https://bugs.winehq.org/show_bug.cgi?id=52688
Bug ID: 52688
Summary: Interactivity The Interactive Experienc from itch.io
has massive texture glitches with OpenGL renderer
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72029
--> https://bugs.winehq.org/attachment.cgi?id=72029
Screenshot on Wine (OpenGL renderer)
See attachments.
It works using the vulkan renderer or dxvk.
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https://bugs.winehq.org/show_bug.cgi?id=54807
Bug ID: 54807
Summary: some apps hangs at exit (regression)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: roxmail(a)list.ru
Distribution: ---
Since wine-6.5 Keil UV4 C51 (demo) hang at exit or close project (not always,
but most likely).
d144890c88c69c937b5e3ffa9b85d0d9d475c44d is the first bad commit
commit d144890c88c69c937b5e3ffa9b85d0d9d475c44d
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Mon Mar 22 23:04:29 2021 -0500
ntdll: Hold fd_cache_section while removing and closing handles.
Otherwise, it's possible for the old handle to be re-added to the cache
between
removing and closing it.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
this change fix it (at least for wine-8.4 and early, i suppose it partially
revert this commit):
diff -urN a/dlls/ntdll/unix/server.c b/dlls/ntdll/unix/server.c
--- a/dlls/ntdll/unix/server.c 2023-03-25 10:41:17.844720197 +0300
+++ b/dlls/ntdll/unix/server.c 2023-03-25 10:41:34.456106724 +0300
@@ -1777,6 +1777,8 @@
* retrieve it again */
fd = remove_fd_from_cache( handle );
+ server_leave_uninterrupted_section( &fd_cache_mutex, &sigset );
+
SERVER_START_REQ( close_handle )
{
req->handle = wine_server_obj_handle( handle );
@@ -1784,8 +1786,6 @@
}
SERVER_END_REQ;
- server_leave_uninterrupted_section( &fd_cache_mutex, &sigset );
-
if (fd != -1) close( fd );
if (ret != STATUS_INVALID_HANDLE || !handle) return ret;
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https://bugs.winehq.org/show_bug.cgi?id=56747
Bug ID: 56747
Summary: Steam won’t load in the new wow64 mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
When you try to load steam it updates fine but won’t give you a login screen
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https://bugs.winehq.org/show_bug.cgi?id=54573
Bug ID: 54573
Summary: win64 bug: err:module:import_dll Library iconv.dll
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74116
--> https://bugs.winehq.org/attachment.cgi?id=74116
wine pant.net logfile
When I run:
wine paint.net.5.0.2.install.anycpu.web.exe
See attached log.
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https://bugs.winehq.org/show_bug.cgi?id=42060
Bug ID: 42060
Summary: Zafehouse Diaries stuck on the loading screen with
built-in gdiplus (GdipWindingModeOutline not
implemented)
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://www.zafehouse.com/try-the-demo/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56549
--> https://bugs.winehq.org/attachment.cgi?id=56549
terminal output
After starting a new game from the menu, the game seems to be stuck in an
infinite loop at the 'Building the town...' stage.
Can be reproduced with the demo (non-Steam).
The game needs .net2.0, xaudio2, native d3dx9_43 and d3dcompiler_43.
Native gdiplus used to be a workaround (now the game crashes with native
gdiplus, see bug #41926).
wine-2.0-rc2-35-gc28816c
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https://bugs.winehq.org/show_bug.cgi?id=57171
Bug ID: 57171
Summary: Sumerian Six crashes during mission briefing
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: cmccarthy(a)codeweavers.com
Regression SHA1: fd590c2593bda2e511ba688c8881fbdb2d564774
Distribution: ---
Fatal error: [File:
E:\UE_5.3\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp][Line: 365]
Shader compilation failures are Fatal.
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https://bugs.winehq.org/show_bug.cgi?id=54979
Bug ID: 54979
Summary: Futexes which protect memory allocation congest,
causing 100x performance degradation
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Created attachment 74518
--> https://bugs.winehq.org/attachment.cgi?id=74518
Debugger output with multiple threads stuck in spinlocks.
SUMMARY
Under the wrong circumstances, a program doing many memory allocations from
multiple threads can
experience more than 100x performance degradation.
I'm seeing this in my own Rust program, which has 16 sometimes-compute-bound
threads on a 12 CPU machine. This works fine on Microsoft Windows and when
compiled for Linux. Under Wine, it can be over 100x slower.
Multiple threads are banging on a spinlock at
_InterlockedCompareExchange
[Z:\usr\src\packages\BUILD\include\winnt.h:6630] in ntdll
spin_lock
[Z:\usr\src\packages\BUILD\dlls\ntdll\sync.c:937] in ntdll
This is the spin lock around the queue for pausing threads.
DISCUSSION
This looks like futex congestion. That's a known kind of problem, but doesn't
seem to have
been seen in Wine before. It may be that some programs just run really slow
under Wine,
and nobody knows why.
The code in NTDLL is clearly intended to handle the fast case without doing an
OS-level lock. Under light load, that's O(1). But under heavy load, with
multiple threads pounding on spinlocks, each spinlock waits longer, and there
are multiple threads, so it becomes O(N^2). Which means huge slowdowns.
See discussion at https://forum.winehq.org/viewtopic.php?t=37688 which has
snippets of the code that's causing the problem. I can copy all that info over
here if necessary. Let me know.
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http://bugs.winehq.org/show_bug.cgi?id=26352
Summary: Time Warner Cable Connection Manager 1.00.0042.0 does
not work
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one performs at a command line:
cd /media/Time\ Warner\ Cab && wine Setup.exe
it installs then running the installed program at the command line:
cd ~/.wine/drive_c/Program\ Files/Time\ Warner\ Cable/Connection\ Manager &&
wine TWCCM.exe
it runs successfully.
4) What happens instead is it does not run, but notes instead:
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
The Smith Micro QLM that you are running is a demo version which has now
expired. Please contact sales(a)smithmicro.com to inquire about an updated demo
version. The application will now exit.
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https://bugs.winehq.org/show_bug.cgi?id=50533
Bug ID: 50533
Summary: crash at MSMoney launch script
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbmines(a)gmail.com
Distribution: ---
Hi, recent upgrades to Ubuntu 20.04 and Wine 5.0, MSMoney3 run once under this
new setup but crashed at the 2nd attempt with the following message:
002e:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
wine: Unhandled page fault on read access to FFFFFFFF at address 000004C1
(thread 0031), starting debugger...
debugger never ended,
Thanks for your help,
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https://bugs.winehq.org/show_bug.cgi?id=56524
Bug ID: 56524
Summary: The game called Smuta Crashes with a Fatal Error
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: arhangel3102(a)gmail.com
Distribution: ---
Created attachment 76278
--> https://bugs.winehq.org/attachment.cgi?id=76278
Smuta game launch log
When you start the game, the start video starts and an error appears abruptly.
There is no appearance of the error. If the error is ignored, the clips will go
to the end and then a black screen appears. When you click OK, the game quits.
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