https://bugs.winehq.org/show_bug.cgi?id=56958
Bug ID: 56958
Summary: ChessBase 17 crashes after splash screen
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 27f63ff1cd7daeb47b0c396b5c842e73a3a34584
Distribution: Ubuntu
Created attachment 76774
--> https://bugs.winehq.org/attachment.cgi?id=76774
Log from launching ChessBase 17 at the first bad commit
This is a recent regression in which ChessBase 17 crashes after its splash
screen. I ran a regression test. Log (with WINEDEBUG=warn+all) from the first
bad revision is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56957
Bug ID: 56957
Summary: CEF application (BSG Launcher) freezes on mouse hover
action
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76773
--> https://bugs.winehq.org/attachment.cgi?id=76773
error log, used WINEDEBUG=+seh+debugstr
Starting with Wine 9.11, the BSG Launcher (CEF application) freezes as soon as
the mouse enters the window of the application & the process has to be killed
forcefully to close the window.
On Wine 9.10 the launcher works as expected.
Only observable difference in the log output between 9.10 and 9.11 is this err:
0114:err:virtual:virtual_setup_exception nested exception on signal stack addr
0x7d1bec533173 stack 0x7ffcee80
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https://bugs.winehq.org/show_bug.cgi?id=56910
Bug ID: 56910
Summary: Sysinternals的ZoomIt程序的部分功能无法使用。
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luzixuan2022(a)126.com
Created attachment 76731
--> https://bugs.winehq.org/attachment.cgi?id=76731
ZoomIt.exe为程序的可执行文件
ZoomIt程序的Draw和Zoom功能无法使用——使用时屏幕会黑屏,所以无法按预期使用。程序见附件。
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https://bugs.winehq.org/show_bug.cgi?id=57006
Bug ID: 57006
Summary: Unhandled exception: page fault trying to run Midtown
Madness 2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hillpeter723(a)gmail.com
Distribution: ---
Created attachment 76843
--> https://bugs.winehq.org/attachment.cgi?id=76843
Error report: Unhandled exception: page fault trying to run Midtown2
I encountered the Program Error dialog while trying to run Midtown Madness 2.
BTW, the installation process completed.
Unhandled exception: page fault on read access to 0x00004738 in wow64 32-bit
code (0x0040e41a).
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https://bugs.winehq.org/show_bug.cgi?id=57000
Bug ID: 57000
Summary: Inspera Exam Portal SSO login (iceworm.exe) window
crashes
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
Created attachment 76839
--> https://bugs.winehq.org/attachment.cgi?id=76839
iceworm.exe crash report
While Wine is surprisingly able to pass **all** system checks, the SSO login
fails.
Follow these instructions to reproduce:
https://www.ltu.se/en/student-web/your-studies/examination/digital-exam-ins…
To be clear, I wouldn't use Wine to take an exam, EVER. Just gave this a try as
a joke and thought it might be worth fixing.
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http://bugs.winehq.org/show_bug.cgi?id=32515
Bug #: 32515
Summary: Warhammer 40,000: Space Marine (Steam) fails to start
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42894
--> http://bugs.winehq.org/attachment.cgi?id=42894
plain terminal output
On startup the game shows a black screen for a few seconds and audio from the
intro video can be heard for 0.5-1 second, then the game's own bug reporting
tool (Bugsplat) is popping up: "A problem has been encountered and the program
needs to close". No backtrace from Wine is generated.
A demo version is available on Steam, but I couldn't test it as I have the full
version.
http://store.steampowered.com/app/55150/
Steam installs MSVC++ 2005 runtime libraries and various DirectX components the
first time you start the game. Disabling gameoverlayrenderer in winecfg doesn't
help. I tested this bug with Wine 1.2.3, 1.4.1, 1.5.20.
Fedora 17 x86
Nvidia 250 / driver 304.64
X.Org X Server 1.12.4
Alsa 1.0.26
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https://bugs.winehq.org/show_bug.cgi?id=48525
Bug ID: 48525
Summary: 0009:err:gdi:alloc_gdi_handle out of GDI object
handles, expect a crash
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: cagnulein(a)gmail.com
Distribution: ---
On a commercial application written on .NET 2.0 i have a crash that occurs
randomly every few days.
I put the +seh debug here. I have 2 questions:
1) my +seh log file is full of
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=00000041
0048:trace:seh:raise_exception info[1]=0d061dd8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef20
edx=0733efd0 esi=00000041 edi=40010006
0048:trace:seh:raise_exception ebp=0733ef78 esp=0733eef4 cs=300023 ds=002b
es=f7d7002b fs=006b gs=73c0063 flags=00000212
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
it's a problem of my application? Of wine gdiplus implementation?
2) In the meanwhile i'm trying with "winetricks gdiplus": what you think about
this +seh trace?
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=00000041
0048:trace:seh:raise_exception info[1]=0d061dd8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef20
edx=0733efd0 esi=00000041 edi=40010006
0048:trace:seh:raise_exception ebp=0733ef78 esp=0733eef4 cs=300023 ds=002b
es=f7d7002b fs=006b gs=73c0063 flags=00000212
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef0c
edx=0733efd8 esi=0733efd8 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eac8 esp=0733eaa8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0048:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0048
0048:trace:seh:raise_exception info[0]=0000003e
0048:trace:seh:raise_exception info[1]=0d0719e8
0048:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0733ef50
edx=0733f000 esi=0000003e edi=40010006
0048:trace:seh:raise_exception ebp=0733efa8 esp=0733ef24 cs=0023 ds=34002b
es=733002b fs=7dd9006b gs=7330063 flags=00000216
0048:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0048:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0048:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0733ef3c
edx=0733f008 esi=0733f008 edi=7b48ace0
0048:trace:seh:__regs_RtlUnwind ebp=0733eaf8 esp=0733ead8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0048:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0048:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0009:trace:seh:raise_exception code=40010006 flags=0 addr=0x7b43e223
ip=7b43e223 tid=0009
0009:trace:seh:raise_exception info[0]=00000046
0009:trace:seh:raise_exception info[1]=0d068440
0009:trace:seh:raise_exception eax=7b42a5c1 ebx=00000004 ecx=0032e720
edx=0032e7d0 esi=00000046 edi=40010006
0009:trace:seh:raise_exception ebp=0032e778 esp=0032e6f4 cs=0023 ds=34002b
es=002b fs=006b gs=0063 flags=00000212
0009:trace:seh:call_stack_handlers calling handler at 0x7b48ad80 code=40010006
flags=0
0009:trace:seh:__regs_RtlUnwind code=40010006 flags=2
0009:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7b48ace0 ecx=0032e70c
edx=0032e7d8 esi=0032e7d8 edi=7b48ace0
0009:trace:seh:__regs_RtlUnwind ebp=0032e2c8 esp=0032e2a8 eip=7b48ad3d cs=0023
ds=002b fs=006b gs=0063 flags=00000202
0009:trace:seh:__regs_RtlUnwind calling handler at 0x7bc82da0 code=40010006
flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x7bc82da0 returned 1
0009:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Fatal,Program[1:MainThread]: System.Runtime.InteropServices.SEHException:
External component has thrown an exception.
at System.Drawing.SafeNativeMethods.SelectObject(HandleRef hdc, HandleRef
obj)
at System.Drawing.BufferedGraphicsContext.DisposeDC()
at System.Drawing.BufferedGraphicsContext.ReleaseBuffer(BufferedGraphics
buffer)
at System.Drawing.BufferedGraphics.Dispose(Boolean disposing)
at System.Drawing.BufferedGraphics.Dispose()
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
I can't share the application because it's not free, but if you need more
information i will try to get them.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57001
Bug ID: 57001
Summary: Compute shader change causes Affinity Photo 2 to crash
on start up
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: topgamer7(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: c319b874669450cc17ebe9a7f459a17b86cdcddb
Distribution: ArchLinux
Created attachment 76840
--> https://bugs.winehq.org/attachment.cgi?id=76840
The two patches cat'd together
commit c319b874669450cc17ebe9a7f459a17b86cdcddb (HEAD)
Author: Giovanni Mascellani <...>
Date: Tue Mar 19 12:25:28 2024 +0100
wined3d: Compile the clear compute shaders at runtime.
Affinity Photo 2 can no longer start after the above commit was made. I
narrowed this down by bisecting and rebuilding wine.
The application no longer starts. It has a splash screen, and was not even
getting to that point.
System details:
OS: Manjaro Linux x86_64
CPU: AMD Ryzen 9 6900HS with Radeon Graphics (16) @ 4.935GHz
GPU: AMD ATI Radeon 680M
GPU: AMD ATI Radeon RX 6650 XT / 6700S / 6800S
Window manager: Sway, however the application is run using xwayland.
Extra configure flags:
../configure \
--prefix='/usr' \
--libdir='/usr/lib' \
--with-x \
--enable-win64 \
--with-wayland \
-C
Running affinity photo requires
1. winetricks dotnet48 corefonts
2. You do not need a license to reproduce.
3. some off mainline commits:
commit a3c1e73023aa98c6665383096df34dfd86f33108
Author: James McDonnell <>
Date: Sun Feb 26 12:56:24 2023 -0800
shell32/iconcache: Call LoadIconW
commit 07dd01d8346cba084528ddf6e375641337f876f0
Author: James McDonnell <>
Date: Mon Nov 21 21:26:19 2022 -0800
wintypes: Hack in some calls to RoResolveNamespace
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https://bugs.winehq.org/show_bug.cgi?id=56911
Bug ID: 56911
Summary: System.Windows.Forms: ContextMenuStrip ->
SourceControl property is null
Product: Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: System.Windows.Forms
Assignee: wine-bugs(a)winehq.org
Reporter: maxmueller485(a)web.de
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 76732
--> https://bugs.winehq.org/attachment.cgi?id=76732
A small sample project containing nothing else but a cs source file, a csproj
file and the sln file for this project
Hello,
I've stumbled over an issue in your current System.Windows.Forms implementation
which did not affect the official version of Mono from the Mono Project.
The problem affects the ContextMenuStrip class which usually has a
SourceControl property.
In WinForms there is a PictureBox widget which can have a context menu
(ContextMenuStrip) with its elements (ToolStripMenuItem).
The property SourceControl would normally provide you with information about
the element that actually owns this context menu (useful if you have multiple
PictureBoxes) - it actually did until upstream version 6.12.0.200 (the final
release I could get from Mono's official repository for Ubuntu).
Now when I take the mono implementation from your repository and compile it
locally to run my project, the SourceControl will always be null which is
really annoying.
To better understand my problem, I've attached a zip compressed archive of a
sample project I created to demonstrate the issue.
The program consists of a small WinForms window with a single PictureBox in it.
Right-click on the picture box will open up a ContextMenuStrip with a single
ToolStripMenuItem in it ("Get underlying control"). When you click on this
item, the method ToolStripMenuItem_Click will be executed and runs
GetUnderlyingControl to determine the type of the control.
On Windows .NET Framework and the old Mono implementations, the behavior is
consistent (MessageBox shows "Underlying Control: pictureBox").
In your current Mono build, the MessageBox will show "No underlying control
found"
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https://bugs.winehq.org/show_bug.cgi?id=55818
Bug ID: 55818
Summary: 32-bit game Dark Age of Camelot slow memory leak leads
to crash since WINE 7.4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tmwine(a)pertho.net
Distribution: ---
I've bisected a bug relating to a possible memory leak in wined3d. I've been
playing an old game (Dark Age of Camelot) for years now on free servers, but I
noticed there is a slow memory leak as it runs. I ran 'top' and watched the RES
memory creep up to 1.0 GB and then hit about 1.2-1.3 GB before the game
crashes.
On WINE 8 this issue seems to persist as well. So I went back and bisected the
bug and it occurs between WINE 7.3 and 7.4. In 7.3, I don't get the memory leak
and the game plays for hours, but in 7.4 I get the memory leak.
I've narrowed it down to this commit:
https://gitlab.winehq.org/wine/wine/-/commit/ee12556960e30fc22f276d2de2833e…
It might have to do with the code change in the function
wined3d_context_gl_destroy_bo that introduced this.
Happy to try any patches to test with against latest WINE 8.x tree.
Thanks,
Tom
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