https://bugs.winehq.org/show_bug.cgi?id=57798
Bug ID: 57798
Summary: Turtle WoW client can alt-tab back to desktop once
only, next time display is black
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Morning, Gents.
I run the TurtleWoW World of Warcraft client, which is the original WoW client
from Blizzard, but with substantial modifications made by the TWoW devs.
I updated Wine to 10.0.
Prior to this, I could alt-tab without problems back to desktop (XFCE on
Debian) quite a few times, maybe ten or so, but in the end environmental
textures would all turn black and I would need to quit and restart the client.
As of 10.0, I can alt-tab *once* without problem. The second time I alt-tab,
when I come back to the WoW client, its screen is simply black.
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http://bugs.winehq.org/show_bug.cgi?id=11718
Summary: d3d 2/3 blackout, world editor
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)gmail.com
Created an attachment (id=10944)
--> (http://bugs.winehq.org/attachment.cgi?id=10944)
d3d 2/3 blackout
Warcraft 3x world editor, version 1.21b (6052)
The mouse cursor does not line up with the on screen cursor, thanks to 2/3 of
the screen does not get draw.
Trigger editor panel in wrong overlaps.
(A pictures is worth a thousand words)
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https://bugs.winehq.org/show_bug.cgi?id=57841
Bug ID: 57841
Summary: Windowing problems in fullscreen 4:3 games on 16:9
displays on Wayland (Silent Hill 2 DC 2001, Ys
Chronicles+, etc)
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Created attachment 78056
--> https://bugs.winehq.org/attachment.cgi?id=78056
Screenshot that ilustrates the problem with fullscreen 4:3 games on Wayland
Good evening,
In 4:3 games on a 16:9 display, fullscreen mode doesn't work correctly when
running them with WINE on a Wayland environment (no XWayland, but pure
Wayland): the games try to go fullscreen, but they are displayed in an screen
area that's attached to the left border of the screen and the underlying
desktop can be seen on the right side of the screen.
Those games work as intended on X11: they are displayed in a 4:3 screen area
centered on the 16:9 screen, with black borders.
So I believe this is a windowing problem of Wine in Wayland, affecting
fullscreen 4:3 games on 16:9 display modes.
I've attached an screenshot of Silent Hill 2 (2001 version) to illustrate the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=57840
Bug ID: 57840
Summary: Discworld Noir - half Screen and wrong colors
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Created attachment 78054
--> https://bugs.winehq.org/attachment.cgi?id=78054
Screenshot of game with broken colors
When running Discworld Noir with an unmodified wine-10.0, the game works, but
the colors are messed up and the "resolution" is broken. (See the attached
images)
It is possible to run the game with xephyr (Xephyr -br -ac -noreset -screen
960x600x16 :4) in a lower color mode, which fixes the issues. It seems 32-bit
color causes issues with the game.
Sadly, xepyhr is not available on all platforms.
I am not sure if this is even fixable by wine itself, so feel free to close
this issue if it is not applicable.
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https://bugs.winehq.org/show_bug.cgi?id=57533
Bug ID: 57533
Summary: KDE taskbar does not hide while Rocket League is
fullscreen mode
Product: Wine-staging
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77592
--> https://bugs.winehq.org/attachment.cgi?id=77592
KDE Plasma taskbar does not hide
Starting from Wine Staging 9.22, the Plasma task bar (or "task manager") does
not hide, even though the game is in full screen mode. Please see the attached
screenshot.
This does not reproduce with Vanilla 9.22, and also does not reproduce with
Staging 9.21.
System info:
- Wine Staging 9.22 (built by Kron4ek: https://github.com/Kron4ek/Wine-Builds)
- DXVK Sarek 1.10.5 (https://github.com/pythonlover02/DXVK-Sarek)
- Display server: X11 (Xorg 21.1.14)
- Desktop Environment: KDE Plasma 6.2.4
- GPU: NVIDIA GTX 660 (Driver: 470.256.02)
- OS: Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=37421
Bug ID: 37421
Summary: Internet Explorer 8: crashes on startup
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
Created attachment 49768
--> https://bugs.winehq.org/attachment.cgi?id=49768
terminal output
After updating wine above 1.7.25 starting ie8 (installed with winetricks)
crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57839
Bug ID: 57839
Summary: Black rects appear briefly during window drawing
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
I've noticed Wine 9.x started producing a visual artifact when opening dialogs,
navigating menus, bringing windows to the foreground.
The effect appears like a black area, displayed very briefly just before the
actual content is drawn. I think this has started somewhere with 9.x and I
don't see this black flash effect in Wine 8.0.
It seems every time there is some activity on the window area the affected
region is "blanked" out momentarily before the GUI is drawn.
Using Wine 10.1 on Xorg with amdgpu and Trinity desktop. Xfce 4.12 shows same
problem.
Is there some redraw frequency I can tweak to fix this? The effect sounds minor
but gets really jarring fast.
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https://bugs.winehq.org/show_bug.cgi?id=57818
Bug ID: 57818
Summary: Trying to install and use Remarkable-Desktop from SNAP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airs.edward(a)gmail.com
Distribution: ---
Created attachment 78027
--> https://bugs.winehq.org/attachment.cgi?id=78027
Program Error Details
Trying to use the SNAP App for a Remarkable 2 Table e-ink reader. It has
installed correctly but when requesting On-Time Code it freezes. Tried
re-installing it via Wine ver 10.0... it give me the error "WineDbg attached to
pid 0144"
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https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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