https://bugs.winehq.org/show_bug.cgi?id=58070
Bug ID: 58070
Summary: Myst Remake crashes in DX11 mode
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 78323
--> https://bugs.winehq.org/attachment.cgi?id=78323
output
GL renderer
Fatal error:
[File:I:\LegacyWorkspace\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]
[Line: 949]
Rendering thread exception:
Fatal error:
[File:I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp]
[Line: 296]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D)
failed with error E_INVALIDARG
at
I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:181
Size=1280x720x1 PF=67 Format=(0x00000067), NumMips=1,
Flags=D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0,
SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000,
SubresPitch:0, SubresSlicePitch:0
Vulkan renderer
LogD3D11RHI: Error: Device->CreateShaderResourceView(D3DResource, &SRVDesc,
View.GetInitReference()) failed with error E_INVALIDARG
at
I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11SRV.cpp:141
LogWindows: Error: appError called: Fatal error:
[File:I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp]
[Line: 236]
Device->CreateShaderResourceView(D3DResource, &SRVDesc,
View.GetInitReference()) failed with error E_INVALIDARG
at
I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11SRV.cpp:141
Renaming the Movies folder as a workaround avoids the crash.
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https://bugs.winehq.org/show_bug.cgi?id=58029
Bug ID: 58029
Summary: My Unity games keep crashing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedromariano1996(a)gmail.com
Distribution: ---
Created attachment 78288
--> https://bugs.winehq.org/attachment.cgi?id=78288
a backtrace of the game crash. The same happened with similar Unity games
The game keep crashing almost at the end of the storyline. Same happened with
others Unity games
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https://bugs.winehq.org/show_bug.cgi?id=58068
Bug ID: 58068
Summary: Bygg båtar med Mulle Meck: Crackling each time a sound
is played
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
Created attachment 78322
--> https://bugs.winehq.org/attachment.cgi?id=78322
Terminal output when running willy2.exe with Wine 9.0 built from source
When e.g. hovering over items, sounds are played. In most cases, at the
beginning of each sound, there's a single popping/crackling sound.
I tested and was able to reproduce this with Wine 10.5 and 9.0, both built from
source. I used the German version of the game, called "Schiffe bauen mit Willy
Werkel". Other games do not exhibit audio crackling.
$ sha1sum willy2.exe
b808a7c032a0a812a890404b356bafaabbade186 willy2.exe
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https://bugs.winehq.org/show_bug.cgi?id=50071
Bug ID: 50071
Summary: When I try to run Eve Online, qt5webenginecore crashes
after some time.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamtheprogrammer(a)gmail.com
Distribution: ---
Created attachment 68527
--> https://bugs.winehq.org/attachment.cgi?id=68527
A backtrace for the crash of the QT5 web engine.
When I try to run Eve Online, qt5webenginecore crashes after some time. It does
this saying that it encountered a serious error and needs to close.
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https://bugs.winehq.org/show_bug.cgi?id=49735
Bug ID: 49735
Summary: EVE Online crashes when undocking with wine-devel
5.15~buster
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
Distribution: ---
Created attachment 68027
--> https://bugs.winehq.org/attachment.cgi?id=68027
backtrace
This bug is for the latest version of EVE Online. Backtrace attached.
https://binaries.eveonline.com/EveLauncher-1770799.exe
My OS:
Debian 10 Buster with wine-devel 5.15~buster amd64
Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) x86_64 GNU/Linux
Using video driver version 440.100 (via buster-backports) for:
GeForce GTX 1660 SUPER
https://wiki.debian.org/NvidiaGraphicsDrivers#Version_440.100_.28via_buster…
The client crashes when I undock my ship, the launcher still works. The client
worked fine until I undocked. The graphics were turned up to high without
anti-aliasing turned on. It looked great.
When I installed the game, it did not make a shortcut to the game, so I have to
launch it via the terminal. I'm using Gnome.
I made the client windowed because I use multiple accounts (but I only had one
logged in), I then made it full screen. When I did that, it made the full
screen size not be full screen and it asked if I wanted to make it full screen
and I could not click on anything. I had to manually kill the client. Then when
I started the client again, it was a normal full screen.
There is a lot of "fixme" in the terminal screen when I run the game via the
terminal.
I am unable to install the stable version of wine 5. I filed a bug about that
already. So, I had no choice but to install the development version (which
appears to not have the bug).
To get this game to install, I first installed wine-devel.
I made a .wine directory using "/opt/wine-devel/bin/wine wineboot"
I installed the winetricks that is standard in the Buster version of Debian
because that is all I could figure out how to install. The instructions said to
use that to install corefonts and I don't know how to do it without using that
program.
I used that winetricks to install core fonts.
I installed the Visual C++ Runtime packages.
I uninstalled winetricks and the wine stuff it installed as dependencies.
I then installed the game and launched it from the installer. It seemed to work
great until I undocked.
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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https://bugs.winehq.org/show_bug.cgi?id=45873
Bug ID: 45873
Summary: EVE Online: Starting a client sometimes errors
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yomoejoe(a)gmail.com
Distribution: ---
Created attachment 62378
--> https://bugs.winehq.org/attachment.cgi?id=62378
Eve Error Log
When starting a client from the windows launcher using wine, it will
occasionally error; while other times it starts just fine the first time.
Usually after a few attempts the client starts successfully and runs fine after
that initial hurdle.
Linux 4.9.0-8-amd64 #1 SMP Debian 4.9.110-3+deb9u4 (2018-08-21) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45818
Bug ID: 45818
Summary: Eve Online loader works, Eve Online client crashes
upon launch
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stacy(a)guppylog.com
Distribution: ---
Created attachment 62279
--> https://bugs.winehq.org/attachment.cgi?id=62279
The backtrace wine generated and told me to attach to the bug
Eve Online loader works, Eve Online client crashes upon launch
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https://bugs.winehq.org/show_bug.cgi?id=43646
Bug ID: 43646
Summary: Wine Viewer keeps freezing up
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: synctuarie(a)protonmail.com
Created attachment 59071
--> https://bugs.winehq.org/attachment.cgi?id=59071
Freeze Bug
Viewer keeps freezing up.
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https://bugs.winehq.org/show_bug.cgi?id=43634
Bug ID: 43634
Summary: Eve Online weird mouse behavior
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidan(a)jmad.org
Distribution: ---
I have i3 configured so that the top bar appears when the super key is held,
and so that I can scroll on the bar to change workspaces. For some reason,
this very often does not work in Eve Online, and instead the bar will appear,
but scrolling on it has no effect, and the mouse pointer keeps the Eve style,
instead of returning to the default as it is supposed to. Other windows allow
me to use the bar to change workspaces, including other fullscreen games
(native (I haven't tried any other wine games)).
This may be an issue with grabbing in fullscreen, as although I have the eve
options set to stay in window mode, pressing the i3 key combination to toggle
fullscreen causes the issue to disappear temporarily. The issue also appears
to occur much less often when I have two monitors enabled.
I filed a bug in i3 here that got closed as working-as-intended:
https://github.com/i3/i3/issues/2774
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