http://bugs.winehq.org/show_bug.cgi?id=9314
Summary: Borland C++ Builder 5 expects registry values to be read
in the same order they were written
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7584)
--> (http://bugs.winehq.org/attachment.cgi?id=7584)
test
It arranges the component palettes in the same order in which it read the
values from the registry (even if MSDN exlicitly says not to rely on the order
in which the values are read). We store the values in the alphabetical order to
binsearch them so the palettes under Wine are in alphabetical order instead of
the configured order.
I attach a small test showing that under Windows the values are read in the
same order as they were written.
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https://bugs.winehq.org/show_bug.cgi?id=52430
Bug ID: 52430
Summary: Ubi Connect Launcher forever shows a black window
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 71690
--> https://bugs.winehq.org/attachment.cgi?id=71690
Console Log
When you try to run the Ubi Connect Launcher, it never finishes the start
sequence. Instead of showing the "Ubisoft Connect" Text alongside a logo inside
a frame with small status updates in the lower left corner before displaying
news and installed games, it just shows an empty black window that never
vanishes and never gets content.
On the console variuous notes about shaders are repeated.
The AppDB says using corefonts via winetricks should make it boot, but it
doesn't.
The Card is an amd rtx480 on a Kubuntu 21.10.
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https://bugs.winehq.org/show_bug.cgi?id=56014
Bug ID: 56014
Summary: Steam app displays a black screen on the Wayland
driver with the new wow64 mode but not x11
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
*with dxvk if I remember correctly steam doesn't work on the new wow64 mode
without it
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https://bugs.winehq.org/show_bug.cgi?id=52741
Bug ID: 52741
Summary: Missing chakra.dll to run Minecraft Windows 10 Edition
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdard.antoine(a)gmail.com
Distribution: ---
Hello,
I am trying to run Windows 10, but there is this weird missing dll
(chakra.dll).
Could it be added?
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https://bugs.winehq.org/show_bug.cgi?id=54927
Bug ID: 54927
Summary: grepwinNP3 (part of Notepad3) crashes inside uxtheme
Product: Wine
Version: 8.7
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
This is a kind of "grep with GUI":
Unhandled exception: page fault on read access to 0x0000000000000004 in 64-bit
code (0x0000006d5089f5).
=>0 0x0000006d5089f5 DrawThemeTextEx+0x45(hTheme=000000000025CA20,
hdc=0000000001410094, iPartId=0x2, iStateId=0, pszText=L"Regex search",
iCharCount=0xffffffff, flags=0x2450, rect=00000000001FC400,
options=0000000000000000)
[/home/louis/sda2/wine64-build/../wine/dlls/uxtheme/draw.c:1790] in uxtheme
(0x000000001fc400)
Apparently crashes in next line because "options" pointer is NULL:
if (options->dwFlags & ~(DTT_TEXTCOLOR | DTT_FONTPROP))
FIXME("unsupported flags 0x%08lx\n", options->dwFlags);
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https://bugs.winehq.org/show_bug.cgi?id=38320
Bug ID: 38320
Summary: HDM_SETORDERARRAY sent to ListView header doesn't
affect column order in a list
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
We currently only support LVM_SETCOLUMNORDERARRAY to do same thing. When header
items are reordered separately with HDM_SETORDERARRAY cached column data at
ListView side is not updated accordingly (there's no notification to do that).
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=40283
Bug ID: 40283
Summary: Cheat Engine Access Violation
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavluk6(a)mail.ru
Distribution: ---
You still can edit applications' data, but speedhack doesn't works (DLL
injection failed)
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http://bugs.winehq.org/show_bug.cgi?id=11995
Summary: Wipeout XL hangs at startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeout
xl.zip.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://jmikeneedham.dyndns.org/?p=10, a user complained
that Psygnosis Wipeout XL hangs on startup. I confirmed
this with the downloadable demo,
http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeoutxl.zip.html
Name wipeoutxl.zip
Size 6153701
sha1sum 5e420f8e79ac63e1e3bb76692dbfb0ae1caf1161
Looking at the log, it seems to be looping endlessly looking
for an audio CD to be inserted. This was common practice
back in the day; gamers would always throw an audio
CD-ROM in the drive so they could listen to music
while they played. Games often came on hybrid audio/data cds.
When you insert a hybrid audio/data cd, though,
you have to tell the system to mount the data portion,
else wine won't give it a drive letter.
So, if you jump through those hoops (e.g. insert a
cd-rom and tell the system to mount it), the
game will continue to the next problem: you can
tell the game to start, and the welcome screen then
goes away, but no game window comes up. The log shows:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f820,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
So I guess the next step is to try this on an 8 bit display.
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http://bugs.winehq.org/show_bug.cgi?id=31232
Bug #: 31232
Summary: The Way Things Work 2.0 installer froze after finished
copying files
Product: Wine
Version: 1.1.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Regression SHA1: 54d7c8012d1d7369a56779955ced5a09e448a1cd
When started The Way Things Work 2.0 installer (setup.exe),
the setup proceeds normally, through the welcome screen,
quicktime installer prompt (though QuickTime 16bit 2.1.1 installation didn't
work [bug #18260]),
installation options (express/custom), files copying progress window.
But as soon as the file copying window disappeared, the installer froze, no
screen repainting, no message from WINE's console.
(Normally this stage should be creating program groups and ends at the 'Setup
Complete' window)
54d7c8012d1d7369a56779955ced5a09e448a1cd is first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
With WINE before this commit, the installation would continue, with WINE's
Program Manager (progman)
popped up with a dialog from the setup program: "Unable to start DDE
communication with Program Manager." [Abort/Retry/Ignore]
If clicked 'Ignore' (aka. continue despite the error), this step will be
repeated for another five time, each time leaving one Program Manager window
opened (6 window total at the end).
And finished with 'Setup Complete' window.
Note:
The Way Things Work is a 16-bit application, and supports Windows 3.1.
Tested using WINE's Windows version 98.
WINE: wine-1.1.21 source distribution
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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https://bugs.winehq.org/show_bug.cgi?id=56184
Bug ID: 56184
Summary: - Elite Dangerous Data Interface)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Program does not start.
https://github.com/EDCD/EDDI/issues/1976
It's a companion app for this game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37490
Console output without "winetricks dotnet472":
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException:
CreateInstalledObjectsInfo assembly:<unknown assembly> type:<unknown type>
member:(null)
at (wrapper managed-to-native)
MS.Internal.PtsHost.UnsafeNativeMethods.PTS.CreateInstalledObjectsInfo(MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,intptr&,int&)
at MS.Internal.PtsHost.PtsCache.InitInstalledObjectsInfo
(MS.Internal.PtsHost.PtsHost ptsHost,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subtrackParaInfo,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subpageParaInfo,
System.IntPtr& installedObjects, System.Int32& installedObjectsCount) [0x0024c]
in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.CreatePTSContext (System.Int32 index,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x0003c] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContextCore
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x000b0] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContext
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x00035] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsContext..ctor (System.Boolean
isOptimalParagraphEnabled, System.Windows.Media.TextFormattingMode
textFormattingMode) [0x0003c] in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.EnsurePtsContext () [0x0001b] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.get_Section () [0x00001] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.FlowDocumentPage..ctor
(MS.Internal.PtsHost.StructuralCache structuralCache) [0x00010] in
<d31f3a57049e4054ad4371f364def5bc>:0
[...]
When installing "dotnet472" there's a DirectX problem. This can be workarounded
by using "winetricks dxvk". Console output without DXVK:
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD2060,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
0150:fixme:d3d:wined3d_device_apply_stateblock Last Pixel Drawing Disabled, not
handled yet.
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD20C4,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
01bc:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0120:fixme:dwrite:dwritetextanalyzer_AnalyzeNumberSubstitution (0F753F80 0 100
01081FF0): stub
0150:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0150:err:d3dcompiler:D3DCompile2 Shader log:
0150:err:d3dcompiler:D3DCompile2 <anonymous>:144:1: E5000: syntax error,
unexpected KW_PASS, expecting '}'
0150:err:d3dcompiler:D3DCompile2
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E60 6144) stub
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E10 4) stub
01bc:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F67ACA8.
01c0:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F717F48.
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=50458
Bug ID: 50458
Summary: Tooltips block input in Foobar2000
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debilerpc(a)web.de
Distribution: ---
**Context:**
Like with most media players, Foobar2000's playlist view is essentially a
spreadsheet where each line is a track and each column displays a tag or
metadata field.
If the length of the tag exceeds the width of the column, it gets cut off. You
can see the full tag in a tooltip by hovering over it with a mouse in that
case.
**The problem:**
As long as the tooltip is displayed, the app registers neither keyboard nor
mouse input.
I suspect this problem exists in a variety of
[apps](https://bugs.winehq.org/show_bug.cgi?id=16227), not just Foobar2000, but
here it is especially annoying.
**Expected behavior:**
When input is sent, the tooltip should disappear, and Foobar2000 should react
to the input. This is what happens under Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=52959
Bug ID: 52959
Summary: Some games are rendered in square instead fullscreen
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Some games (like Empire Earth: Gold, Commandos: Behind Enemy Lines) do not
render property. It renders only in top-left square (full game frame). Rest of
screen is black.
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https://bugs.winehq.org/show_bug.cgi?id=47301
Bug ID: 47301
Summary: Visual basic 1.0 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64604
--> https://bugs.winehq.org/attachment.cgi?id=64604
Crashlog
This is an old 16Bit program, the installer crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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https://bugs.winehq.org/show_bug.cgi?id=56285
Bug ID: 56285
Summary: Scaling on screen is wrong with Wine Wayland driver
while resolution detected is correct.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skokkineas(a)protonmail.com
Distribution: ---
As you can see in my attachment I have the FF XV Benchmark running in
fullscreen.
My laptop has two screens, the top one has a resolution of 2560x1600 (which is
correctly detected by the Wayland driver). The bottom one is a resolution of
2560x1100.
On X11 the image is scaled properly on the top screen but the detected
resolution is wrong (it detects the top screen as 3840x1400).
Specs:
Laptop: Asus Zephyrus Duo 2023
CPU: 7945HX
GPU: 4090M
RAM: 32 GBs DDR5
Driver: NVK
Distro: Garuda Linux
Wine Version: wine-9.1-73-ge607da943aa (Staging)
DE: Plasma 6 with Apps Scaled By The System selected. (Same happens with Apps
Scaled By Themselves as well - also on Plasma 5)
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http://bugs.winehq.org/show_bug.cgi?id=25386
Summary: Poker Night: random long delays between turns and
conversations
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
Game is from TellTale Games by the name of Poker Night at the Inventory.
Basically, the problem I have is that sometimes, between turns, the game will
have long delays in which nothing seems to happen (ie the application hangs).
It takes much, much longer than usual to load or interpret a resource than it
should take (or so I assume).
A bigger problem is that these delays are much longer when starting up the game
or any significant screen changes. It can take more than a minute longer to
load the game or any specific areas than it would in Windows.
The terminal isn't spewing out anything during these loading periods, so
attached is all terminal output generated by the app, even outside of these
hanging bits. Steam output may be mixed in too.
Notes:
Unfortunately, this game is not available for free, however, it is available
for fairly cheap (5 euros) for those willing to try. I think some other
TellTale games (and free demos) have the same issue however (they all run on
the same engine, though all of them have some minor differences, improvements,
etc.).
Using the Steam version, but I'm sure the non-Steam version has the same issue
(though I couldn't test as Wine 1.3.7 wouldn't load the game for me). The game
works in 1.3.8, though with loading problems.
Another note is that I am playing the game on a FAT32 partition. This may
affect performance, but I do not expect it to take this much longer, thus it
would still be a bug.
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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