https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=57416
Bug ID: 57416
Summary: xEdit Bethesda Modding Tool Crashes under Wine-9.21
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77401
--> https://bugs.winehq.org/attachment.cgi?id=77401
Wine-9.21 Output Log
Problem:
xEdit crashes under Wine 9.21 and prevents basic usage of the app for use with
Bethesda games.
Download location:
https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.1.5f
-----
Reproduction Steps:
1) Install a Bethesda game (in my case, I installed Oblivion from GOG using
Heroic and with the system-installed Wine version)
2) cd to where xEdit is downloaded (download it, of course)
3) Depending on the game, change all references to "xEdit" to the specific
game being used by renaming the executables (in this case, it would be
"TES4Edit" instead)
4) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" winecfg (then click
okay / closer the window after adding a wincfg entry for xEdit to run in WinXP
mode)
5) Run the game launcher once using that prefix, open the game, then close
it (assuming the launcher doesn't have "Play" greyed out; it was for me, so I
closed the launcher then launched the game directly)
6) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" wine start
./TES4Edit64.exe -D "Z:\path\to\game\folder\Data" ("Data" is an actual folder
named that)
7) xEdit Crashes with a runtime error
Note: If you specifically run the 64-bit executable it'll give a message about
considering using the 32-bit mode for speed, and interacting with that message
box works, but it will proceed to crash afterwards.
Running the program without any arguments instead throws an error about there
being a missing registry entry for the game, but the program doesn't crash if
doing this. Normally, this would be to detect the game location, but xEdit was
made for the Steam version in mind in this regard, which is why this separate
error is thrown.
Performing a similar process using Mod Organizer in conjunction​ makes no
difference as the results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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https://bugs.winehq.org/show_bug.cgi?id=57399
Bug ID: 57399
Summary: [wine-mono] ReadTimeout of SerialPort not working
properly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: osu_Vanilla(a)126.com
Distribution: ---
The following code set ReadTimeout to 500ms, and call the function Read.
When COM33 receives nothing, it should throw TimeoutException after timeout.
But wine stuck on the Read operation, until it received 4096 (or more) bytes.
```
using System.IO.Ports;
namespace ConsoleApplication1
{
internal class Program
{
public static void Main(string[] args)
{
var serialPort = new SerialPort("COM33", 9600, Parity.None, 8,
StopBits.One);
serialPort.ReadTimeout = 500;
serialPort.WriteTimeout = 500;
serialPort.Open();
var buff = new byte[4096];
serialPort.Read(buff, 0, 4096);
}
}
}
```
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https://bugs.winehq.org/show_bug.cgi?id=57403
Bug ID: 57403
Summary: Windows Movie Maker crashes (with backtrace) -
Unhandled exception: 0xc06d007e in wow64 32-bit code
(0x7bc229cf).
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abcdef123(a)spam4.me
Created attachment 77389
--> https://bugs.winehq.org/attachment.cgi?id=77389
Backtrace of Windows Movie Maker
1. Download ISO from here
https://archive.org/details/windows_live_essentials_2012_qfe4_image
2. Extract with The Unarchiver https://theunarchiver.com/ or a similar program
3. Go to the en-gb folder and open the installer
4. Install only Windows Movie Maker and Photo Gallery
5. Try to open Windows Movie Maker by opening your Wineprefix and navigating to
it in the Finder.
6. Expect it to work
7. It crashes (see backtrace).
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https://bugs.winehq.org/show_bug.cgi?id=57345
Bug ID: 57345
Summary: File has unexpected size (55647 != 51543)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: henrik.nilsson(a)acconeer.com
CC: dimesio(a)earthlink.net
Distribution: ---
I get the following error:
fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/noble/main/binary-i386/Packa…
File has unexpected size (55647 != 51543). Mirror sync in progress? [IP:
151.101.38.217 443]
If I check https://dl.winehq.org/wine-builds/ubuntu/dists/noble/Release the
timestamp of that file is older than the timestamp of Packages.gz and the file
size stated does indeed not match the size of Packages.gz
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https://bugs.winehq.org/show_bug.cgi?id=57348
Bug ID: 57348
Summary: apt update throws an hash error
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
CC: dimesio(a)earthlink.net
Distribution: ---
On Linux Mint 22, current repo throws an error on apt update:
Fehl:7 https://dl.winehq.org/wine-builds/ubuntu noble/main amd64 Packages
Datei hat eine unerwartete Größe (47408 != 43848). Eventuell läuft gerade
eine Spiegel-Synchronisierung? [IP: 151.101.130.217 443]
Hashes of expected file:
- Filesize:43848 [weak]
-
SHA512:f77fd998887fe8fe66993a6dda49cd23f95b68122c6ba2b9f886eea701617e030049e8e50989d691eadbd7e85a921f858932d9403e441db50cd65d998ccaef76
- SHA256:801997eeae2773c9bf92f99bfc92f624058a360cd83f07b5390c7b2adf2866f1
- SHA1:58cda7c7e9315d005019576aa974840858631a28 [weak]
- MD5Sum:e9e9575dfdb3ddc9277e02f0fb3856eb [weak]
Release file created at: Sun, 06 Oct 2024 10:41:46 +0000
Seems to be a server/mirror issue?
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https://bugs.winehq.org/show_bug.cgi?id=57237
Bug ID: 57237
Summary: Baldur's Gate 3 (GOG) sometimes fails to launch
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mailing(a)devnull.lol
Distribution: ---
Created attachment 77153
--> https://bugs.winehq.org/attachment.cgi?id=77153
Output from launching bg3 using DirectX 11
Baldur's Gate 3 (GOG, patch 6) will fail to launch if choosing DirectX 11 in
the launcher. During the first launch it will give a C++ runtime error code
R6025 and then crash. Any subsequent launches won't have the error but will
just show a black screen for a moment and then crash. If launching with Vulkan
it does actually seem to play but I still get the same runtime error box.
I tested this on Debian Bookworm using vanilla wine 9.18. The version of
Baldur's Gate 3 I installed was the offline installer version from GOG (patch 6
specifically).
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https://bugs.winehq.org/show_bug.cgi?id=57169
Bug ID: 57169
Summary: Driver errror message right after launching Ancient
Cities
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ski_ller(a)protonmail.ch
Distribution: ---
Hi,
Since the game was released in early access, it always endup with a message
saying the game won't run on old amd card, and the game close.
The problem is i have a 7700m discrete GPU, so i assume the game method to
detect the drivers versions / gpu is invalid.
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https://bugs.winehq.org/show_bug.cgi?id=54695
Bug ID: 54695
Summary: Adobe Premiere Pro CS6: Fails to load msxml3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: ericxiang456(a)gmail.com
Distribution: ---
Created attachment 74204
--> https://bugs.winehq.org/attachment.cgi?id=74204
Terminal output when running Adobe Premiere CS6
When running Adobe Premiere CS6 in Wine with the msxml3 library override to
"Native" (installed via Winetricks), Premiere will fail to run because the
msxml3 library fails to load (terminal output attached below).
When overriding the msxml3 library to "Builtin then native", Premiere will
launch, however the user interface will be displayed incorrectly (UI elements
in black will appear as white).
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