http://bugs.winehq.org/show_bug.cgi?id=15220
Summary: fails to run PeachTree Accounting 8.0 fails with
timezone error
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjc(a)CosmosEng.com
Created an attachment (id=15975)
--> (http://bugs.winehq.org/attachment.cgi?id=15975)
WINEDEBUG=+relay .wine/drive_c/Peachw/peachw.exe &>wine-pt.out
Error message on failure to load:
> cjc@Home:~$ .wine/drive_c/Peachw/peachw.exe
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
Other info:
wine v 1.0
Ubuntu 8.04 LTS
gcc version 4.2.3 (Ubuntu 4.2.3-2ubuntu7)
peachtree accounting 8.0
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http://bugs.winehq.org/show_bug.cgi?id=34340
Bug #: 34340
Summary: Mingw gdb hangs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Running gdb 7.6 hangs on all commands.
A workaround i found out is to run gdb in wineconsole e.g.
wineconsole --backend=curses gdb ...
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http://bugs.winehq.org/show_bug.cgi?id=27368
Summary: IDriver.exe crahses during installation of Peachtree
Complete Accounting 2004
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_almazan(a)yahoo.com
"The program IDriver.exe has encountered a serious problem and needs to close."
Problem message: 1628 Failed to complete installation
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http://bugs.winehq.org/show_bug.cgi?id=18935
Summary: Peachtree First Accounting 2010 install fails because
it can't find AVManagerUnified.dll
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.peachtree.com/productsServices/tryPeachtree
/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer aborts with the error
Error Number: 0x80040702
Description: Failed to load DLL: SASLib
Setup will now terminate.
SASLib.dll and its dependency AVManagerUnified.dll
are located in c:\windows\temp\{*}\
SASLib.dll fails to load because it can't find AVManagerUnified.dll.
Is Wine supposed to search the directory containing a DLL
for things that DLL depends on?
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http://bugs.winehq.org/show_bug.cgi?id=27385
Summary: Peachtree First Accounting 2012 install fails because
USER32.DLL GetListBoxInfo not found
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Installation aborts due to (popup) error stating that "The procedure
GetListBoxInfo could not be located in the DLL USER32.dll"
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https://bugs.winehq.org/show_bug.cgi?id=46304
Bug ID: 46304
Summary: Fog handling seems to be off in Prince of Persia
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gw.fossdev(a)gmail.com
Distribution: ---
Created attachment 63028
--> https://bugs.winehq.org/attachment.cgi?id=63028
apitrace dump of frame that contains shader:
Hello, I came across this by trying out Prince of Persia with virgl ad a driver
and comparing it to the host. Initially I thought it was a virgl bug, but it
seems to be proper wine where things go wrong:
Here are my findings:
When I run "wine PrinceOfPersia.exe" on the host (r600) the game is playable
but when run with the virgl driver there is not contrast in the images.
However, a apitrace created with virgl as driver and replayed on host also
renders wrong, where a apitrace recorded on the host and run via virgl renders
correctly (only op-side down, because virgl doesn't support
GL_ARB_clip_control, but disabling this extension when recording the apitrace
makes it possible to get exactly the same output like when run on the r600
host.
The difference between the two runs in the apitrace is that when run on r600 I
get a vertex shader that does:
R6.w = (R6.w * vs_c[20].z);
R6.w = (vs_c[20].z + -R6.w);
vs_out[11].x = (vs_c[16].y + -R6.w);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
The same shader created via virgl does:
R6.w = (vs_c[16].y + -R6.w);
vs_out[11].x = (R6.w * vs_c[20].z);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
ffp_varying_fogcoord = gl_Position.z;
gl_Position.y = gl_Position.y * pos_fixup.y;
The value ffp_varying_fogcoord is not assigned a value with the r600 version.
However, the following fragment shader uses this value in both cases:
float fog = (ffp_fog.end - ffp_varying_fogcoord) * ffp_fog.scale;
ps_out[0].xyz = mix(ffp_fog.color.xyz, ps_out[0].xyz, clamp(fog, 0.0, 1.0));
In the r600 version ffp_fog.end=0 and ffp_fog.scale=-1, and I assume that this
results in clamp(fog, 0.0, 1.0) returning 1.0, and in the scene the fog effect
seems to be generated differently. In the virgl version the values are
ffp_fog.end=1 and ffp_fog.scale=1, and I can only assume that gl_Position too
large so that clamp(fog, 0.0, 1.0) returns very small values (or even 0) and
the scene gets rendered in the fog colour overlayed by some post processing
effects.
I have not yet investigated why wine creates different code path for the two
drivers, I guess that it depends on some extension(s) that may or may not be
available.
The initial but report for virglrenderer can be found here:
https://gitlab.freedesktop.org/virgl/virglrenderer/issues/62
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http://bugs.winehq.org/show_bug.cgi?id=30173
Bug #: 30173
Summary: Adobe Lightroom 4 fails to start: Unimplemented
function KERNEL32.dll.SleepConditionVariableCS
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f8e8, 0x33fb64 0x33f8f0
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f6d4, 0x33f950 0x33f6dc
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will
fail
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f734, 0x33f9b0 0x33f73c
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 0 0x33fa74 4
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f494, 0x33f710 0x33f49c
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:process:InitializeConditionVariable stub: 0x4e77cd8
fixme:process:InitializeConditionVariable stub: 0x4e77d68
fixme:process:InitializeConditionVariable stub: 0x4e78708
wine: Call from 0x7bc4e1a0 to unimplemented function
KERNEL32.dll.SleepConditionVariableCS, aborting
wine: Unimplemented function KERNEL32.dll.SleepConditionVariableCS called at
address 0x7bc4e1a0 (thread 004a), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44274
Bug ID: 44274
Summary: Windows Media Audio and Video 8 codecs installer needs
sfc.dll.8
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60091
--> https://bugs.winehq.org/attachment.cgi?id=60091
Wine log with builtin sfc.dll
Windows Media Audio and Video 8 codecs installer aborts because function
sfc.dll.8 is missing. Installing native sfc.dll (Win2K) corrects the problem.
With the native dll the installer wants sfcfiles.dll but seems to complete
installation without it. Using a native sfcfiles.dll results in a page fault.
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https://bugs.winehq.org/show_bug.cgi?id=52403
Bug ID: 52403
Summary: Ricochet Lost Worlds: does not restore window after
minimize
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
URL: https://archive.org/download/RicochetLostWorldsDemo/Ri
cochetLostWorldsSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ArchLinux
Created attachment 71646
--> https://bugs.winehq.org/attachment.cgi?id=71646
terminal output
If i Alt-Tab or minimize the window and then try to go back into the game it
stops drawing its content even if the music is playing in the background.
The resolution does change into the one the game wants though but nothing is
drawn with a transparent window and i see the desktop. After killing the game
the resolution is not restored to my monitor's native resolution.
I've attached wine's terminal output, please tell me if any other logs are
needed.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=51412
Bug ID: 51412
Summary: mouse click map unresponsive after switch away
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jschmames(a)gmail.com
Distribution: ---
Created attachment 70267
--> https://bugs.winehq.org/attachment.cgi?id=70267
terminal output
When playing Warlock - Master of the Arcane, the game appears to play fine
until the user switches away and then back again. Mouse is still visible on the
screen and you can click on the interface items without issue, but clicking on
the map items such as selecting a unit or selecting a tile to move to is no
longer possible.
No local workaround found, though I have experienced where full control was
restored after connecting via Steam remote play once the problem was triggered
locally.
Warlock - Master of the Arcane installed from steam using Proton
version 1.4.1.1
https://store.steampowered.com/app/203630/Warlock__Master_of_the_Arcane/
DXVK 1.8.1-1 installed for DX9 support
Wine - 6.12 (Staging)
Arch Linux (vanilla and Manjaro)
x86_64
GTX 760 running 465.31-1
Vega 10 running Mesa 21.1.2-1
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http://bugs.winehq.org/show_bug.cgi?id=35374
Bug ID: 35374
Summary: unimplemented function mscoree.dll.CLRCreateInstance
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: denis.bonnenfant(a)diderot.org
Classification: Unclassified
Created attachment 47177
--> http://bugs.winehq.org/attachment.cgi?id=47177
backtrace
SolidWorks 2013 32bits crashes with :
Unimplemented function mscoree.dll.CLRCreateInstance called at address
0x7bc54010
vcrun2008, vcrun2010, dotnet35 and dotnet40 are installed with winetricks, as
they are normal prerequisites even in windows.
mscoree is configured as native
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https://bugs.winehq.org/show_bug.cgi?id=44014
Bug ID: 44014
Summary: Unhandled exception: page fault on execute access to
0x00209520 in 32-bit code (0x00209520).
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadunn(a)vt2000.com
Distribution: ---
Created attachment 59676
--> https://bugs.winehq.org/attachment.cgi?id=59676
Unhandled exception
This occurred in Poker Stars running in Wine, Linux Mint 18.2.
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https://bugs.winehq.org/show_bug.cgi?id=50464
Bug ID: 50464
Summary: Process Hacker 3.x needs
ntdll.dll.RtlGetFullPathName_UEx
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://ci.appveyor.com/api/buildjobs/9slxi3pkcyxcd2kf
/artifacts/processhacker-3.0.3701-bin.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
wine: Call from 7BC2AEFA to unimplemented function
ntdll.dll.RtlGetFullPathName_UEx, aborting
sha1sum processhacker-3.0.3701-bin.zip
8192c09315794887e144b6e499588fb633923bae processhacker-3.0.3701-bin.zip
du -sh processhacker-3.0.3701-bin.zip
6.1M processhacker-3.0.3701-bin.zip
https://github.com/processhacker/processhacker/search?q=RtlGetFullPathName_…
RtlGetFullPathName_UEx(
_In_ PCWSTR FileName,
_In_ ULONG BufferLength,
_Out_writes_bytes_(BufferLength) PWSTR Buffer,
_Out_opt_ PWSTR *FilePart,
_Out_opt_ ULONG *BytesRequired
);
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http://bugs.winehq.org/show_bug.cgi?id=35536
Bug ID: 35536
Summary: QQ International 2.1 can't type password
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Classification: Unclassified
0. download from http://proxy.imqq.com/QQintl2.11.exe
$ sha1sum QQintl2.11.exe
030df82390e7962177fcef66fc1a0fd1a3ba4090 QQintl2.11.exe
1. winetricks -q
riched20 for bug 29636
msctf for bug 34566
2. install it
3.wine QQ.exe
can't type password
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https://bugs.winehq.org/show_bug.cgi?id=46898
Bug ID: 46898
Summary: SIMATIC WinCC V15.1 Runtime installer fails in Windows
7 mode, reporting "The Microsoft security update
KB3033929 was not found on your system." ('ksecdd.sys'
missing with version resource)
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 46895
The installer aborts in Windows 7 mode (default WINEPREFIX WinVer):
--- snip ---
$ pwd
/home/focht/Downloads/SIMATIC WinCC Runtime Advanced V15.1
$ WINEDEBUG=+loaddll,+process,+seh,+wbemprox,+msi,+relay wine ./Start.exe
>>log.txt 2>&1
...
0054:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000000,0x124804c,0x1247f54):
stub
0054:err:eventlog:ReportEventW L"18:38:12|ERROR |CheckFileTerm()
|(01) File-Term. The term value
{Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\\drivers\\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
is not satisfied."
0056:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
--- snip ---
Condition can be found in installer .ini file (unicode):
--- snip ---
$ grep -Hrni -a -A2 K.B.3.0.3.3.9.2.9
InstData/Resources/SIA2.ini:190:;// KB3033929
InstData/Resources/SIA2.ini-191-{Condition=([OS_VERSION_String]>=6.1 AND
[OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
InstData/Resources/SIA2.ini-192-{Condition=([OS_VERSION_String]>=6.1 AND
[OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x32')};{File};{[SystemFolder]drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
--
InstData/Resources/SIA2.ini:306:TermMessage44=Das Microsoft Sicherheitsupdate
KB3033929 oder ein entsprechender Nachfolger wurde auf ihrem System nicht
gefunden. Bitte installieren Sie das Update, bevor sie mit der Installation
fortfahren.
InstData/Resources/SIA2.ini-307-TermMessage45=Dummy
InstData/Resources/SIA2.ini-308-TermMessage46=Das Microsoft Update KB2919355
oder ein entsprechender Nachfolger wurde auf ihrem System nicht gefunden. Bitte
installieren Sie das Update, bevor sie mit der Installation fortfahren.
--
InstData/Resources/SIA2.ini:363:TermMessage44=The Microsoft security update
KB3033929 or a corresponding successor was not found on your system. Please
install the update before you continue with the installation.
--- snip ---
Link to Microsoft Security Advisory 3033929 (KB3033929):
https://docs.microsoft.com/en-us/security-updates/SecurityAdvisories/2015/3…
The driver is present with all Windows versions since Vista. Fix is included in
Windows 8+ by default.
Technical overview/tidbits:
https://csrc.nist.gov/csrc/media/projects/cryptographic-module-validation-p…
--- quote ---
Microsoft Kernel Security Support Provider Interface (KSECDD.SYS) is a FIPS
140-2 Level 1 compliant, general purpose, software-based, cryptographic module
residing at kernel mode level of Windows Vista operating system. KSECDD.SYS
(versions 6.0.6000.16386, 6.0.6000.16870, and 6.0.6000.21067) runs as a kernel
mode export driver, and provides cryptographic services, through their
documented interfaces, to Windows Vista kernel components. The KSECDD.SYS
encapsulates several different cryptographic algorithms in an easy-to-use
cryptographic module accessible via the Microsoft CNG (Cryptography, Next
Generation) API. It also supports several cryptographic algorithms accessible
via a Fips function table request irp (I/O request packet). Windows Vista
kernel mode components can use general-purpose FIPS 140-2 Level 1 compliant
cryptography in KSECDD.SYS.
--- quote ---
Two ways to fix/work around:
- switch WinVer for the installer to Windows 8 or later
- provide a placeholder 'ksecdd.sys' with version resource
For demonstration I've copied one of Wine's existing placeholder which has a
version resource 6.5.x as dummy.
NOTE: For 64-bit WINEPREFIX you need to call with 'wine64' to have it go in
proper folder.
--- snip ---
$ wine64 cmd.exe /c copy "c:\\windows\\system32\\amstream.dll"
"c:\\windows\\system32\\drivers\\ksecdd.sys"
--- snip ---
After that the installer proceeds further. Relevant part of application log:
--- snip ---
...
18:54:09|.. |CheckTerms::CheckTerms() |(01) TERM:
'{Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}'
18:54:09|.. |CheckTerms::CheckTerms() |(01)
Condition='([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')'
18:54:09|.. |CheckTerms::CheckTerms() |(01) Condition
is fulfilled. Checking term...
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term:
Exists: True; Path: C:\windows\Sysnative\drivers\ksecdd.sys
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term:
Required file version: 06.01.7601.18741_00.00.00.00
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term:
Current file version: 06.05.01.900_00.00.00.00
18:54:09|... |CheckTerms::CheckFileTerm() |(01) File-Term.
OK: {Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x64')};{File};{[WINDOWSFOLDER]Sysnative\drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}
18:54:09|.. |CheckTerms::CheckTerms() |(01)
18:54:09|.. |CheckTerms::CheckTerms() |(01) TERM:
'{Condition=([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x32')};{File};{[SystemFolder]drivers\ksecdd.sys};{=>};{6.1.7601.18741};{TermMessage44}'
18:54:09|.. |CheckTerms::CheckTerms() |(01)
Condition='([OS_VERSION_String]>=6.1 AND [OS_VERSION_String]<6.2 AND
[OS_PLATFORM]='x32')'
18:54:09|.. |CheckTerms::CheckTerms() |(01) TERM will
be ignored. TERM's condition is not fulfilled.
--- snip ---
$ sha1sum SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
db1f97bb648b62fa1c5d974d7f2bcb6b4a9fd786
SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ du -sh SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
1.3G SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ wine --version
wine-4.4-188-gc988910cae
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44084
Bug ID: 44084
Summary: Simple WPF/.Net app doesn`t start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59801
--> https://bugs.winehq.org/attachment.cgi?id=59801
console output
The simple wpf app from the link doesn`t start in wine-2.22/Staging-2.21
It starts fine in wine-2.20
Unfortunately I don`t have time/fast computer to do a regression test
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https://bugs.winehq.org/show_bug.cgi?id=49976
Bug ID: 49976
Summary: FIFA 11 Demo fifaconfig crashes when pressing OK
button
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://static.cdn.ea.com/fifa/u/f/fifa11_pc_demo_EU.zi
p
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68380
--> https://bugs.winehq.org/attachment.cgi?id=68380
mscoree
1. Launch configuration tool in ..\FIFA 11 Demo\Game\fifasetup\fifaconfig.exe
2. Make changes or just press OK button and it crashes.
wine-5.18-343-g412db778937
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http://bugs.winehq.org/show_bug.cgi?id=33130
Bug #: 33130
Summary: QuarkXPress v9.5 crashes after starting up
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 43821
--> http://bugs.winehq.org/attachment.cgi?id=43821
QuarkXPress v9.5 console log during start
Trying to start QuarkXPressv9.5 crashes after it starts. It is showing the
splash screen and then it end its activity.
See console log.
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https://bugs.winehq.org/show_bug.cgi?id=52353
Bug ID: 52353
Summary: PuTTY plink 0.76 crashes
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kubes(a)honeywell.com
Distribution: ---
Created attachment 71530
--> https://bugs.winehq.org/attachment.cgi?id=71530
Backtrace report
Environment:
Linux 5.4.0-92-generic #103-Ubuntu SMP Fri Nov 26 16:13:00 UTC 2021 x86_64
x86_64 x86_64 GNU/Linux
Commandline to produce error:
wine start /wait plink -i Z:\home\%USER%\.ssh\saved_private_key.ppk
%USER%@localhost echo
Also relevant to wine version: 6.21, 6.22, 6.23, 7.0-rc1, 7.0-rc2, 7.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=44008
Bug ID: 44008
Summary: XNA Game Studio 4 installer crashes when cancelled
Product: Wine
Version: 2.21
Hardware: x86
URL: https://www.microsoft.com/en-us/download/confirmation.
aspx?id=23714
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59670
--> https://bugs.winehq.org/attachment.cgi?id=59670
Error log
Steps to reproduce: Download the installer, click Cancel, click Ok in the
Messagebox, click Cancel. The program is now frozen and has to be killed with
ctrl-c.
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https://bugs.winehq.org/show_bug.cgi?id=42395
Bug ID: 42395
Summary: Saints Row The Third: graphical glitches
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 57203
--> https://bugs.winehq.org/attachment.cgi?id=57203
console_output
In the game a lot of flicker and graphical glitches
the last line in the console «err: d3d: wined3d_debug_callback 0xd3d3b98:
"GL_INVALID_OPERATION error generated Buffer is mapped..". » Endlessly repeated
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https://bugs.winehq.org/show_bug.cgi?id=44111
Bug ID: 44111
Summary: Simple WPF/.Net app has rendering issues
Product: Wine
Version: 2.22
Hardware: x86
URL: https://www.getautoma.com/files/download/WpfSimpleTest
App.exe/dir:examples
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44084
Distribution: ---
Created attachment 59833
--> https://bugs.winehq.org/attachment.cgi?id=59833
Graphical glitches
While investigating bug 44084 I found that the test program sometimes bugs out
and renders mostly garbage. It doesn't happen all the time, but most of the
time when you click its drop down list.
You need a 32bit WINEPREFIX and "winetricks -q dotnet40" for the program to
work. Just click the dropdown list, you might need to restart and try again if
the issue doesn't appear.
Also happens with staging-2.21, with or without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=37439
Bug ID: 37439
Summary: saint row the third dont show correctly characters
rendering
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
CC: mrdeathjr28(a)yahoo.es
Distribution: Mint
Created attachment 49808
--> https://bugs.winehq.org/attachment.cgi?id=49808
video about error (see in gameplay only)
saint row thethird dont show correctly characters rendering
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https://bugs.winehq.org/show_bug.cgi?id=45121
Bug ID: 45121
Summary: Steam uses high CPU while idle
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
Reported to Steam Support:
Recent Steam versions are using high CPU. This is with CPU frequencies at
minimum, which is necessary to prevent my computer from overheating. At maximum
frequency, Steam CPU usage is around 15% (and wineserver 11%).
No games are open, and the main Window has been closed. No network activity,
and no activity on the console with Steam invoked on the command line (bash).
Idle activity for Steam used to be around 5% for me.
[...]
A support person replied with this:
>As for the CPU performance issues, I've tested it on a few Windows devices and one Linux computer running Ubuntu (note I didn't test on WINE) and have been unable to reproduce the error you're seeing (all CPU usage for Steam was <1% when idle). I can only guess that this CPU performance issue is either related to WINE or a program which may be interfering with Steam.
I hope to get confirmation from other people whether this is, in fact, a bug
with Wine or just a problem with my particular setup. I'm using Ubuntu 18.04,
and this occurs with Wine 3.6 and 3.0 with the newest Steam.exe client, with
both an old 32-bit prefix and a new 64-bit prefix.
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http://bugs.winehq.org/show_bug.cgi?id=34010
Bug #: 34010
Summary: Gabriel Knight 3 demo - Depth / stencil buffer locking
is not implemented
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45195
--> http://bugs.winehq.org/attachment.cgi?id=45195
log
Just black screen and sounds after launching.
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https://bugs.winehq.org/show_bug.cgi?id=50617
Bug ID: 50617
Summary: Objects become invisible with tessellation enabled in
Sniper Elite 3 with OpenGL renderer
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Set `Draw Distance` to Low (note: when it higher objects are visible)
2. Set `Use Tessellation` to On
wine-6.1-122-g2201ca08fb0
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https://bugs.winehq.org/show_bug.cgi?id=43502
Bug ID: 43502
Summary: Microsoft Flight Simulator 2000 : only bottom half
view rendered and moved to the top
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58883
--> https://bugs.winehq.org/attachment.cgi?id=58883
Comparison between windows and wine
Only the bottom half of the various views is rendered and moved to the top (see
the attached image for an example). You can trigger views by pressing S or
Shift + any number on the numpad.
Tested both in wine stable and devel.
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https://bugs.winehq.org/show_bug.cgi?id=42174
Bug ID: 42174
Summary: TeraCopy 3.0b2 crashes on startup
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Upon starting TeraCopy, it crashes and I get presented with one of those
infamous Wine crash dialogs.
The contents of the WINEDEBUG=+relay are attached.
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https://bugs.winehq.org/show_bug.cgi?id=38907
Bug ID: 38907
Summary: Homesite+ (v5.5): After doing a search, the focus is
not restored properly
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooquency(a)gmail.com
In Homesite+ (v5.5) on Windows, if while editing, you open the Find dialog
(Control+F or Search > Find), then exit it (escape key or the OS top corner
close button), the focus is restored to the editing window, with the cursor
set. Accordingly, pressing a key to type correctly shows the typed characters.
In Wine, the focus is not restored. Pressing a key results in the system beep.
Accordingly, in Wine, the user is required to use the mouse and click within
the editor area. Typing then works as normal.
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https://bugs.winehq.org/show_bug.cgi?id=50813
Bug ID: 50813
Summary: X-Beyond The Frontier / X-Tension: crash on launch
since 6.3
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 19non91(a)gmail.com
Distribution: ---
Created attachment 69624
--> https://bugs.winehq.org/attachment.cgi?id=69624
wine log
Crash is present on 6.4.1 staging, 6.4.1, 6.3.1.
Was downgrading and stopped at 6.2.1 - issue is not present there.
I'm using up-to-date Arch Linux.
What other info I could provide to be more helpful ?
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=46213
Bug ID: 46213
Summary: Sniper Elite 4 launcher window doesn't display
properly
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62893
--> https://bugs.winehq.org/attachment.cgi?id=62893
screenshot
Background and styles are missing
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https://bugs.winehq.org/show_bug.cgi?id=46118
Bug ID: 46118
Summary: d3d:wined3d_debug_callback 0x1464f0: glBlitFramebuffer
and glDrawElementsBaseVertex has generated an error
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 62755
--> https://bugs.winehq.org/attachment.cgi?id=62755
log.txt
Game "FlatOut" * has minor graphically glitches since wine-3.9.
Car windows and shadows periodically blink, or disappear and reaper rapidly.
A minor annoyance.
* FlatOut 1, even though my log.txt says 2.1. That is just the game installer
version number from gog.com
Regression test:
0db4d1c251d293333e2721a78d6156008a90ff6f is the first bad commit
commit 0db4d1c251d293333e2721a78d6156008a90ff6f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 23 16:14:13 2018 +0430
wined3d: Default to OpenGL 4.4 contexts.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 b5834b97e8655f7a879c3ebb830f88c10521dd6a
d3cd9af46880f4cffcfe39f89e3f66da119edabd M dlls
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https://bugs.winehq.org/show_bug.cgi?id=52387
Bug ID: 52387
Summary: Joystick does not release buttons properly
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: somethingoutoftheordinary(a)live.com
Distribution: Debian
Since the "HID Joystick" implementation (Wine 6.20), release events do not get
triggered properly when multiple buttons are released simultaneously, can be
easily tested in joy.cpl, keep multiple buttons held and release them at the
exact same time, only the lowest numbered button will be released, the rest
will 'stick', until a new button is pressed or one of the axes changes.
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https://bugs.winehq.org/show_bug.cgi?id=51442
Bug ID: 51442
Summary: A networking application misbehaves and causes 100%
CPU usage in wineserver
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70293
--> https://bugs.winehq.org/attachment.cgi?id=70293
WINEDEBUG=+winsock trace BAD
A networking application misbehaves and causes 100% CPU usage in wineserver
since commit 414b31bc0bbbfe005e90a1946a649082dc303c55 so it is a regression.
Reverting commits 414b31bc0bbbfe005e90a1946a649082dc303c55 and
1ccab719ee6e87b7399876d4d5b30eb889c49e32 makes it working again.
The setup is complex, but I'll try to provide useful information, testing and
extract a minimal reproducible setup eventually.
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https://bugs.winehq.org/show_bug.cgi?id=49919
Bug ID: 49919
Summary: Regression: Logos Bible Software wineserver crash
entering text in passage guide search field
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68295
--> https://bugs.winehq.org/attachment.cgi?id=68295
Crash from entering text in passage guide.
Using wine 5.18 staging I opened a new passage guide from the guides menu.
Entering references such as jn 1, rm 2 etc and pressing enter should result in
the guide populating. This happens about half the time. However many times it
crashes. Output attached. I've tried entering text in other guides but it
appears to be only the passage guide affected. The output is different in the 2
attachments. I believe this to be a regression as it hasn't happened to me
before today when I first used 5.18 staging.
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https://bugs.winehq.org/show_bug.cgi?id=44970
Bug ID: 44970
Summary: Deus Ex Human Revolution: people are invisible when
closer than 3 meters
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
The game runs great in DX11 mode, it seems to run even smoother than in DX9
mode. However, when people are closer than 3 meters, they become invisible.
Only their glasses, eyeballs, and whatever they are holding (cigarettes,
weapons, phones etc.) are visible. When Jensen is in cover, only his hair and
his weapon is visible. In first person view the weapon is visible, but Jensen's
hand holding it is not. This glitch disappears after changing resolution, but
reappears when starting the game again.
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https://bugs.winehq.org/show_bug.cgi?id=52286
Bug ID: 52286
Summary: Zombie Army Trilogy launcher crashes on start
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://store.steampowered.com/app/301640/Zombie_Army_
Trilogy/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 25184137e8fa892a7ee349f6880cf9ceb31cd648
Distribution: ArchLinux
Created attachment 71428
--> https://bugs.winehq.org/attachment.cgi?id=71428
terminal output
ZATLauncher.exe (an html-based launcher for Zombie Army Trilogy on Steam)
crashes after starting.
Reverting commit 25184137e8fa892a7ee349f6880cf9ceb31cd648
on top of Wine-7.0-rc3 fixes the crash for me.
That commit was intended to fix bug #46213, yet that bug is still opened.
commit 25184137e8fa892a7ee349f6880cf9ceb31cd648
mshtml: Only treat resource://gre(-resources)/ as special.
Instead of everything starting with resource:, some application use the
resource: prefix for their internal resources, and we fail to load them.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46213
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https://bugs.winehq.org/show_bug.cgi?id=52252
Bug ID: 52252
Summary: IDA Pro 7.2 debugger fails to attach to a process.
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: a041075cd2c26874757e0b6e1449c23c1326241c
Distribution: ArchLinux
Commit
commit a041075cd2c26874757e0b6e1449c23c1326241c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 2 09:59:49 2021 +0100
makefiles: Support per-platform values for EXTRADLLFLAGS.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Is causing IDA Pro Debugger to not being able to attach to a process under a
Wow64 envorionment (I'm trying to debug a 32bit process using 32bit ida in a
WoW64 prefix).
Reverting this commit and forcing a make clean, configure, make for 32 an 64
builds solve the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49995
Bug ID: 49995
Summary: Evernote 6.24 stopped displaying notes after upgrade
to Wine 5.19
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 68402
--> https://bugs.winehq.org/attachment.cgi?id=68402
console output (app start, clicking notes, app shutdown)
Evernote notes are no longer being renders, although they seem to be there,
e.g. if I hover the note's text where a link should be I get a 'pointer' icon
and am able to click them.
Also, the release notes dialog when checking for upgrades no longer shows any
text.
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https://bugs.winehq.org/show_bug.cgi?id=49732
Bug ID: 49732
Summary: Death End Re;Quest 2 crashes on startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Game crashes after launching and opening the first window. This affects every
wine version i could try (5.0 up to 5.15). I could get these lines from a
Proton log (Proton-tkg 5.15 compiled from source, only patch added is child
window)
wine: Unhandled page fault on write access to 0000000000000001 at address
000000007B43FE0D (thread 00c8), starting debugger...
2790.914:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index 0
2790.914:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index -2147483648
2790.930:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index 0
2790.930:005c:008c:err:plugplay:set_report_from_event Failed to find device at
index -2147483648
2790.946:00c4:00c8:trace:seh:call_teb_handler handler at 0x7b463130 returned 1
2790.946:00c4:00c8:warn:seh:virtual_unwind exception data not found in
L"DeathEndReQuest2.exe"
Unhandled exception: page fault on write access to 0x00000001 in 64-bit code
(0x000000007b43fe0d).
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https://bugs.winehq.org/show_bug.cgi?id=49541
Bug ID: 49541
Summary: Lara Croft and the Temple of Osiris stops silently at
launch
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67671
--> https://bugs.winehq.org/attachment.cgi?id=67671
msvcrt
The game folder contains msvcr110 library and launcher starts when it set to
'native,builtin'
wine-5.12-64-ge0e3b6bc91
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https://bugs.winehq.org/show_bug.cgi?id=51592
Bug ID: 51592
Summary: Call of Cthulhu Crashes on Launch
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 70442
--> https://bugs.winehq.org/attachment.cgi?id=70442
Lof of Crash
The game crashes when trying to launch it. I am using version 4.15.2 from GOG.
I have atatched the output of trying to launch the game.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.3
| Solus 4.3 | Mate 1.24.3 | Kernel 5.13.8-190.current | Wine 6.14
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https://bugs.winehq.org/show_bug.cgi?id=46423
Bug ID: 46423
Summary: Kara no Shoujo crashes in fullscreen mode
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63195
--> https://bugs.winehq.org/attachment.cgi?id=63195
Log
There is a trial of the game here (Warning - NSFW):
https://www.mangagamer.com/detail.php?goods_type=1&product_code=79
Windowed mode works fine, fullscreen crashes the game.
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https://bugs.winehq.org/show_bug.cgi?id=39342
Bug ID: 39342
Summary: Thunder crashes without native riched20
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Regression SHA1: 73ab5034efb418251c17a0e49bbf1dc4190e5bfe
Distribution: SUSE
Created attachment 52431
--> https://bugs.winehq.org/attachment.cgi?id=52431
trace-richedit-thunder
1. Dowmload from http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006.exe
2. run "wine Thunder_dl_7.9.40.5006.exe" to install
3. wine C:\\Program\ Files\\Thunder\ Network\\Thunder\\Program\\Thunder.exe
-StartType:DesktopIcon
Useing "winetricks riched20" can fix it.
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https://bugs.winehq.org/show_bug.cgi?id=52381
Bug ID: 52381
Summary: wineg++: Compile error in tom.h
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
Compiling an application based in winelib (copiled with wineg++), since Wine
6.19 causes a compile error at header "tom.h".
I've narrowed and minified the source file to generate the error.
-----------------------------
[sc@generic_linux1_64]/sc/tmp/wine$ cat compile_error.c
#include <windows.h>
#include <tom.h>
int main()
{ return 0; }
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.19
[sc@generic_linux1_64]/sc/tmp/wine$ winegcc compile_error.c
[sc@generic_linux1_64]/sc/tmp/wine$ wineg++ compile_error.c
In file included from compile_error.c:2:
/opt/wine-devel/include/wine/windows/tom.h:1889:22: error: invalid use of
incomplete type ‘struct ITextSelection’
1889 | ITextRange2 : public ITextSelection
| ^~~~~~~~~~~~~~
In file included from compile_error.c:2:
/opt/wine-devel/include/wine/windows/tom.h:79:19: note: forward declaration of
‘struct ITextSelection’
79 | typedef interface ITextSelection ITextSelection;
| ^~~~~~~~~~~~~~
winegcc: /usr/bin/g++ failed
-----------------------------
While in Wine 6.18:
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.18
[sc@generic_linux1_64]/sc/tmp/wine$ winegcc compile_error.c
[sc@generic_linux1_64]/sc/tmp/wine$ wineg++ compile_error.c
[sc@generic_linux1_64]/sc/tmp/wine$ cat compile_error.c
#include <windows.h>
#include <tom.h>
int main()
{ return 0; }
-----------------------------
Probably the cause lies in this commit:
https://source.winehq.org/git/wine.git/commit/5a8dcb062793fbb68997e1b54ebc2…
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https://bugs.winehq.org/show_bug.cgi?id=43650
Bug ID: 43650
Summary: nolf2 game error on install
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
I get the following when launching the installer for NOLF2. Can grab the game
here: http://nolfrevival.tk/
fixme:winediag:start_process Wine Staging 2.15 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:create_server class {91814ec0-b5f0-11d2-80b9-00104b1f6cea} not
registered
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
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http://bugs.winehq.org/show_bug.cgi?id=12030
Summary: MozyHome: backup service does not work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mozy.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
Created an attachment (id=11369)
--> (http://bugs.winehq.org/attachment.cgi?id=11369)
console output
trying to start the MozyHome backup service (mozybackup.exe) via "wine net
start 'mozybackup'" causes the process to start. But after a couple of seconds
it exits without an error message.
I'm not sure what is causing it to close, but most of the fixme's show up right
as mozybackup disappears from the process list.
I've attached a log of the console output.
Any ideas? I was going to start by looking into implementing
WTSEnumerateSessionsW, WTSFreeMemory, ParseStringSidToSid, and
WSALookupServiceBeginW
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https://bugs.winehq.org/show_bug.cgi?id=52108
Bug ID: 52108
Summary: user32:monitor breaks user32:win on Win10 1809
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 71132
--> https://bugs.winehq.org/attachment.cgi?id=71132
Windows 10 1809 "blurry popup"
On 2021-09-01 user32:monitor started breaking user32:win on Windows 10 1809:
win.c:3322: Test failed: GetActiveWindow() = 00220510
win.c:3325: Test failed: GetFocus() = 00000000
win.c:3337: Test failed: GetFocus() = 00000000
win.c:3340: Test failed: GetFocus() = 00000000
win.c:3343: Test failed: GetFocus() = 00000000
win.c:3346: Test failed: GetActiveWindow() = 00220510
win.c:3350: Test failed: GetFocus() = 00000000
win.c:3353: Test failed: GetFocus() = 00000000
win.c:4047: Test failed: hwnd 004A050A/003600CA message 0737
win.c:4052: Test failed: hwnd 003600CA/003600CA message 0202
win.c:4057: Test failed: hwnd 003600CA/003600CA message 0203
win.c:4061: Test failed: message 0202 available
https://test.winehq.org/data/patterns.html#user32:win
A bisect shows that the failures started with this commit:
commit 2d51077a22b7d8faa9587d02a84181f58d1203aa
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
AuthorDate: Wed Sep 1 14:37:21 2021 +0800
user32/tests: Add DisplayConfigSetDeviceInfo() tests.
Test that DisplayConfigSetDeviceInfo() can be used for getting and setting
display DPI.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
What happens is that the new display tests cause Windows 10 1809 to display a
notification that the "apps might be blurry". This notification stays up after
user32:monitor completes and then steals the focus from the user32:win tests
and causes them to fail.
So there's not really anything wrong in either user32:monitor nor user32:win
but this still causes test failures :-(
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https://bugs.winehq.org/show_bug.cgi?id=51423
Bug ID: 51423
Summary: WeChat cannot sent big picture with
Wine-devel-6.12(amd64)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kuletco(a)qq.com
Distribution: ---
Created attachment 70275
--> https://bugs.winehq.org/attachment.cgi?id=70275
full log of WeChat to sent a big picture
WeChat Cannot sent big picture with Wine-devel-6.12(amd64) but
Wine-devel-6.9(amd64) work fine
Wine Version: wine-devel 6.12~focal-1 amd64
Kernel Info: uname -a
Linux kuletco-OptiPlex-7060 5.11.0-22-generic #23~20.04.1-Ubuntu SMP Thu Jun 17
12:51:00 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
System Info: lsb_release -a
Distributor ID: Ubuntu
Description: Ubuntu 20.04.2 LTS
Release: 20.04
Codename: focal
Capture Picture with 'Flameshot v0.9.0 compiled with Qt 5.12.8' and copy to
clipboard, then paste to edit box of WeChat, then click 'Send' button.
Run WeChat Command: (I Managed Wine with Q4Wine)
/usr/bin/env WINE='/opt/wine-devel/bin/wine64' WINEPREFIX='/home/kuletco/.wine'
WINESERVER='/opt/wine-devel/bin/wineserver'
WINELOADER='/opt/wine-devel/bin/wine64'
WINEDLLPATH='/opt/wine-devel/lib64/wine' WINEARCH='win64' LANG='zh_CN.UTF-8'
/bin/sh -c "cd '/home/kuletco/.Storage/Applications/Tencent/WeChat/' &&
'/opt/wine-devel/bin/wine64' 'WeChat.exe' 2>&1"
Attach Files:
WeChat-Failed.log is the full log of WeChat to sent a big picture.
WeChat-Success.log is the key log of WeChat to sent a small picture.
WeChat-Faild-Pic.png is dump from WeChat that sent failed.
WeChat-Success-Pic.png is dump from WeChat that sent success.
Bug Description:
Send a big picture failed, some small picture may be success. I think WeChat
compress the size of the big picture but it faild.
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http://bugs.winehq.org/show_bug.cgi?id=9805
Summary: fixme:ole:OaBuildVersion16 Version value not known yet
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=8254)
--> (http://bugs.winehq.org/attachment.cgi?id=8254)
WINEDEBUG=+relay,+msgbox
With an old program from http://www.derouck.com/cdromgps/f/index.asp
i have a messagebox with :
"Wrong version of operating system; requires Windows NT 3.51 (build 1057 or
above)"
I have tried with all different windows version in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=43494
Bug ID: 43494
Summary: Microsoft Flight Simulator 2000 crashes when losing
focus during flight
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58873
--> https://bugs.winehq.org/attachment.cgi?id=58873
log of the crash using +loaddll,fixme+all,warn+all,err+all
During a flight, on Windows, if the game loses the focus, it is paused
automatically (equivalent to pressing P). Under wine, the game crashes.
The game behaves normally when a menu is opened (in this case, everything is
paused, and the game doesn't crash).
If I select in winecfg "emulate a virtual desktop", the game doesn't crash
anymore because of this issue.
I tested this behaviour on ubuntu with both unity and gnome3, under wine 1.6,
wine stable (2.0.2) and wine-devel (2.16). The results were all the same.
I attached the result of the following commands:
export WINEDEBUG=+loaddll,fixme+all,warn+all,err+all
wine start 'C:\Program Files\Microsoft Games\FS2000\FS2000.EXE' &>log.txt
Then I started a flight and clicked outside of the game window (so that the
crash occurs).
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https://bugs.winehq.org/show_bug.cgi?id=52395
Bug ID: 52395
Summary: Microsoft flight 2000 crashes in lesson
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
URL: https://www.myabandonware.com/game/microsoft-flight-si
mulator-2000-professional-edition-g3s
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71633
--> https://bugs.winehq.org/attachment.cgi?id=71633
console output
MFS 2002 crashes when you a flying lesson.
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https://bugs.winehq.org/show_bug.cgi?id=43496
Bug ID: 43496
Summary: Microsoft Flight Simulator 2000 : game pauses when
tooltips are shown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Everytime one hovers the mouse on an instrument, then move the mouse out to let
the tooltip disappear, the game pauses. The game normally should pause only
when the game window loses focus (but when the whole window lose focus the game
crashes, see bug #43494).
This happens on all versions of wine from 1.6 to the latest devel (2.16).
There is a workaround for this (as in #43494): enable virtual desktop on
winecfg.
Everytime I reproduce this behaviour (show tooltip, move the mouse, the tooltip
disappears => game paused) this shows up in the terminal:
warn:dsound:IDirectSound8Impl_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DSOUND_PerformMix Probable buffer underrun
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https://bugs.winehq.org/show_bug.cgi?id=43495
Bug ID: 43495
Summary: Microsoft Flight Simulator 2000 : blurry and purple
text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: an0n1m0(a)hotmail.it
Distribution: ---
Created attachment 58874
--> https://bugs.winehq.org/attachment.cgi?id=58874
text rendering comparison
The text in the game looks really bad, compared to what it should look. See the
attached image for a comparison.
This behaviour is present on all versions of wine (tested from 1.6+ to devel).
As a side note, it is rendered the same on Virtualbox running Windows XP. On
native windows (tested on windows 8.1) it looks good.
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https://bugs.winehq.org/show_bug.cgi?id=47230
Bug ID: 47230
Summary: Provide hint in crash report module table to
distinguish between Wine builtins cross-compiled to PE
format and native overrides
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Future Wine releases/builds will provide builtin modules by default
in PE format. It will be harder to diagnose crash logs if users put native
overrides in place as the modules table no longer provides the obvious hints in
case of non-core / overridable dlls (ELF-PE hybrid, DWARF, load address range,
'name-<elf>').
Take bug 47226 for example:
--- snip ---
...
Modules:
Module Address Debug info Name (160 modules)
PE 130000- 13d000 Deferred ilmthread-2_2
PE 250000- 29b000 Deferred qt5winextras
PE 2a0000- 6f7000 Deferred qt5gui
PE 700000- 8f3000 Deferred libglesv2
PE 900000- e51000 Deferred qt5widgets
PE e60000- e7e000 Deferred zlibwapi
PE e80000- ef6000 Deferred lcms2
PE f00000- 11c2000 Deferred ilmimf-2_2
PE 11d0000- 1219000 Deferred half
PE 1220000- 1236000 Deferred iex-2_2
PE 1240000- 1258000 Deferred imath-2_2
PE 1260000- 1389000 Deferred libraw
PE 15f0000- 1721000 Deferred qwindows
PE 1840000- 184d000 Deferred qico
PE 1850000- 1890000 Deferred qjpeg
PE 1890000- 18ec000 Deferred qtiff
PE 61000000- 61034000 Deferred qt5xml
PE 64000000- 640d3000 Deferred qt5network
PE 65100000- 651a7000 Deferred msvcp110
PE 66500000- 66523000 Deferred vcomp110
PE 67000000- 67551000 Deferred qt5core
ELF 7a800000- 7aa10000 Deferred opengl32<elf>
\-PE 7a850000- 7aa10000 \ opengl32
ELF 7b400000- 7b85b000 Dwarf kernel32<elf>
\-PE 7b420000- 7b85b000 \ kernel32
ELF 7bc00000- 7bd54000 Deferred ntdll<elf>
\-PE 7bc20000- 7bd54000 \ ntdll
ELF 7c000000- 7c004000 Deferred <wine-loader>
PE 140000000- 1403ee000 Deferred easyhdr3
PE 180000000- 18004a000 Deferred openjp2
...
ELF 7f86d5ec7000- 7f86d5ef3000 Deferred version<elf>
\-PE 7f86d5ed0000- 7f86d5ef3000 \ version
ELF 7f86d5ef3000- 7f86d6298000 Dwarf libwine.so.1
ELF 7f86d629a000- 7f86d64c3000 Deferred
ld-linux-x86-64.so.2
ELF 7ffc37f2a000- 7ffc37f2b000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
...
00000058 (D) C:\Program Files\easyHDR 3 Demo\easyHDR3.exe
...
00000070 0 <==
...
--- snip ---
Here, 'msvcp110.dll' and 'vcomp110.dll' are Wine builtins in PE format.
I propose to add a hint in the table for Wine builtin modules in PE format for
easier diagnosis of crash reports.
$ wine --version
wine-4.8-202-g61aea5a987
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21187
Summary: OLE Exception code 80004002 - AmiBroker + AmiQuote
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mxn(a)atlas.cz
Steps to reproduce:
1) Download AmiBroker (trial application ver. 5.20) from
http://www.amibroker.com/download.html
2) Install it with command 'wine AmiBroker520.exe'
3) 'cd' to directory where AmiBroker trianl is installed
4) Start AmiBroker with command 'wine Broker.exe'
5) Start AmiQuote with command 'wine AmiQuote/Quote.exe'
6) In 'AmiQuote' choose 'Tools -> Auto-update Amibroker database'
7) Error dialog pops up 'OLE Exception code 80004002'
8) downgrade wine to ver. 1.1.33
9) Repeat steps 4) - 6), no Error dialog is displayed and everything works
correctly (database is updated)
Note: I believe bug is also reproducible in wine 1.1.34.
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https://bugs.winehq.org/show_bug.cgi?id=45540
Bug ID: 45540
Summary: WeGame: password input widget of login interface isn't
useable.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61946
--> https://bugs.winehq.org/attachment.cgi?id=61946
password input widget was marked by red
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
Expected: Users can input account and password for login.
Actually: There is a crash of TASLogin.exe. Account input widget is useable but
password doesn't work. Can't give input focus to it.
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https://bugs.winehq.org/show_bug.cgi?id=50717
Bug ID: 50717
Summary: Wine places 1x1 pixel window on top of fullscreen
window, blocking direct scanout on Wayland
Product: Wine-staging
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
KWin developer Xaver Hugl found this while investigating the cause of direct
scanout getting blocked with Wine fullscreen windows on Wayland:
"Wine puts a 1x1 pixel big override-redirect window on top of the fullscreen
window that stops direct scanout. I'll add a workaround for now but at first
glance looks like a Wine bug to me."
https://invent.kde.org/plasma/kwin/-/merge_requests/718#note_191539
"I verified that it isn't caused by Xwayland / happens on a normal X session as
well"
https://invent.kde.org/plasma/kwin/-/merge_requests/728#note_191637
(this MR also contains the workaround, and indeed it makes direct scanout work
with Wine)
As a result, performance of fullscreen 3D Wine applications on Kwin Wayland
git-master is negatively affected, as unnecessary compositing affects frame
presentation and causes lots of dropped frames under high GPU load.
It is well possible that this also negatively affects Gnome and Sway Wayland,
but also Gnome unredirecting on Xorg.
-staging and Proton are affected, might also apply to regular wine. It doesn't
matter if WineD3D or DXVK is used (as this probably is very specific to Wine's
window management and not the 3D API).
It looks like if the proper fix was if Wine wouldn't spawn the 1x1 pixel window
on top anymore.
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https://bugs.winehq.org/show_bug.cgi?id=37332
Bug ID: 37332
Summary: Cannot run Rome Total War (installed / run from Steam)
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz.20.dllahr(a)xoxy.net
Created attachment 49642
--> https://bugs.winehq.org/attachment.cgi?id=49642
output from running wine
Brief version: I'm using wine 1.7.25 compiled from sources on a Mac probook
running OS X 10.9.5. I was able successfully install and run Steam, log in to
my Steam account, and have Steam download and install Rome Total War. When I
attempt to run Rome Total War (either through the Steam interface or through
the command line - which still calls Steam), I have managed to get it to
display the initial screen, but then it either hangs (most of the time) or
crashes. I tried running in a virtual desktop mode, no change in behavior.
More info: I previously installed wine 1.6.2 using HomeBrew. Prior to
compiling wine 1.7.25, I used HomeBrew to check for / install listed
dependencies. I'm using
WINEPREFIX=/opt/no_backup/wine
Side note: I was able to get the game working on an ubuntu system running on
virtualbox on this same Mac, however the performance was very slow - the mouse
response was very, very slow.
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https://bugs.winehq.org/show_bug.cgi?id=47568
Bug ID: 47568
Summary: Napoleon Total War Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tylerpelletier(a)outlook.com
Fresh install of pop os fresh install of wine and steam. I got napoleon total
war definitive edition to install. Campaign runs fine. I go to launch a battle
and I get a pop up saying "program error" is ready. the program has encountered
a serious problem and needs to close I click for more details then it says
please wait for details but that stalls
I left the window open saying error details tried to launch the game to try to
get more details and it says steam error 227 this time. closed it and it now
launches.
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https://bugs.winehq.org/show_bug.cgi?id=47429
Bug ID: 47429
Summary: Medieval 2 total war gold crash on launch
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dam.rocchi(a)gmail.com
Distribution: ---
Created attachment 64777
--> https://bugs.winehq.org/attachment.cgi?id=64777
Debug +loaddll,+module,+wgl in fresh 32 bot prefix
Wine crash after launch, with message box "Unspecified error" and exit.
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https://bugs.winehq.org/show_bug.cgi?id=43926
Bug ID: 43926
Summary: Medieval: Total War. No mouse pointer and no text in
Battle mode.
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vir.found(a)gmail.com
Created attachment 59561
--> https://bugs.winehq.org/attachment.cgi?id=59561
wine-2.19 (Staging): WINEDEBUG="fixme-all,+d3d_surface,+d3d9"
Steps to reproduce:
1. Start the game.
2. Press "Quick Battle".
Mouse pointer is invisible.
All text on screen is invisible.
Reproducible on all wine versions I managed to grab:
2.0
2.0.2
2.7
2.18
2.19
2.19 (Staging)
Reproducible with XQuartz and with native macdriver
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https://bugs.winehq.org/show_bug.cgi?id=47127
Bug ID: 47127
Summary: Nioh: unhandled page faults
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)ap4y.me
Distribution: ---
Created attachment 64341
--> https://bugs.winehq.org/attachment.cgi?id=64341
console output with lutris + dxvk and steam
Nioh (steam game id 485510) is crashing quite often during gameplay upon
performing death blows and interacting with some objects. It requires dxvk to
run but it doesn't seem to be related as I was able to complete several levels
with crashes. Regular log doesn't show much so I'm attaching warn+all log and
backtrace. There are wmv/quartz related error messages in the log but I don't
think it's related to the crash as there are no cutscenes played when crashes
happen.
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https://bugs.winehq.org/show_bug.cgi?id=45699
Bug ID: 45699
Summary: Microsoft Office 2016 Pro Plus 64-bit/x64 fails to
install
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 62125
--> https://bugs.winehq.org/attachment.cgi?id=62125
Annotated installation log file
Installation was done using an online installer with name:
Setup.X64.de-de_O365ProPlusRetail_XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX_TX_DB_b_32_.exe
(The included GUID was redacted since I'm not sure whether this is a license
key or not.)
I've added a log file with some observations I've made during install included
inline – you can find these by searching for the letters "!!!" (without
quotes). In particular, the following lines appear several times when the
installer gets stuck at 58% before it aborts:
wine: Call from 0x7bc5be0c to unimplemented function
RPCRT4.dll.NdrClientCall3, aborting
012d:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
014b:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\Program Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\OSPPOBJS.DLL|C:\\Program
Files\\Common Files\\Microsoft
Shared\\OfficeSoftwareProtectionPlatform\\osppobjs-spp-plugin-manifest-signed.xrm-ms<=>S-1-5-21-0-0-0-1000<=>{90160000-007E-0000-1000-0000000FF1CE}]CAInstallSp"...
returned 1603
014b:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
Most of the other stuff appears unproblematic except maybe for
CreateSymbolicLink being stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=49621
Bug ID: 49621
Summary: Tableau Desktop crashes (apparently inside
gdi32.GetFontFileInfo)
Product: Wine
Version: 5.13
Hardware: x86
URL: https://downloads.tableau.com/tssoftware/TableauDeskto
p-64bit-2020-2-2.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
sha1sum TableauDesktop-64bit-2020-2-2.exe
33445211ab66cb07990e11468521ca848a23ed7a TableauDesktop-64bit-2020-2-2.exe
Someone reported this crashing on reddit, he copied it over from windows disk,
i guess because of failing installer (bug 49620)
For me it crashes too; Looks like for me it chokes in GetFontFileInfo
00d4:Call gdi32.GetFontFileInfo(00370009,00000000,00217fa0,00000018,00000000)
ret=7fd5ee6937e3
00d4:trace:seh:dispatch_exception code=c0000005 flags=0 addr=00007FD5F0EB189A
ip=f0eb189a tid=00d4
Hack below makes it start for me into login window. Maybe some font-guru could
have a look at this.
Note: I tried install various fonts with winetricks but that didn't help either
Hack:
diff --git a/dlls/gdi32/freetype.c b/dlls/gdi32/freetype.c
index f82a8c1641..1b60f05354 100644
--- a/dlls/gdi32/freetype.c
+++ b/dlls/gdi32/freetype.c
@@ -8885,6 +8885,8 @@ BOOL WINAPI GetFontFileInfo( DWORD instance_id, DWORD
unknown, struct font_filei
needed = &required_size;
font = entry->obj;
+
+ if(info)
*needed = sizeof(*info) + strlenW(font->fileinfo->path) * sizeof(WCHAR);
if (*needed > size)
{
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https://bugs.winehq.org/show_bug.cgi?id=50199
Bug ID: 50199
Summary: Keyboard failure for cursor keys under vDosPlus since
Ubuntu 18
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: hheinscher(a)gmail.com
Distribution: ---
In Ubuntu Mate 16 I am running vDosPlus with FoxPro under Wine.
All keys go well - even cursor keys.
But since Ubuntu 18 and 20 the cursor keys are no longer available (no
reaction).
What causes this behavior?
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https://bugs.winehq.org/show_bug.cgi?id=51333
Bug ID: 51333
Summary: Shogun Total War 2 broken with 6.11
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: testmode11(a)protonmail.com
Distribution: ---
Shogun Total War 2 crashes on the SEGA logo due to recent musl math function
changes in dlls/msvcrt/math.c. Reverting these changes or using 6.10 fixes the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=51929
Bug ID: 51929
Summary: `../wine/dlls/ntdll/unix/virtual.c:1029:
alloc_pages_vprot: Assertion `end <= pages_vprot_size
<< pages_vprot_shift' failed.`
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glgjpbezbmgbz(a)trythe.net
Distribution: ---
To preface, I am running WINE through FEX (QEMU works fine, if a bit slow).
Interestingly enough, wine32 works perfectly fine (with a `WINEARCH=win32`),
but if I try to make a 64-bit wine prefix, it fails with
```
../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion `end <=
pages_vprot_size << pages_vprot_shift' failed.
0034:err:service:process_send_command receiving command result timed out
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 1053
../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion `end <=
pages_vprot_size << pages_vprot_shift' failed.
0034:err:service:process_send_command service protocol error - failed to read
pipe r = 0 count = 0!
0034:fixme:service:scmdatabase_autostart_services Auto-start service
L"MountMgr" failed to start: 1053
sktop: ../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion
`end <= pages_vprot_size << pages_vprot_shift' failed.
0084:err:module:open_builtin_so_file failed to load .so lib
"/home/system/Downloads/WINE/usr/lib32/wine/i386-unix/l3codeca.acm.so"
../wine/dlls/ntdll/unix/virtual.c:1029: alloc_pages_vprot: Assertion `end <=
pages_vprot_size << pages_vprot_shift' failed.
```
then just exits.
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https://bugs.winehq.org/show_bug.cgi?id=49879
Bug ID: 49879
Summary: Minecraft educational version crashes at start (native
concrt140/msvcp140 is workaround)
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says
After winetricks vcrun2017 the application starts fine, playing a bit with
native dlls i think minimal native set is concrt140/msvcp140
Short +relay log below;
0024:Ret msvcp140._Mtx_init_in_situ() retval=0d792a18 ret=01a54145
0024:Call ucrtbase.malloc(00000008) ret=01a73ca8
0024:Call ntdll.RtlAllocateHeap(039f0000,00000000,00000008) ret=7e943888
0024:Ret ntdll.RtlAllocateHeap() retval=03afffd8 ret=7e943888
0024:Ret ucrtbase.malloc() retval=03afffd8 ret=01a73ca8
0024:Call ucrtbase.malloc(00000038) ret=01a73ca8
0024:Call ntdll.RtlAllocateHeap(039f0000,00000000,00000038) ret=7e943888
0024:Ret ntdll.RtlAllocateHeap() retval=0d792a90 ret=7e943888
0024:Ret ucrtbase.malloc() retval=0d792a90 ret=01a73ca8
0024:trace:seh:dispatch_exception code=c0000096 flags=0 addr=686C9AA2
ip=686c9aa2 tid=0024
0024:trace:seh:dispatch_exception eax=0d7927c0 ebx=00000000 ecx=0d792ab0
edx=01a73ca8 esi=0d792a90 edi=ffffffff
.
.
wine: Unhandled privileged instruction at address 686C9AA2 (thread 0024),
starting debugger...
0024:Call ntdll.RtlInitUnicodeString(0031e628,7b089750
L"\\Registry\\Machine\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\AeDebug") ret=7b010295
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https://bugs.winehq.org/show_bug.cgi?id=46636
Bug ID: 46636
Summary: Old Avira AntiVir installer is not rendered properly
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63550
--> https://bugs.winehq.org/attachment.cgi?id=63550
Screenshot wine-4.1
See screenshots.
Note that in wine-4.x it is different and in wine-3.17. Somewhere after
wine-3.17 the screen turned from white into black - not sure if this is a
regression, but it seems so.
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https://bugs.winehq.org/show_bug.cgi?id=49077
Bug ID: 49077
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x782795a4)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rich.coe2(a)gmail.com
Distribution: ---
distro: opensuse tumbleweed
version wine-32bit-5.7-3.1.x86_64
I upgraded from previous tumbleweed version to new version yesterday.
I'm running AdobeDigitalEditions that I've been using almost daily.
Today was first day to run it after the upgrade yesterday.
I'm getting Unhandled exception: page fault on read access to 0x00000000 in 32-
bit code (0x782795a4) when I run ade after running for about a minute. It does
not seem to be reacting to what I'm doing in the UI at the time.
It's always the same address, 0x782795a4.
I invoke ADE this way:
WINEARCH=win32 WINEPREFIX=$HOME/.winedotnet wine c://Program\
Files//adobe//Adobe\ digital\ editions\ 4.5//digitaleditions.exe
I ran ADE under winedbg, and after a while it crashed. The backtrace is empty.
It suggests to me a stack corruption followed by a return to value overwritten
on the stack.
I am looking for any diagnostics to track down issue.
I can run in debug, compile from source, or provide necessary traces.
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https://bugs.winehq.org/show_bug.cgi?id=48505
Bug ID: 48505
Summary: WinRAR x64: Unhandled exception: unimplemented
function GDI32.dll.ScriptGetCMap called in 64-bit code
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
The program calls the ScriptGetCMap function in the gdi32 dll, but it only
exists in the usp10 dll, I made a patch to connect the function in both dlls
via the spec file.
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https://bugs.winehq.org/show_bug.cgi?id=52369
Bug ID: 52369
Summary: "Brother's Keeper" can't access mounted file systems
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jervin(a)cfl.rr.com
Distribution: ---
Created attachment 71559
--> https://bugs.winehq.org/attachment.cgi?id=71559
winecfg drives setup
In the program "Brother's Keeper",spanning multiple wine versions, the program
can't access data on mounted file systems unless the winecfg drive only points
to the mount point, rather than a lower folder/directory in the mounted file
system. For instance. If the data file I want to access is on my remote drive
as directory BK7. So, if I use mount point /mnt/A meaning my data is at
/mnt/A/BK7. If I specify in winecfg drive that K: is /mnt/A/BK7, it won't
work. In the program, which I list the available files, instead of K, in lists
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http://bugs.winehq.org/show_bug.cgi?id=21161
Summary: Still Life 2: Black and broken textures
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Still Life 2 display black and broken textures
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https://bugs.winehq.org/show_bug.cgi?id=52138
Bug ID: 52138
Summary: Text clipping in
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 71186
--> https://bugs.winehq.org/attachment.cgi?id=71186
Textclippingintaskmgr
Text is clipped in the CPU Time column in taskmgr.
This could be a font related issue but it has not been possible for me to
confirm. As far as I could investigate, the text is rendered okay with the ':'
while replacing it with for instance, a hyphen.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=43170
Bug ID: 43170
Summary: Far Cry 4 fills dead air with colored bars
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: Other
Created attachment 58434
--> https://bugs.winehq.org/attachment.cgi?id=58434
Far Cry 4 shot #1
Far Cry 4 looks good. Everything that belongs in the scene is rendered
properly.
Cars, animals, people. buildings, grass, and the trees look ok. The problem is
empty air is being flooded with rapidly flashing bars and strips of different
colors.
While that is happening the following sample lines are being spammed at the
console. I also have some screenshots.
_____________________________________________________________________________
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
<<REPEATED>>
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d11:d3d11_immediate_context_Flush iface 0x1027390 stub!
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x1530e670, desc 0x15dfe090 partial
stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
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https://bugs.winehq.org/show_bug.cgi?id=52377
Bug ID: 52377
Summary: Halo Online / El Dewrito - wined3d_dll_init Leads to
Stack Overflow Error
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71586
--> https://bugs.winehq.org/attachment.cgi?id=71586
Wine 7.0-rc5 Terminal Output Log
SHA256 of eldorado.exe:
2ed2743914f0e2be9c7318a4b5b18d897d6ffe917ebfdc06044a8299f8f3cecb
The 0.6.0 build can be found on Archive.org
(The game runs DirectX9)
-----
I attempted both with a clean prefix and with winetricks additions:
winetricks -q vcrun2012 dotnet48 binkw32 d3dcompiler_43 d3dcompiler_47
Running the game with either setup leads to the same stack overflow error and a
crash on startup with no rendered window.
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http://bugs.winehq.org/show_bug.cgi?id=31526
Bug #: 31526
Summary: Delphi 7: object inspector prevents copy/paste of
components in form editor
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce this bug:
- place any control on the form designer
- press ctrl-c, ctrl-v. There should be two controls now, which is the correct
behavior
- press f11 to activate the object inspector
- click on any of the previously placed controls
- press ctrl-c, ctrl-v. No new controls appear. If you press ctrl-v repeatedly,
you may notice that new text is pasted in previously selected object inspector
property.
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http://bugs.winehq.org/show_bug.cgi?id=21155
Summary: Delphi: combobox choices hidden behind object
inspector
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kl234(a)web.de
Created an attachment (id=25399)
--> (http://bugs.winehq.org/attachment.cgi?id=25399)
Choices displayed behind the object inspector
When I try to modify the value of a property in Delphi's object inspector, I
can't see the list of possible choices because this list is displayed behind
the object inspector.
The only exception is the property at the very bottom of the object inspector
where it's possible to see some of the choices below the bottom of the object
inspector window (see attached screen capture).
This happens with both Delphi versions I tested with wine 1.1.35: Delphi 3 and
Delphi 7.
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http://bugs.winehq.org/show_bug.cgi?id=20025
Summary: The displayed window is offset in Flirefly
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.freshtel.net/download/internetphone/
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lats(a)yless4u.com.au
Firefly 3.3 windows are being offset from the left and the top by what looks to
be the width/height of the borders. See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31873
Bug #: 31873
Summary: 'client.exe' crash when exiting it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I run 'client.exe' in Ubuntu 12.04.1 32bit with wine 1.5.14.
It look quite well, but it crash when I try to exit it.
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http://bugs.winehq.org/show_bug.cgi?id=16392
Summary: Popup showing of incorrectly size.
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://emuleplus.info/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
When you hover the mouse over the status bar of eMule Plus, a popup comes with
some information for each tab.
The problem is that the popup for the first tab (the biggest one) is displayed
corrupted (see attachment), others are fine.
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http://bugs.winehq.org/show_bug.cgi?id=20617
Summary: Multithreaded crashing programs create misleading
backtraces when winedbg --auto is called
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.winehq.org(a)urbanec.net
Created an attachment (id=24590)
--> (http://bugs.winehq.org/attachment.cgi?id=24590)
MultipleThreads test case executable - requires Zoo.dll
When a multithreaded program crashes and winedbg --auto is called to generate a
back trace, the result is not always a back trace for the thread that caused
the crash in the first place.
The attached files can be used to reproduce this problem. The program
MultipleThreads.exe takes no arguments and creates three new threads, each with
a data structure that contains a timeout variable set to 200ms and the thread
start function is set to a function in Zoo.dll. The main thread also calls the
same function in Zoo.dll with the timeout variable set to 240ms.
The function in Zoo.dll prints the value of the timeout, then sleeps for the
duration of the timeout. After this, the function prints that it will crash,
then causes an exception by a write to 0x00000000.
When I run this program, the output is non-deterministic, but more often than
not, the reported crashing thread does not match the thread which is shown in
the backtrace. The discrepancy can be seen from this output:
Thread 0x0019 *** C R A S H I N G ***
wine: Unhandled page fault on write access to 0x00000000 at address 0x10001123
(thread 0019), starting debugger...
Thread 0x001a *** C R A S H I N G ***
Thread 0x001b *** C R A S H I N G ***
Thread 0x0009 *** C R A S H I N G ***
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10001123).
... [Register, and stack dumps, backtrace, module list] ...
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\tmp\WineCrashTest\MultipleThreads.exe
0000001b -2
0000001a -2 <==
00000019 -2
00000009 -2
Notice how the first thread to report crash intent was 0x0019, which matches
the the page fault reported by except.c:start_debugger(). However, the thread
list generated by winedbg shows the current thread to be 0x001a.
Also notice that even though the crashing process invoked the debugger on
exception in thread 0x0019, the other three threads in the crashing process
continued to run and generated further page faults before the debugger started.
I would expect that when a crash occurs, all threads in the process would be
suspended immediately and the debugger would be able to determine the thread
that caused the exception.
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http://bugs.winehq.org/show_bug.cgi?id=20584
Summary: Lemmings Revolution - Crash on exit.
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24561)
--> (http://bugs.winehq.org/attachment.cgi?id=24561)
Terminal output
When exiting the game wine crashes and then crashes the dialogue saying that
wine has crashed.
Running Ubuntu 9.10 amd64 wine 1.1.32 with nVidia Geforce 8200 with 185.18.36
official drivers.
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http://bugs.winehq.org/show_bug.cgi?id=23781
Summary: Parsing of money amount in "BNC Express" ignores
decimal separator
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre.guerrier(a)m4x.org
CC: pierre.guerrier(a)m4x.org
Created an attachment (id=29819)
--> (http://bugs.winehq.org/attachment.cgi?id=29819)
Screenshot of buggy input field
I have been trying to run the "BNC Express" program in CrossOver Pro for Mac
(commercial product based on wine by CodeWeavers, and per the CrossOver support
opinion, the bug below belongs to wine. What follows is an updated repost of
the ticket in the CodeWeaver DB:
http://www.codeweavers.fr/support/tickets/browse/?ticket_id=809692
)
Quick context: BNC Express is an accounting program for the self-employed,
generating income reports validated by the french IRS, quite popular I think in
France. It looks like a VB program, publisher website here
http://www.trefle-rouge.com/ - all in french I'm afraid.
The GUI is generally OK, but there is a nasty bug whenever inputting a monies
amount in the program (which of course, happens quite a lot). You are supposed
to type in, say "45,34" (for 45 euros and 34 cents). The part after the
separator is optional. In any case, the software will the normalize the input
and turn it into "45,00" e.g. if you just entered "45". The bug is that it
misses out the separator in Wine/CrossOver. So "45,34" turns into "4534,00".
I have not found anything similar in the ticket database (neither codeweaver or
winehq) or on web. I did try to change the sDecimal and sMonDecimal values in
the Registry (seen another ticket for a VB app that was solved this way). This
DOES change the separator used when re-displaying the normalized amount
(display is set by sDecimal). But it does not change the buggy behavior of
ignoring the separator when parsing the input (it is not possible to input
anything other than numbers and , and . in monies field, the program filters it
and turns "." into "," immediately upon typing - this is an expected behavior,
same as windows).
(this is not a locale problem, the windows environment did inherit the french
locale of the Mac system all right)
When looking further, I found some vaguely reminiscent stuff on winehq, for
instance:
http://bugs.winehq.org/show_bug.cgi?id=10765
(except the bug seems to be on parsing, not on output format)
There is a freely downloadable demo version on the TrefleRouge website above
(or I can e-mail it you if you can't find your way in the french website).
Launching the demo, loading the sample balance sheet takes you to the main
screen which is simply bill/receipts input, and the bug shows up immediately. I
have attached a screenshot of this screen with the problem highlighted.
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http://bugs.winehq.org/show_bug.cgi?id=34126
Bug #: 34126
Summary: RaidCall 7.2.6: high (100%) CPU usage (on login)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gonhidi(a)gmail.com
Classification: Unclassified
Created attachment 45385
--> http://bugs.winehq.org/attachment.cgi?id=45385
MacPorts Wine 1.6 Raidcall 7.2.6 log: launch and login
Wine 1.6 causes RaidCall's 7.2.6 CPU usage to spike after a successful login.
The offending process remains active after exiting the application preventing
the wineserver and the other wine processes from closing.
I have observed this behaviour when running MacPort's 1.6 wine port, on OS X
10.8.4. It is not present on the previous version of the build, 1.4.1_4.
Running winedbg and calling info processes before and after RaidCall login
shows a new process likely to be the CPU hog, 'Wizard.exe' (part of the
RaidCall installation).
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000025 9 'raidcall.exe'
00000041 12 \_ 'Wizard.exe'
00000022 2 'explorer.exe'
0000000e 5 'services.exe'
0000001a 3 \_ 'plugplay.exe'
00000012 4 \_ 'winedevice.exe'
The way I run RaidCall is by executing "wine start 'C:\Program
Files\RaidCall\raidcall.exe'" (after having installed the program using "wine
raidcall.exe"). The result of a "wine start 'C:\Program
Files\RaidCall\raidcall.exe' &> log-run.txt" is attached.
Killing the offending process doesn't seem to break RaidCall, at least
superficially. I have not tested deeper to see if it is a valid workaround.
I have tried using git bisect to trace the behaviour to a commit. I followed
the instructions from “MacOSX/Building” section “Build Wine git version, the
MacPorts way”
(<http://wiki.winehq.org/MacOSX/Building#head-ca82f43f942cbed405199780ca73d07…>),
but running wine from within the build directory (i.e. skipping the make
install step):
make clean
./configure CPPFLAGS='-I/usr/X11/include -I/opt/local/include' LIBS='-lGL
-lGLU' LDFLAGS='-L/usr/X11/lib -L/opt/local/lib'
make
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine
raidcall.exe
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib:/opt/local/lib" ./wine start
'C:\Program Files\RaidCall\raidcall.exe'
Doing nothing but that I soon started having build problems (likely reason
being that of the “Compiling Wine on Mac OS X 10.8.2?” February 2013 wine-devel
mailing list thread) so I set CC to MacPort's clang 3.3
(@3.3_0+analyzer+python27). From then on, things went smoothly and led to the
following git commit:
[2f48b12c575c4e1afc6115a39d60722acda73d7d] gdi32: Use the Mac driver by default
Note that using the aforementioned build process the 100% CPU usage also
appears when launching the RaidCall installer, so perhaps the issue is not the
same or something else is showing up.
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https://bugs.winehq.org/show_bug.cgi?id=49800
Bug ID: 49800
Summary: World of Warcraft appears on the wrong monitor when
running full screen
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: brgerst(a)gmail.com
Distribution: ---
Prior to 5.16, World of Warcraft appeared full screen on the primary (right)
monitor of a dual monitor setup. On 5.16, it appears on the left monitor and
can't be moved back to the right unless set to windowed mode. Reverting commit
c5ec1585f6e5211a2b63e3435748210552250534 ("winex11.drv: Always update
_NET_WM_STATE in update_net_wm_states().") fixes the problem. The desktop
environment is MATE on Fedora 32.
Trace output without the patch reverted:
0024:trace:x11drv:update_net_wm_states setting wm state 0 for window
0x1006a/4000005 to 1 prev 1
0024:trace:x11drv:update_net_wm_states setting wm state 1 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 2 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 3 for window
0x1006a/4000005 to 0 prev 0
0024:trace:x11drv:update_net_wm_states setting wm state 4 for window
0x1006a/4000005 to 0 prev 0
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