https://bugs.winehq.org/show_bug.cgi?id=56709
Bug ID: 56709
Summary: PackTouchHitTestingProximityEvaluation not located in
USER32.dll when attempting to run Clip Studio Paint
3.0
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: animaloser(a)gmail.com
Distribution: ---
Clip Studio Paint 3.0 fails to open, with a pop-up message that reads "The
procedure point PackTouchHitTestingProximityEvaluation could not be located in
the dynamic link library USER32.dll"
The launcher does run however, even if it's all white, it's been documented in
the appdb entry for the program. The main software, CLIPStudioPaint.exe, does
not.
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=54295
Bug ID: 54295
Summary: Touhou Puppet Dance Performance: Shard of Dreams Can't
Locate Base Game Data After Installation
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 73863
--> https://bugs.winehq.org/attachment.cgi?id=73863
Log file produced by the expansion when it can't find the base game's files.
Shard of Dreams is an expansion to Touhou Puppet Dance Performance by developer
FocasLens. In order to be played, the base game needs to be installed on the
same system as the expansion.
On Windows, the expansion can be launched immediately after:
- Installing the base game
- Installing the expansion
Using Wine, the expansion won't launch after running the same installers.
The expansion can be launched by adding a symbolic link with the name "notkey"
in the expansion's installation folder which points to the base game folder.
But this workaround is not needed on Windows.
The expansion also produces an error log when launched without the notkey link.
The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56109
Bug ID: 56109
Summary: Broken Radiobutton navigation (Up/Down, Accelerators)
in several InnoSetup installers
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 75779
--> https://bugs.winehq.org/attachment.cgi?id=75779
Ant Renamer
Broken Radiobutton navigation (Up/Down, Accelerators) in several InnoSetup
installers
Radiobuttons :
I &Accept ..
I do ¬ accept ...
- Click on one or the other then VK_UP or VK_DOWN => Focus change (dotted
rectangle) while selection does not move => THIS IS A BUG
- ALT+A and ALT+N have no effect => THIS IS A BUG
Happens with Ant Renamer 2.12 (see screenshot), TuxPaint 0.9.22 and several
other Inno Setup installers
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https://bugs.winehq.org/show_bug.cgi?id=48023
Bug ID: 48023
Summary: Visual Studio 2019 not starting
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 65561
--> https://bugs.winehq.org/attachment.cgi?id=65561
Hack for RegLoadAppKey
After https://bugs.winehq.org/show_bug.cgi?id=47626 just out of curiosity I
tried running Visual Studio: winetricks corefonts dotnet472 msxml6 and applied
the attached patch/hack.
Result: splash screen is shown and then welcome screen is displayed. But after
clicking "Not now, maybe later" it halts with:
Application: devenv.exe
Framework Version: v4.0.30319
Description: The application requested process termination through
System.Environment.FailFast(string message).
Message: Failed to schedule time on the UI thread. A continuation would never
execute.
It crashes much earlier without the patch/hack as it cannot bind binary
registry file and read/create registry keys.
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https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
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https://bugs.winehq.org/show_bug.cgi?id=56368
Bug ID: 56368
Summary: hlsl_types_are_equal assert when vertex shaders uses
SV_VertexID as lookup index
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: martins.mozeiko(a)gmail.com
Distribution: ---
Created attachment 76109
--> https://bugs.winehq.org/attachment.cgi?id=76109
test.c
Assertion failed: hlsl_types_are_equal(arg1->data_type, arg2->data_type), file
../wine/libs/vkd3d/libs/vkd3d-shader/hlsl.c, line 1320
This assert happens when D3DCompileFromFile or D3DCompile is called on hlsl
vertex shader (vs_5_0 profile) source like this:
struct Input
{
float4 c0 : COL0;
float4 c1 : COL1;
float4 c2 : COL2;
float4 c3 : COL3;
uint id : SV_VertexID;
};
float4 vs_main(Input input) : SV_Position
{
float4 col[] = { input.c0, input.c1, input.c2, input.c3 };
return col[input.id];
}
See attached test.c file that reproduces this assert. On Windows it prints out
"ok = 1" and shader is successfully compiler. It can be compiled also with
fxc.exe on commandline.
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https://bugs.winehq.org/show_bug.cgi?id=56465
Bug ID: 56465
Summary: d3dcompiler fails to compile shader functions that
have optional arguments ("E5000: syntax error,
unexpected '=', expecting ')'")
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Minimal example (compile with `i686-w64-mingw32-cc *.c -ld3dx9_36`):
#include <windows.h>
#include <d3dx9shader.h>
#include <stdio.h>
int main()
{
static const char src[] = "float4 main(float4 color : COLOR =
float4(0,0,0,0)) : COLOR { return color; }";
ID3DXBuffer *out = NULL;
HRESULT res = D3DXCompileShader(src, sizeof(src), NULL, NULL, "main",
"ps_2_0", 0, &out, NULL, NULL);
printf("res=%x\n", res);
return res;
}
Output:
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:36: E5000: syntax error,
unexpected '=', expecting ')'
0024:err:d3dcompiler:D3DCompile2
res=80004005
Output after `winetricks d3dcompiler_47`:
res=0
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https://bugs.winehq.org/show_bug.cgi?id=52879
Bug ID: 52879
Summary: Improve software components also for using
“SysInspector”
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried the tool “SysInspector 1.4.2.0” out together with the software
“Wine 7.7-1449.4”.
Markus_Elfring@Sonne:~> wine
/home/altes_Heim2/elfring/geladen/Freeware/sysinspector_nt64_enu.exe
00c4:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
011c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 000000000011F704,
000000000011F720 000000000011F700
011c:fixme:nls:get_dummy_preferred_ui_language (0x38 000000000011F704
000000000011F720 000000000011F700) returning a dummy value (current locale)
011c:fixme:winspool:PerfOpen (null): stub
011c:fixme:winspool:PerfCollect L"2", 000000000011DFE8, 000000000011DFCC,
000000000011DFD0: stub
011c:fixme:winspool:PerfClose stub
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address
000000014002D07B (thread 0134), starting debugger...
0074:fixme:imm:ImeSetActiveContext (0x5a7b0, 0): stub
0074:fixme:imm:ImmReleaseContext (0000000000010020, 000000000005A7B0): stub
0148:fixme:imm:ImeSetActiveContext (0x47e00, 1): stub
…
0140:fixme:dbghelp:interpret_function_table_entry unknown code 6
…
00a8:err:service:process_send_command service protocol error - failed to read
pipe r = 0 count = 0!
…
011c:fixme:shell:InitNetworkAddressControl stub
…
01b4:fixme:vdmdbg:VDMEnumProcessWOW 000000000304F100: stub!
01c4:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
…
01f4:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
…
wine: Call from 000000007B0135FE to unimplemented function
wevtapi.dll.EvtCreateRenderContext, aborting
…
020c:err:ole:CoUninitialize Mismatched CoUninitialize
How will the chances evolve to fix remaining open issues?
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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