https://bugs.winehq.org/show_bug.cgi?id=54903
Bug ID: 54903
Summary: PeaZip can't open Z: drive
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74409
--> https://bugs.winehq.org/attachment.cgi?id=74409
Terminal output
When PeaZip starts, it displays a file explorer. Browsing files on the C drive
works fine, but if you double-click Z: or a directory symlinked to a directory
on drive Z, the program freezes. Then, if you click in the file explorer again,
an error dialog appears that says "Index Out of range".
This was a regression in Wine 5.5. `git bisect` says:
6b498d98a86b5179a025afbaaeaa3d60a8bd74ec is the first bad commit
commit 6b498d98a86b5179a025afbaaeaa3d60a8bd74ec
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Mar 20 12:15:25 2020 -0500
ntdll: Consider mount points to be reparse points in get_file_info().
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Terminal output is attached. The relevant part appears to be:
0024:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
$ sha256sum peazip-9.2.0.WINDOWS.exe
67229ced7de6d27871b823ce7f61f69c7c61fd85ea13d844a7b085ce97adfd9b
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https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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https://bugs.winehq.org/show_bug.cgi?id=53636
Bug ID: 53636
Summary: System tray not visible, Ubuntu 20.0.2, Wine 7.16
Staging
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jubilantjerry(a)gmail.com
Distribution: ---
Created attachment 73034
--> https://bugs.winehq.org/attachment.cgi?id=73034
Tooltip from WeChat that should be from the system tray
System is running Ubuntu 20.04 LTS.
Kernel version is 5.4.0-125-generic.
Desktop environment is Unity 7.5.0.
Hardware is Dell Inspiron 7577, which has an Intel(R) Core(TM) i5-7300HQ CPU
and a Nvidia GTX 1060 Max-Q GPU.
When running an application that minimizes to the system tray when closed, the
application is effectively gone. There is no small system tray panel on the
screen, unlike what I see about the issue online. Maybe the system tray is size
0x0 on the top left corner, since the tooltip pop-ups that should appear on the
system tray icon appear on the top left of my screen.
The lack of system tray was observed with WeChat, I don't know of other
applications that use the system tray and have an automatic tooltip at the
moment, though if you point me to an installer I can try it to see if the
problem is reproduced.
Let me know if other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=56208
Bug ID: 56208
Summary: Inconsistent mouse speed tied to frame rate and mouse
polling rate
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: korbel00(a)gmail.com
Distribution: ---
Created attachment 75922
--> https://bugs.winehq.org/attachment.cgi?id=75922
logs and patch
In Secret World Legends the actual mouse speed depends on the current frame
rate in Wine which does not seem to happen in Windows. (if it does, it's not
noticeable for me)
Looking around with the camera, the mouse speeds up and slows down randomly,
making the game really hard to control if possible at all. It's even worse when
a fight is going on in one direction, and there nothing in the other, making it
impossible to turn around. (I have ~30 FPS looking into a fight and ~300 FPS
looking away, the mouse movement slows down so much that I cannot do a 180
turn)
I attempted to do some investigation and I think I could pinpoint the problem
which I'll try to explain here.
The game loop does the following to control the camera (this is an assumption
based on my calculations and on the logged relay messages):
```
loop {
screen_movement := ZERO
last_position := GetCursorPos()
SetCursorPos(CENTER_OF_SCREEN) // reset cursor
while msg = PeekMessage() {
if (msg.type == WM_MOUSEMOVE) {
screen_movement += msg->position - last_position
last_position = msg->position
}
translate and dispatch msg
}
convert `screen_movement` to camera movement and do some stuff
}
```
My tests and calculations confirms it:
- At 50FPS, it takes 2906px raw movement to do a 360 turn at 1000Hz polling
rate
- At 100FPS, it takes 4129px raw movement to do a 360 turn at 1000Hz polling
rate
In both cases, logging out the PeekMessage values and running the algorithm
above on the logs gave me approx 2080px on-screen movement which the game
translated into a 360 turn.
Interestingly at low polling rates the pattern reverses: high FPS gives faster
movement speed than low FPS.
For the algorithm to work, there are some assumption made:
- every mouse motion must enter the message queue
- there cannot be a new motion between calling GetCursorPos and SetCursorPos,
and the next motion after SetCursorPos should be the center of the screen.
With wine, neither of the conditions stands:
- GetCursorPos by default gives back the position from the wine server, even
though the display driver may have unsent motion messages in the output buffer.
- SetCursorPos will tell X11DRV_MotionNotify to ignore all these unprocessed
motions using the "warp_serial" value. The ignored messages won't translate to
camera movements and will get lost.
I modified the code so only the raw inputs get processed, effectively ignoring
all X11DRV_MotionNotify events, and commenting out all code that attempts to
sync the graphics driver position. This does not cause problems in this case
because for every frame SetCursorPos sends the center of the screen both
directly to the message queue and the graphics driver. It solved the issue and
the mouse movements became very smooth and uniform however it is not a proper
solution.
I will attach logs of me doing a 360 turn on both 50FPS and 100FPS.
To sum the raw values I used this script:
```
cat messages.log | grep map_raw_event_coords | sed -E 's/.*input
(-?[[:digit:]]+).*/\1/' | awk '{ sum += $1}; END { print sum }'
```
To run the algorithm which I think the game is doing (sum the PeekMessage
deltas) to calculate the total motion I used this:
```
cat messages.log | awk 'BEGIN { last = 960; sum = 0 }; { if (match($0,
"peek_message WM_MOUSEMOVE: \\(([[:digit:]]+) ", m)) { sum += m[1] - last; last
= m[1] } else if (match($0, "X11DRV_SetCursorPos warped to ([[:digit:]]+)", m))
{ last = m[1] } }; END { print sum }'
```
I will also attach the stripped down version of the relay log of the game loop
and my attempt at patching wine 9.0 git version.
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https://bugs.winehq.org/show_bug.cgi?id=54630
Bug ID: 54630
Summary: Can't run installed VCarve Pro trial: Unhandled
exception: page fault on write access / invalid
program stack in 64-bit code
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: defsnotaburner0(a)gmail.com
Distribution: ---
Created attachment 74152
--> https://bugs.winehq.org/attachment.cgi?id=74152
backtrace from crash
Steps to reproduce:
1. download VCarve Pro V11.5 from
https://www.vectric.com/support/makerspace-sign-up
2. `wine VCarveProTrialEditionV11_SetupENU.exe`
3. install default steps, then run program
4. expected: run, actual: 'serious problem' message
system: Ubuntu 22.04,
wine development installation
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=53924
Bug ID: 53924
Summary: Vectric Aspire 11.5: crashes on load
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmwsr3(a)gmail.com
Distribution: ---
Created attachment 73480
--> https://bugs.winehq.org/attachment.cgi?id=73480
Dump file from crash
Vectric Aspire 11.5 crashes on load. Previous version of program runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=56419
Bug ID: 56419
Summary: MJUCjr VST plugin hangs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Distribution: ---
Free VST plugin MJUCjr hangs when trying open editor (GUI).
Plugin works well in old 1.3 version, but it failed in latest 1.5.
In reaper it show editor but it's frozen.
However it works when disabling "dxgi" in winecfg.
0150:fixme:combase:RoGetActivationFactory
(L"Windows.UI.ViewManagement.UIViewSettings",
{3694dbf9-8f68-44be-8ff5-195c98ede8a6}, 00000000012EF7A0): semi-stub
0150:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.UI.ViewManagement.UIViewSettings"
0150:fixme:win:RegisterTouchWindow hwnd 0000000000020078, flags 0 stub!
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 233 1
0000000000000000
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 4a 1
0000000000000000
0150:fixme:msg:ChangeWindowMessageFilterEx 0000000000020078 49 1
0000000000000000
0150:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0150:fixme:win:RegisterSuspendResumeNotification 0000000000020078, 0: stub.
015c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
000000000167FF50
015c:fixme:dxgi:dxgi_output_WaitForVBlank iface 0000000001036970 stub!
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https://bugs.winehq.org/show_bug.cgi?id=55887
Bug ID: 55887
Summary: Zofzpcb fails to instantiate algorithm 200, cipher 23
(GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305?)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)xobs.io
Distribution: ---
Created attachment 75420
--> https://bugs.winehq.org/attachment.cgi?id=75420
A crash of 3d_pcba_viewer.exe with +secur32,+crypt,+cryptnet,+chain trace
When launching zofzpcb.exe it performs a license check. This check apparently
uses the AEAD algorithm Chacha20 Poly1305.
By default, this fails with the following error:
> 0124:fixme:secur32:get_cipher_algid unknown algorithm 23
> 0124:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
From other bug reports, and from a more thorough log, this appears to be
GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305.
I installed wininet based on a recommendation in bug #32479 but that simply
resulted in an exception getting thrown: `Unhandled exception: unimplemented
function urlmon.dll.414 called in 64-bit code`
I am running Ubuntu 22.04.1. For ease of debugging, I'm running this under
WSL2, however the ultimate goal is to get this running under macOs.
The software in question is https://www.zofzpcb.com/Gerber-Viewer-Download
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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