https://bugs.winehq.org/show_bug.cgi?id=46552
Bug ID: 46552
Summary: Crossfire doesn't install
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://crossfire.z8games.com/download.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63423
--> https://bugs.winehq.org/attachment.cgi?id=63423
console output
I already reported a bug about Crossfire EU (you can find it here
https://bugs.winehq.org/show_bug.cgi?id=45920), but now it merged with
Crossfire NA and the new link for download is
http://crossfire.z8games.com/download.html
The .exe file is different than before, but it doesn't install yet; I don't
know if the problem is the same or not. I attached my console output. You can
reproduce the bug just by downloading the file and trying to install.
I kept my terminal open for more than 3 hours beacuse the process is "running"
and if I close the terminal it says that a process is still running and closing
the terminal will kill it. Therefore I don't know if my console output is
complete or not. If I can help in some way, just tell me! :)
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https://bugs.winehq.org/show_bug.cgi?id=56783
Bug ID: 56783
Summary: MySims doesn't render the character creation screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76584
--> https://bugs.winehq.org/attachment.cgi?id=76584
Character creation black screen
When starting a new game, the game will first display a few 2D images detailing
the game's plot. Afterwards the player will be taken to the character creation
screen for them to create their sim. Under wine-9.10 this screen is completely
black minus the in-game UI elements.
(Also in wine-9.10 this screen doesn't show any text. See also: Bug #56782.)
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https://bugs.winehq.org/show_bug.cgi?id=56782
Bug ID: 56782
Summary: MySims does not display text.
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76583
--> https://bugs.winehq.org/attachment.cgi?id=76583
Clean prefix console log.
As the summary says, the game does not display any text. Menus, dialogs,
in-game, etc.
Installing core fonts does nothing.
Console log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58395
Bug ID: 58395
Summary: SimCity 2000 Network Edition doesn't allow starting a
game.
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dplay
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78802
--> http://bugs.winehq.org/attachment.cgi?id=78802
Internet TCP/IP Connection For DirectPlay console log.
When using a clean prefix in Wine 10.10, attempting to start a new game in
SimCity 2000 Network Edition doesn't work.
Console log complains that there are no dplay service providers registered,
despite the Connection Method dialog showing multiple dplay transports to use.
Selecting the "Internet TCP/IP Connection For DirectPlay" or "Serial" option
causes the game to spawn it's server process which then fails after displaying
the error dialog: "Failed to initialize DirectPlay." Exiting the server app
causes a segfault.
Selecting the "Internet" option causes the the game to spawn it's server
process which then locks up after throwing a seh error in the console.
Requiring it to be killed manually.
Selecting any other option causes the same behavior as the "Internet TCP/IP
Connection For DirectPlay", with additional error messages for unavailable
networks. (I don't have an IPX or Modem connection to test with.)
Console logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=54336
Bug ID: 54336
Summary: Wow64 compatibility breaks on newer 64-bit glibc
releases
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruanformigoni(a)gmail.com
Distribution: ---
Newer versions of 64-bit glibc break current Wow64 compatibility
implementation.
For a new vm of fedora 36:
$ ./wine-ge-7-35-continuous-x86_64.AppImage --version
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
wine --help Display this help and exit
wine --version Output version information and exit
glibc.x86_64 version is 2.35-20.fc36
glibc.i686 is not installed.
--
For a new vm of fedora 37:
$ /wine-ge-7-35-continuous-x86_64.AppImage --version
/tmp/.mount_wine-gEI9DJM/bin/wine: No such file or directory
glibc.x86_64 version is 2.36-9.fc37
glibc.i686 is not installed (installing fixes it).
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http://bugs.winehq.org/show_bug.cgi?id=58107
Bug ID: 58107
Summary: PlayOnline Viewer: Minimised window restores behaving
as if it was inactive.
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8
Distribution: Gentoo
After 3ae66c75cf4 [1], PlayOnline Viewer sometimes restores from a minimised
state behaving as if it was not the active window.
Normally, when the PlayOnline Viewer window is visible but not the active
window, it will lower its FPS to ~5 and the mouse cursor will not change over
it, nor do the buttons respond to the cursor until the window is activated.
Once it is the active window, the FPS for me will be above 40 depending on what
is on the screen, and the mouse cursor is a custom cursor from the application.
With the mentioned commit, the application window acts as if it is not the
active window, with the reduced FPS and non-custom cursor, but it responds to
clicks on buttons and such as usual when it is the active window.
This does not happen 100% of the time, sometimes taking a handful or
minimise/restore actions.
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/3ae66c75cf443c0be403d9fe4e4da3…
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http://bugs.winehq.org/show_bug.cgi?id=58391
Bug ID: 58391
Summary: Exact Audio Copy: Unable to interface with DVD drive
on WoW64
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 78798
--> http://bugs.winehq.org/attachment.cgi?id=78798
Log without flags.
Earlier today, Arch Linux migrated over to only shipping WoW64 with its WINE
builds, which appears to have borked EAC's ability to interface with the host's
disk drive. A dropdown that once printed an identifier for the drive, now
prints only "Adapter: 1 ID: 0" and no ability to otherwise control the
program or drive. None of this is the case in Arch's build of 10.8, where Win32
is available.
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https://bugs.winehq.org/show_bug.cgi?id=57974
Bug ID: 57974
Summary: Palette colors are wrong in 16-bit Myst
Product: Wine
Version: 10.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78232
--> https://bugs.winehq.org/attachment.cgi?id=78232
Screenshot
Steps to reproduce:
1. Extract myst_win3x_win.7z
2. In winecfg, create drive D: as a CD drive from the Myst/cd directory
3. Run `sudo sysctl vm.mmap_min_addr=0`
4. In one terminal, run `Xephyr :1 -ac -screen 800x600x8`
5. In another terminal, run `DISPLAY=:1 openbox`
6. In a third terminal, run `DISPLAY=:1 wine Myst/win3.1/MYST/MYST.EXE`
$ sha256sum myst_win3x_win.7z
562d3a3d829648352b94ab0d828290f17f90406d34218ebe3ffd0ac012cb12e3
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https://bugs.winehq.org/show_bug.cgi?id=54734
Bug ID: 54734
Summary: Lord of the Rings Online randomly crashes during
gameplay
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewg.grey(a)gmail.com
Distribution: ---
Created attachment 74238
--> https://bugs.winehq.org/attachment.cgi?id=74238
Wine terminal output after a crash
I'm running Arch Linux with Wine 8.4 from the Arch repository on an AMD Ryzen 7
5800X with an AMD ATI Radeon RX 6800 XT graphics card.
The Lord of the Rings Online game client randomly closes/crashes during
gameplay with the following message as the last output from Wine:
01b8:fixme:faultrep:ReportFault 000000000011E500 0x0 stub
I've been using this install of LotRO for over a year with no issues. However,
I tried creating a new Wine prefix and reinstalling the game from scratch.
I run the following winetricks to get all of the game client's functionality to
work:
winetricks d3dcompiler_43 d3dx11_42 d3dx11_43 winhttp corefonts
I'm also using dxvk 2.1
Nothing else is changed from the defaults.
Everything worked fine up through Wine 8.0. However, those were TKG builds of
Wine. I switched to the Arch build of Wine to test if the issue was the TKG
build of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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http://bugs.winehq.org/show_bug.cgi?id=58390
Bug ID: 58390
Summary: "Browse..." Causes Access Violation in WINE 10.8/10.9
(Works in 10.5)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: sg97(a)pm.me
Distribution: ---
Created attachment 78797
--> http://bugs.winehq.org/attachment.cgi?id=78797
issue
After upgrading to WINE 10.8 and then 10.9, when I click "Browse..." to select
files for installing various games and software to a desired location, I
receive the message:
"Access violation at address XXXXXXX in module 'shell32.dll'. Read of address
FFFFFFFF."
The problem is resolved by downgrading to WINE 10.5.
When I press the "OK" button, the (C:) drive loads. Then, the popup appears
again. I can hold the ESC key or Enter key to dismiss hundreds of these popups
and eventually load the contents of all directories and subdirectories.
I get this message when I press the "Browse..." button in software installers:
```
0130:fixme:shell:SHAutoComplete stub
0130:fixme:win:WINNLSEnableIME hwnd 000100DE enable -1: stub!
```
But there are no other messages afterward.
OS: Arch Linux
WINE Versions: 10.8, 10.9
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41644
Bug ID: 41644
Summary: Civilization v1.2: crashes on startup
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: K_ThaaL(a)bk.ru
Distribution: ---
Created attachment 56018
--> https://bugs.winehq.org/attachment.cgi?id=56018
trace generated by wine
Wine crashes right after the first frame of game intro is shown.
Created a new 32bit wine prefix for this game.
Tried windows versions XP and 3.1 - behavior is the same in both cases.
Using virtual desktop and disallowing window decorations did not help.
No other options tried.
Ubuntu 16.04 LTS is used with Wine installed from winehq repository.
Problem is detected on 1.9.21 and 1.9.22.
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https://bugs.winehq.org/show_bug.cgi?id=44788
Bug ID: 44788
Summary: Civilization II (v1.02) crash during menus
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielalston(a)gmail.com
Distribution: ---
Created attachment 60814
--> https://bugs.winehq.org/attachment.cgi?id=60814
Backtrace
The game will open, the music plays however every few seconds the sound will
make an awful corrupt sounding noise (possibly related).
The game will usually crash quite quickly. If you're extremely fast you might
be able to get in a game and make a couple of moves before the game crashes
again.
I have similar issues with other 16bit versions of Civilization II.
2.42 patch
2.78 (Fantastic Worlds)
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http://bugs.winehq.org/show_bug.cgi?id=58127
Bug ID: 58127
Summary: No cutscene video in The Longest Journey (GOG)
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The screen is black during cutscene.
wine-10.5-142-gdfa2f19d4ce.
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http://bugs.winehq.org/show_bug.cgi?id=58316
Bug ID: 58316
Summary: Wine Wayland window only opens on "monitor 1" and
cannot be moved
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: dakky198(a)gmail.com
Distribution: ---
I've tested this both on Mutter and KWin.
When launching a fullscreen game using Wine's Wayland drivers (by utilizing
`env -u DISPLAY game.exe` the game launches on my secondary monitor no matter
what you try doing. I've determined this is because my graphics drivers have
that monitor set as "monitor 1".
If I try to move the window to my other monitor, the window snaps back
immediately to it's original position.
Windowed applications also spawn only on "monitor 1" but allow themselves to be
moved to another monitor. However, they retain the resolution/scaling/etc from
their original position and do not update to match the new monitor. In my case,
they spawn on a 1080p monitor and when moving them to 1440p the window scales
to be quite small.
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http://bugs.winehq.org/show_bug.cgi?id=58385
Bug ID: 58385
Summary: Regression in Wine 9.22 causes plugin windows in
Acrobat XI (e.g. PitStop Pro) to remain visible after
closing
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: edwardjameswells(a)gmail.com
Distribution: ---
Starting with Wine 9.22, plugin windows in Adobe Acrobat Pro XI — such as those
provided by Enfocus PitStop Pro (e.g. the “Action Lists” window) — fail to
disappear after being closed.
This behavior did *not* occur in Wine 9.21 and earlier.
### Behavior:
When the plugin window is closed (e.g. via the PitStop GUI), it disappears from
Acrobat’s internal state — but remains *visibly open* on screen, frozen, and
unresponsive. It is not redrawn or refreshed, and cannot be interacted with.
Wine appears to believe the window has been destroyed, but the X11 window
remains mapped. This affects usability severely.
The bug affects both 32-bit and WOW64 installations. It occurs whether or not a
window manager is used.
### Regression Confirmation:
- Works in Wine 9.21: PitStop windows close cleanly and disappear from screen.
- Broken in Wine 9.22 through 10.9 (latest tested): PitStop windows persist
after close.
### Notes:
This is *not* specific to WOW64 or any DPI configuration.
I suspect the following commit introduced the regression:
> `user32: Reimplement WIN_ListChildren() using NtUserBuildHwndList().`
The bug appears to be that Wine no longer propagates child window teardown
(e.g. `DestroyWindow` or `UnmapNotify`) to X11 for plugin-type windows that are
marked as `WS_POPUP`, `WS_CHILD`, or transient. These windows may be missed by
the new child enumeration logic.
I can provide detailed logs with `WINEDEBUG=+win,+x11drv` if needed.
### System Details:
- Arch Linux (current)
- X11 (EXWM, but bug occurs without WM as well)
- Wine 64-bit and 32-bit tested
- Affected App: Adobe Acrobat Pro XI with PitStop Pro plugin
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https://bugs.winehq.org/show_bug.cgi?id=45857
Bug ID: 45857
Summary: Incorrect text color (The Longest Journey)
Product: Wine
Version: 3.16
Hardware: x86-64
URL: https://games.softpedia.com/get/Games-Demo/The-Longest
-Journey-161-Demo.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62344
--> https://bugs.winehq.org/attachment.cgi?id=62344
Wine screenshot
In-game text is outlined in a magenta color. See attached screenshots.
Reproduced with demo 161 and full version (GOG.com) build 142.
MD5: 6d7f91e0a19513e859775862b2ac43d8 thelongestjourneydemo_english.exe
wine-devel 3.16.0~xenial from winehq.org
Xbuntu 16.04.5 x86_64
Nvidia GeFOrce GTX 750 Ti, driver version 384.130
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http://bugs.winehq.org/show_bug.cgi?id=58383
Bug ID: 58383
Summary: mmdevapi notify_thread busy waits when no midi driver
can be loaded
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
When wine is built without any audio driver besides pulse, any time a program
loads mmdevapi since commit b002a3e8c90da36888dc7b60a20df805c8e0b4a7, notify
thread pins one cpu.
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http://bugs.winehq.org/show_bug.cgi?id=58386
Bug ID: 58386
Summary: TQSL 2.8.1
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kvradio(a)seznam.cz
Distribution: ---
Created attachment 78796
--> http://bugs.winehq.org/attachment.cgi?id=78796
Saved after error display
With new version Wine 10.10 the Tqsl program, which is needed for other logging
programs under Wine, has stopped working.
Previous version including 10.9-1 is ok.
The program can be installed, but after starting it, the error see
backtrace.txt appears and cannot be started
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=54801
Bug ID: 54801
Summary: FL Studio Plugin Crashing App
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theenviousone23(a)gmail.com
Distribution: ---
Whenever I attempt to authorize a specific plugin, it causes the entire
application to close down immediately afterwards, and I'm not sure why this is
happening.
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https://bugs.winehq.org/show_bug.cgi?id=37192
Bug ID: 37192
Summary: Some Chinese displayed as garbage in DushuBus
everytime updating bookmarks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
DushuBus is an online book reader.
Download DushuBus from http://www.dushubus.com/down/book_setup_12.4.exe
Install Dushbus and dependencies: winetricks -q mdac28 jet40.
Step 0.Start DushuBus from
C:/Program Files/读书巴士/Book.exe
Step 1. Click the 网站设置 (Network settings) item from the dropdown menu in the
right top corner of DushuBus:
Step 2. Click 小说正文标识设置 (Bookmarks settings)
Step 3. Click 在线更新 (online update)
Step 4. Click 确定 (ok)
See: dushubus_code.png for screenshot
Some Chinese characters display in garbage.
===
未完待续,欲知后事如何,请登录新浪原创┰母嗾陆凇VС肿髡撸С终妗?lt;/p><p>新浪原创:http://vip.book.sina.com.cn
===
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http://bugs.winehq.org/show_bug.cgi?id=58366
Bug ID: 58366
Summary: msvcrt: wassert (L"iface->lpVtbl ==
&d3d11_buffer_vtbl",L"dlls/d3d11/buffer.c",218)
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesperpedersen.db(a)gmail.com
Distribution: ---
Created attachment 78767
--> http://bugs.winehq.org/attachment.cgi?id=78767
msvcrt assert
Hi,
Banished crashes with the attached on 10.10.
Let me know if I can provide additional information.
Thanks !
Best regards,
Jesper
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http://bugs.winehq.org/show_bug.cgi?id=58371
Bug ID: 58371
Summary: Battlefield 2 Caps Lock menu annoying pop ups
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: totibuluduj(a)punkproof.com
Distribution: ---
Enter a BF2 match, press Caps lock, run around, the kit/squads menu pops up 4
times, then press Caps lock again to close it, it pops up 4 more times. Then it
finally stops popping up randomly, until the next time you press Caps lock,
then repeat above. Fast team play in infantry maps is impossible because of
this infuriating bug.
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http://bugs.winehq.org/show_bug.cgi?id=58380
Bug ID: 58380
Summary: dinput Controllers (i.e. Sony DualSense / DualShock)
don't work properly with Ubisoft Games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jaybmusic.net
Distribution: ---
Using DirectInput controllers like the Sony Dual Shock or Dual Sense
controllers don't work properly in games launched via Ubisoft Connect.
Tested with several Wine versions (9.x, 10.x) and several launchers (Steam,
Bottles, Lutris).
The controller works fine in Ubisoft Connect and can control the surface, also
showing the correct icons for buttons, so it is indeed identified as a Sony
controller.
However, in game it is not properly passed through. In Far Cry games (which
officially support Sony controllers) nothing happens. If you disconnect and
reconnect the controller during gameplay the UI elements switch to Playstation
icons (X, Triangle, Circle etc.), however, all inputs from the controller are
ignored. In Assassin's Creed Origins it *kind of* works but it's constantly
alternating between keyboard and Sony input mapping and thus making inputs very
slow and laggy. Also the buttons are mapped incorrectly.
The controllers work in other games that support these controllers that are not
by Ubisoft. XInput Controllers work perfectly fine in Ubisoft Games.
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http://bugs.winehq.org/show_bug.cgi?id=58333
Bug ID: 58333
Summary: Lotus Freelance Graphics 2.1 reports a C runtime error
and exits
Product: Wine
Version: 10.9
Hardware: x86-64
URL: https://archive.org/download/lotussmartsuiterelease3.1
forwindows/Lotus%20SmartSuite%20Release%203.1%20for%20
Windows.zip
OS: Linux
Status: NEW
Keywords: download, win16
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78706
--> http://bugs.winehq.org/attachment.cgi?id=78706
Screenshot
Lotus Freelance Graphics 2.1 reports a C runtime error and either exits or
hangs.
Installed with an earlier version of Wine to work around Bug 58329. Tested with
many version of Wine up to latest git (wine-10.9-62-g68bd146ae55).
$ wine 'c:\LOTSUITE\FLW\FLW.EXE'
0134:err:local:LOCAL_GetBlock not enough space in local heap 0b07 for 124 bytes
After many hours messing around I discovered that this was due to me adding a
single environment variable, such as WINEDEBUG=+server for example. Apparently
this was just enough to "break the donkey's back".
However, my environment variables aren't particularly large.
$ true | xargs --show-limits
Your environment variables take up 2260 bytes
POSIX upper limit on argument length (this system): 2092844
POSIX smallest allowable upper limit on argument length (all systems): 4096
Maximum length of command we could actually use: 2090584
Size of command buffer we are actually using: 131072
An +all trace (because I didn't know where to start) shows that Wine's
environment variables only come to around 3K, which also doesn't seem a lot.
I wanted to trace get_startup_info() but setting WINEDEBUG=+ntdll or +server
simply triggers the bug.
To prove... nothing I added 100 large variables and winevdm sat churning away
for five minutes before I got bored and stopped it.
0130:err:sync:RtlpWaitForCriticalSection section 78F049E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 0130,
blocked by 0134, retrying (60 sec)
0134:trace:local:LOCAL_PrintHeap Local Heap ds=0b07 first=f2c0 last=fff4
items=5
0134:trace:local:LOCAL_PrintHeap f2c0: prev=f2c0 next=f2cc type=1
0134:trace:local:LOCAL_PrintHeap size=12 free_prev=f2c0 free_next=ff80
0134:trace:local:LOCAL_PrintHeap f2cc: prev=f2c0 next=f2fc type=1
0134:trace:local:LOCAL_PrintHeap f2fc: prev=f2cc next=ff80 type=1
0134:trace:local:LOCAL_PrintHeap ff80: prev=f2fc next=fff4 type=0
0134:trace:local:LOCAL_PrintHeap size=116 free_prev=f2c0 free_next=fff4
0134:trace:local:LOCAL_PrintHeap fff4: prev=ff80 next=fff4 type=0
0134:trace:local:LOCAL_PrintHeap size=12 free_prev=ff80 free_next=fff4
0134:err:local:LOCAL_GetBlock not enough space in local heap 0b07 for 124 bytes
“Does this mirror the behaviour seen on Windows?”
I'll have to come back to that.
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https://bugs.winehq.org/show_bug.cgi?id=38797
Bug ID: 38797
Summary: can not write in Greek in cherrytree and keepnote
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
It may not be a wine problem
http://portableapps.com/apps/office/cherrytree-portable
and
http://portableapps.com/apps/office/keepnote-portable
These are note taking apps.
They work ok with wine but can not write notes in Greek.
In other note taking apps like
http://portableapps.com/apps/office/babelpad-portable
, I am able to write Greek.
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https://bugs.winehq.org/show_bug.cgi?id=48060
Bug ID: 48060
Summary: no internet connectivity within wine ubuntu 19.04
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike.lussier(a)gmail.com
Distribution: ---
running Ubuntu 19.04
I'm running Winlink-express and its complaining that there is no internet
connectivity. This is the first time in years that I have actually gotten wine
to install on ubuntu without complaining and now this.
wine version
wine-4.0 (Ubuntu 4.0-1)
wine-mono-4.7.1
wintricks 20190912-next
dotnet35sp1
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https://bugs.winehq.org/show_bug.cgi?id=57482
Bug ID: 57482
Summary: Total Annihilation (GOG, demo) – The game menu opens
in full screen, but the rendered part doesn’t fit the
display.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karol23145(a)gmail.com
Distribution: ---
Created attachment 77494
--> https://bugs.winehq.org/attachment.cgi?id=77494
wine_screenshot
WARNING: The GOG version of the game is broken starting from Wine version 9.17.
(Different bug.)
GAME DEMO CAN BE DOWNLOADED FROM:
https://archive.org/details/TotalAnnihilation_201405
I tested the Total Annihilation demo on the following Wine versions: 9.22,
9.22-staging, 9.0, 8.0, and 7.0.
Additionally, I tested the GOG version of Total Annihilation with the Commander
Pack on these Wine versions: 9.16 (last working version), 9.0, 8.0, and 7.0.
The bug is present in all tested versions, so it is likely not a regression.
Attaching wine and windows screen-shots.
After starting gameplay, everything works correctly, only menu is bugged.
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https://bugs.winehq.org/show_bug.cgi?id=57402
Bug ID: 57402
Summary: Xubuntu 24.04 with Wine Version 9.0~repack
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newgvfone(a)gmail.com
Distribution: ---
Created attachment 77388
--> https://bugs.winehq.org/attachment.cgi?id=77388
TCP/IP communication to device crashes app & Wine?
This application worked fine with Ubuntu XFCE 22.04 but after upgrading to
24.04 it no longer works.
I tried uninstalling and reinstalling Wine (Version 9.0~repack) from the Ubuntu
software center but that did not help.
I will try a .deb file install of version 9.2 if I can to see if that helps.
This is probably Canonical's fault and not a Wine bug but I'm not savvy enough
to know.
Crash log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57383
Bug ID: 57383
Summary: wine 9.0 stable
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dsimonyan100(a)gmail.com
I can't run my games whenever I try to run my games the wine debugger pops up
please help me
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https://bugs.winehq.org/show_bug.cgi?id=56733
Bug ID: 56733
Summary: error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcsedude(a)msn.com
Distribution: ---
Created attachment 76512
--> https://bugs.winehq.org/attachment.cgi?id=76512
error
will not work attached file
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https://bugs.winehq.org/show_bug.cgi?id=56684
Bug ID: 56684
Summary: native wayland restart to xorg causes freezes
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
from memory (maybe missed something, did something extra)
- start wayland
- run a game with native wine (star wars kotor)
- regedit and change back to `x11,wine`
- exit wayland (wine server is still running)
- start xorg
- run a game... bad times ensue. freezes, have to kill everything in tty, kill
wine
probably low priority as ppl shouldn't do this once their environment is set up
and working. idk the behavior of wine and restarting itself.
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http://bugs.winehq.org/show_bug.cgi?id=58375
Bug ID: 58375
Summary: Fatal error when trying to run Hitman 3
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mfuyami16(a)gmail.com
Distribution: ---
Created attachment 78784
--> http://bugs.winehq.org/attachment.cgi?id=78784
backtrace from trying to open the main executable, hitman3.exe
When trying to run the game Hitman 3, I get a fatal error report. The launcher
opens normally, but when I press play, it crashes entirely. I tried opening it
from the terminal, and the same thing happens.
I am not an experienced user of either Linux or Wine, but I have installed and
successfully run several other games on the same device. I have restarted the
computer multiple times and even tried redownloading the game, with no effect.
The backtrace from Wine is attached.
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https://bugs.winehq.org/show_bug.cgi?id=52500
Bug ID: 52500
Summary: error with winediag (nodrv_CreateWindow)
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josue.bock(a)univ-smb.fr
Distribution: ---
Created attachment 71795
--> https://bugs.winehq.org/attachment.cgi?id=71795
output in command line showing errors
Hello,
When upgading from 6.22 to 6.23, wine does not open anymore with a software.
It seems to be related to another bug report
(https://bugs.winehq.org/show_bug.cgi?id=51210) but AFAIC see, this was not the
same wine version involved.
My laptop also has two GPU, one Intel and one Nvidia.
The Intel one is expected to be unactivated.
I asked for help on the forum before sending this bug report, the discussion is
here: https://forum.winehq.org/viewtopic.php?f=2&t=36155&p=135932#top
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http://bugs.winehq.org/show_bug.cgi?id=27584
Summary: MFC fillrect draws differently under wine
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bailey937(a)yahoo.com
Created an attachment (id=35259)
--> (http://bugs.winehq.org/attachment.cgi?id=35259)
sample program for reproducing FillRect bug
I have a program that uses CPaintDC.FillRect() to draw histogram samples.
It draws one-pixel wide vertical rectangles.
Under wine, the bottom-most pixel is not drawn.
I'm attaching a sample program. Under Windows7 (have 64bit pro), the red line
is touching the black baseline and the black line on the right is touching the
baseline also.
When I run the program under wine, both the red vertical line on the left and
the black vertical line on the right are floating one pixel above the baseline.
I tried both 32bit Ubuntu 11.04 (wine 1.2.2) on a netbook and also Fedora 15
64bit (wine 1.3.21) under Virtualbox on my Windows machine. Both have the same
problem.
The relevant code for the test case is in
CChildView::OnPaint() in ChildView.cpp
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https://bugs.winehq.org/show_bug.cgi?id=48483
Bug ID: 48483
Summary: Mouse cursor always visible in Gothic 2 with D3D11
renderer
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer shows X11/KDE mouse
all the time. Cursor should not be visible in Gothic 2 at all. It does not have
any functional impact but it's disturbing.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- See that mouse cursor appears when menu finishes loading. Alternatively,
mouse movements make cursor appear even before menu finishes loading.
There is some analysis here https://github.com/Tk-Glitch/PKGBUILDS/issues/428 .
I can confirm that same issue happens with clean wine-staging 5.0rc4 from Arch
repositories (also with wine-tkg built from master). While clean G2 works
properly in vanilla wine, GD3D11 needs staging otherwise it crashes at startup.
Tested on
`Linux coolhost 5.4.12-arch1-1 #1 SMP PREEMPT Tue, 14 Jan 2020 21:44:31 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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https://bugs.winehq.org/show_bug.cgi?id=38705
Bug ID: 38705
Summary: Gothic crashes on saving games
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amlopezalonso(a)gmail.com
Distribution: ---
Created attachment 51633
--> https://bugs.winehq.org/attachment.cgi?id=51633
Crash backtrace
Gothic 1.08j always crashes when trying to save a game, right after entering
savegame name. Attaching backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=58374
Bug ID: 58374
Summary: Battlefield 2 Caps Lock menu annoying pop ups
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: totibuluduj(a)punkproof.com
Distribution: ---
The other bug report was erroneously marked as invalid.
Enter a BF2 match, press Caps lock, run around, the kit/squads menu pops up 4
times, then press Caps lock again to close it, it pops up 4 more times. Then it
finally stops popping up randomly, until the next time you press Caps lock,
then repeat above. Fast team play in infantry maps is impossible because of
this infuriating bug.
$ wine --version
wine-10.0
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http://bugs.winehq.org/show_bug.cgi?id=58376
Bug ID: 58376
Summary: -
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z60235022(a)gmail.com
Distribution: ---
Created attachment 78786
--> http://bugs.winehq.org/attachment.cgi?id=78786
-
При запуске Lesta Происходит ошибка Chrome OS
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http://bugs.winehq.org/show_bug.cgi?id=58378
Bug ID: 58378
Summary: VirtualBox 4.3.40: Crash on start
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Install VirtualBox 4.3.40
https://download.virtualbox.org/virtualbox/4.3.40/VirtualBox-4.3.40-110317-…
Installer faces https://bugs.winehq.org/show_bug.cgi?id=56815 but installs
When starting Virtual Box log shows :
wine VirtualBox.exe
002c:fixme:winediag:loader_init wine-staging 10.10 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0098:fixme:ntoskrnl:MmGetSystemRoutineAddress L"HalSendSoftwareInterrupt" not
found
0098:fixme:ntoskrnl:MmGetSystemRoutineAddress L"KeIpiGenericCall" not found
0098:fixme:ntoskrnl:MmGetSystemRoutineAddress L"KeQueryInterruptTimePrecise"
not found
0098:fixme:ntoskrnl:MmGetSystemRoutineAddress L"KeQuerySystemTimePrecise" not
found
0098:fixme:ntoskrnl:MmGetSystemRoutineAddress L"PsIsProtectedProcessLight" not
found
0098:fixme:ntoskrnl:MmGetSystemRoutineAddress L"ZwAlpcCreatePort" not found
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address
00000001004112D3 (thread 0098), starting debugger...
00c0:err:ole:start_rpcss Failed to start RpcSs service
00b8:err:ole:start_rpcss Failed to start RpcSs service
00c0:err:ole:start_rpcss Failed to start RpcSs service
00a8:fixme:dbghelp:elf_search_auxv can't find symbol in module
00a8:fixme:dbghelp:elf_search_auxv can't find symbol in module
003c:err:service:process_send_command service protocol error - failed to read
pipe r = 0 count = 0!
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"VBoxDrv"
failed to start: 1053
0024:fixme:winediag:loader_init wine-staging 10.10 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
wine: Unhandled page fault on read access to 000000000000000F at address
00000001400169AB (thread 018c), starting debugger...
0194:fixme:dbghelp:elf_search_auxv can't find symbol in module
0194:fixme:dbghelp:elf_search_auxv can't find symbol in module
then Debugger opens and shows:
Unhandled exception: page fault on read access to 0x000000000000000f in 64-bit
code (0x000001400169ab).
Register dump:
rip:00000001400169ab rsp:000000000011ea50 rbp:000000000011eb50 eflags:00010246
( R- -- I Z- -P- )
rax:00000000fffffff2 rbx:00000000000001f5 rcx:000000000000004b
rdx:000000014007c974
rsi:00000000000001f6 rdi:00000000000001f6 r8:00000001400aa7a0
r9:00006fffffa20080 r10:00006fffffa63000
r11:00000000001c1000 r12:000000014007d000 r13:00000001400aa6ec
r14:0000000000000000 r15:0000000000000960
Stack dump:
0x0000000011ea50: 00000001400aa7a0 000000000011eb50
0x0000000011ea60: 0000000000000001 00000001400aa7c8
0x0000000011ea70: 0000000000000000 0000000000000000
0x0000000011ea80: 0000000000000000 0000000000000000
0x0000000011ea90: 0000000000000000 0000000000000000
0x0000000011eaa0: 0000000000000000 0000000000000000
0x0000000011eab0: 0000000000000000 0000000000000000
0x0000000011eac0: 0000000000000000 0000000000000000
0x0000000011ead0: 0000000000000000 0000000000000000
0x0000000011eae0: 0000000000000000 0000000000000000
0x0000000011eaf0: 0000000000000000 0000000000000000
0x0000000011eb00: 0000000000000000 0000000000000000
Backtrace:
=>0 0x000001400169ab in virtualbox (+0x169ab) (0x0000000011eb50)
1 0x00000140007044 in virtualbox (+0x7044) (0000000000000000)
2 0x006fffffa34949 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[/usr/src/packages/BUILD/dlls/kernel32/thread.c:61] in kernel32
(0000000000000000)
3 0x006fffffc0fdb3 in ntdll (+0xfdb3) (0000000000000000)
0x000001400169ab virtualbox+0x169ab: movb 0xf, %al
Modules:
Module Address Debug info Name (10
modules)
PE 140000000- 1400ee000 --none-- virtualbox
PE-Wine 6fffff3d0000- 6fffffa0b000 Deferred kernelbase
PE-Wine 6fffffa20000- 6fffffbe1000 Dwarf-4 kernel32
PE-Wine 6fffffc00000- 6ffffffe3000 Dwarf-4 ntdll
ELF 720518afd000- 720518c00000 Export ntdll.so
ELF 720518c00000- 720518e20000 Deferred libc.so.6
ELF 720518e60000- 720518ea0000 Deferred liblzma.so.5
ELF 720518ea0000- 720518ebb000 Deferred libunwind.so.8
ELF 720518ed4000- 720518f12000 Deferred
ld-linux-x86-64.so.2
ELF 720518f12000- 720518f17000 Deferred <wine-loader>
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http://bugs.winehq.org/show_bug.cgi?id=23193
Summary: wine notepad: Slow to open large files
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=28858)
--> (http://bugs.winehq.org/attachment.cgi?id=28858)
Long text file (3.1M uncompressed)
gunzip the attached file and open it in notepad. For me, it takes > 5 seconds
to open on a quadcore. WinXP notepad (both virtualbox and native) will open it
instantly.
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https://bugs.winehq.org/show_bug.cgi?id=37789
Bug ID: 37789
Summary: cmd.exe /c cannot handle "(" and ")" characters in a
full script path name
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 50334
--> https://bugs.winehq.org/attachment.cgi?id=50334
Various cmd executions discussed in the report using WINEDEBUG='+cmd'.
Far Cry 4 (which requires at least a 64-bit Windows 7 prefix) fails to call a
bash script on launch:
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat /silent' as an internal or external
command, or batch script.
Sure enough, calling it manually (even without the /silent argument) results in
the same error:
$ wine cmd.exe /c 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\GEFirewall.bat'
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat' as an internal or external command, or
batch script.
Suspicious of the ( and ) characters in the URL, I tried copying the
GEFirewall.bat to the path 'C:\Program Files\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\' (which doesn't normally exist but I
manually created it).
$ wine cmd.exe /c 'C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Far Cry
4\Support\Software\GEFirewall.bat'
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\FarCry4.exe" L"FarCry4" L"ENABLE"
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\IGE_WPF64.exe" L"FarCry4-IGE" L"ENABLE"
The script ran perfectly.
One more test to confirm my sanity:
$ wine explorer.exe 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software'
This opened the directory in explorer fine. Only cmd.exe /c ... seems to show
this issue.
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http://bugs.winehq.org/show_bug.cgi?id=58367
Bug ID: 58367
Summary: Megadownload - Does not start due to tzres.dll
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
MegaDownload 1.7 - https://softradar.com/megadownloader/download/1.7/
Does not start due to tzres.dll
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https://bugs.winehq.org/show_bug.cgi?id=47024
Bug ID: 47024
Summary: Pen pressure does not register full range
Product: Wine-staging
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: metichi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64183
--> https://bugs.winehq.org/attachment.cgi?id=64183
Pressure graphs by wine staging version
Using drawing tablets in the wine staging version 4.6 makes the pressure
readings top at about 10% of the input range, while still responsive within it.
I have tested it using Clip Studio Paint version 1.8.7 on ubuntu 18.04.
I tried 2 tablets, a wacom pencil small (using the wacom drivers installed by
default in ubuntu) and a Huion Kanvas GT191 (using digimend drivers v9) with
identical results.
Attached are the pressure suggestions made by CSP while calibrating the
pressure range
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http://bugs.winehq.org/show_bug.cgi?id=33056
Bug #: 33056
Summary: Tablet stylus pressure works in Manga Studio 5 until a
focus or key event occurs
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aardvark(a)krl.com
Classification: Unclassified
Unlike prior versions, the tablet stylus pressure works for Manga Studio 5;
however, if a key is pressed or the pen goes out of the window and back in,
lines drawn either draw nothing (no pressure?) or are drawn blobby (saw-tooth
pressure) like a chain of tear-drops.
The cursor displayed often jitters between two different cursors (e.g. a small
circle and a large one or a circle and an arrow). This leads me to believe that
it's swapping between two pointing devices, most likely the mouse and the
stylus.
Maybe related to 15443 and other pen pressure bugs.
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https://bugs.winehq.org/show_bug.cgi?id=43612
Bug ID: 43612
Summary: Running on Unsupported OS. OS is not Windows 7 or
later
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrnoboost(a)mailinator.com
Distribution: ---
Created attachment 59028
--> https://bugs.winehq.org/attachment.cgi?id=59028
Error: Running on Unsupported OS. OS is not Windows 7 or later
Setup & Installation
1. Installed Wine-2.15 staging via package installer
2. pass in WINEARCH=win32 and WINEPREFIX=[some perfix] to winecfg. Directory is
not pre-made, so Wine created the directory and did the work.
3. chose Windows 7 and enabled CSMT, VAAPI, EAX under "Staging" tab in winecfg
3. Used Winetricks to install vcrun 2005 - 2015, vcrun6, vcrun6sp6; msxml4 and
6;msc40 and 42 to run Clip Studio Paint 1.6.2
Installed Clip Studio Paint 1.6.2 and started the software with stylus on
tablet ready for use.
Running the software
I got an error saying "Running on unsupported OS. OS is not Windows 7 or later"
--- This software runs on Windows 7. I ran this software on a Windows 7 64bit
machine before.
Clicked passed it, and the workspace loads but I couldn't draw on the canvas. I
get no response from either stylus nor mouse.
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https://bugs.winehq.org/show_bug.cgi?id=54492
Bug ID: 54492
Summary: Clip Studio Paint - Modifier Keys break stylus input
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalidibus(a)gmail.com
Distribution: ---
When drawing in Clip Studio paint, hitting modifier keys like Ctrl Shift Alt
etc will cause the cursor to glitch and start rapidly flashing between
different input methods.
Can only be fixed by restarting the program, but holding down a different
modifier key pauses the glitching.
This occured on multiple Arch based systems (Manjaro and SteamOS) with an
Artist 15.6.
I have tested this with both the built in libwacom (I think) drivers, and
XP-Pen's own drivers, no change in the behaviour.
The behaviour does NOT occur with a mouse. It is only with a stylus.
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https://bugs.winehq.org/show_bug.cgi?id=57623
Bug ID: 57623
Summary: Approach welcome screen does not appear when rub from
a virtual desktop
Product: Wine-staging
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Lotus Approach N99.8.0208.0800 (Smart Suite)
Fedora 41
Xfce 4.18
screen resolution: 4096x2160
Reproduced under:
WineHQ Staging:
wine-staging-10.0.rc3-1.1.x86_64
winehq-staging-10.0.rc3-1.1.x86_64
Wine Staging Fedora repo:
wine-9.15-1.fc41.x86_64
wine-9.15-1.fc41.i686
When Lotus Approach is started from a terminal directory, the welcome screen
pops up.
$ wine approach
But when Lotus Approach is started as a "virtual Desktop", it does not.
$ cd .wine/drive_c/lotus/approach/
$ wine explorer /desktop approach
From Xfce Launcher:
bash -c "cd $HOME/.wine/drive_c/lotus/approach; wine explorer
/desktop=`date +%%H:%%M:%%S`_wine_virtual_desktop_1680x1050,1680x1050
approach.exe"
If you open a database, then close it, the welcome screen does pop up. I will
attach a video of it.
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http://bugs.winehq.org/show_bug.cgi?id=19712
Summary: Template text instead of usual information in
VirtualBox installer
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
Created an attachment (id=23024)
--> (http://bugs.winehq.org/attachment.cgi?id=23024)
Screenshot that illustrates the problem
Text labels are filled with a template text instead of components description,
installation path, size, etc. in VirtualBox 2.2.4 installer. Text in label (1)
substitutes with proper content after selecting component in the tree, and text
in label (3) substitutes with proper text after selecting installation path in
"Browse" dialog.
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https://bugs.winehq.org/show_bug.cgi?id=56815
Bug ID: 56815
Summary: Virtualbox installer fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
Distribution: ---
Used Wine version: 9.10
The Virtualbox installer is broken. It fails to install with GUI and in silent
mode.
I tested the installer for Virtualbox version 4.3.12, 5.2.44 and 6.0.10.
Installing .Net Frameworks doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=58370
Bug ID: 58370
Summary: Failed CreateRoundRectRgn and CreateEllipticRgn
rendering
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78779
--> http://bugs.winehq.org/attachment.cgi?id=78779
Screenshot from Wine (KO)
Test using : https://jira.reactos.org/secure/attachment/42081/Area.exe
CreateRoundRectRgn and CreateEllipticRgn rendering is inconsistent compared to
the one from Windows
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http://bugs.winehq.org/show_bug.cgi?id=58368
Bug ID: 58368
Summary: Hammer++ texture window and browser broken
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luka05(a)bk.ru
Distribution: ---
Created attachment 78772
--> http://bugs.winehq.org/attachment.cgi?id=78772
Texture browser with severe artifacting, rendering it unusable
The texture browser seems to have heavy artifacting, smearing everything as you
scroll it. Also affects the face edit window, where the window that displays
currently selected texture shows garbage instead.
Happens with both DXVK and WineD3D.
Tested in TF2 (64bit) and Source SDK 2013 Singleplayer (32bit) Hammer++
versions, affecting both
OS: Arch Linux x86_64
Kernel: Linux 6.14.9-arch1-1
DE: KDE Plasma 6.3.5
WM: KWin (X11)
CPU: Intel(R) Core(TM) i5-9400F (6) @ 4.10 GHz
GPU: NVIDIA GeForce GTX 1050 Ti [Discrete]
Hammer++ for TF2 download:
https://github.com/ficool2/HammerPlusPlus-Website/releases/download/8869/ha…
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http://bugs.winehq.org/show_bug.cgi?id=30773
Bug #: 30773
Summary: Nibud C@shflow Manager 4 not starting
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cumulus0007(a)gmail.com
Classification: Unclassified
Nibud C@shflow Manager is an application to manage your finances and personal
budgets.
The application shows a welcome screen, where one can choose to evaluate or to
buy a license. When evaluation is started, it tries to import settings from
other applications. Once this is finished, the application reports an error has
occured and the application must close. No further information is provided.
fixme:ole:CoInitializeSecurity (0x45ae00,-1,(nil),(nil),6,2,(nil),64,(nil)) -
stub!
err:ole:CoGetClassObject class {24e669e1-e90f-4595-a012-b0fd3ccc5c5a} not
registered
err:ole:CoGetClassObject no class object {24e669e1-e90f-4595-a012-b0fd3ccc5c5a}
could be created for context 0x1
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: kan gedeeld
objectbestand niet openen: Bestand of map bestaat niet
fixme:shell:FileIconInit (true)
fixme:hnetcfg:fw_manager_GetIDsOfNames 0x2ca9e40
{00000000-0000-0000-0000-000000000000} 0x32f880 1 1043 0x32f8c4
fixme:resource:GetGuiResources (0xf8,0): stub
Wine 1.5.5
Linux 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_64
x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=56713
Bug ID: 56713
Summary: Vampire: The Masquerade - Bloodlines Vampire.exe
process keeps lingering
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
After quitting Vampire: The Masquerade - Bloodlines, the "Vampire.exe" process
keeps lingering and must be killed or it will keep running endlessly.
This is especially noticeable when running the game in a virtual desktop,
because the virtual desktop will keep lingering too until the "Vampire.exe"
process is killed.
Despite the bug metadata being set to WINE 9.8, the current 9.9 build is
affected too (but is not proposed when opening a new bug report).
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https://bugs.winehq.org/show_bug.cgi?id=56676
Bug ID: 56676
Summary: native wayland resolution with 32bit games on wow64
grabs input
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Enabling wow64 (64bit wine without separate 32bit) to get native wayland wine
running seems to have issues when rescaling input. Fallout 3 and KOTOR have
similar related issues.
Fallout 3 - if you are at a different resolution than what is set in the ini,
the game opens a popup saying to run the launcher because your input does not
support the resolution. This popup seems to freeze all input related to the
window manager (labwc), where the mouse is locked and keyboard shortcuts will
not work. You can use tab/arrows to press the 'ok' button which will close the
popup. Changing to the resolution with wlr-randr to match the ini file runs
fine afaict.
KOTOR - this game changes resolution a lot for startup and cutscenes. It also
has a lower resolution compared to most games and does not hit 1080p. Similarly
input is trashed and does not work as expected. The game does not start. I
assume if the game did start it would constantly want to change resolution for
cutscenes.
Using XWayland does not appear to have the same issues. But it does not change
resolution appropriatey (and with it, refresh rate).
I was only able to get 32bit games running under native wine+wayland with the
wow64 mode. Not sure if I missed something with the build or if 32bit is not
properly set up yet. KOTOR had an error about using the null/noa(?) driver.
Fallout 3 just didn't run, assert(!status) for vkCreateInstance at
winevulkanloader.c:271
I can file separate bug for resolution scaling in wayland vs the input grab.
System
- kernel 6.9.0
- wine 9.8
- void linux
- labwc 0.7.2 (wayland wlroots)
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http://bugs.winehq.org/show_bug.cgi?id=58365
Bug ID: 58365
Summary: Rapps, double-clicking the bottom-most entry will
install nearest neighbor
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78763
--> http://bugs.winehq.org/attachment.cgi?id=78763
RAPPS executable under test
Use RAPPS (see attachment - full source code available here
https://github.com/reactos/reactos/tree/master/base/applications/rapps )
Double click on bottom-most entry (Abyss Web Server) and it will erroneously
install will install nearest neighbor (Adove Air), while the bottom-most entry
gets (Abyss Web Server) finally selected.
This problems occurs in Wine 10.10 but NOT in Windows.
Maybe due to https://bugs.winehq.org/show_bug.cgi?id=38881 ?
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https://bugs.winehq.org/show_bug.cgi?id=56743
Bug ID: 56743
Summary: Wine "typo" in traces ... library failing to be loaded
see their 1st letter replaced by a "v".
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76525
--> https://bugs.winehq.org/attachment.cgi?id=76525
traces
Trying to wine mspaint.exe with W2K3 mspaint.exe ... library failing to be
loaded see their 1st letter replaced by a "v". See screenshot
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https://bugs.winehq.org/show_bug.cgi?id=56077
Bug ID: 56077
Summary: [9.0_rc regression] C&C Generals Zero Hour fails to
startup with: err:module:DelayLoadFailureHook failed
to delay load ole32.dll.CLSIDFromString
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herrtimson(a)yahoo.de
Distribution: ---
hey everyone, I've got a wine prefix for C&C Generals which works just fine
with wine-8.0.2. Now that I upgraded to wine-9.0_rc3 for testing, it is pretty
broken:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 184
Current serial number in output stream: 204
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 48
Current serial number in output stream: 52
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 48
Current serial number in output stream: 52
0024:err:xrandr:xrandr_get_screen_resources Failed to get screen resources.
0024:err:xrandr:xrandr14_get_gpus Failed to get gpus
0024:fixme:exec:SHELL_execute flags ignored: 0x00000100
0024:err:module:import_dll Library coml2.dll (which is needed by
L"C:\\windows\\system32\\ole32.dll") not found
0024:err:module:DelayLoadFailureHook failed to delay load
ole32.dll.CLSIDFromString
wine: Call from 7BC42CDC to unimplemented function ole32.dll.CLSIDFromString,
aborting
wine: Unimplemented function ole32.dll.CLSIDFromString called at address
7BC42CDC (thread 0024), starting debugger...
013c:err:xrandr:xrandr_get_screen_resources Failed to get screen resources.
013c:err:xrandr:xrandr14_get_gpus Failed to get gpus
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 48
Current serial number in output stream: 52
user@tuxbox ~ $ 014c:err:seh:NtRaiseException Unhandled exception code c0000005
flags 0 addr 0x7eb4e655
wine client error:14c:
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https://bugs.winehq.org/show_bug.cgi?id=49498
Bug ID: 49498
Summary: In file-open dialog, selecting .lnk shortcut picks
shortcut instead of going to target folder
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
In a Wine file-open dialog, if you double-click a shortcut to a folder (unsure
about file), it sends the shortcut to the program instead of navigating to the
folder.
OpenMPT is one app which expects you to open a .lnk file in a file-open dialog.
The way I found this bug is:
- Install OpenMPT on Windows or Wine.
- Open the View menu and click Setup.
- Click the Keyboard tab, and click "Import Keys...".
If you double-click "More Keymaps", Windows would go to the .lnk target
directory. But Wine returns the .lnk file from the file-open dialog.
Note that OpenMPT uses XP-style file dialogs on Wine because Wine's Vista-style
file dialogs are terrible.
https://github.com/OpenMPT/openmpt/blob/84428b3666d79d197a7bb9f3a9ece0b2ba2…
On Wine, both XP/Vista dialogs don't traverse the .lnk file and instead return
the .lnk path. On Windows, both XP/Vista dialogs traverse the .lnk file.
MFC defines two types of dialogs with a similar C++ API. XP = Common File
Dialog (I think), Vista = Common Item Dialog (COM-based).
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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http://bugs.winehq.org/show_bug.cgi?id=58362
Bug ID: 58362
Summary: Virus The Game doesn't render properly.
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78754
--> http://bugs.winehq.org/attachment.cgi?id=78754
Console log.txt
When running Virus The Game, the game's menus appear corrupted in most cases.
With different sections of the screen not updating properly. When actually in a
level, most of the UI is missing, and the 3D environment is rendered with bad
texture colors.
See attached images.
Creating the HKCU\Software\Wine\Direct3D\renderer registry value and setting it
to "gdi", makes the UI visible when the player is in a level, but does nothing
to fix the game's broken texture colors, nor does it fix the menus.
This bug occurs regardless of whether or not the game uses it's D3D support or
it's software renderer (Game uses Renderware 2.0. SW rendering is enabled by
renaming RWDL6D3D.DLL in the game's install directory.) Can't really test the
game's GLIDE renderer because none of the wrappers I've tried work under wine.
(dgVoodoo just crashes under wine when enabled, others seem to require a native
ddraw.dll which fails due to missing functions "wine: Call from 7BD45358 to
unimplemented function GDI32.dll.GdiEntry1, aborting".)
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=54471
Bug ID: 54471
Summary: Spider-Man The Movie (2022) black cut-scenes
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)gmail.com
Distribution: ---
Hello,
I tried to install Spider-Man The Movie (2022) (CD), intro video and all others
videos are black, but you can hear sound.
The video are encoded with blink codec.
I can reproduce this bug with demo of this game available here:
https://www.fileplanet.com/archive/p-27762/Spider-Man-The-Movie-Demo
My log using wine-staging 8:
$ wine SpiderMan.exe
0144:fixme:imm:ImeSetActiveContext (0003008E, 1): stub
0144:fixme:imm:ImmReleaseContext (00040050, 0003008E): stub
012c:fixme:imm:ImeSetActiveContext (000000000002003E, 0): stub
012c:fixme:imm:ImmReleaseContext (00000000000200A8, 000000000002003E): stub
0144:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0144:err:d3d:wined3d_restore_display_modes Failed to read the registry display
mode for L"\\\\.\\DISPLAY1".
0144:err:d3d:wined3d_swapchain_init Failed to restore display mode.
014c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
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https://bugs.winehq.org/show_bug.cgi?id=46207
Bug ID: 46207
Summary: shaders broken in EVE Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Created attachment 62889
--> https://bugs.winehq.org/attachment.cgi?id=62889
A combat site in EVE, which is surrounded by a giant black cube because of
broken shaders
Setting shaders to "high" quality in the graphics menu causes some shader
elements in EVE Online to render incorrectly. Notably in the new Abyssal sites,
as well as stars, around certain stargates, stations, and in certain anomaly
sites.
Józef Kucia submitted changes to the shaders in 3.16 and 3.17, which was around
when I started having the problem. I'm not sure if it's a regression, or just
work that still needs to be done. I've attached a screenshot to show what it
looks like: rather than a haze or gas-cloud effect, the whole site is
surrounded by a giant black cube. When inside this cube, visibility is poor,
most assets are invisible, and it's difficult to play.
Cheers.
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http://bugs.winehq.org/show_bug.cgi?id=2948
--- Comment #27 from rebe(a)gmx.net ---
Still present in 10.10
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https://bugs.winehq.org/show_bug.cgi?id=38881
Bug ID: 38881
Summary: listview control sends messages before updating items
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Wine's listview control sends LVN_ITEMCHANGED notifications as items are
updated. For example, when changing the selected item, it sends a notification
that the old item was deselected, and then sends a notification that the new
item has been selected. If an application queries the current selection during
the first notification, it will appear that no items are selected. This is
different from how Windows behaves, which appears to send notifications only
after updating all item states.
This breaks the Ancestral Quest program's Changelog feature, though this
requires the program to be purchased. It shouldn't be too hard to write tests
demonstrating this, either.
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https://bugs.winehq.org/show_bug.cgi?id=56390
Bug ID: 56390
Summary: So Blonde: game systematically crashes at a certain
point
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"So Blonde" European Retail DVD 1.01 version (English, French and German).
Point-and-click game developed by Wizarbox and released in 2008.
I couldn't find the game on either Steam or GOG. However, for those who want to
confirm the bug, the game is easily found in The Internet Archive Software
Collection.
OS:
Ubuntu 22.04.3 LTS 64bit.
Wine:
wine-9.3 development version (staging version is also affected).
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game crashes at the start of the "Hook the Keys" mini-game. An error
message box is displayed.
This is chronologically the third mini-game in the game; the first two
mini-games do not cause the game to crash.
This "Hook the Keys" mini-game is launched when you play Max and you use the
"Fishing rod" with the "Wooden grille" at the centre of the Winsome Maid deck.
I'll provide a save of the game just before the crash for those who want to
confirm the bug.
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https://bugs.winehq.org/show_bug.cgi?id=56286
Bug ID: 56286
Summary: Evil Under the Sun: game crashes when starting a new
game (regression)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
CC: pgofman(a)codeweavers.com
Regression SHA1: 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Distribution: Ubuntu
Created attachment 76008
--> https://bugs.winehq.org/attachment.cgi?id=76008
Terminal output after crash
Game:
Agatha Christie: Evil Under the Sun
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes systematically when you start a new game.
According to AppDB, the game was rated platinum with older versions of Wine. So
I ran a regression test:
354a8bb1f4a65bdec052606f2799db9e2907b5b1 is the first bad commit
commit 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu May 11 21:53:02 2023 -0600
ntdll: Better match Windows subheap sizes.
dlls/kernel32/tests/heap.c | 8 ++------
dlls/ntdll/heap.c | 13 +++++++++----
2 files changed, 11 insertions(+), 10 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=56557
Bug ID: 56557
Summary: I ask you to support writing in RTL languages
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awf170407(a)gmail.com
I ask you to support writing in RTL languages such as Hebrew and Arabic. I
tried WineMate through Android via Termux 11, but most of the letters do not
respond. I used an external keyboard but it did not fix the problem. I asked
the Termux 11 developers and they told me that this is a problem related to
Wine. Please fix it.
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https://bugs.winehq.org/show_bug.cgi?id=56672
Bug ID: 56672
Summary: winepath returns wrong value on nfs4 mount
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)abma.de
Distribution: ---
i've mounted /mnt/data with nfs4.
winepath returns invalid values when a drive is configured with winecfg:
d: /mnt/data
winepath -w /mnt/data/userdocs
D:\
but thats invalid, it should return:
D:\userdocs
when i use a no-existing directory it returns the correct value:
winepath -w /mnt/data/userdocs2
D:\userdocs2
I've noticed this as drag and drop doesn't work any more when we switched from
cifs to nfs4. This leads to "File not found" errors in the applications.
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https://bugs.winehq.org/show_bug.cgi?id=56677
Bug ID: 56677
Summary: broken horizontal scroll
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsen_d_a_s(a)mail.ru
Distribution: ---
Created attachment 76457
--> https://bugs.winehq.org/attachment.cgi?id=76457
broken horizontal scroll
When working in applications, such as NotePad++, WinScp. When scrolling, the
file tabs in NotePad++ or the directories in WinScp change. And the program
does not scroll
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https://bugs.winehq.org/show_bug.cgi?id=55806
Bug ID: 55806
Summary: recent updates broke Wine
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnmagdy437(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
after upgrading Wine, i found that whenever i try to run any application it
refuses to open... even winecfg is not working
```
0220:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0228:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0230:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0238:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for EEST, bias -120, std (d/m/y): 27/10/2023, dlt (d/m/y):
28/04/2023
0238:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0238:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
```
***timedatectl status***:
```
Local time: Thu 2023-10-19 02:30:48 EEST
Universal time: Wed 2023-10-18 23:30:48 UTC
RTC time: Wed 2023-10-18 23:30:48
Time zone: Africa/Cairo (EEST, +0300)
System clock synchronized: yes
NTP service: active
RTC in local TZ: no
```
Wine Version: 8.0.2
***cat /etc/timezone**:
```
Africa/Cairo
```
similar issues:
https://forum.winehq.org/viewtopic.php?t=31104https://bugs.winehq.org/show_bug.cgi?id=32916https://bugs.winehq.org/show_bug.cgi?id=45786https://github.com/ValveSoftware/Proton/issues/944#issuecomment-417303447
i tried to run **TZ="America/Manaus" winecfg** and it fixed that timezone error
but it still failed to run any application even winecfg... and regarding window
problem i never found any fix nor patch for it..
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https://bugs.winehq.org/show_bug.cgi?id=48439
Bug ID: 48439
Summary: Tool selection bug in adobe Photoshop on Linux mint
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pourmirzai(a)gmail.com
Distribution: ---
Created attachment 66215
--> https://bugs.winehq.org/attachment.cgi?id=66215
right click when brush tool is selcted.
I've installed Photoshop CS6 on Mint 19.2 using Playonlinux. Everything is fine
with no problem but when I want to select a tool or change tool attributes, the
panel is empty and it shows my desktop inside the panel. I mean it looks like a
hole in the app!
I don't see any serious error in playonlinux debug panel.
although when I open playonlinux, I get an error that says: PlayOnLinux is
unable to find 32bits OpenGL libraries
I'm not sure if this error causes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52814
Bug ID: 52814
Summary: Transparent Window Trapping Mouse Events
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kevin12berry(a)gmail.com
Distribution: ---
I have a Windows program that shows a transparent window over other
applications and this transparent window does not trap mouse events over other
applications.
When I run this program on Ubuntu 20.04 using Wine 5.0, the transparent window
does not trap mouse events over its own main application window, but it does
trap mouse events over other application windows, which it should not do.
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https://bugs.winehq.org/show_bug.cgi?id=52834
Bug ID: 52834
Summary: cross-compiling of wine is broken due to nls not
building
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
This affects the use of winetools for cross-compiling as __tooldeps__ doesn’t
build nls that’s now required by ntdll.
This can be worked around my manually running “make -C nls” within the
winetools directory. (Thanks Zeb)
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https://bugs.winehq.org/show_bug.cgi?id=52812
Bug ID: 52812
Summary: universe send box 2 Why is the game not installing?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: kemal1313(a)gmail.com
Distribution: ---
Created attachment 72188
--> https://bugs.winehq.org/attachment.cgi?id=72188
unuverse sandbox 2 Why is the game not installing?
Why is the game not installing?
universe sandbox 2
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http://bugs.winehq.org/show_bug.cgi?id=58359
Bug ID: 58359
Summary: IsTextUnicode returns incorrect result on
IS_TEXT_UNICODE_ILLEGAL_CHARS
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vityacv(a)gmail.com
Distribution: ---
When running following sample it prints ok in wine, but it should be invalid
string
```
#include <windows.h>
void testUni(){
int isUni = IS_TEXT_UNICODE_ILLEGAL_CHARS;
wchar_t buf[2];
buf[0] = 0xFFFF;
buf[1] =0;
IsTextUnicode((void *)buf, 4, &isUni);
if (isUni & IS_TEXT_UNICODE_ILLEGAL_CHARS) {
printf("invalid string");
} else {
printf("ok");
}
}
```
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https://bugs.winehq.org/show_bug.cgi?id=51962
Bug ID: 51962
Summary: MICA2 temporarily freezes on startup for some minutes,
and then continues normally.
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammgabriana(a)gmail.com
Distribution: ---
When starting MICA2, an astronomical almanac program published by the US Naval
Observatory, it temporarily freezes while showing the splash screen, freezing
the entire desktop, and after a few minutes without me doing anything, it then
unfreezes and resumes normally. After that I can use the program as I usually
do without any problems, and close it without any problems.
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http://bugs.winehq.org/show_bug.cgi?id=58354
Bug ID: 58354
Summary: Genshin Impact - Freeze on Quit
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reelix(a)gmail.com
Distribution: ---
Created attachment 78739
--> http://bugs.winehq.org/attachment.cgi?id=78739
Wine Log from launch to launcher close
This is a bit of a minor bug due to the place that it happens, but I'm adding
it for posterity and the frequency with which it occurs.
1.) Launch the launcher
2.) Use the launcher to launch the game
3.) Quit the game using the provided menu option (Either after logging in, or
at the login animation with the door - Attached crash log is at the door before
entering the game itself)
4.) Notice the game freezes, and requires a `sudo pkill Genshin` to close, and
get back to the launcher.
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https://bugs.winehq.org/show_bug.cgi?id=48913
Bug ID: 48913
Summary: Failed to install AutoCAD 2020
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Created attachment 66868
--> https://bugs.winehq.org/attachment.cgi?id=66868
Failed to install AutoCAD 2020
Hello!
Recently, I found a failure when installing AutoCAD 2020.
I need help. This program is very necessary for work.
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http://bugs.winehq.org/show_bug.cgi?id=30252
Bug #: 30252
Summary: Now trading software not run
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deepak.gusain.smc(a)gmail.com
Classification: Unclassified
Dear Wine-bugs friends,
I am using open suse 11.4.i am install wine package install on my system. i
want to run NOW ( now is trading software of National stock Exchange (India) ).
i install it secures fully help of wine but. when i run it software this is
giving Program error,
i am attaching print screen of that error please help me of this error
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http://bugs.winehq.org/show_bug.cgi?id=58360
Bug ID: 58360
Summary: aarch64-linux-musl does not compile the correct
artifacts with clang
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
the binary is simply incorrect. even wine was not correctly copied to bin. and
.wine directory is not correctly created
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http://bugs.winehq.org/show_bug.cgi?id=58322
Bug ID: 58322
Summary: wine: Unhandled page fault on read access to
0000000000000000
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesperpedersen.db(a)gmail.com
Distribution: ---
Created attachment 78680
--> http://bugs.winehq.org/attachment.cgi?id=78680
NPE log
Hi,
I'm getting
wine: Unhandled page fault on read access to 0000000000000000 at address
00006FFFFEA40FB0 (thread 013c), starting debugger...
and the winedbg doesn't show any details.
Attached in the WINEDEBUG=warn+all log (it occurs at line 4217).
Any hints on debugging this further would be great !
Thanks for creating Wine !
Best regards,
Jesper
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http://bugs.winehq.org/show_bug.cgi?id=58294
Bug ID: 58294
Summary: Free Solitaire (Steam): card deck invisible
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/3330280/Free_Solita
ire/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: d0fd9e87cf6152fbf14889a044e5a56415b1172c
Distribution: ArchLinux
Created attachment 78645
--> http://bugs.winehq.org/attachment.cgi?id=78645
terminal output
The UI is visible and usable but the table with the cards is empty.
Used to work before
commit d0fd9e87cf6152fbf14889a044e5a56415b1172c
d3d11: Add ID3D11Device3 stub.
Don't know if it counts as a regression or rather a work in progress.
The game can be launched without Steam running.
wine-10.8-247-ge0bb1dba3d6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.153.02
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http://bugs.winehq.org/show_bug.cgi?id=16835
Summary: Crashes on start - shows only splash screen -
comctl32.dll dependency
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://www.laridian.com/pc/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)rossall61.freeserve.co.uk
Created an attachment (id=18543)
--> (http://bugs.winehq.org/attachment.cgi?id=18543)
Log file
When the PocketBible application is started, the splash screen appears, but
nothing else. Errors are reported on the command line. The attached log file is
generated from a clean Wine install.
After discussion in this thread, I tried using winetricks cc580 to install a
native comctl32.dll:
http://forum.winehq.org/viewtopic.php?p=17535#17535
The DLL installed was v5.80 and the application then produced an error
indicating that v5.81 minimum is required. I substituted a native DLL of this
version and the application now runs successfully.
I noticed that replacing the Wine DLL with the native v5.81 directly is not
sufficient and it is necessary first to use winetricks as above and then to
substitute the later version DLL.
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http://bugs.winehq.org/show_bug.cgi?id=58253
Bug ID: 58253
Summary: Multiple games have a beeping noise on exit (The
Fidelio Incident, Vampyr)
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 3e4185435843d368a4f521a1f6f14362d6286e24
Distribution: ---
Expected line since b928f0eb08da9a10dae3cb7b33ec16b164a2fddd
0024:err:xaudio2:destroy_voice Destroying voice 00007FFFFFC20CD0 failed.
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http://bugs.winehq.org/show_bug.cgi?id=19226
Summary: Braid: Both Shift keys needed to move puzzle pieces
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.playgreenhouse.com/game/NNONE-000001-01/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elton(a)schiert.net
Steps to reproduce:
-Download Braid Demo from http://www.playgreenhouse.com/game/NNONE-000001-01/
-Install and run it
-Enter the first level and play until you have collected at least one puzzle
piece
(this takes just one minute)
-You can now exit the level and go back to the house
-Stand in front of the puzzle area and use it
-On this screen you are supposed to be able to move the pieces around by
placing
the cursor over them, holding any Shift key and using the cursor keys or WASD
-This works on Windows; but with Wine I need to press both (left and right)
Shift
keys to be able to move a piece
Notes:
-Only the puzzle screen is affected. Rest of the game works with any Shift key.
-Once both Shift keys have been pressed in order to "grab" a piece one can let
go
one key and is still able to move the piece around until one lets go of the
2nd
Shift key. Only then the piece is "released"
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https://bugs.winehq.org/show_bug.cgi?id=53071
Bug ID: 53071
Summary: wine version 6.0.3
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvpa(a)gmx.fr
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 72479
--> https://bugs.winehq.org/attachment.cgi?id=72479
logiciel de conversion vidéo
problème de compatibilité avec any video converter version windows.
je suis sous lubuntu.
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http://bugs.winehq.org/show_bug.cgi?id=58293
Bug ID: 58293
Summary: Regression caused by switch to realloc which doesn't
zero added memory
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: twhitehead(a)gmail.com
Distribution: ---
Created attachment 78644
--> http://bugs.winehq.org/attachment.cgi?id=78644
Log showing run with and without reverting 6db69d0 under wine 10.7
In wine 8 `LibOVR.dll` (the shim) would load `LibOVRRT32_1.dll` (the Oculus
API). In wine 9 and later this is no longer the case. Reverting 6db69d0
(wintrust: Use CRT allocation function) makes it work again.
Looking over this commit I expect the issue is the switch from
```
static void* WINTRUST_ReAlloc(void *ptr, DWORD cb) __WINE_ALLOC_SIZE(2);
static void* WINTRUST_ReAlloc(void *ptr, DWORD cb)
{
return HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ptr, cb);
}
```
which zeros added memory to realloc which does not. Presumably this is
resulting in some field being populated with garbage, and that makes
`LibOVR.dll` unhappy when it verifies the signatures on `LibOVRRT32_1.dll`.
I put more details and a test program in the following github repo
https://github.com/twhitehead/issue-wine-ovrf
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https://bugs.winehq.org/show_bug.cgi?id=58000
Bug ID: 58000
Summary: New thread stack uses too much memory
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 78261
--> https://bugs.winehq.org/attachment.cgi?id=78261
simple app that can be used to reproduce the problem
It's a regression caused by 3863b243fe5ef4e223a809e93a85e858952dd754 commit.
Affected application (32-bit) runs on low end machine and creates 128 cores.
Prior to this change it was using ~34MB of memory, in wine 10.0 it uses ~152MB
(every thread uses ~1MB for stack). I've also confirmed that application memory
usage is small on Windows 10.
According to MSDN stack should not use physical memory until it's referenced.
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http://bugs.winehq.org/show_bug.cgi?id=58328
Bug ID: 58328
Summary: "msvcrt: Use RVAs in rtti and exception data on all
platforms except i386" breaks RTTI on arm32
Product: Wine
Version: 9.10
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: a794b0224e27f91bf0855cd7376d6af3de44523d
Distribution: ---
Created attachment 78697
--> http://bugs.winehq.org/attachment.cgi?id=78697
Repro binary
Since a794b0224e27f91bf0855cd7376d6af3de44523d, "msvcrt: Use RVAs in rtti and
exception data on all platforms except i386", a dynamically linked executable
that uses msvcp140.dll and vcruntime140.dll, crashes on startup on 32 bit arm.
The corresponding case seems to run fine on arm64 though.
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http://bugs.winehq.org/show_bug.cgi?id=21369
Summary: Tab bar isn't fully visible in HTML-Kit; must be
scrolled
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.chami.com/html-kit/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=25731)
--> (http://bugs.winehq.org/attachment.cgi?id=25731)
Terminal output
In HTML-Kit build 292, one of the tab bars (the one below the current working
file) isn't displayed as expected in Wine. In Windows, the entire tab bar is
visible, but in Wine, part of it is cut off, with scroll arrows present to
bring the rest into view. Native comctl32 installed by winetricks fixes the
issue.
Interestingly, increasing Wine's DPI to 120 allows all the tabs to display at
once, though rendering is still a bit different from Windows.
Terminal output is from opening the program and entering "create a new file"
mode (which is when the tabs first become visible).
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https://bugs.winehq.org/show_bug.cgi?id=53401
Bug ID: 53401
Summary: regedit does not import .reg files
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72794
--> https://bugs.winehq.org/attachment.cgi?id=72794
.reg file that won't import
Fedora 36
Wine 7.12-1
Regedit
$ env WINEPREFIX="/home/todd/.wine.test" wine regedit &
--> Registry
--> Import Registry File
Does not actually import ./reg files, but says it has successfully done so.
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http://bugs.winehq.org/show_bug.cgi?id=24026
Summary: Tab completion for cmd
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Pressing tab only creates a space but should complete a file name in the same
way that Windows does with their Command Prompt.
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http://bugs.winehq.org/show_bug.cgi?id=58259
Bug ID: 58259
Summary: Qt Installer for Windows doesn't work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tshah.dental(a)gmail.com
Distribution: ---
So if you were to download the official Qt for Windows installer (located at
https://download.qt.io/official_releases/online_installers/qt-online-instal…
), it would start the program but nothing would show up.
Before, it should show an error message:
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
So I installed winbind and libntlm0 and now the error does not show up anymore
but the installer still doesn't show any window. It maxes out a single thread
and stays like that forever.
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http://bugs.winehq.org/show_bug.cgi?id=58196
Bug ID: 58196
Summary: d3d9:device WM_WINDOWPOSCHANGED test fails
consistently on Linux since Wine 10.5
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
$ ./wine dlls/d3d9/tests/x86_64-windows/d3d9_test.exe device 2>&1 | grep
WM_WINDOWPOSCHANGED
device.c:4467: Test failed: Received WM_WINDOWPOSCHANGED but did not expect it,
i=0.
`git bisect` says:
3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8 is the first bad commit
commit 3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Sat Mar 29 09:32:27 2025 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Wed Apr 2 22:25:37 2025 +0200
winex11: Use _NET_ACTIVE_WINDOW to request/track window activation.
When supported, instead of tracking window focus only.
dlls/user32/tests/win.c | 2 +-
dlls/winex11.drv/event.c | 32 ++++++++++++++++++++------------
dlls/winex11.drv/keyboard.c | 2 +-
dlls/winex11.drv/mouse.c | 2 +-
dlls/winex11.drv/window.c | 86
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----------
dlls/winex11.drv/x11drv.h | 4 +++-
6 files changed, 102 insertions(+), 26 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=44120
Bug ID: 44120
Summary: Steam Big Picture mode fails to start, it shows a
black screen (d3d10, d3d11, more)
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Steam Big Picture mode does not work properly. It shows a black screen instead
of the Steam Big Picture UI. No sound output, either.
I've marked the component as directx-d3d as most of the problems seem to be
with d3d, d2d, dxgi, d3d10, and d3d11.
Steam Big Picture STDERR Log from Wine 2.22: https://pastebin.com/ayhgum69
Please see the "Depends on" section for individual problems with d3d et al
preventing Steam Big Picture from working properly.
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https://bugs.winehq.org/show_bug.cgi?id=40144
Bug ID: 40144
Summary: stopped working
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjt2(a)hotmail.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
trying to install a canon printer
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