https://bugs.winehq.org/show_bug.cgi?id=57413
Bug ID: 57413
Summary: Mouse stuck in the middle of the screen
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: timon2201(a)gmail.com
Distribution: ---
Created attachment 77399
--> https://bugs.winehq.org/attachment.cgi?id=77399
crap champions logs
When i launch a shooter game in steam with the waylanddriver the mouse gets
stuck in the middle of the screen. So the crosshair doesn't move.
When i try to change settings in the game and there is a slider there and i try
to slide it from left to right, it doesnt work. As soon as i try to drag it it
instantly snaps to 0 and doesn't move at all anymore.
Sadly the logs i have are only from proton tkg.
I already filed a bug on their github but they said its an upstream bug, so i
came here to report it.
I wanted to try it with windows steam through wine but i cant get it to run
with the waylanddriver. (I already filed a bug here.)
So i hope that this log helps anyway in some shape or form.
Battlebit logs (they are huge!):
https://file.io/XT56S6DuInhr
everything works fine in x11.
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https://bugs.winehq.org/show_bug.cgi?id=57133
Bug ID: 57133
Summary: I enter the game and it's glitched
Product: Wine
Version: 0.9.13.
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a41167782(a)gmail.com
Hello it's me again the reporter for sally.exe spirits of hell round 2 I've got
some information so I tried opening it but it didn't work I opened it with
another program I enter normally until I click on the story button when I click
it the music dissappear and when I enter the first level I can't move or do
anything and the music is gone I am steam deck user
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https://bugs.winehq.org/show_bug.cgi?id=57295
Bug ID: 57295
Summary: TES V: Skyrim Special Edition:
err:msvcrt:_invalid_parameter (null):0 (null): (null)
0
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77239
--> https://bugs.winehq.org/attachment.cgi?id=77239
SKSE-GOG-WINED3D.log
Hello,
when i try to start a new game in "The Elder Scrolls V: Skyrim Special Edition"
then after few seconds loading the game closes without an crash or winedebug
dialog.
But with err:msvcrt:_invalid_parameter (null):0 (null): (null) 0 seeing in the
end.
I also tried to workaround it by installing native DLLs using winetricks
vcrun2015 but this leads then to err:seh:NtRaiseException Unhandled exception
code c0000409 flags 1 addr 0x6fffffc88528.
Thank you in advance!
OS: FreeBSD 14.1
Tested with: 9.17 (Currently latest in ports at this time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=56521
Bug ID: 56521
Summary: ChessBase 17 3D board hangs when opened and isn't
drawn
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 76274
--> https://bugs.winehq.org/attachment.cgi?id=76274
The output from clicking open board
When trying to use the 3D board (not the raytraced board), a dialog saying
Initializing 3D board pops up. It just hangs after a reasonable wait and the
dialog stays showing. No board is drawn. No interesting output occurs if
switching to a 2D board and back again (something hanging or a lock in the
initialisation maybe).
Workaround is to use the 2D board (untick use new 2D board).
See attached log which contains everything from opening the board (with its
other panes) to the dialog popping up (no further output).
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https://bugs.winehq.org/show_bug.cgi?id=51603
Bug ID: 51603
Summary: All applications were run with a crash dialog, and can
not run any application after re-create the .wine
prefix.
Product: Wine-staging
Version: 6.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 70452
--> https://bugs.winehq.org/attachment.cgi?id=70452
Backtrace from the crash dialog.
Machine: MacBook Pro Retina-2015mid with OSX 10.14.6 Mojave
I remember that last time I was using OSX 10.13, I got the same problem.
With the Wine-staging from Gcenx's build. But after deleted the .wine and run
the Wine-staging again, it was back to work normally,
But after playing two games: Red Alert 2 and Diablo II,
I don't know if I was playing too long, games was crashed finally and then I
run "wineserver -k" to kill all the wine-preloader processes,
Then after awhile I wanna to play the game again but it was crashed on the
halfway,
then I start the Terminal to input:
winecfg
it was showing:
-----------------------------------------------------------------------------
Last login: Sat Aug 14 16:36:30 on ttys000
192:~ avenue$ winecfg
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.14 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DF950 (thread 002c), starting debugger...
0034:fixme:esync:do_esync eventfd not supported on this platform.
0040:fixme:esync:do_esync eventfd not supported on this platform.
0040:err:display:prepare_devices Failed to remove monitor
0040:err:display:macdrv_init_monitor Failed to initialize monitor
0040:err:display:cleanup_devices Failed to remove GPU
0040:err:ole:start_rpcss Failed to open service manager
0034:err:display:cleanup_devices Failed to remove GPU
0034:err:display:prepare_devices Failed to remove monitor
0034:err:display:macdrv_init_monitor Failed to initialize monitor
0034:err:display:cleanup_devices Failed to remove GPU
0034:fixme:thread:get_thread_times not implemented on this platform
0058:fixme:esync:do_esync eventfd not supported on this platform.
0060:fixme:esync:do_esync eventfd not supported on this platform.
0040:err:ole:start_rpcss Failed to open service manager
0060:err:display:cleanup_devices Failed to remove GPU
0060:err:ole:start_rpcss Failed to open service manager
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0024:err:display:cleanup_devices Failed to remove GPU
0070:fixme:esync:do_esync eventfd not supported on this platform.
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0070:err:display:cleanup_devices Failed to remove GPU
0078:fixme:esync:do_esync eventfd not supported on this platform.
0078:err:display:cleanup_devices Failed to remove GPU
0078:err:display:prepare_devices Failed to remove monitor
0078:err:display:macdrv_init_monitor Failed to initialize monitor
0078:err:display:cleanup_devices Failed to remove GPU
0060:err:display:prepare_devices Failed to remove monitor
0060:err:display:macdrv_init_monitor Failed to initialize monitor
0060:err:display:cleanup_devices Failed to remove GPU
0078:err:winecfg:open_mountmgr failed to open mount manager err 2
192:~ avenue$ 0060:err:ole:start_rpcss Failed to open service manager
---------------------------------------------------------------------------------
Then I tried to input: rm -rf .wine and run again the winecfg to recreate the
files,
it said:
----------------------------------------------------------------------------------
192:~ avenue$ winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.14 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DF950 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenue$
----------------------------------------------------------------------------------
Then WINE CAN NOT RUN ANY APPLICATION AGAIN,
even tried brew re-install the wine but it was still couldn't make it.
attached backtrace.txt for checking.
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https://bugs.winehq.org/show_bug.cgi?id=57688
Bug ID: 57688
Summary: secur32:GetUserNameExW NameFormat [8,12] not
implemented
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
URL: https://learn.microsoft.com/en-us/windows/win32/api/se
cext/ne-secext-extended_name_format
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
Distribution: Fedora
In
```
0148:fixme:secur32:GetUserNameExW NameFormat 8 not implemented
0158:fixme:secur32:GetUserNameExW NameFormat 12 not implemented
```
enum values not handled in the switch
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/secur32.c#L1166
```
NameUserPrincipal = 8,
[..]
NameDnsDomain = 12,
```
Since `NameSamCompatible` is already implemented in the upper part of the
switch and we have a domain then `NameDnsDomain` should be composable in a
fairly trivial way. Additionally, `NameUserPrincipal` seems to be a simpler
version of that logic with a calls to:
```
GetUserNameW(usrname, &len))
GetComputerNameW(samname, &len))
-> usrname+'@'+samname.
```
If I am not mistaken?
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https://bugs.winehq.org/show_bug.cgi?id=56843
Bug ID: 56843
Summary: wineandroid: fixing output on recent android versions.
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: twaikyont(a)gmail.com
Currently wineandroid relies on Gralloc V1 which is not an option on recent
android versions.
There is other acceptable solution.
You can pass Surface through Binder API so you will get ANativeWindow (or at
least Surface which can be converted to ANativeWindow) directly from Activity
instead of creating it with broken `alloc_win_data`.
Binder API is not available in regular processes, but you can use it in Java.
You can start java code from your Wine apk installed to system like
```
export CLASSPATH=<path to apk>
export LD_PRELOAD=<path to apk>!/lib/<ABI>/libwine.so # wher ABI is something
you can get with `Build.SUPPORTED_ABIS[0]`
/system/bin/app_process / your.class.name :0
```
And JVM will start the `static void main(String[] args);` from
`your.class.name`.
Getting path to apk will be like
```
/**
* Get the apk path of this application.
* @param context any context (e.g. an Activity or a Service)
* @return full apk file path, or null if an exception happened (it should not
happen)
*/
public static String getApkName(Context context) {
String packageName = context.getPackageName();
PackageManager pm = context.getPackageManager();
try {
return pm.getApplicationInfo(packageName, 0).publicSourceDir;
} catch (Throwable x) {
}
return null;
}
```
`main` function can be fully native so you can simply pass control to native
code right after starting process.
Of course wine's main executable should be built as a library to let JVM load
it via `System.loadLibrary`
C version of `main` can not use Java's `args` so it should be converted like
```
JNIEXPORT jboolean JNICALL
Java_wine_CmdEntryPoint_start(JNIEnv *env, __unused jclass cls, jobjectArray
args) {
pthread_t t;
// execv's argv array is a bit incompatible with Java's String[], so we do
some converting here...
int argc = (*env)->GetArrayLength(env, args) + 1; // Leading executable
path
char** argv = (char**) calloc(argc, sizeof(char*));
argv[0] = (char*) "wine";
for(int i=1; i<argc; i++) {
jstring js = (jstring)((*env)->GetObjectArrayElement(env, args, i -
1));
const char *pjc = (*env)->GetStringUTFChars(env, js, JNI_FALSE);
argv[i] = (char *) calloc(strlen(pjc) + 1, sizeof(char)); //Extra char
for the terminating NULL
strcpy((char *) argv[i], pjc);
(*env)->ReleaseStringUTFChars(env, js, pjc);
}
return main(argc, argv);
}
```
After this point you will be able to use java code and java Android APIs.
Next step is obtaining Binder connection to your activity. It is not very
straightforward but it is possible. Full code will be pretty much long so I
will simply put links to my project which works on Android 8+.
Pay attention to functions sendBroadcast and createContext (createContext is
used in static block in the end of file).
It requires exposing some private Android APIs, but it is not restricted if you
are using app_process this way.
https://github.com/termux/termux-x11/blob/master/app/src/main/java/com/term…
Make sure you are creating thread with performing `Looper.prepareMainLooper();`
and `Looper.loop()` to make sure Binder background requests will work fine in
static block (to make sure it will work before JVM invokes `main` function,
just for case it is `native`).
Next step will be acquiring Surface from Wine's activity.
Of course you can create AIDL with single function like `Surface getSurface(int
hwnd);` and obtain Surface directly from `alloc_win_data` or simillar function
via JNI.
But in my cases it did not work. I mean sending request from my process to
Activity which should respond with Surface object did not work.
But I succeeded passing Surface by sending requst from Activity to my process
containing Surface in arguments like `void pushSurface(in Surface surface, int
hwnd);`.
Binder request from Activity to your process will work in different thread
asyncronously so `alloc_win_data` should send surface request to activity and
wait for Binder response or timeout.
I hope I explained everything with enough details.
Thank you for your hard work.
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https://bugs.winehq.org/show_bug.cgi?id=47345
Bug ID: 47345
Summary: When clicking on the Drivers tab, winecfg crashes
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Created attachment 64676
--> https://bugs.winehq.org/attachment.cgi?id=64676
The error
I am running wine-staging, when i launch winecfg from the console and try to
click on the Drivers tab, winecfg crashes and closes itself.
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https://bugs.winehq.org/show_bug.cgi?id=57122
Bug ID: 57122
Summary: When clicking on the image in the WeChat group chat
and attempting to enlarge it, a program error is
reported
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rayklaus(a)163.com
Distribution: ---
Created attachment 77012
--> https://bugs.winehq.org/attachment.cgi?id=77012
file saved according to prompts when the program crashes
linux info:
PRETTY_NAME="Ubuntu 24.04.1 LTS"
NAME="Ubuntu"
VERSION_ID="24.04"
VERSION="24.04.1 LTS (Noble Numbat)"
VERSION_CODENAME=noble
ID=ubuntu
ID_LIKE=debian
HOME_URL="https://www.ubuntu.com/"
SUPPORT_URL="https://help.ubuntu.com/"
BUG_REPORT_URL="https://bugs.launchpad.net/ubuntu/"
PRIVACY_POLICY_URL="https://www.ubuntu.com/legal/terms-and-policies/privacy-policy"
UBUNTU_CODENAME=noble
LOGO=ubuntu-logo
wineinfo:
ii wine 9.0~repack-4build3
all Windows API implementation - standard suite
ii wine32:i386 9.0~repack-4build3
i386 Windows API implementation - 32-bit binary loader
ii wine64 9.0~repack-4build3
amd64 Windows API implementation - 64-bit binary loader
ii winetricks 20240105-2
all simple tool to work around common problems in Wine
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https://bugs.winehq.org/show_bug.cgi?id=57201
Bug ID: 57201
Summary: EA client cannot launch game after wine 8.17+
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steampunque8(a)gmail.com
Distribution: ---
Created attachment 77096
--> https://bugs.winehq.org/attachment.cgi?id=77096
last steps of bisect
wine 8.16 was able to launch old origin games with the new EA client. with
wine 8.17 and above, some kind of an arcane error message is given and the
launch fails. I bisected the problem to
917d6afa695ba8d5124a11b02b18c6777cc9e56c, wbemprox: Implement
Win32OperatingSystem.Installdate. The last stages of the bisect are attached.
OS is Slackware 15.0, x86_64, RTX 4070. Windows version is set to 10 in
winecfg.
I don't know if this affects other than old origin games as I only have one
origin game that I ever launch (and that very rarely), PvZ GoTY.
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