https://bugs.winehq.org/show_bug.cgi?id=49944
Bug ID: 49944
Summary: Tom Clancy's Splinter Cell: Conviction fails to detect
audio device
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68335
--> https://bugs.winehq.org/attachment.cgi?id=68335
wbemprox
Stops launching with 'No audio device detected' message.
Workaround is rename systemdetection.dll in 'src/system' or disable wbemprox.
wine-5.18-161-gcce4f36e21
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https://bugs.winehq.org/show_bug.cgi?id=55662
Bug ID: 55662
Summary: Different behaviour of "set" command
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
behavior of these commands are different in wine and windows in a batch file
set test=A
set /P test="type A or B (%test%) :"
echo "%test%"
pause
if the user type nothing the result is :
"A" on windows
"" on wine
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http://bugs.winehq.org/show_bug.cgi?id=32679
Bug #: 32679
Summary: cmd.exe Add support for || and &&
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Add support to cmd.exe for the && and || functionality - They are currently
parsed and handled ok, but not correctly processed
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https://bugs.winehq.org/show_bug.cgi?id=56972
Bug ID: 56972
Summary: Warlords III: Darklords Rising shows empty screen in
virtual desktop
Product: Wine
Version: 9.13
Hardware: x86-64
URL: https://store.steampowered.com/app/2916220/Warlords_II
I_Darklords_Rising/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 03e43434c2bcf6424d60ee9dc1f595aa18714eef
Distribution: ArchLinux
I bumped into this bug while checking whether bug #53716 still occurs in recent
Wine (yes it does).
Reproduced with the Steam and GOG.com versions.
When initiating a single-player game from the launcher, the sounds of the intro
video can be heard but only the empty virtual desktop can be seen. The screen
remains empty when the game enters the main menu.
Nether in fullscreen mode the game starts properly: switches the desktop to low
resolution, the game icon is present in the taskbar but can't be activated.
The problem is present since
commit 03e43434c2bcf6424d60ee9dc1f595aa18714eef
(win32u: Introduce a new window surface helper to set window shape.)
X.Org X Server 1.21.1.13 on Arch Linux
XFCE 4.18
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https://bugs.winehq.org/show_bug.cgi?id=55798
Bug ID: 55798
Summary: Unreal Engine 5.2: Wine minidumps take hours to load
into a debugger
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: aiden.deloryn(a)tensorworks.com.au
Distribution: ---
=== Overview ===
When attempting to load a Wine generated minidump from an Unreal Engine
application using a debugger (such as Visual Studio or VS Code), it takes a
number of hours for the file to load. If left uninterrupted during this time,
the process does eventually complete and all of the expected debug data becomes
visible within the IDE. This behaviour has only been observed for minidumps of
type MiniDumpNormal. When working with a Wine generated minidump of type
MiniDumpWithFullMemory, the debugger is able to load the file within a few
seconds.
=== Steps to Reproduce ===
1. Build this minimal sample application
https://github.com/TensorWorks/BuggyFirstPersonDemo.git on a Windows machine
with Unreal Engine 5.2.1 using the following command:
C:\<UE_INSTALL_DIR>\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -utf8output
-clientconfig=DebugGame
-project="C:\<PATH_TO_PROJECT_DIR>\BuggyFirstPersonDemo.uproject" -noP4 -cook
-build -stage -prereqs -pak -archive
-archivedirectory="C:\<PATH_TO_PROJECT_DIR>\GameBuilds" -platform=Win64
2. Copy the build directory (C:\<PATH_TO_PROJECT_DIR>\GameBuilds) to a Linux
machine and run the application using Wine (DXVK required):
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600
3. Trigger a crash by picking up the gun and shooting the large white cube.
Note: hold down the right mouse button to aim/look, and press the left mouse
button to shoot.
4. Copy the crash dump from
./GameBuilds/Windows/BuggyFirstPersonDemo/Saved/Crashes/<CRASH_ID>/UEMinidump.dmp
to a Windows machine and attempt to load it using Visual Studio or VS Code (for
VS Code you will need the C/C++ extension from Microsoft installed).
=== Actual Results ===
The minidump takes hours to load into Visual Studio and VS Code.
MemoryListStream contains over 950,000 memory ranges (see additional
information below).
=== Expected Results ===
The minidump takes less than a minute to load into Visual Studio and VS Code,
which is true for full memory minidumps generated under Wine and any minidump
generated under Windows.
=== Build Date & Hardware ===
wine-8.14 on Ubuntu 22.04.3 LTS x86-64
=== Additional Builds and Platforms ===
Also reproducible on wine-8.17 and wine-8.0.2
=== Additional Information ===
When analysing and comparing minidumps generated under Wine versus those
generated under Windows using the Microsoft Crash Dump File Checker tool
“DumpChk”
(https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/dumpchk),
a significant discrepancy can be observed in the normal minidump generated
under Wine. In particular, the number of memory ranges in MemoryListStream is
substantially higher, as can be seen in the excerpts below. Note that full
memory minidumps have also been included from both Windows and Wine for
additional context and comparison.
Windows - MiniDumpNormal:
Stream 3: type MemoryListStream (5), size 00000804, RVA 0006FF09
128 memory ranges
[OMITTED]
Total memory: 463cc
Wine - MiniDumpNormal:
Stream 4: type MemoryListStream (5), size 00EA0FF4, RVA 0002986B
958719 memory ranges
[OMITTED]
Total memory: 15bd62e
Windows - MiniDumpWithFullMemory:
Stream 5: type Memory64ListStream (9), size 0000EAC0, RVA 000C8D45
3755 memory ranges
[OMITTED]
Total memory: a74c1000
Wine - MiniDumpWithFullMemory:
Stream 7: type Memory64ListStream (9), size 0000E260, RVA 0006ADFB
3621 memory ranges
[OMITTED]
Total memory: 7ab14000
Note: You can generate a full memory minidump using the provided sample
application by specifying the -fullcrashdumpalways flag. For example:
wine
./GameBuilds/Windows/BuggyFirstPersonDemo/Binaries/Win64/BuggyFirstPersonDemo-Win64-DebugGame.exe
-windowed -ResX=800 -ResY=600 -fullcrashdumpalways
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https://bugs.winehq.org/show_bug.cgi?id=56977
Bug ID: 56977
Summary: accept()-ed socket fds are never marked as cacheable
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: ishitatsuyuki(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: 89f77a93a6c96896d90c943bc3e82139114cf58c
Distribution: ---
allow_fd_caching() is not called for accept()-ed sockets, causing severe
performance degradation due to extra server_get_unix_fd() call overhead per
every socket I/O operation.
Affected applications:
- DJMAX RESPECT V creates a loopback TCP socket pair. The "server" side
ESTABLISHED socket is affected.
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https://bugs.winehq.org/show_bug.cgi?id=56954
Bug ID: 56954
Summary: after commit 3f87436670d8a9c87e00825b71ed6995afd870a1
wine will generate ntlm_auth <defunct> process.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76771
--> https://bugs.winehq.org/attachment.cgi?id=76771
ntlm_auth defunct process
After commit 3f87436670d8a9c87e00825b71ed6995afd870a1 wine will generate lots
of ntlm defunct process.
before this commit, it will return to normal.
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https://bugs.winehq.org/show_bug.cgi?id=56969
Bug ID: 56969
Summary: Act of War (Direct Action, High Treason) crashes in
wined3d when loading the mission
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/2710/Act_of_War_Dir
ect_Action/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 65165cf8520f85ac327115536749cda1aabef77b
Distribution: ---
Created attachment 76792
--> https://bugs.winehq.org/attachment.cgi?id=76792
terminal output
The game works properly in Wine-9.12, the issue is present in the current git
version of Wine.
The intro videos are playing fine, the menu works correctly. However the game
crashes when loading a mission.
I can't get a proper backtrace because the game's own debugger/exception
handler kicks in as soon as the game crashes.
The original demo version is not affected, I reproduced the problem with both
the GOG and the Steam versions.
Reverting commit 65165cf8520f85ac327115536749cda1aabef77b
fixes the crash for me.
(wined3d: Feed the FFP color key through a push constant buffer.)
wine-9.12-332-g34b16060199
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=56994
Bug ID: 56994
Summary: mbstowcs for UTF8, with an exact (not overallocated)
output buffer size fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: piotr(a)codeweavers.com
Distribution: ---
This issue can be illustrated with the following test snippet:
#include <stdio.h>
#include <locale.h>
#include <stdlib.h>
#include <wchar.h>
int main() {
const char *locname = "en_US.UTF-8";
if (!setlocale(LC_ALL, locname)) {
fprintf(stderr, "locale %s failed\n", locname);
return 1;
}
wchar_t wcsbuf[10] = { 0xe9, 0 }; // LATIN SMALL LETTER E WITH ACUTE
char mbsbuf[10] = { 0 };
size_t ret;
ret = wcstombs(NULL, wcsbuf, 0);
printf("initial wcstombs returned %d bytes\n", (int) ret);
ret = wcstombs(mbsbuf, wcsbuf, ret);
printf("wcstombs returned %d bytes\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned char)mbsbuf[i]);
printf("\n");
ret = mbstowcs(NULL, mbsbuf, 0);
printf("initial mbstowcs returned %d wchars\n", (int) ret);
if (ret > sizeof(wcsbuf)/sizeof(wcsbuf[0]))
return 1;
ret = mbstowcs(wcsbuf, mbsbuf, ret);
printf("mbstowcs returned %d wchars\n", (int) ret);
if (ret == -1)
return 1;
for (size_t i = 0; i < ret; i++)
printf("%02x ", (unsigned int)wcsbuf[i]);
printf("\n");
return 0;
}
Compiled with mingw tools targeting UCRT.
On native Windows, this outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned 1 wchars
e9
With Wine, it outputs:
initial wcstombs returned 2 bytes
wcstombs returned 2 bytes
c3 a9
initial mbstowcs returned 1 wchars
mbstowcs returned -1 wchars
Thus, the actual mbstowcs conversion fails, whereas it succeds on native
Windows.
The problem here is that the output buffer size, given to mbstowcs, is a
tightly allocated 1.
When scanning the (null terminated) input buffer, to calculate the input size,
at
https://gitlab.winehq.org/wine/wine/-/blob/wine-9.13/dlls/msvcrt/mbcs.c?ref…,
we limit the loop to "i<count". As we've passed count=1, as we know the output
is going to be 1 wchar, this loop terminates after one iteration.
The check "_isleadbyte_l((unsigned char)mbstr[size], locale)" seems to fail for
the leading UTF8 byte, which probably is a bug in itself. But if mbstowcs is
given an overallocated output size (passing a larger count parameter), that
issue isn't visible here.
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