http://bugs.winehq.org/show_bug.cgi?id=23596
Summary: stderr not displaying when invoking native linux
commands
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarekczek(a)poczta.onet.pl
Try running /bin/grep
You should get a short usage note, like on unix. You get nothing.
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https://bugs.winehq.org/show_bug.cgi?id=57422
Bug ID: 57422
Summary: Winecfg DPI issue with games
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
I have an NVIDIA card and a 4k screen
To make my wine apps readable I use winecfg Graphics tab and set the DPI to
192, which works great for windowed desktop apps, but as soon as I run a game,
it only shows the top left of my game and crops the mouse area even smaller
than that. I changed the DPI back to 96 (default) and they work as
expected/intended.
This even occurs if I use a virtual desktop.
The other issue with 4k screens on NVIDIA is it can't mode set at all, I need
to preset the mode using xrandr and pass the new res to the virtual desktop. If
I leave it to change the mode itself, 8 get a black screen and it powers the
screen off. I can get the terminal back by pressing ctrl + alt + F2. Or get the
login screen with ctrl alt backspace. But nothing else I do can change the mode
back or turn the screen back on.
So to be clear, I need to sety wine DPI to 96dpi and preset my screen res to
run games (full screen). I do not get the same issue on my NVIDIA graphics
laptop and I don't on AMD graphics. Just my 3060to and a 4k screen.
I no longer have a 1080p screen to test if that works. But changing my desktop
to 1080p doesn't fix things except for games that are 1080p. 800x600 and
1024x768 will cause the black screen issue.
I noticed that wine v9.0 (mint v22 default) doesn't have the doi glitch 9ny 4k
screen. It does still have the black screen bug if I don't pre modest.
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https://bugs.winehq.org/show_bug.cgi?id=55296
Bug ID: 55296
Summary: Design Doll shows 3D Model only
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74899
--> https://bugs.winehq.org/attachment.cgi?id=74899
This is what happen after Loading the Splash Screen
After Updating from Wine V8.12 to V8.13, I Launching Design Doll and run
perfectly fine but the is a minor issue is the UI completely Blackscreen after
the Splash Screen is done loading except the 3D Model. But if i click random in
window, the 3D Model is gone but the UI is appeared.
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https://bugs.winehq.org/show_bug.cgi?id=55593
Bug ID: 55593
Summary: F.E.A.R crashes with "Out of memory" error when
starting a new game
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 75121
--> https://bugs.winehq.org/attachment.cgi?id=75121
Console output in Wine 8.0.2 and 8.15
The game was working fine in wine 7.0 but was broken in 8.0, where it was
constantly crashing in the middle of intro movie after a new game has been
started. In wine 8.0.2 the error have changed - now it crashes with "Out of
memory" error or with another "Program error" (console output attached). When
using the recent wine 8.15, the result is the same.
System: Linux Mint Debian Edition 5
CPU: Core-I5 12500
RAM: 16 Gb
Video: RTX 3060 Ti (driver 525.105.17)
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https://bugs.winehq.org/show_bug.cgi?id=56792
Bug ID: 56792
Summary: Resident Evil 5 regression
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ribbon_45(a)proton.me
Distribution: ---
The following feature regressed after some releases and Resident Evil 5 stopped
to work.
https://bugs.winehq.org/show_bug.cgi?id=17195
I tested on the 9.0, 9.10, 8.0, 7.0 and 6.0 versions.
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https://bugs.winehq.org/show_bug.cgi?id=56791
Bug ID: 56791
Summary: Resident Evil - Operation Raccoonn City only work on
the 6.x API
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ribbon_45(a)proton.me
Distribution: ---
This crash bug is a regression that make these games only work on 6.x versions
of Wine.
I tested on 5.x versions and 7.x versions and newer.
These games don't work on 9.0 and 9.10 versions.
My guess: the bug seems to be related to video decoding.
The crash log says:
"wine: Unhandled page fault on write access to 09DA8140 at address 016CB76C
(thread 017c), starting debugger..."
(Sorry for the lack of additional information, this bug is boring)
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https://bugs.winehq.org/show_bug.cgi?id=57564
Bug ID: 57564
Summary: Siemens Solid Edge 2025: Not drawing SVG ribbon UI
icons, software unusable
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla_winehq(a)spirit.re
Distribution: ---
Created attachment 77653
--> https://bugs.winehq.org/attachment.cgi?id=77653
Log from launching of Edge.exe to exit
I am on Fedora 41, latest stable at the time of this report(Dec 18, 2024).
Running Siemens Solid Edge 2025, everything launches and the software works,
aside from the occasional crash, but the UI seems to be using SVG icons which
do not render at all, making the software completely unusable.
Steps to reproduce:
1 - Obtain an installer for Solid Edge 2025. Unfortunately I can't provide a
direct link as Siemens does not, but you can obtain the installer online
relatively easily. Piracy is NOT needed, and you do NOT need a license. Just
the original, legitimate installer is all that's required. The Community
Edition version is based on 2023/2024, which does not have this problem, and
therefore is not suitable for reproduction. You need specifically the latest
2025!
2 - Disable wbemprox.dll, or the installer gets hung up on something(bug,
trivial/minor, not important).
3 - Run setup.exe, follow the installation process.
4 - When setup is done, remove the wbemprox.dll disablement.
5 - Run /Program/SELicWiz.exe, select the Free 2D Drafting mode.
6 - It will execute a Powershell script (stub?) to modify the registry. Change
the following key to what it tells you it wants to be set as:
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\SE_LICENSE_SERVER
7 - Run /Program/Edge.exe once or twice. It will complain about not having a
license once(bug), then on the next launch it will pick up the free 2D drafting
mode and launch in that.
8 - Create a new draft, that's the only option you'll see.
9 - Observe the ribbon menu not having any icons visible. The buttons light up
on hover, but there are no icons, and as they're icon-only, it makes the
software unusable.
I believe this is the important bit in the log:
0024:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
0024:fixme:d2d:d2d_device_context_CreateSvgDocument iface 00000000097EBEE0,
input_xml_stream 0000000009CDDE00, svg_document 0000000000A1C460 stub!
0024:fixme:wincodecs:FormatConverter_CanConvert Unsupported source format
{6fddc324-4e03-4bfe-b185-3d77768dc900}
The problem lies somewhere in wincodecs and/or d2d1, which appear to have stubs
for SVG rendering.
Installing DXVK via winetricks changes nothing.
Swapping binaries around from 2023/2024 breaks the software.
The icons it's trying to load are located in
/Program/ResDLLs/0009/RibbonImage.drx - there are SVG and PNG versions, but
cutting out SVG ones doesn't seem to change anything. It's an empty resource
DLL.
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https://bugs.winehq.org/show_bug.cgi?id=48678
Bug ID: 48678
Summary: USB serial under .NET 4.0 enters into an infinite loop
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 66531
--> https://bugs.winehq.org/attachment.cgi?id=66531
WineHQ LokProgrammer5 using USB to SERIAL
Hi,
I'm trying to run ESU LokProgrammer5 under Wine 5.0.
Seems that when it wants to read from the serial port is entering into an
infinite loop.
OS: Debian Bullseye
Kernel: 5.4.0-4-amd64 #1 SMP Debian 5.4.19-1 (2020-02-13) x86_64 GNU/Linux
WineHQ: 5.0
DOS Devices:
$ ls .wine/dosdevices/ -l
total 8
lrwxrwxrwx 1 adrian adrian 10 Dec 1 12:50 c: -> ../drive_c
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com1 -> /dev/ttyS0
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com2 -> /dev/ttyS1
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com3 -> /dev/ttyS2
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com4 -> /dev/ttyS3
lrwxrwxrwx 1 adrian adrian 62 Feb 27 00:07 com5 ->
/dev/serial/by-id/usb-FTDI_FT232R_USB_UART_A506V8O5-if00-port0
lrwxrwxrwx 1 adrian adrian 81 Feb 27 00:07 com6 ->
/dev/serial/by-id/usb-Prolific_Technology_Inc._USB-Serial_Controller_D-if00-port0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com7 -> /dev/ttyUSB0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com8 -> /dev/ttyUSB1
lrwxrwxrwx 1 adrian adrian 14 Dec 1 12:50 d:: -> /dev/mmcblk0p1
lrwxrwxrwx 1 adrian adrian 12 Dec 1 12:50 e:: -> /dev/mmcblk0
lrwxrwxrwx 1 adrian adrian 1 Dec 1 12:50 z: -> /
Logs are made with "WINEDEBUG=+comm wine drive_c/Program\ Files\
\(x86\)/LokProgrammer5/LokProgrammer.exe" using COM5 and COM6.
I've test the COM ports with PuTTY.EXE and they work ok, but under this
software are not working.
Kind regards,
Adrian
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https://bugs.winehq.org/show_bug.cgi?id=56915
Bug ID: 56915
Summary: Autodesk Fusion requires GetUserLanguages which is not
implemented
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: busko.lukasz(a)pm.me
Distribution: ---
Created attachment 76735
--> https://bugs.winehq.org/attachment.cgi?id=76735
logs
Unfortunately fusion from first july requires this function to launch SSO
service. I hope its possible to implement this function in limited time space.
Thanks in advance.
Unhandled exception: unimplemented function bcp47langs.dll.GetUserLanguages
called in 64-bit code (0x006fffffc23de7).
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https://bugs.winehq.org/show_bug.cgi?id=57414
Bug ID: 57414
Summary: BioShock needs support for 'Generic samplers need to
be lowered'
Product: vkd3d
Version: 1.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using builtin d3dx9_33 and '-dx9' flag.
098c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
098c:err:d3dcompiler:D3DCompile2 Shader log:
098c:err:d3dcompiler:D3DCompile2 <anonymous>:1:371: E5017: Aborting due to
not yet implemented feature: Generic samplers need to be lowered.
098c:err:d3dcompiler:D3DCompile2
1.13-654-g756b98f0
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