create new catalog (just press save to put it in the default folder)
- Click "Folder" in the toolbar (5th from left), select a folder.
It gives the error "Cannot open catalog file /path/to/file writing"
For best results use a clean WINEPREFIX and AFAIK it must be 64bit for the
error to happen.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56474
Bug ID: 56474
Summary: Crowns and Pawns: Graphic bugs
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
CC: awesie(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: Ubuntu
Created attachment 76239
--> https://bugs.winehq.org/attachment.cgi?id=76239
Terminal output
Hello
This is probably a duplicate of bug 56438 but I prefer to report the bug anyway
and let you judge.
Game: "Crowns and Pawns: Kingdom of Deceit"
Version: 1.1.1 (2023-10-19 10:03 (e3a16d1b8-Windows))
I have the GOG.com version, but the game is also available on Steam.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version (proprietary): 535.161.07
Wine: wine-9.5 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
- The word "Loading" is displayed upside down on the texture of the characters
(like a watermark) when they are in the centre of the screen (see screenshot).
- In chapter 2 of the game (in the grandfather's house in Lithuania), the
wooden box puzzle is not displayed correctly: the whole screen is black, making
it impossible to solve the puzzle (see screenshot).
Regression Test:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57207
Bug ID: 57207
Summary: Fallout 3: Regression spams console with errors
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 77108
--> https://bugs.winehq.org/attachment.cgi?id=77108
OpenGL
It might introduce some more micro stutters from what I can tell. Reverting
e64f35368e8ee831a968a1e5999dfeb227e2d3be fixes this
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54717
Bug ID: 54717
Summary: dbghelp:dbghelp - SymRefreshModuleList() sometimes
returns STATUS_INFO_LENGTH_MISMATCH on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp - SymRefreshModuleList() sometimes returns
STATUS_INFO_LENGTH_MISMATCH on Windows:
dbghelp.c:738: Test failed: SymRefreshModuleList failed: 3221225476
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
Where 3221225476 == 0xc0000004 == STATUS_INFO_LENGTH_MISMATCH
So far the failure has only happened on the w10pro64 VM, and only in the
non-English locales. However it's rare enough that it's too early to draw
conclusions.
This failure first happened on 2023-03-8 which corresponds to the day this test
was added:
commit 0f98972fe2165d5eca52de48d8a6130de7e61a30
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Wed Mar 8 11:43:22 2023 +0100
dbghelp/tests: Add tests for SymRefreshModuleList() on non-live target.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57333
Bug ID: 57333
Summary: Civilization IV fails to start (XML load Error)
Product: Wine
Version: 9.20
Hardware: x86-64
URL: https://www.gamefront.com/games/civilization-4/file/si
d-meier-s-civilization-iv-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 9d34c44d8464722c333fdde5313b341504d3ea44
Distribution: ArchLinux
Created attachment 77280
--> https://bugs.winehq.org/attachment.cgi?id=77280
terminal output
Sid Meier's Civilization IV doesn't start but throws an error message that it
cannot load some XML files.
Reverting commit 9d34c44d8464722c333fdde5313b341504d3ea44
[xml2: Import upstream release 2.12.8. ]
fixes the problem for me.
Installing native msxml3 also acts as a workaround.
Can be reproduced with the demo version.
Civilization4_Demo.zip
md5: 49f7fd527e0f8eff0b910a822227ad2e
Bug #57325 is about the same commit so this one might be a duplicate.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57476
Bug ID: 57476
Summary: Missing [out] attributes in dwrite.idl
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: thomas_linder_puls(a)hotmail.com
Created attachment 77487
--> https://bugs.winehq.org/attachment.cgi?id=77487
updated dwrite.idl file
The dwrite.idl file lacks [out] attributes. I don't know whether your IDL tool
understands that attribute, but it makes are huge difference for my usage with
Microsoft's IDL compiler.
I have added them for you :-) in the attachment.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56605
Bug ID: 56605
Summary: V-Rally 4 crashes right before starting a race
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: awesie(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
Created attachment 76359
--> https://bugs.winehq.org/attachment.cgi?id=76359
+seh
0134:err:seh:call_seh_handlers invalid frame 00000001003FE340
(00007F7C48C72000-00007F7C48D70000)
0134:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56627
Bug ID: 56627
Summary: Any heavy-load DirectX application crashes at startup
due to lack of GL memory
Product: Wine
Version: 9.7
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
There is a regression after patch
f6a1844dbed91b441ad69e7b15b5be242d063e87
Now I get GL_OUT_OF_MEMORY errors mostly in all D3D applications.
Note this regression is only applied to WineD3D on Windows 2000/XP/2003 x86.
For example Far Cry 3:
E:\Games\Far Cry 3_EN\bin>farcry3_d3d11.exe
0a44:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x40000000.
0a44:fixme:d3d11:d3d10_device_GetCreationFlags iface 09CFEE9C stub!
0a44:fixme:d3d11:d3d10_multithread_SetMultithreadProtected iface 09CFEEA0,
enable 0x1 stub!
0a44:fixme:dxgi:dxgi_output_GetDisplayModeList iface 09D2F708, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0576F414, modes 00000000
partial stub!
0a44:fixme:dxgi:dxgi_output_GetDisplayModeList iface 09D2F708, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0576F414, modes 03346BB0
partial stub!
0a44:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0a44:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a3c:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "Unknown internal debug message.
The NVIDIA OpenGL driver has encountered\nan out of memory error. This
application might\nbehave inconsistently and fail.
".
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "GL_OUT_OF_MEMORY error
generated. Out of memory.".
0a3c:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0a70:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
0a70:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture
108, 1920x1080, 0 samples, format 0x88f0.
0a70:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: 2d
texture 108, 1920x1080, 0 samples, format 0x88f0.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.