http://bugs.winehq.org/show_bug.cgi?id=18803
Summary: PokerStars windows disappear on alert
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carl.gherardi(a)gmail.com
Some discussion of this issue here:
http://appdb.winehq.org/commentview.php?iAppId=2029&iVersionId=2899&iThread…
This is a long standing issue that occurs using the Compiz window manager.
Easy enough to trigger.
1. Open table and be seated
2. Change workspace so you can no longer see the table, and wait for the
application to alert you that its your turn.
3. Return to the workspace the table is supposed to be on and you will find it
has disappeared.
The application is definitely still running, and the table window is definitely
still active (you can here the alert sounds and cards being dealt)
When I came across this issue initially, it didn't occur when using metacity as
a window manager.
Using Ubuntu packages from deb http://wine.budgetdedicated.com/apt intrepid
main
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http://bugs.winehq.org/show_bug.cgi?id=14669
Summary: Daniel Valot's Mahjongg Ansi 1.22 doesn't show "game
over" dialog properly when you lose (dogfood)
Product: Wine
Version: 1.1.2
Platform: Other
URL: http://dvalot.free.fr/download/Mahinsta.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Daniel Valot has several games available for download at
http://dvalot.free.fr/games.htm
This bug is in the 'ansi' (non-.NET) version of his Mahjohngg.
My wife plays this often, and problems in it are a showstopper
for migration to Linux (see http://kegel.com/wine/migrating-user-1.html).
The game plays tolerably in Linux (once you figure out to click the 'X'
icon on the left bar to get fullscreenish mode)...
but if you play badly and lose, the game over dialog that pops up
is not drawn properly. I'll attach a saved game; to reproduce
the problem, load the saved game (File / Load), then click on
the two "3" tiles. The game over dialog will pop up.
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https://bugs.winehq.org/show_bug.cgi?id=51124
Bug ID: 51124
Summary: Error while installing WMP 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: thanhdz167(a)gmail.com
Distribution: ---
Created attachment 69988
--> https://bugs.winehq.org/attachment.cgi?id=69988
Error file after error, and I've saved and report this error
Error while installing WMP 11 with wine
OS: Ubuntu 20.04.2 x64
Kernel 5.10.0-1023-oem
OS Emulator in Wine: Windows 7
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http://bugs.winehq.org/show_bug.cgi?id=34273
Bug #: 34273
Summary: AutoHotKey installer can't initialize its GUI
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://l.autohotkey.net/AutoHotkey_L_Install.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Gives an error screen that it can't initialize its GUI. The terminal output
makes me suspect ieframe, but native ie7 just makes it hang on start.
austin@aw25 ~ $ sha1sum AutoHotkey_L_Install.exe
5c0dab19b492914784f52a7f876d715e9af553e7 AutoHotkey_L_Install.exe
austin@aw25 ~ $ du -h AutoHotkey_L_Install.exe
2.6M AutoHotkey_L_Install.exe
austin@aw25 ~ $ wine --version
wine-1.7.0
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http://bugs.winehq.org/show_bug.cgi?id=24514
Summary: LVM_SUBITEMHITTEST fails on Chinese and Japanese
Versions of XP
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
In the test_hittest function for the listview test the following test fails for
the Chinese and Japanese versions on the test bot:
/* subitem returned with -1 item too */
x = pos.x + 150;
y = -10;
test_lvm_subitemhittest(hwnd, x, y, -1, 1, LVHT_NOWHERE, FALSE, FALSE, FALSE);
The failures read:
listview.c:3056: Test failed: Expected -1 retval, got -2
listview.c:3056: Test failed: Expected -1 item, got -2
listview.c:3056: Test failed: Expected flags 0x1, got 0x4
This basically says that the message returned -2 (undocumented ?) and set the
flags to LVHT_ONITEMLABEL.
Is y = -10 relative to the control client area or the parent window? How can
you be on the item label in either case? Should the above values be added as
successes to this test?
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http://bugs.winehq.org/show_bug.cgi?id=27117
Summary: Quake III Arena demo installer spawns Wine File when
setting up Start menu items
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tjwt(a)hush.ai
The demo is downloadable from
ftp://ftp.idsoftware.com/idstuff/quake3/win32/Q3ADemo.exe . During a default
installation in Wine, it creates ten files in C:\users\Public\Start Menu\ and
ten Wine File windows appear. No Windows Explorer windows open when installing
under Windows XP. I see the problem with Wine 1.3.18 and 1.3.19 (I did not try
earlier versions).
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http://bugs.winehq.org/show_bug.cgi?id=33092
Bug #: 33092
Summary: Melodyne Studio demo crashes on startup
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jules.bernable(a)laposte.net
Classification: Unclassified
Created attachment 43757
--> http://bugs.winehq.org/attachment.cgi?id=43757
wine backtrace
Could the same issue as #16650, however this is happening with wine 1.4.1 on
debian wheezy.
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http://bugs.winehq.org/show_bug.cgi?id=58167
Bug ID: 58167
Summary: Pegasus Mail immediately restores window
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
After upgrading from 10.5 to 10.6 I can't minimize Pegasus Mail. When I click
minimize the window only flashes, seems like it minimizes but immediately
restores to open window with the same size as before.
No error messages in console.
git bisect suggests it may be related to commit
6b04bdf25796c9c76815588bf7bdc36ff44b9e13
OS: XUbuntu 24.04.2 LTS
NVIDIA Driver Version: 535.183.01
Using X11 (not Wayland)
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https://bugs.winehq.org/show_bug.cgi?id=58044
Bug ID: 58044
Summary: Realm Grinder freezes/crashes after a very long run
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 78299
--> https://bugs.winehq.org/attachment.cgi?id=78299
output of two failed runs
This I strongly suspect is a regression, yet I can't really pin down the time
when this started happening. The problem happens with little to no human
interaction, yet the timeframes make it unreasonable to actively reproduce.
I suspect it started around 10.0 release, but with a -/+ 2 months margin (so
close to useless).
Anyway, what's the problem ?
If Realm Grinder is run for long enough (but 'long enough' here is measured in
*days*), it tends to eventually either freeze with a completely black window or
crash with an X server error.
The attachment has output of two such runs, second chunk is when it just froze,
the first when it crashed.
'fixme:d3d:swapchain_blit_gdi Using GDI present.' at the end of both seems to
be the moment the problem triggers.
It seems to be some kind of a resource leak, but it doesn't affect any other
apps running besides it, not even those run by wine.
No user action is really required to trigger this - I've seen it freeze after a
desktop switch, I've seen it crash when the window was just displayed, but not
really interacted with.
(Realm Grinder here is still at v4.2.27.0, though I'll likely update it shortly
for Easter event)
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http://bugs.winehq.org/show_bug.cgi?id=58193
Bug ID: 58193
Summary: Dragon Quest X Online fails to play livestream video
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 78496
--> http://bugs.winehq.org/attachment.cgi?id=78496
+mfplat,+dmo debug log
Dragon Quest X Online has a feature in which official livestreams can be viewed
in-game, but this fails under Wine when using the FFmpeg backend for Media
Foundation:
0530:trace:mfplat:source_resolver_CreateObjectFromByteStream 43D86A20,
43E8B754, L"C:/users/dqx/Documents/My Games/DRAGON QUEST
X/work/Bin/hls00000470010000058d.aac", 0x1, 00000000, 4573FDE4, 4573FDE8.
[...]
0530:trace:mfplat:async_result_SetStatus 43DCBC58, 0xc00d36c4.
(This file is an AAC audio chunk downloaded from the livestream. An MPEG-TS
video chunk with a similar filename and .ts extension is also stored but never
referenced, presumably because this initialization fails.)
The MF_E_UNSUPPORTED_BYTESTREAM_TYPE error appears to be returned by
mfplat/main.c:resolver_get_bytestream_handler(); this iterates through registry
keys for specific supported MIME types and extensions and then falls back to
resolver_create_gstreamer_handler(), which naturally fails because Wine is
built without GStreamer support. I can get past that error by adding a
registry key for .aac (HKCU/Software/Microsoft/Windows Media
Foundation/ByteStreamHandlers/.aac) with values copied from an existing
bytestream handler (I arbitrarily chose the .mp3 handler), and FFmpeg (via
winedmo) appears to correctly recognize the bytestream as AAC audio, but the
game's livestream playback thread immediately crashes with a divide-by-zero
exception (the game itself is still playable, but an error dialog pops up and
no stream is played).
Unfortunately, this issue may be difficult to track down because the relevant
code is only executed when an official livestream is actually running, and the
game does not have any "test" functionality for the livestream viewer.
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