http://bugs.winehq.org/show_bug.cgi?id=34752
Bug #: 34752
Summary: Rising Kingdoms Demo: the menu is heavily distorted
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46336
--> http://bugs.winehq.org/attachment.cgi?id=46336
RK Log
Different menu elements are rearranged and multiplied. When you move the mouse,
the menu changes in various ways.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=56926
Bug ID: 56926
Summary: Video in Rune Factory 5 was all black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
All Rune factory 5 video is all black. but audio is played
environment:
Ubuntu 20.04 amd64
wine version: commit 94fd0561b740dbb94608a8c4b3e1283e345e8c7a with wow64
enabled.
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https://bugs.winehq.org/show_bug.cgi?id=56866
Bug ID: 56866
Summary: Change of the brightness via "SetGammaRamp" function
also changes the brightness globally (under X11)
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This bug report is an "offspring" of Mesa bug 11359.
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11359
It was confirmed that an in-game change of the brightness in the game "Indiana
Jones and the Emperor's Tomb" also changes the brightness of the Desktop UI, in
my case KDE Plasma.
So instead of changing only the brightness within the game it is changed
globally. I can confirm this problem for Mesa 24.2 devel and the r600 driver.
An apitrace which reproduces the problem can be downloaded from here:
https://drive.google.com/file/d/1ToA5y43olMc0uKq0C8TXnpJd4nnTmKf2/view?usp=…
Note, the same behavior is also present with Gallium Nine. As of the end of
June 2024 that brightness change bug cannot be reproduced on radeonsi, crocus
and most likely also the iris driver. On those the function seems entirely
broken so a change to the brightness simply has no effect, not in-game and also
not outside of it.
More information including a deeper technical analysis can be found Mesa bug
11359.
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https://bugs.winehq.org/show_bug.cgi?id=56933
Bug ID: 56933
Summary: Mortal Kombat Komplete Edition (D3D9Ex) crashes in
main menu (AMD graphics)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
I have AMD Radeon HD7370 hardware with outdated driver (OpenGL 4.2 support
only) and Windows XP.
Running Mortal Kombat Komplete Edition with this spec fails in main menu. The
game uses Direct3D9Ex so OpenGL4.2 should be completely suitable for it. I have
no issues on NVIDIA graphics with OpenGL 4.5 support.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer
count yet.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
WARNING: ..\..\MKOnline\Src\HVS_Agora.cpp:282
vUpdateSteamTicketing ticket error
052c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
07c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer
count yet.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from Map
buffer object @ ../dlls/wined3d/context_gl.c / 2903.
052c:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
06b8:err:d3d:wined3d_restore_display_modes Failed to read the current display
mode for L"\\\\.\\DISPLAY2".
06b8:err:d3d:wined3d_swapchain_activate Failed to restore display modes, hr
0x8876086a.
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https://bugs.winehq.org/show_bug.cgi?id=56931
Bug ID: 56931
Summary: Const used before declaration fails (explicit)
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
--- reproducer script
Option explicit
If x = 42 Then Wscript.Echo "x is 42"
Const x = 42
--- wine
wine cscript ./test.vbs
0120:fixme:vbscript:do_icall L"x" not found
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
--- windows
cscript test.vbs
x is 42
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https://bugs.winehq.org/show_bug.cgi?id=56929
Bug ID: 56929
Summary: MemoQ 10.5.7, error on startup
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xvym7g8fszwh(a)opayq.com
Distribution: ---
Created attachment 76752
--> https://bugs.winehq.org/attachment.cgi?id=76752
Three logs: install log, running the application, and the log thrown by the
application when showing the error
MemoQ 10.5.7, available for download here: https://www.memoq.com/downloads
I tried different versions and the situation is the same or similar, using this
as an example.
This is .NET application. The installation always shows an error, but it seems
to finish without issues. When opening the application, if .NET was
pre-installed, the UI loads correctly, but a "General Error" appears, and more
keep appearing, some of which can't be dismissed, making the application
unusable.
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http://bugs.winehq.org/show_bug.cgi?id=22273
Summary: CDBurnerXP doesn't start with Mono
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://cdburnerxp.se/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
The summary basically says it all... with winetricks mono26, the program
installs but won't start. With winetricks dotnet20, it's buggy but at least
somewhat usable. There's not much terminal output:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Native.CDBXP" (1.0.4.0)
fixme:reg:GetNativeSystemInfo (0x9c9bf58) using GetSystemInfo()
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https://bugs.winehq.org/show_bug.cgi?id=47281
Bug ID: 47281
Summary: Ableton Live 10.0.6
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.huey(a)gmail.com
Distribution: ---
This is an experimental branch where I've pulled a real-time patches from Kai
Krakow's proton tree and have incorporated it into both master and stable
branches of WineHQ
URL for the the GitHub repo is at:
https://github.com/billhuey/wine-bhuey
The branch is bhuey-rt-master and bhuey-rt-stable
Currently both stable and master run Ableton fine as far as I can tell but
there are issues with wineserver sucking up a full core of CPU time.
----
billh@pngn-dev:~/wine/wine-test-stable$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 19.04
Release: 19.04
Codename: disco
----
Linux pngn-dev 5.0.14-rt9 #2 SMP PREEMPT RT Fri May 17 01:31:54 PDT 2019 x86_64
x86_64 x86_64 GNU/Linux
----
It's running a real-time kernel but I doubt that's the issue.
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https://bugs.winehq.org/show_bug.cgi?id=56889
Bug ID: 56889
Summary: PwSafe 3.39.0 does not start, Wine "stalls"
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Ubuntu 24.04 / Wine 9.11
https://sourceforge.net/projects/passwordsafe/files/Windows/3.3x/3.39.0/
Unzip all files
wine pwsafe
Does not start, nothing logged, Wine "stalls"
https://appdb.winehq.org/appview.php?iAppId=4017 states that it's supposed to
work fine.
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https://bugs.winehq.org/show_bug.cgi?id=51615
Bug ID: 51615
Summary: Samsung SDK 1.2.2 for Java ME: Emulator crashes when
playing multimedia
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70468
--> https://bugs.winehq.org/attachment.cgi?id=70468
backtrace, shell log and screenshot
Emulator crashes when it plays another MMAPI multimedia (any audios and
probably videos aswell)
QuickTime 7, required by the SDK, was installed
Samsung_SDK_122\bin\zayit.exe is the program that crashes the emulator
Download URL: https://1drv.ms/u/s!AttE4nJrALFwgcMUYkavVNZVAwuyUg?e=eVCe5m
Alternative (checksum not verified):
https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml#sg…
SHA1 Checksum: 88789b058f468ab28f5bea6de046e5c9649980eb
Distro: Manjaro Linux KDE 21.0.7
Kernel Version: Linux 5.10.56-1-MANJARO (64-bit)
CPU: Intel Core i3 7100U
GPU: Mesa Intel HD Graphics 620
Graphics Platform: X11
RAM: 12GB (4GB + 8GB)
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