https://bugs.winehq.org/show_bug.cgi?id=47301
Bug ID: 47301
Summary: Visual basic 1.0 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64604
--> https://bugs.winehq.org/attachment.cgi?id=64604
Crashlog
This is an old 16Bit program, the installer crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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https://bugs.winehq.org/show_bug.cgi?id=56285
Bug ID: 56285
Summary: Scaling on screen is wrong with Wine Wayland driver
while resolution detected is correct.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skokkineas(a)protonmail.com
Distribution: ---
As you can see in my attachment I have the FF XV Benchmark running in
fullscreen.
My laptop has two screens, the top one has a resolution of 2560x1600 (which is
correctly detected by the Wayland driver). The bottom one is a resolution of
2560x1100.
On X11 the image is scaled properly on the top screen but the detected
resolution is wrong (it detects the top screen as 3840x1400).
Specs:
Laptop: Asus Zephyrus Duo 2023
CPU: 7945HX
GPU: 4090M
RAM: 32 GBs DDR5
Driver: NVK
Distro: Garuda Linux
Wine Version: wine-9.1-73-ge607da943aa (Staging)
DE: Plasma 6 with Apps Scaled By The System selected. (Same happens with Apps
Scaled By Themselves as well - also on Plasma 5)
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http://bugs.winehq.org/show_bug.cgi?id=25386
Summary: Poker Night: random long delays between turns and
conversations
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
Game is from TellTale Games by the name of Poker Night at the Inventory.
Basically, the problem I have is that sometimes, between turns, the game will
have long delays in which nothing seems to happen (ie the application hangs).
It takes much, much longer than usual to load or interpret a resource than it
should take (or so I assume).
A bigger problem is that these delays are much longer when starting up the game
or any significant screen changes. It can take more than a minute longer to
load the game or any specific areas than it would in Windows.
The terminal isn't spewing out anything during these loading periods, so
attached is all terminal output generated by the app, even outside of these
hanging bits. Steam output may be mixed in too.
Notes:
Unfortunately, this game is not available for free, however, it is available
for fairly cheap (5 euros) for those willing to try. I think some other
TellTale games (and free demos) have the same issue however (they all run on
the same engine, though all of them have some minor differences, improvements,
etc.).
Using the Steam version, but I'm sure the non-Steam version has the same issue
(though I couldn't test as Wine 1.3.7 wouldn't load the game for me). The game
works in 1.3.8, though with loading problems.
Another note is that I am playing the game on a FAT32 partition. This may
affect performance, but I do not expect it to take this much longer, thus it
would still be a bug.
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=56391
Bug ID: 56391
Summary: So Blonde: very long loading times
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"So Blonde" European Retail DVD 1.01 version (English, French and German).
Point-and-click game developed by Wizarbox and released in 2008.
I couldn't find the game on either Steam or GOG. However, for those who want to
confirm the bug, the game is easily found in The Internet Archive Software
Collection.
OS:
Ubuntu 22.04.3 LTS 64bit.
Wine:
wine-9.3 development version (staging version is also affected).
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The loading times are very long: loading of the game menu, of a new game, of a
save game, between two screens (in the game), and so on.
Loadings last more than a minute, whereas on the same computer but running
Windows, they last less than five seconds.
This problem has been mentioned in AppDB since 2009 ("Every loading takes a
long time"), but has not been the subject of a bug report.
I don't know if this is relevant, but here's the +relay,+seh debug trace I
posted as part of another bug related to the same game (Bug 56390). It weighs
12.6 GB (59.7 MB after compression with rzip).
https://www.swisstransfer.com/d/764a0488-9e26-4d10-ae74-9d89e49cce80
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https://bugs.winehq.org/show_bug.cgi?id=52633
Bug ID: 52633
Summary: Some buttons from Free Virtual Keyboard's setting
dialog are unthemed.
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 71957
--> https://bugs.winehq.org/attachment.cgi?id=71957
A screenshot of the issue on Wine 7.3.
Steps to reproduce:
1. `wine FreeVK.exe`.
2. Open its setting dialog by clicking the key between the right Alt and the
right Ctrl.
These three buttons are unthemed:
"Online help..."
"About Free Virtual Keyboard 5.0.0.0..."
"About Hot Virtual Keyboard..."
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https://bugs.winehq.org/show_bug.cgi?id=38987
Bug ID: 38987
Summary: tlReader crashes when searching dictionary
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://tshwanedje.com/downloads/download.php?app=tlRea
der
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leftmostcat(a)gmail.com
Distribution: ---
Created attachment 51942
--> https://bugs.winehq.org/attachment.cgi?id=51942
log with warn+all
Using the Manx-English dictionary at http://tshwanedje.com/downloads/files/ and
the latest version of tlReader from the download URL provided, opening the
dictionary and typing in the search box causes the application to crash and
attempt to report the issue.
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https://bugs.winehq.org/show_bug.cgi?id=56157
Bug ID: 56157
Summary: Deep Rock Galactic fails to launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 75842
--> https://bugs.winehq.org/attachment.cgi?id=75842
FSD Log with seh, fixme and warn messages.
Hello,
the game Deep Rock Galactic fails to launch.
The splash image appears and then shortly after that, the Unreal Crash Reporter
opens.
When i taking a look at the log i do see messages about EnumProcessModulesEx.
I do have other Unreal Engine 4 titles aswell that dont work but also have
messages with EnumProcessModulesEx maybe it could be related to that?
Tested with Wine 8.0.2
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=46823
Bug ID: 46823
Summary: in wcmd.exe, trailing slash in "if exist SomeDir/"
cause always false
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: ---
Created attachment 63849
--> https://bugs.winehq.org/attachment.cgi?id=63849
fix issue with instant false due to trailing slash in 'if exist SomeDir/'
if exist SomeDir/ do-smth.cmd
statement (with ending slash) always return false since
'if exist' CMD implementation start using FindFirstFileW() instead of
GetFileAttributesW() in builtins.c
Such condition appears in MS VisualStudio generated makefiles
There is special case for trailing '\\', but there is no handling for '/'.
The patch proposed fixes this issue and adds corresponding tests for
if exist SomeDir/ do-smth.cmd
if exist "SomeDir/" do-smth.cmd
cases
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