https://bugs.winehq.org/show_bug.cgi?id=58069
Bug ID: 58069
Summary: Bugzilla server is horribly slow
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Many times requests fails with a ssl error.
It's been 2 or 3 weeks already.
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https://bugs.winehq.org/show_bug.cgi?id=57648
Bug ID: 57648
Summary: Wrong Cursor on Wayland
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: jakobdev(a)gmx.de
Distribution: ---
When running under XWayland Wine is using the same cursor as the rest of the
system. But when when using the new experimental Wayland driver, Wine is using
a different cursor than the rest of the system (see screenshots).
Wine should implement the cursor shape protocol
(https://wayland.app/protocols/cursor-shape-v1) to fix this issue.
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http://bugs.winehq.org/show_bug.cgi?id=58089
Bug ID: 58089
Summary: Forum search is rate-limited
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
I'm getting rate-limited on the forum search
(https://forum.winehq.org/search.php) even when logged-in:
"Sorry but you cannot use search at this time. Please try again in 51 seconds."
Maybe the forum could also be migrated over to the Anubis from Techaro bot
protection system used for bugs.winehq.orghttps://github.com/TecharoHQ/anubis
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https://bugs.winehq.org/show_bug.cgi?id=57988
Bug ID: 57988
Summary: BigPEmu 1.18: D3D12 rendering issues
Product: Wine
Version: 10.3
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78238
--> https://bugs.winehq.org/attachment.cgi?id=78238
intro with D3D12
In BigPEmu (an Atari Jaguar emulator), .png images are not loaded/rendered
correctly when using the D3D12 renderer
Steps to reproduce:
1. launch BigPEmu 1.18 as follows and note how the intro animation looks using
the default OpenGL renderer:
wine ~/BigPEmu_v118/BigPEmu.exe
2. use backspace/enter to navigate backward/forward in BigPEmu, go to main menu
> Input > Input Device 1 > Set Bindings, and note how the controller image
looks in the top right
3. change to D3D12 renderer: go back to the main menu > Video > Video Plugin >
BigPEmu_Video_D3D12
4. exit and relaunch BigPEmu, note how the intro looks, and once inside the app
note how the background looks. Go back to the Set Bindings menu and note how
the controller image looks. Check the attached screenshots
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.ziparchive.org link: https://archive.org/download/bigpemu-v1.00/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Devel 10.3 from homebrew
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https://bugs.winehq.org/show_bug.cgi?id=57992
Bug ID: 57992
Summary: Wiki FAQ says Windows programs run as admin, Wine 10.0
changelog says otherwise
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Distribution: ---
The Wine wiki FAQ, under the section "Should I run Wine as root?", says that
Windows programs runs as admin, while the Wine 10.0 release notes say that
processes run as a normal user by default.
Wine wiki FAQ - Should I run Wine as root?:
https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#should-i-run-wine-as-root
"As far as Windows programs are concerned, you are running with administrator
privileges."
Wine 10.0 release notes:
https://gitlab.winehq.org/wine/wine/-/releases/wine-10.0
"Process elevation is implemented, meaning that processes run as a normal user
by default but can be elevated to administrator access when required."
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http://bugs.winehq.org/show_bug.cgi?id=58088
Bug ID: 58088
Summary: The Wiki FAQ says Wine only support DirectX 9.0
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Distribution: ---
The Wiki FAQ says Wine only support DirectX 9.0c, but I believe it currently
supports DirectX 9, 10, 11, and 12
Wine Wiki FAQ - "Does Wine support DirectX? Should I install Microsoft's
DirectX under Wine?" section
https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#does-wine-support-directx-s…
"Wine itself provides a DirectX implementation that, although it has a few bugs
left, should run fine. Wine supports DirectX 9.0c at this time. Work on DirectX
10 is underway."
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https://bugs.winehq.org/show_bug.cgi?id=58078
Bug ID: 58078
Summary: StarCraft Remastered: game is not started with
wine-10.5
Product: Wine-staging
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game is not started with wine-10.5
StarCraft.exe process is running and consuming 100% of one CPU core. No video
mode changed, no game window created.
Battle.net launcher is displaying StartCraft as "Playing Now".
After downgrading wine to 10.4 the game starts and works fine.
StartCraft: v1.23.10.13515
OS: Arch Linux
Kernel v6.14.1
GPU: Nvidia, proprietary driver v570.133.07
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https://bugs.winehq.org/show_bug.cgi?id=57951
Bug ID: 57951
Summary: Ultrakill: level 1-1 has invisible tree leaves on
WINED3D, works fine on DXVK
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sacha.fazzari(a)protonmail.com
Distribution: ---
Created attachment 78198
--> https://bugs.winehq.org/attachment.cgi?id=78198
in this tarball there is 2 screenshots ( one with DXVK and one WINED3D ) and
the wine cli output
Hi,
While playing the level 1-1 of Ultrakill with WINED3D i saw that the leaves of
the trees were invisible (see attachment), however the leaves renders correctly
with DXVK. I have the wine cli output in the attachment. I'm using Wine 10.2
but it also happens on 10.3 and on git
To reproduce: go to level 1-1 with WINED3D and look at the leaves of the trees
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https://bugs.winehq.org/show_bug.cgi?id=58064
Bug ID: 58064
Summary: Unreal 2 hangs with a black screen when switching to
1440X900 resolution
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://community.pcgamingwiki.com/files/file/265-unre
al-ii-the-awakening-single-player-demo/?do=download&cs
rfKey=dbe29bc7b5c23e8ee79b15e743414902
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: ab2b7ebfcd78f6a74068a5a79d90ee6fcf235a12
Distribution: ArchLinux
Unreal 2 starts in 1024X768 resolution and switching between 640X480, 800X600
or 1024X768 modes works properly, however when I try to switch to 1440X900 in
the video options menu, the game hangs with a black screen and Unreal2.exe is
consuming 100% CPU.
1440X900 is the max. resolution that my monitor supports.
Used to work before
commit ab2b7ebfcd78f6a74068a5a79d90ee6fcf235a12
winex11: Use win32u generic wgl(Get|Set)PixelFormat(WINE).
The same commit causes similar issue (black screen and game .exe pegging the
CPU) when trying to start the following games:
Art of Murder: Cards of Destiny
https://store.steampowered.com/app/836770/Art_of_Murder__Cards_of_Destiny/
Art of Murder - Hunt for the Puppeteer
https://store.steampowered.com/app/832540/Art_of_Murder__Hunt_for_the_Puppe…
Chronicles of Mystery: The Scorpio Ritual
https://store.steampowered.com/app/34800/Chronicles_of_Mystery_The_Scorpio_…
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
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https://bugs.winehq.org/show_bug.cgi?id=57569
Bug ID: 57569
Summary: BeamNG.drive minimizes its window during startup, with
UseTakeFocus set to false.
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: 0cda91856138e1d49fcfd9b6c2c9328146616baa
Distribution: ArchLinux
Happens only with the default (d3d11) renderer in fullscreen mode.
The UseTakeFocus option is set to 'N' in the registry (HKCU\Software\Wine\X11
Driver\UseTakeFocus). Since this option is turned on by default in Wine,
normally it doesn't cause the aforementioned issue. Although, it would be a
problem for Proton, where UseTakeFocus is tuned off by default
(https://github.com/ValveSoftware/wine/commit/d30ce49ed8b40b9c29b5cc374987ca…),
as it helps some games launch properly.
I use it to run Forza Horizon 5, etc., (Wine-Staging + patches + Steam).
I didn't notice this right away, as I use borderless in BeamNG, which works
properly with UseTakeFocus=false.
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