http://bugs.winehq.org/show_bug.cgi?id=58111
Bug ID: 58111
Summary: CLIP STUDIO PAINT version 2 context menus do not show
up
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas23997(a)gmail.com
Distribution: ---
Context menus such as the File, Edit, etc menus and drop down menus such as
palette selection do not show up. The program seems to be working as normal,
clicking away as if to dismiss the missing menus will allow you to do other
tasks in the program as normal.
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http://bugs.winehq.org/show_bug.cgi?id=58628
Bug ID: 58628
Summary: Clip Studio Paint 4 regression: context menu open
behind the window after switching workspace on GNOME
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignacykuchcinski(a)gmail.com
Distribution: ---
Created attachment 79183
--> http://bugs.winehq.org/attachment.cgi?id=79183
log when reproducing the bug, wine built with the causing commit
Found the commit that introduced this bug by git bisecting:
https://gitlab.winehq.org/wine/wine/-/commit/68c4fa377f20e7c5009d85096df5bb…
Happens on version 4, GNOME 48 Wayland.
1. Start the launcher, then the app, confirm context menus are working
2. Got to gnome-shell overview, then another workspace, then go back to the
original workspace
3. Observe the context menus not appearing in CSP, they do appear undearneath
the window though, you can shrink the window to see them
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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http://bugs.winehq.org/show_bug.cgi?id=58627
Bug ID: 58627
Summary: Foros 2017 crash due to "Unknown heap type:" and
"Unhandled Exception: System.InvalidProgramException:"
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Foros 2017 from
https://web.archive.org/web/20170704223428/http://banners.dol.gr/foros2017.…
After installation fails with :
0024:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Unknown heap type: #GUlD
Unknown heap type: #Blop
Unknown heap type: #GUlD
Unknown heap type: #Blop
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in
QGg42VlVImmes9Mg2P.mlA5PgX4yGFY3rVIIr:IXhgEPpYwW (int): IL_011b: brfalse
IL_2818
at TaxSystem.App.Init () [0x00015] in <2514d3e7c66c4a60811a631e34f37d46>:0
at TaxSystem.Forms.fMain.nUH4o74Bil (System.String[] ) [0x0000e] in
<2514d3e7c66c4a60811a631e34f37d46>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in QGg42VlVImmes9Mg2P.mlA5PgX4yGFY3rVIIr:IXhgEPpYwW (int): IL_011b:
brfalse IL_2818
at TaxSystem.App.Init () [0x00015] in <2514d3e7c66c4a60811a631e34f37d46>:0
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http://bugs.winehq.org/show_bug.cgi?id=58626
Bug ID: 58626
Summary: Q-Dir wrong menu rendering
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79181
--> http://bugs.winehq.org/attachment.cgi?id=79181
Q-Dir incorrect rendering in Wine
Q-Dir 12.31 from http://www.softwareok.com/?Download=Q-Dir
Menu is "too small". See attachment
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https://bugs.winehq.org/show_bug.cgi?id=39867
Bug ID: 39867
Summary: Long path components (e.g. 250 character long) crash
open/save dialogs
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: whitequark(a)whitequark.org
Distribution: ---
To reproduce:
1. mkdir
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2. call GetOpenFileName and navigate to a directory containing the newly
created one
3. Wine is aborted by stack smashing protection
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http://bugs.winehq.org/show_bug.cgi?id=58625
Bug ID: 58625
Summary: SOMA - Display resolution problem (doesn't full
screen) when fractional scaling is enabled
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 79177
--> http://bugs.winehq.org/attachment.cgi?id=79177
terminal output
I think this is a problem in most games i tested if fractional scaling is
enabled unless you set the game to what it thinks is the max resolution (in my
case 3072x1728 because 1080 p screen) you get a windows that shows the game and
other part is black screen, even if you are using wayland and not xwalyand you
get serious display problems if fractional scaling is enabled.
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http://bugs.winehq.org/show_bug.cgi?id=58624
Bug ID: 58624
Summary: Fritz Chess Coach won't start, says "This computer
does not support DirectX 12"
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 79174
--> http://bugs.winehq.org/attachment.cgi?id=79174
WINEDEBUG=+d3d,+d3d12,+msgbox
Steps to reproduce:
1. Purchase and download Fritz from
https://shop.chessbase.com/en/products/fritz_your_chess_coach
2. Run `wine FritzCoachSetup.msi`, enter your license key, and complete setup
3. Run `wine 'C:\Program Files\ChessBase\Fritz - Your chess
coach\FritzDX12.exe'`
The program displays an error dialog that says "This computer does not support
DirectX 12." With `winetricks vkd3d`, the program gets farther and the error
message changes to "Gaming Services Runtime is not installed on this system or
needs updating."
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http://bugs.winehq.org/show_bug.cgi?id=58622
Bug ID: 58622
Summary: A shader with large loops is very slow to compile
Product: vkd3d
Version: 1.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 79172
--> http://bugs.winehq.org/attachment.cgi?id=79172
shader
Attached shader is from a real application, meant to be compiled with ps_5_1.
Disabling loop unrolling helps. That doesn't mean that we need to target loop
unrolling specifically, though. There may be other things we can improve.
Here's what's been observed so far:
* copy-prop is doing a *lot* of work; it's an important part of loop unrolling.
Copy-prop is doing a lot of work partly because we're generating an awful lot
of synthetic variables for various reasons, not all of which are necessary:
- <index-val> variables can be avoided in 99% of cases. I've slapped together
a heuristic that checks if we're indexing a LOAD and if there's nothing
potentially problematic between the LOAD and INDEX, and it gets rid of all the
<index-val> cases.
- <deref> variables exist for the same reason IIRC and can probably be
avoided with the same heuristic.
- Temp copies for the uniforms [and there's some very big uniform arrays in
this shader, which are also largely responsible for the many index-vals.] The
uniforms aren't written, but we still generate the copies in case they are. DCE
before anything else might help, but even better would be avoiding generating
them in the first place.
* We can do this trivially because the uniforms are implicitly const,
although this is something we'll need to fix with new API. However it may
generally be possible to do this without having to rely on that knowledge. I
suspect there are a decent number of large shaders in the wild that use
backcompat flags or old compilers but whose uniforms are still constant. Well,
maybe. Maybe we should just implement implicit const first.
- That first fromTangentToWorld assignment, and I think several other
assignments, are resulting in a cast for some reason, which is generating a
bunch of <cast> synthetics when splitting. That shouldn't... cast? Why is that
casting?
* Native seems to struggle with unrolling this shader quickly as well.
* Native is known to limit loop unrolling by execution time at least under some
circumstances. If we have to do that here, so be it.
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https://bugs.winehq.org/show_bug.cgi?id=57686
Bug ID: 57686
Summary: Thief (2014) requires
'GroupMemoryBarrierWithGroupSync' support
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
09b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
09b4:err:d3dcompiler:D3DCompile2 Shader log:
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:51: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:5: E5002: Can't implicitly
convert from <error type> to int.
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:42:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:43:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:44:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:45:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:46:1: E5005: Function
"GroupMemoryBarrierWithGroupSync" is not defined.
09b4:err:d3dcompiler:D3DCompile2
1.14-278-ga082daeb
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