https://bugs.winehq.org/show_bug.cgi?id=53155
Bug ID: 53155
Summary: msys2 cannot be installed under wine
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Created attachment 72589
--> https://bugs.winehq.org/attachment.cgi?id=72589
terminal output
There is a number of bugs that reference msys2 but all are marked as staging sp
presumably they should be addressed in the staging version.
nonetheless msys2 installer gets still stuck at 66%
sha256sum Downloads/msys2-x86_64-20220603.exe
6e5a76e36a651542e6b907a39776effb7670a139d6a017c3808fdcfaca84ee83
Downloads/msys2-x86_64-20220603.exe
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https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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http://bugs.winehq.org/show_bug.cgi?id=13159
Summary: tooltips won't show up on partly hidden items
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
To see the bug, open regedit drag the bar that separates registry tree from
values so that it partly covers registry branches names. If you use native
comctl32.dll or in windows you'll see tooltips over these partly covered items,
displaying full item name. Wine won't show anything.
This is true with listview also.
In some applications that have big listview tables with long values this bug
becomes pretty annoying (when you constantly have to change comlumn widths etc
in order to see complete values).
Maybe this bug was reported earlier, but I have not found it.
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https://bugs.winehq.org/show_bug.cgi?id=55814
Bug ID: 55814
Summary: Genshin Impact: glowing lines in random colours in the
environment
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75304
--> https://bugs.winehq.org/attachment.cgi?id=75304
An image showing the glowing lines.
The environment in Genshin Impact has glowing lines that should not be there;
their colour and brightness change randomly after every log-in, and also change
depending on the perspective.
This can be seen in the first area of the game, directly after the
intro-sequence.
Workaround:
Install DXVK; the graphics display correctly with it.
Current game-version: 4.1
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https://bugs.winehq.org/show_bug.cgi?id=56160
Bug ID: 56160
Summary: Kernel32: Unable to determine encoding format without
[BOM] sequence.(PROFILE_DetectTextEncoding)
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: zmtong1988(a)gmail.com
Distribution: ---
Question:
1. Open the [UTF-8] encoding file, and if there is no [BOM] sequence, recognize
it as [ENCODING-ANSI] through [PROFILE-DetectTextEncoding] instead of [UTF-8].
2. Open the [UTF-16 LE] encoding file, and if there is no [BOM] sequence,
recognize it as [ENCODING-ANSI] through [PROFILE-DetectTextEncoding] instead of
[UTF-16 LE].
Function execution process:
[ dlls/kenel32/profile. c ] --> [ PROFILE_ Open ] -->[ PROFILE_ Load ] -->[
PROFILE-DetectTextEncoding ]
Description:
Open a file in [UTF-16 LE] encoding format and execute [ PROFILE_
DetectTextEncoding ]always returns [ ENCODING-ANSI ], and subsequent parsing
work cannot be completed according to the encoding format.
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https://bugs.winehq.org/show_bug.cgi?id=56128
Bug ID: 56128
Summary: Genshin Impact: after changing to another window and
back, input does not work anymore
Product: Wine
Version: 8.0.2
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75800
--> https://bugs.winehq.org/attachment.cgi?id=75800
Log
After changing to another window and then back to the game (with Alt + TAB, for
example), no input will be accepted anymore.
Neither keyboard, mouse, nor gamepad will work until the game is restarted.
After switching to another window, this will be added to the log multiple
times, until returning to the game:
"0238:fixme:win:NtUserGetKeyboardLayout couldn't return keyboard layout for
thread 0074"
There are multiple menu-options in the game that start a webbrowser, after
which this issue will happen, so it is probably quite likely to happen during
normal play once in a while.
If i press the screenshot-key on my keyboard to access the screenshot-UI of
GNOME, use it with the mouse-pointer, and then go back to the game, input will
still work; this is the only exception i noticed.
It is more like an overlay than a window, so i guess the focus still remains on
the game while using it.
Desktop-environment: GNOME (Wayland)
Operating-system: Debian GNU/Linux Testing (Trixie)
Wine-versions tested: 8.0.2, devel 8.18, 9.0-rc-3
Game-version: 4.3
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https://bugs.winehq.org/show_bug.cgi?id=53620
Bug ID: 53620
Summary: err:ole:com_get_class_object class
{2d3468c1-36a7-43b6-ac24-d3f02fd9607a} not registered
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: wuyudi1109(a)gmail.com
Distribution: ---
I run a game, and it shows this.
```
0454:err:ole:com_get_class_object class {2d3468c1-36a7-43b6-ac24-d3f02fd9607a}
not registered
0454:err:ole:com_get_class_object no class object
{2d3468c1-36a7-43b6-ac24-d3f02fd9607a} could be created for context 0x1
```
Then crash.
According to
https://wiki.winehq.org/Wine_Developer%27s_Guide/COM_in_Wine#Writing_COM_Co…
I find it's about shell32.dll. And I find that this key is not in wine's reg.
So how can I fix it? (I tried to add it by hand, but still not work.)
Also, I found this in [wine's
code](https://github.com/wine-mirror/wine/blob/master/include/shobjidl.idl)
```
[
uuid(2d3468c1-36a7-43b6-ac24-d3f02fd9607a)
]
coclass EnumerableObjectCollection
{
interface IEnumObjects;
}
```
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https://bugs.winehq.org/show_bug.cgi?id=55828
Bug ID: 55828
Summary: the program has encountered serious problem and need
to be closed,
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: t2embed
Assignee: wine-bugs(a)winehq.org
Reporter: atriadha(a)gmail.com
Distribution: ---
Created attachment 75321
--> https://bugs.winehq.org/attachment.cgi?id=75321
program error details
this can be caused by a problem in the program or a deficiency in wine. i'm
using devcpp on the archlinux
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https://bugs.winehq.org/show_bug.cgi?id=48361
Bug ID: 48361
Summary: Honkai Impact 3rd doesn't start
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Without wine-staging the game crashes, with wine-staging the game simply
"terminates".
The log simply says
######
000b:fixme:winediag:__wine_start_process Wine Staging 5.0-rc2 is a testing
version containing experimental patches.
000b:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
Terminated
######
Any logs I should provide?
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https://bugs.winehq.org/show_bug.cgi?id=52254
Bug ID: 52254
Summary: Cold Steel Subs: Application is not transparent
(relies on DwmExtendFrameIntoClientArea)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://zerofield.net/2020/09/30/hajimari-no-kiseki-sp
readsheet-translation/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnny(a)localmomentum.net
Distribution: ---
Created attachment 71376
--> https://bugs.winehq.org/attachment.cgi?id=71376
ColdSteelSubs transparency code (currently not in the distributed application)
This application provides a transparent clickthrough overlay to show English
translations on top of the original Japanese source.
It relies on layered windows and DwmExtendFrameIntoClientArea to handle the
transparent display.
Currently, the main UI elements show, but the game (or any other application)
does not show through. This seems to be because DwmExtendFrameIntoClientArea
is only a stub. I'm not sure if that's the only reason it's not transparent,
but it's at least one of the reasons.
The program itself uses the unity3d engine along with some native dll calls to
the relevant user32 apis to handle the transparency.
I was able to get a copy of the relevant code (but not the whole application),
of which I will attach.
Since I can't get all of the code, I've been using an unity sample application
to try to figure out some parts myself (the relevant code is here
https://github.com/pheonise/Unity3D-Desktop-Overlay/blob/master/Assets/Scri…).
This unity3d application works as expected on windows, but is not transparent
via wine (as expected). When i comment the call to
DwmExtendFrameIntoClientArea, then it its also no longer transparent on windows
as well.
It seems that if the sample application works, then I can make sure the dev
applies to the same technique to the overlay application.
Please let me know If i can provide any more information.
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