https://bugs.winehq.org/show_bug.cgi?id=56135
Bug ID: 56135
Summary: dictionnaire Hachette 98
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cremond.didier(a)neuf.fr
Distribution: ---
Created attachment 75813
--> https://bugs.winehq.org/attachment.cgi?id=75813
error log
I installed DHM98 (Hachette Multimedia Encyclopedic Dictionary 98) with Vine on
linux mint 21.2 cinnamon. he launches but gets an error. Attached is the error
log
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https://bugs.winehq.org/show_bug.cgi?id=46074
Bug ID: 46074
Summary: Visio 2013 crashes with unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@
@QAE@XZ
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 41419
wine: Call from 0x7b43d18b to unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@@QAE@XZ
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https://bugs.winehq.org/show_bug.cgi?id=54759
Bug ID: 54759
Summary: Notepad++: slider of vertical scrollbar is too small
for long files
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://notepad-plus-plus.org/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 74253
--> https://bugs.winehq.org/attachment.cgi?id=74253
long.log
Steps to reproduce:
1) wine notepad++.exe
2) load long.log from the attachment
Behavior:
The slider is slim and difficult to point to (see the attachment).
Expected behavior:
The slider should be sized as on Windows (see the attachment).
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https://bugs.winehq.org/show_bug.cgi?id=56078
Bug ID: 56078
Summary: Livreoffice crashes: Call to unimplemented function
msvcp140_2.dll.__std_smf_hypot3, aborting
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://ftp.nluug.nl/office/libreoffice/libreoffice/st
able/7.6.4/win/x86_64/LibreOffice_7.6.4_Win_x86-64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says: Do 'wine swriter.exe' and the click 'Help'-->'About' :
Call from 00006FFFFF483D77 to unimplemented function
msvcp140_2.dll.__std_smf_hypot3, aborting
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https://bugs.winehq.org/show_bug.cgi?id=56493
Bug ID: 56493
Summary: PresentationFontCache.exe crashes during .Net 3.51 SP1
installation
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: hans(a)meelstraat.net
Regression SHA1: 2c450fd6215c0da4685143f97ece8b6db0f54a0b
Distribution: ---
Starting from commit 2c450fd6215c0da4685143f97ece8b6db0f54a0b
installing .Net 3.51 SP1 with 'winetricks -q dotnet351sp1' leads to a crash
in drive_c/windows/Microsoft.NET/Framework/v3.0/WPF/PresentationFontCache.exe
0448:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime 2.0 Error
Reporting"): stub
0448:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x000003e8,00000000,0x0008,0x00000100,3009B09C,014CDB08):
stub
0448:err:eventlog:ReportEventW L"presentationfontcache.exe"
0448:err:eventlog:ReportEventW L"0.0.0.0"
0448:err:eventlog:ReportEventW L"488f1424"
0448:err:eventlog:ReportEventW L"kernelbase.dll"
0448:err:eventlog:ReportEventW L"0.0.0.0"
0448:err:eventlog:ReportEventW L"660521cd"
0448:err:eventlog:ReportEventW L"0"
0448:err:eventlog:ReportEventW L"00012162"
0448:fixme:advapi:DeregisterEventSource (CAFE4242) stub
wine: Unhandled exception 0xe0434f4d in thread 43c at address 7BC72162 (thread
043c), starting debugger...
Note that window with the debugger prompt may not actually appear.
PresentationFontCache.exe is a demand starting service, and once installation
has finished executing 'wine sc start FontCache3.0.0.0' doesn't lead to a
crash.
The crash happens after the check
GetFileAttributesW("C:\\windows\\assembly\\GAC_32\\PresentationCore\\3.0.0.0__31bf3856ad364e35\\PresentationCore.dll")
which returns 0xffffffff and GetLastError()=3. Before the offending commit
PresentationCore.dll exists and the service doesn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=56554
Bug ID: 56554
Summary: ON1 photo raw installs but wont run the application
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harrisonstew.dev(a)outlook.com
Distribution: ---
Created attachment 76316
--> https://bugs.winehq.org/attachment.cgi?id=76316
ON1 backtrace file
ON1 photo raw editor installs just fine but will not run the application no
matter what I do. I'm no expert, but any help is appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=44863
Bug ID: 44863
Summary: Performance regression in Prince of Persia 3D
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Prince of Persia 3D's performance went from perfectly smooth to about 0.5 fps.
I suspect 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce is to blame, but I have not
run a regression test yet.
The problem is that the game creates a rather large (2MB)
D3DVBCAPS_SYSTEMMEMORY, maps it (the entire buffer due to API limitations),
writes a handful of vertices and draws a handful of vertices. Currently wined3d
uploads the entire 2MB, evicts the sysmem copy and downloads it from the GPU
every map / unmap / draw cycle.
The most obvious performance fix is not to create a VBO. Doing this restores
the performance, but questions remain.
On startup, the game writes "NetImmerse D3DDriver Info: Hardware supports
system memory textures" and "NetImmerse D3DDriver Info: No AGP support
detected". The first info seems wrong, so it is possible that the game enters a
codepath it does not choose on Windows.
Not creating a VBO is not an option on Core Contexts, so I investigated what's
going wrong with the PBO codepath on. First of all, evicting the sysmem copy
seems like a bad choice. It happens because ddraw buffers are not marked
dynamic. We may want to chance this. The game uses d3d3, so there's no
DDLOCK_DISCARDCONTENTS. The game passes DDLOCK_WAIT | DDLOCK_WRITEONLY to
IDirect3DVertexBuffer::Lock.
Commenting out the eviction call improves performance quite a bit, but it is
still noticeably slow. wined3d_buffer_map maps through heap_memory instead of
glMapBuffer because of the "(flags & WINED3D_MAP_WRITE) && !(flags &
(WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD))" condition.
Removing this condition uses glMapBuffer, but does not improve performance. It
seems the large glMapBuffer is still slow, at least on OSX with legacy
contexts.
So there are a few questions that need to be answered:
*) Is the game using a broken codepath?
*) Write tests for sysmem buffers
*) Consider making all d3d3 buffers dynamic
*) Test if the glMapBuffer path is fast on Linux
*) Investigate if Core Contexts + GL_ARB_buffer_storage help on OSX.
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https://bugs.winehq.org/show_bug.cgi?id=56653
Bug ID: 56653
Summary: GetLogicalProcessorInformation can be missing Cache
information
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sebastien.chev(a)gmail.com
Distribution: ---
On some ARM64 platform, like SnapDragon, the
GetLogicalProcessorInformation(...) will not fill-in Cache information.
Some system file, specificaly:
"/sys/devices/system/cpu/cpu%u/cache/index%u/ways_of_associativity",
"/sys/devices/system/cpu/cpu%u/cache/index%u/coherency_line_size" and
"/sys/devices/system/cpu/cpu%u/cache/index%u/size" are missing, leading a an
early abort of the "create_logical_proc_info(...)" helper function.
Some games, like Baldur's Gate 3 actually use the Cache informations to guess
the optimal number of Worker to spawn. With the cache info missing, 0 workers
are spawn, leading to a Stack Overflow later in the loading.
Debugged using the x86_64 version of Wine on ARM64 platform with Box64, but the
issue is linux specific, not arch specific.
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https://bugs.winehq.org/show_bug.cgi?id=56062
Bug ID: 56062
Summary: unimplemented function mgmtapi.dll.SnmpMgrOpen
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sakul8826(a)gmail.com
Distribution: ---
I tried to run advanced ip scanner and it crashed with following error:
`Unhandled exception: unimplemented function mgmtapi.dll.SnmpMgrOpen called in
wow64 32-bit code (0x7bc82597).`
Here the link to the documentation of this function:
https://learn.microsoft.com/en-us/windows/win32/api/mgmtapi/nf-mgmtapi-snmp…
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https://bugs.winehq.org/show_bug.cgi?id=37676
Bug ID: 37676
Summary: The Settlers II: 10th Anniversary 2.0 (GOG.com)
doesn't work out of the box
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bog_dan_ro(a)yahoo.com
Distribution: ---
GOG.com version http://www.gog.com/game/the_settlers_2_10th_anniversary it
needs directx9 to be installed, otherwise S2DNG.exe it just exits and
S2DNGEditor.exe crashed with the attached backtrace.
I'm pretty sure that GOG will give any developer a copy of the game, if not
please mail me and I'll buy one for you (or share my own one).
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