https://bugs.winehq.org/show_bug.cgi?id=56722
Bug ID: 56722
Summary: Concerto: Incorrect winpty pseudo terminal behavior
causes bugs in Concerto
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tntpro100(a)gmail.com
Distribution: ---
Created attachment 76503
--> https://bugs.winehq.org/attachment.cgi?id=76503
Output of console
Wine Version: 9.8
Wine Prefix Architecture: Both 32 and 64 bit tested
Linux Distro: Arch Linux
Kernel Version: 6.6.31-2-lts
Description:
Concerto is a launcher for the game Melty Blood Actress Again Current Code. It
interfaces with a CLI based interface known as CCcaster to allow for online
play, setting changes and to quickly launch the game and its various modes.
Currently when attempting to launch the game via Concerto (e.g. going into the
offline menu and attempting to launch the training mode) will cause Concerto to
pull up the CCcaster window but the game won't launch. CCcaster standalone
works just fine and even has functional online play out of the box with Wine.
The developer of Concerto has actually talked about this in a GitHub issue
located here https://github.com/shiburizu/concerto-mbaacc/issues/9 stating
"Concerto is not compatible with WINE for the following reasons:
Concerto depends on tasklist to monitor MBAACC & CCCaster processes. WINE does
not implement this at all in the main branch, and a staging version of this is
missing most of the functionality including some that we depend on.
ConPTY provides "pseudo terminals" to the pywinpty library that is used to
control CCCaster in the background. While WINE release notes mention ConPTY
support since 5.18 in practice it produces incorrect behavior: as noted in your
report a visible terminal is spawned and Concerto cannot send or receive
information to it."
For testing purposes the "community version" installer of the game that
optionally includes CCcaster and Concerto can be downloaded here.
https://play.meltyblood.club/
Below I have attached an output of the console after running "wine
Concerto.exe". The last 3 lines are the error that occurred when I pressed the
"Training Mode" button
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https://bugs.winehq.org/show_bug.cgi?id=55433
Bug ID: 55433
Summary: RT-Thread Studio jcef_helper.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyzarddoc(a)yahoo.com
Distribution: ---
Created attachment 74994
--> https://bugs.winehq.org/attachment.cgi?id=74994
report doc for bug report
app starts then window pops up with jcef_helper.exe error
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https://bugs.winehq.org/show_bug.cgi?id=54436
Bug ID: 54436
Summary: wine-staging-8.0 regression (not working): Command &
Conquer 3: Tiberium Wars Kane's Wrath
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73981
--> https://bugs.winehq.org/attachment.cgi?id=73981
wine-staging-8.0: left is fine, right is broken
With wine-staging-7.0 "Command & Conquer 3: Tiberium Wars Kane's Wrath" was
working fine.
In wine-8.0 and wine-staging-8.0 it's broken.
With wine-staging-8.0 the menu looks broken.
See attached screenshot. (left is fine, right is broken)
With wine-8.0 the menu loads, but starting a skirmish game crashes the
application. There's an error dialog window saying:
Direct3D error 0x8007000e (E_OUTOFMEMORY)
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https://bugs.winehq.org/show_bug.cgi?id=45574
Bug ID: 45574
Summary: Dark Souls Remastered - Large Performance Regression
with 3.12+
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
Distribution: ---
Dark Souls Remastered has been running really well with Wine 3.11 and below.
Starting with 3.12 and subsequently 3.13 the performance has dropped
dramatically. From 60+fps at 1080p to about 10fps.
I've done some anecdotal testing with Wine and Wine-Staging and the problem
seems to be unrelated to the Wine-Staging patches.
I'm not sure what the best way to proceed is, but I'd be happy to provide logs,
etc. I just might need some direction.
Please note that I am using DXVK, but I've tried different combinations of DXVK
with different versions of Wine and the problem does not seem to be related to
DXVK. The consistent factor is using Wine 3.12+. I've also looked at the DXVK
log files with tracing enabled and nothing unusual appears there.
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https://bugs.winehq.org/show_bug.cgi?id=55974
Bug ID: 55974
Summary: Version 8.21 crashes WordPerfect Office 7.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doug.roberts09(a)gmail.com
Distribution: ---
WordPerfect Office 7 suddenly crashes upon start up. It has worked fine all
through version 8.x, including version 8.20.
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https://bugs.winehq.org/show_bug.cgi?id=47989
Bug ID: 47989
Summary: FL Studio 20 hangs on splash screen
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leadrdrk(a)mail.ru
Distribution: ---
Created attachment 65507
--> https://bugs.winehq.org/attachment.cgi?id=65507
Wine log
FL Studio 20 hangs on splash screen when launched.
Using wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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https://bugs.winehq.org/show_bug.cgi?id=56702
Bug ID: 56702
Summary: Resampler cutoff frequency for upsampling seems too
low
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ttacwh+fgpjlj0hrlk5k(a)pokemail.net
Distribution: ---
When you use wine directsound and mix in a secondary buffer whose sample rate
is below your device sample rate (for example, upsampling 8000/11025 to
44100/48000), the resampled output has a frequency cutoff at around 1/4 of the
secondary buffer's sample rate (1/2 nyquist frequency) instead of where it's
supposed to be - around 1/2 the sample rate (or ~85% of nyquist freq, going by
make_fir). You can also visually verify this if you view the spectrum of the
resampled output.
This can be very noticeable especially if your input sounds are of a lower
sample rate but still have higher frequencies present.
Other related aspects seem to be working correctly (mmdev opening the device at
requested sample rate, pulseaudio negotiating sample format correctly according
to logs, no other resampling in the chain).
It seems that the fir resampler logic (mixer.c, fir.h, make_fir) hasn't
substantially changed since it was first added over a decade ago, so this seems
less likely to be a regression.
Additionally, I confirmed that the linear resampler from DSound-Fast_Mixer
patch (from wine-staging) does not have this issue - you can force it to always
use the linear resampler by setting HQBuffersMax reg key to 0.
I don't have a test case to upload, but it should be fairly simple to
reproduce.
Tested on wine-devel 9.8 and 9.9 (linux mint 21.3 / ubuntu 22.04)
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56371
Bug ID: 56371
Summary: WinUAE 5.2.0 running under Wine 9 under Fedora 39
Product: Wine-staging
Version: 9.0
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gilles.pelletier(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Fedora 39
wine-9.0 (Staging)
WinUAE64.exe 5.2.0 (but also true with 5.0.0 and 4.4.0)
When using the JIT feature of WinUAE, like 68020 JIT, we encounter the
following error:
JIT: Serious Error:
JIT: 64-bit pointer (0x101080000) at
C:\projects\winuae\src\jit\compemu_support.cpp:2579 (fatal)
If I untick JIT, it starts and run well.
What's wrong ?
This issue exists since the Wine 8.xx version:
Fedora 38 / Wine 8.14-stable / WinUAE 5.0.0 64 bits
When using 68020+ and JIT, WinUAE crashes at start. The workaround is to
disable JIT.
Many thanks to fix this.
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