http://bugs.winehq.org/show_bug.cgi?id=33092
Bug #: 33092
Summary: Melodyne Studio demo crashes on startup
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jules.bernable(a)laposte.net
Classification: Unclassified
Created attachment 43757
--> http://bugs.winehq.org/attachment.cgi?id=43757
wine backtrace
Could the same issue as #16650, however this is happening with wine 1.4.1 on
debian wheezy.
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https://bugs.winehq.org/show_bug.cgi?id=58044
Bug ID: 58044
Summary: Realm Grinder freezes/crashes after a very long run
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 78299
--> https://bugs.winehq.org/attachment.cgi?id=78299
output of two failed runs
This I strongly suspect is a regression, yet I can't really pin down the time
when this started happening. The problem happens with little to no human
interaction, yet the timeframes make it unreasonable to actively reproduce.
I suspect it started around 10.0 release, but with a -/+ 2 months margin (so
close to useless).
Anyway, what's the problem ?
If Realm Grinder is run for long enough (but 'long enough' here is measured in
*days*), it tends to eventually either freeze with a completely black window or
crash with an X server error.
The attachment has output of two such runs, second chunk is when it just froze,
the first when it crashed.
'fixme:d3d:swapchain_blit_gdi Using GDI present.' at the end of both seems to
be the moment the problem triggers.
It seems to be some kind of a resource leak, but it doesn't affect any other
apps running besides it, not even those run by wine.
No user action is really required to trigger this - I've seen it freeze after a
desktop switch, I've seen it crash when the window was just displayed, but not
really interacted with.
(Realm Grinder here is still at v4.2.27.0, though I'll likely update it shortly
for Easter event)
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http://bugs.winehq.org/show_bug.cgi?id=58193
Bug ID: 58193
Summary: Dragon Quest X Online fails to play livestream video
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 78496
--> http://bugs.winehq.org/attachment.cgi?id=78496
+mfplat,+dmo debug log
Dragon Quest X Online has a feature in which official livestreams can be viewed
in-game, but this fails under Wine when using the FFmpeg backend for Media
Foundation:
0530:trace:mfplat:source_resolver_CreateObjectFromByteStream 43D86A20,
43E8B754, L"C:/users/dqx/Documents/My Games/DRAGON QUEST
X/work/Bin/hls00000470010000058d.aac", 0x1, 00000000, 4573FDE4, 4573FDE8.
[...]
0530:trace:mfplat:async_result_SetStatus 43DCBC58, 0xc00d36c4.
(This file is an AAC audio chunk downloaded from the livestream. An MPEG-TS
video chunk with a similar filename and .ts extension is also stored but never
referenced, presumably because this initialization fails.)
The MF_E_UNSUPPORTED_BYTESTREAM_TYPE error appears to be returned by
mfplat/main.c:resolver_get_bytestream_handler(); this iterates through registry
keys for specific supported MIME types and extensions and then falls back to
resolver_create_gstreamer_handler(), which naturally fails because Wine is
built without GStreamer support. I can get past that error by adding a
registry key for .aac (HKCU/Software/Microsoft/Windows Media
Foundation/ByteStreamHandlers/.aac) with values copied from an existing
bytestream handler (I arbitrarily chose the .mp3 handler), and FFmpeg (via
winedmo) appears to correctly recognize the bytestream as AAC audio, but the
game's livestream playback thread immediately crashes with a divide-by-zero
exception (the game itself is still playable, but an error dialog pops up and
no stream is played).
Unfortunately, this issue may be difficult to track down because the relevant
code is only executed when an official livestream is actually running, and the
game does not have any "test" functionality for the livestream viewer.
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http://bugs.winehq.org/show_bug.cgi?id=58192
Bug ID: 58192
Summary: dozen Vulkan driver fails due to missing/minimal
dxcore implementation (both MacOS and Linux)..
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Hi,
in brief my request expand dxcore.dll support in Wine to a minimal dxcore
implementation that allows to run Dozen via Wine.. on both Macos and Linux..
on MacOS for Dozen+D3DMetal testing on Linux for Dozen+VKD3D testing..
details:
just wanting to test Dozen (Mesa Vulkan over D3D12 library) in Macos with
Crossover 25.0 (bottle setup to using D3DMetal 2.1 as D3D12 driver)..
for that I just download:
mesa3d-25.0.4-release-msvc.7z
from:
https://github.com/pal1000/mesa-dist-win/releases/tag/25.0.4
and then adjust ICD loader to find the vulkan_dzn.dll driver and run
vulkaninfo.exe..
I check I have all enviroment correctly as also extract lavapipe Vulkan driver
from that package and it works correctly with vulkaninfo.exe
using dozen on Crossover 25.0 (setup to use D3DMetal 2.1) I see bug that is not
related to D3DMetal D3D12 driver:
MESA: error: Failed to retrieve D3D12GetInterface
MESA: error: Failed to create DXCore adapter factory
so would fail also on Linux..
seeing Dozen source code I find in:
https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/microsoft/vulkan/d…
fails in dzn_enumerate_physical_devices_dxcore function.. code below..
that is using dxcore and fails with DXCoreCreateAdapterFactory being a stub
currently:
https://github.com/wine-mirror/wine/blob/master/dlls/dxcore/main.c
perhaps it's better to use as reference if wanting to implement dxcore Wine
support checking it works with a minimal sample provided "Minimal DXCore
application":
https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/dxcore/dxcore-…
dxcore microsoft docs:
https://learn.microsoft.com/en-us/windows/win32/dxcore/dxcore-enum-adapters
dxcore seems the "future" to enumerate adapters on Windows due to enumeration
possibly NPU devices also..
dozen source code where it fails:
util_dl_library *dxcore = util_dl_open(UTIL_DL_PREFIX "dxcore" UTIL_DL_EXT);
if (!dxcore) {
mesa_loge("Failed to load DXCore\n");
return VK_ERROR_INITIALIZATION_FAILED;
}
using PFNDXCoreCreateAdapterFactory = HRESULT (APIENTRY*)(REFIID, void **);
PFNDXCoreCreateAdapterFactory create_func =
(PFNDXCoreCreateAdapterFactory)util_dl_get_proc_address(dxcore,
"DXCoreCreateAdapterFactory");
if (!create_func) {
mesa_loge("Failed to load DXCoreCreateAdapterFactory\n");
return VK_ERROR_INITIALIZATION_FAILED;
}
IDXCoreAdapterFactory *factory;
if (FAILED(create_func(IID_PPV_ARGS(&factory)))) {
mesa_loge("Failed to create DXCore adapter factory\n");
return VK_ERROR_INITIALIZATION_FAILED;
}
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https://bugs.winehq.org/show_bug.cgi?id=42898
Bug ID: 42898
Summary: Listbox keyboard input
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janwinehq(a)gmail.com
Distribution: ---
A listbox widget in Wine does not react the same way to keyboard input as in
Windows.
In Windows, you can type the first characters of a word and the cursor will
jump to the first item matching *all* the characters you typed. This allows you
to drill down quickly to the item you want.
In Wine, when you start typing it only considers the *last* character you typed
when looking for a match. On listboxes where you have lots of items starting
with the same character, this can make it problematic to drill down to the
correct item.
This may be better explained with a simple example. Suppose you have a listbox
with the following items, sorted alphabetically:
* AMBER
* BLUE
* BROWN
* GREEN
* ORANGE
* RED
* YELLOW
Windows behavior:
* if you type "B", it will drill down to "BLUE"
* if you type "BR", it will drill down to "BROWN"
* if you type "BRO", it will drill down to "BROWN"
Wine behavior:
* if you type "B", it will drill down to "BLUE"
* if you type "BR", it will drill down to "RED"
* if you type "BRO", it will drill down to "ORANGE"
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http://bugs.winehq.org/show_bug.cgi?id=58159
Bug ID: 58159
Summary: Forum user reports apt-update redirects to malformed
URL for Ubuntu 24.04 since move to AWS server
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
A user reported this on the forum, and also mentioned they were unable to file
a bug because they were blocked by Cloudflare, so I'm reporting it here.
https://forum.winehq.org/viewtopic.php?p=147056#p147056
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http://bugs.winehq.org/show_bug.cgi?id=58180
Bug ID: 58180
Summary: CaptureAge 1.17.1: fails to GetSharedHandle
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eabesea(a)rambler.ru
Distribution: Ubuntu
Created attachment 78475
--> http://bugs.winehq.org/attachment.cgi?id=78475
captureage log
When I run CaptureAge, it fails to start rendering. It appears that the fail is
because dxgi_resource_GetSharedHandle is not implemented.
I'm not attaching full wine terminal output since it's very large and appears
to be mostly irrelevant.
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http://bugs.winehq.org/show_bug.cgi?id=58188
Bug ID: 58188
Summary: CreateProcessW fails for executables with a dot in
their name
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: paosz(a)vestas.com
Distribution: ---
Created attachment 78491
--> http://bugs.winehq.org/attachment.cgi?id=78491
Archive with relevant logs, reproduction program and a proposed patch
If an exe file has a name that contains a dot that's not part of the extension
(e.g. SomeProgram.Component.exe), then call to CreateProcessW using only
lpCommandLine (lpApplicationName = NULL) with the extension of the executable
omitted (SomeProgram.Component arguments) will fail on wine, but succeed on
Windows.
This was observed in wine compiled from source (10.6) and packaged in Ubuntu
24.04 (9.0).
The issue was originally thought to be caused by SearchPathW, but further
investigation showed that this function behaves as it should. There just simply
seems to be a special case or different logic in CreateProcessW that isn't
captured in wine.
Reproduction:
Attached are two C programs used to investigate and reproduce the issue. They
test behavior of CreateProcessW and SearchPathW. Both .c files are meant to be
compiled and placed in the same folder in the following way:
- BugTest.exe (BugTest.c)
- SomeApp.exe (SomeApp.c)
- SomeApp.Component.exe (SomeApp.c)
Afterwards, BugTest.exe is run in the same folder.
Attached are the outputs of running that program in Windows and wine
(output_wine.txt, output_windows.txt). The obvious difference is the failure
whe calling CreateProcessW for SomeApp.Component .
Proposed patch:
Attached is a patch with proposed fix for the above mentioned issue. There is
also on output of BugTest.exe on wine compiled with the attached patch
(output_wine_with_patch.txt), which is the same as what's produced on Windows.
PS: I just noticed that there can only be one attachment. I have packed all the
mentioned files into a zip archive. If that is undesirable I will upload the
files separately.
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http://bugs.winehq.org/show_bug.cgi?id=58164
Bug ID: 58164
Summary: WINTAB32.dll: When the pen is pressed against the
board, pkStatus is given TPS_QUEUE_ERR after a second
or two and Queue overflows.
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
When the pen is pressed against the board, pkStatus is given TPS_QUEUE_ERR
after a second or two and Queue overflows.
After the queue overflows, no signal is sent. (After raising the pen again,
until it is pressed against the board again)
Cannot draw anything or the line thickness is messed up.
https://github.com/wine-mirror/wine/blob/f7503d0a996ae1243dd6c87b39a9143624…
Macromedia Flash MX
X11
Section "InputClass"
Identifier "Tablet"
Driver "wacom"
MatchDevicePath "/dev/input/event*"
MatchUSBID "28bd:0905"
Option "Suppress" "0"
Option "Threshold" "1"
Option "RawSample" "1"
EndSection
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https://bugs.winehq.org/show_bug.cgi?id=57943
Bug ID: 57943
Summary: Critical program error in CorelDraw 2024 Setup.exe
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Created attachment 78189
--> https://bugs.winehq.org/attachment.cgi?id=78189
The crash dump from CorelDraw 2024 Setup.exe
I manually downloaded the real CorelDraw Setup (not the CDGS2024.exe, which
gets a connection timeout while trying to download from the corel servers) to
install the program. Neither the Setup.exe in the root directory
(CorelDRAWGraphicsSuite2024Installer), nor the Setup_x64.msi work. They crash
nearly instantly with a critical error. I provide the crash dump from the main
Setup.exe, as both dumps are the same.
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