https://bugs.winehq.org/show_bug.cgi?id=57517
Bug ID: 57517
Summary: double wildcard (.* .???) problem on windows command
line
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ratoci(a)gmail.com
Dear all,
I'm team-working with developers to port Soundshaper, an historical and still
maintained music-audio tool to Mac OS with wine.
http://www.ensemble-software.net/index.html
It seems that wine has some bug in the use of wildcards (.* *.) while using
command line.
Every time a double wildcard is employed, it triggers an "invalid name" error.
Here the string we use:
copy C:\CDPR8\Temp\~X_1.* C:\CDPR8\Temp\~A_1.*
to be clearer:
Copy *.bat /dir works, copy *.bat *.bub does not, apparently the use double
wildcards trigger an "Invalid filename." error.
This is a wine related problem that can be tested in utilities like Wineskin or
Kegworks which can provide a direct access to windows CMD while testing the app
wrapping.
Of course it happens also launching official wine executable by MacOs terminal.
Here a real-life example, using windows CMD with wine:
C:\windows\system32>copy Z:\Users\ratox\Desktop\CDPR8\~X_2.*
Z:\Users\ratox\Desktop\CDPR8\~A_1.*
Invalid name.
Invalid name.
Invalid name.
C:\windows\system32>erase Z:\Users\ratox\Desktop\CDPR8\~X_-1.*
C:\windows\system32>for /l %K in (1, 1, 8) do (
copy Z:\Users\ratox\Desktop\CDPR8\~X_2_c%K.*
Z:\Users\ratox\Desktop\CDPR8\~A_1_c%K.*
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https://bugs.winehq.org/show_bug.cgi?id=47686
Bug ID: 47686
Summary: No Man's Sky - crash when moving fast through
asteroids / space
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65143
--> https://bugs.winehq.org/attachment.cgi?id=65143
First crash backtrace
WINE : wine-4.14 (Staging)
OPSYS: Debian 9.9
GPU : Nvidia GTX 670
VDRV : nvidia-driver 430.40-1 (experimental repo)
DLL-OVERRIDE: vulkan-1 (built-in) /* game won't even start to menu without this
*/
Replicate:
Get in ship
Get above atmosphere
Target "Signal Source / Coordiates"
Engage Pulse Engines
1-3 minutes into flight - NMS crashes with:
Unhandled exception: page fault on write access to [HEX ADDRESS] in 64-bit
code ([HEX ADDRESS]).
Attaching three (3) backtraces and console output.
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https://bugs.winehq.org/show_bug.cgi?id=57507
Bug ID: 57507
Summary: XCOM 2 needs native vcomp120
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 77536
--> https://bugs.winehq.org/attachment.cgi?id=77536
WINEDEBUG=+vcomp, starting the game, loading a save that exhibits the problem,
exiting the game
The XCOM 2 base game from gog (I can't find a version number ingame) basically
runs fine, but units can't be moved unless native vcomp120 is used.
I think - but this is just conjecture - that the game uses vcomp to run the
path finding algorithm and with builtin vcomp it fails to find any valid
position.
There are several messages from the engine in the log. These are completely
identical to a run with native vcomp120 (including the 'GetEndPoint called on
an invalid path during shutdown of the engine), except the order of the
SlumsSkyline_x messages seems somewhat random.
There doesn't seem to be a demo available, unfortunately.
Note that there seems to be an unrelated issue with wined3d (sometimes/randomly
most of the scene is rendered black, but the game is still working and usable).
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https://bugs.winehq.org/show_bug.cgi?id=57431
Bug ID: 57431
Summary: Links 2003 Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Environment
Linux Mint 21.3 Wine Version: 9.21 Links version: 2003 1.07
Links requires WMP9 to be installed.
I am seeing a crash on approximately 40% of the courses in my test subset,
usually accompanied by some incorrect rendering of what are water textures,
i.e. water with reflections.
The address is consistent I am repeatedly seeing the Address 69defc in the
dumps
The crashes are repeatable but not always in exactly the same place during the
game. Crashes are seen on two different machines across 3 different GPUs
Initial crash screen shows:
Appname: linksmmiii.exe AppVer: 22.10.2.41 Modename: linksmmiii.exe
ModVer: 22.10.2.41 Offset: 0029defc
Exception Information:
Code: 0xc0000005 Flags:0x00000000
Record 0x0000000000000000 Address: 0x000000000069defc
Followed by System info and modules listing.
I can stop the crashes by using some Wrapper programs, specifically dgVooDoo
seems to be the best, but that does seem to lead to other issues like video
performance.
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https://bugs.winehq.org/show_bug.cgi?id=52240
Bug ID: 52240
Summary: VODKALIBUR Mod Tool Crashes on Starup
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71349
--> https://bugs.winehq.org/attachment.cgi?id=71349
Staging6.23_Logs_and_dotnet_prefix_backtrace
(The mod-tool is meant for SoulCalibur VI)
In a clean Wine Staging 6.23 prefix, the program crashes on startup without
displaying anything.
Running the program with dotnet48 gets the program to display a splash-screen
before throwing an exception error and dropping 3 .dll files in the app's
directory.
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://cdn.discordapp.com/attachments/651396632167841812/90621213743162163…
(Releases are typically obtained with in-app updates or via the developer's
Discord server - this is a direct link to the last WPF build that was released
via a direct Discord attachment at the time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=55955
Bug ID: 55955
Summary: some part of the software is black, if I click a line
it appears, but only a line, never more than a line
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gerard.labadie(a)sysgroup.fr
Distribution: ---
Created attachment 75543
--> https://bugs.winehq.org/attachment.cgi?id=75543
Display of Captvty 3 on Windows
The resolution of the bug
https://bugs.winehq.org/show_bug.cgi?id=55742
allows to launch successfully Captvty V3, but part of the window is black and
impossible to read
I have attached the file Captvty-3-display-ok, when running on Windows which
shows a normal display
and the file Captvty-linux which shows that the resume of the replay is Ok, but
not the lines with the names of the replays.
reproducer
have wine 8.20 or after, the latest winetricks
create a directory .captvty_V3
download the zip from v3.captvty.fr
unzip it to .captvty_V3
export WINEARCH=win64
export WINPREFIX=~/.captvty_V3
wineboot -u
winetricks -q dotnet48 corefonts gdiplus fontsmooth=rgb vlc win7
mkdir temp
cd temp
cabextract ~/.cache/winetricks/win7sp1/windows6.1-KB976932-X64.exe
cp -rf
./x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2/comctl32.dll
~/.wine_captvty_V3/drive_c/windows/syswow64/comctl32.dll
cd ~
rm -rf temp
launch it with
wine .captvty_V3/Captvty.exe
I noticed from the command line the messages
fixme:uxtheme:BeginBufferedPaint painting parameters are ignored
and
0024:fixme:uxtheme:AllowDarkModeForWindow 00030048 1: stub
using winecfg I tried various options for comctl32, any option with "native"
works (with the black display), any other option crashes the sofware.
in https://forum.winehq.org/viewtopic.php?t=38088
somebody commented
I don't know how to fix the black display, but I strongly believe this might be
due to using the native comctl32 (which is not really a good thing).
I think it might be a good idea to open a bugreport about the application not
being able to load builtin comctl32, maybe one of the developers has an idea
how to fix this, and maybe this "black display" issue might be solved then as
well
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https://bugs.winehq.org/show_bug.cgi?id=57502
Bug ID: 57502
Summary: Sinilink PC Software Crashing/Not Displaying
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormtrackertony(a)gmail.com
Distribution: ---
Created attachment 77529
--> https://bugs.winehq.org/attachment.cgi?id=77529
backtrace of error
Unable to get this Sinilink PC software to work on Wine:
www.sinilink.com/download/tools/Sinilink-Setup.exe
With Wine 8.5, it crashes while opening and gives the attached backtrace...When
trying Wine 9.22, I do not get the crash, but the software still does not load
anything but a plain white screen.
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https://bugs.winehq.org/show_bug.cgi?id=57511
Bug ID: 57511
Summary: For loop where loop var is not defined throws error
without context
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Dim d: d = Array(1,2,3,4,5)
'Dim i
For i = 0 To UBound(d)
Wscript.Echo d(i)
Next
/opt/wine-devel/bin/wine cscript test.vbs
0120:fixme:vbscript:assign_ident throw exception
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
on error resume next
Dim d: d = Array(1,2,3,4,5)
'Dim i
For i = 0 To UBound(d)
Wscript.Echo d(i)
Next
If Err.Number <> 0 Then
Wscript.Echo "Loop Error: " & Err.Number & " - at " & Err.Source & ": " &
Err.Description
Err.Clear
End If
/opt/wine-devel/bin/wine cscript test.vbs
0120:fixme:vbscript:assign_ident throw exception
0120:fixme:vbscript:do_icall L"i" not found
0120:fixme:vbscript:interp_incc ref.type is not REF_VAR
Loop Error: -2147467259 - at :
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https://bugs.winehq.org/show_bug.cgi?id=57509
Bug ID: 57509
Summary: Vertical text is printed out of alignment on
Aprint(Japanese address printing software)
Product: Wine
Version: 9.21
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssnffb30(a)gmail.com
Created attachment 77541
--> https://bugs.winehq.org/attachment.cgi?id=77541
Comparison of preview and printed version
Attached is a comparison of the preview and the printed version.
In preview the vertical text is in the correct position, but when printed it is
misaligned.
Aprint v24.0 x64 installer version
https://www.mugenmugen.tokyo/freesoft/Aprint2400_x64.zip
* My environment is aarch64 MacOS, but I am running x64 wine with Rosseta2.
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https://bugs.winehq.org/show_bug.cgi?id=50083
Bug ID: 50083
Summary: ASCOM Platform 6.5 - Installation failed
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammzilla(a)astronomy.com.ph
Distribution: ---
Created attachment 68544
--> https://bugs.winehq.org/attachment.cgi?id=68544
Screenshots of popup error screens during install
The ASCOM Platform allows windows desktop planetarium programs to control
astronomical hardware such as telescopes, domes, and cameras.
The software is freely distributable and open source, released under the
Creative Commons Attribution-ShareAlike 3.0 License, but written under the .NET
Platform.
The latest version is ASCOM Platform 6.5, written under .NET Framework 4.8 and
Visual Studio 2019.
To prepare the installation, I ran winetricks -q vcrun2019 dotnet35sp1
dotnet452 dotnet472 dotnet48. No errors were reported in the installation of
dotnet.
I then launched the installer with the following command:
WINEDEBUG=+nls wine ASCOMPlatform65.exe >> ASCOMPlatform65.log 2>&1
The installation went smoothly but popped up several error screens and ended
with an installation failed.
Screenshots of the error screens are attached.
The WINEDEBUG log file is gzipped and attached.
ASCOMPlatform installer log files are zipped and attached.
Download the installer from the following link:
https://github.com/ASCOMInitiative/ASCOMPlatform/releases/download/v6.5Rele…
Full source code of ASCOM Platform is available here:
https://github.com/ASCOMInitiative/ASCOMPlatform
ASCOMPlatform License file:
https://github.com/ASCOMInitiative/ASCOMPlatform/blob/master/LICENSE.txt
Information about ASCOM can be found here:
https://ascom-standards.org/Community/
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