https://bugs.winehq.org/show_bug.cgi?id=55082
Bug ID: 55082
Summary: Zoria and the Cursed Land demo crashes due to HLSL
compilation failure ('Multiple variables bound to s0')
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://store.steampowered.com/app/1622110/Zoria_and_t
he_Cursed_Land/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74632
--> https://bugs.winehq.org/attachment.cgi?id=74632
output
This happens after character creation.
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https://bugs.winehq.org/show_bug.cgi?id=54926
Bug ID: 54926
Summary: Multiple games crash with 'syntax error, unexpected
KW_SAMPLERCOMPARISONSTATE' (Cradle, Conspiracy's Clean
Slate 64K demo)
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55428
Bug ID: 55428
Summary: MIssing support for "if" statement attributes
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74990
--> https://bugs.winehq.org/attachment.cgi?id=74990
test
Spider-Man: Shattered Dimensions fails to compile attached shader:
---
03b8:trace:d3dcompiler:D3DCompile data 090FE2C0, data_size 15602, filename
(null), defines 00000000, include 00000000, entrypoint "PixelShaderMain",
target "ps_3_0", sflags 0x8, eflags 0, shader 090EE26C, error_messages
090EE270.
03b8:trace:d3dcompiler:D3DCompile2 data 090FE2C0, data_size 15602, filename
(null), macros 00000000, include 00000000, entry_point "PixelShaderMain",
profile "ps_3_0", flags 0x8, effect_flags 0, secondary_flags 0, secondary_data
00000000, secondary_data_size 0, shader_blob 090EE26C, messages_blob 090EE270.
03b8:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8.
03b8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
03b8:err:d3dcompiler:D3DCompile2 Shader log:
03b8:err:d3dcompiler:D3DCompile2 <anonymous>:187:1: E5000: syntax error,
unexpected '['
03b8:err:d3dcompiler:D3DCompile2
---
This needs support for both [flatten] and [branch] attributes.
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https://bugs.winehq.org/show_bug.cgi?id=55084
Bug ID: 55084
Summary: Sacred 2 needs support for 'clip'
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Extracted from bug 33763.
024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:119:1: E5005: Function "clip"
is not defined.
0024:err:d3dcompiler:D3DCompile2
MR currently pending: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
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https://bugs.winehq.org/show_bug.cgi?id=54796
Bug ID: 54796
Summary: Add support for SV_IsFrontFace
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74291
--> https://bugs.winehq.org/attachment.cgi?id=74291
Basic SV_IsFrontFace to VFACE example
Pulling this from #54736:
https://bugs.winehq.org/show_bug.cgi?id=54736
I don't seem to have a real-world sample readily available, so I just made a
quick sample and pushed it through MojoShader's HLSL emitter (see attached).
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https://bugs.winehq.org/show_bug.cgi?id=55623
Bug ID: 55623
Summary: The 32-bit imm32:imm32 gets a stack overflow in UTF-8
locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit imm32:imm32 gets a stack overflow in UTF-8 locales:
imm32:imm32 start dlls/imm32/tests/imm32.c
imm32:imm32:17c4 done (-1073740791) in 2s 0B
See https://test.winehq.org/data/patterns.html#imm32:imm32
Where -1073740791 == 0xC0000409 == STATUS_STACK_BUFFER_OVERRUN
This crash is systematic and specific to the combination of the 32-bit test and
UTF-8 locales:
* w10pro64_hi + 32-bit -> success
* w10pro64_hi + 64-bit -> success
* w10pro64_hi_u8 + 32-bit -> crash
* w10pro64_hi_u8 + 64-bit -> success
* w10pro64_en_AE_u8 + 32-bit -> crash
* w10pro64_en_AE_u8 + 64-bit -> success
The traces indicate that the crash happens between ImmUnlockIMC() and return
TRUE in ime_ImeSelect():
ImmUnlockIMC( himc );
}
return TRUE;
ime_ImeSelect() gets called during test_ImmSetCompositionFont(FALSE):
ok_ret( 1, ImmActivateLayout( hkl ) );
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https://bugs.winehq.org/show_bug.cgi?id=55629
Bug ID: 55629
Summary: user32:monitor fails on macOS due to unsupported
display modes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails on macOS due to unsupported display modes:
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[1]: -2
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[4]: -2
See https://test.winehq.org/data/patterns.html#user32:monitor
Where -2 == DISP_CHANGE_BADMODE
The failures correspond to failing to change the resolution to 1024x768 in the
must_succeed case. Because the DM_BITSPERPEL flag is not set, this is not
caused by the lack of support for changing the display's bit depth (see bug
55628). In fact, if I understand correctly, winemac.drv's
macdrv_ChangeDisplaySettings() always ignores dmBitsPerPel so it should not
fail even if DM_BITSPERPEL was set.
So it must be that some display modes, specifically 1024x768, are not supported
on macOS, or more specifically, in this test configuration (see also bug
55559).
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55628
Bug ID: 55628
Summary: user32:monitor fails to change the screen bpp on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails to change the screen bpp on macOS:
monitor.c:806: Test failed: Device \\.\DISPLAY1 test 1 expect dmBitsPerPel 16,
got 32
monitor.c:857: Test failed: Failed to find a different mode.
monitor.c:879: Test failed: Device \\.\DISPLAY1 test 0 expect dmBitsPerPel 8,
got 32
monitor.c:2416: Test failed: bpp 16: Expected 16, got 32.
monitor.c:2416: Test failed: bpp 8: Expected 8, got 32.
monitor.c:2467: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2480: Test failed: Expected bpp 8, got 32.
monitor.c:2484: Test failed: Expected bpp 8, got 32.
monitor.c:2506: Test succeeded inside todo block: bpp 8: Selecting bitmap
succeeded.
monitor.c:2558: Test failed: Failed to find a different resolution for
\\.\DISPLAY1.
monitor.c:2571: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2586: Test failed: Expected BITSPIXEL 16, got 32.
See https://test.winehq.org/data/patterns.html#user32:monitor
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
Looking at macdrv_ChangeDisplaySettings() in dlls/winemac.drv/display.c it
looks like changing the display bit depth is not supported... at least by
winemac.drv if not by macOS itself. Windows applications that need 8 and 16 bpp
are probably old and rare now so this may not be a major compatibility issue,
but it is going to be an issue for this test. Hence the following questions:
* Does macOS support changing the display bit depth?
* If not is this something winemac.drv can emulate?
* If not, how can we get the test to not fail without essentially dropping
these tests on all platforms?
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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https://bugs.winehq.org/show_bug.cgi?id=55603
Bug ID: 55603
Summary: Monty Python Pythonizer "Unable to load sounds from
pythsfx.dll." - Wine 8.0.2 in Linux Mint 21
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75140
--> https://bugs.winehq.org/attachment.cgi?id=75140
A three slide representation of the error message
When I run Noisy Bits on Monty Python's Pythonizer, and attempt to use the app
(it launches fine, see bug report here)
https://bugs.winehq.org/show_bug.cgi?id=55595 , I get a prompt that reads "You
must install pythsfx.dll to your hard drive to have keyboard sounds activated.
Do you want to install this 1402KB file from xdg_session_class=userfamily", and
error message "install failed! Unable to copy file." when I click Yes. To fix
this, you must copy pythsfx.dll (and any other .dll files you want) to
.wine/drive_c/windows folder, at which point Noisy Bits will inform you that it
is "Unable to load sounds from pythsfx.dll." When you run it again.
I am opening this bug report on winehq because this file has to be copied
within the .wine directory in my home folder.
I am running Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment.
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