https://bugs.winehq.org/show_bug.cgi?id=57199
Bug ID: 57199
Summary: window_surface not always destroyed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: alexandros.frantzis(a)collabora.com
Distribution: ---
Created attachment 77093
--> https://bugs.winehq.org/attachment.cgi?id=77093
DPI unaware app with winex11 not destroying window surfaces
With the latest Wine master (tested 03d985369dc9afe943ee3072478a2567b3fe4077,
but haven't run a bisection, so can't say when this was introduced), there are
scenarios where the previous window_surface for a HWND is not destroyed when a
new one is created for that same HWND (e.g., resizing). This creates memory
leaks which have different effects depending on the driver (e.g., winewayland
eventually runs out of SHM memory).
I am seeing this issue with applications that are not DPI aware when the system
dpi != 96. I am attaching two logs, one for winex11 (under xwayland) and one
for winewayland, from the same application (Crayon Physics Deluxe) while
interactively resizing the window, in a prefix with dpi=192 configured
(matching the 2x monitor scale). Note the absence of any window surface
destruction calls in the logs, whereas multiple new window surfaces (for the
same window) are being created during the resize.
I have slightly changed the {WAYLAND,X11DRV}_CreateWindowSurface TRACE() so
that it prints `*surface` (instead of `surface`) in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=57136
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 9.18.
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https://bugs.winehq.org/show_bug.cgi?id=57195
Bug ID: 57195
Summary: wineconsole is broken Wine 9.17 after moving its
window (Far File Manager is broken as well, as a
result)
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce (under X11):
1. wine wineconsole
2. Move the window.
Results:
CPU use 100%, wineconsole starts repainting itself indefinitely.
Expected results:
This shouldn't be happening.
P.S.
1. This does not always happen but after running Far File Manager 2/3 (doesn't
matter) and exiting it, wineconsole starts misbehaving 100%.
2. My DPI is set to 110.
3. I'm using "Lucida Console" (from MS Core Fonts) as my
HKEY_CURRENT_USER\Console\FaceName
Could be a result of HighDPI support in Wine 9.17.
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https://bugs.winehq.org/show_bug.cgi?id=57141
Bug ID: 57141
Summary: tablette rapeper
Product: Framework Mono
Version: main
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mono-basic
Assignee: wine-bugs(a)winehq.org
Reporter: patrickventresque(a)gmail.com
CC: madewokherd(a)gmail.com
Created attachment 77046
--> https://bugs.winehq.org/attachment.cgi?id=77046
impossibilité de lancer rapeper
impossibilité d'ouvrir Rapaper studio avec Wine.
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http://bugs.winehq.org/show_bug.cgi?id=10648
Summary: Async WSASend does not send all bytes.
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius(a)scimore.com
On Server sending 1500 bytes with non-blocked WSASend and 2 WSABUFFERS will
transfer only 1452 bytes. On client WSARecv called again will be blocked and
does not receive the the remaining bytes.
The completion port receives event on transfered 1452 bytes, and there is no
more followed events on transfered the last 8 bytes.
OS: Ubuntu 7.10
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https://bugs.winehq.org/show_bug.cgi?id=56873
Bug ID: 56873
Summary: WordSmith 9.0 doesn't show text in installer
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76676
--> https://bugs.winehq.org/attachment.cgi?id=76676
Screenshot Windows
See screenshots
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https://bugs.winehq.org/show_bug.cgi?id=57168
Bug ID: 57168
Summary: Silent Hill 2 (Konami, 2002): page fault in WOW64 mode
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Created attachment 77068
--> https://bugs.winehq.org/attachment.cgi?id=77068
Silent Hill 2 in WOW64 mode pagefault backtrace
Silent Hill 2 (Konami, 2002) causes a page fault error (log attached).
On latest stable Wine 9.17, using WOW64 mode.
No 32bit libs on the system.
Other 32bit games seem to run fine.
The game used to run fine on Wine (32bit) back in 2009.
Wine pagefault log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57080
Bug ID: 57080
Summary: Multiple game video is not rendered correct, all just
black (NightSecurity, The BathHouse RE, Parasocial,
Rune factory 5)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76954
--> https://bugs.winehq.org/attachment.cgi?id=76954
WINEDEBUG with +mfplat
Game video is not render correctly, all render in black.
But according to the video, the h264parse has working.
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https://bugs.winehq.org/show_bug.cgi?id=57186
Bug ID: 57186
Summary: app randomly crashes when opening
https://playlabs.altera.al/discover
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekidarcplays(a)gmail.com
Distribution: ---
Created attachment 77081
--> https://bugs.winehq.org/attachment.cgi?id=77081
error logs
trying to open atera lanucher and it crashes
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https://bugs.winehq.org/show_bug.cgi?id=57194
Bug ID: 57194
Summary: WLM `09 not launching
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecodersofscratch67(a)gmail.com
Distribution: ---
Created attachment 77085
--> https://bugs.winehq.org/attachment.cgi?id=77085
Yes I ran WLM through the terminal.log
I decided in my Windows Me VM to use Escargot.
It didn't work in Windows Me or Windows XP.
I decided to use Wine on my host pc to run Windows Live Messenger 2009
The setup ran perfectly, the Escargot patcher needed a DLL, and WLM `09
crashed. The log is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=57212
Bug ID: 57212
Summary: Spider-Man: Shattered Dimensions - Unable to get
display aspect ratio
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### About the game
Spider-Man: Shattered Dimensions is a weird D3D9 game: in its settings, not
only there is the resolution option, but there is also the "AspectRatio"
option.
This setting is saved in the registry:
`HKEY_CURRENT_USER\SOFTWARE\Activision\Spider-Man (TM)
SD\Settings\Display\AspectRatio`
1 for 4:3, 2 for 16:10, 3 for 16:9.
### What the game is supposed to do (first launch)
On Windows and on Wine Wayland, when launching the game for the first time
(that is, when the registry key doesn't exist), that key is `NtSetValueKey`ed
to 4 (a value that seems intentionally invalid), then it is `NtSetValueKey`ed
to the appropriate value.
### What happens instead on Wine X11 (first launch)
On Wine X11 (or XWayland), `NtSetValueKey` for "AspectRatio" is only called
once to set it to 4, and it stays as such. (Which makes the game 4:3.)
That probably means that whatever the game needs to do before the second
`NtSetValueKey` fails.
#### Symptoms of the issue
You may wonder: "Since the Aspect Ratio option is exposed in the in-game
settings, can't you adjust them there?".
However, due to the game being poorly coded, this issue may make the game stuck
in an unsupported resolution, causing a chain reaction of issues that makes the
game unable to change all graphics settings, and sometimes it even makes the
game unable to render the title screen, crashing when starting a level.
Manually editing the "AspectRatio" key after the first launch doesn't solve all
issues: it may still be impossible to change all graphics settings.
This probably means that the game depends on "getting" the display's aspect
ratio even if the registry key is set.
### Logs
I don't know what channels should the logs contain. Tell me, and I'll send
them.
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https://bugs.winehq.org/show_bug.cgi?id=57211
Bug ID: 57211
Summary: FL STUDIO 20/21/24 - Custom cursor becomes normal
cursor after hovering over certain files
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77114
--> https://bugs.winehq.org/attachment.cgi?id=77114
Video of the issue
Basically when you are hovering over the files of the library in FL Studio your
curor will become a white handi with a white rectangle underneath, but when you
hover over certain files that have a name that exceeds the width of the drawer
and go over it the cursor becomes the default mouse cursor from my os, and this
is not normal behavior
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #177 from Saulius K. <saulius2(a)gmail.com> ---
Created attachment 77104
--> https://bugs.winehq.org/attachment.cgi?id=77104
StarCraft original & EuropeBattle.net screenshot 01
I just installed the original SC, patched to v1.16.1, and connected to
EuropeBattle.net server on my W10 21H2.
My client connects fine, and the menus/dialog boxes are rendered (although with
glitches).
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--- Comment #176 from Saulius K. <saulius2(a)gmail.com> ---
(In reply to Igor Polyakov from comment #175)
> Impossible to test because neither iccup nor blizzard support this version
Looks like the 3rd party server is needed, like [5].
––– Quote –––
Version: 1.16.1
Server Status: ONLINE
Most Players Online: 654
––– Quote –––
Its' installer just adds the following:
––– Quote –––
REGEDIT4
[HKEY_CURRENT_USER\Software\Battle.net\Configuration]
"Battle.net Gateways"=hex:31,30,30,30,00,30,31,00,73,65,72,76,65,72,2E,65,\
75,72,6F,70,65,62,61,74,74,6C,65,2E,6E,65,74,00,\
30,00,45,75,72,6F,70,65,42,61,74,74,6C,65,2E,4E,\
65,74,00,00
––– Quote –––
After importing "EuropeBattleNet.reg" I tried to extract the readable
characters from that binary value:
––– Quote –––
$ reg query 'HKCU\Software\Battle.net\Configuration' | awk 'BEGIN {print ""}
/Battle.net Gateways/ {$0 = gensub(/(..)/, "0x\\1 ", "g", $NF); for(i=1; i<=NF;
i++) if ($i!="0x00") printf("%c", strtonum($i)); else print ""}'
1000
01
server.europebattle.net
0
EuropeBattle.Net
––– Quote –––
So, the server name to be checked is "server.europebattle.net"
[5] https://europebattle.net/sc/
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|imwellcushtymelike(a)gmail.co |
|m |
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https://bugs.winehq.org/show_bug.cgi?id=55936
Bug ID: 55936
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ArchLinux
Created attachment 75501
--> https://bugs.winehq.org/attachment.cgi?id=75501
wine output for starting the games
At least the second, third and forth entry from the Sven Bømwøllen series
(https://www.mobygames.com/group/3577/sven-b%C3%B8mw%C3%B8llen-games/) called
Sven Zwø, Sven XXX and Sven 004 crash after showing briefly the loading screen
(the main menu is not entered, and no GUI error messages are shown). The wine
log messages appear to be similar in all three cases and are uploaded in the
attachments. The first game in the series does not have any problems and is
perfectly playable in wine.
The issue occurs both with demo and full CD versions of the games. The demo for
Sven 4 can be downloaded from here, for the maintainers to confirm the bug:
https://www.pcwelt.de/article/1143476/sven-004-xs.html (direct link:
https://download.pcwelt.de/area_release/files/BB/C1/BBC1C93E4C2BA5EC30CBEBA…)
sha1sum Setup_Sven004-XS_BTO_v104.exe
99105e743bbd60889bf476d357e2dd047ed0b0dd
Since the error mentions something about DirectDraw, I tried using
https://github.com/FunkyFr3sh/cnc-ddraw. I also tried setting WinXP
compatibilty, emulating a virtual desktop and tried both Wine 32 and 64
prefixes, but none of this worked in any way.
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--- Comment #175 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Impossible to test because neither iccup nor blizzard support this version
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--- Comment #173 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Seeing as you can no longer connect to battle.net with the original disk
version before downloading the new version, this bug is outdated. The current
third party server is using the remastered version.
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https://bugs.winehq.org/show_bug.cgi?id=57198
Bug ID: 57198
Summary: Chessbase 11: Incorrect vertical window size if moved
to external monitor and restarted
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Starting chessbase 11 on my laptop screen. I move the window to my external
monitor. I close it there. I restart and it's moved back to the laptop monitor.
The vertical size of the window has changed to less than 100 pixels. I have to
resize it from the menu bar as resize by dragging the edge stops being
available.
I'd expect the size to be the same (both screens are 4K). I don't know if I
should be expecting it to reopen on the same screen.
Happy to jump on a zoom call to demonstrate / debug.
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https://bugs.winehq.org/show_bug.cgi?id=51202
Bug ID: 51202
Summary: Chessbase 11 Incorrect window brought to front on
search termination
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
In Chessbase 11, when search is terminated (manually or by completion) a
different ChessBase window (main one?) is brought to the front rather than
refreshing the current one.
This has always been an issue in wine.
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