https://bugs.winehq.org/show_bug.cgi?id=49195
Bug ID: 49195
Summary: Multiple 4k demoscene OpenGL demos crash on startup
(failure to lookup atom 0xC019 'static' from global
atom tables)
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from bug 48898
My comment: https://bugs.winehq.org/show_bug.cgi?id=48898#c12
--- quote ---
To me it looks like bug 18490 ("Multiple games fail to set pixel format on D3D
device context created on desktop window (Empire: Total War, Napoleon: Total
War, Utopia City)") but for GL device context on the desktop window.
According to online information it's not allowed to do any rendering using this
context but enough to call functions like glGetString() etc.
Maybe some of the Wine graphics folks could weigh in with an opinion if this
limitation is already known / tracked in a bug?
--- quote ---
Henri's answer: https://bugs.winehq.org/show_bug.cgi?id=48898#c13
--- quote ---
I'm not aware of an existing bug report for this issue, no. It does strike me
as similar to bug 36506 though, and it would not particularly surprise me if
wglGetProcAddress() is supposed to return results consistent with
GL_EXTENSIONS/GL_VERSION here, even without a current GL context.
I seem to recall having established in the context of bug 18490 that creating a
GL context (or more specifically, setting a pixel format) on the desktop window
is indeed supposed to fail. In any case, this seems like of of those bugs that
would benefit from tests to establish what's supposed to happen.
--- quote ---
Turns out this was a side-effect of an earlier problem.
It was not supposed to be GetDC(NULL) (Desktop window).
--- snip ---
$ WINEDEBUG=+seh,+relay,+server,+class,+win,+msg wine ./End\ of\ time\ 720p.exe
>>log.txt 2>&1
...
0024:Call user32.ChangeDisplaySettingsA(00421288,00000004) ret=004200da
...
0024: get_desktop_window( force=0 )
0024: get_desktop_window() = 0 { top_window=00010020, msg_window=00010026 }
...
0024:Ret user32.ChangeDisplaySettingsA() retval=00000000 ret=004200da
0024:Call
KERNEL32.CreateThread(00000000,00000000,004201ca,004304e8,00000000,00000000)
ret=004200ee
...
0024:Ret KERNEL32.CreateThread() retval=00000080 ret=004200ee
00bc: *fd* 17 <- 38
00bc: init_thread( unix_pid=3683, unix_tid=3729, debug_level=1, teb=7ffd4000,
entry=004201ca, reply_fd=15, wait_fd=17, cpu=x86 )
0024:Call
user32.CreateWindowExA(00000000,0000c019,00000000,91000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000)
ret=004200f4
0024:trace:win:WIN_CreateWindowEx (null) #c019 ex=00000000 style=91000000 0,0
0x0 parent=(nil) menu=(nil) inst=(nil) params=(nil)
00bc: init_thread() = 0 { pid=0020, tid=00bc, server_start=1d62d3b280579be
(-2.9701360), info_size=0, version=603, all_cpus=00000003, suspend=0 }
0024:trace:win:dump_window_styles style: WS_POPUP WS_VISIBLE WS_MAXIMIZE
0024:trace:win:dump_window_styles exstyle:
...
00bc:Starting thread proc 0x4201ca (arg=0x4304e8)
...
0024: create_window( parent=00010020, owner=00000000, atom=c019,
instance=00000000, dpi=96, awareness=2, class=L"" )
0024: create_window() = INVALID_HANDLE { handle=00000000, parent=00000000,
owner=00000000, extra=0, class_ptr=00000000, dpi=0, awareness=0 }
0024:warn:win:create_window_handle error 6 creating window
0024:trace:class:GetClassInfoExW (nil) #c019 0x1518f9e0
0024:trace:class:CLASS_FindClass #c019 0x7e910000 -> not found
0024:Ret user32.CreateWindowExA() retval=00000000 ret=004200f4
--- snip ---
The failing window creation resulted in NULL handle which got passed to
user32.GetDC():
--- snip ---
0024:Call user32.GetDC(00000000) ret=004200fb
0024:trace:win:GetDCEx hwnd 0x10020, hrgnClip (nil), flags 00000003
...
0024: get_visible_region( window=00010020, flags=00000013 )
0024: get_visible_region() = 0 { top_win=00010020, top_rect={-1920,0;-1919,1},
win_rect={0,0;3200,1080}, paint_flags=00000001, total_size=16,
region={{-1920,0;1280,1080}} }
0024:Call
winex11.drv.GetDC(00030039,00010020,00010020,1518fde0,1518fdf0,00000013)
ret=7e97bd3e
0024:Ret winex11.drv.GetDC() retval=00000001 ret=7e97bd3e
0024:trace:win:GetDCEx (0x10020,(nil),0x13): returning 0x30039 (updated)
0024:Ret user32.GetDC() retval=00030039 ret=004200fb
--- snip ---
Well, the rest of the OpenGL story is known and the current behaviour makes
sense.
Back to the actual problem...
The creation of the window which ought the be used for OpenGL context/rendering
fails because atom 0xc019 can't be found/resolved.
I should have looked more carefully at the trace log and the demo disassembly.
--- snip ---
...
004200B6 | xor esi,esi |
004200B8 | push esi |
004200B9 | push esi |
004200BA | push esi |
004200BB | push esi |
004200BC | push esi |
004200BD | push esi |
004200BE | push esi |
004200BF | push esi |
004200C0 | push esi |
004200C1 | push 91000000 |
004200C6 | push esi |
004200C7 | push C019 | global atom!
004200CC | push esi |
004200CD | push 4 |
004200CF | push end of time 720p.421288 |
004200D4 | call dword ptr ds:[<&user32.ChangeDisplaySettingsA>] |
004200DA | push esi |
004200DB | push esi |
004200DC | push end of time 720p.4304E8 |
004200E1 | push end of time 720p.4201CA |
004200E6 | push esi |
004200E7 | push esi |
004200E8 | call dword ptr ds:[<&KERNEL32.CreateThread>] |
004200EE | call dword ptr ds:[<&user32.CreateWindowExA>] | fails
004200F4 | push eax |
004200F5 | call dword ptr ds:[<&user32.GetDC>] |
004200FB | mov edi,eax |
004200FD | mov dword ptr ds:[3AB08EC],eax |
00420102 | push esi |
00420103 | push edi |
00420104 | push esi |
00420105 | push end of time 720p.42125C |
0042010A | push edi |
0042010B | call dword ptr ds:[<&gdi32.ChoosePixelFormat>] |
00420111 | push eax |
00420112 | push edi |
00420113 | call dword ptr ds:[<&gdi32.SetPixelFormat>] |
00420119 | call dword ptr ds:[<&opengl32.wglCreateContext>] |
0042011F | push eax |
00420120 | push edi |
00420121 | call dword ptr ds:[<&opengl32.wglMakeCurrent>] |
00420127 | call dword ptr ds:[<&user32.ShowCursor>] |
0042012D | call end of time 720p.4202CC |
--- snip ---
The demoscene guys are crazy and fight for each saved byte ;-)
Courtesy of: http://www.pouet.net/topic.php?which=9894
--- quote ---
I was able to get 4 bytes off of a test 1k intro (Peach GLSL Shader of Japan)
by replacing the "edit" string with 0xC018, making it 1006 bytes instead of
1010. Nice.
...and then I got it down to 1004 bytes, because now "test eax, eax" compressed
better than "test ax, ax", which used to compress better sometime before this
newest change. ;) This 1k intro business is crazy, you'd really need some kind
of brute-force code masher that tries all possible combinations of code that
perform the same thing.
--- quote ---
--- quote ---
That´s mine since 2009 using DirectX9...someone told me using "static" instead
of "edit" would be better back then in some other thread...was iq if i remember
correctly.
The ATOM for "static" is 0xC019 btw, but be warned: it added 7 bytes here in my
first test, opposed to chopping off 4 bytes in case of "edit".
--- quote ---
--- quote ---
Oh, shit...i did the test the wrong way around...meaning the ATOM actually
chopped off 7 bytes in case of "static" vs. "0xC019" :/ :D
Yay, thanks for the nice trick, man! :)
--- quote ---
Also relevant, shows dump of global and typical local atom tables:
https://github.com/lungetech/ICAS/blob/master/logs/volatility/win32/output/…
Wine source:
https://source.winehq.org/git/wine.git/blob/9e26bc811656ad8eb901bffa5528b9c…
--- snip ---
407 /***********************************************************************
408 * CLASS_FindClass
409 *
410 * Return a pointer to the class.
411 */
412 static CLASS *CLASS_FindClass( LPCWSTR name, HINSTANCE hinstance )
413 {
414 static const WCHAR comctl32W[] =
{'c','o','m','c','t','l','3','2','.','d','l','l',0};
415 struct list *ptr;
416 ATOM atom = get_int_atom_value( name );
417
418 GetDesktopWindow(); /* create the desktop window to trigger builtin
class registration */
419
420 if (!name) return NULL;
421
422 name = CLASS_GetVersionedName( name, NULL, NULL, TRUE );
423
424 for (;;)
425 {
426 USER_Lock();
427
428 LIST_FOR_EACH( ptr, &class_list )
429 {
430 CLASS *class = LIST_ENTRY( ptr, CLASS, entry );
431 if (atom)
432 {
433 if (class->atomName != atom) continue;
434 }
435 else
436 {
437 if (strcmpiW( class->name, name )) continue;
438 }
439 if (!class->local || class->hInstance == hinstance)
440 {
441 TRACE("%s %p -> %p\n", debugstr_w(name), hinstance,
class);
442 return class;
443 }
444 }
445 USER_Unlock();
446
447 if (atom) break;
448 if (!is_comctl32_class( name )) break;
449 if (GetModuleHandleW( comctl32W )) break;
450 if (!LoadLibraryW( comctl32W )) break;
451 TRACE( "%s retrying after loading comctl32\n", debugstr_w(name) );
452 }
453
454 TRACE("%s %p -> not found\n", debugstr_w(name), hinstance);
455 return NULL;
456 }
--- snip ---
https://source.winehq.org/git/wine.git/blob/9e26bc811656ad8eb901bffa5528b9c…
$ sha1sum atz-end_of_time.zip
3a4ce3fd92e2fdd1a4533ee67d4809d3f2184f6b atz-end_of_time.zip
$ du -sh atz-end_of_time.zip
3.3M atz-end_of_time.zip
$ wine --version
wine-5.8-173-g9e26bc8116
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=50242
Bug ID: 50242
Summary: Lotus Approach crashes on start up
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68752
--> https://bugs.winehq.org/attachment.cgi?id=68752
Approach crash on start up
Dear Wine Staging Maintainers,
Fedora 33
wine-5.22-1.fc33.x86_64
As of 5.22, Lotus Approach now crashes on start up. Word Pro is okay.
I have attached the trace.
-T
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http://bugs.winehq.org/show_bug.cgi?id=21855
Summary: WordPro Windows pull down does not show file names
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=26459)
--> (http://bugs.winehq.org/attachment.cgi?id=26459)
Missing file names in Windows pull down
Hi All,
Would you guys fix this for me?
I am using Lotus Word Pro N9.8.0208.1200. When you open two files (documents)
from the command line (the jpeg I have attached), then go to the "Window" pull
down to select which file to bring into focus, the file names are missing. If
you start Word Pro, then use File, Open to select two files, one at a time, the
second file does not show.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=53475
Bug ID: 53475
Summary: Hang: underrun of data / failed to create thread
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Playing Alansya Chronicles in some situations the game will hang and needs to
be forcibly closed. This happens on all Wine 7.x versions and I haven't tested
with older versions of Wine.
There are specific log entries to note when this hang occurs:
(wine:3413): GStreamer-WARNING **: 22:20:23.968: failed to create thread: Error
creating thread: Resource temporarily unavailable
028c:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
Game uses many short audio samples during playback so perhaps thread pool is
exhausted? Second entry would indicate that there is synchronization issue in
the playback.
But there is another indication that the dsound code is iffy:
01a0:err:quartz:DSoundRender_SendSampleData WaitForSingleObject() returned 0.
This log entry is triggered when This->flush_event is signalled and the code is
expecting timeout. This by itself is already strange looking code (from
Win32-style standpoint), but what the code does next is even stranger.
Flush event looks like it is meant as signal that code trying to write should
exit, the comment says that much:
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
But when DSoundRender_SendSampleData() gets the signalled event it goes back
and tries to continue the loop instead of exiting.
I suspect the code expects that This->sink.flushing would have been set already
when the event is signalled but apparently it isn't.
However, having DSoundRender_SendSampleData() bail out on the event does not
fix the hang, which would indicate there is more to the issue than just one
part.
So, maybe DSoundRender_SendSampleData() could check that if
WaitForSingleObject() returns 0 (event signalled) it could just exit and log
that instead of trying to repeat? It seems to be normal occurrence instead of
error?
The state management seems oddly complicated and like it was added later than
by design initially? I suspect this could be made much simpler to avoid the
issue.
If there is race condition in state management, is it possible the code will
hang indefinitely in DSoundRender_HandleEndOfStream()? That looks like a
possible place that would explain the hang I'm seeing.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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https://bugs.winehq.org/show_bug.cgi?id=55151
Bug ID: 55151
Summary: PC crashes after endlessly eating up memory
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
example script (selfdel.bat):
:REP
del "selfdel.bat"
if exist "selfdel.bat" goto REP
wine selfdel.bat (An infinite loop occurs. Until it eats up all the memory and
the PC stops.)
The koeiuc.bat in Steam games made by Koei eats up all the memory and crashes
the PC.
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=51345
Bug ID: 51345
Summary: Regression: Visual Studio 2005 "package load failure"
Product: Wine
Version: 6.11
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
winetricks vc2005trial
wine cmd
"C:\Program Files\Microsoft Visual Studio 8\VC\vcvarsall.bat"
devenv
Some time during 28-31 March 2021, the Visual Studio 2005 trial began giving
+/- 10 of these error dialogs on startup, each relating to a different package.
This is a rough transcript of one of them:
------------------------
Package Load Failure
------------------------
Package
'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualtyToolsPackage,
Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=8.0.0.0,
Culture=neutral, PublicKeyToken=b03F5F7f11d50s3a' has failed to load
properly { GUID = {AS4DSAES-9ACE-4FOE-ADGF-7AFESSFEFCET) ). Please
contact package vendor for assistance. Application restart is recommended,
due to possible environment corruption. Would you like to disable loading this
package in the future? You may use 'devenv /resetskippkgs' to re-enable
package loading.
Yes No
------------------------
It is the worst git bisect I've ever done. Apart from the lengthy time needed
to test each commit, the regression occurs within a range of 44 commits
(bb065801a69..2a8a4cbbe63), the first 43 of which all die on startup, so we
can't easily distinguish that bug from this one.
I've now had to make a separate branch, "git rebase --onto <that range>" to
copy commits from that range there, then "git rebase -i" to reorder them and
separate the startup-breaking commits (ntdll/kernel32/kernelbase) from the
other commits.
Unfortunately, having done so, it appears the startup-breaking commits are also
the commits that caused this regression. One or more of these is the culprit:
ntdll: Move kernel32 loading into LdrInitializeThunk().
ntdll: Return system dir path for PE mapping bootstrap placeholders.
ntdll: Fail to load non-existent dlls, except during prefix bootstrap.
ntdll: Also check syswow64 to determine if the prefix was initialized.
include: Add more SYSTEM_INFORMATION_CLASS definitions.
kernel32: Implement GetSystemCpuSetInformation().
ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
kernelbase: Don't fall back to dll loading for LOAD_LIBRARY_AS_DATAFILE.
ntdll: Set the window title to the image name on the Unix side.
ntdll: Remove load_builtin_dll() and get_load_order() from the Unix interface.
ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.
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https://bugs.winehq.org/show_bug.cgi?id=56278
Bug ID: 56278
Summary: wayland: dropdowns is rendered as toplevel
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)whynothugo.nl
Distribution: ---
When using the wayland driver, dropdown menus are rendered as their own
toplevel windows.
On tiling window managers (e.g.: swaywm), this results in it being tiled just
like any other window. I can't imagine that they would be placed correctly on
stacking window managers either.
I confirmed with lswt that dropdowns are effectively rendered as toplevels. An
xdg_popup should be used here instead:
https://wayland.app/protocols/xdg-shell#xdg_popup
The weirdness in behaviour can be reproduced with:
- wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d wayland
- winecfg
- Go to the desktop integration tab and click on any dropdown
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https://bugs.winehq.org/show_bug.cgi?id=57192
Bug ID: 57192
Summary: X11DRV_SetCursorPos breaks when xinput "Coordinate
Transformation Matrix" is customized
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
Created attachment 77083
--> https://bugs.winehq.org/attachment.cgi?id=77083
WINEDEBUG=+cursor,+win wine minetest.exe | trimmed to one repetition of the
bugged SetCursorPos call
Discovered by testing Minetest 5.9.0 [1] in Wine. In-game, the cursor is always
moved to the center. However, when the xinput "Coordinate Transformation
Matrix" parameter, the cursor moves to unpredictable positions (bottom right
corner, for example). The game becomes unplayable.
I think it's caused by "X11DRV_SetCursorPos" because skipping
"NtUserSetCursorPos" entirely does avoid this issue. The cursor position is no
longer centred, but the game does not look as glitchy any more.
System specifications:
* Ubuntu 22.04, X11, xfce4
* amdgpu driver
Reproduced in Wine 9.1, Wine 9.17 and Proton 9.0-2.
Reproduced with
* Wine's virtual desktop on and off
* Window manager decorations on and off (winecfg)
* Window manager control on and off (winecfg)
Steps to reproduce:
1. xinput list
2. Remember the xinput <ID> of the mouse (Virtual core pointer -> HID)
3. xinput --set-prop <ID> 'Coordinate Transformation Matrix' 1.1 0 0 0 1.1 0 0
0 1
4. Join a world in Minetest and try to play
This problem does not occur when the Transformation Matrix is set to "1.0 0 0 0
1.0 0 0 0 1". It also does not occur on Windows due to lack of xinput and X11
in the first place.
[1]
https://github.com/minetest/minetest/releases/download/5.9.0/minetest-5.9.0…
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https://bugs.winehq.org/show_bug.cgi?id=56350
Bug ID: 56350
Summary: Python programs fail to play sound
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: galacticaledge(a)protonmail.com
Distribution: ---
Created attachment 76076
--> https://bugs.winehq.org/attachment.cgi?id=76076
Most of the errors that occur when trying to play a sound seems to be related
to the crypt API
Python programs fail to play any sound due to errors in the crypt library.
If anyone wants to conveniently test and debug this issue, I wrote a simply
Python program for this. Simply run the program, open a txt file (which the
program will convert each line into speech when the "Next Line" button is
played), and watch it fail to play sound and cause the "Next Line" button to
stop working until a new file is selected. I have also confirmed this is a Wine
issue since the program works perfectly fine on a Windows install.
https://drive.google.com/file/d/1RjB0n5tAP1-7xPUf8Zjk_QzIyya7vZ6e/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=56137
Bug ID: 56137
Summary: Overwatch 2 fails to save highlight video files
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
When attempting to save an Overwatch 2 highlight video as an mp4 file (the
default format), it fails with this error message:
SAVING ERROR
An unknown error has occurred. (6-04)
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: mp4
- click save button
Note that this is a different kind of failure than the one with .webm format
(bug 56059).
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http://bugs.winehq.org/show_bug.cgi?id=16227
Summary: Tooltips on mouse hover in EMS SQL Manager block the
mouse click
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksfreitas(a)gmail.com
Created an attachment (id=17473)
--> (http://bugs.winehq.org/attachment.cgi?id=17473)
Screenshot of a tooltip bloocking the mouse click
In EMS SQL Manager (Free and Full), the tooltips block the mouse click, having
to resize to see all item without tooltip for click. The link for freeware
software download:
http://www.sqlmanager.net/en/products/postgresql/manager/download
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https://bugs.winehq.org/show_bug.cgi?id=50458
Bug ID: 50458
Summary: Tooltips block input in Foobar2000
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debilerpc(a)web.de
Distribution: ---
**Context:**
Like with most media players, Foobar2000's playlist view is essentially a
spreadsheet where each line is a track and each column displays a tag or
metadata field.
If the length of the tag exceeds the width of the column, it gets cut off. You
can see the full tag in a tooltip by hovering over it with a mouse in that
case.
**The problem:**
As long as the tooltip is displayed, the app registers neither keyboard nor
mouse input.
I suspect this problem exists in a variety of
[apps](https://bugs.winehq.org/show_bug.cgi?id=16227), not just Foobar2000, but
here it is especially annoying.
**Expected behavior:**
When input is sent, the tooltip should disappear, and Foobar2000 should react
to the input. This is what happens under Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=56936
Bug ID: 56936
Summary: Videos don't play in Blood West: gst_caps_is_fixed
(caps)' failed / media_source_get_service_GetService
Unsupported service
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
When playing Blood West (GOG version of the game, mostly upstream Wine with
just esync patches added from staging and common dxvk / vkd3d-proton overrides
in the prefix), cutscenes and intro videos have only sound, but no image. These
look like related error messages (not sure if the issue is with winegstreamer
of mfplat):
0:00:00.094873436 823464 0x7f06a8000db0 ERROR audio-info
audio-info.c:302:gst_audio_info_from_caps: no rate property given
(wine:823464): GStreamer-Video-CRITICAL **: 19:53:46.923:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0:00:00.107035676 823464 0x7f06a8001000 ERROR audio-info
audio-info.c:302:gst_audio_info_from_caps: no rate property given
01e0:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
01e0:fixme:mfplat:MFPluginControl_IsDisabled (0
{88753b26-5b24-49bd-b2e7-0c445c78c982})
01e0:fixme:mfplat:MFPluginControl_GetPreferredClsidByIndex (0 0
00007F099DA1EEC8 00007F099DA1EEF0)
0314:fixme:mfplat:video_processor_ProcessMessage Ignoring message 0.
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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https://bugs.winehq.org/show_bug.cgi?id=56937
Bug ID: 56937
Summary: Alice madness return was unable to run under wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Alice madness return will show AWC.dll load failed.
But it normal under none wow build
Environment
ubuntu 20.04
wine version lastest master commit 797df8df394
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