https://bugs.winehq.org/show_bug.cgi?id=57478
Bug ID: 57478
Summary: Commit 1fe64cd59573473160186aa172c4bf5055510cd7 makes
Sims 2 black-screen when running with Nvidia
470.256.02 and dxvk 1.10.3
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: dkk089(a)gmail.com
Distribution: ---
Said commit makes Sims 2 launch to a black screen. Everything else works and it
seems like the actual graphical content is just not output to the screen
somehow : music is playing in the background and you can see the mouse cursor
changing its symbol if you move it around (hovering over a text field).
I saw this with Nvidia 470.256.02 and GeForce GT 645M. However, running on a
Radeon RX550 with open source drivers is just fine. dxvk was 1.10.3 during both
runs.
Bisecting leads to 1fe64cd59573473160186aa172c4bf5055510cd7 and reverting this
commit from master makes everything work okay again.
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https://bugs.winehq.org/show_bug.cgi?id=57476
Bug ID: 57476
Summary: Missing [out] attributes in dwrite.idl
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: thomas_linder_puls(a)hotmail.com
Created attachment 77487
--> https://bugs.winehq.org/attachment.cgi?id=77487
updated dwrite.idl file
The dwrite.idl file lacks [out] attributes. I don't know whether your IDL tool
understands that attribute, but it makes are huge difference for my usage with
Microsoft's IDL compiler.
I have added them for you :-) in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57558
Bug ID: 57558
Summary: joy.cpl xinput joysticks circles are cropped by 1px on
the bottom
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Regression SHA1: 5924ab4c5155d97f4b23a33e97258c1ec382ea02
Distribution: ---
Created attachment 77637
--> https://bugs.winehq.org/attachment.cgi?id=77637
Patch to build a winejoy application to compare on Windows.
As described in the title, the circles are supposed to fit exactly in some
bounding rectangle and they are now cropped by 1 pixel on the bottom side. This
does not happen on windows with the same code.
This can be reproduced on Wine with `wine control joy.cpl` with a
XInput-compatible gamepad plugged in, or with the attached patch.
Because joy.cpl gets overridden on Windows, I'm attaching a patch that builds a
dedicated winejoy.exe program that does otherwise the same thing. Included is a
hack that fakes XInput gamepad to be plugged in.
The blamed commit is the same as bug 57306, but that commit seems to be about
crashes and memory corruption which doesn't look like the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=57636
Bug ID: 57636
Summary: Regression: Black screen in menu until button click in
Age of Empires
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
The bug affects original Age of Empires with UPatch HD 1.2 Release 3.
Upon program startup, the screen is black and stays that way until a button in
the menu (invisible) is clicked, then it is painted correctly.
This was bisected to be caused by 786d9d1685ac220081b10cc779d4d331ddd2fc52
winex11: Skip offscreening if the children don't require clipping.
The bug is still present in 10.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=57645
Bug ID: 57645
Summary: DOTNET 4.8 doesn't list anymore serial ports
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: devel(a)easynet.dev
Distribution: ---
Created attachment 77771
--> https://bugs.winehq.org/attachment.cgi?id=77771
Debug using WINEDEBUG="+comm"
LokProgrammer 5.2.10 on WineHQ 10-rc3 or rc4 doesn't list anymore the serial
ports.
Using WineHQ 9.0 was able to list serial ports but it can't communicates with
the hardware.
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https://bugs.winehq.org/show_bug.cgi?id=57610
Bug ID: 57610
Summary: No windows are shown when using a dual monitor setup
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Regression SHA1: 3cf0506ccae3551132a55d38d9efbde43e54e695
Distribution: Debian
3cf0506ccae3551132a55d38d9efbde43e54e695 is the first bad commit
commit 3cf0506ccae3551132a55d38d9efbde43e54e695
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Sun Sep 8 16:33:51 2024 +0200
win32u: Use the current display mode as monitor rect.
dlls/win32u/sysparams.c | 83
+++++++++++++++++++++++++++++++++++++++--------------------------------------------
1 file changed, 39 insertions(+), 44 deletions(-)
After this commit, running ./wine notepad will start notepad, but no window is
shown (the process is running, though).
The 'wineboot' updating the wineprefix dialog box is also not shown.
If I disable my second monitor the windows show as normal.
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https://bugs.winehq.org/show_bug.cgi?id=57601
Bug ID: 57601
Summary: Touchscreen input broken for x11drv/mouse.c
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: parker.l.reed(a)gmail.com
Distribution: ---
Created attachment 77719
--> https://bugs.winehq.org/attachment.cgi?id=77719
Revert c0d0468da
Since this commit from the 9.4 series c0d0468da96ec6831f26958e937f978dd62a8cbd
Touch input has been broken in Wayland XWayland and X11 proper
Arch Linux
Plasma Wayland session/X11 session
Steps to reproduce:
1. Launch any winecfg from 9.4 up until latest rc
2. Observe touchscreen input is offset above the touch point
3. Touch is also limited to the winecfg window being in the upper left. Moving
the window anywhere else, it is not intercepted.
I have successfully built 10.0-rc3 reverting that commit and observe touch
functionality being restored.
Attached revert for current master
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https://bugs.winehq.org/show_bug.cgi?id=56291
Bug ID: 56291
Summary: Kodu game lab crashes:Unhandled Exception:
System.NullReferenceException: Object reference not
set to an instance of an object.
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://kodugamelab.blob.core.windows.net/blob/Builds/
KoduSetup_1.6.18.0.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 76010
--> https://bugs.winehq.org/attachment.cgi?id=76010
patch for 1st missing prop
A user reported crash on the forum:
https://forum.winehq.org/viewtopic.php?t=38495
Steps to reproduce: install dotnet48 with winetricks and install
https://kodugamelab.blob.core.windows.net/blob/Builds/KoduSetup_1.6.18.0.exe
and
https://kodugamelab.blob.core.windows.net/blob/xnafx40_redist.msi
It seemingly crashes besause of two missing properties in Win32_PnPEntity:
0024:trace:wbemprox:wbem_services_ExecQuery 0418C7C8, L"WQL", L"SELECT * FROM
Win32_PnPEntity", 0x10, 00000000, 0012F1D8
.
0024:trace:wbemprox:class_object_Get 0418D000, L"Caption", 0, 0012F224,
0255B7C4, 0255B7C8
.
0024:err:eventlog:ReportEventW L"Exception Info:
System.NullReferenceException\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding previous property there is:
0024:trace:wbemprox:wbem_services_ExecQuery 041923E0, L"WQL", L"Select * From
Win32_PnPEntity where ClassGuid = '{4d36e967-e325-11ce-bfc1-08002be10318}'",
0x10, 00000000, 0012F1D8
.
0024:err:eventlog:ReportEventW L"Description: The process was terminated due to
an unhandled exception.\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding something for that the program starts but crashes again, because
it cannot find XnaNative.dll.
That seems like another bug, don't know what goes wrong there. After putting
xnanative.dll from ./drive_c/Program Files (x86)/Common Files/Microsoft
Shared/XNA/Framework/v4.0/XnaNative.dll into a path (like in syswow64) the
program starts and seems to work fine.
Attached patch for the 1st missing prop
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https://bugs.winehq.org/show_bug.cgi?id=57579
Bug ID: 57579
Summary: Deformed symbols in LTSpice
Product: Wine-staging
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
some symbols in LTspice diagrams are deformed
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https://bugs.winehq.org/show_bug.cgi?id=57571
Bug ID: 57571
Summary: Zafehouse: Diaries garbage/black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I have this game installed on my computer with it's own wineprefix.
Never used that prefix for anything else, just to play this one game.
Originally I created that wineprefix and installed the game inside that back at
2014.
Also I tried to run the game with this wineprefix on the exact same computer as
back then.
It required lot of manual trickering to make it work. At that time nobody
managed to run the game with sound on Linux, but I figured out and posted a
how-to on the game's forum.
Later even the developers shared that how-to on the Steam page of the game. See
here:
https://steamcommunity.com/app/249360/discussions/0/846963711048254058/#c61…
Sadly that forum page doesn't exist anymore; possibly because the game is old
and no longer supported.
It doesn't really matter anyway, because it is no longer possible to make the
game install and setup a wineprefix that way.
Back then it was possible to install all the requirements manually because
wine/winetricks wasn't blocking us to install them. (such as full DirectX9,
.NET 3.5 SP1, etc.)
As years passed, once in a while I played the game, everything was fine.
But today, even that I try to run the game in that exact same wineprefix on the
exact same computer, it doesn't work anymore.
When I run the game it is starts loading; you can see as the game writes it on
the bottom right corner. When the loading process finishes the game supposed to
show the menu screen.
There is the problem.
I hear the music but the screen is just a mess. It somehow shows the content of
whatever is in the background of the game; like any other window or the desktop
itself.
But it is all garbage; it looks like whatever is in the background is turned
into a puzzle, shuffled and randomly put back on the screen.
The reason I kept the wine version 'unspecified' because I also tried to run
the game under different wine prefixes that uses different wine versions. Also
tried to make fresh wineprefix with the current latest wine in my Manjaro XFCE,
which is version 9.20. Creating a new one is impossible because of
winetricks/wine.
I have many winprefixes, so I find one or two that works.(One is version 9.20)
With these different working prefixes the result is always the same as with the
original old prefix; messed up screen.
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