https://bugs.winehq.org/show_bug.cgi?id=39513
Bug ID: 39513
Summary: Desperados: input lag after resuming from pause
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Created attachment 52652
--> https://bugs.winehq.org/attachment.cgi?id=52652
Sample savegame (to avoid cutscenes)
While playing "Desperados: Dead or Alive" all input will lag for a few seconds
after loading a saved game or resuming the game from the pause menu. It looks
like all input is cached during that time and then executed all at once.
The issue can be reproduced with the demo, obtainable from the Internet Archive
[1]:
1. Install the demo in a clean prefix;
2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data";
3. Start the demo;
4. Load the savegame from 2. or start a new game;
5. Press "Esc" and click "Continue";
6. Moving the mouse or pressing a keyboard shortcut will have no effect for a
few seconds.
I've tested this issue on Arch Linux with wine stable 1.7.53 and with the
current git head, wine-1.7.53-183-g12111d8.
[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar
sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07
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https://bugs.winehq.org/show_bug.cgi?id=56284
Bug ID: 56284
Summary: SYNCED installer download stuck on initialization
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 76003
--> https://bugs.winehq.org/attachment.cgi?id=76003
SYNCED installer terminal output on Wine 9.1
Hello,
The stand-alone mini-downloader from [1] doesn't start downloading.
It stays stuck on 0% at the download initialization step.
[1] https://www.syncedthegame.com/
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53696
Bug ID: 53696
Summary: Multiple games need d3d11_swapchain_GetFrameStatistics
(Days Gone, Mafia III: Definitive Edition, Monument
Valley, The Inheritance of Crimson Manor)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
This is most noticeable in Days Gone (1-3 FPS).
wine-7.17-165-gf5b92137257
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https://bugs.winehq.org/show_bug.cgi?id=56176
Bug ID: 56176
Summary: Persona 4 Golden needs
d3dx11_43.dll.D3DX11CreateThreadPump
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Starting Persona 4 Golden on a fresh wine prefix in wine 9.0-rc5 crashes with
the following message:
wine: Call from 7B692617 to unimplemented function
d3dx11_43.dll.D3DX11CreateThreadPump, aborting
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https://bugs.winehq.org/show_bug.cgi?id=48552
Bug ID: 48552
Summary: Wine crashes when running SMath (unless +relay)
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmm(a)cantrip.org
Distribution: ---
Created attachment 66364
--> https://bugs.winehq.org/attachment.cgi?id=66364
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe >>
/tmp/output_tid.txt 2>&1
wine-5.0 (Staging), Fedora 31 release on x86_64 machine.
Smath (https://en.smath.com/view/SMathStudio/summary), a very useful free
MathCAD-like program crashes at startup.
Installation of
SMathStudioDesktop.0_99_7251.Setup.msi
completes, and the program runs fine if started as such:
WINEDEBUG=+relay wine SMathStudio_Desktop.exe
However, if started as:
wine SMathStudio_Desktop.exe
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe
WINEDEBUG=+tid,+DllOverrides wine SMathStudio_Desktop.exe
I get a Segmentation fault (core dumped).
sha1sum SMathStudio_Desktop.exe
308f78119a35e2b41ab121af1d06a4e16a70002d SMathStudio_Desktop.exe
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https://bugs.winehq.org/show_bug.cgi?id=52774
Bug ID: 52774
Summary: Martha is Dead crashes on launch with a black screen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72151
--> https://bugs.winehq.org/attachment.cgi?id=72151
output
=== Critical error: ===
Assertion failed: CanFormatBeDisplayed(this, CandidateFormat)
[File:C:/Users/LKA/Desktop/UnrealEngine-release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Device.cpp]
[Line: 677]
wine-7.5-200-g1765c4594f6
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https://bugs.winehq.org/show_bug.cgi?id=52791
Bug ID: 52791
Summary: SpardaSecureApp bringt einen Fehler ohne Protkoll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mydlifous(a)email.cz
Distribution: ---
Hallo, SpardaSecureApp 2.x.x unter Wine bringt einen Fehler, Version 1.x.x
erscheint gar nicht, es lässt sich kein Protokoll erstellen... ich habe es
probiert nach dem Umstieg auf ZORIN zu installieren...
Danke für Hilfe
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https://bugs.winehq.org/show_bug.cgi?id=56382
Bug ID: 56382
Summary: Window transparency issue
Product: Wine
Version: 9.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joxemav139(a)artgulin.com
Windows that have a transparent background, aren't transparent in wine. They
are called via SetLayeredWindowAttributes with the alpha channel.
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https://bugs.winehq.org/show_bug.cgi?id=56306
Bug ID: 56306
Summary: Dualshock 4 stopped working entirely since Wine 9.0
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
It used to work mostly fine in version 8.XX, but something changed in 9.00 that
now not a single game or wine itself detects it anymore, be it on Bluetooth or
USB. The only way I can make it work again is by using a tool like SC
controller to fake it as an xbox controller.
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https://bugs.winehq.org/show_bug.cgi?id=56447
Bug ID: 56447
Summary: PlayOnline Viewer: The "splash screen" is blank/grey
without its image.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
This is a very old one, but as far as I can tell, not reported until now (aside
from some side-mentions).
PlayOnline Viewer, which is used to launch Final Fantasy XI Online, has a
blank/grey window for its "splash screen".
It has been working in Wine Staging for some time.
Not sure if related, but comparing the logging between runs, each of these show
up twice with Vanilla but only once with Staging:
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x2, ret 0x4.
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