https://bugs.winehq.org/show_bug.cgi?id=49318
Bug ID: 49318
Summary: wayland X11DRV_ChangeDisplaySettingsEx
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
I've did extensive test on dozens of steam games and another extensive test on
wine games.
Some wine titles have issues like theses:
`0024:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found:
width=800 height=600 bpp=16 (XRandR 1.2)`
One can force the resolution by setting a virtual desktop and they would work
unless its bpp is 256 colors.
For X11 there is the workaround to start a new XServer with 256 colors.
What I think here should happen is that when on XWayland X11DRV accepts
everything as matched mode exactly when requested + whatever is reported as
supported mode.
The reason to not support everything is that some games would have resolution
drop down menu that is bigger than all your monitors combined.
Just let a virtual mode be found and let whatever wayland compositor you are on
deal with it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50295
Bug ID: 50295
Summary: 07th-mod python patcher cannot download archives
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gi85qht0z(a)relay.firefox.com
Distribution: ---
Created attachment 68864
--> https://bugs.winehq.org/attachment.cgi?id=68864
Patcher log
Can be downloaded here https://github.com/07th-mod/python-patcher/releases
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43074
Bug ID: 43074
Summary: Cant run the game "Pathologic Classic HD" from steam
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58257
--> https://bugs.winehq.org/attachment.cgi?id=58257
Terminal output
Game starts and main process Game.exe is present, but window not appears.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48278
Bug ID: 48278
Summary: Frequent critical section timeouts when running
winetricks dotnet462
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Similar to bug 42470, when running dotnet462 I frequently (but not always) get
critical section timeouts.
This occurs in builds both with and without mingw.
wine-4.21-252-gf870aa4988
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49408
Bug ID: 49408
Summary: GOG Galaxy 2.0 crashes with rendering error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 67489
--> https://bugs.winehq.org/attachment.cgi?id=67489
Log
After successfully installing GOG Galaxy 2.0 (I do not run into bug 49132) and
logging in, the client crashes. This is using Wine built from source from
commit 67ef5151744b347d4a30c985da6712fb0061e675.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47682
Bug ID: 47682
Summary: GeForce NOW: Can't connect to nvidia stream servers.
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 65139
--> https://bugs.winehq.org/attachment.cgi?id=65139
logs
If you run game or connection test it will always say:
"CHECK YOUR NETWORK CONNECTION AND TRY AGAIN."
App link:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
(it will not install you need to extract archive and run manual exe from CEF)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49132
Bug ID: 49132
Summary: GOG Galaxy 2.0 web installer gets stuck when using
Mono
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goldenapplemc3(a)gmail.com
Distribution: ArchLinux
Created attachment 67131
--> https://bugs.winehq.org/attachment.cgi?id=67131
Output log
The web installer for GOG Galaxy 2.0 launches, creates a window and gets stuck
(using 100% CPU). This prevents the app from being installed. This only happens
when using Wine Mono, installing "winetricks dotnet48" fixes this.
The window shows black bars instead of text (or at least that's what it looks
like).
Tested in a fresh wineprefix on Arch Linux, using 5.8-staging (I'm not sure if
this is specific to staging, so reporting it here). I'm attaching a screenshot,
the output log and the executable (alternatively, you can get the latest
version at https://www.gogalaxy.com/en/)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32942
Bug #: 32942
Summary: Metal Gear Solid 2 Substance Internal errors
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43497
--> http://bugs.winehq.org/attachment.cgi?id=43497
outputs
Metal Gear Solid 2 Substance Internal errors
Game installed with no problem but the game did not load
here is outputs and a screenshot
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47940
Bug ID: 47940
Summary: Morrowind + MGE XE: MGE XE Doe not inject itself into
Morrowind
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65442
--> https://bugs.winehq.org/attachment.cgi?id=65442
log
https://www.nexusmods.com/morrowind/mods/41102
the MGE XE mod is a mod that enhances Morrowind in several ways, it adds
distant land, adds MWSE which is a script extender and other minor tweaks to
the game.
It will seem that the only thing that works is the Resolution change, I am able
to set the resolution to 1600x900 in MGE XE and the main game supports 1024x768
at max.
MGE XE should add the MWSE into Morrowind to allow mods that use MWSE to work,
but it does not seem to do so in Wine, same with the third person camera
adjustment.
I did try this out in 4.10 since I was unable to get passed the main menu in
4.17 which I have opened another bug report on.
For whatever reason MGE XE is not integrating into Morrowind as it would on
Windows.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49136
Bug ID: 49136
Summary: Chrono Trigger(Steam) crashes when buying items from a
merchant
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrodbagwell(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67139
--> https://bugs.winehq.org/attachment.cgi?id=67139
Chrono Trigger Crash Log
When playing Chrono Trigger available from Steam a crash occurs when you
attempt to browse the selection at the local weapon/armor store. Once the
crash occurs controls lock up and Chrono Trigger has to be forcibly closed via
the command line.
To Duplicate Bug:
1. Create wine-staging bottle and set to 32bit
2. Grab a copy of steam
3. Install, then purchase and install Chrono Trigger
4. Start a new game
5. Talk to the weapons/armor merchant in Porre at at the beginning of the game
6. Move cursor around the buy/sell menu until the crash occurs.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49742
Bug ID: 49742
Summary: Mirror's Edge: Catalyst shows a black screen after
launch
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68041
--> https://bugs.winehq.org/attachment.cgi?id=68041
+d3d11
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x64.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x65.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x66.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x67.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x68.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x69.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6a.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6b.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6c.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6d.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6e.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6f.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x70.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x71.
00c8:warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x72.
00c8:warn:d3d11:d3d11_immediate_context_QueryInterface
{b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab} not implemented, returning
E_NOINTERFACE.
wine-5.15-108-gab94abb14f
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=1201
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33858
Bug #: 33858
Summary: FarCry 3 needs "4gb_patch" to run properly
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 44910
--> http://bugs.winehq.org/attachment.cgi?id=44910
Crash Medium/Ultra settings without 4gb_patch
Hi,
Even if they are the same crash log about msvcr100, this workaround does not
works for the bug #32500.
4gb_patch is a tool which allow to have 4GB of virtual memory for a x86
executable instead of 2GB. See her website :
http://www.ntcore.com/4gb_patch.php
For my test, i play twice at FC3 without apply the patch to attach their
bugreport.
Laptop Caracteristics :
- Nvidia GTX670MX
- Intel Core I5
- Debian Unstable 64Bits
- Nvidia drivers 319.17
- Wine 1.6-rc3
- 32bits clean wineprefix
--- Test #1 (Medium Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = Medium
- Ambient Lighting = Medium
- Shadow = Low
- Post FX = Low
- Geometry = Medium
- Vegetation = Medium
- Terrain = Medium
- Water = Medium
- Environment = Medium
Result : With these graphic options, the game crashed after 10 minutes when i
drove a car. This crash appears during the loading too.
--- Test #2 (Very High Settings) ---
I launch FarCry 3 with these graphic options :
- Texture = High
- Ambient Lighting = High
- Shadow = Ultra
- Post FX = Ultra
- Geometry = Ultra
- Vegetation = Very High
- Terrain = High
- Water = Very High
- Environment = High
Result : the game crash quickly during the first loading when i want to load my
savegame.
I attach only one log for these two tests because it's the same crash for both.
--- Test #3 (Very High Settings) ---
Same graphic settings than test #2 but i patched farcry3.exe with the 4gb_patch
tool.
Result : No crash after 25 minutes
-------
Thanks,
Max
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49757
Bug ID: 49757
Summary: (Bethesda) Creation Kit 64-Bit: Fatal Assertion Error
on Startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Using: Wine 5.15 Staging
App version: 1.5.73.0
The conditions of how to retrieve the application and reproduce it can be found
on appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39298
The application with the necassary bugfix(es) also requires:
"Microsoft Visual C++ 2019 Redistributable (x64)"
However, using it or not using it doesn't change the result of this report.
Using the Windows bugfix for the application (which the application needs to
work *mostly* properly, as the application even suffers problems on Windows)
causes the app to obtain a "Fatal Assertion Error" on startup that I found out
from the bugfix developer/modder that is a Wine butg because the exception
address would be invalid.
The bugfix does make use of a winhttp.dll , so I tested this both with and
without a dll override for it but loading the CK (Creation Kit) without the
override doesn't load the dll at all.
It also loads "tbb.dll" and "tbbmalloc.dll" but adding an override for these
doesn't change the result.
Because of this, attempting to use the application for Skyrim Special Edition
modding was ill-advised, by the bugfix developer, until such errors are fixed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=3952
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35378
Bug ID: 35378
Summary: Metal Gear Rising: Revengeance crashes when change
settings
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 47183
--> http://bugs.winehq.org/attachment.cgi?id=47183
log+backtrace
Game crashes immediately, when you change settings as example, a screen
resolution or game mode from Windowed to a Fullscreen. Workaround is to use
'GLSL disabled'.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45252
Bug ID: 45252
Summary: Cossacks 3 transperant mini map
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
The mini map in Cossacks 3 transparent and shows the terrain and the objects
which are on the map. It is actually nothing more but a frame. See the
attachments. Please tell me what type of log do you need and I'll provide it to
you.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48254
Bug ID: 48254
Summary: Steam + Skyrim Special Edition: unimplemented option
84
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: shumkar(a)shumkar.ru
Distribution: ---
This missing option prevents Skyrim SSE from registering at api.bethesda.net.
fixme:winhttp:set_option unimplemented option 84
It looks like similar to https://bugs.winehq.org/show_bug.cgi?id=43676 but I
believe it's another issue because that one must be fixed in 4.0-rc2.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49256
Bug ID: 49256
Summary: Call of Duty: Warzone crashes at start
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: Slackware
As in #48171, game does not start and bails out almost immediately with a
"stack overflow" exception.
I created a new issue because this free version might have some differences
from the full title, which is Call of Duty: Modern Warfare (2019).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=4066
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36514
Bug ID: 36514
Summary: MCIWndCreate does not create a child window if parent
is specified
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: nicode(a)gmx.net
WS_CHILD is commented out in the default style for MCIWnd child windows (parent
window specified). But it should be included.
At least one application (King's Quest: Mask of Eternity) depends on the
documented API behavior.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56950
Bug ID: 56950
Summary: SRB2 Zone Builder throws exception when creating a new
map (shader fails to compile with "E5000: syntax
error, unexpected '<', expecting ';' or ','")
Product: vkd3d
Version: 1.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76766
--> https://bugs.winehq.org/attachment.cgi?id=76766
WINEDEBUG=+d3dcompiler
Steps to reproduce:
1. Install and run Zone Builder from Zone_Builder_v3.0-rc3_Setup.exe
2. Click the Close button on the first error dialog
3. Click the New Map button, then OK and Yes
A .NET exception dialog appears that says "CompilationException while loading
effect display2d.fx: <anonymous>:35:1: E5000: syntax error, unexpected '<',
expecting ';' or ','".
The shader that fails to compile is
https://git.do.srb2.org/STJr/ZoneBuilder/-/blob/e74f44adcf58669813059db161f…
`winetricks d3dx9_43 d3dcompiler_43 micross` resolves the problem.
First reported at
https://mb.srb2.org/threads/another-zone-builder-error-on-wine.42640/
$ sha256sum Zone_Builder_v3.0-rc3_Setup.exe
4776d485ab32b3ae57dd01154d28ce5bccbe898b35002802c6451b4ba7c39cf0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56953
Bug ID: 56953
Summary: Cannot launch Elden Ring: Shadow Of The Erdtree's
Digital Artbook & Soundtrack due to an invalid name.
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tulpenkiste(a)amogus.cloud
Distribution: ---
Created attachment 76767
--> https://bugs.winehq.org/attachment.cgi?id=76767
Wine output when running the given application
I've recently purchased the premium version of Elden Ring's DLC (Shadow of the
Erdtree) and I've been having a blast. But today, I tried to run the
artbook/soundtrack companion application and it didn't launch.
On further examination, its due to the fact it has a ™ symbol
('$'\342\204\242'') in the name, causing it to not be executed.
Steps to reproduce:
1. Have file with the ™ symbol in the name
2. Attempt to run via Wine or a fork of Wine (e.g. Proton)
3. Error (invalid name)
Workaround: Rename it to not have a ™ symbol and then make a wrapper script to
correct the file URL requested
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56914
Bug ID: 56914
Summary: PowerToys 0.82.0 fails to install
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76734
--> https://bugs.winehq.org/attachment.cgi?id=76734
Terminal output
The PowerToys installer displays "Processing: Microsoft Edge WebView2" for
about a minute, then says "0x80070643 - Installation failure."
In the terminal output, Wine prints errors about several missing WinRT
libraries:
Windows.System.Diagnostics.Telemetry.PlatformTelemetryClient
Windows.System.UserProfile.AssignedAccessSettings
Windows.Data.Json.JsonObject
I'm guessing that the lack of Windows.Data.Json.JsonObject is the problem.
$ sha256sum PowerToysSetup-0.82.0-x64.exe
01b59c00bb43c25befef274755875717ab4deab57c0354ab96cf5b1da4837c9a
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56913
Bug ID: 56913
Summary: i tried to download a mod of friday night funkin when
i open he crashed
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arthursimao567(a)gmail.com
Distribution: ---
System information:
Wine build: wine-9.0
Platform: x86_64 (guest: i386)
Version: Windows 10
Host system: Linux
Host version: 6.8.0-36-generic
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56949
Bug ID: 56949
Summary: Incorrect heuristic used in "winex11: Detect broken
NVIDIA RandR setups."
Product: Wine
Version: 9.9
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
The commit
https://github.com/wine-mirror/wine/commit/8776e1c0e1597fec169d169888660deb…
uses an incorrect assumption heuristic where a display with only one possible
resolution output must be using a bad driver version. this is an incorrect
heuristic as some displays (such as embedded display panels) only have one
supported resolution and cause wine to fallback to using RandR 1.0
unnecessarily.
This heuristic causes users of such devices (such as the Nintendo Switch with
its builtin screen) to incorrectly think that the driver is old or needs to be
replaced.
Example proper xrandr output from such a device:
xrandr --verbose
Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
DSI-0 connected (normal left inverted right x axis y axis)
Identifier: 0x18c
Timestamp: 28445
Subpixel: unknown
Clones:
CRTCs: 1
Transform: 1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
filter:
TegraOverlayBlendmode: Opaque
supported: Opaque, SourceAlphaBlend, PremultSourceAlphaBlend
TegraOverlayPriority: 255
range: (0, 255)
BorderDimensions: 4
supported: 4
Border: 0 0 0 0
range: (0, 65535)
SignalFormat: TMDS
supported: TMDS
ConnectorType: Panel
non-desktop: 0
supported: 0, 1
720x1280 (0x18d) 78.003MHz +HSync +VSync +preferred
h: width 720 start 856 end 928 total 1000 skew 0 clock 78.00KHz
v: height 1280 start 1290 end 1291 total 1300 clock 60.00Hz
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34348
Bug #: 34348
Summary: Wine xrandr12 failure
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolterh6(a)gmail.com
Classification: Unclassified
Every time I run an application through wine, I get the terminal output I
attach to this bug. This prevents most applications from even running at all.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56835
Bug ID: 56835
Summary: memory allocation error in wine9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
Our program can run using Wine 8.0, but because Wine 8.0 does not sufficiently
support the WinPcap library, it exits the function directly after calling
pcap_loop without listening to the network card. Therefore, we plan to use Wine
9.0. We tested it with a test program, and it did not have this issue. However,
when running our software, we encountered the following error log:
‘0104:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x3c141000, unix_prot 0x1’. Could this be due to some configuration issue?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43414
Bug ID: 43414
Summary: Corrupted Text in gOddysey Pacemaker
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewtrescott(a)gmail.com
Distribution: ---
Created attachment 58768
--> https://bugs.winehq.org/attachment.cgi?id=58768
Pacemaker window
gOddysey Pacemaker is a free (now discontinued) 3D model viewer/editor that
works with the BlitzBasic B3D file format. You can download it at
http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/…
The original site can be viewed at
http://web.archive.org/web/20090721084014/http://www.goddysey.com:80/downlo…
I've tried in Wine 2.12 and Wine-Staging 2.12; in both the text is corrupted.
I'm on Arch Linux with Intel Haswell graphics (HD 4600).
(Trying to save any file also causes a crash/freeze, but that's probably a
separate bug.)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56784
Bug ID: 56784
Summary: Ragnarok Online (kRO) crashes on startup with
GL_OUT_OF_MEMORY errors.
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76589
--> https://bugs.winehq.org/attachment.cgi?id=76589
Console log.
As summary says.
In wine-9.10, the game refuses to run. Instantly throwing a GL_OUT_OF_MEMORY
error just after switching the display mode and hiding the taskbar but before
blanking the screen to black.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56944
Bug ID: 56944
Summary: i tried opening indiegala
Product: Wine
Version: 0.9.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redfang790.ur5wj(a)aleeas.com
Distribution: ---
Created attachment 76761
--> https://bugs.winehq.org/attachment.cgi?id=76761
i was trying to launch indiegala and got this
i was trying to launch indiegala and got this and this is the link to the
download
https://www.indiegala.com/galaclient
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56943
Bug ID: 56943
Summary: A weird bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f68763708(a)gmail.com
Hello I would like to report a bug so a week ago I tried to run sally.exe
spirits of hell round 2 and then it says "wine debugger" and I can't enter the
game so please fix the bug
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56942
Bug ID: 56942
Summary: Why
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f68763708(a)gmail.com
Distribution: ---
I can't run sally.exe whisper of soul it says there is an error in the program
its been a week
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56184
Bug ID: 56184
Summary: - Elite Dangerous Data Interface)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Program does not start.
https://github.com/EDCD/EDDI/issues/1976
It's a companion app for this game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37490
Console output without "winetricks dotnet472":
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException:
CreateInstalledObjectsInfo assembly:<unknown assembly> type:<unknown type>
member:(null)
at (wrapper managed-to-native)
MS.Internal.PtsHost.UnsafeNativeMethods.PTS.CreateInstalledObjectsInfo(MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,intptr&,int&)
at MS.Internal.PtsHost.PtsCache.InitInstalledObjectsInfo
(MS.Internal.PtsHost.PtsHost ptsHost,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subtrackParaInfo,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subpageParaInfo,
System.IntPtr& installedObjects, System.Int32& installedObjectsCount) [0x0024c]
in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.CreatePTSContext (System.Int32 index,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x0003c] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContextCore
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x000b0] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContext
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x00035] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsContext..ctor (System.Boolean
isOptimalParagraphEnabled, System.Windows.Media.TextFormattingMode
textFormattingMode) [0x0003c] in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.EnsurePtsContext () [0x0001b] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.get_Section () [0x00001] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.FlowDocumentPage..ctor
(MS.Internal.PtsHost.StructuralCache structuralCache) [0x00010] in
<d31f3a57049e4054ad4371f364def5bc>:0
[...]
When installing "dotnet472" there's a DirectX problem. This can be workarounded
by using "winetricks dxvk". Console output without DXVK:
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD2060,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
0150:fixme:d3d:wined3d_device_apply_stateblock Last Pixel Drawing Disabled, not
handled yet.
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD20C4,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
01bc:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0120:fixme:dwrite:dwritetextanalyzer_AnalyzeNumberSubstitution (0F753F80 0 100
01081FF0): stub
0150:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0150:err:d3dcompiler:D3DCompile2 Shader log:
0150:err:d3dcompiler:D3DCompile2 <anonymous>:144:1: E5000: syntax error,
unexpected KW_PASS, expecting '}'
0150:err:d3dcompiler:D3DCompile2
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E60 6144) stub
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E10 4) stub
01bc:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F67ACA8.
01c0:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F717F48.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56939
Bug ID: 56939
Summary: Blitz3D editor newlines get erased on save
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crezmr(a)gmail.com
Distribution: ArchLinux
When using the Blitz3D editor (https://blitzresearch.itch.io/blitz3d) either
windows 95 or windows 7 versions, when saving a file, all newlines will be
erased...
this doesnt happen on windows, and makes editing really hard
Step 1.
Open an example file
Step 2.
Save
Step 3.
Click File->Close
Step 4.
Reopen the file you saved.
aand all newlines are gone...
for help debugging this, the program is open source here:
https://github.com/blitz-research/blitz3d_soloud
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56928
Bug ID: 56928
Summary: VideoStudio install Unhandled exception: page fault on
read access to 0x00000000 in 32-bit code (0x7d7d584b)
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slhf950(a)hotmail.com
Distribution: ---
Created attachment 76751
--> https://bugs.winehq.org/attachment.cgi?id=76751
This is the backtrace from WINE
I am trying to install Corel Video Studio X3 from 2010, it goes wrong as soon
as it reads setup.exe
This is my first WINE install external to samples, but cannot find any tips for
this product.
I have the licence key as it was installed on my old windows XP box.
I have included the
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56892
Bug ID: 56892
Summary: The game Zwei!! (Falcom) emits noise or silence
instead of music
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
The game appears to make use of ADPCM for its music which fails in Wine.
Everything else in the game works fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34752
Bug #: 34752
Summary: Rising Kingdoms Demo: the menu is heavily distorted
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46336
--> http://bugs.winehq.org/attachment.cgi?id=46336
RK Log
Different menu elements are rearranged and multiplied. When you move the mouse,
the menu changes in various ways.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56926
Bug ID: 56926
Summary: Video in Rune Factory 5 was all black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
All Rune factory 5 video is all black. but audio is played
environment:
Ubuntu 20.04 amd64
wine version: commit 94fd0561b740dbb94608a8c4b3e1283e345e8c7a with wow64
enabled.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56866
Bug ID: 56866
Summary: Change of the brightness via "SetGammaRamp" function
also changes the brightness globally (under X11)
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This bug report is an "offspring" of Mesa bug 11359.
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11359
It was confirmed that an in-game change of the brightness in the game "Indiana
Jones and the Emperor's Tomb" also changes the brightness of the Desktop UI, in
my case KDE Plasma.
So instead of changing only the brightness within the game it is changed
globally. I can confirm this problem for Mesa 24.2 devel and the r600 driver.
An apitrace which reproduces the problem can be downloaded from here:
https://drive.google.com/file/d/1ToA5y43olMc0uKq0C8TXnpJd4nnTmKf2/view?usp=…
Note, the same behavior is also present with Gallium Nine. As of the end of
June 2024 that brightness change bug cannot be reproduced on radeonsi, crocus
and most likely also the iris driver. On those the function seems entirely
broken so a change to the brightness simply has no effect, not in-game and also
not outside of it.
More information including a deeper technical analysis can be found Mesa bug
11359.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56933
Bug ID: 56933
Summary: Mortal Kombat Komplete Edition (D3D9Ex) crashes in
main menu (AMD graphics)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
I have AMD Radeon HD7370 hardware with outdated driver (OpenGL 4.2 support
only) and Windows XP.
Running Mortal Kombat Komplete Edition with this spec fails in main menu. The
game uses Direct3D9Ex so OpenGL4.2 should be completely suitable for it. I have
no issues on NVIDIA graphics with OpenGL 4.5 support.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer
count yet.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
WARNING: ..\..\MKOnline\Src\HVS_Agora.cpp:282
vUpdateSteamTicketing ticket error
052c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
07c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer
count yet.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from Map
buffer object @ ../dlls/wined3d/context_gl.c / 2903.
052c:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
06b8:err:d3d:wined3d_restore_display_modes Failed to read the current display
mode for L"\\\\.\\DISPLAY2".
06b8:err:d3d:wined3d_swapchain_activate Failed to restore display modes, hr
0x8876086a.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56931
Bug ID: 56931
Summary: Const used before declaration fails (explicit)
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
--- reproducer script
Option explicit
If x = 42 Then Wscript.Echo "x is 42"
Const x = 42
--- wine
wine cscript ./test.vbs
0120:fixme:vbscript:do_icall L"x" not found
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
--- windows
cscript test.vbs
x is 42
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56929
Bug ID: 56929
Summary: MemoQ 10.5.7, error on startup
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xvym7g8fszwh(a)opayq.com
Distribution: ---
Created attachment 76752
--> https://bugs.winehq.org/attachment.cgi?id=76752
Three logs: install log, running the application, and the log thrown by the
application when showing the error
MemoQ 10.5.7, available for download here: https://www.memoq.com/downloads
I tried different versions and the situation is the same or similar, using this
as an example.
This is .NET application. The installation always shows an error, but it seems
to finish without issues. When opening the application, if .NET was
pre-installed, the UI loads correctly, but a "General Error" appears, and more
keep appearing, some of which can't be dismissed, making the application
unusable.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56889
Bug ID: 56889
Summary: PwSafe 3.39.0 does not start, Wine "stalls"
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Ubuntu 24.04 / Wine 9.11
https://sourceforge.net/projects/passwordsafe/files/Windows/3.3x/3.39.0/
Unzip all files
wine pwsafe
Does not start, nothing logged, Wine "stalls"
https://appdb.winehq.org/appview.php?iAppId=4017 states that it's supposed to
work fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51615
Bug ID: 51615
Summary: Samsung SDK 1.2.2 for Java ME: Emulator crashes when
playing multimedia
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70468
--> https://bugs.winehq.org/attachment.cgi?id=70468
backtrace, shell log and screenshot
Emulator crashes when it plays another MMAPI multimedia (any audios and
probably videos aswell)
QuickTime 7, required by the SDK, was installed
Samsung_SDK_122\bin\zayit.exe is the program that crashes the emulator
Download URL: https://1drv.ms/u/s!AttE4nJrALFwgcMUYkavVNZVAwuyUg?e=eVCe5m
Alternative (checksum not verified):
https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml#sg…
SHA1 Checksum: 88789b058f468ab28f5bea6de046e5c9649980eb
Distro: Manjaro Linux KDE 21.0.7
Kernel Version: Linux 5.10.56-1-MANJARO (64-bit)
CPU: Intel Core i3 7100U
GPU: Mesa Intel HD Graphics 620
Graphics Platform: X11
RAM: 12GB (4GB + 8GB)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56692
Bug ID: 56692
Summary: Wine-staging "new WoW64" build fails in Fedora 40
Product: Wine-staging
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The OBS has not enabled i586 builds for Fedora 40, so I created spec files to
do "new WoW64" builds. The wine-devel packages built fine, but the wine-staging
build failed with:
>
> [ 392s] dlls/combase/string.c: In function 'impl_from_HSTRING_BUFFER':
> [ 392s] include/winnt.h:888:46: error: initialization of 'const WCHAR (*)[1]' {aka 'const short unsigned int (*)[1]'} from incompatible pointer type 'HSTRING_BUFFER' {aka 'struct HSTRING_BUFFER__ *'} [-Wincompatible-pointer-types]
> [ 392s] 888 | const typeof(((type *)0)->field) *__ptr = (address); \
In Fedora 39, that's a warning, not an error, and the build succeeds.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56394
Bug ID: 56394
Summary: Final Fantasy XI Online: Mouse/pointer cursor
activates at unintended times.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
CC: eric.pouech(a)gmail.com, temp82(a)luukku.com
Regression SHA1: 6c11a4af5885c6485a908ea5c547e072fe71aa23
Distribution: Gentoo
After d1789fbb40d [1], the pointer cursor in Final Fantasy XI Online (FFXI) may
activate when it should not.
Perhaps somehow related to how FFXI, when running in fullscreen or a borderless
window, can "warp" the cursor to certain locations on the screen when a pointer
device is used to open certain menus, so no actual movement of the device is
needed when going from a menu to another.
Normally the cursor is hidden when using only the keyboard or a gamepad, but
due to this issue, the cursor may activate when pressing 'cancel', and due to
how log windows may be set up in the game, this can lead into the cursor
actually changing the selection in a menu.
It is extremely noticeable during battle, when using a gamepad and multiple
reactive horizontal log windows, and pressing 'cancel' repeatedly to minimise
the log windows.
There is something similar that can be made manifest in a native Windows
environment as well, but it is slightly different, and a report for a different
tracker.
Reverting the referenced refactoring restores behaviour to that of the native
environment.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/d1789fbb40d74b747451c9c5d…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56292
Bug ID: 56292
Summary: "Sony DualShock 4"-Controller is not detected by Wine
anymore
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
"Wine 9.1" does not detect my "Sony DualShock 4"-controller (the newer
"CUH-ZCT2E"-version); neither when connecting it via Bluetooth nor when
connecting it via USB.
(The multitouch-pad on it still works.)
With "Wine 9.0", the controller was detected as an XInput-device.
With "Wine 9.1", it was not listed in the game-controller-settings.
Other controllers were correctly detected (as XInput-devices) by "Wine 9.1".
With "Wine 9.0", these 2 lines did appear in the log (when starting
"control.exe" and then the game-controller-settings from it):
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
With "Wine 9.1", these lines did not appear in the log.
Operating-system: Debian GNU/Linux Testing (Trixie)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25431
Summary: Wine shouldn't change the gamma value
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: incarus6(a)googlemail.com
Some games (like Shaya http://shaiya.aeriagames.com/ ) can change the gamma
value (I don't know how exactly, but it have the same effect as using the
xgamma command in Linux). When you play in windowed mode (or with dual-screen)
it is really annoying (and causing eyestrain) when the gamma value is too high.
There should be an option to disable the possibility for games and software to
change the gamma value.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.