https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55735
Bug ID: 55735
Summary: d3d8:device & d3d9:device - test_reset() sometimes
gets error 0x88760873 on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_reset() sometimes gets error 0x88760873 on
Windows. It looks like this can happen after any IDirect3DDevice*_Reset() call,
leading to various symptoms:
d3d8:device:
device.c:1747: Test failed: Reset failed, hr 0x88760873.
device.c:1749: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1761: Test failed: D3DVIEWPORT->Width = 400.
device.c:1762: Test failed: D3DVIEWPORT->Height = 300.
device.c:1764: this is the last test seen before the exception
0d58:device: unhandled exception c0000005 at 73FBA86E
or
device.c:1807: Test failed: Reset failed, hr 0x88760873.
device.c:1809: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1835: Test failed: D3DVIEWPORT->Width = 500, expected 200.
device.c:1837: Test failed: D3DVIEWPORT->Height = 400, expected 150.
device.c:1840: this is the last test seen before the exception
0a1c:device: unhandled exception c0000005 at 7418D7DE
or
device.c:1935: Test failed: Got unexpected hr 0x88760873.
device.c:1937: Test failed: Got unexpected hr 0x88760869.
or
device.c:1960: Test failed: Failed to reset device, hr 0x88760873.
or
device.c:1967: Test failed: Failed to reset device, hr 0x88760873.
device.c:1967: this is the last test seen before the exception
20b8:device: unhandled exception c0000005 at 7561CC42
or
device.c:1990: Test failed: Reset failed, hr 0x88760873.
or
device.c:2022: Test failed: Reset failed, hr 0x88760873.
device.c:2024: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2029: Test failed: GetBackBuffer failed, hr 0x8876086c.
device.c:2031: Test failed: Got hr 0.
device.c:2033: Test failed: Got hr 0.
device.c:2033: this is the last test seen before the exception
0388:device: unhandled exception c0000005 at 00430A60
or
device.c:2036: Test failed: Reset failed, hr 0x88760873.
device.c:2038: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2038: this is the last test seen before the exception
1f64:device: unhandled exception c0000005 at 750A9822
d3d9:device:
device.c:2219: Test failed: Got hr 0x88760873.
device.c:2221: Test failed: Got hr 0x88760869.
device.c:2230: Test failed: IDirect3DDevice9_GetViewport failed, hr 0x8876086c.
device.c:2233: Test failed: D3DVIEWPORT->Width = 0.
device.c:2234: Test failed: D3DVIEWPORT->Height = 0.
device.c:2236: Test failed: D3DVIEWPORT->MaxZ = 0.000000.
device.c:2239: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2242: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2243: Test failed: Got unexpected BackBufferWidth 0.
device.c:2244: Test failed: Got unexpected BackBufferHeight 0.
or
device.c:2275: Test failed: Got hr 0x88760873.
device.c:2277: Test failed: Got hr 0x88760869.
device.c:2300: Test failed: Got hr 0x8876086c.
device.c:2303: Test failed: D3DVIEWPORT->Width = 0, expected 200
device.c:2305: Test failed: D3DVIEWPORT->Height = 0, expected 150
device.c:2308: Test failed: D3DVIEWPORT->MaxZ = 0.000000
device.c:2311: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2314: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2315: Test failed: Got unexpected BackBufferWidth 0, expected 200.
device.c:2317: Test failed: Got unexpected BackBufferHeight 0, expected 150.
device.c:2319: Test failed: Got unexpected BackBufferFormat 0, expected 0x16.
device.c:2321: Test failed: Got unexpected BackBufferCount 0.
device.c:2324: Test failed: Got unexpected SwapEffect 0.
device.c:2325: Test failed: Got unexpected hDeviceWindow 0000000000000000,
expected 0000000000AE01F4.
device.c:2326: Test failed: Got unexpected Windowed 0.
device.c:2343: Test failed: Got hr 0x8876086c.
device.c:2345: Test failed: Got hr 0.
device.c:2347: Test failed: Got hr 0.
device.c:2347: this is the last test seen before the exception
0c04:device: unhandled exception c0000005 at 000000000044D4DA
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
Where 0x88760869 == D3DERR_DEVICENOTRESET
0x8876086c == D3DERR_INVALIDCALL
0x88760873 == undocumented
Notes:
* According to the Chromium source:
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns
0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to
have any documentation. The
// device appears to be ok after emitting this error so simply return a
failure to swap.
* But in our case 0x88760873 is returned by a IDirect3DDevice*_Reset() call
(not ::Present()).
* It's not specific to Windows 8: this also happens on Windows 10 and 11.
This happens most frequently with d3d8:device (about 3.5 times per month), all
for the 32-bit test on Windows 10 1507 to Windows 11. Here's a list of the
latest instances for a sampling of Windows versions:
* 2023-05-01 w1121H2_newtb-w11pro64-32
* 2023-08-04 win22H2_newtb-w1064-32
* 2023-08-16 win1607_newtb-w1064v1607-32
* 2023-08-16 win22H2_newtb-w1064-tsign-32
* 2023-08-28 win22H2_fgtb-w10pro64-32
* 2023-09-14 win1507_newtb-w1064v1507-32
* 2023-10-05 win1809_newtb-w1064v1809-32
But there are also 3 instances of it with d3d9:device, all for the 64-bit test
this time, and on Windows 10 1507:
* 2023-04-04 win1507_newtb-w1064v1507-64
* 2023-05-30 win1507_newtb-w1064v1507-64
* 2023-09-19 win1507_newtb-w1064v1507-64
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55734
Bug ID: 55734
Summary: Just Cause 2 fullfills some textures in black color
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75229
--> https://bugs.winehq.org/attachment.cgi?id=75229
screenshot
0d1c:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
0cdc:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_UNORM, src_format WINED3DFMT_R8G8B8A8_TYPELES
S, format WINED3DFMT_R8G8B8A8_UNORM).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55729
Bug ID: 55729
Summary: Loader unable to open at all and no longer allows
games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lootfarmer16(a)gmail.com
Distribution: ---
Created attachment 75226
--> https://bugs.winehq.org/attachment.cgi?id=75226
had to copy paste the details since wine didn't want to actually save the file.
so after a restart of the steam deck, the wine loader for games no longer
allowed anything to open, and since it said to make a report here I am
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55682
Bug ID: 55682
Summary: Error in Greenshot Image Editor when hovering over
tool icons
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://github.com/greenshot/greenshot/releases/downlo
ad/Greenshot-RELEASE-1.2.10.6/Greenshot-NO-INSTALLER-1
.2.10.6-RELEASE.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: Fedora
Created attachment 75202
--> https://bugs.winehq.org/attachment.cgi?id=75202
hovering over tool's icon
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
8) Hover over any tool's icon (see attached animation)
Behavior:
Error window with contents as attached.
Expected behavior:
No error window.
Additional info:
1) No error window on wine-stagging
2) Tools work fine if invoked from a menu or by a keyboard shortcut
Terminal output:
0024:fixme:uiautomation:UiaReturnRawElementProvider UIA-to-MSAA bridge not
implemented, no provider map to free.
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (000A00EE 9 0031DFE0 16) stub
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55625
Bug ID: 55625
Summary: [REGRESSION] While playing Roblox via Grapejuice
Product: Wine-staging
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 911devops911(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75166
--> https://bugs.winehq.org/attachment.cgi?id=75166
Wine log for RobloxPlayerLauncher.exe using +loaddll,+message,+msgbox,+seh
Using your official debian repository:
https://dl.winehq.org/wine-builds/debian/ bookworm main
It worked flawlessly in the last version and immediately stopped working after
the update to wine-8.16 (Staging).
The RobloxPlayerLauncher.exe starts as usual and then stops and spits out a
messageBox "The application encountered an unrecoverable error" (see Log >
Line 2561)
Log Attatched
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55509
Bug ID: 55509
Summary: Roblox crash at open Player
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.ponce.bravo(a)gmail.com
Distribution: ---
Created attachment 75072
--> https://bugs.winehq.org/attachment.cgi?id=75072
there is the log of the error
When i have a successful installation, and i open the installed Roblox Player,
a windows appears with the message "The application found an unrecoverable
error"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55680
Bug ID: 55680
Summary: Grapejuice failed to open the player resulting in an
unrecoverable error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: creator903qwerty(a)gmail.com
Distribution: ---
The player failed to load and the error said it was unrecoverable
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55456
Bug ID: 55456
Summary: roblox crashing at startup
Product: Wine-staging
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackerman23143(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75016
--> https://bugs.winehq.org/attachment.cgi?id=75016
this is the crash info,i dont understand much but you guys can probably
decipher it
roblox will not start,and whenever i do it says wine has encountered a serious
error and cannot continue
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55730
Bug ID: 55730
Summary: Unhandled exception in Shadow of Memories demo
(GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 75227
--> https://bugs.winehq.org/attachment.cgi?id=75227
Backtrace from 8.17 staging
Exception generated at a particular graphics sequence with 95% repeatability.
Affects both the demo and the US CD version (Shadow of Destiny).
Wine messages:
0390:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for buffer object
(consider building 64-bit app).".
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
01ac:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01ac:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01ac:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 0079FD37
(thread 01a8), starting debugger...
Occurs with Wine 8.0.2, 8.17, and 8.17 staging (winehq.org packages). New
WINEPREFIX and WINEARCH=win32. Game graphics settings don't affect error.
Tried setting VideoMemorySize to various sizes to no avail. Game manual
specifies a 16MB minimum GPU memory requirement.
AMD Phenom 9550 (8GB, 1.1-2.2 GHz)
Xubuntu 20.04.6 x86_64
Nvidia GeForce GTX 750 Ti (2048MB) with driver 470.199.02
Steps to reproduce (with demo):
1. Install game. Requires mfc42.dll (CD autoplay menu at least) and 32-bit
GStreamer mpeg1 (libav) and asf (ugly plugins) support for videos.
2. Launch game. Initial video can be skipped with <ESC>.
3. Start new game. The intro is mostly scripted and can't be skipped.
4. You arrive in the "mystery place" with a large statue head. After the
scripted sequence ends pick up the glowing time travel device off the floor
(move next to it, face it, then <Enter>).
5. After the scripted sequence ends walk to the open door to exit.
6. Arrive at Cafe Sonne. After the scripted sequence ends you should be
standing outside the cafe and facing the street.
7. Head to the fortune teller which is in back of the alchemist building to the
left (<shift> for map). Scripted sequence starts automatically upon approach.
8. After the end of the scripted sequence the time travel device is enabled.
Activate it (<Ctrl><Enter><Enter> or use <RMB> and <LMB>).
9. Arrive in side street next to town square. Head back to the cafe. Move
into square and turn left at woman with suitcase. Head past the colorful woman
and down street, turn right at the end by the long staircase and enter the
cafe.
10. On the left is a familiar guy in a green coat sleeping at a table.
Approach him, face him, and interact with <Enter>.
This is where you learn that temporal paradoxes are a bad thing and usually
cause crash dialogs to appear.
Occasionally you return to the mystery place for a round of criticism followed
by a "game over" screen.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.