http://bugs.winehq.org/show_bug.cgi?id=58185
Bug ID: 58185
Summary: Country Siblings: EXCEPTION_ACCESS_VIOLATION related
with D3D11
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: force140(a)gmail.com
Distribution: ---
Created attachment 78482
--> http://bugs.winehq.org/attachment.cgi?id=78482
Log created by the game (krkr.console.log)
I'm trying to run the English version of a visual novel known as Country
Siblings (https://vndb.org/v48724), when trying to run it on wine the game
crashes with an error pop up about "Access Violation" without opening tha main
window, the details about the crash are logged in the attached file, and seems
to be blaming d3d11.dll in two prefixes: my gaming prefix with a couple of
winetricks including dxvk, and a vanilla wine prefix that I made to test the
game. I downloaded the demo and it does the same thing.
My system:
OS: Garuda Linux
CPU: AMD Ryzen 5 5600G
GPU: Saphire Pulse Radeon 6700XT (AMD)
RAM: 16GB @ 3200MHz
Wine installed from pacman
wine --version
wine-10.6
I tested the game on a Windows 10 and works without apparent issues.
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https://bugs.winehq.org/show_bug.cgi?id=57148
Bug ID: 57148
Summary: ghidraRun.bat shows: Syntax error: unexpected IN
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
For starting up ghidra a batch file "ghidraRun.bat" can be used.
This shows the messages:
C:\ghidra_11.1.2_PUBLIC>:: Ghidra launch
Syntax error
Syntax error: unexpected IN
...
This is because there developers decided to use %# as iterator variable.
Indeed native can handle almost all ascii character
above space until tilde except these: "&,;<=>^|
The application starts up successfully because this should just detect
if it got started via a doubleclick or from a console window,
so this is just a minor issue.
https://github.com/NationalSecurityAgency/ghidra/blob/184180d54dbdf3db3c030…
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https://bugs.winehq.org/show_bug.cgi?id=57575
Bug ID: 57575
Summary: dmsynth: incorrect condition for buffer underrun in
synthsink.c:synth_sink_write_data
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: rbernon(a)codeweavers.com
Distribution: ---
Noting this here, so it won't get forgotten.
In synth_sink_write_data there's following condition:
if (current_pos - play_pos <= write_pos - play_pos)
it causes a lot of console spam while current_pos == write_pos.
I though it was perhaps some odd way of preventing integer over/underflow, but
the author of that line, when asked on irc, basically said 'yeah, it's bogus'.
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https://bugs.winehq.org/show_bug.cgi?id=37813
Bug ID: 37813
Summary: Defiance fails to connect to login Server
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bastyjuice(a)aol.com
The Game is patching and ist Starting without any Trouble but after launching
Defiance, the Game pop ups with a Dialog "The defiance service is unavailable
please try again later"
Michael Bond tells that he Have turned on all debug for winsock and dug through
the log. He see it create a socket and connect to login-live-us-pc.defiance.com
port 50000. After that there's a handful of failed setsockopt calls for send
and recv buffer sizes followed by a series of select and WSAFDIsSet calls
waiting for socket activity, and finally shutdown and closesocket.
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https://bugs.winehq.org/show_bug.cgi?id=58067
Bug ID: 58067
Summary: [Regression] comctl32/edit: Unable to enter values in
Adobe Lightroom Classic 10.4
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
CC: bunglehead(a)gmail.com
Regression SHA1: d18a1fded2e2024ae2c8cdc4235654ff2d8dd5e9
Distribution: ---
Created attachment 78320
--> https://bugs.winehq.org/attachment.cgi?id=78320
the tool on mouseover
bug 56108 resp. https://gitlab.winehq.org/wine/wine/-/merge_requests/7606 has
broken ability to enter values in some of the edit boxes in Adobe Lightroom
Classic 10.4. Reverting the two mentioned changes fixes the issue.
FWIW, Adobe often modifies widget look and behaviour. In this case the
particular tool's value looks like a label, clicking and dragging the label
will change value of the slider on the left. Single click will turn the label
into an edit, which then acts normally - enter letters and numbers, either
confirm by the Enter key or cancel by the Escape key.
Tested against wine-10.5
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http://bugs.winehq.org/show_bug.cgi?id=58085
Bug ID: 58085
Summary: foobar2000. Columns UI user interface error listing
fonts using DirectWrite
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Columns UI is an Alternative user interface to foobar2000.
foobar2000 https://www.foobar2000.org/download
Columns UI https://github.com/reupen/columns_ui/releases
When I tried to change the interface fonts it gives an error
"Error initialising fonts list"
"There was an error listing fonts using DirectWrite"
the foobar2000 console prints:
"G:\foobar2000\columns_ui\foo_ui_columns\font_picker.cpp(376)\foo_ui_columns.dll!6E595EC5:
(caller: 6E595731) LogHr(1) tid(24) 80004001 No implementado.
Msg:[G:\foobar2000\columns_ui\ui_helpers\direct_write.cpp(69)\foo_ui_columns.dll!6E6AEE43:
(caller: 6E6B28BF) Exception(1) tid(24) 80004001 No implementado.
] "
Ans the linux console:
"0024:fixme:dwrite:dwritefontcollection2_GetFontSet 1BB89EC8, 0031DDCC.
0024:fixme:dwmapi:DwmSetWindowAttribute (000202BE, 14, 0031D4C8, 4) stub
0024:fixme:dwrite:dwritefontcollection2_GetFontSet 192224D0, 0031DCF4."
Asked about the problem the component author (musicmusic) wrote in
hydrogenaud.io forum
https://hydrogenaud.io/index.php/topic,28647.msg1061771.html#msg1061771
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https://bugs.winehq.org/show_bug.cgi?id=57941
Bug ID: 57941
Summary: Build broken with libglvnd <=1.3.3
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
Introduced in commit 1c9cd1bfd75a3e8d022d46ec7bafc3a546831035, winewayland.drv
unconditionally uses the extension EGL_EXT_present_opaque and the corresponding
define EGL_PRESENT_OPAQUE_EXT. These were added in EGLEXT version 20210629,
which became part of libglvnd 1.3.4 or Mesa 21.3.0.
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https://bugs.winehq.org/show_bug.cgi?id=57986
Bug ID: 57986
Summary: Final Fantasy XI Online window borders and content
behave strangely
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: cb1c03b926ca01619be02f835f382c1dd7d4a478
Distribution: Gentoo
After cb1c03b926c [1], Final Fantasy XI Online has its built-in borders behave
in a new way.
When running in windowed mode, the game window has a 2 pixel border around it,
and with the mentioned commit, moving the window makes the game content shift
slightly, perhaps 2 pixels at a time, almost making a circle inside, or over
the borders (or at least that is what it looks like).
During normal operation, due to this border, the actual window dimensions are
1924x1084 when set to 1920x1080, almost as if the bordering area was a part of
another window the game is wrapped inside of.
Sometimes after moving the window around a bit, things may or may not
stabilise, until the game window is re-sized (I'm not sure that is even
possible to do on Windows, as the game does not account for the new size at
all, and will be stretched).
Other times the game window appears without the mentioned border, at the size
of 1920x1080 when set to run at that size, and the border may or may not appear
when the window is moved or the size is adjusted.
Last tested at commit: e66405a50406e
While the installer can be downloaded for free, getting to test this part will
require purchasing the game, or ordering a free trial download (which may or
may not be available at times, and still requires account creation).
Thank you!
1.
https://gitlab.winehq.org/zfigura/wine/-/commit/cb1c03b926ca01619be02f835f3…
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https://bugs.winehq.org/show_bug.cgi?id=56983
Bug ID: 56983
Summary: UI: Application using ModernWPF crashes,
Windows.UI.ViewManagement.UISettings not implemented
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76812
--> https://bugs.winehq.org/attachment.cgi?id=76812
Generated log file using WINEDEBUG=err+all,+debugstr
UI library: ModernWPF(https://github.com/Kinnara/ModernWpf)
Tried on latest Wine 9.13 devel release.
Log is in the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=57424
Bug ID: 57424
Summary: msys2-64/cygwin64: mintty.exe not able to show
bash.exe output.
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Cygwin in version 3.5.4 or later relies in having the WriteQuotaAvailable
member of a NtQueryInformationFile(FilePipeLocalInformation) query
to be non-zero.
This causes mintty.exe not being able to show the bash.exe output
when running in wine.
A bisect of cygwin1.dll led to this cygwin commit:
49018bf5774fc90ddddc762a8462030c5d528643 is the first broken commit
commit 49018bf5774fc90ddddc762a8462030c5d528643
Author: Takashi Yano <takashi.yano(a)nifty.ne.jp>
Date: Mon Jul 1 17:44:53 2024 +0900
Cygwin: pty: Avoid client deadlock when pty master stops to read.
https://www.cygwin.com/cgit/newlib-cygwin/commit/?h=cygwin-3_5-branch&id=49…https://www.cygwin.com/cgit/newlib-cygwin/commit/?id=c4fb5da2787693ea3bf20b…
Installing cygwin/msys2 or reproducing this issue
might need several other patches from this tree:
https://gitlab.winehq.org/bernhardu/wine/-/commits/msys2-cygwin_2024-11-16/…
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