https://bugs.winehq.org/show_bug.cgi?id=56013
Bug ID: 56013
Summary: Fallout 3: crash on startup with native Wayland and
new wow64
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Currently the workaround is to use dxvk but it crashes to lock screen on fedora
silverblue 39 if you press exit on the launcher instead of play or options
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https://bugs.winehq.org/show_bug.cgi?id=56427
Bug ID: 56427
Summary: Regression on Battlefield 2 in the new wow64 mode
Product: Wine
Version: 9.3
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shnall93(a)gmail.com
Distribution: ---
Created attachment 76190
--> https://bugs.winehq.org/attachment.cgi?id=76190
Enabled game HUD
Hardware: MacBook Pro 14 (M1 Pro cpu)
OS: Ubuntu 22.04 ARM64 on virtual machine (VMWare Fusion)
Game: Battlefield 2 (32Bit, DirectX 9) on Wine 9.0 WOW64
Problem: Low FPS, around 20-50fps on low settings
I noticed that if turn off the HUD in the game I get over 200-300FPS on low
settings and >100FPS on max settings, and the game starts working very
smoothly.
I do same on x86 Windows PC and enabling/disabling HUD does not affect FPS
(maybe 1-3fps more)
I also did a few tests on an Intel PC with wine 9.0 (WOW64), which show the
same problem
Galium Hud:
Enabled game HUD:
Draw Calls: ~250
Frametime, ms: ~40ms
Disabled game HUD
Draw Calls: ~230
Frametime, ms: ~4ms (10x less)
Question: It is possible to somehow debug\profile why this is happening? It's
just HUD, why does it need so many resources.
here is video how it's looks like
https://www.youtube.com/watch?v=dm1UZNgICKw
Steps to repeat:
1. download demo -> https://www.moddb.com/downloads/battlefield-2-updated-demo
2. install dx9 dlls over winetricks
3. enable\disable hud over console, press ~ in game
-- Enable `renderer.drawHud 1`
-- Disable `renderer.drawHud 0`
-- Show in game FPS counter `renderer.drawFps 1`
-- Disable frame rate limit `game.lockFps 0`
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https://bugs.winehq.org/show_bug.cgi?id=56426
zsolt.sandor(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://github.com/adoptium
| |/adoptium-support/issues/10
| |40
--- Comment #1 from zsolt.sandor(a)gmail.com ---
Linked the associated issue ticket on github:
https://github.com/adoptium/adoptium-support/issues/1040
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https://bugs.winehq.org/show_bug.cgi?id=56326
Bug ID: 56326
Summary: GTR 2 FIA GT Racing Game (Steam) needs HLSL_IR_LOOP
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game GTR2 freezes and throws a fatal error if any race is started. The
problem can be worked around with native d3dx9 (specifically d3dx9_41.dll and
d3dx9_31.dll).
Previous bug reports about HLSL_IR_LOOP (#38583, #55083) maybe these could be
merged.
To reproduce:
- The included vcredist_x86.exe must be installed.
- Try to start any race. E.g. "Open Practice" or clicking "Start" after
choosing "Driving School".
- There might be an issue with the game complaining about low video memory. Not
a Wine issue but reported by Windows users too. To work around edit Config.ini
switch VIDEODRIVER=0 to VIDEODRIVER=1 and rerun the configuration tool.
This game was confusingly previously reported as working, but I don't think
this is a regression. The AppDB results are most likely from the older retail
version and not the Steam re-release.
Errors:
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:49:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:54:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:55:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:56:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2
012c:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x10400.
012c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:53:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:58:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:59:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:60:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:77:20: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:78:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
012c:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=56423
Bug ID: 56423
Summary: wine can't run in ArtixLinux which based on Archlinux
Product: Wine-staging
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viaco.xu(a)qq.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I installed wine-mono,MFC42, Chinese Fonts and so on,bug when I run “wine
tdxw.exe" ,there are lots of errors like below:
tdxw.exe is a Chinese stock software(www.tdx.com.cn).
ThinkPad:[user]:~/.wine/drive_c/new_tdx$ ./tdxw.exe
002c:fixme:winediag:loader_init wine-staging 8.20 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L""!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F52C, 0190F6A4
0190F534
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F52C 0190F6A4
0190F534) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:err:winediag:gnutls_process_attach failed to load libgnutls, no support
for encryption
0114:err:winediag:process_attach failed to load libgnutls, no support for pfx
import/export
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EF80, 0190F0F8
0190EF88
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EF80 0190F0F8
0190EF88) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EBD4, 0190ED4C
0190EBDC
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EBD4 0190ED4C
0190EBDC) returning a dummy value (current locale)
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https://bugs.winehq.org/show_bug.cgi?id=38583
Bug ID: 38583
Summary: Legions Overdrive: In-game textures black
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51481
--> https://bugs.winehq.org/attachment.cgi?id=51481
D3D fixmes
Since the entire world is black excepting the sky and some text, it is still
not possible to play this in native wine without DLL overrides. I am attaching
a bug report showing various D3D fixmes needed.
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https://bugs.winehq.org/show_bug.cgi?id=54872
Bug ID: 54872
Summary: UAV buffers are not implemented in vkd3d-compiler for
sm 5
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)sub.monoid.al
Distribution: ---
Trying to compile a HLSL shader with vkd3d-compiler with any shader model fails
if the shader uses a UAV buffer type (RWBuffer, RWStructuredBuffer,
RWByteAddressBuffer).
These types aren't in the parser, so things fail with something like
`vkd3d-shader-cs-0.hlsl:1:1: E5000: syntax error, unexpected NEW_IDENTIFIER`
Pointing to one of the type names listed above.
An example shader is
```
RWStructuredBuffer<float> foo : register(u0);
[numthreads(1, 1, 1)] void main() {}
```
From the source, it seems like the only UAV types are RWTextures, and there are
codepaths in the compiler which assume that, for example the valid states of
`hlsl_type::sampler_dim`.
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https://bugs.winehq.org/show_bug.cgi?id=55506
Bug ID: 55506
Summary: captvty 2.10.5.3, freeze when selecting a station
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: epistemepromeneur(a)free.fr
Distribution: ---
https://captvty.fr/
since wine 8.14 when select a station then caoptvty i get a freeze.
Here is the end of the log :
0024:fixme:ras:RasConnectionNotificationW (FFFFFFFF,000001E4,0x00000003),stub!
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:dciman:DCICreatePrimary 01010051 045715FC
0120:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
011c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0130:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0134:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0148:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=21108
Summary: Comanche 3 Gold Demo crashes
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://download.cnet.com/Comanche-Gold-demo/3000-7551_
4-10019306.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25351)
--> (http://bugs.winehq.org/attachment.cgi?id=25351)
wine-1.1.35 output
The Comanche 3 Gold Demo crashes when started.
After the crash occurs there is a window with an error message.
It looks for a file C:\D.MIS. The game is installed in C:\Demo\.
If it is installed in C:\APPS\ then the error message says that it looks for a
file C:\A.MIS.
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https://bugs.winehq.org/show_bug.cgi?id=56363
Bug ID: 56363
Summary: GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gesk7pckj(a)mozmail.com
Distribution: ---
Created attachment 76100
--> https://bugs.winehq.org/attachment.cgi?id=76100
Console output with two debug output
Everytime I try to run an .exe that is a game patch for a Windows game that
runs great under Wine I get this message in a popup:
"The procedure entry point GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll"
I tried different things but with no success.
Someone told me that is possible to create a patch for this issue.
I'm attaching the console output and WINEDEBUG=loaddll,relay output.
Tried on Ubuntu 22.04.4, 23.10 and Fedora 39.
With Wine 9.3 and WoW64 compiled.
Older Wine versions, clean wineprefix, installing dotnet and visualC++
packages.
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