https://bugs.winehq.org/show_bug.cgi?id=50278
Bug ID: 50278
Summary: Diggles: The Myth of Fenris (GOG version) crashes on
launch
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lcaffe(a)inbox.lv
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68826
--> https://bugs.winehq.org/attachment.cgi?id=68826
When runnning main executable 'Diggles.exe'
Game Diggles: The Myth of Fenris
https://www.gog.com/game/diggles_the_myth_of_fenris
Crashes on startup (log attached), the screen becomes black for a second or
two.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56974
Bug ID: 56974
Summary: Ableton 10 to 12's file dialogs cursor interaction
don't correspond to real position on HiDPI + Windows
10
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
Created attachment 76801
--> https://bugs.winehq.org/attachment.cgi?id=76801
screenshot showing issue
with system version set to Windows 10, Ableton correctly scales most of its UI
elements but the open and save file dialogs show at 1x and the cursor
interaction with it is off position
attaching screenshot of where my cursor is for it to be on "Documents"
what's worse is that moving that window moves where the cursor would need to be
to be able to interact with the dialog and it's often outside the dialog so
clicking focuses Ableton's window agian :D
and also in general items that are past the middle both horizontally and
vertically (which is the real problematic one, not so much the horizontal) are
unreachable
this does not happen on Windows 7 mode. there you have to set zoom manually on
Ableton's settings and in general everything scales well but the splash screen
which kinda whatever. but still think this dialog thing when set to Windows 10
should be fixed as W10 is reaching EOL and W7 did ages ago and Ableton will
probably soon drop W7 support
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56970
Bug ID: 56970
Summary: one piece pirate warriors 3 keeps crashing in some
levels
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olasubomiogun4(a)gmail.com
Distribution: ---
Created attachment 76793
--> https://bugs.winehq.org/attachment.cgi?id=76793
the game keeps crashing
the games crahes on start up and when it doesnt it crashes when i want to start
a level
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51317
Bug ID: 51317
Summary: multiple applications fail with
NLogConfigurationException in Wine-Mono
(PlagiarismDetector, WinAuth, Panzer Paladin)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
This is essentially the following NLog bug:
https://github.com/NLog/NLog/issues/2598
NLog is getting tripped up by the op_Implicit method on System.String which
doesn't exist on .NET Framework, and which it can't call with reflection.
This causes PlagiarismDetector to fail to load with:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Windows.Markup.XamlParseException:
The invocation of the constructor on type 'PlagiarismDetector.MainWindow' that
matches the specified binding constraints threw an exception. --->
System.TypeInitializationException: The type initializer for
'PlagiarismDetector.MainWindow' threw an exception. --->
NLog.NLogConfigurationException: Error when setting property 'Name' on Console
Target[(unnamed)] ---> System.NotSupportedException: Cannot invoke method with
stack pointers via reflection
It also affects WinAuth
(https://web.archive.org/web/20210310120512/https://github.com/winauth/winau…)
once bug 25167 is fixed, and Panzer Paladin in Proton
(https://github.com/ValveSoftware/Proton/issues/4225).
We can't just remove or make non-public String.op_Implicit because libraries
other than mscorlib use it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43542
Bug ID: 43542
Summary: MikuMikuMoving errors when loading audio file
Product: Wine
Version: 2.14
Hardware: x86
URL: https://sites.google.com/site/mikumikumoving/MikuMikuM
oving_v1275.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58940
--> https://bugs.winehq.org/attachment.cgi?id=58940
Log of the crash
Using native dotnet40 and d3dx9.
When loading an audio file (.wav), the program crashes.
After installing natuve devenum and quartz it errors with
> Retrieving the COM class factory for component with CLSID {C1F400A4-3F08-11D3-9F0B-006008039E37} failed fue to the following error: 80040154 Exception from HRESULT 0x80040154 (REGDB_E_CLASSNOTREG).
but doesn't crash.
Possibly related to https://bugs.winehq.org/show_bug.cgi?id=43541
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56877
Bug ID: 56877
Summary: mozaBook: CEF black box instead of content
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: balint.mate(a)mozaweb.com
Distribution: ---
Created attachment 76683
--> https://bugs.winehq.org/attachment.cgi?id=76683
sample video and log
- mozaBook is an educational presentation software developed by us (Mozaik
Education) which uses our custom windowing library based on Windows GDI+.
- We use CEF in several windows for example Number line (which is an HTML
application). Sample in the video.
- If I move the mouse pointer across the header the CEF content becames
black however if I move out the pointer from the side or the bottom it's
becoming black only if I click outside of the CEF window.
- The CEF content only comes back when I click inside of the window in such
a way that it needs to repaint (refresh) itself.
- It does not work in any version of the mozaBook (64 bit version).
Wine version: wine-9.11 (Staging)
Possibly solution tried (unsuccessful):
- --no-sandbox
- --disable-gpu
- --disable-gpu-compositing
- Setting the WINEDLLOVERRIDES=libglesv2=d environment variable.
- --use-views
- --off-screen-rendering-enabled
- Disallowing the window manager to decorate and control the windows.
- Emulating a virtual desktop.
Microsoft corefonts and gdiplus were installed with the winetricks program.
The software can be freely downloaded and tested.
Download URL:
https://download.us.mozaweb.com/mozabook/mozaBook64_v2024.2.105_Setup_MIN.e…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56965
Bug ID: 56965
Summary: Resident Evil 2 RPD Demo won't start (shader fails to
load with "Unrecognized opcode 0xca")
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76790
--> https://bugs.winehq.org/attachment.cgi?id=76790
WINEDEBUG=+d3d11
The demo is free on Steam.
On start, an error dialog pops up that says:
C:\Program Files (x86)\Steam\steamapps\common\RESIDENT EVIL 2 BIOHAZARD
RE2 R.P.D. Demo\re2.exe
"D:\\reengine\\reengine\\gitroot\\runtime\\modules\\render\\os\\renderdevicedx11.cpp"
5627
createComputerShader failed. HRESULT=0x80070057, Invalid parameter.
Terminal output is attached. The relevant part seems to be:
0648:trace:d3d11:d3d11_device_CreateComputeShader iface 00007FFFFF5C4820,
byte_code 00007D7013008340, byte_code_length 12480, class_linkage
0000000000000000, shader 00007D6FCD3FF4F8.
0648:fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xca,
opcode_token 0x050000ca.
0648:warn:d3d11:d3d11_compute_shader_init Failed to create wined3d compute
shader, hr 0x8876086c.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39206
Bug ID: 39206
Summary: Lylian demo hangs after intro video
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Currently wine plays the introduction video but after that it hangs and only
resumes when a few keystrokes and/or mouse clicks are performed.
The problem seems related to quartz but since I'm not sure the component is not
set yet. The video playback ends but it looks like quartz does not recognize
that and keeps waiting for things to happen.
Last lines from the quartz log:
0032:trace:quartz:StdMediaSample2_Release (0x1bb4c0)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1baea0)->(0x1bb4c0)
0032:trace:quartz:StdMediaSample2_Release (0x1b92a8)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1b8298)->(0x1b92a8)
0032:trace:quartz:AVISplitter_SendEndOfFile End of file reached
0032:fixme:qedit:SampleGrabber_IPin_EndOfStream : stub
0032:trace:quartz:AVISplitter_SendEndOfFile --> 0
0032:trace:quartz:AVISplitter_thread_reader Thread 0 terminated properly
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
The last 4 lines repeat forever.
If I change the game AVI file to any other AVI it plays fine and ends fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56882
Bug ID: 56882
Summary: ConEmu errors: Injecting hooks failed (regression)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 6ea77ec0864eb7870ce3418bf828077c2a072413
Distribution: Debian
Throws the aforementioned error at start.
And this also causes ansi escape codes to appear in console
6ea77ec0864eb7870ce3418bf828077c2a072413 is the first bad commit
commit 6ea77ec0864eb7870ce3418bf828077c2a072413
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jun 18 12:08:03 2024 +0200
kernelbase: Make memory writable in WriteProcessMemory if necessary.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.