https://bugs.winehq.org/show_bug.cgi?id=57889
Bug ID: 57889
Summary: Prntvpt (Print Ticket API): printing is cropped in
landscape orientation
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
Created attachment 78114
--> https://bugs.winehq.org/attachment.cgi?id=78114
Sample application and printer output example
If I print the document to any printer (including Cups-PDF) and set page
orientation to landscape, output is cropped by width of portrait A4 sheet.
In attachments:
1. Demo application with source code (.Net 4.8)
2. Example of output to virtual PDF printer
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https://bugs.winehq.org/show_bug.cgi?id=42117
Bug ID: 42117
Summary: Chessmaster 9000 windows with double caption/title
bars
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkbk9(a)yahoo.ca
Distribution: ---
Created attachment 56643
--> https://bugs.winehq.org/attachment.cgi?id=56643
Screenshot, windows with double captions, wine 2.0-rc3
Chessmaster 9000 window and child windows have 2 title bars/captions.
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https://bugs.winehq.org/show_bug.cgi?id=57853
Bug ID: 57853
Summary: Error: makecab.exe not found
Product: Wine
Version: 10.2
Hardware: x86-64
OS: FreeBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
I got the Win32 version of OpenOffice (Apache OpenOffice, "AOO") to
successfully build on FreeBSD with Wine + Cygwin + Windows SDK, and this was
one of the Wine bugs I had to work around during the build.
This problem is in the main/instsetoo_native directory, the last module in the
build which creates the installation package, where a Perl script checks for
necessary tools, and fails when it can't find makecab.exe. I've worked around
this for now, but since makecab.exe seems to be a standard part of Windows (is
it?), Wine should supply its own such tool too.
For further details please see the email where I described my experiences, and
other Wine bugs I found:
https://lists.apache.org/thread/x3p7mv0py2s5hw3cvrm1d3krxgb7cq9k
Also if you want to reproduce, you can try compiling OpenOffice on Wine, but
it's a very complicated build environment and takes many hours to run, and this
bug only happens near the end. See the build guide on
https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO/Step_by_s…
and the extra instructions in the email above.
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https://bugs.winehq.org/show_bug.cgi?id=57964
Bug ID: 57964
Summary: Firefox crashes: wine: Call to unimplemented function
KERNEL32.dll.GetCurrentApplicationUserModelId,
aborting
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://www.mozilla.org/en-US/firefox/new/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
At start push the button "Save and Continue" and then wait a moment :
wine: Call from 00006FFFFFF9372A to unimplemented function
KERNEL32.dll.GetCurrentApplicationUserModelId, aborting
I'll send a patch for this one.
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https://bugs.winehq.org/show_bug.cgi?id=57963
Bug ID: 57963
Summary: Firefox crashes on youtube: wine: Call to
unimplemented function ucrtbase.dll.imaxdiv, aborting
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://www.mozilla.org/en-US/firefox/new/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Just open youtube.com.
First time I ran there was also another crash into some unimplemented function
from kernel32, but later runs that didn't happen anymore. This crash on youtube
however is 100% reproducable
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https://bugs.winehq.org/show_bug.cgi?id=57962
Bug ID: 57962
Summary: Firefox 136.0.1 fails to start
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://www.mozilla.org/en-US/firefox/new/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 78214
--> https://bugs.winehq.org/attachment.cgi?id=78214
patch
It fails to startup like below, attached patch to fix this, will send upstream
0128:err:module:import_dll Library CRYPTBASE.dll (which is needed by
L"C:\\Program Files\\Mozilla Firefox\\mozglue.dll") not found
0128:err:module:import_dll Library mozglue.dll (which is needed by
L"C:\\Program Files\\Mozilla Firefox\\firefox.exe") not found
0128:err:module:loader_init Importing dlls for L"C:\\Program Files\\Mozilla
Firefox\\firefox.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=46662
Bug ID: 46662
Summary: absolute value of unsigned type 'unsigned int' has no
effect
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
I compiled in macOS with clang and see numerous messages like this
~~~~
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
warning:
taking the absolute value of unsigned type 'unsigned int' has no effect
[-Wabsolute-value]
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
note: remove
the call to 'abs' since unsigned values cannot be negative
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^~~
~~~
Let me explain it is not negligible. It is error.
For example c2 = 8, c1 = 7
abs(c1 - c2) = 0xFFFFFFFF > max_diff
The condition is TRUE!!!
There is other places, not only in tests, for example
dlls/gdiplus/image.c
and hundreds such mistakes.
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https://bugs.winehq.org/show_bug.cgi?id=58001
Bug ID: 58001
Summary: "Eador. Masters of the Broken World" bad map textures
after starting game
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 78262
--> https://bugs.winehq.org/attachment.cgi?id=78262
Broken game map
After starting campaign map is unplayable. See screenshot
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http://bugs.winehq.org/show_bug.cgi?id=14218
Summary: OleLoadPictureEx is not fully implemented (ole32)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehlers(a)adata.de
Created an attachment (id=14504)
--> (http://bugs.winehq.org/attachment.cgi?id=14504)
Wine Output for OleLoadPictureEx
The Main Window of our Software under Windows shows a Picture. If we use the
builtin-Version of ole32 the Picture is not displayed. It seems that
"OleLoadPictureEx" ist not fully implemented.
See attachment "output.txt" for more information.
adata Software GmbH
Michael Ehlers
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https://bugs.winehq.org/show_bug.cgi?id=57989
Bug ID: 57989
Summary: Event type synchronization primitive leaked when
calling kernel32.ResumeThread
Product: Wine-staging
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digitman63(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 78247
--> https://bugs.winehq.org/attachment.cgi?id=78247
A simple test demonstrating leakage of Event type synchronization primitive
when calling kernel32.ResumeThread function
Each time the CreateThread function is called, which directly starts the
thread, or the ResumeThread function of this thread, a synchronization
primitive of type Event is created, which is not destroyed when the thread
terminates and its handle is closed by calling CloseHandle.
Attached is an archive with a simple test demonstrating a primitive leak.
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https://bugs.winehq.org/show_bug.cgi?id=57880
Bug ID: 57880
Summary: Cannot upgrade to Wine 10.2 on Ubuntu due to
amd64/i386 conflict in file location
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: contramuffin(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 78103
--> https://bugs.winehq.org/attachment.cgi?id=78103
Error message when upgrading wine-devel-amd64
Upgrading to Wine 10.2 fails. wine-devel-amd64 is throwing an error during the
upgrade which says that it's attempting to overwrite a file location used by
wine-devel-i386. Using Kubuntu 24.10. See attached file for error message
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https://bugs.winehq.org/show_bug.cgi?id=57870
Bug ID: 57870
Summary: Failed to load wine-staging and wineboot for wine-10.2
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: pinkertoninrandolph(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
err:environ:run_wineboot failed to start wineboot 1
All day I searched for the previous wine-staging .deb files
With the .deb files, I can easily install the previous working version
My fault for not keeping a copy of these files before upgrading to wine-10.2
I feel angry that I could not simply download the previous version, the binary,
the .deb files. Searching for the wine-staging-10.1.deb files made me feel
crazy today.
I apologize for ranting.
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https://bugs.winehq.org/show_bug.cgi?id=56553
Bug ID: 56553
Summary: ClickOnce app fails during initial download
Product: Wine
Version: 9.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maemigh(a)gmail.com
Created attachment 76314
--> https://bugs.winehq.org/attachment.cgi?id=76314
Console output from wine
ClickOnce app using winetricks to install dotnet472 fails at the application
download stage. Previously worked on older wine versions (still works with
version used by Whisky).
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https://bugs.winehq.org/show_bug.cgi?id=57997
Bug ID: 57997
Summary: Upgrade to winehq-devel 10.3 from winehq-devel 9.x
causes creates a broken install on Debian Bookworm.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 78258
--> https://bugs.winehq.org/attachment.cgi?id=78258
APT console output
With the recent deprecation of the wine64 binary, upgrading winehq 64bit
packages on Debian fails due to the attempt to overwrite the
/opt/wine-{variant}/bin/wine file.
That file is owned by the 32bit package, but the 64bit one is now attempting to
overwrite it. Causing a dpkg failure, and breaking the installation.
My 0.02 cents: One fix may be just to use wine's version number in the install
prefix and then simply select the most recent version as the default through
the alternatives system. (Which would also allow concurrent installation of
multiple versions of wine for easier regression testing, and is similar to what
Proton allows for.)
E.x. /opt/wine-10.3-devel/bin/wine
Another fix would be to have a seperate tools package that contains the wine
loader for the given host arch. (Which seems to be more inline with what the
deprecation was trying to achieve.)
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https://bugs.winehq.org/show_bug.cgi?id=42893
Bug ID: 42893
Summary: Cann't insert any HBITMAP in RichEdit control
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
1.Run Edit.exe with wine
2.Select any emoticon insert to the richedit,but nothing happened.
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https://bugs.winehq.org/show_bug.cgi?id=54951
Bug ID: 54951
Summary: Calling SetUserObjectInformationW with
UOI_TIMERPROC_EXCEPTION_SUPPRESSION causes Invalid
parameter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: cocoa(a)hoto.us
Distribution: ---
Created attachment 74476
--> https://bugs.winehq.org/attachment.cgi?id=74476
reproducible executable file
Confirmed on Ubuntu 22.04, wine-8.8.
I am developer who develops company internal software, using Win32 API.
Some of our members using macOS, So I recommended CrossOver.
However that member says It's crashing, I thought It maybe x64 issue so I
provided x86 build for them. It seems to work at first, but crashed after
seconds. It reports: "[87 0x81] Invalid parameter.".
I traced stack and I found this line is the problem:
https://github.com/rodrigocfd/windigo/blob/master/ui/any_globals.go#L172
And I commented out that line, It works with some graphic issue. (No graphic
issue on Wine)
I don't know about Wine's workaround about this function as many, But It seems
to UOI_TIMERPROC_EXCEPTION_SUPPRESSION flag caused the error.
I attached a simple reproducible program that creates 500x500 window.
I also confirmed It crashes on Wine 8.8, the latest development release.
I sent this issue also to CodeWeavers, but I'm filing this bug report because
this also happens on Wine.
By Wine doesn't crash but throws invalid exception, there is no trace
attachment.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=57923
Bug ID: 57923
Summary: MEmu Android Emulator STUCK IN 99%
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
MEmu Android Emulator STUCK IN 99%
Here is the link to the software's website to know what software it is
https://www.mumuplayer.com/index.html
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https://bugs.winehq.org/show_bug.cgi?id=57993
Bug ID: 57993
Summary: winedevice.exe Hangs After Exiting Games
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78253
--> https://bugs.winehq.org/attachment.cgi?id=78253
Vanilla Wine version 10.3 Log
Distro: Gentoo Linux (x86_64)
DXVK Version: 2.6
Gamescope Version: 3.16.2
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.1
Explanation:
-------------
When launching games like Sherlock Holmes: Crimes and Punishments (GOG),
exiting the game (even just launching the game and closing via the main menu
not long after) causes winedevice.exe to just hang (and this causes a zombie
window to remain open) and I'm forced to run "pkill -9 winedevice.exe" (this
problem is consistent)
It doesn't seem to show up at the end of my log, either, for some reason.
I'll still share my log (although, this specific log exhibits a separate issue
I'm about to file) for reference, however
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https://bugs.winehq.org/show_bug.cgi?id=57991
Bug ID: 57991
Summary: ULTRAKILL (ver. 16c): Graphical issues causing very
blue gameplay
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amongusus.sinuous664(a)slmails.com
Distribution: ArchLinux
Created attachment 78248
--> https://bugs.winehq.org/attachment.cgi?id=78248
Terminal output text file
I am trying to play Ultrakill on my t430 thinkpad on Arch Linux. While it is
technically playable, the main problem is that major graphical glitches occur,
which can be seen in the attached screenshots. In the screenshots there is an
excess of blue where there shouldn't be, making it difficult to play the game
normally. The issue occurs when I launch ULTRAKILL via wine, go past the intro
screen, and load up any level with 3D graphics.
Link to the game's storepage (where I got the game):
https://store.steampowered.com/app/1229490/ULTRAKILL/
CPU: Intel i7-3632QM
GPU: Intel HD Graphics 4000
Video driver version: Mesa 25.0.1-arch1.2
Kernel version: 6.13.7-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=57978
Bug ID: 57978
Summary: Running winetest crashes VMWare Fusion
Product: Wine-Testbot
Version: unspecified
Hardware: aarch64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.lippmann.development(a)gmail.com
I'm running winetest, and Fusion says it has encountered an error and must shut
down.
I know, not supported, and probably a Fusion bug. But I figured I'd document
it here.
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https://bugs.winehq.org/show_bug.cgi?id=57984
Bug ID: 57984
Summary: Gunner, HEAT, PC! hangs before starting an actual
gameplay
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bbc:fixme:d3d:wined3d_shader_resource_view_vk_generate_mipmap Ignoring view
format WINED3DFMT_R8_UNORM.
VUID-vkCmdBlitImage-filter-02001(ERROR / SPEC): msgNum: 328973095 - Validation
Error: [ VUID-vkCmdBlitImage-filter-02001 ] Object 0: handle = 0x7f208c47e780,
type = VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0xef7b000000ef7b, type
= VK_OBJECT_TYPE_IMAGE; | MessageID = 0x139bbb27 | vkCmdBlitImage(): srcImage
(VkImage 0xef7b000000ef7b[]) was created with format VK_FORMAT_R8_SINT and
tiling VK_IMAGE_TILING_OPTIMAL which have VkFormatFeatureFlags2
(VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT|VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT|VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_2_BLIT_SRC_BIT|VK_FORMAT_FEATURE_2_BLIT_DST_BIT|VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT|VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT|VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT|VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT|VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT|VK_FORMAT_FEATURE_2_HOST_IMAGE_TRANSFER_BIT)
which in turn is missing the required feature
VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT.
The Vulkan spec states: If filter is VK_FILTER_LINEAR, then the format features
of srcImage must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
(https://docs.vulkan.org/spec/latest/chapters/copies.html#VUID-vkCmdBlitImag…)
Objects: 2
[0] 0x7f208c47e780, type: 6, name: NULL
[1] 0xef7b000000ef7b, type: 10, name: NULL
VUID-vkCmdCopyBufferToImage-dstImage-parameter(ERROR / SPEC): msgNum: 271201052
- Validation Error: [ VUID-vkCmdCopyBufferToImage-dstImage-parameter ] Object
0: handle = 0x7d7d27fc4080, type = VK_OBJECT_TYPE_INSTANCE; | MessageID =
0x102a331c | vkCmdCopyBufferToImage(): dstImage Invalid VkImage Object 0x0.
The Vulkan spec states: dstImage must be a valid VkImage handle
(https://docs.vulkan.org/spec/latest/chapters/copies.html#VUID-vkCmdCopyBuff…)
Objects: 1
[0] 0x7d7d27fc4080, type: 1, name: NULL
0bbc:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0bbc:err:d3d:wined3d_context_vk_create_image Failed to allocate image memory.
0bbc:err:d3d:wined3d_view_vk_create_vk_image_view Failed to prepare texture.
VUID-VkImageViewCreateInfo-image-parameter(ERROR / SPEC): msgNum: 315335852 -
Validation Error: [ VUID-VkImageViewCreateInfo-image-parameter ] Object 0:
handle = 0x7d7d27fc4080, type = VK_OBJECT_TYPE_INSTANCE; | MessageID =
0x12cba4ac | vkCreateImageView(): pCreateInfo->image Invalid VkImage Object
0x0.
The Vulkan spec states: image must be a valid VkImage handle
(https://docs.vulkan.org/spec/latest/chapters/resources.html#VUID-VkImageVie…)
Objects: 1
[0] 0x7d7d27fc4080, type: 1, name: NULL
0bbc:err:msvcrt:_wassert (L"!status &&
\"vkCreateImageView\"",L"../wine/dlls/winevulkan/loader_thunks.c",3216)
1.15-179-g21e08955
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https://bugs.winehq.org/show_bug.cgi?id=57981
Bug ID: 57981
Summary: 0758:err:virtual:virtual_setup_exception nested
exception on signal stack in thread 0758 addr
0x3f0003f4af stack 0x7fedf170
Product: Wine
Version: 7.0.2
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liunixfinal(a)gmail.com
Distribution: ---
Created attachment 78234
--> https://bugs.winehq.org/attachment.cgi?id=78234
debugging logs generated after running the application under Wine
My program uses WaitForMultipleObjects to monitor multiple pipes. It runs
normally in a Windows environment, but under Wine, after running for some time,
WaitForMultipleObjects stops working. When data is written to the pipe, it does
not return, and simultaneously, the Wine debug log reports the following error:
0758:err:virtual:virtual_setup_exception nested exception on signal stack in
thread 0758 addr 0x3f0003f4af stack 0x7fedf170
After that, it continuously prints the following log:
04b8:err:sync:RtlpWaitForCriticalSection section 0308D388 "?" wait timed out in
thread 04b8, blocked by 048c, retrying (60 sec)
01f8:err:sync:RtlpWaitForCriticalSection section 0308D388 "?" wait timed out in
thread 01f8, blocked by 048c, retrying (60 sec)
and this is my code:
while (true)
{
DWORD dwWait = WaitForMultipleObjects(pPipeThread->chnNum + 1, // number
of event objects
pPipeThread->hEvents, // array of event objects
FALSE, // does not wait for all
INFINITE); // waits indefinitely
if (dwWait == WAIT_FAILED)
{
DWORD dwError = GetLastError();
char errorMsg[512];
FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwError, 0, errorMsg, sizeof(errorMsg), NULL);
cerror("CPipeWrapper WaitForMultipleObjects failed, Error Code: %u,
Error Message: %s", dwError, errorMsg);
}
int i = dwWait - WAIT_OBJECT_0; // determines which pipe
if (i < 0 || i > PIPE_NUM_PER_THREAD)
{
_dout("WaitForMultipleObjects threadidx(%d) chnNum(%d) Index out of
range(%d).", pPipeThread->threadIdx, pPipeThread->chnNum, i);
continue;
}
if (i == 0)
{
if (CPipeMgr::Instance()->IsQuit())
{
_dout("PipeReadThread quit threadidx(%d) chnNum(%d)",
pPipeThread->threadIdx, pPipeThread->chnNum);
return 0;
}
HandleChnCfgUpdate(pPipeThread);
_dout("PipeReadThread config update threadidx(%d) chnNum(%d)",
pPipeThread->threadIdx, pPipeThread->chnNum);
continue;
}
--i;
unsigned int chnID = pPipeThread->chnIDs[i];
CNamePipe* pPipe = CPipeMgr::Instance()->GetPipe(chnID);
int rdLen = pPipe->GetOverlapReadedNum();
int reminderLen = pPipe->GetReminderLen();
if (rdLen > 0)
{
reminderLen = CMemDataMgr::Instance()->DecodeDrvData(chnID,
pPipe->GetReadedBuf(), reminderLen + rdLen);
}
int readed = 0;
pPipe->ReadPipe(reminderLen, readed);
}
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https://bugs.winehq.org/show_bug.cgi?id=57977
Bug ID: 57977
Summary: Wine-Stable 10.0 SampleRate fixed at 48KHZ no higher
Values available
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Starfoxfs(a)gmx.net
Distribution: ---
I have tested a lot with Wine-Stable and Wine-Staging and cant get SampleRates
of Audio Programms higher than 48000HZ. Its always fixed at 48000HZ if i play
files with 44100HZ its also 48000HZ.
The Problem is in Winepulse.drv or Winealsa.drv i tested both.
In Pipewire.conf theres a Option to allow all the Samplerates but Wine didnt
use it.
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https://bugs.winehq.org/show_bug.cgi?id=56145
Bug ID: 56145
Summary: Wine lacks VR support ( OpenVR/OpenXR runtime shim)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Currently VR support in Linux gets to the point where it becomes viable option.
Linux native apps tend to do just fine , but there's no way for VR capable
windows apps running trough Wine to detect/use VR devices.
VR is supposed to be supported on Proton and hacky Wine-Proton hybrids, where
first option limits support to apps from Steam and second one is a bit
cumbersome to get it working.
To solve this issue wine environment could provide thin VR runtime environment
that catches calls from apps and direct those to linux native VR runtime that
is installed on user system. Wine OpenXR library shouldn't be that complex as
it'd be simple 1:1 mapping of OpenXR API. For Valve OpenVR API there are two
possible approaches, one similar to OpenXR where wine just forward calls to
SteamVR or it could translate calls to OpenXR, like OpenComposite does, then
call OpenXR runtime on Linux side.
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https://bugs.winehq.org/show_bug.cgi?id=56378
Bug ID: 56378
Summary: Microsoft Edge and Edge-based WebView2 do not function
without --no-sandbox option
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Microsoft Edge will freeze about 1-3 seconds after launching.
Steps to reproduce:
1. Download and install WebView2 (which includes Edge) from
https://developer.microsoft.com/en-us/microsoft-edge/webview2/
2. Run:
wine "/PATH/TO/PREFIX/drive_c/Program Files
(x86)/Microsoft/EdgeCore/VERSIONNUMBER/msedge.exe" --disable-gpu --no-first-run
Edge will not launch. If you add --no-sandbox to the launch options, it will
launch, but freeze after a second or so
(https://bugs.winehq.org/show_bug.cgi?id=56377)
--disable-gpu is required wine wined3d, it can be dropped if using DXVK.
--no-first-run disables the first run prompting you to sign in and such, it has
no bearing on this bug itself.
This also affects applications using WebView2, e.g. the Adobe Creative Cloud
setup application:
WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS="--disable-gpu" wine
'/PATH/TO/Creative_Cloud_Set-Up.exe'
Using this at least allows the window to open, though it is blank for reasons
currently unknown:
WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS="--disable-gpu --no-sandbox" wine
'/PATH/TO/Creative_Cloud_Set-Up.exe'
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https://bugs.winehq.org/show_bug.cgi?id=57972
Bug ID: 57972
Summary: Certain display modes (e.g. 1152x864) not available in
virtual desktop mode
Product: Wine
Version: 10.2
Hardware: x86-64
URL: https://archive.org/download/BloodRayne2Demo/BloodRayn
e2Demo.rar
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 8f85c444596154c876c7aff3a2866407ea508974
Distribution: ArchLinux
In Bloodrayne 2 video options the display mode 1152x864 is available as a valid
mode, yet the game fails to start with the error "Can't find valid video mode
for 1152x864".
This happens in virtual desktop mode when the size of the VD is set to anything
but 1152x864.
In other games the display mode 1152x864 is now completely missing from their
video options.
This used to work before
commit 8f85c444596154c876c7aff3a2866407ea508974
win32u: Generate fake resolution list from the host modes.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.124.04
wine-10.3-101-g245d3230271
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https://bugs.winehq.org/show_bug.cgi?id=57979
Bug ID: 57979
Summary: Windows Defender quarantines a virus when running
winetest
Product: Wine-Testbot
Version: unspecified
Hardware: aarch64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.lippmann.development(a)gmail.com
Running winetest, I get the following message from Windows Defender:
Detected: Trojan:Win32/Wacatac.B!ml
Status: Quarantined
Affected items:
file: C:\Users\rlipp\AppData\Local\Temp\wctD5FE.tmp\imagehlp_test.exe
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https://bugs.winehq.org/show_bug.cgi?id=57597
Bug ID: 57597
Summary: Rufus: Incorrect display of bitmap in buttons
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77711
--> https://bugs.winehq.org/attachment.cgi?id=77711
Wine
Rufus 2.18
See screenshot from Wine and Win11. Wine does not show button bitmap correctly
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https://bugs.winehq.org/show_bug.cgi?id=57976
Bug ID: 57976
Summary: office 365 trial edition for win64 or win32 fails in
wine
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
CPU: 12-core AMD Ryzen 9 5900X (-MT MCP-) speed/min/max: 550/550/4951 MHz
Kernel: 6.12.17-amd64 x86_64 Up: 1h 18m Mem: 4.37/31.27 GiB (14.0%)
Storage: 7.32 TiB (45.9% used) Procs: 485 Shell: Bash inxi: 3.3.37
wine --version
wine-10.3
trying to install the free trial of office 365, fails.
I have downloaded O365HomePremRetail.img
which unziped.
It has three setups setup.exe in main directory, and then inside setup64 and
setup32.
I tried with both architechs in wine prefix but all failed.
I created a freshly one. it failed. is it supported?
last relevant lines of full debug
0184:fixme:netprofm:connection_point_Advise 00007FFFFF5E67C0, 00007FFFFF542C20,
00007FFFFF542D30 - semi-stub
0184:fixme:netprofm:connection_point_Advise 00007FFFFF5E67F8, 00007FFFFF542C20,
00007FFFFF542D2C - semi-stub
0184:fixme:netprofm:connection_point_Advise 00007FFFFF5E6750, 00007FFFFF542C20,
00007FFFFF542D34 - semi-stub
0160:fixme:file:NtLockFile I/O completion on lock not implemented yet
0160:fixme:combase:RoGetActivationFactory
(L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator",
{85047792-f634-41e3-96a4-5164e902c740}, 00007FFFFE1FF220): semi-stub
0160:fixme:combase:RoGetActivationFactory
(L"Windows.Security.Authentication.OnlineId.OnlineIdServiceTicketRequest",
{bebb0a08-9e73-4077-9614-08614c0bc245}, 00007FFFFE1FF238): semi-stub
0160:fixme:onlineid:ticket_request_factory_statics_CreateOnlineIdServiceTicketRequest
iface 00006FFFF8F34098, service
L"https://events.data.microsoft.com/OneCollector/1.0/", policy
L"NFS_1wk_compact_SSL", request 00007FFFFE1FF240 stub!
0160:fixme:reg:NtQueryLicenseValue License key
L"Microsoft-Windows-Container-License-Mode" not found
wine: Unhandled page fault on execute access to 0000000075E93A90 at address
0000000075E93A90 (thread 0160), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54697
Bug ID: 54697
Summary: Gaming.Input is not working with RAW controller API
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: windows.gaming.input
Assignee: wine-bugs(a)winehq.org
Reporter: winrazor(a)gmail.com
Distribution: ---
Hello, I'm trying to run .Net Framework 7.0 application with Gamin.Input Raw
device API on Ubuntu Linux and have the following error:
fixme:input:controller_QueryInterface {43c0c035-bb73-4756-a787-3ed6bea617bd}
not implemented, returning E_NOINTERFACE
Connected device is detected but it cannot read info from device.
Tried with 2 different controllers: Trustmaster Dual Trigger and Xbox Series S
by cable, and have the same problem.
Wine 8.3 Staging is configured for Windows 11. In Windows 11 application works.
Do you have an idea?
Thanks is advance.
Timur.
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https://bugs.winehq.org/show_bug.cgi?id=57974
Bug ID: 57974
Summary: Palette colors are wrong in 16-bit Myst
Product: Wine
Version: 10.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78232
--> https://bugs.winehq.org/attachment.cgi?id=78232
Screenshot
Steps to reproduce:
1. Extract myst_win3x_win.7z
2. In winecfg, create drive D: as a CD drive from the Myst/cd directory
3. Run `sudo sysctl vm.mmap_min_addr=0`
4. In one terminal, run `Xephyr :1 -ac -screen 800x600x8`
5. In another terminal, run `DISPLAY=:1 openbox`
6. In a third terminal, run `DISPLAY=:1 wine Myst/win3.1/MYST/MYST.EXE`
$ sha256sum myst_win3x_win.7z
562d3a3d829648352b94ab0d828290f17f90406d34218ebe3ffd0ac012cb12e3
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https://bugs.winehq.org/show_bug.cgi?id=56260
Bug ID: 56260
Summary: 16-bit Myst deadlocks when entering Book
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First, work around bug 56225.
- Run winecfg and mount the Myst/cd folder as D:\
- Run `sudo sysctl vm.mmap_min_addr=0`
- In one terminal, run `Xephyr :2 -ac -screen 800x600x8`
- In another terminal, run `DISPLAY=:2 openbox`
- In a third terminal, cd to "Myst/win3.1/MYST/" and run `DISPLAY=:2 wine
'MYST.EXE'`
Click through the intro and into the image in the book, this should get you
into the first world. On wine it just plays a sound, and then locks up.
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https://bugs.winehq.org/show_bug.cgi?id=57806
Bug ID: 57806
Summary: visual and response lags in Guitar Pro v8.1.3 (build
121)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acidbong(a)tilde.club
Distribution: ---
Created attachment 78013
--> https://bugs.winehq.org/attachment.cgi?id=78013
Guitar Pro in Wine-9.20
I've been using Wine-staging for running Guitar Pro on Linux (Gentoo, then
NixOS), and it's been smooth until 9.20 -> 9.22 update
(https://github.com/NixOS/nixpkgs/pull/359908, nixpkgs maintainers skipped
v9.21). Then visual lags (constant, as if the program runs at 5 FPS) started to
happen. Welp, they aren't solely visual, responsiveness also suffers. Audio,
however, doesn't lag and is still smooth.
The lag is also present on Wine10.
Regression also confirmed on Wine-development v9.22 and with a demo version of
the program and on different PCs (first on an Intel-based laptop (Core
i3-7100), then on an AMD-based one (AMD Ryzen 5 5500U)), both with integrated
GPUs.
Camera recording (not screen capture, because `simplescreenrecorder` (haven't
tried other tools) for some reason reduced these lags): https://0x0.st/8KNw.mp4
Logs are attached below.
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https://bugs.winehq.org/show_bug.cgi?id=57970
Bug ID: 57970
Summary: Trying to run Uncharted 4 Legacy of Thieves
Collection, using winehq latest 10.3, fials
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 78225
--> https://bugs.winehq.org/attachment.cgi?id=78225
winehq 10.3 debug log
i have installed vkd3d-proton in winehq latest (10.3). With full debug, some
errors that i get (full debug info on attachment)
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkQueueInsertDebugUtilsLabelEXT".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCreateRayTracingPipelinesKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkGetRayTracingShaderGroupHandlesKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkGetRayTracingShaderGroupStackSizeKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCmdSetRayTracingPipelineStackSizeKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCmdTraceRaysKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCmdTraceRaysIndirectKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkGetAccelerationStructureBuildSizesKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCreateAccelerationStructureKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkDestroyAccelerationStructureKHR".
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https://bugs.winehq.org/show_bug.cgi?id=57969
Bug ID: 57969
Summary: rundll unable to find the entry points in dlls under
wine 9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 78224
--> https://bugs.winehq.org/attachment.cgi?id=78224
screenshot
rundll unable to find the entry points in dlls under wine 9.0
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https://bugs.winehq.org/show_bug.cgi?id=57966
Bug ID: 57966
Summary: Missing horizontal line in Kingsoft Office Writer 2012
EULA
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78215
--> https://bugs.winehq.org/attachment.cgi?id=78215
Wine rendering
Download url
http://web.archive.org/web/20120717052039/http://www.kingsoftstore.com/down…
Installing Kingsoft Office Writer 2012
Missing horizontal line in Kingsoft Office Writer 2012 EULA
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https://bugs.winehq.org/show_bug.cgi?id=57892
Bug ID: 57892
Summary: x86(32bit) exe's wrong registry redirect
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
When x86(32bit) exe is executed from 64bitOS, the registry is redirected to
wow6432node.
Some cases are redirecting when they should not.
I have created a simple 10 line program as a test case, attached in 7z with the
exe.
Description of the exe:
Create HKEY_CURRENT_USER\software\wineTestRedirect.
Windows 8.1 (x64):
Create HKEY_CURRENT_USER\software\wineTestRedirect.
wine (x64 debian):
Create HKEY_CURRENT_USER\software\Wow6432Node\wineTestRedirect
How to fix:
Do not redirect to HKEY_CURRENT_USER\Software\* (and other special locations).
A detailed list is available on MSDN.
https://learn.microsoft.com/ja-jp/windows/win32/winprog64/shared-registry-k…
Effects:
Dead or Alive Xtreme Vacation(doaxvv) DMM Game Player version: Error code:
アップデートをキャンセルしました。.インストール情報が正しくありません。アンインストールしてから再インストールをしてください。(601:0)
https://github.com/ValveSoftware/Proton/issues/2773#issuecomment-1182496990https://steamcommunity.com/app/958260/discussions/0/1846946102863590168/?ct…
And a bunch of other 32-bit exe's.
Translated with DeepL.com (free version)
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https://bugs.winehq.org/show_bug.cgi?id=57967
Bug ID: 57967
Summary: Wrong Z-order in Browse for Folder from MPC-HC 1.7.13
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78221
--> https://bugs.winehq.org/attachment.cgi?id=78221
brfolder KO wine 10.3
Launch MPC-HC (tested with 1.7.13)
Browse for folder
Loads a "custom" brfolder
When mouse over the checkbox, it "covers" the OK button (see screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=57906
Bug ID: 57906
Summary: NTi Data Explorer crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roberto(a)studiofurlan.ch
Distribution: ---
Created attachment 78149
--> https://bugs.winehq.org/attachment.cgi?id=78149
Report generated by Wine Debugger
The software crashes on startup.
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https://bugs.winehq.org/show_bug.cgi?id=56968
Bug ID: 56968
Summary: Easyhook remote hooking does not work, breaking some
game modding frameworks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: katharine.chui(a)gmail.com
Distribution: ---
There exist game modding frameworks that uses EasyHook, for example,
https://andrasteframework.github.io/content/1.0.0/index.html
EasyHook remote hooking uses ReadProcessMemory to fetch module handle and
function addresses before using CreateRemoteThread to perform remote hooking
with the fetched function addresses
On wine, this breaks at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
When trying to fetch export directory from remote process' kernel32.dll's PE
header, ReadProcessMemory would succeed, eliminating the fallback codepath
outright, but the ExportDirectory buffer would then get filled with 0s. With an
export directory data structure filled with 0s, EasyHook would not be able to
do much with CreateRemoteThread as functions fetched at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
are all unavailable.
Patching the routine with a loop to loop until the function addresses can be
fetched, it seems that it's not (just) a timing issue either because the loop
just seems to go on forever.
Interestingly, through patching EasyHook itself and force the fallback code
path at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
which grabs export directory from PE NT headers, it can actually fetch an
export directory, then eventually fetch the addresses of LoadLibraryW,
FreeLibrary, GetProcAddress, ExitThread and GetLastError, but not VirtualFree
and VirtualProtect
With the EasyHook patches and dotnet48 installed, it is currently enough to
keep EasyHook going as it is now able to continue it's code injection and init
routine with LoadLibraryW.
Would it be possible for remote processes to fetch export directory from remote
PE headers? Would it be possible to fetch address to VirtualFree and
VirtualProtect? Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=57395
Bug ID: 57395
Summary: Graphical glitches with Resident Evil 3 (GOG) and the
Seamless HD Project mod
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shadow_one666(a)hotmail.com
Distribution: ---
I've been trying to get RE3 working on Linux/Steam Deck with the HD/Seamless HD
Project (SHDP) mod for over two months now, but no matter what I try, I always
end up with the same result, which is the actual backgrounds/textures looking
really small on the upper-left corner of the screen, as seen in these images:
https://imgur.com/a/Bj8o51s
(Please refer to this full issue report on DXVK for the full logs and images:)
https://github.com/doitsujin/dxvk/issues/4431
To get the game running on Linux, be it any distribution or Steam Deck, I use
the following DLL overrides:
`WINEDLLOVERRIDES="d3d9,d3dcompiler_47,ddraw,dinput8,dsound,libwebp,xaudio2_9"=n,b`
Those same overrides are the ones I use for RE2 and it works perfectly with
Classic Rebirth alongside the Seamless HD Project mod. RE1 CR+SHDP does work
too, although that one required some dgVoodoo2 intervention). While RE3 does
work with Classic Rebirth on its own, it's the HD mod causes that graphical
issue on any Linux machine I tried, Steam Deck included.
I tried screwing around with the DLLs, and found that dinpu8 is the one that
seems to load the HD textures.
According to some tests by several other people from both the Proton GE Discord
and the Seamless HD Project Discord, it seems like the issue could be related
to the implementation of DirectX made by Wine/Proton, be it WineD3D or DXVK.
(Check the Proton and Wine logs for debugging reference at the bottom of the
post)
I also attempted running `DXVK_HUD=full` as suggested by a community member to
test with DXVK running, and this was the result:
https://github.com/user-attachments/assets/52419834-db65-47bd-ad17-7866f43c…
### Software information
Resident Evil 3: Nemesis (1999) from GOG:
https://www.gog.com/en/game/resident_evil_3
- It's important to note that the version of RE3 needed for the mods to work is
the Japanese version.
To run the game with the exact same conditions to reproduce the HD
textures/backgrounds glitch, the following is required:
- Official SourceNext 1.1.0 patch:
https://classicrebirth.com/index.php/download/biohazard-3-sourcenext-1-1-0-…
- Classic Rebirth mod for RE3:
https://classicrebirth.com/index.php/download/resident-evil-3-classic-rebir…
- Resident Evil 3 HD mod by TeamX:
https://www.moddb.com/mods/resident-evil-3-hd-mod
Once the game is properly installed with the Japanese language, all that's
needed is:
- Replace the original EXE with the one from the Official 1.1.0 SourceNext
patch
- Replace the `ddraw.dll` from the original game with the one from the Classic
Rebirth mod
- Copy all contents from the RE3 HD mod into the same place as the EXE.
Warning: If the HD mod has a `ddraw.dll` file, do NOT replace the one from the
Classic Rebirth mod!
- To make the game run under Linux/Steam Deck, the following DLL overrides are
required:
`WINEDLLOVERRIDES="ddraw,dinput8"=n,b`
Those are the bare minimum of DLL needed to get the HD mod running. Afterwards,
running the Wine DLL Override command alongside `wine "BIOHAZARD(R) 3 PC.exe"`
should make the game run with the following window opening, and then the game
window with the graphical glitch:
https://github.com/user-attachments/assets/ff8e79f5-e42d-48e7-be95-dc7015ee…https://github.com/user-attachments/assets/a838dac5-fadf-44fb-9672-2e43fea7…
### System information
Steam Deck specs:
- GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32)
- Driver: Mesa 24.2.5
- Wine version: 9.2, Proton 7.0-6, 8.0-5, 9.0-3, Experimental, Proton GE 9.16.
- DXVK version: 2.4.1
The same results have been reproduced and been tested on Ubuntu (Lenovo Ideapad
3) and Gentoo (Dell Latitude E5510) with Wine 9.0 as well.
### Log files
- Proton logs:
steam-0.log - https://github.com/user-attachments/files/17654770/steam-0.log
steam-1266089300.log -
https://github.com/user-attachments/files/17654771/steam-1266089300.log
- Wine's game.log: https://github.com/user-attachments/files/17653868/game.log)
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https://bugs.winehq.org/show_bug.cgi?id=53775
Bug ID: 53775
Summary: Resident Evil 3 / Biohazard 3 (Sourcenext): Graphical
Issues with TeamX HD Mod
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mskau(a)protonmail.com
Distribution: ArchLinux
The HD assets seemingly do not load at all with the HD mod. Instead the game
expects the HD assets but the original assets are loaded instead, causing
graphical issues.
The game has both the TeamX HD mod and Classic Rebirth installed.
Both WineD3D and DXVK exhibit this behavior.
The modded game works without issues under Windows 10.
Screenshots:
https://cdn.discordapp.com/attachments/819766636583845901/10291889002682860…https://cdn.discordapp.com/attachments/819766636583845901/10291889028687668…
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https://bugs.winehq.org/show_bug.cgi?id=57743
Bug ID: 57743
Summary: LVIS_STATEIMAGEMASK message incorrectly sent along
with LVIS_SELECTED when LVS_EX_CHECKBOXES is used
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77942
--> https://bugs.winehq.org/attachment.cgi?id=77942
Test app
See https://jira.reactos.org/browse/CORE-17154 and test app "Disk Cleaner" as
attached
Expected bahavior when check boxes are set from windows (and total size
updated) VS incorrect behavior in Wine 10.0
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https://bugs.winehq.org/show_bug.cgi?id=56906
Bug ID: 56906
Summary: RichEd20 - White Background in pwSafe about window
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76726
--> https://bugs.winehq.org/attachment.cgi?id=76726
pwsaferichedwhite
Ubuntu 24.04 / Wine 9.11
https://sourceforge.net/projects/passwordsafe/files/Windows/3.3x/3.39.0/
Unzip all files
wine pwsafe
Safe Combinaison Entry, press OK
Main dialog > ? > About
2 lines are shown with white background. This is a RichEd20.
Similar bug seen in ReactOS : https://jira.reactos.org/browse/CORE-18861
showing expected result from Win2K3
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https://bugs.winehq.org/show_bug.cgi?id=57965
Bug ID: 57965
Summary: Hidden windows cannot be created without an X server
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bjoern(a)Kautler.net
Distribution: ---
I learned in the thread https://groups.google.com/g/innosetup/c/7GVs3eO5DHc,
that hidden Windows are also used for IPC even if nothing needs to be
displayed.
Unfortunately wine does not support that it seems.
I wanted to run the InnoSetup installer
(https://files.jrsoftware.org/is/6/innosetup-6.3.3.exe) in absolute quite mode
that never needs to display any window on GitHub Action runner with image
ubuntu-24.04 where no X server is running.
The command I tried to execute is
wine innosetup-6.3.3.exe /SP- /VERYSILENT /SUPPRESSMSGBOXES /NORESTART
but the execution fails and among other this it displays
002c:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
As a work-around I started Xfvb using `Xvfb :0 -screen 0 1024x768x16 &` before
running that command and then it works without problems.
But it would be nice if wine would support such hidden windows up until
something needs to actually be displayed, at which point it would probably be
appropriate to fail execution.
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https://bugs.winehq.org/show_bug.cgi?id=46475
Bug ID: 46475
Summary: Enlarging the text via mouse-wheel in wordpad does not
adapt the character spacing
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63298
--> https://bugs.winehq.org/attachment.cgi?id=63298
Image showing the issue
Open wordpad, enter some words.
Hold ctrl and use the scroll-wheel, the zoom doesn't work properly.
"winetricks riched20" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=57961
Bug ID: 57961
Summary: To The Core (Steam game) crashes at startup
Product: Wine
Version: 10.0-rc6
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophe.bronner(a)videotron.ca
The game crashes instantly with the following few lines of log:
```
092c:fixme:thread:get_thread_times not implemented on this platform
092c:err:virtual:virtual_setup_exception stack overflow 1728 bytes addr
0x6fffea8753c3 stack 0x20940 (0x20000-0x21000-0x120000)
0934:fixme:thread:get_thread_times not implemented on this platform
0934:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FEB0
```
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https://bugs.winehq.org/show_bug.cgi?id=57953
Bug ID: 57953
Summary: FortiClient Installer halts: Windows 10 is required.
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://filestore.fortinet.com/forticlient/FortiClient
OnlineInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This was reported by soemone on IRC.
After starting the installer, it downloads an msi file, but then it stops with
a messagebox windows 10 is required.
In the msi file there's a Launchcondition "VersionNT>=1000 And WIN_VER<1100",
if you remove that with orca, the installation goes fine, so it seems something
goes wrong there (?)
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https://bugs.winehq.org/show_bug.cgi?id=57823
Bug ID: 57823
Summary: Serious Sam 4 missing some textures since wine 10.0
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 78033
--> https://bugs.winehq.org/attachment.cgi?id=78033
Screenshots wine9.22 and wine10.1
Serious Sam 4 game.
Wine 9.22: all textures ok.
Wine 10.1(and 10.0): missing some textures.
See screenshots
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https://bugs.winehq.org/show_bug.cgi?id=44514
Bug ID: 44514
Summary: Elder Scrolls Online (Dragon Bones update) requires
more than 32 samplers in pixel shaders with D3D11
renderer
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ssorgatem(a)gmail.com
Distribution: ---
Practically the same as https://bugs.winehq.org/show_bug.cgi?id=41213
Missing ground textures that make the game rather hard to play, same as in the
screenshots for that patch.
The difference is that back then the game required more than 16 samplers...
which was fixed, but it now requries more than 32 samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.
Happens in latest staging, 3.0 and 3.1
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https://bugs.winehq.org/show_bug.cgi?id=57956
Bug ID: 57956
Summary: iTunes 12.13.x unable to contact Apple servers (cannot
log into account)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jwhite88(a)gmail.com
Distribution: ---
Attempting to sign into one's Apple account (from the account menu -> sign in)
fails with the error message "There was an error connecting to the Apple ID
server."
This does not occur on Windows devices on the same LAN.
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https://bugs.winehq.org/show_bug.cgi?id=57957
Bug ID: 57957
Summary: iTunes 12.13.x crashes when opening help
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jwhite88(a)gmail.com
Distribution: ---
Selecting either the help button ("?") from the account login window or "iTunes
help" from the main help menu causes the application to crash completely.
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https://bugs.winehq.org/show_bug.cgi?id=54889
Bug ID: 54889
Summary: shell32.dll compile with clang-16 on termux-x86 LLVM
ERROR: out of memory
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
Created attachment 74387
--> https://bugs.winehq.org/attachment.cgi?id=74387
compile error log
build i386 wine:
winegcc output shell32.dll LLVM out of memory from wine-8.2, win-8.1 is ok
compile on termux-app_v0.118.0+github-debug_x86.apk
clang-16.0.1 i686
but x86_64 wine can build shell32.dll ok on termux-app_v0.118.0debug_x86_64.apk
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https://bugs.winehq.org/show_bug.cgi?id=56497
Bug ID: 56497
Summary: MotorM4X crashes due to HLSL compilation failure
(needs 'SM1 cast from bool to integer' handling)
Product: vkd3d
Version: 1.11
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:9:12: E5017: Aborting due to
not yet implemented feature: SM1 cast from bool to integer.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:9:12: E5017: Aborting due to
not yet implemented feature: SM1 cast from bool to integer.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=57958
Bug ID: 57958
Summary: Caps lock issue when holding Caps lock with other key
and Caps lock state was already on
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.gaba(a)protonmail.com
Distribution: ---
Hello,
most of the time when holding Caps lock with another button game will register
double click first on CAPS LOCK.
In "Arma 3" and in "Arma: Reforger" CapsLock is used as push to talk button for
radio and you are often holding it alongside other buttons.
How to reproduce:
1. Caps lock state need to be on.
2. Hold other key, for example W for walking forward
3. Hold CAPS LOCK
4. In Arma 3 it will start broadcasting for ms and stop and after 1s it will
start broadcasting again.
In Arma: Reforger this will toggle between Squad <-> Platoon radio instead
because it detected double click on Caps Lock. Game will ignore you are still
holding caps lock.
There is small chance that bug will not trigger.
There is also possibility that game may mistakenly detect that you are still
holding the Caps Lock key after releasing it, causing it to continue
broadcasting until you press it again. I don't know how to reproduce this one.
This is very common issue for Arma players on Linux.
OS: Opensuse Tumbleweed Kernel version: 6.13.6-1-default
KDE plasma Version: 6.3.2 Wayland
Wine 10.3 but issue also happens on Proton 7,8 and 9
I tested it also with wayland driver and I was not able to reproduce it.
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http://bugs.winehq.org/show_bug.cgi?id=22846
Summary: wine's internet explorer can't download firefox
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.getfirefox.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
As everyone who's installed Windows (and isn't in the EU) knows, the main use
of Internet Explorer is to download firefox. Unfortunately, wine's IE can't
download firefox:
$ wine iexplore.exe http://www.getfirefox.com
Click download, choose windows, and...nothing. Relevant terminal output:
fixme:mshtml:nsChannel_IsNoStoreResponse (0x2a06a38)->(0x32ee7c)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x2a06a38)->(0x32ee78)
fixme:mshtml:nsChannel_Cancel (0x2a06a38)->(804b0002)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x2affaf8)->()
fixme:mshtml:nsChannel_SetReferrer (0x2affaf8)->(0x2bf3b38)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:urlmon:Binding_Abort (0x2b46008)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x2b162b0)->(0x32f108 0x32f34c 0)
fixme:wininet:InternetLockRequestFile STUB
err:mshtml:read_stream_data buffer is full
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https://bugs.winehq.org/show_bug.cgi?id=57938
Bug ID: 57938
Summary: Anadius = - The Sims 4 Updater
Product: Wine
Version: unspecified
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwdcdn(a)hotmail.ca
When running DLC Unlocker/updater, the wrapper doesn't show text, and quits
unexpectedly.
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https://bugs.winehq.org/show_bug.cgi?id=57109
Bug ID: 57109
Summary: Ableton Live 12: Max for Live fails to start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
Created attachment 76997
--> https://bugs.winehq.org/attachment.cgi?id=76997
wine output
Ableton Live 12 (both Suite and Trial versions) won't start Max for Live. It
gets stuck on "Starting Max...", and renaming the Max folder to something else
(this tricks Ableton into thinking that Max is not installed) makes the program
start just fine.
The cause of this issue seems to be a regression in ucrtbase (Max for Live was
working just fine before Wine 9.12 if I recall correctly).
By installing the program multiple times I have noticed that Max does start
upon launching Ableton just after installing, but not on subsequent runs.
I have tested the program on a clean prefix (mostly, I did set wined3d renderer
to vulkan using winetricks), using a fresh build of latest git wine, compiled
locally with GCC 14 on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=42254
Bug ID: 42254
Summary: iTunes 12.5.4 window maximized with margin
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 56939
--> https://bugs.winehq.org/attachment.cgi?id=56939
output maximizing
iTunes window has 4 px margin on every side when maximized.
It is the same for 32 and 64bit iTunes.
I tested on two different machines both with Ubuntu 16.10 64bit. Same result
with KDE Plasma 5, MATE and Cinnamon. Same with builtin and native gdiplus.
Output when I click maximize button, see attachment.
I don't know if I missed that before, because I didn't really maximized iTunes
that often before. Now I tested with rc3-5 and it is the same result.
iTunes 12.5.4.42
$ sha1sum iTunesSetup.exe
3a70cb1f8215efab5ae3723ab5ddde21f8394108 iTunesSetup.exe
iTunes 12.5.4.42 x64:
$ sha1sum iTunes6464Setup.exe
e24e12bf876d1cb683081ef4bd2427d1d2d377cd iTunes6464Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=25532
Summary: iTunes under Wine doesn't find shared libraries
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
It seems that iTunes 10.1 under Wine cannot find shared libraries. I think
this has something to do with mdnsresponder not able to talk on the required
port.
Steps to reproduce:
1. Go to preferences in iTunes running either on Mac or natively on Windows.
2. click on Sharing.
3. Enable Music Sharing.
4. Go to a wine directory which has iTunes installed.
5. Start up iTunes under Wine.
6. Wait about a minute.
7. Look under Sharing on the sidebar.
Expected result:
You should see the shared library.
Actual result:
The share doesn't show up at all.
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https://bugs.winehq.org/show_bug.cgi?id=47980
Bug ID: 47980
Summary: Corel DRAW 2019 installer halts at "Initializing" step
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bignintyfan(a)gmail.com
Distribution: ---
Created attachment 65490
--> https://bugs.winehq.org/attachment.cgi?id=65490
Corel DRAW 2019
Applications such as CorelDRAW 2019 hang at the "Initializing" step when trying
to install. This has been occurring since at least Wine Staging 4.5, but has
persisted to Wine Staging 4.18.
Steps to reproduce:
1. Make sure the "winbind" package is installed (`sudo apt install winbind`)
2. Make a new 64-bit Wine Prefix (`export WINEPREFIX=~/.wine-corel`)
3. Download the trial of CorelDRAW 2019 (https://www.coreldraw.com/en/)
4. (optional) Install dotnet40 using winetricks (`winetricks dotnet40)
5. Run the installer (`wine CorelDRAWGraphicsSuite2019Installer_RW.exe`)
Tracelog is added as an attachment, the final error shown when the window hangs
is "{}:err:seh:setup_exception_record stack overflow 1024 bytes in thread {}
eip f7b34198 esp 00230f30 stack 0x230000-0x231000-0x330000"
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https://bugs.winehq.org/show_bug.cgi?id=57931
Bug ID: 57931
Summary: Upgrade from 10.1 to 10.3 fails on debian
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
CC: dimesio(a)earthlink.net
Distribution: ---
Upgrade from 10.1 to 10.3 fails on debian
... Preparing to extract /winehq-devel_10.3~bookworm-1_amd64.deb ...
Overwrite and extract (to 10.1~bookworm-1) with winehq-devel (10.3~bookworm-1)
...
... Preparing to extract /wine-devel_10.3~bookworm-1_amd64.deb ...
Overwrite expansion (to 10.1~bookworm-1) with wine-devel (10.3~bookworm-1) ...
dpkg: Error processing archive
/var/cache/apt/archives/wine-devel_10.3~bookworm-1_amd64.deb (--unpack):
'/opt/wine-devel
Trying to overwrite '/opt/wine-devel/bin/wine'. This also exists in package
wine-devel-i386:i386 10.1~bookworm-1
... Preparing to extract /wine-devel-i386_10.3~bookworm-1_i386.deb ...
Overwrite and extract (to 10.1~bookworm-1) with wine-devel-i386:i386
(10.3~bookworm-1) ...
... Preparing to extract /wine-devel-amd64_10.3~bookworm-1_amd64.deb ...
Overwrite extracting (to 10.1~bookworm-1) with wine-devel-amd64
(10.3~bookworm-1) ...
An error occurred during the process: ...
/var/cache/apt/archives/wine-devel_10.3~bookworm-1_amd64.deb
E: Sub-process /usr/bin/dpkg returned an error code (1)
Package installation failed. Attempting to repair:
wine-devel-i386:³_amd64:³_amd64:³_amd64
Trying to fix: wine-devel-i386:i386 (10.3~bookworm-1) is configured ...
dpkg: Unable to configure winehq-devel due to dependency issues: ...
winehq-devel depends on: wine-devel (= 10.3~bookworm-1) ... But: ...
The version of wine-devel on my system is 10.1~bookworm-1.
dpkg: Error processing package winehq-devel (--configure): ...
Dependency problem - forgo configuration
wine-devel-amd64 (10.3~bookworm-1) is configured ...
Handling triggers for desktop-file-utils (0.26-1) ...
Handling triggers for gnome-menus (3.36.0-1.1) ...
Handling triggers for man-db (2.11.2-2) ...
Processing trigger for mailcap (3.70+nmu1) ...
An error occurred during processing: ...
winehq-devel
Translated with DeepL.com (free version)
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https://bugs.winehq.org/show_bug.cgi?id=57859
Bug ID: 57859
Summary: Wine 10.2 "broken" on Ubuntu 24.04
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Since I upgraded to Wine development version 10.2 using WineHQ Binary Packages
on Ubuntu 24.04.2 LTS, I cannot run any application using wine or create a new
prefix using wineboot.
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https://bugs.winehq.org/show_bug.cgi?id=48678
Bug ID: 48678
Summary: USB serial under .NET 4.0 enters into an infinite loop
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 66531
--> https://bugs.winehq.org/attachment.cgi?id=66531
WineHQ LokProgrammer5 using USB to SERIAL
Hi,
I'm trying to run ESU LokProgrammer5 under Wine 5.0.
Seems that when it wants to read from the serial port is entering into an
infinite loop.
OS: Debian Bullseye
Kernel: 5.4.0-4-amd64 #1 SMP Debian 5.4.19-1 (2020-02-13) x86_64 GNU/Linux
WineHQ: 5.0
DOS Devices:
$ ls .wine/dosdevices/ -l
total 8
lrwxrwxrwx 1 adrian adrian 10 Dec 1 12:50 c: -> ../drive_c
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com1 -> /dev/ttyS0
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com2 -> /dev/ttyS1
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com3 -> /dev/ttyS2
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com4 -> /dev/ttyS3
lrwxrwxrwx 1 adrian adrian 62 Feb 27 00:07 com5 ->
/dev/serial/by-id/usb-FTDI_FT232R_USB_UART_A506V8O5-if00-port0
lrwxrwxrwx 1 adrian adrian 81 Feb 27 00:07 com6 ->
/dev/serial/by-id/usb-Prolific_Technology_Inc._USB-Serial_Controller_D-if00-port0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com7 -> /dev/ttyUSB0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com8 -> /dev/ttyUSB1
lrwxrwxrwx 1 adrian adrian 14 Dec 1 12:50 d:: -> /dev/mmcblk0p1
lrwxrwxrwx 1 adrian adrian 12 Dec 1 12:50 e:: -> /dev/mmcblk0
lrwxrwxrwx 1 adrian adrian 1 Dec 1 12:50 z: -> /
Logs are made with "WINEDEBUG=+comm wine drive_c/Program\ Files\
\(x86\)/LokProgrammer5/LokProgrammer.exe" using COM5 and COM6.
I've test the COM ports with PuTTY.EXE and they work ok, but under this
software are not working.
Kind regards,
Adrian
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https://bugs.winehq.org/show_bug.cgi?id=57949
Bug ID: 57949
Summary: Max / Max for Live freezing while loading
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel(a)gluo.nz
Distribution: ---
Max from Cycling '74, is a core component of Ableton Live.
Max currently loads *once* and then the second time it opens it freezes.
if you delete %APPDATA%\Roaming\Cycling '74\Max
9\Settings\maxpreferences.maxpref the app will load again, but the app still
locks up / freezes while interacting with it, not sure if it's related issue.
Here's the fixme/error log and a backtrace.
https://gist.github.com/YellowOnion/61d2f3b28ab5d260bd9ce721a8883ff7
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https://bugs.winehq.org/show_bug.cgi?id=56726
Bug ID: 56726
Summary: Ability to disable wine builtin title bar and borders
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: Deresiant(a)protonmail.ch
Distribution: ---
Currently when running applications through wine on the wayland driver, those
windows have a titlebar and border (I think these called window decorations?)
which are provided by wine and can be configured in winecfg.
There isn't a method to disable these window decorations completely.
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http://bugs.winehq.org/show_bug.cgi?id=31554
Bug #: 31554
Summary: PDF Annotation crashes on second startup
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 31206 is fixed, PDF Annotator starts up ok the first time,
but it still crashes on 2nd run with
fixme:msxml:internal_getProperty (0x3e27008)->(L"charset") unsupported property
fixme:msxml:internal_getProperty (0x3e27008)->(L"xmldecl-encoding") unsupported
property
fixme:msxml:internal_getProperty (0x3e27008)->(L"xmldecl-version") unsupported
property
err:seh:setup_exception_record stack overflow 2032 bytes in thread 0009 eip
004063aa esp 00240b40 stack 0x240000-0x241000-0x340000
'winetricks msxml3' still works around it, as does
rm "$WINEPREFIX/dosdevices/c:/users/$LOGNAME/Local Settings/Application
Data/PDF
Annotator/3.0/Tools/paStampTools.xml"
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https://bugs.winehq.org/show_bug.cgi?id=57947
Bug ID: 57947
Summary: Wine 10.2 and newer breaks setup_dxvk.sh script by
installing x86 dlls to system32
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miov01(a)protonmail.com
Distribution: ---
Created attachment 78196
--> https://bugs.winehq.org/attachment.cgi?id=78196
setup script for dxvk
Hello.
While I am aware that on the dxvk github page the setup_dxvk.sh script is no
longer included, this script has been used by many people including myself in
projects distributed to other users. So it is ideal that the setup script
continues to work with the wine mainline at least for a while longer. (since
this issue came out of nowhere without warning)
Since the 10.2 wine-staging or wine 10.2 release and newer, wine has been
unable to install dxvk into the prefix using the setup_dxvk.sh script which I
will be attaching here.
The regression is due to a change in wine which results in the script copying
the x86 dll's to the system32 directory for x64 dlls.
After that the script stops and does not touch the syswow64 directory.
Output of the script looks as such:
```sh
WINEPREFIX="$PWD/prefix" bash setup_dxvk.sh install
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/dxgi.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/dxgi.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/dxgi.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/dxgi.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d9.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d9.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/d3d9.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d9.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d10core.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d10core.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/d3d10core.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d10core.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d11.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d11.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/d3d11.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d11.dll'
```
while in 10.1 it looks like this
```sh
WINEPREFIX="$PWD/prefix" bash setup_dxvk.sh install
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/dxgi.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/dxgi.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x64/dxgi.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/dxgi.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/dxgi.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/dxgi.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/dxgi.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/dxgi.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d9.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d9.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x64/d3d9.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d9.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d9.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d9.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/d3d9.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d9.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d10core.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d10core.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x64/d3d10core.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d10core.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d10core.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d10core.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/d3d10core.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d10core.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d11.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d11.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x64/d3d11.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/system32/d3d11.dll'
renamed
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d11.dll'
->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d11.dll.old'
'/home/mrman/Documents/vulkan/dxvk/x32/d3d11.dll' ->
'/home/mrman/Documents/vulkan/dxvk/prefix/dosdevices/c:/windows/syswow64/d3d11.dll'
```
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https://bugs.winehq.org/show_bug.cgi?id=57946
Bug ID: 57946
Summary: GreedFall needs maxAnisotropy values handling
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fails to launch on Nvidia. Driver 570.124.04
VUID-VkSamplerCreateInfo-anisotropyEnable-01071(ERROR / SPEC): msgNum:
1233543420 - Validation Error: [
VUID-VkSamplerCreateInfo-anisotropyEnable-01071 ] | MessageID = 0x498660fc |
vkCreateSampler(): pCreateInfo->maxAnisotropy is 0.000000 but must be in the
range of [1.0, 16.000000] (maxSamplerAnistropy).
The Vulkan spec states: If anisotropyEnable is VK_TRUE, maxAnisotropy must be
between 1.0 and VkPhysicalDeviceLimits::maxSamplerAnisotropy, inclusive
(https://docs.vulkan.org/spec/latest/chapters/samplers.html#VUID-VkSamplerCr…)
0140:err:msvcrt:_wassert (L"!status &&
\"vkCreateSampler\"",L"../wine/dlls/winevulkan/loader_thunks.c",3442)
1.15-86-g1417af2e
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http://bugs.winehq.org/show_bug.cgi?id=36958
Bug ID: 36958
Summary: Wine emulates file creation time instead of fetching
it from the underlying filesystem
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 49071
--> http://bugs.winehq.org/attachment.cgi?id=49071
Far2 showing file modification/creation/lass access times.
In Linux at least ext4 supports file creation time field (crtime), but Wine
doesn't use it. Instead it uses mtime.
Please, implement crtime for filesystems which impelement this field.
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http://bugs.winehq.org/show_bug.cgi?id=32493
Bug #: 32493
Summary: MOTORM4X Crash
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarkamirov(a)gmail.com
Classification: Unclassified
The Game closed with error
Kubuntu 12.04.1
Radeon HD6850
Catalyst 12.11b
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https://bugs.winehq.org/show_bug.cgi?id=57864
Bug ID: 57864
Summary: Ampero 2 editor does not run in wine
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neurofire80(a)gmail.com
Distribution: ---
Created attachment 78085
--> https://bugs.winehq.org/attachment.cgi?id=78085
Error message for Ampero 2 editor in wine
Hotone Ampero 2 editor crashes upon running the application in wine.
Specifically, the application opens when the device is not plugged in, without
errors (it just says device not plugged in). However, when launched with the
device plugged in, after the loading screen as it appears to connect with the
usb device, it crashes. I have attached the terminal output when I attempt to
run at the CLI.
It is an application to control a usb audio device (guitar multi-effects
pedal). Previous iterations of the software and device have worked in wine for
me with the same PC and OS (Manjaro i3 running kernel 6.12.12). My PC is a
Ryzen 7 7800X3D with 128GB RAM.
I have Microsoft Visual C++ 2015-2022 (14.42) installed. Wine is 10.0.
The application runs fine in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=57184
Bug ID: 57184
Summary: DirectX9 not working properly with OpenGL.
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thrasher2k2(a)gmail.com
Distribution: ---
I have an Intel I5 2nd generation, and the onboard GPU of that CPU doesn't have
Vulkan support, so it must use OpenGL instead.
When I try to use any program that uses DirectX 9, it only shows a black screen
(programs like photoshop, emulators), some programs open but they have a very
messed up layout.
I know it is a problem with Wine 9.16 because I downloaded a Wine 8.21 AppImage
and everything works fine, photoshop can display the images, emulators will
display things using DirectX 9 normally and any other program that has a messed
up layout also works fine.
I also have another computer that has an offboard GPU that supports Vulkan, for
this one Wine 9.16 and DirectX 9 on Vulkan just works like a charm.
I guess DirectX 9 to OpenGL on Wine 9 is bugged?
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https://bugs.winehq.org/show_bug.cgi?id=57942
Bug ID: 57942
Summary: WINE Staging 10.2 Ubuntu Noble not start
Product: Wine-staging
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello.
Thanks for reading that topic.
OS Lubuntu ( Ubuntu using LXQT ) Noble 24.04.
All WINE dependencies correctly installed. Run WINE 10.0-RC5 correctly.
Is possible install WINE-Staging 10.2 , but not start the process creation of
WINE files in path /home/username/.wine
When installing show the messages below
Preparing to unpack winehq-staging_10.2~noble-1_amd64.deb ...
Unpacking winehq-staging (10.2~noble-1) over (10.2~noble-1) ...
Preparing to unpack wine-staging_10.2~noble-1_amd64.deb ...
Unpacking wine-staging (10.2~noble-1) over (10.2~noble-1) ...
Preparing to unpack wine-staging-amd64_10.2~noble-1_amd64.deb ...
Unpacking wine-staging-amd64 (10.2~noble-1) over (10.2~noble-1) ...
Preparing to unpack wine-staging-i386_10.2~noble-1_i386.deb ...
Unpacking wine-staging-i386:i386 (10.2~noble-1) over (10.2~noble-1) ...
Setting up wine-staging-amd64 (10.2~noble-1) ...
/opt/wine-staging/bin/wine64-preloader (No such file or directory)
Setting up wine-staging-i386:i386 (10.2~noble-1) ...
/opt/wine-staging/bin/wine-preloader (No such file or directory)
Setting up wine-staging (10.2~noble-1) ...
Setting up winehq-staging (10.2~noble-1) ...
Processing triggers for gnome-menus (3.36.0-1.1ubuntu3) ...
Processing triggers for desktop-file-utils (0.27-2build1) ...
Processing triggers for man-db (2.12.0-4build2) ...
When trying create the wine environment in /home/username/.wine show the
messages below
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
0024:err:environ:run_wineboot failed to start wineboot 1
0024:fixme:winediag:loader_init wine-staging 10.2 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
0024:err:win:get_desktop_window failed to start explorer 1
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
0024:err:start:fatal_error FormatMessage failed
and other message too
wine: failed to open L"C:\\windows\\system32\\wineboot.exe": c0000135
0024:err:environ:run_wineboot failed to start wineboot c0000135
wine: could not load kernel32.dll, status c0000135
I not see details about fixes about that bug in WINE 10.3 changelog.
Only reporting that bug.
Have an nice day.
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https://bugs.winehq.org/show_bug.cgi?id=48680
Bug ID: 48680
Summary: iTunes Dark GUI
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66534
--> https://bugs.winehq.org/attachment.cgi?id=66534
Dark screen in iTunes, cannot be read
iTunes has dark screen that cannot be read.
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https://bugs.winehq.org/show_bug.cgi?id=57716
Bug ID: 57716
Summary: Adobe Illustrator CS6 (16): Crash after
GdipSetEffectParameters when dragging panels with
built-in gdiplus
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: Debian
Created attachment 77921
--> https://bugs.winehq.org/attachment.cgi?id=77921
WINEDEBUG=gdiplus trace from Wine startup until crash
Reproduction:
1. Open Illustrator
2. Drag the Tools panel to undock it
Expected: No crash
Actual: Crash
Using native gdiplus, there is no crash.
Attached is WINEDEBUG=gdiplus trace from application startup until crash.
For expedience, the last gdiplus call before crash is `GdipSetEffectParameters
(0000000015A932A0,000000000011CBF8,8)`.
WineDbg says no backtrace is available.
Please let me know if I can provide other information.
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https://bugs.winehq.org/show_bug.cgi?id=57778
Bug ID: 57778
Summary: ELECOM M-DUX30 50 Config: crashes on launch with
gdiplus page fault on read access
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: seki63hi(a)hotmail.co.jp
Distribution: ArchLinux
Created attachment 77978
--> https://bugs.winehq.org/attachment.cgi?id=77978
terminal logs
Wine crashes when I launch ELECOM M-DUX30 50 Config application (ELECOM MMO
Mouse.exe).
The program installer can be obtained from
https://dl.elecom.co.jp/support/download/peripheral/mouse/m-dux_30_50/M-DUX…
.
Wine version: wine-10.0 (Staging)
Wine environment: wow64 mode, Wayland
OS: Arch Linux
Kerne; version: Linux 6.13.0-x64v3-xanmod2 #0~20250125.g02aaaf3 SMP
PREEMPT_DYNAMIC Sat Jan 25 19:22:51 UTC x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=57584
Bug ID: 57584
Summary: 8-bit color mode is broken in Wine 9.11 and later
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77694
--> https://bugs.winehq.org/attachment.cgi?id=77694
Regedit on Wine 9.22 in Xephyr
Similar to Bug 48088, palette colors are being mapped incorrectly again. Steps
to reproduce:
1. In one terminal, run `Xephyr :2 -ac -screen 800x600x8`
2. In a second terminal, run `DISPLAY=:2 openbox`
3. In a third terminal, run `DISPLAY=:2 wine regedit`
`git bisect` says:
commit 6ace92e0cafcc381f324fc831f3006fb15db4b4e (HEAD)
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Mon Jun 3 17:48:30 2024 +0200
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Mon Jun 3 23:24:59 2024 +0200
winex11: Create a HBITMAP for the allocated surface pixels.
dlls/winex11.drv/bitblt.c | 77
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------------------
1 file changed, 58 insertions(+), 19 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=29579
Bug #: 29579
Summary: winhelp: winhlp32.exe doesn't support making its
window non-resizeable or without menu strip
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.microsoft.com/download/aoe/Trial/1.0/W
IN98/EN-US/MSAoE.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
In Windows, help files can cause the winhlp32 window to open with fixed
(non-resizeable) dimensions, and/or with no menu strip. Wine winhlp32 does not
support that feature.
For example, download the Age of Empires trial version from
http://www.microsoft.com/games/empires/downloads.htm
direct download URL is
http://download.microsoft.com/download/aoe/Trial/1.0/WIN98/EN-US/MSAoE.exe
Either run MSAoE.exe to install the demo, or use cabextract to unpack the files
inside.
Run winhlp32.exe from Windows under Wine and load Empires.hlp. Notice the
window has no menu strip and cannot be resized. (I tested winhlp32.exe from
Windows 98 and XP.)
Run Wine winhlp32.exe and load Empires.hlp. (The window contents are completely
messed up and unusable, but that's not what this bug covers.) Notice the
winhlp32 window is resizeable and has a menu strip.
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https://bugs.winehq.org/show_bug.cgi?id=57930
Bug ID: 57930
Summary: Chessbase 17 doesn't display content in 'text'
database pages
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 78183
--> https://bugs.winehq.org/attachment.cgi?id=78183
What should be displayed
Nothing gets displayed for the content for 'text' database pages (it's more
like a web page with javascript although I don't know if that's what's going on
under the hood) in Chessbase17. It works on Chessbase11 and CBReader14 which
indicates the code has changed since.
I'll attach what it looks like on CBReader14 where it works. The rendering does
take a few seconds, so maybe something is timing out or getting dead-locked
even? It looks similar in layout on Chessbase17 except the content never
appears.
Nothing of note in the debug output: 01f0:fixme:d2d:d2d_geometry_sink_AddArc
iface 00007FE5AF1A9548, arc 00007FFFFE8F9C80 stub! is the only message that's
seen which isn't seen elsewhere as far as I can see.
This has always been a problem on Chessbase 17 (so not a recent breakage in the
last year).
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https://bugs.winehq.org/show_bug.cgi?id=57924
Bug ID: 57924
Summary: Sonic unleashed recomp. 1.0.1 will not launch after
install
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megatuff22(a)gmail.com
Distribution: ---
Created attachment 78177
--> https://bugs.winehq.org/attachment.cgi?id=78177
backtrace for installer crash
Sonic Unleashed Recomp Link:
https://github.com/hedge-dev/UnleashedRecomp/releases/tag/v1.0.1
game initially runs installer without issue but crashes any time attempting to
run after
OS: Arch
Session: Wayland
Desktop: KDE Plasma 6.3.2
CPU: AMD 5900X
RAM: 32GB
GPU: 1080 TI
GPU Driver: proprietary Nvidia-DKMS 570.124.04-1
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https://bugs.winehq.org/show_bug.cgi?id=57935
Bug ID: 57935
Summary: dmon file watching library doesn't recursively watch
existing directories
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
With the dmon file watching library found at https://github.com/septag/dmon, it
fails to report changes from within subdirectories with the
DMON_WATCHFLAGS_RECURSIVE flag enabled. It only manages to do so with
subdirectories created during the runtime of the program, but directories
present from before the program had started are not watched.
I've tried on Wine versions as far back as 7.5 and the bug is still present,
thus I am not sure if this is a regression or not.
Code to reproduce can be found in the README of the repository, with the only
changes necessary being a printf inside the callback, and a loop to prevent it
from instantly terminating.
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https://bugs.winehq.org/show_bug.cgi?id=57671
Bug ID: 57671
Summary: Regression app open in wine 9.22 but not in 10.x
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drigoslkx(a)gmail.com
Distribution: ---
The applications is SmartConnect from motorola
Here you can download the app.
https://www.appimagehub.com/p/2179758
Wine 9.22 runs fine, but crash when streamming start.
Wine 10.x don't even open the application.
The SmartConnect version 8 doens't open in any version.
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https://bugs.winehq.org/show_bug.cgi?id=57827
Bug ID: 57827
Summary: Indeo Codec fails to install on Wine 10.1
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackcr1258(a)gmail.com
Distribution: ---
Indeo Codec fails to install on Wine 10.1, Wine 10 was the last known version
for it to successfully install.
Indeo Codec will be stuck on status: "Finding an instance of Netscape"
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https://bugs.winehq.org/show_bug.cgi?id=57934
Bug ID: 57934
Summary: Tapping on menu bar causes input to become
unresponsive
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
Ever since Wine 10.0, tapping on a menu bar can cause menu input to become
unresponsive throughout the time the program is still running. Other input
still works, it's just the moment you do something that brings up another menu
window, even like right clicking, input will become unresponsive again and you
will have to alt+tab to release focus.
Programs this can be reproduced with are Wine notepad and regedit.
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https://bugs.winehq.org/show_bug.cgi?id=57128
Bug ID: 57128
Summary: Sensus Navigation 2014 (Volvo navigation updater)
fails to detect USB pendrive
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plaes(a)plaes.org
Distribution: ---
Application fails to detect that mountpoint (presented as separate drive) is
actually an USB pen drive.
Preparation:
0. Make sure that USB pendrive is actually inserted and mounted (and visible in
`winecfg` under drives).
Steps:
1. Download windows application from
https://www.volvocars.com/mt/support/downloads/maps/mca/europe
2. Select the "Check Download" and attempt to point it to USB drive
or alternatively
2. Select "New Download"
3. Select "USB" which opens up a drive selector
Also, worth pointing out that there doesn't seem to be a possibility in
`winecfg` "Drives" section to manually set drive type as USB drive in advanced
settings. Available options are:
* Autodetect
* Local hard disk
* Network share
* Floppy disk
* CD-ROM
Issue does not seem to be regression at least in Wine 9.x as functionality does
not work in 9.1 and 9.15 on Fedora 40.
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https://bugs.winehq.org/show_bug.cgi?id=57933
Bug ID: 57933
Summary: SAVIHost can take a long time to close, with it and
wineserver eating the CPU
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
Starting from 1fa0d491a87f5c7d9f600ea95ee2bfc37ca6f940 in Wine 7.5, SAVIhost
can take a long time to close, with it and wineserver then using the CPU a lot,
causing me to have to terminate it manually.
It seems the amount of time it can take depends on system, on my main machine
I've had it take a minute sometimes, whereas my laptop (which is much slower)
can somehow do so in up to about 10 seconds.
This still happens on Wine 10.3, which just released.
Downloads:
https://www.hermannseib.com/programs/savihostx64.ziphttps://cdn.roland.com/assets/media/zip/scva_win_trial.zip
Steps to reproduce:
1. Execute "winetricks mfc90" to get a required DLL
2. Extract scva_win_trial.zip and install the Roland Sound Canvas VA VST
3. Extract savihostx64.zip, and move savihost.exe to "C:\Program
Files\Roland\Sound Canvas VA"
4. Rename savihost.exe to "Sound Canvas VA.exe"
5. Run the renamed executable
6. Go to Devices>MIDI, and set Input Port 1 to "Midi Through Port-0"
7. Close the program
(I mentioned this in passing a few years ago in 52828 but never made it its own
report, sorry)
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https://bugs.winehq.org/show_bug.cgi?id=57932
Bug ID: 57932
Summary: mountmgr.sys uses SecKeychain APIs deprecated in macOS
10.10
Product: Wine
Version: 10.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: bshanks(a)codeweavers.com
SecKeychain APIs are deprecated in macOS 10.10:
../dlls/mountmgr.sys/cred.c:138:12: error: 'SecKeychainSearchCopyNext' is
deprecated: first deprecated in macOS 10.7 - SecKeychainSearch is not supported
[-Werror,-Wdeprecated-declarations]
while (SecKeychainSearchCopyNext( search, &item ) == noErr)
^
/Applications/Xcode15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Security.framework/Headers/SecKeychainSearch.h:71:10:
note: 'SecKeychainSearchCopyNext' has been explicitly marked deprecated here
OSStatus SecKeychainSearchCopyNext(SecKeychainSearchRef searchRef,
SecKeychainItemRef * __nonnull CF_RETURNS_RETAINED itemRef)
^
../dlls/mountmgr.sys/cred.c:149:18: error:
'SecKeychainItemCopyAttributesAndData' is deprecated: first deprecated in macOS
10.10 - SecKeychain is deprecated [-Werror,-Wdeprecated-declarations]
status = SecKeychainItemCopyAttributesAndData( item, &info, NULL,
&attr_list, NULL, NULL );
^
Note that Wine only supports macOS 10.12 and above (according to
https://gitlab.winehq.org/wine/wine/-/merge_requests/6866).
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https://bugs.winehq.org/show_bug.cgi?id=57929
Bug ID: 57929
Summary: Illegal pointer may be dereferenced
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: 1367173408(a)qq.com
Distribution: ---
Created attachment 78182
--> https://bugs.winehq.org/attachment.cgi?id=78182
execution trace
I have found a risk that an illegal pointer may be dereferenced.
At line 119 in file `dlls/win32u/ntgdi_private.h`, the function `pop_dc_driver`
may return NULL.
At line 750 in file `dlls/win32u/path.c`, the return value of `pop_dc_driver`,
which may be NULL, is used as a real argument of call for `pDeleteDC`
(`pathdrv_DeleteDC`).
Then, as shown by step 3 and 4 in the attached image, a illegal address may be
returned by function `get_path_physdev`, because `dev` is NULL value (0) and
`offsetof(type, field)` is subtracted from it.
Finally, as shown by step 5, the illegal pointer may be dereferenced, which may
cause unexpected application behavior or crashes.
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https://bugs.winehq.org/show_bug.cgi?id=57921
Bug ID: 57921
Summary: When trying to print any graphic image (Paint Shop Pro
4.15 SE) the program disappears
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)llrainey.us
Distribution: ---
Created attachment 78175
--> https://bugs.winehq.org/attachment.cgi?id=78175
a program with the problem
Here is the PSP folder - it aborts no matter what printer I try to use
PDF, Cannon, Epson, or Brother
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http://bugs.winehq.org/show_bug.cgi?id=33743
Bug #: 33743
Summary: Fullscreen with two monitors of different size
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: enicon(a)gmail.com
Classification: Unclassified
Created attachment 44681
--> http://bugs.winehq.org/attachment.cgi?id=44681
Fullscreen Word window in the biggest monitor (1440x900) is clipped
On Linux Mint (both Nadia and Maya) on a laptop with build-in monitor 1024x768
and external monitor (now 1440x900).
On the biggest monitor, wine application don't go fullscreen correctly,
vertically size seems to be limited by the size of the smallest monitor. In my
example if I fullscreen WORD I get some of the UI missing and a desktop
background stripe in the lower part of the monitor.
Notice that if I don't use fullscreen but drag the windows border I cat enlarge
word on all the surface of the monitor and all the ui is correctly displayed.
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https://bugs.winehq.org/show_bug.cgi?id=57928
Bug ID: 57928
Summary: Potential null-pointer-dereference
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: 1367173408(a)qq.com
Distribution: ---
Created attachment 78181
--> https://bugs.winehq.org/attachment.cgi?id=78181
execution trace
I have found a potential null pointer dereference bug in the project (the
latest version) and would like to report it to the maintainers. Can you please
help me check it? Thank you for your effort and patience!
At line 99 in file `dlls/opengl32/unix_wgl.c`, the function
`get_current_context_ptr` may return NULL.
Then, at line 935 in the same file, the pointer `ptr` receives the return
value, which may be NULL. But `ptr` is dereferenced at line 940 without
checking, which may lead to a null-pointer-dereference bug.
A image showing the execution trace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57872
Bug ID: 57872
Summary: Error trying to run opl manager for ps2
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maufel36(a)gmail.com
Distribution: ---
Created attachment 78092
--> https://bugs.winehq.org/attachment.cgi?id=78092
That is the attachment generated once i press in error log
wine cannot run opl manager for ps2 , that is a tool to put the cover to my ps2
games i have in a usb, the thing is that error its just in this last version
https://oplmanager.com/site/
Whit other can run however the servers for old version are desibled so even its
running the .exe i cannot download any cover
Please help me to this, i work selling the usbs with games inside, i recently
change form windows to arch (4 months ago) and if the first time i got an error
like this
Thanks a lot
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https://bugs.winehq.org/show_bug.cgi?id=57887
Bug ID: 57887
Summary: Certificate handler of PDF-XchangePro crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Softwarepaavo(a)pm.me
Distribution: ---
Created attachment 78113
--> https://bugs.winehq.org/attachment.cgi?id=78113
Unhandled exception: unimplemented function cryptdlg.dll.CertSelectCertificateW
called in 64-bit code (0x006fffff41cf77).
When attempting to certify document in PDF-XchangePro, the dialog "use
certificate from file" doesn´t work. Selecting "Choose certificate form
certificate store module" (german version: "Zertifikat aus dem
Zertifikatspeicher benutzen:") causes th program to crash and the WineDebugger
opens and suggests I file a bug. back trace in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57367
Bug ID: 57367
Summary: DLNest crash due to unimplemented function
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
DLNest new 2.0 version use dotnet and shown following message
Unimplemented function ntdll.dll.NtCreateWaitCompletionPacket called at address
00006FFFFFC5F038 (thread 0140), starting debugger...
which is seems like unimplemented in wine
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https://bugs.winehq.org/show_bug.cgi?id=57913
Bug ID: 57913
Summary: cmd: echo(abc is misparsed
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
@echo off
echo 1
echo.
echo .
echo.2
echo(
echo (
echo(3
Expected (win10):
1
.
2
(
3
Actual (wine 10.2):
1
.
2
(
(
(3
Reduced from update.bat in
https://www.smwcentral.net/?p=section&a=details&id=33546
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https://bugs.winehq.org/show_bug.cgi?id=52445
Bug ID: 52445
Summary: Video strip poker (ALL) exits,
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
I have many versions of Video strip poker.
All versions are exited with error.
Only one it runs until video must be played.
I dont even know what it is being wrong.
=====================================
===Strip poker red light district ===
=====================================
elias@eliasc:~/.wine/drive_c/Program Files (x86)/Strip Poker Red Light Edition$
wine Poker.exe
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:seh:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
79140000) stub
0108:err:ole:CoGetContextToken apartment not initialised
0024:fixme:path:parse_url failed to parse L"System.Windows.Forms"
0024:fixme:path:parse_url failed to parse L"System"
0024:fixme:path:parse_url failed to parse L"System.Drawing"
0024:fixme:nls:LCIDToLocaleName unsupported flags 8000000
0024:fixme:nls:get_dummy_preferred_ui_language (0x0 0032E384 00000000 0032E380)
returning a dummy value (current locale)
0024:fixme:nls:get_dummy_preferred_ui_language (0x0 0032E384 004A4270 0032E380)
returning a dummy value (current locale)
0024:fixme:path:parse_url failed to parse L"Accessibility"
0024:fixme:path:parse_url failed to parse L"System.Drawing"
0024:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"Ani"!
.............. ( alot such msgs) ........
0024:fixme:path:parse_url failed to parse L"System.Xml"
0024:fixme:path:parse_url failed to parse L"Poker"
0094:fixme:imm:ImeSetActiveContext (0x6b780, 0): stub
0094:fixme:imm:ImmReleaseContext (0000000000010020, 000000000006B780): stub
0024:fixme:gdiplus:GdipCreateHalftonePalette stub
0024:fixme:imm:ImeSetActiveContext (0x4ce258, 1): stub
0024:fixme:imm:ImmReleaseContext (0002005E, 004CE258): stub
0024:fixme:path:parse_url failed to parse L"Microsoft.DirectX"
0024:fixme:path:parse_url failed to parse L"Microsoft.DirectX.Direct3D"
0024:fixme:path:parse_url failed to parse L"System.Drawing"
0024:fixme:path:parse_url failed to parse L"Microsoft.DirectX.Direct3DX"
0024:fixme:path:parse_url failed to parse L"System.Xml"
0024:fixme:path:parse_url failed to parse L"System.Windows.Forms"
info: Game: Poker.exe
info: DXVK: v1.6
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: Skipping Vulkan 1.0 adapter: llvmpipe (LLVM 11.0.1, 256 bits)
warn: DXVK: No adapters found. Please check your device filter settings and
Vulkan setup.
info: Process set as DPI aware
0024:fixme:path:parse_url failed to parse L"System"
0024:fixme:path:parse_url failed to parse L"mscorlib.resources"
0024:fixme:path:parse_url failed to parse L"mscorlib.resources"
0024:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
0024:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000402,00000000,0x0001,0x00000000,0032DEB8,00000000):
stub
0024:err:eventlog:ReportEventW L"Application: Poker.exe\nFramework Version:
v4.0.30319\nDescription: The process was terminated due to an unhandled
exception.\nException Info:
Microsoft.DirectX.Direct3D.InvalidCallException\nStack:\n at
Microsoft.DirectX.Direct3D.Device..ctor(Int32,
Microsoft.DirectX.Direct3D.DeviceTyp"...
0024:fixme:advapi:DeregisterEventSource (CAFE4242) stub
Unhandled Exception: Microsoft.DirectX.Direct3D.InvalidCallException: Error in
the application.
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType
deviceType, Control renderWindow, Cre
ateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Poker.CMainForm.InitializeGraphics()
at Poker.CMainForm.InitApplication()
at Poker.Program.Main()
wine: Unhandled exception 0xe0434352 in thread 24 at address 7B010172 (thread
0024), starting debugger...
0110:fixme:imm:ImeSetActiveContext (0x23ff10, 1): stub
0110:fixme:imm:ImmReleaseContext (000100A2, 0023FF10): stub
Module Address Debug info Name (50 modules)
PE 00400000-00448000 Deferred poker
PE 00f00000-012db000 Deferred ole32
PE 03d10000-04208000 Deferred mscorlib
PE 04670000-049c6000 Deferred system
PE 04a60000-04a6a000 Deferred accessibility
PE 04ae0000-04fa4000 Deferred system.windows.forms
PE 04fb0000-0504a000 Deferred system.drawing
PE 05050000-05289000 Deferred gdiplus
PE 05300000-0551e000 Deferred system.xml
PE 05570000-05c54000 Deferred windowscodecs
PE 05ce0000-05d1b000 Deferred microsoft.directx
PE 05d20000-05d5b000 Deferred microsoft.directx
PE 05d60000-05e12000 Deferred microsoft.directx.direct3d
PE 05e20000-05ed2000 Deferred microsoft.directx.direct3d
PE 05f00000-061d0000 Deferred microsoft.directx.direct3dx
PE 061d0000-064a0000 Deferred microsoft.directx.direct3dx
PE 5e0d0000-5e17a000 Deferred diasymreader
PE 603b0000-60416000 Deferred mscoreei
PE 60930000-60940000 Deferred nlssorting
PE 61740000-61809000 Deferred advapi32
PE 62440000-626fe000 Deferred d3d9
PE 62fc0000-631a3000 Deferred rpcrt4
PE 63480000-63499000 Deferred version
PE 63bc0000-63bfc000 Deferred shcore
PE 64a40000-64b3f000 Deferred shlwapi
PE 64ec0000-64f52000 Deferred oleaut32
PE 66240000-66277000 Deferred bcrypt
PE 66b00000-66b59000 Deferred win32u
PE 682c0000-68359000 Deferred winevulkan
PE 68500000-68623000 Deferred combase
PE 69940000-699b2000 Deferred propsys
PE 69ac0000-69ad2000 Deferred vulkan-1
PE 6a280000-6a2c4000 Deferred msvcrt
PE 6bc00000-6bc8b000 Deferred sechost
PE 6bcc0000-6be4f000 Deferred setupapi
PE 6c9c0000-6cb5a000 Deferred gdi32
PE 6cc40000-6cffe000 Deferred comctl32
PE 6e8c0000-6eb0b000 Deferred crypt32
PE 6ed00000-6f3f5000 Deferred user32
PE 6fe40000-6fec4000 Deferred rsaenh
PE 70b40000-70d82000 Deferred ucrtbase
PE 71200000-7123f000 Deferred imm32
PE 79000000-7904a000 Deferred mscoree
PE 79060000-7911e000 Deferred msvcr100_clr0400
PE 79140000-797af000 Deferred clr
PE 79810000-79870000 Deferred clrjit
PE 7b000000-7b290000 Deferred kernelbase
PE 7b600000-7b8f4000 Dwarf-4 kernel32
PE 7bc00000-7be21000 Dwarf-4 ntdll
PE 7e070000-7e074000 Deferred winex11
System information:
Wine build: wine-7.0
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.11.0-18-generic
=================================================================
=====================Video Strip poker HD =======================
=================================================================
elias@eliasc:~/.wine/drive_c/Program Files (x86)/Video Strip Poker HD$ wine
vsphd.exe
0024:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0024:fixme:olepicture:OleLoadPictureEx
(05CA2614,71718,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032F7EC),
partially implemented.
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0094:fixme:imm:ImeSetActiveContext (0x6ba00, 0): stub
0094:fixme:imm:ImmReleaseContext (0000000000010020, 000000000006BA00): stub
0024:fixme:imm:ImeSetActiveContext (0x873260, 1): stub
0024:fixme:imm:ImmReleaseContext (00010082, 00873260): stub
0024:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0024:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
016c:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
016c:fixme:olepicture:OleLoadPictureEx
(05B8E5A4,9166,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032FA4C),
partially implemented.
016c:fixme:olepicture:OLEPictureImpl_SaveAsFile (0075FCE0)->(00763C20, 0,
00000000), hacked stub.
01fc:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for {7fd52380-4e07-101b-ae2d-08002b2ec713} with error 0x80004002
01fc:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for
.............. ( alot such msgs) ........
0024:fixme:path:parse_url failed to parse L"common\\shuffl.wav"
0024:fixme:path:parse_url failed to parse
L"C:\\users\\elias\\APPL~JHT\\VIDE~BXN/intro.avi"
X Error of failed request: GLXBadFBConfig
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 0 ()
Serial number of failed request: 1087
Current serial number in output stream: 1087
=================================================================
=====================Video Strip poker Classic 2007 =======================
=================================================================
elias@eliasc:~/.wine/drive_c/Program Files (x86)/Video Strip Poker$ wine
main.exe
0124:fixme:olepicture:OleLoadPictureEx
(01761DFC,2246,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032FB10),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176A1E4,774,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032F75C),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176BAE4,774,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032F72C),
partially implemented.
0124:fixme:olepicture:OLEPictureImpl_SaveAsFile (00629CC8)->(00659548, 0,
00000000), hacked stub.
0134:fixme:imm:ImeSetActiveContext (0x6c0a0, 0): stub
0134:fixme:imm:ImmReleaseContext (00000000000200CA, 000000000006C0A0): stub
0124:fixme:imm:ImeSetActiveContext (0x66d418, 1): stub
0124:fixme:imm:ImmReleaseContext (000300F0, 0066D418): stub
0124:fixme:olepicture:OleLoadPictureEx
(0176EDAC,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDAC,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032F6F0),
partially implemented.
0124:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000007,0x69ad78,0x00000018,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000050,0x69ad78,0x00000054,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_CACHE_INFORMATION
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000021,0x69aee0,0x00000010,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x0000002d,0x69aee0,0x00000020,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x0000003d,0x69aef8,0x00000a90,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000012,0x69aef8,0x00000a90,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x0000002a,0x69af10,0x00000a78,0x32c6c8) stub
0124:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\devenum.dll"
0124:err:ole:com_get_class_object no class object
{da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
0124:fixme:path:parse_url failed to parse L"music\\vsp_~eeq.mp3"
0124:fixme:mciqtz:MCIQTZ_mciSeek MCI_TO not implemented yet
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
.............. ( alot such msgs) ........
0124:fixme:path:parse_url failed to parse L"data\\16-may.mcr"
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
.............. ( alot such msgs) ........
0124:fixme:path:parse_url failed to parse L"data\\16-may.vid"
X Error of failed request: GLXBadFBConfig
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 0 ()
Serial number of failed request: 1391
Current serial number in output stream: 1391
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https://bugs.winehq.org/show_bug.cgi?id=50929
Bug ID: 50929
Summary: Silver Chains (GOG) crashes and start dumping memory
in console
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69745
--> https://bugs.winehq.org/attachment.cgi?id=69745
console log
Setup: wine-6.5-156-g2fcc1d0ecde, ubuntu 20.10, nvidia gtx 1070 and nvidia
driver 460.39.
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https://bugs.winehq.org/show_bug.cgi?id=57854
Bug ID: 57854
Summary: Steam.exe fails to start (hangs upon loading) in
Wine-10.2
Product: Wine
Version: 10.2
Hardware: x86-64
URL: https://cdn.cloudflare.steamstatic.com/client/installe
r/SteamSetup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: e7ac2e718feebd56064ed52aae0158861284af1c
Distribution: ArchLinux
Created attachment 78073
--> https://bugs.winehq.org/attachment.cgi?id=78073
terminal output
The Steam installer works OK, but the client hangs on starting. You don't need
to have a Steam account to reproduce this, the problem occurs right before the
login window should appear.
This occurs in WOW64 (both legacy and the new, experimental WOW64s).
Doesn't seem to happen in a pure 32-bit prefix.
Reverting e7ac2e718feebd56064ed52aae0158861284af1c
fixes the problem for me.
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https://bugs.winehq.org/show_bug.cgi?id=57849
Bug ID: 57849
Summary: Multiple games: sleep accuracy is affected by mouse
movement speed
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)horvath.blog
Distribution: ---
I noticed a problem occurring in osu! (stable) and AimLabs, where the in-game
frame limiter would suddenly have worse accuracy when the mouse is moved. For
example, an in-game frame limiter of 500fps will show ~2ms frame-time ingame,
but when moving the mouse quick enough it will increase up to ~2.5ms. This
maximum +0.5ms increase is constant from any starting value.
This behavior depends on mouse report rate and movement speed (more reports ->
+0.5ms frame-time is reached faster), and is exacerbated when the wine-staging
`user32-rawinput-mouse` patchset is applied. I can only presume that this is
because there are more more hardware messages exchanged with wineserver (which
the staging patchset further increases).
Furthermore, both of these games use alertable SleepEx to control the frame
limiter.
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https://bugs.winehq.org/show_bug.cgi?id=50337
Bug ID: 50337
Summary: 0009:fixme:setupapi:SetupAddToDiskSpaceListA : stub
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: enorrmann(a)gmail.com
Distribution: ---
Created attachment 68923
--> https://bugs.winehq.org/attachment.cgi?id=68923
carla vst3 bridge output
TRying to save a file from a vst3 plugin (Roland Zenology Pro)running in Carla
via carla-bridge results in a message saying
"The file could not be saved. Make sure the media is not write protected and
that there is sufficient space on the device"
the terminal shows a
"0009:fixme:setupapi:SetupAddToDiskSpaceListA : stub"
I checked that function and it returns FALSE... not sure why and if that is
correct
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https://bugs.winehq.org/show_bug.cgi?id=57850
Bug ID: 57850
Summary: Reolink fails to load dll: err:module:import_dll
Loading library libvips-42.dll
Product: Wine
Version: 10.1
Hardware: x86-64
URL: https://reolink.com/us/software-and-manual/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi,
This was reported at the forum: https://forum.winehq.org/viewtopic.php?t=40279
The program fails to load that dll (error c00000cb in ), couldn't find out why.
The dll is present and wine is looking for it in the correct directory, but
just isn't able to load it. This seems some kind of irregular dll(?)
0024:trace:file:RtlDosPathNameToNtPathName_U_WithStatus
(L"\\\\?\\C:\\users\\louis\\AppData\\Local\\Programs\\Reolink\\resources\\app\\libvips-42.dll"
,00007FFFFE8EB860,0000000000000000,0000000000000000)
0024:trace:file:NtCreateFile handle=0x7ffffe8eb3f8 access=80100000
name=L"\\??\\C:\\users\\louis\\AppData\\Local\\Programs\\Reolink\\resources\\app\\l
ibvips-42.dll" objattr=00000040 root=(nil) sec=(nil) io=0x7ffffe8eb400
alloc_size=(nil) attr=00000000 sharing=00000005 disp=1 options=00000060 ea=(nil
).0x00000000
0024:trace:file:nt_to_unix_file_name_no_root
L"\\??\\C:\\users\\louis\\AppData\\Local\\Programs\\Reolink\\resources\\app\\libvips-42.dll"
-> "/home/lo
uis/ramdisk/.wine/dosdevices/c:/users/louis/AppData/Local/Programs/Reolink/resources/app/libvips-42.dll"
0024:trace:file:NtFsControlFile
(0x210,(nil),(nil),(nil),0x7ffffe8eb400,0x0009009c,(nil),0x00000000,0x7ffffe8eb440,0x00000040)
0024:warn:module:load_dll Failed to load module L"libvips-42.dll";
status=c000007b
0024:err:module:import_dll Loading library libvips-42.dll (which is needed by
L"C:\\users\\louis\\AppData\\Local\\Programs\\Reolink\\resources\\app\\sharp-win32-x64.node")
failed (error c000007b).
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https://bugs.winehq.org/show_bug.cgi?id=40523
Bug ID: 40523
Summary: legrand xlpro3 400 : unable to insert a pictogram
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: tomlohave(a)gmail.com
Distribution: ---
Created attachment 54340
--> https://bugs.winehq.org/attachment.cgi?id=54340
inserting a pictogram
inserting a pictogram (emf file) does not work
logs show :
fixme:olepicture:OLEPictureImpl_Save (0x851a938,0x33de48,0),PICTYPE_ENHMETAFILE
not implemented!
err:olepicture:OLEPictureImpl_Load Failure while reading picture header (hr is
0, nread is 4).
fixme:olepicture:OLEPictureImpl_Save (0xdccff38,0x33def4,1), [unknown type] not
implemented!
and logs are spammed with this line :
err:olepicture:OLEPictureImpl_Load Failure while reading picture header (hr is
0, nread is 4).
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https://bugs.winehq.org/show_bug.cgi?id=57903
Bug ID: 57903
Summary: kernel32:loader - test_export_forwarder_dep_chain
fails on Windows 7
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Regression SHA1: 99e91f1c0fcb840b4840a4a3c2b079bad817b100
Distribution: ---
kernel32:loader - test_export_forwarder_dep_chain() fails on Windows 7:
loader.c:2884: Test failed: static import of dll already loaded with
DONT_RESOLVE_DLL_REFERENCES: got 1 for load count of first module
loader.c:2885: Test failed: static import of dll already loaded with
DONT_RESOLVE_DLL_REFERENCES: got 1 for unload count of first module
loader.c:2884: Test failed: dynamic import of dll already loaded with
DONT_RESOLVE_DLL_REFERENCES: got 1 for load count of first module
loader.c:2885: Test failed: dynamic import of dll already loaded with
DONT_RESOLVE_DLL_REFERENCES: got 1 for unload count of first module
See https://test.winehq.org/data/patterns.html#kernel32:loader
This started on 2025-02-18, and the commit that introduced the new tests is as
follows:
commit 99e91f1c0fcb840b4840a4a3c2b079bad817b100
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Tue Feb 18 00:07:17 2025 +0900
kernel32/tests: Test for unexpected LDR_PROCESS_ATTACHED flag in import
dependency loaded with DONT_RESOLVE_DLL_REFERENCES.
These failures are systematic and only happen on Windows 7, both 32-bit and
64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=3930
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #92 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.3.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.3.
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https://bugs.winehq.org/show_bug.cgi?id=51121
Bug ID: 51121
Summary: blinking black screen and crash - HeidiSQL 11, Wine
5.0, Ubuntu 20.04
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mondane.woodworker(a)gmail.com
Distribution: ---
When I start HeidiSQL, my screen blinks to black a few times and then halts at
a black screen. After waiting a few minutes, my OS becomes usable again, but
almost all applications (even non-wine) are closed. This won't happen for
instance for `wine notepad`.
Using:
* HeidiSQL 11.0.0.5919 ( https://www.heidisql.com/ )
* Wine 5.0.3
* Ubuntu Unity 20.04.1 ( https://ubuntuunity.org/ )
* Laptop: Dell Precision 7550
* Graphics: NVIDIA TU117GLM [Quadro T2000 Mobile / Max-Q]
** Using nvidia-driver-460
What could this be?
NB When I set Wine to emulate a virtual desktop, the blinking isn't there and
HeidiSQL can start. But this isn't a workable solution for me.
Forumlink: https://forum.winehq.org/viewtopic.php?f=8&t=34371
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https://bugs.winehq.org/show_bug.cgi?id=57899
Bug ID: 57899
Summary: R-Link 2 Toolbox crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: phil.montaigu(a)gmail.com
Distribution: ---
Created attachment 78139
--> https://bugs.winehq.org/attachment.cgi?id=78139
Generated at crash by Wine debugger
Crashes at launch
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https://bugs.winehq.org/show_bug.cgi?id=45119
Bug ID: 45119
Summary: Multiple applications from Google
sandbox-attacksurface-analysis-tools (targeting native
API) need 'ntdll.NtGetNextProcess' implementation
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
required by various .NET-based apps from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it. I've already found 20+ bugs within one hour of playing with this (missing
exports, stubs, incomplete + incorrect impl. etc.).
Will create more tickets as time/mood permits ;-)
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
--- snip ---
$ wine ./TokenViewer.exe
...
Unhandled Exception: System.EntryPointNotFoundException: Unable to find an
entry point named 'NtGetNextProcess' in DLL 'ntdll.dll'.
at NtApiDotNet.NtSystemCalls.NtGetNextProcess(SafeKernelObjectHandle
ProcessHandle, ProcessAccessRights DesiredAccess, AttributeFlags
HandleAttributes, Int32 Flags, SafeKernelObjectHandle& NewProcessHandle)
at NtApiDotNet.NtProcess.GetFirstProcess(ProcessAccessRights desired_access)
at NtApiDotNet.NtProcess.GetProcesses(ProcessAccessRights desired_access,
Boolean from_system_info)
at TokenViewer.MainForm.RefreshProcessList(String filter, Boolean
hideUnrestricted)
at TokenViewer.MainForm..ctor()
at TokenViewer.Program.Main(String[] args)
--- snip ---
https://github.com/mirror/processhacker/blob/master/2.x/trunk/phlib/include…
--- snip ---
#if !(PHNT_VERSION >= PHNT_WS03)
typedef NTSTATUS (NTAPI *_NtGetNextProcess)(
_In_ HANDLE ProcessHandle,
_In_ ACCESS_MASK DesiredAccess,
_In_ ULONG HandleAttributes,
_In_ ULONG Flags,
_Out_ PHANDLE NewProcessHandle
);
...
--- snip ---
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-50-g8dca6c35e1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57881
Bug ID: 57881
Summary: Wine10.2 Noble does not open Quicken 2004, qw.exe file
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: rs2crows(a)gmail.com
Distribution: ---
Update manager updated wine to WINE 10.2 NOBLE. Normally to start quicken
followed link to qw.exe file, did usual(right click) open with WINE - nothing
happens. Attempted several times.
Using timeshift went back to WINE 10.1 NOBLE, followed link to qw.exe file,
opens Quicken 2004 as expected.
I'm guessing on the 'component' selected 'winelib'
System Linux Mint 22 Cinnamon version 6.2.9
Linux Kernel 6.8.0-54.56
Processor AMD Rysen 7 3700
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https://bugs.winehq.org/show_bug.cgi?id=52094
Bug ID: 52094
Summary: IDA Pro 7.6 crashes when loading idapython3.dll
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esteve.varela(a)gmail.com
Distribution: ---
IDA Pro 7.6 (and 7.5) crash on startup when IDAPython3 is installed and
configured.
Steps to reproduce:
- Get an ida76sp1 installation
- Install python3 using the exe installer (go to advanced, install for all
users, and add to environment)
- Run `wine idapyswitch.exe`, select the installation.
- Run ida.exe, watch it crash and generate a crash dump.
This has been tested with Python 3.10.0, 3.9.9, and 3.8.10, all for the amd64
architecture. Python 3.4 couldn't be tested because the msi installer isn't
working properly, and when ran unattended the proper DLL isn't installed.
Any ways to bypass this after IDAPython3 has been set up include removing the
selected python3 install or removing idapython3.dll from the plugins folder.
This gets IDA to run again, though IDAPython3 still won't work.
Crash dumps: https://files.catbox.moe/rsvacg.xz ("crashdumps.tar.xz")
Nothing is shown in the command-line log that wouldn't be shown in a
non-crashing run of the program.
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https://bugs.winehq.org/show_bug.cgi?id=57323
Bug ID: 57323
Summary: system32: wmvcore.dll Breaks Windows 7 Card Games
(renaming/deleting it allows them to work)
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garrettm4(a)protonmail.com
Distribution: ---
Created attachment 77274
--> https://bugs.winehq.org/attachment.cgi?id=77274
win7 Freecell works with wmvcore.dll renamed
The Wine wmvcore.dll located in system32 prevents Windows Vista/7 card games
from working. Simply renaming this dll allows these games to run using a clean
Wine 9.19 prefix. This workaround has also been tested to work on Wine 9.1. The
card games can be copied from Windows Vista, Windows 7 (with the CardGames.dll)
or using https://win7games.com/#games to install them to the prefix. If using
the Winaero installer, you can simply copy the game folder and use it directly,
instead of installing every time.
I'm not sure why this dll prevents the games from opening, but its omission
doesn't seem to affect any of the other apps I use. Additionally, when using
winetricks to install wmp11 (from a forum hint about getting the games to
work), this dll is removed from the system32 folder during the install process.
Apparently, wmp11 is not actually needed and simply worked by removing the one
dll that prevented the games from opening correctly.
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https://bugs.winehq.org/show_bug.cgi?id=41427
Bug ID: 41427
Summary: [Game Maker Studio - Android][Subst.exe] - not working
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderstormpolska(a)o2.pl
Distribution: Debian
Hello.
subst.exe is (from Windows) probably something like Linux mount or Winecfg
Disks, but it's not available in Wine. I tried to borrow it from Windows XP,
but it doesn't work.
Game maker try to create "virtual disk" to Y: using subst.exe, but subst
doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38879
Bug ID: 38879
Summary: wbemprox fill_videocontroller calls are expensive
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
Created attachment 51812
--> https://bugs.winehq.org/attachment.cgi?id=51812
wbemprox: cache videocontroller queries
Specifically League of Legends likes to continuously ask for video controller
specs while in game (every 4 seconds or so).
On my (old?) box this leads to a pretty big framedrop (~15fps when capped at
60) due to dxgi being initialized every time (and thus wined3d) by the
fill_videocontroller function.
The proposed solution caches results for subsequent calls, but I'm not sure
about the implications (i.e. do we expect any of those fields to change in the
lifespan of a wine application?)
Comments welcome
Greets
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https://bugs.winehq.org/show_bug.cgi?id=43894
Bug ID: 43894
Summary: FTDI Vinculum II IDE V2.0.2-SP2 some of the toolbar
tabs are not visible
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
After working around bug 38350 the IDE opens and functions but some of the
toolbar tabs are not visible. Specifically those on the blue line with the help
button on the far right that is between the two lines of icons at the top of
the IDE. They normally select which toolbar to show for edit, build, debug,
program etc. Clicking where they are known to be reveals a different color
rectangle but no text.
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https://bugs.winehq.org/show_bug.cgi?id=57926
Bug ID: 57926
Summary: wine-mono wpfclipboard test can fail if a clipboard
manager is running
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
This is an odd one. I've been seeing random failures in the wpfclipboard test
(https://gitlab.winehq.org/mono/wine-mono/-/blob/main/tools/tests/wpfclipboa…).
This is caused by fcitx requesting the clipboard at a bad time, presumably
after it changes so it can track the history. I tried enabling clipboard
history on Windows, and it didn't break the same test, so presumably this is a
Wine bug of some variety.
An ole,clipboard log first shows FCITX requesting the clipboard contents:
00a4:trace:clipboard:X11DRV_SelectionRequest got request on 5200003 for
selection "CLIPBOARD" target "UTF8_STRING" win 1600000 prop
"FCITX_X11_SEL_CLIPBOARD"
00a4:trace:clipboard:NtUserOpenClipboard 0x10030
00a4:trace:clipboard:NtUserGetClipboardData CF_UNICODETEXT sending
WM_RENDERFORMAT to 0x10058
followed by WPF repeatedly trying to call OleFlushClipboard like this:
0140:trace:ole:OleFlushClipboard ()
0140:trace:clipboard:NtUserOpenClipboard 0x10058
(WPF will retry this in a loop, 10 times with 0.1 second delay, until it
succeeds:
https://gitlab.winehq.org/mono/wpf/-/blob/wine-mono/src/Microsoft.DotNet.Wp…)
And finally an exception:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Runtime.InteropServices.COMException
(0x800401D0)
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR (System.Int32
errorCode, System.IntPtr errorInfo) [0x0000b] in
<9023c5f6a7ee423aa752c291dcce5a37>:0
at MS.Internal.SecurityHelper.ThrowExceptionForHR (System.Int32 hr) [0x00008]
in <a958f5aec4f044f89438543f2bcdc7c8>:0
at System.Windows.Clipboard.Flush () [0x0002c] in
<a958f5aec4f044f89438543f2bcdc7c8>:0
at System.Windows.Clipboard.CriticalSetDataObject (System.Object data,
System.Boolean copy) [0x000a9] in <a958f5aec4f044f89438543f2bcdc7c8>:0
at System.Windows.Clipboard.SetDataObject (System.Object data, System.Boolean
copy) [0x00001] in <a958f5aec4f044f89438543f2bcdc7c8>:0
at System.Windows.Clipboard.SetDataInternal (System.String format,
System.Object data) [0x00025] in <a958f5aec4f044f89438543f2bcdc7c8>:0
at System.Windows.Clipboard.SetText (System.String text,
System.Windows.TextDataFormat format) [0x0003f] in
<a958f5aec4f044f89438543f2bcdc7c8>:0
at System.Windows.Clipboard.SetText (System.String text) [0x00015] in
<a958f5aec4f044f89438543f2bcdc7c8>:0
This error code is CLIPBRD_E_CANT_OPEN, according to a quick search.
Importantly, WPF's loop doesn't handle window messages. The clipboard is open
because explorer is waiting for WPF to respond to WM_RENDERFORMAT, but WPF
can't do that because it's in the Flush loop.
I'm not sure how this is supposed to work. The Flush loop in WPF is the same in
modern .NET, so that can be assumed to work on Windows without running a
message loop. (We could theoretically work around it in Wine Mono, but that
wouldn't help with modern .NET. I also don't expect this failure mode to be
common in practice.)
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https://bugs.winehq.org/show_bug.cgi?id=49028
Bug ID: 49028
Summary: X-plane 11 (windows) falls back to opengl when trying
to run with vulkan.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubert(a)limitset.net
Distribution: ---
Created attachment 67006
--> https://bugs.winehq.org/attachment.cgi?id=67006
X plane log
When attempting to run the windows version of X-plane 11 (to get access to
windows only add-ons) the game will not run with vulkan enabled. When
attempting to start the simulator in vulkan mode this is the error message:
"The graphics card or driver lacks support for a required extension:
VK_KHR_external_memory_win32" and coontinues to run but with opengl. This
happens on Arch Linux and Debian Sid, and so far this issue has occurred for
everyone who has tried running the game with wine using vulkan.
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https://bugs.winehq.org/show_bug.cgi?id=8780
--- Comment #37 from Christian Costa <titan.costa(a)gmail.com> ---
Actually I got many keys working. I cannot insert a coin and start the game
though. No music. No error other than that.
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Christian Costa <titan.costa(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |titan.costa(a)gmail.com
--- Comment #36 from Christian Costa <titan.costa(a)gmail.com> ---
The staging patchset has been upstream.
I tried the game. I don't get a red message error after loading the sci(fi
table.
I don't know how to play again though. Only space key works.
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https://bugs.winehq.org/show_bug.cgi?id=57909
Bug ID: 57909
Summary: Star Citizen WineWayland Cursor Warping
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: mactan(a)edgetransit.dev
Distribution: ---
star citizen has a cursor warp issue on wayland that spins the camera down to
stare at the ground or the cursor's last position on mouse move
observed behavior on 10.2 mainline nonstaging winewayland session. cursor
flickers instead of being held and the cursor does not warp to center when the
interact key is held, and the camera warps to the cursors last position
https://youtu.be/rkWaCgDNZeohttps://youtu.be/hvb-BOVlsew
these are examples of the expected behavior as observed on 10.2 x11 session,
when the interact key (default F) is held, the cursor warps to the middle of
the screen and the user can move the cursor freely from there. upon release and
holding again, cursor warps to center when the key is held
https://youtu.be/5cfveNGmHRIhttps://youtu.be/NKBSWfQrfCw
observed behavior on 10.2 wayland xwayland session. the cursor does not warp to
center when the interact key is held, and the camera warps to the cursors last
position
https://youtu.be/9I3g-fbxMUQhttps://youtu.be/MAm85csb4Lk
observed behavior with patches !7352 !7353 !7368 !7457 !7475 applied. cursor
flickers instead of being held and constantly warps to the display center
instead of being allowed to move about the screen after the initial warp.
attached log with +waylanddrv,+win
https://youtu.be/XxRbAljl49whttps://youtu.be/RyS8UjzH9hs
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https://bugs.winehq.org/show_bug.cgi?id=57918
Bug ID: 57918
Summary: MANIFEST is not loaded from DLL
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niki(a)vintech.bg
Distribution: ---
Created attachment 78170
--> https://bugs.winehq.org/attachment.cgi?id=78170
manifest in python310.dll
when running sample.exe file without MANIFEST that uses python310.dll with
MANIFEST then
common controls v6 are not activated as per
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls"
version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df"
language="*" />
workaround is to add the MANIFEST to the sample.exe file
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https://bugs.winehq.org/show_bug.cgi?id=57917
Bug ID: 57917
Summary: HOMM sound related SIGBUS crash within seconds to
minutes of startup
Product: Wine
Version: 10.2
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
"Heroes of Might and Magic" (HOMM,
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2500) starts
and plays now that bug 3930 is fixed, but gets frequent SIGBUS crashes :-(.
It always crashes within seconds to minutes of starting the game, although at
completely random times. Sometimes it happens at certain game events, such as
entering a town or starting a battle, but it's not reproducible.
The crashes appears to completely bypass Wine, there's no seh or useful
logging, I just get "Bus error (core dumped)" printed in my terminal, and:
pid 3203 (wine), jid 0, uid 1001: exited on signal 10 (core dumped)
logged in `dmesg` ("signal 10" = SIGBUS). The core dump doesn't give a helpful
stack trace, and the game gets a huge number of exceptions when run in winedbg.
Since the game heavily uses sound (both sampled sound and either CDDA or MIDI),
I tried to see what would happen when sound is completely disabled. And indeed,
when all the sound drivers (wineoss.drv, winepulse.drv, etc. and their .so
files) are moved or deleted, no sound is played but the SIGBUS crashes
completely stop, you can play for long time periods with no issues.
It doesn't seem to matter whether OSS or Pulse is used as the sound driver. It
could be a regression, but I still need to confirm that.
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https://bugs.winehq.org/show_bug.cgi?id=56348
Bug ID: 56348
Summary: Bricks: Regression in SetCursorPos handling
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bricks(a)speeddemosarchive.com
Distribution: ---
Hi,
I wrote the puzzle game bricks, website @ http://bricks-game.de/ with a direct
download link @ http://bricks-game.de/winbricks/bricks1/bricks1.zip
While running wine version 8 on Ubunutu 22.04 I had no problems at all running
bricks!
Unfortunately after upgrading to wine 9 the program is barely usable.
After clicking on a brick and trying to move it in a valid direction, the
program rapidly moves the brick back and forth hundreds of times a second.
I can tell you that in the source code, the program is calling the SetCursorPos
Windows API function, and so the regression appears to be there.
I also tried wine staging version 9.2 and the bug is there as well.
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https://bugs.winehq.org/show_bug.cgi?id=57916
Bug ID: 57916
Summary: Lost at sea is darker with vulkan render thant in gl
and dxvk ones
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Nvidia GTX 3070 drive 535.54.03.
Ubuntu 22.04
wine-10.2-156-gd17225a89cf
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http://bugs.winehq.org/show_bug.cgi?id=25682
Summary: Super Crate Box runs slowly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
On Wine, Super Crate Box runs slowly enough to actually be playable. While this
is arguably an improvement, we should match the Windows behavior which is to
run unplayably fast.
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https://bugs.winehq.org/show_bug.cgi?id=50764
Bug ID: 50764
Summary: The Suicide of Rachel Foster textures look color
inverted with OpenGL renderer
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69554
--> https://bugs.winehq.org/attachment.cgi?id=69554
example
err:d3d:wined3d_debug_callback 0x8daa5b0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
err:d3d:wined3d_debug_callback 0x8d47510: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
wine-6.3-42-g3c2db20f668
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https://bugs.winehq.org/show_bug.cgi?id=57721
Bug ID: 57721
Summary: Adobe Illustrator CS6 (16): Cannot type into text
inputs in collapsed-to-icon panels with built-in
gdiplus
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: ---
Created attachment 77923
--> https://bugs.winehq.org/attachment.cgi?id=77923
WINEDEBUG=gdiplus trace of opening and attempting to interact with the
collapsed panel text input
Reproduction:
1. Create a new document (Ctrl+N)
2. Ensure Character panel is docked in a collapsed state:
a. From main menu, Window -> Workspace -> Web
b. Open the collapsed Character panel by clicking on its icon or by hitting
Ctrl+T
3. Focus any text input control in the panel (e.g. the font family)
4. Mash keyboard
Expected: Text is entered into the control
Actual: Nothing is entered into the control
With native gdiplus, this works correctly. It seems like with native gdiplus,
focusing the text field in a collapsed panel causes Illustrator to create a
whole duplicate window overlaying the panel which is actually receiving the
text input.
I have attached a gdiplus trace containing just the part where the panel is
opened and then keyboard input is attempted. Please let me know what additional
information you need.
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https://bugs.winehq.org/show_bug.cgi?id=57747
Bug ID: 57747
Summary: Merge request !6136 broke Dungeon Siege (2002)
rendering
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: liewkj(a)yahoo.com
Distribution: ---
Merge request !6136 introduced rendering glitches in Dungeon Siege (2002) on
how holding melee weapons appeared on the characters/enemies.
A FREE Dungeon Siege demo is available at
https://archive.org/details/DungeonSiegeDemo
How to reproduce:
1. Start a new game in Dungeon Siege demo.
2. In 3D rendered intro cutscene, the character working on the farm with a
`Hoe`.
3. When game started, zoom in the character on the hand holding knife. OR, head
back and pick up `Hoe` or `Dull Pitchfork` and equipped them.
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |9491cb7ea9dbf1eced1feb626fe
| |ecdbef424c213
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #91 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Dmitry's patch has been merged, resolving FIXED :-).
Remember to set your Windows version to Windows 95, 98 or ME, otherwise the fix
will be disabled and HOMM will still deadlock.
A big thank you to everyone involved in testing, debugging and fixing this
notorious 20 year old bug. Hopefully this fix will help to get other games
using the (once popular) Miles Sound System working too.
Those graphical corruption issues I found need further investigation (eg. it
sometimes works in virtual desktop mode, but then also crashes with SIGBUS
after a few minutes), but that should be a separate bug.
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http://bugs.winehq.org/show_bug.cgi?id=34108
Bug #: 34108
Summary: Rally Trophy: Controller configuration is very buggy
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Rally-Trophy
.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
Classification: Unclassified
Created attachment 45353
--> http://bugs.winehq.org/attachment.cgi?id=45353
Rally Trophy log trace+dinput
Rally Trophy uses DirectInput's device configuration window. There are some
bugs that make device configuration difficult and for example a racing wheel
impossible to use.
Device configuration usually doesn't show the currently mapped keys for
keyboard especially when a racing wheel is connected. If it shows they are only
default keys and not the currently mapped keys.
If a function is already mapped to a key by you, you can't change it to an
another key anymore. For example you set 'shift up' to 's' key and go to play,
then you go back to device configuration and set 'shift up' to 'd' key and
again go to play. You will notice that 'd' key does not change a gear.
In full version of Rally Trophy the key mappings are saved, but in Rally Trophy
Demo in wine they are not. The keys are always the default ones when you start
the game.
In Windows you can select a player (Pelaaja 1/Player 1) for the device when you
want to use it. Wine does not see the player and shows only a blank list, so
you can't get a racing wheel in to use.
However a racing wheel becomes usable if keyboard and mouse enumeration is
deleted from IDirectInput8AImpl_EnumDevicesBySemantics from wine's code.
Logs are made with these steps:
1. Start the game
2. Go to device configuration
3. Set key 's' to 'shift up'
4. Go to in game
5. Close the game with alt+f4
A racing wheel is connected when logging.
Tested wine version is the latest git.
Demo can be downloaded from:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
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https://bugs.winehq.org/show_bug.cgi?id=56291
Bug ID: 56291
Summary: Kodu game lab crashes:Unhandled Exception:
System.NullReferenceException: Object reference not
set to an instance of an object.
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://kodugamelab.blob.core.windows.net/blob/Builds/
KoduSetup_1.6.18.0.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 76010
--> https://bugs.winehq.org/attachment.cgi?id=76010
patch for 1st missing prop
A user reported crash on the forum:
https://forum.winehq.org/viewtopic.php?t=38495
Steps to reproduce: install dotnet48 with winetricks and install
https://kodugamelab.blob.core.windows.net/blob/Builds/KoduSetup_1.6.18.0.exe
and
https://kodugamelab.blob.core.windows.net/blob/xnafx40_redist.msi
It seemingly crashes besause of two missing properties in Win32_PnPEntity:
0024:trace:wbemprox:wbem_services_ExecQuery 0418C7C8, L"WQL", L"SELECT * FROM
Win32_PnPEntity", 0x10, 00000000, 0012F1D8
.
0024:trace:wbemprox:class_object_Get 0418D000, L"Caption", 0, 0012F224,
0255B7C4, 0255B7C8
.
0024:err:eventlog:ReportEventW L"Exception Info:
System.NullReferenceException\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding previous property there is:
0024:trace:wbemprox:wbem_services_ExecQuery 041923E0, L"WQL", L"Select * From
Win32_PnPEntity where ClassGuid = '{4d36e967-e325-11ce-bfc1-08002be10318}'",
0x10, 00000000, 0012F1D8
.
0024:err:eventlog:ReportEventW L"Description: The process was terminated due to
an unhandled exception.\n"
.
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Boku.Program2.Main(String[] args)
After adding something for that the program starts but crashes again, because
it cannot find XnaNative.dll.
That seems like another bug, don't know what goes wrong there. After putting
xnanative.dll from ./drive_c/Program Files (x86)/Common Files/Microsoft
Shared/XNA/Framework/v4.0/XnaNative.dll into a path (like in syswow64) the
program starts and seems to work fine.
Attached patch for the 1st missing prop
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https://bugs.winehq.org/show_bug.cgi?id=57543
Bug ID: 57543
Summary: Give a fatal error when installing files on a EXFAT or
NTFS filesystem
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janfolder(a)outlook.com
Distribution: ---
Hello Wine,
Please give a fatal error when installing files or Windows programs on an EXFAT
or NTFS filesystem.
EXFAT and NTFS do not support the colon character in filenames and do not
support symbolic links.
I spent 2 days trying to install world of warcraft on Linux on an EXFAT
formatted drive.
It failed while mentioning that the AppData environment variable was empty.
Luckily, while investigating this AppData error message, a note on the
filesystem format came to my attention. The requirement for Windows
applications to be installed on EXT4 filesystems.
Now World of Warcraft executes properly <3! I can migrate from Windows 10 to
Linux.
Thank you for providing Wine for Linux!
Marcel
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|HOMM/Deadlock shows black |Miles Sound System
|screen (game DLL calls |(WAIL32.DLL)
|SuspendThread inside |SuspendThread() deadlock in
|WOM_OPEN winmm callback) |WINMM callback (silent
| |black screen on HOMM
| |startup)
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https://bugs.winehq.org/show_bug.cgi?id=57733
Bug ID: 57733
Summary: MMH7Editor is not started
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
0024:fixme:seh:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework64\\v4.0.30319\\mscordacwks.dll",
00006FFFF5CB0000) stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
0024:fixme:advapi:ReportEventW
(00000000CAFE4242,0x0001,0x0000,0x000003ff,0000000000000000,0x0001,0x00000000,000000000065DF70,0000000000000000):
stub
0024:err:eventlog:ReportEventW L"Application: MMH7Editor-Win64-Shipping.exe\n"
0024:err:eventlog:ReportEventW L"Framework Version: v4.0.30319\n"
0024:err:eventlog:ReportEventW L"Description: The process was terminated due to
an internal error in the .NET Runtime at IP 00006FFFF5CB5591 (00006FFFF5CB0000)
with exit code 80131506.\n"
This is map editor for the game Heroes of Might and Magic 7. It is based on
unreal engine editor. Worked in Windows 10 but I want it in Wine under macOS.
The game works fine in Wine. The problem is with the map editor.
What I missed?
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https://bugs.winehq.org/show_bug.cgi?id=57912
Bug ID: 57912
Summary: cmd: not every ( is a command grouping
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
@echo off
if 1==2 (
echo(1
xif 1==2 (
echo 2
)
echo 3))
echo 4
Expected (win10):
3))
4
Actual (wine 10.2):
Syntax error: unexpected (
4
Oddly enough, it seems that every ) is, in fact, a command grouping.
@echo off
if 1==2 (
echo ()
echo 1
)
echo 2
Expected (win10):
1
2
Actual (wine 10.2):
Syntax error: unexpected (
2
Reduced from update.bat in
https://www.smwcentral.net/?p=section&a=details&id=33546
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https://bugs.winehq.org/show_bug.cgi?id=57910
Bug ID: 57910
Summary: Star Citizen Game Fails to Launch
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mactan(a)edgetransit.dev
Distribution: ---
Created attachment 78152
--> https://bugs.winehq.org/attachment.cgi?id=78152
patch get_committed_size
Star Citizen game launch calls to virtual.c get_committed_size, possibly
NtProtectVirtualMemory, and due to what we have interpreted to be slowness in
the call there is a generic disconnect with the game server and the game fails
to launch
A temporary measure another player shared for us to use as a workaround is the
attached patch which caches the values
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https://bugs.winehq.org/show_bug.cgi?id=57639
Bug ID: 57639
Summary: Nine Witches Family Disruption (GOG) cannot launch due
to missing .donet hostfxr.dll
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Console log:
00f0:err:eventlog:ReportEventW L"Description: A .NET Core application
failed.\n"
00f0:err:eventlog:ReportEventW L"Application: NineWitches.exe\n"
00f0:err:eventlog:ReportEventW L"Path: C:\\GOG Games\\Nine Witches Family
Disruption\\NineWitches.exe\n"
00f0:err:eventlog:ReportEventW L"Message: A fatal error occurred. The required
library hostfxr.dll could not be found.\n"
00f0:err:eventlog:ReportEventW L"If this is a self-contained application, that
library should exist in [C:\\GOG Games\\Nine Witches Family Disruption\\].\n"
00f0:err:eventlog:ReportEventW L"If this is a framework-dependent application,
install the runtime in the global location [C:\\Program Files\\dotnet] or use
the DOTNET_ROOT environment variable to specify the runtime location or
register the runtime location in
[HKLM\\SOFTWARE\\dotnet\\Setup\\InstalledVersions\\x64\\Inst"...
00f0:err:eventlog:ReportEventW L"\n"
00f0:err:eventlog:ReportEventW L"The .NET Core runtime can be found at:\n"
00f0:err:eventlog:ReportEventW L" -
https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win1…"
00f0:err:eventlog:ReportEventW L"\n"
00f0:fixme:advapi:DeregisterEventSource (00000000CAFE4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=57908
Bug ID: 57908
Summary: Black screen and stuttering sound after menu in About
a boy (GOG)
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
This happens after starting a new game from menu.
Nvidia GTX 3070 drive 535.54.03.
Ubuntu 22.04
wine-10.2-156-gd17225a89cf
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https://bugs.winehq.org/show_bug.cgi?id=56681
Bug ID: 56681
Summary: 3d games continue receiving mouse input while not
focused
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Wine wayland windows seem to get the mouse input even if the application window
is not focused. 3D game world continues to respond to mouse input as if the
game still had focus.
To reproduce:
-launch a 3d game in wayland mode (warframe in my example)
-open another application and make sure it has focus
-observe that when the mouse cursor is over the game window, game still
receives input
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https://bugs.winehq.org/show_bug.cgi?id=52203
Bug ID: 52203
Summary: The plane effect demo (gog) has lighting issue in menu
with opengl renderer
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 71261
--> https://bugs.winehq.org/attachment.cgi?id=71261
Wrong rendering with gl renderer
The plane effect demo (gog) has lighting issue in menu with opengl renderer.
Rendering works fine with vulkan renderer.
Ubuntu 22.10
NVIDIA 470.86
wine-7.0-rc1
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https://bugs.winehq.org/show_bug.cgi?id=55568
Bug ID: 55568
Summary: kernel32:file - test_GetFileType() fails on 'nul'
device on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_GetFileType() fails on 'nul' device on macOS:
file.c:3160: Test failed: expected type char for nul got 1
This failure is systematic and only happens on macOS (see Remi's
rbernon-macos-* cloud test machines).
See https://test.winehq.org/data/patterns.html#kernel32:file
Where 1 == FILE_TYPE_DISK
2 == FILE_TYPE_CHAR
So GetFileType() fails to distinguish the nul device from a regular disk device
on macOS.
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https://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #90 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to Damjan Jovanovic from comment #89)
> I think your patch is correct, as long as you use thread IDs instead of
> handles. Can you please submit it?
https://gitlab.winehq.org/wine/wine/-/merge_requests/7474
> And Dmitry, thank you so much for all your help in debugging this :-).
You're welcome! That was a pure guess.
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--- Comment #89 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Dmitry Timoshkov from comment #85)
>
> It would be helpful to know what last error is set to for the failing case.
GetLastError() is unchanged, the SuspendThread() does not set it.
> > What should Wine do?
>
> Add a check to SuspendThread() and fail in the win9x mode?
I think your patch is correct, as long as you use thread IDs instead of
handles. Can you please submit it?
And Dmitry, thank you so much for all your help in debugging this :-).
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https://bugs.winehq.org/show_bug.cgi?id=57386
Bug ID: 57386
Summary: Attempting to run The Sims 1 Complete Collection
results in a loop in dbghelp.
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
I'm assuming the game crashed for some reason, but attempting to run The Sims 1
Complete Collection results in no game window being made, and the following
message echoed to the console indefinitely until the game process is killed:
fixme:dbghelp:elf_search_auxv can't find symbol in module
Running with WINEDEBUG=+dbghelp shows that it's trying to load debugging
symbols but fails when it tries to load the symbol for ntdll.so!main_envp:
0120:trace:dbghelp:SymFromName (FFFFFFFF, "ntdll.so!main_envp", 0080E378)
0120:trace:dbghelp:image_locate_build_id_target checking
L"/usr/lib/debug/.build-id/90/0892727821433d4332b9bd84b5d49ad3e0735b.debug"
0120:trace:dbghelp:image_locate_build_id_target checking
\??\Z:\home\ADS.CODENET\codebase\.cache\debuginfod_client\900892727821433d4332b9bd84b5d49ad3e0735b\debuginfo
0120:trace:dbghelp:image_locate_build_id_target not found
0120:trace:dbghelp:image_load_debugaltlink No .gnu_debugaltlink section found
for L"ntdll.so"
0120:fixme:dbghelp:elf_search_auxv can't find symbol in module
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https://bugs.winehq.org/show_bug.cgi?id=57902
Bug ID: 57902
Summary: The Sims 1 Complete Collection crashes when trying to
show the EA logo.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Under Wine-10.2 attempting to run The Sims 1 Complete Collection in a clean
prefix will crash the game due to a quartz bug.
Attempting to use a native quartz.dll via winetricks will fail, as will setting
quartz.dll to native only in winecfg, or attempting to use ffdshow.
Renaming the quartz.dll in Windows\System32, (or Windows\Syswow64 for those
running 64bit prefixes), will bypass the issue and allow the game to start. As
will removing the gstreamer plugin for MSVIDEO / AVI.
Relevant output from the console is attached.
(Ignore the "can't find symbol in module" bits. That's Bug #57386.)
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https://bugs.winehq.org/show_bug.cgi?id=57901
Bug ID: 57901
Summary: Menu UI elements are positioned incorrectly in some
cases with winewayland
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 78142
--> https://bugs.winehq.org/attachment.cgi?id=78142
treflex binary
This doesn't happen with every application, but I noticed that with one
particular old one (Typing Reflex) when using winewayland, the menu positioning
is incorrect. Attaching the example binary if you want to test - it's enough to
expose the issue with the menu.
Originally here: https://rapidtyping.com/best-typing-tutors/typing-reflex.html
It must be doing something uncommon with win32 API that winewayland doesn't
handle properly.
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https://bugs.winehq.org/show_bug.cgi?id=57900
Bug ID: 57900
Summary: ML Sound Labs Amped Flagship: Audio not working within
Amp simulator programs since the 10.0 update
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wjm146(a)gmail.com
Distribution: ---
Created attachment 78141
--> https://bugs.winehq.org/attachment.cgi?id=78141
settings menu for the applications detailing pulseaudio
I use WINE previously to use software guitar amps sims. Specifically Amped
plugins from ML Sound Lab worked the best in my environment. Ever since the
10.0 update I have had issues. All of the Apps seemingly work fine other than
it does not process audio using Pulseaudio. It recognizes my Focusrite
interfaces as both an input and output as seen here.
The only way that it outputs sound is the 'test' output button. Even before if
I was having with outputs It would at least give static, but my output is dead
silent. Out of curiosity I tried other guitar amp sim programs with similar
problems. I assumed it was a bug that would have been fixed in 10.0-1 and -2,
but the problem remains. This bug is present on multiple systems (arch and
opensuse). This is seemingly not exclusive to the amp sims made by ML Sound Lab
as I downloaded an unrelated amp sim to test.
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https://bugs.winehq.org/show_bug.cgi?id=57834
Bug ID: 57834
Summary: Regression: Cyberpunk 2077 doesn't load with
CyberEngine Tweaks
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Between Wine 10.0 and 10.1 some regression occurred that causes Cyberpunk 2077
with cyber engine tweaks plugin not to load (without CET it works fine in 10.1
too).
CET is loaded in general by overriding version.dll as native, builtin.
The only suspicious error in the log that I see is this:
0184:fixme:graphics:ShutdownBlockReasonCreate (0000000000030056,
L"Generating error report"): stub
I'm running the game with usual things like
* esync from staging
* dxvk / vkd3d-proton
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https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=57788
Bug ID: 57788
Summary: "You have been unsubscribed from the wine-bugs mailing
list"
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com, jnewman(a)codeweavers.com
Distribution: ---
Twice now, I've gotten an email that I've been unsubscribed from the wine-bugs
mailing list (I've been subscribed for years without issue).
The first time was January 22, and again just now.
@Newman, is this related to recent site upgrades?
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--- Comment #88 from zebra2745(a)vibzi.net ---
> That doesn't work, because GetCurrentThread() only returns a pseudo handle,
> "a special constant that is interpreted as the current thread handle"
> (MSDN). I think we have to compare the globally unique thread IDs to be sure:
https://www.codeproject.com/Tips/5350589/The-Current-Thread-Handle says:
> What to do when you want to use the current thread handle
> This tip shows a side effect of GetCurrentThread and explains what to do when you need to avoid that.
> Introduction
> When you need to get a handle to the current thread, you can use
> GetCurrentThread which gives you a pseudo handle which you don't need to close
> because it is not a real reference counted handle. This is mentioned clearly in
> the documentation. However, I recently bumped my head against this. I wanted to
> share it so that others can avoid having to chase this down.
> My Headbump
> Consider the following example:
> ------------------------------ snip ------------------------------
DWORD worker(void* ctx)
{
std::cout << "Thread id: " << GetThreadId((HANDLE)ctx) << std::endl;
return 0;
}
int main()
{
HANDLE hMainThread = GetCurrentThread();
std::cout << "Thread id: " << GetThreadId(hMainThread) << std::endl;
HANDLE hThread = CreateThread(NULL, 0, worker, hMainThread, 0, NULL);
WaitForSingleObject(hThread, INFINITE);
}
> ------------------------------ snip ------------------------------
> This is what happens:
> Thread id: 44068
> Thread id: 36376
> Without thinking, I had assumed that the pseudo handle was just a weak copy of
> the actual handle (a non reference counted copy of the current handle), and I
> could reference it in a worker thread. Instead, it is a special constant that
> literally means 'when this handle value is supplied, use the current thread'.
> And if you pass that special value to another thread, then that value will
> translate to the thread handle of 'that' thread.
> If you read the documentation, then this is exactly what it says. Only I
> didn't stop to think about what that actually meant.
> Getting the Real Thread Handle
> If you want to get a real handle that you can pass to another thread, do this:
> ------------------------------ snip ------------------------------
HANDLE hMainThread = NULL;
if (!DuplicateHandle(
GetCurrentProcess(),
GetCurrentThread(),
GetCurrentProcess(),
&hMainThread,
0,
FALSE,
DUPLICATE_SAME_ACCESS)) {
cout << "Error " << GetLastError() << " cannot duplicate main handle." <<
endl;
return GetLastError();
}
> ------------------------------ snip ------------------------------
> Of course, when you do this, you get a HANDLE value that you do need to close
> when you no longer need it.
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--- Comment #87 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Dmitry Timoshkov from comment #86)
> Created attachment 78138 [details]
> patch
>
> Something like this may work.
That doesn't work, because GetCurrentThread() only returns a pseudo handle, "a
special constant that is interpreted as the current thread handle" (MSDN). I
think we have to compare the globally unique thread IDs to be sure:
---snip---
if (GetCurrentThreadId() == GetThreadId(thread) && (GetVersion() &
0x80000000))
return 0;
---snip---
That fixes all the tests, but doesn't fully fix the game: it no longer
deadlocks and even plays music (it was silently frozen before), but shows badly
corrupted video (bottom ~2/3 of the screen are black, and the top 1/3 has
randomly colored pixels), which makes it completely unplayable. Running it with
"wine HEROES.EXE /s0" (which disables all sound) gets the graphics fully
functional. This however, seems to be a separate issue, probably a regression
as this WINMM fix was enough in earlier Wine versions, but now isn't.
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--- Comment #86 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Created attachment 78138
--> https://bugs.winehq.org/attachment.cgi?id=78138
patch
Something like this may work.
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--- Comment #85 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to Damjan Jovanovic from comment #84)
> (In reply to Dmitry Timoshkov from comment #83)
> > Could SuspendThread() fail in win9x mode when called for the same thread?
>
> Yes, SuspendThread(GetCurrentThread()):
> - deadlocks on all Windows versions, even 95, when running as is.
> - returns 0 instead, when newer Windows versions emulate Windows 95 or 98/ME.
It would be helpful to know what last error is set to for the failing case.
> What should Wine do?
Add a check to SuspendThread() and fail in the win9x mode?
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=57898
Bug ID: 57898
Summary: Witcher 3 choppy sound
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BattyRoy(a)protonmail.com
Distribution: ---
Hello, I got (again :( ) glitchy, choppy sound in The Witcher 3 Next Gen game.
Wine 10.1 introduced this regression. I use wine-wow64 on arch.
I tried wine 10.2, latest wine-git and the issue remains.
The only solution of the problem is downgrade to wine 10.0, then everything is
OK.
I have older intel cpu 3.5Ghz (2/2), there was same sound problem a few years
before.
Did someone fiddle with wine/cpu threads recently?.
Could you please check it.
Have a good day.
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--- Comment #84 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Dmitry Timoshkov from comment #83)
> Could SuspendThread() fail in win9x mode when called for the same thread?
Yes, SuspendThread(GetCurrentThread()):
- deadlocks on all Windows versions, even 95, when running as is.
- returns 0 instead, when newer Windows versions emulate Windows 95 or 98/ME.
What should Wine do?
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https://bugs.winehq.org/show_bug.cgi?id=57897
Bug ID: 57897
Summary: Chessbase 11 media plays inside vlc rather than
application
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Media should open up in Chessbase's media player, so that the video syncs up
with the board which is moved along with the video. Without that the media is
mostly useless. Unfortunately a new vlc Window opens and media is played there.
This affects Chessbase 11, but maybe other versions.
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--- Comment #83 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to Damjan Jovanovic from comment #82)
> (In reply to Dmitry Timoshkov from comment #81)
> > (In reply to Damjan Jovanovic from comment #80)
> > > In other words, Windows probably checks something like "if emulating Windows
> > > 9x and the WINMM callback is located in a file called WAIL32.DLL", then it
> > > runs the callback in a separate thread. (I say that because Windows does not
> > > use a separate callback thread when you set Windows 95 compatibility and
> > > call waveOutOpen() directly, but does use it when WAIL32.DLL calls it.)
> > >
> > > So that's why HOMM works on recent Windows versions, but doesn't work on
> > > Wine: Windows has application-specific workarounds :-(.
> >
> > What happens if you rename WAIL32.DLL to something else?
>
> With Windows 95 compatibility set, Windows successfully avoids the deadlock
> in my test regardless of the WAIL DLL name.
>
> Either Windows detects the WAIL DLL some other way (DLL checksum, some
> resource string, presence of SuspendThread in the DLL's import table, etc.),
> or I missed something and WINMM behaves differently based on some parameter
> that differs between WAIL's waveOutOpen() call and my direct waveOutOpen()
> call.
Could SuspendThread() fail in win9x mode when called for the same thread?
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--- Comment #82 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Dmitry Timoshkov from comment #81)
> (In reply to Damjan Jovanovic from comment #80)
> > In other words, Windows probably checks something like "if emulating Windows
> > 9x and the WINMM callback is located in a file called WAIL32.DLL", then it
> > runs the callback in a separate thread. (I say that because Windows does not
> > use a separate callback thread when you set Windows 95 compatibility and
> > call waveOutOpen() directly, but does use it when WAIL32.DLL calls it.)
> >
> > So that's why HOMM works on recent Windows versions, but doesn't work on
> > Wine: Windows has application-specific workarounds :-(.
>
> What happens if you rename WAIL32.DLL to something else?
With Windows 95 compatibility set, Windows successfully avoids the deadlock in
my test regardless of the WAIL DLL name.
Either Windows detects the WAIL DLL some other way (DLL checksum, some resource
string, presence of SuspendThread in the DLL's import table, etc.), or I missed
something and WINMM behaves differently based on some parameter that differs
between WAIL's waveOutOpen() call and my direct waveOutOpen() call.
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--- Comment #81 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to Damjan Jovanovic from comment #80)
> In other words, Windows probably checks something like "if emulating Windows
> 9x and the WINMM callback is located in a file called WAIL32.DLL", then it
> runs the callback in a separate thread. (I say that because Windows does not
> use a separate callback thread when you set Windows 95 compatibility and
> call waveOutOpen() directly, but does use it when WAIL32.DLL calls it.)
>
> So that's why HOMM works on recent Windows versions, but doesn't work on
> Wine: Windows has application-specific workarounds :-(.
What happens if you rename WAIL32.DLL to something else?
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https://bugs.winehq.org/show_bug.cgi?id=57596
Bug ID: 57596
Summary: Chessbase 17 no board sounds
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Even when board sounds are enabled, no sound is made when expected - would
expect probably piece moves and illegal move to sound. Illegal move on CBase11
was an annoying shrill whistle, so maybe it's actually a blessing.
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--- Comment #80 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
So I tried to run HOMM again recently, and was disappointed to see this bug
still hasn't been fixed. And so I began digging even deeper to discover what's
wrong.
The game has the following binaries:
EDITOR.EXE - the map editor, unaffected by this bug.
HEROES.EXE - the game, affected by this bug.
SMACKW32.DLL - SMACK video codec (https://www.radgametools.com/smkmain.htm).
SMKWAI32.DLL - SMACK video codec (https://www.radgametools.com/smkmain.htm).
WAIL32.DLL - Miles Sound System ("Audio Interface Library").
Both HEROES.EXE and the SMACK libraries can call WAIL32.DLL, but this deadlock
clearly happens when HEROES.EXE calls it, via the "_AIL_waveOutOpen@16" export.
The only place where WAIL32.DLL calls waveOutOpen() is in its function at
address 0x20008f64, called from the "_AIL_waveOutOpen@16" exported function.
The flags to waveOutOpen() specify 0x30000 == CALLBACK_FUNCTION, and the
callback is at address 0x20008e6d. This callback unconditionally calls
SuspendThread() on the thread that previously called "_AIL_startup@0" (which is
the same thread in the game), and then calls ResumeThread() if the message
isn't WOM_DONE (ie. if it is WOM_OPEN or WOM_CLOSE), or if certain other
complicated conditions are met. But there is no way that this callback at
0x20008e6d can avoid deadlocking if it is called on the same thread as
waveOutOpen() (and _AIL_waveOutOpen@16).
But how is it that on Windows, in my "winmm test" attachment, the callback
happens on the same thread as the thread that I call waveOutOpen() on? Wouldn't
that deadlock WAIL32.DLL like Wine does?
I decided to test something else: load WAIL32.DLL from the game, and call
_AIL_startup@0 and _AIL_waveOutOpen@16 myself to see what happens:
---snip---
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
static void test_wail(void)
{
HINSTANCE dll = LoadLibraryA("WAIL32.DLL");
printf("LoadLibraryA() returned %p, GetLastError()=%d\n", dll,
GetLastError());
if (dll != NULL) {
void (*ail_startup)(void);
int (*ail_waveOutOpen)(HWAVEOUT** phWaveOut, HWAVEOUT** phWaveOut2,
UINT uDeviceId, WAVEFORMATEX *waveFormatEx);
ail_startup = GetProcAddress(dll, "_AIL_startup@0");
if (ail_startup != NULL) {
ail_startup();
printf("called _AIL_startup@0\n");
}
else
printf("GetProcAddress() couldn't find _AIL_startup@0\n");
ail_waveOutOpen = GetProcAddress(dll, "_AIL_waveOutOpen@16");
if (ail_waveOutOpen != NULL) {
HWAVEOUT *hWaveOut;
WAVEFORMATEX waveFormatEx;
int ret;
waveFormatEx.wFormatTag = 1;
waveFormatEx.nChannels = 1;
waveFormatEx.nSamplesPerSec = 22050;
waveFormatEx.nAvgBytesPerSec = 22050;
waveFormatEx.nBlockAlign = 1;
waveFormatEx.wBitsPerSample = 8;
waveFormatEx.cbSize = 0;
printf("calling ail_WaveOutOpen()...\n");
ret = ail_waveOutOpen(&hWaveOut, NULL, 0, &waveFormatEx);
printf("ail_WaveOutOpen() returned %d\n", ret);
} else
printf("GetProcAddress() couldn't find _AIL_waveOutOpen@16");
system("pause");
FreeLibrary(dll);
}
}
int main(int argc, char *argv[])
{
test_wail();
return 0;
}
---snip---
Compile this, and run it with WAIL32.DLL in the same directory, and SURPRISE
SURPRISE:
1. It deadlocks on Wine.
2. IT DEADLOCKS ON WINDOWS TOO!!! Just like on Wine, the last line printed is
"calling ail_WaveOutOpen()...", and it never returns from ail_waveOutOpen().
3. If you right-click the executable, select "Properties" from the dropdown
menu, go to the "Compatibility" tab, check "Run this program in compatibility
mode for:" and select "Windows 95", click "OK", and run it again, it will
successfully run and exit, no longer deadlocking!
In other words, Windows probably checks something like "if emulating Windows 9x
and the WINMM callback is located in a file called WAIL32.DLL", then it runs
the callback in a separate thread. (I say that because Windows does not use a
separate callback thread when you set Windows 95 compatibility and call
waveOutOpen() directly, but does use it when WAIL32.DLL calls it.)
So that's why HOMM works on recent Windows versions, but doesn't work on Wine:
Windows has application-specific workarounds :-(.
I am not sure how to proceed at this point. Should we use the Windows version
to determine which thread to call WINMM callback functions on? Should we also
have application-specific workarounds? Or rewrite a better open-source
WAIL32.DLL that would be used in preference to the dodgy one games ship?
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https://bugs.winehq.org/show_bug.cgi?id=57895
Bug ID: 57895
Summary: Some game crash witch wine damavand in native wayland
mode
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 78126
--> https://bugs.winehq.org/attachment.cgi?id=78126
signalis
Some game crash witch wine damavand in native wayland mode.This does not happen
when working through xwayland. These games also work when using wined3d and
wine wayland
games that break down:
signalis
Dread Delusion
Deus Ex Revision
games that work fine:
WILL A Wonderful World
terraria
Mondealy
tested wine: 10.0-10.2 / staging/ wow64
Linux: Manjaro 25.0
KDE Plasma Version: 6.3.2, wayland
Nvidia video driver: 570.124.04 witch close kernel module
start command: WINE_D3D_CONFIG=renderer=vulkan DISPLAY= mangohud wine
signalis.exe
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https://bugs.winehq.org/show_bug.cgi?id=55257
Bug ID: 55257
Summary: Excel Viewer 2007 title bar is not rendered correctly
Product: Wine
Version: 8.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74869
--> https://bugs.winehq.org/attachment.cgi?id=74869
With Wine native decoration
Files to download and install (md5sum):
ExcelViewer2007.exe (cb4f2202fc368af9476effed5cc7b8a4)
ExcelViewer2007sp3-kb2526302-fullfile-en-us.exe
(df16f0c83d87465e5f7ee332c64f7861)
Check the attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=57894
Bug ID: 57894
Summary: In some games on opengl you can see the part of the
desktop, when using native wayland
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 78124
--> https://bugs.winehq.org/attachment.cgi?id=78124
noita glitch
In some games on opengl you can see the part of the desktop, when using native
wayland.This does not happen when working through xwayland.
For example in Noita game you can see the part of the desktop in the game menu.
I wanted to check the work through zink, but it looks like it doesn’t work in
native wayland.
tested wine: 10.0-10.2 / staging/ wow64
Linux: Manjaro 25.0
KDE Plasma Version: 6.3.2, wayland
Nvidia video driver: 570.124.04 witch close kernel module
start command: DISPLAY= mangohud wine noita.exe
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https://bugs.winehq.org/show_bug.cgi?id=57246
Bug ID: 57246
Summary: TeraTerm 5.3 / Serial communication not functional
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When sending data is stopped. Received data is shown and GUI responsiveness
becomes normal.
This behavior seems very similar that is described in bug 50591.
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https://bugs.winehq.org/show_bug.cgi?id=57450
Bug ID: 57450
Summary: The cursor position does not match the position in
application’s . Invisible borders of the wine wayland
full screen
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 77447
--> https://bugs.winehq.org/attachment.cgi?id=77447
log
Hello. when the game is started in fullscreen mode via wine wayland, the cursor
position on the screen does not match where the game thinks it is.For example,
to select a menu item you need to place the cursor in a different place than
above it.The cursor cannot be moved to the bottom or right of the screen.
This problem only occurs in a full screen game, if you start the game in window
mode, everything works well. Enabling desktop emulation does not solve the
problem.
Unfortunately I can not add a screenshot (when creating the application goes
into window mode and position of the cursor changes).
I didn’t find a suitable topic and created a new one, sorry if this is a
duplicate.
info:
game: bg3_dx11.exe
run command: DISPLAY= wine bg3_dx11.exe
wine: 9.22 wow64
NVIDIA GeForce RTX 3060
Driver : NVIDIA 565.57.1
DE: KDE Plasma 6.2.3 wayland
vulkan: Vulkan Instance Version: 1.3.295
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