http://bugs.winehq.org/show_bug.cgi?id=34348
Bug #: 34348
Summary: Wine xrandr12 failure
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolterh6(a)gmail.com
Classification: Unclassified
Every time I run an application through wine, I get the terminal output I
attach to this bug. This prevents most applications from even running at all.
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https://bugs.winehq.org/show_bug.cgi?id=43414
Bug ID: 43414
Summary: Corrupted Text in gOddysey Pacemaker
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewtrescott(a)gmail.com
Distribution: ---
Created attachment 58768
--> https://bugs.winehq.org/attachment.cgi?id=58768
Pacemaker window
gOddysey Pacemaker is a free (now discontinued) 3D model viewer/editor that
works with the BlitzBasic B3D file format. You can download it at
http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/…
The original site can be viewed at
http://web.archive.org/web/20090721084014/http://www.goddysey.com:80/downlo…
I've tried in Wine 2.12 and Wine-Staging 2.12; in both the text is corrupted.
I'm on Arch Linux with Intel Haswell graphics (HD 4600).
(Trying to save any file also causes a crash/freeze, but that's probably a
separate bug.)
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https://bugs.winehq.org/show_bug.cgi?id=56184
Bug ID: 56184
Summary: - Elite Dangerous Data Interface)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Program does not start.
https://github.com/EDCD/EDDI/issues/1976
It's a companion app for this game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37490
Console output without "winetricks dotnet472":
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException:
CreateInstalledObjectsInfo assembly:<unknown assembly> type:<unknown type>
member:(null)
at (wrapper managed-to-native)
MS.Internal.PtsHost.UnsafeNativeMethods.PTS.CreateInstalledObjectsInfo(MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,intptr&,int&)
at MS.Internal.PtsHost.PtsCache.InitInstalledObjectsInfo
(MS.Internal.PtsHost.PtsHost ptsHost,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subtrackParaInfo,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subpageParaInfo,
System.IntPtr& installedObjects, System.Int32& installedObjectsCount) [0x0024c]
in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.CreatePTSContext (System.Int32 index,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x0003c] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContextCore
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x000b0] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContext
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x00035] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsContext..ctor (System.Boolean
isOptimalParagraphEnabled, System.Windows.Media.TextFormattingMode
textFormattingMode) [0x0003c] in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.EnsurePtsContext () [0x0001b] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.get_Section () [0x00001] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.FlowDocumentPage..ctor
(MS.Internal.PtsHost.StructuralCache structuralCache) [0x00010] in
<d31f3a57049e4054ad4371f364def5bc>:0
[...]
When installing "dotnet472" there's a DirectX problem. This can be workarounded
by using "winetricks dxvk". Console output without DXVK:
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD2060,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
0150:fixme:d3d:wined3d_device_apply_stateblock Last Pixel Drawing Disabled, not
handled yet.
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD20C4,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
01bc:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0120:fixme:dwrite:dwritetextanalyzer_AnalyzeNumberSubstitution (0F753F80 0 100
01081FF0): stub
0150:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0150:err:d3dcompiler:D3DCompile2 Shader log:
0150:err:d3dcompiler:D3DCompile2 <anonymous>:144:1: E5000: syntax error,
unexpected KW_PASS, expecting '}'
0150:err:d3dcompiler:D3DCompile2
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E60 6144) stub
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E10 4) stub
01bc:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F67ACA8.
01c0:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F717F48.
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http://bugs.winehq.org/show_bug.cgi?id=34752
Bug #: 34752
Summary: Rising Kingdoms Demo: the menu is heavily distorted
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46336
--> http://bugs.winehq.org/attachment.cgi?id=46336
RK Log
Different menu elements are rearranged and multiplied. When you move the mouse,
the menu changes in various ways.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=51615
Bug ID: 51615
Summary: Samsung SDK 1.2.2 for Java ME: Emulator crashes when
playing multimedia
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70468
--> https://bugs.winehq.org/attachment.cgi?id=70468
backtrace, shell log and screenshot
Emulator crashes when it plays another MMAPI multimedia (any audios and
probably videos aswell)
QuickTime 7, required by the SDK, was installed
Samsung_SDK_122\bin\zayit.exe is the program that crashes the emulator
Download URL: https://1drv.ms/u/s!AttE4nJrALFwgcMUYkavVNZVAwuyUg?e=eVCe5m
Alternative (checksum not verified):
https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml#sg…
SHA1 Checksum: 88789b058f468ab28f5bea6de046e5c9649980eb
Distro: Manjaro Linux KDE 21.0.7
Kernel Version: Linux 5.10.56-1-MANJARO (64-bit)
CPU: Intel Core i3 7100U
GPU: Mesa Intel HD Graphics 620
Graphics Platform: X11
RAM: 12GB (4GB + 8GB)
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https://bugs.winehq.org/show_bug.cgi?id=56394
Bug ID: 56394
Summary: Final Fantasy XI Online: Mouse/pointer cursor
activates at unintended times.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
CC: eric.pouech(a)gmail.com, temp82(a)luukku.com
Regression SHA1: 6c11a4af5885c6485a908ea5c547e072fe71aa23
Distribution: Gentoo
After d1789fbb40d [1], the pointer cursor in Final Fantasy XI Online (FFXI) may
activate when it should not.
Perhaps somehow related to how FFXI, when running in fullscreen or a borderless
window, can "warp" the cursor to certain locations on the screen when a pointer
device is used to open certain menus, so no actual movement of the device is
needed when going from a menu to another.
Normally the cursor is hidden when using only the keyboard or a gamepad, but
due to this issue, the cursor may activate when pressing 'cancel', and due to
how log windows may be set up in the game, this can lead into the cursor
actually changing the selection in a menu.
It is extremely noticeable during battle, when using a gamepad and multiple
reactive horizontal log windows, and pressing 'cancel' repeatedly to minimise
the log windows.
There is something similar that can be made manifest in a native Windows
environment as well, but it is slightly different, and a report for a different
tracker.
Reverting the referenced refactoring restores behaviour to that of the native
environment.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/d1789fbb40d74b747451c9c5d…
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https://bugs.winehq.org/show_bug.cgi?id=56292
Bug ID: 56292
Summary: "Sony DualShock 4"-Controller is not detected by Wine
anymore
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
"Wine 9.1" does not detect my "Sony DualShock 4"-controller (the newer
"CUH-ZCT2E"-version); neither when connecting it via Bluetooth nor when
connecting it via USB.
(The multitouch-pad on it still works.)
With "Wine 9.0", the controller was detected as an XInput-device.
With "Wine 9.1", it was not listed in the game-controller-settings.
Other controllers were correctly detected (as XInput-devices) by "Wine 9.1".
With "Wine 9.0", these 2 lines did appear in the log (when starting
"control.exe" and then the game-controller-settings from it):
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
With "Wine 9.1", these lines did not appear in the log.
Operating-system: Debian GNU/Linux Testing (Trixie)
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http://bugs.winehq.org/show_bug.cgi?id=25431
Summary: Wine shouldn't change the gamma value
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: incarus6(a)googlemail.com
Some games (like Shaya http://shaiya.aeriagames.com/ ) can change the gamma
value (I don't know how exactly, but it have the same effect as using the
xgamma command in Linux). When you play in windowed mode (or with dual-screen)
it is really annoying (and causing eyestrain) when the gamma value is too high.
There should be an option to disable the possibility for games and software to
change the gamma value.
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https://bugs.winehq.org/show_bug.cgi?id=47441
Bug ID: 47441
Summary: Pokémon TCG Online crashes on exit
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: ---
I downloaded Pokémon TCG from
https://www.pokemon.com/it/gcc/gcc-online/scarica/ and it works very good, but
it hangs when I close it, and I can't do anything anymore, I can only shut down
my pc manually with power button.
To reproduce the error: download the application for Windows from
https://www.pokemon.com/it/gcc/gcc-online/scarica/ and install it. Then run it
and log in. Once you're in click "Setings" and then "Exit"; then the program
hangs.
Unfortunately I didn't manage to create a terminal output because terminal
gives me an error saying that the path I write is not an exe file.
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