http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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https://bugs.winehq.org/show_bug.cgi?id=57546
Bug ID: 57546
Summary: photoshop 2023 not login success
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baikaishiuc(a)gmail.com
Distribution: ---
Hi, I have photoshop 2023 and in the Help-> Sign in screen, I can't log in
successfully.
The process is like this:
1. Click Help -> Sign in (ok)
2. Open the Sign in screen (ok)
3. jump to chrome interface, login successfully (ok)
4. after the authorization of Photoshop 2023 in chrome is successful, the local
ps 2023 app does not respond (fail)
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https://bugs.winehq.org/show_bug.cgi?id=57544
Bug ID: 57544
Summary: Stellar Converter for EDB setup can't find RegAsm.exe
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
During setup, an error dialog appears which says:
Unable to execute file:
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\RegAsm.exe
CreateProcess failed; code 2.
File not found.
Despite the error, the program appears to install successfully.
The error does not happen if `winetricks dotnet48` is run before the setup
program.
$ sha256sum StellarConverterforEDB-A.exe
8e1ffe09b3e72146c513a38800c386b96d720b061b24782e94d24f25742c9a0b
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https://bugs.winehq.org/show_bug.cgi?id=57461
Bug ID: 57461
Summary: Heroes of Might and Magic 5 Random crashes at start
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.deranek(a)slonko.net
Distribution: ---
Created attachment 77459
--> https://bugs.winehq.org/attachment.cgi?id=77459
Backtrace + Log
Since wine-8.0, I noticed that Heroes of Might and Magic 5 no longer starts, so
I had to use wine-7.x instead. Recently I had some time to troubleshoot this
problem. These Might and Magic 5 startup crashes happen ~50% of the time (see
attached sample backtrace). I did bisect the changes and this is the commit
which has caused these:
69a730090abe81c5829c6504aac373babbe9e8a8 is the first bad commit
commit 69a730090abe81c5829c6504aac373babbe9e8a8 (HEAD)
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Jan 11 14:19:21 2023 -0600
wined3d: Write into a mapped BO when replacing the entire destination in
wined3d_context_gl_copy_bo_address().
Instead of using glBufferSubData(). In practice, this means that we will
either
discard and rename the BO (if it's still in use) or write directly into it
(if
not).
This improves performance drastically on NVidia GL drivers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53408
dlls/wined3d/context_gl.c | 23 ++++++++++++++++-------
1 file changed, 16 insertions(+), 7 deletions(-)
In my case, I have AMD Radeon hardware:
Device: AMD Radeon 680M (radeonsi, rembrandt, LLVM 18.1.8, DRM 3.59,
6.11.9-hardened-k8s) (0x1681)
and also
mesa-24.2.7
xf86-video-amdgpu-23.0.0
Reverting the patch makes Heroes of Might and Magic 5 start every time without
any issues.
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https://bugs.winehq.org/show_bug.cgi?id=57512
Bug ID: 57512
Summary: NeuralNote: .exe will not open
Product: Wine-staging
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zardivorku(a)gufum.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77546
--> https://bugs.winehq.org/attachment.cgi?id=77546
An attempt to open the .exe with wine command
I can not open NeuralNote standalone anymore with WINE. It has stopped working
with the 10.0rc1 update. My other WINE apps work.
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https://bugs.winehq.org/show_bug.cgi?id=57530
Bug ID: 57530
Summary: Regression: Tiny extra form displays in Delphi
programs
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sunny.campfire641(a)passfwd.com
Distribution: ---
This is a regression that began in version 9.22. In winecfg, verify that both
'Allow the window manager to decorate the windows' and 'Allow the window
manager to control the Windows' are enabled. Beginning with version 9.22,
Delphi programs will display an extraneous 1x1 pixel form in the exact center
of the screen. If the window manager is allowed to decorate the Windows, then
it will add a tiny frame and title bar to this one pixel. This can be tested by
using Inno Setup (https://jrsoftware.org/isdl.php) or any program that uses
Inno Setup to install itself.
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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https://bugs.winehq.org/show_bug.cgi?id=51998
Bug ID: 51998
Summary: Unable to start CloneCD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Unable to start CloneCD due to ElbyCDIO failing to load
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https://bugs.winehq.org/show_bug.cgi?id=57504
Bug ID: 57504
Summary: Possible regression with Unity3D games: Framedrops
when moving cursor.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Created attachment 77534
--> https://bugs.winehq.org/attachment.cgi?id=77534
Output of ecognomix
I get huge framedrops (sometimes to 0) while moving the mouse/cursor in Unity3D
games, after upgrading to wine 9.21/9.22 (from 9.20).
Specs:
OS : Fedora 41
Kernel: 6.11.10-300
GPU : Radeon RX 5500
Driver: radv/mesa 24.2.8
DXVK : 2.5.1
Tested games: EcoGnomix, UBOAT, Breachway, Star Trucker, DREDGE.
If you need more Informations, logs, etc. let me know.
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https://bugs.winehq.org/show_bug.cgi?id=57503
Bug ID: 57503
Summary: World in conflict has a frozen screen - updating only
when alt-tabbing out and in
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Regression SHA1: 21a0c158b94bfc65d4baa95095307a1db396db0c
Distribution: ArchLinux
World in Conflict strategy game (gog-Version) starts and plays sound.
The screen shows the first rendered frame without updating it.
At start a black screen because the game starts with a black frame. After that
the screen is not updated anymore.
Sound continues to play during all that. I assume the game just runs fine.
When switching to another running app (ALT+TAB) from the game and back to the
game updates the screen and shows the image that matches the sound currently
played.
(in GNOME pressing the Super- (aka Windows-) button to show the GNOME overview
and then press it again to return to game also updates the screen to the
current frame)
Interestingly, when the issue happens and I close the game the last drawn frame
stays on screen, even when the process is closed. It stays for about 5 to 10
seconds and then the app in background is shown.
This happens on X11 and Wayland.
I use arch Linux.
All this happens in wine 9.18 and doesn't happen in wine 9.17.
I found the first bad commit where this happens through building wine and
testing commits by doing git-bisect myself (without using git for that).
The following is the outcome of my tests:
- 21a0c158b94bfc65d4baa95095307a1db396db0c (**first bad commit**)
- Message: winex11: Implement vulkan DPI scaling and child window
rendering.
- Bad
- 5ed9e5e7c58049884b82c10d22b05448a10c0b44 (**direct parent of first bad
commit**)
- Message: winex11: Move offscreen client window helpers to init.c.
- Good
Can this be
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https://bugs.winehq.org/show_bug.cgi?id=57442
Bug ID: 57442
Summary: Several applications: abnormal input delay with Wine
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ksmnvsg(a)gmail.com
Distribution: ---
I've noticed a slight input delay in one Unreal Engine sample and decided to
test things with my custom application (very simple C++ program that uses SDL2
to poll mouse events and log them). I built this application on Linux with g++,
and cross-compiled it for Windows with mingW. Native Linux built has around
1.05 ms input delay, while Windows build with Wine 9.21 has 9.5 ms input lag. I
believe you can build any application that polls events and test it for
yourself, as I observed the same input lag in Unreal Engine samples (though not
so severe, it's bounded by the Game Thread time)
The way I tested things is a bit complicated, but it's necessary for my goal: I
used Sunshine as a server and Moonlight as a client, and logged when Sunshine
receives the input from Moonlight. We can think of it as kernel receiving
events since Sunshine creates virtual device and sends input there. Then I
logged when application receives the event.
I checked the source code, and I believe the new throttling mechanism
introduced in 9.13 version for input is the reason why it's so slow. If you
re-implement the previous mechanism based on message count, input delay is
almost 0. I wonder if CPU usage would spike though in real games.
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https://bugs.winehq.org/show_bug.cgi?id=57384
Bug ID: 57384
Summary: The shareware installer for Daytona (16-bit) hangs at
the end of installing.
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: 54ca1ab607d3ff22a1f57a9561430f64c75f0916
Distribution: Mint
Created attachment 77353
--> https://bugs.winehq.org/attachment.cgi?id=77353
Daytona installer hangs at end
When installing the shareware game Daytona, the 16-bit installer hangs while
exiting.
error in log is
:err:sync:RtlpWaitForCriticalSection section 7E733520
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out
I tested this on x64 Linux Mint 22. It was reproducible 100% of the time which
allowed an easy git bisect. I have tested many other 16-bit programs and they
didn't see this issue, so far this is the only case I've seen.
shareware game installer can be downloaded here
https://www.classicdosgames.com/game/Daytona_USA.html
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https://bugs.winehq.org/show_bug.cgi?id=56325
Bug ID: 56325
Summary: Prefix path string in wineboot dialog is cut off
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: 8e1197c92e8c08fb197c8656a07215296d656890
Distribution: ArchLinux
Hello,
So wineboot has the string of the prefix path cut off in the updating prefix
dialog since the regression commit mentioned above (because of the now default
whitespace-based word wrapping)
Fixing this will likely require a custom word-wrap thing which I can't really
do because strings in C are a bit messy (the fix should be backported to 9.0 as
well)
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https://bugs.winehq.org/show_bug.cgi?id=57285
Bug ID: 57285
Summary: Foxit Reader - maximized view don't work properly
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 77227
--> https://bugs.winehq.org/attachment.cgi?id=77227
Foxit maximized
Foxit Reader works well, until you'll try to maximize his window. Parts (right
side) of his window won't be visible. Window seems to be maximized, but
rendered with "normal" size.
Everything is fine on stable-branch.
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https://bugs.winehq.org/show_bug.cgi?id=57216
Bug ID: 57216
Summary: IL-2 1946 crashes on startup + mouse problems
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roskatunnukset(a)outlook.com
Distribution: ---
Created attachment 77128
--> https://bugs.winehq.org/attachment.cgi?id=77128
Terminal output of game crashing at startup
This bug report has two different problems:
Using any Wine after 8.0 stable will cause Scroll-wheel to don't work reliably.
If you scroll downwards, it will go downwards, but if you instead scroll
upwards, it will still go downwards.
Pointer goes very slow and sticky when close to borders of the screen. Only in
center of the screen it works like it should.
Game is only playable at Wine 8.0 stable because of this problem. Wine 9.0
stable has same mouse wheel problem and newest wine releases 9.16, 9.17 and
9.18 just crashes game at startup.
Terminal output as attachment with Wine 9.18 staging:
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https://bugs.winehq.org/show_bug.cgi?id=56940
Bug ID: 56940
Summary: vs_community.exe halts:"The application cannot find
one of its required files, possibly because it was
unable to create it in the folder." (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Distribution: Debian
Note: I installed .net48 beforehand
It throws this error, whereas before the regression you can enter the initial
menu correctly.
0bad544aab9e2c9ee93bbabac0386e02c58a39c0 is the first bad commit
commit 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon May 20 09:51:07 2024 +0100
shell32: Fix ShellExecute for non-filespec paths.
dlls/shell32/shlexec.c | 60
+++++++++++++++++++++++++++++++++++++++++++++++-------------
dlls/shell32/tests/shlexec.c | 13 ++++++++++++-
2 files changed, 59 insertions(+), 14 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=28861
Bug #: 28861
Summary: Final Fantasy XI hangs after character selection
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llwang(a)infor.org
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 37071
--> http://bugs.winehq.org/attachment.cgi?id=37071
WINEDEBUG=warn+all log for running pol.exe with wine-1.3.29
Final Fantasy XI hangs after character selection and setting active character
on the server. The main game screen does not load. A log with
WINEDEBUG=warn+all with wine-1.3.29 is attached. After doing a regression
test, the commit that caused FFXI to hang after character selection seems to
be:
79c2e55b5a6331d15788f65a929e9e002c2f8b05 is the first bad commit
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 20 20:30:09 2011 +0200
user32: Only call the driver when the cursor position has really changed.
:040000 040000 5e335fb6e93ffa3171bd0ac90294f8088f64b749
b75dac74bbb00182b657a40cd0bf673aad71ace1 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54437
Bug ID: 54437
Summary: ntoskrnl.exe:ntoskrnl breaks test_rawinput() in
user32:input for non-English locales on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntoskrnl.exe:ntoskrnl breaks test_rawinput() in user32:input for non-English
locales on Windows 7:
input.c:2921: Test failed: 15: expected WM_INPUT message
input.c:2924: Test failed: 15: expected RIM_INPUT message
See https://test.winehq.org/data/patterns.html#user32:input
These failures happen in the w7u-de, w7u-el, w7u-es and w7y-pt-PT locales but
not in the English test configurations (w7u, w7u-2qxl).
Also they only happen if ntoskrnl.exe:ntoskrnl was run before.
And a bisect shows that they started with the commit below:
commit fb0f8fe54712541790944f24ad61f662ddb92155
Author: Tim Clem <tclem(a)codeweavers.com>
Date: Thu Jan 12 11:30:23 2023 -0800
user32/tests: Test GetRawInputBuffer header fields more thoroughly.
Exposes an alignment issue under WoW64.
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https://bugs.winehq.org/show_bug.cgi?id=55583
Bug ID: 55583
Summary: d3d8:device - test_wndproc() often gets an unexpected
WM_WINDOWPOSCHANGING in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d8:device - test_wndproc() often gets an unexpected WM_WINDOWPOSCHANGING in
Wine:
device.c:3221: Test failed: Expected message 0x46 for window 0, but didn't
receive it, i=1.
See https://test.winehq.org/data/patterns.html#d3d8:device
This specific case started happening on 2023-09-08. A similar failure happened
in the past but only for i=0 while in the WineTest runs this failure only
happens with i=1. A bisect shows that this specific failure started with the
commit below:
commit 763dc064504d729029f227e220c858fdb8a8178e
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Sep 6 14:40:52 2023 +0300
d3d8/tests: Don't check messages when doing the minimization workaround
dance.
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https://bugs.winehq.org/show_bug.cgi?id=57524
Bug ID: 57524
Summary: Commit c9592bae7f475c1b208de0a72ed29e94e3017094 breaks
VKB Gladiator support
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dixonte+winehq(a)stc-networks.com
Distribution: ---
Created attachment 77574
--> https://bugs.winehq.org/attachment.cgi?id=77574
Combined output from running 'wine control' before and after c9592bae7
I tested 10.0rc1 and found that neither of my VKB Gladiator sticks, nor my
Fanatec pedals, would show up in wine control or in games. Upon further
investigation it seems that commit c9592bae7f475c1b208de0a72ed29e94e3017094 is
causing the issue.
Interestingly, if I unplug the sticks and wait a while before reopening wine
control, the Fanatec pedals will show up. But if the sticks are plugged in, no
controllers show up.
I've attached the console output from running wine control with the sticks and
pedals connected, from builds of wine-staging as at commit
9b1381fc785a3ff8c3cc82e7339ebe29d12003ed (the commit immediately before, where
the sticks are both visible and so are the pedals), and as at commit
c9592bae7f475c1b208de0a72ed29e94e3017094.
The issue seems to be related to using hidraw, as disabling it will allow all
devices to show up.
As an aside, I was testing 10.0rc1 originally because in 9.22 the sticks will
stop working after a random period of time (between 10 minutes and multiple
hours). I wouldn't be surprised if this was somehow related but I'm not sure
what I can do to debug that issue.
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https://bugs.winehq.org/show_bug.cgi?id=56056
Bug ID: 56056
Summary: Exiting IrfanView full screen mode creates a redundant
task bar "Untitled window" item which is not clickable
Product: Wine
Version: 9.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 75712
--> https://bugs.winehq.org/attachment.cgi?id=75712
"Untitled window" item
Steps to reproduce:
1) Download IrfanView
2) Install/unpack and run
3) Open any image, click Enter (to enter full screen mode)
4) Click enter again (leave full screen mode)
An unclickable taskbar entry will appear.
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https://bugs.winehq.org/show_bug.cgi?id=57527
Bug ID: 57527
Summary: Drop-down list appears behind the main window
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 199274d42031b55b3f63df319cb80db6dce6fbca
Distribution: ---
To reproduce:
1. Enable a virtual desktop
2. Run winecfg
3. Go to Libraries tab, click on 'New override for library' and close
4. Change to any other tabs
5. Repeat step 3
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https://bugs.winehq.org/show_bug.cgi?id=57506
Bug ID: 57506
Summary: Wine doesn't show any window
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 810843242991bfc4514921b787043a0cce72e2b4
Distribution: ---
Just an empty virtual desktop for winecfg, taskmgr etc.
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https://bugs.winehq.org/show_bug.cgi?id=57481
Bug ID: 57481
Summary: Prey (2016) X11 fullscreen fails in 9.22
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 77493
--> https://bugs.winehq.org/attachment.cgi?id=77493
prey-9.22-winedbg
Wine 9.21 works fine with Prey https://www.gog.com/en/game/prey
Upgrading to 9.22 fullscreen x11drv will not resume after an alt-tab (tried in
multiple window managers)
Some 400 lines of
0024:warn:x11drv:window_configure_notify window 0x20062/3a00001, mismatch
config (0,0)-(2560,1440)/230, expected (-32000,-32000)-(-31840,-31969)/228
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