https://bugs.winehq.org/show_bug.cgi?id=58068
Bug ID: 58068
Summary: Bygg båtar med Mulle Meck: Crackling each time a sound
is played
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
Created attachment 78322
--> https://bugs.winehq.org/attachment.cgi?id=78322
Terminal output when running willy2.exe with Wine 9.0 built from source
When e.g. hovering over items, sounds are played. In most cases, at the
beginning of each sound, there's a single popping/crackling sound.
I tested and was able to reproduce this with Wine 10.5 and 9.0, both built from
source. I used the German version of the game, called "Schiffe bauen mit Willy
Werkel". Other games do not exhibit audio crackling.
$ sha1sum willy2.exe
b808a7c032a0a812a890404b356bafaabbade186 willy2.exe
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https://bugs.winehq.org/show_bug.cgi?id=50071
Bug ID: 50071
Summary: When I try to run Eve Online, qt5webenginecore crashes
after some time.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamtheprogrammer(a)gmail.com
Distribution: ---
Created attachment 68527
--> https://bugs.winehq.org/attachment.cgi?id=68527
A backtrace for the crash of the QT5 web engine.
When I try to run Eve Online, qt5webenginecore crashes after some time. It does
this saying that it encountered a serious error and needs to close.
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https://bugs.winehq.org/show_bug.cgi?id=49735
Bug ID: 49735
Summary: EVE Online crashes when undocking with wine-devel
5.15~buster
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
Distribution: ---
Created attachment 68027
--> https://bugs.winehq.org/attachment.cgi?id=68027
backtrace
This bug is for the latest version of EVE Online. Backtrace attached.
https://binaries.eveonline.com/EveLauncher-1770799.exe
My OS:
Debian 10 Buster with wine-devel 5.15~buster amd64
Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) x86_64 GNU/Linux
Using video driver version 440.100 (via buster-backports) for:
GeForce GTX 1660 SUPER
https://wiki.debian.org/NvidiaGraphicsDrivers#Version_440.100_.28via_buster…
The client crashes when I undock my ship, the launcher still works. The client
worked fine until I undocked. The graphics were turned up to high without
anti-aliasing turned on. It looked great.
When I installed the game, it did not make a shortcut to the game, so I have to
launch it via the terminal. I'm using Gnome.
I made the client windowed because I use multiple accounts (but I only had one
logged in), I then made it full screen. When I did that, it made the full
screen size not be full screen and it asked if I wanted to make it full screen
and I could not click on anything. I had to manually kill the client. Then when
I started the client again, it was a normal full screen.
There is a lot of "fixme" in the terminal screen when I run the game via the
terminal.
I am unable to install the stable version of wine 5. I filed a bug about that
already. So, I had no choice but to install the development version (which
appears to not have the bug).
To get this game to install, I first installed wine-devel.
I made a .wine directory using "/opt/wine-devel/bin/wine wineboot"
I installed the winetricks that is standard in the Buster version of Debian
because that is all I could figure out how to install. The instructions said to
use that to install corefonts and I don't know how to do it without using that
program.
I used that winetricks to install core fonts.
I installed the Visual C++ Runtime packages.
I uninstalled winetricks and the wine stuff it installed as dependencies.
I then installed the game and launched it from the installer. It seemed to work
great until I undocked.
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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https://bugs.winehq.org/show_bug.cgi?id=45873
Bug ID: 45873
Summary: EVE Online: Starting a client sometimes errors
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yomoejoe(a)gmail.com
Distribution: ---
Created attachment 62378
--> https://bugs.winehq.org/attachment.cgi?id=62378
Eve Error Log
When starting a client from the windows launcher using wine, it will
occasionally error; while other times it starts just fine the first time.
Usually after a few attempts the client starts successfully and runs fine after
that initial hurdle.
Linux 4.9.0-8-amd64 #1 SMP Debian 4.9.110-3+deb9u4 (2018-08-21) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45818
Bug ID: 45818
Summary: Eve Online loader works, Eve Online client crashes
upon launch
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stacy(a)guppylog.com
Distribution: ---
Created attachment 62279
--> https://bugs.winehq.org/attachment.cgi?id=62279
The backtrace wine generated and told me to attach to the bug
Eve Online loader works, Eve Online client crashes upon launch
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https://bugs.winehq.org/show_bug.cgi?id=43646
Bug ID: 43646
Summary: Wine Viewer keeps freezing up
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: synctuarie(a)protonmail.com
Created attachment 59071
--> https://bugs.winehq.org/attachment.cgi?id=59071
Freeze Bug
Viewer keeps freezing up.
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https://bugs.winehq.org/show_bug.cgi?id=43634
Bug ID: 43634
Summary: Eve Online weird mouse behavior
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidan(a)jmad.org
Distribution: ---
I have i3 configured so that the top bar appears when the super key is held,
and so that I can scroll on the bar to change workspaces. For some reason,
this very often does not work in Eve Online, and instead the bar will appear,
but scrolling on it has no effect, and the mouse pointer keeps the Eve style,
instead of returning to the default as it is supposed to. Other windows allow
me to use the bar to change workspaces, including other fullscreen games
(native (I haven't tried any other wine games)).
This may be an issue with grabbing in fullscreen, as although I have the eve
options set to stay in window mode, pressing the i3 key combination to toggle
fullscreen causes the issue to disappear temporarily. The issue also appears
to occur much less often when I have two monitors enabled.
I filed a bug in i3 here that got closed as working-as-intended:
https://github.com/i3/i3/issues/2774
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https://bugs.winehq.org/show_bug.cgi?id=41440
Bug ID: 41440
Summary: EVE Online: CTRL-key stuck when switching between
windows (multiple accounts)
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nt(a)divzero.at
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When playing EVE Online with multiple accounts the CTRL-key will be
(constantly) activated when switching between windows. One can "unstuck" the
key by repeatedly clicking CTRL + mouse key somewhere in the window. I can and
will provide any DEBUG logs just someone please tell me the required flags.
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https://bugs.winehq.org/show_bug.cgi?id=42258
Bug ID: 42258
Summary: Error when in Eve causes game to crash when using
Razor Kraken USB Headset
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrfleming82(a)gmail.com
Created attachment 56950
--> https://bugs.winehq.org/attachment.cgi?id=56950
Bug file
Bug happens as you load into eve. Say wine.exe has encountered an error and
game freezes,
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https://bugs.winehq.org/show_bug.cgi?id=43288
Bug ID: 43288
Summary: Eve online opengl crash on mac OS X in library
libGPUSupportMercury.dylib at function
gpusSubmitDataBuffers()
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58632
--> https://bugs.winehq.org/attachment.cgi?id=58632
eve_online_openg_crash_lldb_backtrace
Eve online crashes on mac OS X in library libGPUSupportMercury.dylib at
function gpusSubmitDataBuffers(). The crashes occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=44875
Bug ID: 44875
Summary: Eve Online crash: Program error and trace files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enslinpj(a)gmail.com
Distribution: ---
Created attachment 60942
--> https://bugs.winehq.org/attachment.cgi?id=60942
Program Error reported initially
Eve Online crashes with program error on my 2017 iMac which is running MacOS
High Sierra. I have included a screen capture of the error as well as the
error log.
I am using the software as downloaded from the Eve Online site - and have made
no amendments to the Wine software
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https://bugs.winehq.org/show_bug.cgi?id=56025
Bug ID: 56025
Summary: Eve Online installer
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75669
--> https://bugs.winehq.org/attachment.cgi?id=75669
No backtrace available
It appear when i start the Eve Online installer
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https://bugs.winehq.org/show_bug.cgi?id=37948
Bug ID: 37948
Summary: EVE Launcher crashes when importing/exporting patches
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
Created attachment 50555
--> https://bugs.winehq.org/attachment.cgi?id=50555
Wine backtrace
Steps to reproduce:
Step 1: wine eve.exe
Step 2: Press gear icon, go to Patches.
Step 3: Press Import or Export.
Expected results:
Dialog opens.
Actual results:
Launcher crashes.
The bug can be reproduced after installing EVE without a subscription
(http://www.eveonline.com/), but it is quite a large download (~5 GB).
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https://bugs.winehq.org/show_bug.cgi?id=56007
Bug ID: 56007
Summary: Eve online
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75628
--> https://bugs.winehq.org/attachment.cgi?id=75628
From when installing eve online
When installing eve online and when in game it use close to 80% of cpu when
started the game with their loglite it give error like "shader computing
failed".
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https://bugs.winehq.org/show_bug.cgi?id=57645
Bug ID: 57645
Summary: DOTNET 4.8 doesn't list anymore serial ports
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: devel(a)easynet.dev
Distribution: ---
Created attachment 77771
--> https://bugs.winehq.org/attachment.cgi?id=77771
Debug using WINEDEBUG="+comm"
LokProgrammer 5.2.10 on WineHQ 10-rc3 or rc4 doesn't list anymore the serial
ports.
Using WineHQ 9.0 was able to list serial ports but it can't communicates with
the hardware.
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https://bugs.winehq.org/show_bug.cgi?id=42721
Bug ID: 42721
Summary: Freezing
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marshall.lee.feather(a)gmail.com
Created attachment 57701
--> https://bugs.winehq.org/attachment.cgi?id=57701
the log it gives displays to me when it freezes up
about on average it freezes up 4 or five times a day during a 10 hr play. and
then this box pops up giving me info which i uploaded below. This started just
in the last week. have been playing for a year on same systems. Thanks guys
for all the hard work you put into this game for us. just hope i can play more
without more problems.
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https://bugs.winehq.org/show_bug.cgi?id=42610
Bug ID: 42610
Summary: EVE-Online crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4xch3(a)gmail.com
Created attachment 57555
--> https://bugs.winehq.org/attachment.cgi?id=57555
This is bureport from the game
Periodically, during the game, the client falls. This often happens when
loading a large number of ships and departing from the station or with the
rapid opening of gaming windows.
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https://bugs.winehq.org/show_bug.cgi?id=42492
Bug ID: 42492
Summary: EVE Online cannot be started
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomsk.slovak(a)gmail.com
Distribution: ---
Created attachment 57358
--> https://bugs.winehq.org/attachment.cgi?id=57358
Crash log from EVE Online
After start EVE Online launcher, it crash.
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https://bugs.winehq.org/show_bug.cgi?id=55212
Bug ID: 55212
Summary: Need for Speed SHIFT demo crashes due to HLSL syntax
error "unexpected '<', expecting ';' or ','"
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-69053/Need-For-Sp
eed-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74822
--> https://bugs.winehq.org/attachment.cgi?id=74822
VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3dcompiler
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0024:err:d3dcompiler:D3DCompile2
This seems to be the relevant trace:
vkd3d:0024:trace:preproc_lexer_parse float4x4 worldViewProj : WORLDVIEWPROJ <
bool appEdit = false ; > ;
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https://bugs.winehq.org/show_bug.cgi?id=58065
Bug ID: 58065
Summary: The Last Door - Collector's Edition crashes on start
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://store.steampowered.com/app/284390/The_Last_Doo
r__Collectors_Edition/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: f744010682feae468e32a6691da24a048fac0b9e
Distribution: ---
Created attachment 78318
--> https://bugs.winehq.org/attachment.cgi?id=78318
terminal output
The crash didn't occur before
commit f744010682feae468e32a6691da24a048fac0b9e
d3d11: Implement GetDecoderBuffer() for bitstream buffers.
Still present in Wine-10.5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
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https://bugs.winehq.org/show_bug.cgi?id=55933
Bug ID: 55933
Summary: after MPEG codec is implement, repeat video will stop
after few loop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75497
--> https://bugs.winehq.org/attachment.cgi?id=75497
Log about video stop on game
after mpeg codec is merged
game has video on it, but after few loop, the video is stopped.
Game is "Creature reaction inside the ship! 1.5" from dlsite.
Log is generate by WINEDEBUG=+quartz
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https://bugs.winehq.org/show_bug.cgi?id=39652
Bug ID: 39652
Summary: Battlefield 2142 Demo fails to start - full DirectX
9.0c installer resolves problem
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52853
--> https://bugs.winehq.org/attachment.cgi?id=52853
battlefield_2142_demo_backtrace
Download from:
http://www.gamershell.com/download_15855.shtml
Installation of the Battlefield 2142 Demo (aka training video simulator 2015)
in clean 32-bit Wineprefix.
Launching game without any winetricks verbs, etc. results in the attached
backtrace and console logs.
Executing:
winetricks directx9
and removing all the Wine library overrides allows the game demo to
successfully launch, display a training video and reach the main login screen
(as it can get - due to the shutdown, last year, of the Gamespy Master
Servers).
I haven't been able to successfully launch the game by installing the
individual components of the DirectX9 installer. I did attempt to do this in a
clean 32-bit Wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41157
Bug ID: 41157
Summary: DX11 game "Heretics" crashes with an error message
after game menu is loaded
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55378
--> https://bugs.winehq.org/attachment.cgi?id=55378
Heretics crash screenshot
When you run "Heretics" using WineD3D on Windows you recieve an error message.
Here is a link where you can find Heretics binaries and sources.
https://zachhoefler.com/portfolio/heretics/
Can somebody test it on Linux?
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https://bugs.winehq.org/show_bug.cgi?id=54580
Bug ID: 54580
Summary: Secret Files: Sam Peters crashes due to HLSL syntax
error 'unexpected KW_TECHNIQUE'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
065c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
065c:err:d3dcompiler:D3DCompile2 Shader log:
065c:err:d3dcompiler:D3DCompile2 <anonymous>:1:1: E5000: syntax error,
unexpected KW_TECHNIQUE
065c:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=58062
Bug ID: 58062
Summary: Error with launching Kompas3D
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svetailya0(a)gmail.com
Distribution: ---
Created attachment 78315
--> https://bugs.winehq.org/attachment.cgi?id=78315
the file that prompts me to save winedbg
So, I was trying to launch Kompas 3D, and I got this in the terminal: Windbg
attached to pid 063c. And that's it. Wine 10.0 Stable is installed, as well as
winetricks. Operating system Linux Mint 22.1 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=57990
Bug ID: 57990
Summary: Scrollbars of dotnet application always scrolls in
both directions (horizontal and vertical)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wagner.a18(a)yahoo.com
Distribution: ---
I try to get a dotnet application, which has an editor control (IDE) with a
vertical and an horizontal scrollbar on board, running.
If i scroll vertically or horizontally with the depending scrollbar it always
scrolls in the other direction too!
What can be the problem?
What can I try to solve this behaviour?
I installed this packages
- winetricks --unattended vcrun2019
- winetricks --unattended corefonts
- winetricks --unattended dotnetdesktop8
Thank You!
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https://bugs.winehq.org/show_bug.cgi?id=55079
Bug ID: 55079
Summary: Rayman Origins needs SM1 'cos' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:147:21: E5017: Aborting due to
not yet implemented feature: SM1 "cos" expression.
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https://bugs.winehq.org/show_bug.cgi?id=55080
Bug ID: 55080
Summary: Rayman Origins needs support for instruction type
HLSL_IR_IF
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:51:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_IF.
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https://bugs.winehq.org/show_bug.cgi?id=51713
Bug ID: 51713
Summary: Deus Ex Mankind Divided needs "D3DCompile2 HLSL shader
compilation"
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70588
--> https://bugs.winehq.org/attachment.cgi?id=70588
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
I tried to launch with vkd3d + vulkan renderer and it crashes at launch with
these error lines :
babaowhisky@debian-desktop:~/GOG Games/Deus Ex Mankind Divided/retail$ wine
DXMD.exe
0108:err:winediag:wined3d_dll_init Using the Vulkan renderer.
0108:fixme:heap:RtlSetHeapInformation 0000000002810000 0 000000000011F720 4
stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:ver:GetCurrentPackageId (000000002349FE10 0000000000000000): stub
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes (nil)
partial stub!
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes
0x7f49adc0cc90 partial stub!
0108:fixme:system:SystemParametersInfoW Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
System :
- Debian Sid 64bits
- AMD RX560 4Gb
- Mesa 21.2.1
- Plain wine-6.16
- vkd3d-1.2-460-gb5251b3
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https://bugs.winehq.org/show_bug.cgi?id=57126
Bug ID: 57126
Summary: CEF sample application crashes in 64-bit wineprefix
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows32_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77021
--> https://bugs.winehq.org/attachment.cgi?id=77021
Backtrace
Both the 32- and 64-bit versions of the Chromium Embedded Framework sample
application crash in a 64-bit wineprefix, unless using the new WOW64 build.
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https://bugs.winehq.org/show_bug.cgi?id=58058
Bug ID: 58058
Summary: File sizes larger than 4 GiB are not correct in file
browser
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78310
--> https://bugs.winehq.org/attachment.cgi?id=78310
Screenshot
The size of files that are larger than 4 GiB is not displayed correctly in Wine
file browser windows. For example, in the attached screenshot,
ubuntu-24.04.2-desktop-amd64.iso is about 6 GiB in size, but Wine says that it
is about 2 GiB. Clearly the file size is being stored as a 32-bit value and
overflowing.
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https://bugs.winehq.org/show_bug.cgi?id=58018
Bug ID: 58018
Summary: FL Studio when fullscreen doesen't allow me to open my
auto hiding panel
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 78280
--> https://bugs.winehq.org/attachment.cgi?id=78280
Video of the issue
This issue happens on all desktops, in the video of the issue I've attached I'm
using Gnome with Dash to Panel, but it also happens on KDE Plasma and Cinnamon.
Basically I've set my panel to always auto hide, and only when FL Studio is
maximized I can't make the panel show up anymore, whereas if I maximize other
wine apps I can still make the panel show up, as shown in the video of the
issue I've attached.
Perhaps Wine is making the compositor think that FL Studio is a fullscreen
video game, and that's why no matter what DE I use I can't make the panel show
up?
In the recorded video I was using Wayland and Wine was using xwayland.
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https://bugs.winehq.org/show_bug.cgi?id=58006
Bug ID: 58006
Summary: winegcc seg-faults
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
I've installed wine/10.4 from source on debian12 in the same way than I did
wine-10.3.
However, winegcc from 10.4 seg-faults.
$ winegcc --version
Segmentation fault
In wine/10.3 the response was
$ winegcc --version
gcc (Debian 12.2.0-14) 12.2.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
As a result Sveinar's nvidia-libs can not be installed.
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https://bugs.winehq.org/show_bug.cgi?id=56837
Bug ID: 56837
Summary: Bad file pointer after a file write in appending mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: Other
Created attachment 76648
--> https://bugs.winehq.org/attachment.cgi?id=76648
bug-demo program and its source file
When writing for append into a file, Wine returns a bad ftell() file pointer
unless a fflush() is performed before querying with ftell().
See the bug-demo program (run it under bare metal Windows, then under Wine).
This bug has existed like forever (Wine 6 and newer, for sure).
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https://bugs.winehq.org/show_bug.cgi?id=56377
Bug ID: 56377
Summary: Microsoft Edge freezes almost immediately after
launching
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Microsoft Edge will freeze about 1-3 seconds after launching.
Steps to reproduce:
1. Download and install WebView2 (which includes Edge) from
https://developer.microsoft.com/en-us/microsoft-edge/webview2/
2. Run:
wine "/PATH/TO/PREFIX/drive_c/Program Files
(x86)/Microsoft/EdgeCore/VERSIONNUMBER/msedge.exe" --no-sandbox --disable-gpu
--no-first-run
Edge will launch, it will respond to inputs for a very short time, then freeze
completely.
--no-sandbox is required for it to launch at all, I will also file a bug for
this issue.
--disable-gpu is required wine wined3d, it can be dropped if using DXVK.
--no-first-run disables the first run prompting you to sign in and such, it has
no bearing on the bug itself. (If omitted, Edge still freezes, including the
dialog.)
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https://bugs.winehq.org/show_bug.cgi?id=57406
Bug ID: 57406
Summary: Brothers - A Tale of Two Sons launcher fails to launch
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Unhandled Exception:
System.MissingMethodException: Method not found: Microsoft.DirectX.Vector2
modopt(Microsoft.VisualC.IsConstModifier) Microsoft.DirectX.Vector2.get_Empty()
at BrothersLauncher.MainForm..ctor () [0x00036] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
at (wrapper remoting-invoke-with-check) BrothersLauncher.MainForm..ctor()
at BrothersLauncher.Program.Main () [0x0000b] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.MissingMethodException: Method not
found: Microsoft.DirectX.Vector2 modopt(Microsoft.VisualC.IsConstModifier)
Microsoft.DirectX.Vector2.get_Empty()
at BrothersLauncher.MainForm..ctor () [0x00036] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
at (wrapper remoting-invoke-with-check) BrothersLauncher.MainForm..ctor()
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https://bugs.winehq.org/show_bug.cgi?id=57987
Bug ID: 57987
Summary: The Queen of Heart 99 SE : Config.exe crashes when
before saving and quitting
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 78237
--> https://bugs.winehq.org/attachment.cgi?id=78237
Backtrace of the crash
Same game as https://bugs.winehq.org/show_bug.cgi?id=57283.
Config.exe is used to edit the configuration settings such as the full-screen
or windowed mode. However when pressing "OK" it crashes before saving.
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https://bugs.winehq.org/show_bug.cgi?id=58022
Bug ID: 58022
Summary: mscoree:comtest fails
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
mscoree:comtest has started failing on Wine. I grabbed a mscoree,module,seh,pid
log, and this seems to be the relevant section:
022c:0230:trace:module:map_image_into_view mapping PE file
L"\\??\\Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll"
at 0x3430000-0x3438000
022c:0230:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=0xf7e5773d
ip=f7e5773d
022c:0230:trace:seh:handle_syscall_fault info[0]=00000001
022c:0230:trace:seh:handle_syscall_fault info[1]=03431000
022c:0230:trace:seh:handle_syscall_fault eax=00000000 ebx=00000800
ecx=00000f00 edx=03431000 esi=03430080 edi=00007800
022c:0230:trace:seh:handle_syscall_fault ebp=7d58c240 esp=0022f854 cs=0023
ds=002b es=002b fs=0063 gs=006b flags=00010206
022c:0230:trace:seh:handle_syscall_fault returning to user mode ip=7bcdc5dc
ret=c0000005
022c:0230:warn:module:load_dll Failed to load module
L"Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll";
status=c0000005
Not sure what's going on, but it seems like load_dll is treating the syscall as
a page fault?
Based on test patterns, it appears the bug was introduced between
ced1402d20ba874f9634a306630455366c3865b5 and
3323a7e4474afc3509ba56eab51b76e7887f6450.
mscoree:mscoree also fails, but I'm not sure yet whether it's related, although
the failure was introduced within that same commit range.
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https://bugs.winehq.org/show_bug.cgi?id=57784
Bug ID: 57784
Summary: Video modes are broken
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: oleg(a)np880.ru
Distribution: ---
Created attachment 77982
--> https://bugs.winehq.org/attachment.cgi?id=77982
Bugged video modes on wine wayland driver
Wine Wayland driver fails to properly enumerate video modes for monitors in
multi-monitor setup.
I have 3 monitors:
1. 1080p 60hz 100% scaling landscape
2. 1440p 180hz 125% scaling landscape
3. 1080p 60hz 100% scaling portrait
When I enter "Display Settings" in Wine control panel sometimes placed on each
other, sometimes stacked vertically, but they never positioned right.
Furthermore, 1st and 3rd displays reported 1080p landscape despite 3rd one
rotated to portrait mode, and 2nd display doesn't even report any mode.
No such issue on Xwayland side.
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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https://bugs.winehq.org/show_bug.cgi?id=2155
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.5.
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https://bugs.winehq.org/show_bug.cgi?id=56479
Bug ID: 56479
Summary: Shrift 2 Translation Patch 1.3Gamev2.07: could not
load file or assembly. access denied.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: solin-arrin(a)protonmail.com
Distribution: ---
Created attachment 76247
--> https://bugs.winehq.org/attachment.cgi?id=76247
log of error
required libraries: Dotnet 7 Desktop runtime x86 7.0.14
URL: https://mega.nz/folder/sfdglALL#dhxWNXv4NEDxvmbmC8Y2WA/folder/MbkUDZ7B
sha256sum:8a29e924c0cc965d40c0b99ac5342cfc46adbf754fc1ac068c50bd4c3d1c1167
while the URL is a file-sharing site this is the only place the translation
patch is being distributed by the developer of the patch.
crashes when trying to launch the program.
i have tested this problem only seems to effect wine as i am able to get the
program to run and translated the game on windows.
the program can start without having the game, though it will ask you to select
the game directory.
tested with both a 64 and 32 prefix, issue happens on both.
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https://bugs.winehq.org/show_bug.cgi?id=57996
Bug ID: 57996
Summary: PS Core installer crashes (regression)
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.4.5/PowerShell-7.4.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: julliard(a)winehq.org
Distribution: Debian
Just start the installer and click all default buttons.
Bisect says:
07160a23fa2139c2dc9cad92158ddf0b64a3e75e is the first bad commit
commit 07160a23fa2139c2dc9cad92158ddf0b64a3e75e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Mar 20 15:35:39 2025 +0100
ntdll: Always map files as writable and adjust permissions.
So that PAGE_WRITECOPY can be set after the fact.
dlls/kernel32/tests/virtual.c | 7 -------
dlls/ntdll/unix/virtual.c | 19 +++++++++----------
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https://bugs.winehq.org/show_bug.cgi?id=58050
Bug ID: 58050
Summary: Game Controllers panel crashes on exit
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bernhardu(a)mailbox.org
Regression SHA1: d78cbe84e5f0000c6523c4b997de476b12d929b6
Distribution: ---
Created attachment 78306
--> https://bugs.winehq.org/attachment.cgi?id=78306
backtrace
1. Create a 64-bit prefix.
2. Run the following command 'wine64 control joy.cpl'.
3. Select 'DInput' tab and then switch back to 'Joysticks'.
4. Click Cancel.
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https://bugs.winehq.org/show_bug.cgi?id=57973
Bug ID: 57973
Summary: LBS_NOSEL is not correctly supported
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
As spotted in ReactOS, there is a flaw in LBS_NOSEL implementation
This is due to the is_item_selected function in dlls/comctl32/listbox.c not
returning "FALSE" when LBS_NOSEL is used as style.
Fix is proposed from
- this ReactOS PR : https://github.com/reactos/reactos/pull/7793
- this patch : https://jira.reactos.org/secure/attachment/69906/ListBox.patch
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https://bugs.winehq.org/show_bug.cgi?id=57920
Bug ID: 57920
Summary: Rally Trophy: Input device configuration doesn't show
mapped keys anymore, regression
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jje-wine(a)jv.jetro.fi
Distribution: ---
Created attachment 78173
--> https://bugs.winehq.org/attachment.cgi?id=78173
Log from wine version one commit before breaking
Rally Trophy did show mapped keys for keyboard on device configuration before,
but not anymore after commit d62e2268d77c237e8430e158bb337958d88486ba. Tested
on Arch Linux and Sway.
Steps to reproduce:
1. install Rally Trophy demo
2. ensure that you don't have other input devices connected than keyboard and
mouse, otherwise it may change the behaviour
3. start Rally Trophy
4. go to device configuration and notice that list shows no mapped actions
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https://bugs.winehq.org/show_bug.cgi?id=57948
Bug ID: 57948
Summary: Listview / LVM_GETORIGIN is broken
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
See test program (see ListViewOrigin.cpp in ListViewOrigin.zip) from
https://jira.reactos.org/browse/CORE-17266 which does a simple call to
SendMessage(g_hList, LVM_ENSUREVISIBLE, 35, FALSE);
POINT pt;
ListView_GetOrigin(g_hList, &pt);
INT x = GetScrollPos(g_hList, SB_HORZ);
INT y = GetScrollPos(g_hList, SB_VERT);
if (y != 0 && pt.x == x && pt.y == y)
MessageBox(hwnd, TEXT("success 1"), TEXT("success 1"),
MB_ICONINFORMATION);
else
MessageBox(hwnd, TEXT("failure 1"), TEXT("failure 1"),
MB_ICONINFORMATION);
SendMessage(g_hList, WM_VSCROLL, MAKELONG(SB_TOP, 0), 0);
ListView_GetOrigin(g_hList, &pt);
x = GetScrollPos(g_hList, SB_HORZ);
y = GetScrollPos(g_hList, SB_VERT);
if (y == 0 && pt.x == x && pt.y == y)
MessageBox(hwnd, TEXT("success 2"), TEXT("success 2"),
MB_ICONINFORMATION);
else
MessageBox(hwnd, TEXT("failure 2"), TEXT("failure 2"),
MB_ICONINFORMATION);
Shows "success 1" and "success 2" in Windows
Shows "failure 1" and "failure 2" in Wine 10.3
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https://bugs.winehq.org/show_bug.cgi?id=58052
Bug ID: 58052
Summary: Unimplemented function USER32.dll.IsTopLevelWindow
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rev.hikari(a)gmail.com
Distribution: ---
The function has been used in the TipTap launcher for the Chinese game
OverField.
https://www.nekotan7.com/https://github.com/wine-mirror/wine/blob/908f9eb20ff7511fe7f717d1a72d0e2e89…
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https://bugs.winehq.org/show_bug.cgi?id=58038
Bug ID: 58038
Summary: Keyboard input lost after alt-tabbing in virtual
desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 30fa691d99df7d6dfe37d16fe708d603919f9fd1
Distribution: ---
After alt-tabbing out and back to the application in virtual desktop mode the
keys that you pressed appear in the terminal instead of the application.
You can run 'wine notepad' to reproduce this.
Reverting commit 30fa691d99df7d6dfe37d16fe708d603919f9fd1
fixes the problem for me.
XFCE/XFWM 4.20
wine-10.4-112-gcf6bdfd2260
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https://bugs.winehq.org/show_bug.cgi?id=57919
Bug ID: 57919
Summary: Rally Trophy: Keyboard key is not configurable
anymore, regression
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jettis(a)gmail.com
Distribution: ---
Created attachment 78171
--> https://bugs.winehq.org/attachment.cgi?id=78171
Log from wine version one commit before breaking
On Rally Trophy before it was possible to map keys on keyboard to an action in
game, but not anymore after commit 7b3f3d60782c63edd621353a635616f4cea029da.
Steps to reproduce:
1. install Rally Trophy demo
2. ensure that you don't have other input devices connected than keyboard and
mouse, otherwise this breaks even before that commit
3. start Rally Trophy
4. go to device configuration
5. set key 's' to have action 'shift up'
6. save device configurations
7. go to in game with manual transmission
8. press key 's' in game and notice that gear does not change
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https://bugs.winehq.org/show_bug.cgi?id=57940
Bug ID: 57940
Summary: ntoskrnl.exe tests can trigger BSOD
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: amorozov(a)etersoft.ru
Created attachment 78188
--> https://bugs.winehq.org/attachment.cgi?id=78188
MEMORY.DMP analysis with WinDbg
I have seen BSOD on Windows 10 Pro 1709 x64, Windows 10 Pro 22H2, Windows 11
Home 21H2 x64.
On Windows 10 testsigning was enabled with
bcdedit -set testsigning on
Windows 11 was loaded without driver signature check.
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https://bugs.winehq.org/show_bug.cgi?id=58047
Bug ID: 58047
Summary: Videos in (game) Assault Spy Either Don't Display or
Do but Incorrectly
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78303
--> https://bugs.winehq.org/attachment.cgi?id=78303
Vanilla Wine 10.4 Log
Distro: Gentoo Linux (x86_64)
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.2
Game Version: 4.18.3.0 (latest GOG release, as of writing)
-----
Many videos in the game don't display properly.
Namely: the main menu video plays as a black screen if you wait a short period
of time without pressing any keys (audio plays but there's no video), and many
in-game videos show their content as seemingly offset (some of it can be seen
when it happens but most of it is not visible due to being out of frame) and
interlaced like as if shown on a bad CRT display. This is immediately apparent
when the game shows its first tutorial, and later also easily reproducible when
viewing attack unlock options at upgrade stations and in the game's pause menu
to view what is currently unlocked. What's strange about this, though, is that
some (a minority) of videos do play properly while most don't.
I've also noticed that when this happens, this pops up in Wine's log:
(wine:26205): GStreamer-Video-CRITICAL **: 21:52:01.667:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
I'm not sure if this is the only issue involved, but I figured it was worth
noting.
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https://bugs.winehq.org/show_bug.cgi?id=58056
Bug ID: 58056
Summary: vbscript: Directly indexing a Split returns Empty
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
test.vbs
Dim s: s = "1;2"
Dim a: a = Split(s, ";")(0)
Wscript.Echo "a: " & TypeName(a)
Wscript.Echo "a = " & a
Dim b: b = Split(s, ";")
Dim c: c = b(0)
Wscript.Echo "c: " & TypeName(c)
Wscript.Echo "c = " & c
❯ /opt/wine-devel/bin/wine cscript test.vbs
a: Empty
a =
c: String
c = 1
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https://bugs.winehq.org/show_bug.cgi?id=56941
Bug ID: 56941
Summary: EA app fails to launch game if total size of
environment variables exceeds ~32000 characters
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### Steps to reproduce
Preparation:
- Have the EA app installed:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
- I installed it through Bottles, which installs the following Winetricks
dependencies:
https://github.com/bottlesdevs/programs/blob/main/Games/eaclient.yml
Reproducing:
- Set a very long environment variable, before launching the EA app
- From the EA app, launch any game
- Alternatively, execute the game directly, it will automatically launch the
EA app to launch the game
- If you don't have any game, "The Sims 4" is free
- The game won't launch, an error popup from the EA app will appear (see notes)
### Notes
It doesn't matter whether these ~32000 characters are from a single environment
variable, or from the combination of many of them.
I didn't test on Windows. It may be impossible to test there, since the
environment block there has a limit of 32760 characters (which may probably be
the reason for this issue in the first place).
I say "~32000", because the issue starts occurring a little before 32760
characters. However, my counting method was imprecise (I simply typed `set` in
`wine cmd`, then counted the characters), and there's also the fact that the EA
app also sets its own environment variables.
The issue also occurs with games bought from Steam (thus launched with Proton)
that also have to go through the EA app (thanks EA).
This issue existed before, and the weird thing is that the error popup from the
EA app is different from some time ago (I imagine due to the app being
updated).
Before it was: "Failed to launch game. An error on our end caused the launch to
fail. Try again a little later."
Now it's: "The game hasn't released yet" (which is obviously untrue).
Is it a stack overflow issue?
Logs obtained with `WINEDEBUG=EADesktop.exe:+relay` are too big to attach, even
compressed. Let me know what `WINEDEBUG` parameters I should use instead.
I can see that the app calls `GetEnvironmentStringsW`, shortly followed by a
`WideCharToMultiByte` for each variable (key and value separately). This is
done three times.
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https://bugs.winehq.org/show_bug.cgi?id=58028
Bug ID: 58028
Summary: Separable Subsurface Scattering fails to launch
Product: vkd3d
Version: 1.15
Hardware: x86-64
URL: https://web.archive.org/web/20240118021209if_/https://www.iryoku.com/separable-sss/downloads/Separable-SSS-D
X10-v1.0.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 78287
--> https://bugs.winehq.org/attachment.cgi?id=78287
shader
vkd3d:0024:err:hlsl_type_from_fx_type ../vkd3d/libs/vkd3d-shader/fx.c:2418:
Unreachable code reached.
1.15-180-g110edf32
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https://bugs.winehq.org/show_bug.cgi?id=58055
Bug ID: 58055
Summary: winewayland: Add registry data for GPU memory size
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: peter.eszlari(a)gmail.com
Distribution: ---
Port this commit to winewayland:
https://gitlab.winehq.org/wine/wine/-/commit/28ca56257e15354a1ba612aa7f2a33…
win32u: Add registry data for GPU memory size.
Starcraft Remastered is looking up for the GPU physical memory size to
check for minimum requirements to enable RealTime Lighting.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46624
Signed-off-by: default avatarJon Doron <arilou(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=56463
Bug ID: 56463
Summary: Warframe launcher is rendered incorrectly
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 76228
--> https://bugs.winehq.org/attachment.cgi?id=76228
Only few controls aren't rendered black
Warframe launcher window paints most of it's surface area black. Exception are
control located in the top right corner. It can still be interacted with,
cursor changes to hand pointer over the PLAY button and it does launch the game
(which works flawlessly in wayland mode otherwise)
Possibly related? https://bugs.winehq.org/show_bug.cgi?id=56014#c1
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https://bugs.winehq.org/show_bug.cgi?id=2155
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|STAGED |RESOLVED
Fixed by SHA1| |3ae66c75cf443c0be403d9fe4e4
| |da3c19b3ad9a8
Component|user32 |winex11.drv
--- Comment #33 from Zeb Figura <z.figura12(a)gmail.com> ---
The test application from comment #1 is fixed by
3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8, so marking this as FIXED. If focus
issues remain with any other applications, please file follow-up bugs.
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https://bugs.winehq.org/show_bug.cgi?id=58016
Bug ID: 58016
Summary: Excel Viewer 2007: Open File filter does not work
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78276
--> https://bugs.winehq.org/attachment.cgi?id=78276
File is not displayed
Excel Viewer 2007: Open File filter does not work
Put a "test.xlsx" file in folder
Run Excel Viewer 2007
- Default filter, supposed to show this file does NOT
- "all files" filter indeed confirms file presence
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https://bugs.winehq.org/show_bug.cgi?id=57020
Bug ID: 57020
Summary: Anritsu Software Toolbox doesn't install properly
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Download:
https://dl.cdn-anritsu.com/en-us/test-measurement/files/Software/Drivers-So…
To test
- Run the installer in clean WINEPREFIX
- Uncheck "Check for Updates"
- Select all components (default)
- When it asks something about the "NI VISA" runtime, select "Yes"
In the install folder (default .wine/drive_c/Program Files (x86)/Anritsu) there
hsould be folders like "Line Sweep Tools" and other. On Wine, those are
missing.
The problem can be worked around by using "winetricks -q dotnet35" before
attempting the install.
Not sure why it can't use wine-mono.
Another way to possibly test: You can unpack the installer exe with 7-zip, then
the $TEMP folder contains the installers, e.g. LST_V1.71_Installer.exe
If you run those, they will complain about missing .NET 3.5 as well.
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https://bugs.winehq.org/show_bug.cgi?id=57482
Bug ID: 57482
Summary: Total Annihilation (GOG, demo) – The game menu opens
in full screen, but the rendered part doesn’t fit the
display.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karol23145(a)gmail.com
Distribution: ---
Created attachment 77494
--> https://bugs.winehq.org/attachment.cgi?id=77494
wine_screenshot
WARNING: The GOG version of the game is broken starting from Wine version 9.17.
(Different bug.)
GAME DEMO CAN BE DOWNLOADED FROM:
https://archive.org/details/TotalAnnihilation_201405
I tested the Total Annihilation demo on the following Wine versions: 9.22,
9.22-staging, 9.0, 8.0, and 7.0.
Additionally, I tested the GOG version of Total Annihilation with the Commander
Pack on these Wine versions: 9.16 (last working version), 9.0, 8.0, and 7.0.
The bug is present in all tested versions, so it is likely not a regression.
Attaching wine and windows screen-shots.
After starting gameplay, everything works correctly, only menu is bugged.
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https://bugs.winehq.org/show_bug.cgi?id=58049
Bug ID: 58049
Summary: MFC's Menu/BeckyInternetMail: The background color of
the menu item is wrong
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
Created attachment 78304
--> https://bugs.winehq.org/attachment.cgi?id=78304
Screenshots and proposed color correction
The color of the drop-down menu in the menu bar is wrong. The color of the
outer frame and arrows is wrong.
I could not seem to fill the background with light.msstyle colors.
The correct color is the inner gray dark background color (note! Not the red
arrow part) becomes more whitish light background color (the same color as the
red arrow part).
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=54964
Bug ID: 54964
Summary: i facing this bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: hoichan62(a)gmail.com
Distribution: ---
Created attachment 74492
--> https://bugs.winehq.org/attachment.cgi?id=74492
microsoft program
when install microsoft edge it shows this look this issue.
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https://bugs.winehq.org/show_bug.cgi?id=58036
Bug ID: 58036
Summary: Tkd GUI Apps prevent input and hang on attempting to
close on Wine 10.4 but work on Wine 10.3
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dreamsyntax(a)gmail.com
Distribution: ---
Note: This is for the experimental wow64 mode.
Tkd (https://github.com/nomad-software/tkd) GUI toolkit applications built for
Windows now have issues running in Wine 10.4.
The program in question in this report is CodeWrite 1.0.6, source available:
https://github.com/TheGag96/CodeWrite
I have verified Wine 10.3 works and functions as expected.
I have performed the recommended steps for verifying (clearing .wine),
verifying no overrides, etc.
I am able to use the program as expected and enter input into input fields.
On Wine 10.4, the application launches successfully and can be moved around.
The input fields are not clickable.
Upon attempting to close the application it will hang/becoming unresponsive
until terminated.
There are no abnormal logs compared to 10.3.
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https://bugs.winehq.org/show_bug.cgi?id=58051
Bug ID: 58051
Summary: vbscript: Dictionary direct Keys/Items access causes
parse error
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Example below
Dim dict
Set dict = CreateObject("Scripting.Dictionary")
dict.Add "key1", 1
dict.Add "key2", 2
Dim i
Dim keys: keys = dict.Keys()
For i=0 To UBound(dict.Keys)
Wscript.Echo i
Wscript.Echo keys(i)
Wscript.Echo dict.Keys()(i) '<- parser error
'Same for Items
Next
/opt/wine-devel/bin/wine cscript test.vbs
0138:fixme:vbscript:parser_error L"(i) '<- parser error\r\n 'Same for
Items\r\nNext": "syntax error"
0138:fixme:wscript:ActiveScriptSite_OnScriptError ()
0138:fixme:wscript:run_script ParseScriptText failed: 80004005
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https://bugs.winehq.org/show_bug.cgi?id=53844
Bug ID: 53844
Summary: vbscript invoke_vbdisp not handling let property
correctly for VT_DISPATCH arguments
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
Given the following code where 'LeftFlipper' is Dispatch object:
dim LF : Set LF = New FlipperPolarity
LF.Object = LeftFlipper
Class FlipperPolarity
private Flipper
Public Sub Class_Initialize
End Sub
Public Property let Object(aInput) : Set Flipper = aInput : End Property
End Class
In invoke_vbdisp, the Object property is stored in
This->desc->funcs[id].entries[VBDISP_LET]
The code tries to find the function using the VBDISP_SET index since the
argument is VT_DISPATCH:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH ?
VBDISP_SET : VBDISP_LET];
At first I tried to reverse the order figuring maybe this was a typo, however
then it broke let's with non-objects.
So as a hack I did this:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH
? VBDISP_SET : VBDISP_LET];
if(!func)
func = This->desc->funcs[id].entries[VBDISP_LET];
if(!func) {
FIXME("no letter/setter\n");
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https://bugs.winehq.org/show_bug.cgi?id=58030
Bug ID: 58030
Summary: CapCut video editor free version install stuck on 0%
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
CapCut video editor free version install stuck on 0% no bugs file.installation
bug.also pc stuck bcuz of the software installation 0% after cancel the
installation the pc return to work
here is the link if you want to know the software
https://www.capcut.com/tools/desktop-video-editor
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https://bugs.winehq.org/show_bug.cgi?id=57446
Bug ID: 57446
Summary: Wiso Sparbuch 2025: crashes before the buhl-data-login
appears
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomec5189(a)web.de
Distribution: ---
Created attachment 77443
--> https://bugs.winehq.org/attachment.cgi?id=77443
Sysinfo of the problem
before the buhl-data-login appears, the wine-Sysinfo is in front and report an
heavy-application-problem.The Sysinfo-Report is attached incl. Screenshot of
the application.
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https://bugs.winehq.org/show_bug.cgi?id=57739
Bug ID: 57739
Summary: Mugen DLL Hook does not work anymore
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
Some fangames made in the Mugen engine rely on a DLL hook using a modified
ddraw.dll to add additional features, for whatever reason the games that depend
on this now crash on startup.
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https://bugs.winehq.org/show_bug.cgi?id=58048
Bug ID: 58048
Summary: wineticks to download Origin
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2162741267(a)qq.com
Distribution: ---
When I used wineticks to download Origin, there are some error make the
programs can't work. And a Dailog tell me to report the bug and I find that I
can't close the windows.
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Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #32 from Zeb Figura <z.figura12(a)gmail.com> ---
(In reply to Christian Costa from comment #31)
> It seems the staging patchset has been upstreamed with
> f20c72d83c8a8de638b95e1ebc9e54fce1e4b162.
It has not, per se.
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https://bugs.winehq.org/show_bug.cgi?id=56709
Bug ID: 56709
Summary: PackTouchHitTestingProximityEvaluation not located in
USER32.dll when attempting to run Clip Studio Paint
3.0
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: animaloser(a)gmail.com
Distribution: ---
Clip Studio Paint 3.0 fails to open, with a pop-up message that reads "The
procedure point PackTouchHitTestingProximityEvaluation could not be located in
the dynamic link library USER32.dll"
The launcher does run however, even if it's all white, it's been documented in
the appdb entry for the program. The main software, CLIPStudioPaint.exe, does
not.
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https://bugs.winehq.org/show_bug.cgi?id=58046
Bug ID: 58046
Summary: Horizon Chase Turbo: gamepad hotplugging doesn't work
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 78302
--> https://bugs.winehq.org/attachment.cgi?id=78302
`WINEDEBUG=+dinput`, launch game with one gamepad, disonnected, reconnected.
In Horizon Chase Turbo (tested Epic Games Store version), gamepads are only
usable if they have always been connected since the game has been launched.
Otherwise, their inputs are completely ignored, and these gamepads will not be
listed in the player mapping screen (Multiplayer). This is not the case on
Windows.
The only exception is in the title screen: "Press Any Button" does work with
hotplugged gamepads.
Logs are taken on a fresh prefix with `WINEDEBUG=+dinput`. Without this, the
only dinput-related log is:
```
0208:fixme:dinput:hid_joystick_device_try_open device usage ff72:00a1 not
implemented!
```
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https://bugs.winehq.org/show_bug.cgi?id=51350
Bug ID: 51350
Summary: Horizon Chase freezes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 70207
--> https://bugs.winehq.org/attachment.cgi?id=70207
Horizon Chase default debug channels
When launching Horizon Chase, a game currently being given away on Epic Games
Store for free (until July 1st), the game seems to freeze on startup with the
music still playing.
Notably, in the logs, I see quite a few of error messages of this type,
although I'm not sure if they are related to the core issue:
0118:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QAE@XZ' used by
L"C:\\windows\\system32\\concrt140.dll"
Full log with default debug channels is attached.
Let me know if you need more information or more detailed logs, I'm happy to
test and help resolve the issue.
Also, although I've tested with 6.10, 6.11 has the same issue, but that version
seems to be quite buggy from what I've heard, so I figured a test with 6.10
would be more useful.
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=58045
Bug ID: 58045
Summary: Strong Bad's Ep1 - Homestar Ruiner textures and
geometry broken with builtin d3dx9_27 (and
d3dcompiler_47)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 78301
--> https://bugs.winehq.org/attachment.cgi?id=78301
Screenshots and logs
Continuation of bug https://bugs.winehq.org/show_bug.cgi?id=33770.
Tested with bare wine 10.4 and wine 10.4 + vkd3d
110edf32d0b2a2f0a49cdd76c977b9eedd06628e.
Screenshot with native d3dx9_27:
https://bugs.winehq.org/attachment.cgi?id=44752
I tested the following combinations:
1) bare wine + builitn d3dx9_27 + native d3dxcompiler_47
2) bare wine + builitn d3dx9_27 + builtin d3dxcompiler_47
3) wine+vkd3d + builitn d3dx9_27 + native d3dxcompiler_47
4) wine+vkd3d + builitn d3dx9_27 + builtin d3dxcompiler_47
The attached tarball includes screenshots and logs for the 4 combinations.
For bare wine (1 & 2), loading takes about 3 mn.
For wine+vkd3d (3 & 4), loading takes 30 s.
With native d3dx9_27, loading is almost instantaneous.
For wine+vkd3d (3 & 4), 85 temp registers are used with a limit at 32.
Seems similar to https://bugs.winehq.org/show_bug.cgi?id=34004#c36.
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http://bugs.winehq.org/show_bug.cgi?id=34004
Bug #: 34004
Summary: Broken Sword: The Angel of Death demo needs native
d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45184
--> http://bugs.winehq.org/attachment.cgi?id=45184
log+d3dx
Without native d3dx9_36 shows a grey screen.
43e497c98f638e3b572b81d77a089bf6a03c3327 broken_sword_4-demo.zip
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http://bugs.winehq.org/show_bug.cgi?id=33770
Bug #: 33770
Summary: Strong Bad's Cool Game for Attractive People Demo has
interesting rendering glitches on initial menu screen
without native d3dx_36 (purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First, go purist with 'winetricks alldlls=builtin', then
work around bug 33769 with 'winetricks d3dcompiler_43'.
The game seems to start ok, but the initial menu screen
(where Strong Bad speaks the left-hand menu items as you
mouse over them) shows ghosts of Strong Bad and his sidekick
when they move.
'winetricks d3dx9_36' works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=57960
Bug ID: 57960
Summary: ChessBase 18 hangs / stops accepting input a few
seconds after launch
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
Regression SHA1: fd539487b7860ff0a53474aa6fbcbe229f3f42c1
Distribution: Ubuntu
Created attachment 78212
--> https://bugs.winehq.org/attachment.cgi?id=78212
Log from first bad commit with most warnings enabled
I'm running with "Emulate a virtual desktop" active. I can start ChessBase 18
from the command line with `WINEDEBUG="-warn+all,warn-dpa" wine start
"C:\\Program Files\\ChessBase\\CBase18\\CBase18.exe"` in a 64-bit prefix. The
application launches as usual, but after a few seconds, it stops responding to
the mouse altogether. The CBase18.exe process consumes around 200% CPU as
shown in `top` when this situation occurs. The log output does show new log
entries when I focus or unfocus the virtual-desktop window, but otherwise, it
does not typically appear to be logging anything. I then stop the process from
the command line with, for instance, `killall CBase18.exe`.
I will attach a log from the first bad commit and, shortly thereafter, the last
good commit.
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Christian Costa <titan.costa(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |titan.costa(a)gmail.com
--- Comment #31 from Christian Costa <titan.costa(a)gmail.com> ---
It seems the staging patchset has been upstreamed with
f20c72d83c8a8de638b95e1ebc9e54fce1e4b162.
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https://bugs.winehq.org/show_bug.cgi?id=58040
Bug ID: 58040
Summary: Compiling with clang 20.1.1 results in a lot of
mp67e96999/shell32-00000000.spec-00000000.s:32085:10:
error: Could not find incbin file
'dlls/shell32/shell32.res' errors when shell32.dll is
built.
Product: Wine
Version: 10.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)ivanchev.net
Distribution: ---
Created attachment 78296
--> https://bugs.winehq.org/attachment.cgi?id=78296
Excerpt from the build log
Using latest clang (20.1.1) to compile Wine results in weird error about
missing incbin file dlls/shell32/shell32.res when shell32.dll is being built
although shell32.res is successfully compiled before hand (see log excerpt).
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https://bugs.winehq.org/show_bug.cgi?id=58034
Bug ID: 58034
Summary: TUBERANK JEET AI SOFTWARE NOT OPENING NEW BUG
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
Created attachment 78292
--> https://bugs.winehq.org/attachment.cgi?id=78292
TUBERANK JEET AI SOFTWARE NOT OPENING NEW BUG
TUBERANK JEET AI SOFTWARE NOT OPENING NEW BUG
HERE IS THE LINK FOR THE SOFTWARE
https://tuberankjeet.com/freeversion
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https://bugs.winehq.org/show_bug.cgi?id=57545
Bug ID: 57545
Summary: EdbMails crashes on start with assertion failure on
"index < meta->heap_strings.size"
Product: Wine
Version: 10.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine EdbMailsSetup.exe`
2. Run `wine 'C:\Program Files (x86)\EdbMails\edbmails.exe'`
The program does not start. The following errors are printed to the terminal:
02e8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Unknown heap type: #Schema
* Assertion at /var/hostdir/mono/mono/metadata/metadata.c:1154, condition
`index < meta->heap_strings.size' not met, function:mono_metadata_string_heap,
index = 0x4a990000 size = 0x00000001 meta=C:\Program Files
(x86)\EdbMails\edbmails.exe
$ sha256sum EdbMailsSetup.exe
78a42bf203d626080b7033dce2375cf7871259720528b7260f5dac52eab606d7
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https://bugs.winehq.org/show_bug.cgi?id=52002
Bug ID: 52002
Summary: comctl32:datetime fails in the Arabic (Egypt) locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:datetime fails in the Arabic (Egypt) locale:
datetime.c:212: Test failed: String mismatch ("12 hh" vs "hh 12")
datetime.c:798: Test failed: Expected 08/11/2021, got 2021/11/08
https://test.winehq.org/data/patterns.html#comctl32:datetime
This failure happens as soon as one sets UserDefaultLCID to 0xc01 (Settings ->
Time & Language -> Regional format -> Arabic (Egypt)).
Note: the reason it worked up to 2021-10-21 is because before then
UserDefaultLCID was incorrectly set to English in the w10pro64-ar VM. Then I
upgraded the VM to Windows 21H1 and in the process I recreated the Arabic
snapshot which got the intended locale this time. The current settings are:
SystemDefaultLCID 0c01
UserDefaultLCID 0c01
ThreadLocale 0c01
SystemPreferredUILanguages 0409
UserDefaultUILanguage 0401
ThreadUILanguage 0401
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https://bugs.winehq.org/show_bug.cgi?id=58042
Bug ID: 58042
Summary: PlayOnline Viewer: Window content only updates in the
primary screen.
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
PlayOnline Viewer window content does not get updated unless it is running in
the primary X11 screen.
If the window is moved to a secondary screen, the application keeps running and
accepting input, but the image will be frozen to what it was when moved there,
or it will remain black if minimised and restored.
As a sidey-note, when running via winewayland, the window content is black
regardless of the screen it is running in [1].
Thank you!
1. https://bugs.winehq.org/show_bug.cgi?id=58041
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https://bugs.winehq.org/show_bug.cgi?id=58039
Bug ID: 58039
Summary: [NOT A BUG] Wine's "bottles" optimization when using
mingw64-gcc
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
If you compile Wine i686 using GCC, a WINEPREFIX is populated with stubs and is
relatively small - around 37MB for Wine 10.0.
If you compile Wine using mingw-gcc along with --enable-archs=i386,x86_64, a
WINEPREFIX is populated with full fat binaries and libraries and takes over
650MB while most of the data _fully_ mirrors what Wine already
contains/installs systemwide in /usr/lib64/wine.
This becomes especially wasteful if you have multiple bottles/WINEPREFIX'es.
Could Wine let's say populate the WINEPREFIX with symlinks instead and only if
a Windows application attempts to overwrite them (not wine itself), they are
turned into real files? Even this case looks kinda outlandish (except DirectX)
since Windows has featured WinSxS since Vista (in XP in was optional) and files
under /Windows/system32 and /Windows/SysWoW64 are immutable.
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http://bugs.winehq.org/show_bug.cgi?id=26673
Summary: wine start foo.url does not open the url
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
An application I installed provides a nice little .url file:
-----------
[InternetShortcut]
URL=http://www.winehq.org/
-----------
on windows, double clicking that opens up my default browser and gives me the
webpage. Running 'cygstart foo.url' in windows does the same (wrapper around
windows start.exe).
On wine, however, I get:
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
and I don't get a nice wine gecko window :(.
perhaps it only needs to be added to tools/wine.inf?
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https://bugs.winehq.org/show_bug.cgi?id=57878
Bug ID: 57878
Summary: Unimplemented function
windowscodecs.dll.WICCreateImagingFactory_Proxy
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: johnmagdy437(a)yahoo.com
Distribution: ---
When i tried install winrar 710
(https://www.win-rar.com/fileadmin/winrar-versions/winrar/winrar-x64-710.exe)
it crashed and thrown the following errors...
```
031c:err:module:DelayLoadFailureHook failed to delay load
windowscodecs.dll.WICCreateImagingFactory_Proxy
wine: Call from 00006FFFFF41CF77 to unimplemented function
windowscodecs.dll.WICCreateImagingFactory_Proxy, aborting
wine: Unimplemented function windowscodecs.dll.WICCreateImagingFactory_Proxy
called at address 00006FFFFF41CF77 (thread 031c), starting debugger...
```
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http://bugs.winehq.org/show_bug.cgi?id=30984
Bug #: 30984
Summary: Some keys do not work in Trine and Skyrim
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yves.embil(a)orange.fr
Classification: Unclassified
Regression SHA1: 43984f355a2905e16075a9df3d7fbe463761e853
Created attachment 40666
--> http://bugs.winehq.org/attachment.cgi?id=40666
result of the regression test
In Trine the key to select the thief and Skyrim the key to open the console
does not work,with wine-1.5.5 it works.
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https://bugs.winehq.org/show_bug.cgi?id=45605
Bug ID: 45605
Summary: Letter keys doesn't work in DirectX aplications
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilya77105(a)gmail.com
Distribution: ---
Created attachment 62035
--> https://bugs.winehq.org/attachment.cgi?id=62035
Screenshot without keys
I will use Far Cry 3 for demonstration, but all applications, that i tested
shows the same behavior.
When English layout is not selected as default in keyboard settings (in OS
settings, not Wine) games doesn't recognize keys at all (screenshot). When i
select English layout as default, all is ok. Console output have no information
about it.
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https://bugs.winehq.org/show_bug.cgi?id=58032
Bug ID: 58032
Summary: Wine ignores XDG_SESSION_TYPE
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Wine recently appears well capable of using wayland. However, it seems to
ignore the `XDG_SESSION_TYPE` env variable. Making wine work in wayland mode
requires manually unsetting `DISPLAY`, which seems not adherent to common
practice and XDG standards.
If the situation is only temporary (e.g., to favor X11 until wayland support is
fully developed), please take my apologize for the noise.
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https://bugs.winehq.org/show_bug.cgi?id=58037
Bug ID: 58037
Summary: Photoshop CS 2 installation never completes
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://www.chip.de/downloads/Adobe-CS2-Vollversion_59
762988.html
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I tried to install Photoshop CS 2, but no matter what I do, the installation
never completes.
This is shown in the console:
```
0190:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
```
I tried with a clean wineprefix. Same issue.
% openssl sha256 PS_CS2_Gr_NonRet.exe
SHA2-256(PS_CS2_Gr_NonRet.exe)=
2ffd2c327e8d15c4088c1802fc31b570f7556fb842885194235627bbfa1aa6d2
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https://bugs.winehq.org/show_bug.cgi?id=57980
Bug ID: 57980
Summary: Adobe Creative Cloud requires unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Every so often I test installing Adobe CC on Wine to see if it will work. With
the recent fixes relating to libcef/edge/chromium sandboxing, I gave it another
go. Seems like this is now an issue:
```
wine: Call from 00006FFFFFC75D38 to unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx, aborting
```
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https://bugs.winehq.org/show_bug.cgi?id=58035
Bug ID: 58035
Summary: So im trying to play pizza tower sage 2019 but i get
this error: Win32 function failed: HRESULT: 0x887a0004
Call: at line 230 in file \Graphics_DisplayM.cpp
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaedenvacchiano(a)gmail.com
Distribution: ---
Created attachment 78293
--> https://bugs.winehq.org/attachment.cgi?id=78293
the thing it said
tried to play pizza tower sage but this occured
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