https://bugs.winehq.org/show_bug.cgi?id=57797
Bug ID: 57797
Summary: GeForce NOW: Crash on start-up
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coki(a)hotmail.com
Distribution: ---
Created attachment 78001
--> https://bugs.winehq.org/attachment.cgi?id=78001
Output of Terminal and WineDBG
After successfully installing GeForce NOW, the application crashes on start-up
Application can be freely downloaded here:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
System Details: Arch Linux x86_64, Fresh default wine Prefix
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=52741
Bug ID: 52741
Summary: Missing chakra.dll to run Minecraft Windows 10 Edition
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdard.antoine(a)gmail.com
Distribution: ---
Hello,
I am trying to run Windows 10, but there is this weird missing dll
(chakra.dll).
Could it be added?
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https://bugs.winehq.org/show_bug.cgi?id=48787
Bug ID: 48787
Summary: WineD3D C&C Generals Zero Hour takes a lot time to
load or maximize
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
As you know (C&C Generals Zero Hour) is an old game. And it use DirectX 8.1.
These type of games don't stable in current Windows' versions.
So WineD3D used to valid run them on Windows.
Using: C&C Generals Zero Hour (Last Version 1.04)
Windows 10 (1909)
WineD3D (From Wine 5.4)https://fdossena.com/?p=wined3d/index.frag
Both (Intel and AMD) cards tested
Expected Result: Works fine with high speed.
Actual Result: Very long time on maximize the game after minimize or switch to
another application
Long time on loading the game (Not happen on MS DirectX)
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http://bugs.winehq.org/show_bug.cgi?id=58628
Bug ID: 58628
Summary: Clip Studio Paint 4 regression: context menu open
behind the window after switching workspace on GNOME
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignacykuchcinski(a)gmail.com
Distribution: ---
Created attachment 79183
--> http://bugs.winehq.org/attachment.cgi?id=79183
log when reproducing the bug, wine built with the causing commit
Found the commit that introduced this bug by git bisecting:
https://gitlab.winehq.org/wine/wine/-/commit/68c4fa377f20e7c5009d85096df5bb…
Happens on version 4, GNOME 48 Wayland.
1. Start the launcher, then the app, confirm context menus are working
2. Got to gnome-shell overview, then another workspace, then go back to the
original workspace
3. Observe the context menus not appearing in CSP, they do appear undearneath
the window though, you can shrink the window to see them
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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https://bugs.winehq.org/show_bug.cgi?id=57517
Bug ID: 57517
Summary: double wildcard (.* .???) problem on windows command
line
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ratoci(a)gmail.com
Dear all,
I'm team-working with developers to port Soundshaper, an historical and still
maintained music-audio tool to Mac OS with wine.
http://www.ensemble-software.net/index.html
It seems that wine has some bug in the use of wildcards (.* *.) while using
command line.
Every time a double wildcard is employed, it triggers an "invalid name" error.
Here the string we use:
copy C:\CDPR8\Temp\~X_1.* C:\CDPR8\Temp\~A_1.*
to be clearer:
Copy *.bat /dir works, copy *.bat *.bub does not, apparently the use double
wildcards trigger an "Invalid filename." error.
This is a wine related problem that can be tested in utilities like Wineskin or
Kegworks which can provide a direct access to windows CMD while testing the app
wrapping.
Of course it happens also launching official wine executable by MacOs terminal.
Here a real-life example, using windows CMD with wine:
C:\windows\system32>copy Z:\Users\ratox\Desktop\CDPR8\~X_2.*
Z:\Users\ratox\Desktop\CDPR8\~A_1.*
Invalid name.
Invalid name.
Invalid name.
C:\windows\system32>erase Z:\Users\ratox\Desktop\CDPR8\~X_-1.*
C:\windows\system32>for /l %K in (1, 1, 8) do (
copy Z:\Users\ratox\Desktop\CDPR8\~X_2_c%K.*
Z:\Users\ratox\Desktop\CDPR8\~A_1_c%K.*
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https://bugs.winehq.org/show_bug.cgi?id=58045
Bug ID: 58045
Summary: Strong Bad's Ep1 - Homestar Ruiner textures and
geometry broken with builtin d3dx9_27 (and
d3dcompiler_47)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 78301
--> https://bugs.winehq.org/attachment.cgi?id=78301
Screenshots and logs
Continuation of bug https://bugs.winehq.org/show_bug.cgi?id=33770.
Tested with bare wine 10.4 and wine 10.4 + vkd3d
110edf32d0b2a2f0a49cdd76c977b9eedd06628e.
Screenshot with native d3dx9_27:
https://bugs.winehq.org/attachment.cgi?id=44752
I tested the following combinations:
1) bare wine + builitn d3dx9_27 + native d3dxcompiler_47
2) bare wine + builitn d3dx9_27 + builtin d3dxcompiler_47
3) wine+vkd3d + builitn d3dx9_27 + native d3dxcompiler_47
4) wine+vkd3d + builitn d3dx9_27 + builtin d3dxcompiler_47
The attached tarball includes screenshots and logs for the 4 combinations.
For bare wine (1 & 2), loading takes about 3 mn.
For wine+vkd3d (3 & 4), loading takes 30 s.
With native d3dx9_27, loading is almost instantaneous.
For wine+vkd3d (3 & 4), 85 temp registers are used with a limit at 32.
Seems similar to https://bugs.winehq.org/show_bug.cgi?id=34004#c36.
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