https://bugs.winehq.org/show_bug.cgi?id=57583
Bug ID: 57583
Summary: Truncated popup
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
This is a regression: worked in 10.0rc1 but broken in 10.0rc2 and 10.0rc3.
I am attempting a git bisect, but currently my compiled versions work correctly
:-(
The problem: compare the two windows:
https://www.aitchison.me.uk/wine/bad_popup/wine-10.0rc1.pnghttps://www.aitchison.me.uk/wine/bad_popup/wine-10.0rc2.png
- with 10.0rc2 the right hand side of the popup is clipped.
Seen with X11 (at least TWM and LCDE window managers) but not Wayland.
[ Unfortunately I can no longer find the installer for this program on the
internet. I believe I have a copy, but doubt that copyright would let me
put it on the web ... ]
Since self-compiled versions of wine source work for me, what is the next step
in debugging the published binary (.deb) package ?
----------------------------------
# apt list wine* | egrep "installed|upgrad"
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
wine-devel-amd64/oracular 10.0~rc3~oracular-1 amd64 [upgradable from:
10.0~rc2~oracular-1]
wine-devel-i386/oracular 10.0~rc3~oracular-1 i386 [upgradable from:
10.0~rc2~oracular-1]
wine-devel/oracular 10.0~rc3~oracular-1 amd64 [upgradable from:
10.0~rc2~oracular-1]
wine32-preloader/oracular,now 9.0~repack-4build3 i386 [installed]
wine32/oracular,now 9.0~repack-4build3 i386 [installed,automatic]
wine64/oracular,now 9.0~repack-4build3 amd64 [installed]
winehq-devel/oracular 10.0~rc3~oracular-1 amd64 [upgradable from:
10.0~rc2~oracular-1]
winetricks/oracular,oracular,now 20240105-3 all [installed]
----------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=57333
Bug ID: 57333
Summary: Civilization IV fails to start (XML load Error)
Product: Wine
Version: 9.20
Hardware: x86-64
URL: https://www.gamefront.com/games/civilization-4/file/si
d-meier-s-civilization-iv-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 9d34c44d8464722c333fdde5313b341504d3ea44
Distribution: ArchLinux
Created attachment 77280
--> https://bugs.winehq.org/attachment.cgi?id=77280
terminal output
Sid Meier's Civilization IV doesn't start but throws an error message that it
cannot load some XML files.
Reverting commit 9d34c44d8464722c333fdde5313b341504d3ea44
[xml2: Import upstream release 2.12.8. ]
fixes the problem for me.
Installing native msxml3 also acts as a workaround.
Can be reproduced with the demo version.
Civilization4_Demo.zip
md5: 49f7fd527e0f8eff0b910a822227ad2e
Bug #57325 is about the same commit so this one might be a duplicate.
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https://bugs.winehq.org/show_bug.cgi?id=57582
Bug ID: 57582
Summary: Eschalon Book I: launcher menu flickering
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
URL: https://www.moddb.com/games/eschalon-book-i/downloads/
eschalon-book-i-1-05-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 9339e6cc85498576768ddc30150b59b2ec489e20
Distribution: ---
The game launcher is flashing awfully. The actual game is not affected.
Reverting this commit fixes the problem for me:
commit 9339e6cc85498576768ddc30150b59b2ec489e20
winex11: Set a non-transparent window background pixel color.
Still present in Wine-10.0-rc3
I'm using X.Org X Server 1.21.1.15
eb1_demo_105.exe
md5sum: 5a28511a4d50c9581e987cef887de5ef
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https://bugs.winehq.org/show_bug.cgi?id=57476
Bug ID: 57476
Summary: Missing [out] attributes in dwrite.idl
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: thomas_linder_puls(a)hotmail.com
Created attachment 77487
--> https://bugs.winehq.org/attachment.cgi?id=77487
updated dwrite.idl file
The dwrite.idl file lacks [out] attributes. I don't know whether your IDL tool
understands that attribute, but it makes are huge difference for my usage with
Microsoft's IDL compiler.
I have added them for you :-) in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=56605
Bug ID: 56605
Summary: V-Rally 4 crashes right before starting a race
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: awesie(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
Created attachment 76359
--> https://bugs.winehq.org/attachment.cgi?id=76359
+seh
0134:err:seh:call_seh_handlers invalid frame 00000001003FE340
(00007F7C48C72000-00007F7C48D70000)
0134:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
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https://bugs.winehq.org/show_bug.cgi?id=57558
Bug ID: 57558
Summary: joy.cpl xinput joysticks circles are cropped by 1px on
the bottom
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Regression SHA1: 5924ab4c5155d97f4b23a33e97258c1ec382ea02
Distribution: ---
Created attachment 77637
--> https://bugs.winehq.org/attachment.cgi?id=77637
Patch to build a winejoy application to compare on Windows.
As described in the title, the circles are supposed to fit exactly in some
bounding rectangle and they are now cropped by 1 pixel on the bottom side. This
does not happen on windows with the same code.
This can be reproduced on Wine with `wine control joy.cpl` with a
XInput-compatible gamepad plugged in, or with the attached patch.
Because joy.cpl gets overridden on Windows, I'm attaching a patch that builds a
dedicated winejoy.exe program that does otherwise the same thing. Included is a
hack that fakes XInput gamepad to be plugged in.
The blamed commit is the same as bug 57306, but that commit seems to be about
crashes and memory corruption which doesn't look like the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=56627
Bug ID: 56627
Summary: Any heavy-load DirectX application crashes at startup
due to lack of GL memory
Product: Wine
Version: 9.7
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
There is a regression after patch
f6a1844dbed91b441ad69e7b15b5be242d063e87
Now I get GL_OUT_OF_MEMORY errors mostly in all D3D applications.
Note this regression is only applied to WineD3D on Windows 2000/XP/2003 x86.
For example Far Cry 3:
E:\Games\Far Cry 3_EN\bin>farcry3_d3d11.exe
0a44:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x40000000.
0a44:fixme:d3d11:d3d10_device_GetCreationFlags iface 09CFEE9C stub!
0a44:fixme:d3d11:d3d10_multithread_SetMultithreadProtected iface 09CFEEA0,
enable 0x1 stub!
0a44:fixme:dxgi:dxgi_output_GetDisplayModeList iface 09D2F708, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0576F414, modes 00000000
partial stub!
0a44:fixme:dxgi:dxgi_output_GetDisplayModeList iface 09D2F708, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0576F414, modes 03346BB0
partial stub!
0a44:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0a44:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a3c:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "Unknown internal debug message.
The NVIDIA OpenGL driver has encountered\nan out of memory error. This
application might\nbehave inconsistently and fail.
".
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "GL_OUT_OF_MEMORY error
generated. Out of memory.".
0a3c:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0a70:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
0a70:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture
108, 1920x1080, 0 samples, format 0x88f0.
0a70:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: 2d
texture 108, 1920x1080, 0 samples, format 0x88f0.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=57551
Bug ID: 57551
Summary: 10-rc2 regression: MS Office 2007/2010: some dialogs
are only ~1/4 visible
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 77621
--> https://bugs.winehq.org/attachment.cgi?id=77621
video MS word
* wine-10.0-rc2
* MS Office 2007 / 2010
* GNOME wayland or Plasma wayland
10-rc2 regression: MS Office 2007/2010: some dialogs are only ~1/4 visible
Steps to reproduce:
* X11 driver in wayland session
* Open MS Word
* Open File > Word Options
* It's only partially visible
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https://bugs.winehq.org/show_bug.cgi?id=57274
Bug ID: 57274
Summary: Regression causing Obduction to hang and exit
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: Ubuntu
Created attachment 77209
--> https://bugs.winehq.org/attachment.cgi?id=77209
A log from a run that crashed
A regression has appeared that causes the game Obduction to hang a bit more
than 50% of the time, usually on the opening screen, or during the loading
screen or in-game.
After two minutes, a message will pop up saying the GameThread timed out
waiting for RenderThread, and the game will exit.
There were already errors relating to textures and shaders covered by #52235,
but those errors didn't cause the game to hang. Since this commit, a fairly
large proportion of those preexisting errors have been replaced by these two
errors instead:
0210:err:d3d:wined3d_debug_callback 00007F5A4CB21880: "GL_INVALID_OPERATION in
glIsTextureHandleResidentARB(handle)".
0210:err:d3d:wined3d_debug_callback 00007F5A4CB21880: "GL_INVALID_OPERATION in
glMakeTextureHandleResidentARB(handle)"
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https://bugs.winehq.org/show_bug.cgi?id=53352
Bug ID: 53352
Summary: redefinition of typedef ‘D2D1_PROPERTY_BINDING’
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72739
--> https://bugs.winehq.org/attachment.cgi?id=72739
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
Compiling wine-7.9 fails with:
error: redefinition of typedef ‘D2D1_PROPERTY_BINDING’
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