https://bugs.winehq.org/show_bug.cgi?id=46075
Bug ID: 46075
Summary: Delta Rune: Wine crashes after going past the first
Forest room
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
Distribution: ---
Created attachment 62687
--> https://bugs.winehq.org/attachment.cgi?id=62687
Crash backtrace
This recently released game called Delta Rune, commonly known as well as SURVEY
PROGRAM, because this is how it was publicly released. The game works just fine
until this specific area of the game called Forest. Past the save point, wine
crashes and forces the game to close. Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=51898
Bug ID: 51898
Summary: Audio lags to about 300ms and stutter horribly.
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: upton.upton.joseph(a)gmail.com
Distribution: ---
Metal gear solid 2 exhibits this issue, i tried soldier of fortune and that
also exhibits massive audio latency, up to around 300ms but not much stutter,
mgs2 however has very bad stutter on top. I simply do not know of a way to fix
this.
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http://bugs.winehq.org/show_bug.cgi?id=22689
Summary: Bonzai3D - dialogue boxes inactive when opened
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
In Bonzai3D dialogue boxes are inactive until the window bar of the box is
clicked. For example, right clicking on an object in the project window and
selecting, 'Attributes', invokes a dialogue box with a number of options
relative to the object. All options are inactive until the window bar of the
dialogue box is clicked at which point the box becomes live.
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http://bugs.winehq.org/show_bug.cgi?id=24979
Summary: halfworking tab key
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emoxam(a)gmail.com
"tab" key works only "to tree". not "from tree" of a connections list!
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https://bugs.winehq.org/show_bug.cgi?id=46176
Bug ID: 46176
Summary: Altium Designer 13.2.5 (10.1810.28368) hangs on
startup
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvd.mhm(a)gmail.com
Distribution: ---
Created attachment 62837
--> https://bugs.winehq.org/attachment.cgi?id=62837
Short (default) log output
After the software starts, it shows splashscreen with some activity indicated
inside it. After that activity ceases and splashscreen disappears, the main
window does not appear and the software seems to hang (no CPU usage).
I've compiled wine 3.20 (git rev-parse HEAD :
488432317206bc816432af0dd740e18979e37e58) within pure 32-bit install of ubuntu
14.04 server edition on KVM virtual machine. I've used "./configure
--disable-win16 --prefix=/home/lvd/wine". After a (successfull) compile, I've
copied wine directory to my real machine (64bit install of the same ubuntu
14.04) and after preparations ( cd /home/lvd, export
$WINEPREFIX=/home/lvd/.wine32, export $WINEARCH=win32, wine/bin/winecfg ) run
install:
wine/bin/wine start 'H:\AltiumInstaller.exe' where H: was automatically
configured by winecfg to /mnt/cdrom where .iso was mounted.
then run the software:
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
and after splashscreen and loading activity the hang happens.
short (default) log, the log made with "WINEDEBUG=+relay,+seh,+tid
wine/bin/wine start 'C:\Program Files\Altium\AD13\DXP.EXE'
>/tmp/wine_longlog.txt 2>&1" and backtrace made with "winedbg \ bt all" after
the hang are attached.
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https://bugs.winehq.org/show_bug.cgi?id=6321
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Keywords| |download
URL|http://www.everyone-dies.co |https://web.archive.org/web
|m |/20220109221501/https://dl.
| |4players.de/f1/pc/defcon/de
| |fcon-win32-v1.0.exe
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive for documentation.
https://web.archive.org/web/20220109221501/https://dl.4players.de/f1/pc/def…https://www.virustotal.com/gui/file/6e676e0abafbb0727a4ced8e592de741d871f88…
$ sha1sum defcon-win32-v1.0.exe
d9924b55e6a3ea8a9909b3600e1d3f69a4e3de4d defcon-win32-v1.0.exe
$Â du -sh defcon-win32-v1.0.exe
59M defcon-win32-v1.0.exe
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30901
Bug #: 30901
Summary: [PunkBuster && 64Bits Prefix]Assassin's Creed
Multiplayer does not works
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Since i create the hack to pass the Ubisoft Game Launcher properly, it's
possible to play at the recent Ubisoft's games like AC : Revelations without a
crack.
Actually, i try to play at this game in 2 prefix (the first is a 32Bits prefix
and the second is a 64Bits prefix)
32Bits Prefix :
There are no problems, the game works correctly in Soloplayer mode and
Multiplayer. For this second point, it's great because the Multiplayer use
Punkbuster.
64Bits Prefix :
It's in this prefix that i have the problem. The Soloplayer mode works
perfectly but impossible to join a session in the Multiplayer Mode. I'm always
kicked by Punkbuster.
PnkBstrA and PnkBstrB services are the problems :
1- When i launch game in the 32Bits Prefix, these services are launched
automatically without problem. They appear in my process list so the
multiplayer works fine.
2- But, when i launch the game in my 64Bits prefix, these services are not
launched so it's impossible to launch a multiplayer session.
When i launch "winecfg" in the 64Bits prefix, i have this fixme in my console :
Code:
fixme:service:scmdatabase_autostart_services Auto-start service L"PnkBstrA"
failed to start: 2
I haven't this message in my 32Bits prefix because PnkBstrA.exe/PnkBstrB.exe
services are launched
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=36065
Bug ID: 36065
Summary: PunkBuster service tests fail (DeleteService should
mark active services in SCM database as pending for
deletion)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
although not really a problem because of the state of PunkBuster (bug 9685) it
still highlights a Wine bug.
PunkBuster service components test tool:
http://www.evenbalance.com/index.php?page=pbsvcfaq.php
--- snip ---
...
Checking PnkBstrK driver status NOT FOUND
Extracting new PnkBstrK to:
"C:\users\focht\Application Data\PnkBstrK.sys"
OK
Sending load packet to PnkBstrB SENT
Checking PnkBstrK driver status NOT FOUND
Manually stopping PnkBstrB FAILED - no handle
--- snip ---
Relevant part of trace log:
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+service,+relay wine ./pbsvc.exe >>log.txt 2>&1
...
0044:Call advapi32.CreateServiceA(00135c48,0041e168 "PnkBstrK",0041e168
"PnkBstrK",000f01ff,00000001,00000003,00000001,0041b000
"C:\\windows\\system32\\drivers\\PnkBstrK.sys",00000000,00000000,00000000,00000000,00000000)
ret=004078e5
0044:trace:service:CreateServiceA 0x135c48 "PnkBstrK" "PnkBstrK"
0044:trace:service:CreateServiceW 0x135c48 L"PnkBstrK" L"PnkBstrK"
...
0016:trace:service:svcctl_CreateServiceW (L"PnkBstrK", L"PnkBstrK", 0xf01ff,
L"C:\\windows\\system32\\drivers\\PnkBstrK.sys")
...
0016:Call advapi32.RegCreateKeyW(00000024,00119aa0 L"PnkBstrK",0084e4a8)
ret=7edeb767
0016:Ret advapi32.RegCreateKeyW() retval=00000000 ret=7edeb767
0016:Call advapi32.RegSetValueExW(00000130,7edf93c4
L"DisplayName",00000000,00000001,0011a890,00000012) ret=7edeb689
0016:Ret advapi32.RegSetValueExW() retval=00000000 ret=7edeb689
...
0016:trace:service:scmdatabase_add_service 0x11a950
...
0044:Ret advapi32.CreateServiceA() retval=001f6108 ret=004078e5
0044:Call advapi32.CloseServiceHandle(001f6108) ret=004078f8
0044:trace:service:CloseServiceHandle 0x1f6108
...
0044:Ret advapi32.OpenServiceA() retval=001f55c8 ret=00407901
0044:Call advapi32.StartServiceA(001f55c8,00000000,00000000) ret=0040793b
0044:trace:service:StartServiceA (0x1f55c8,0,(nil))
0044:trace:service:StartServiceW 0x1f55c8 0 (nil)
...
0042:trace:service:svcctl_StartServiceW (0x118d38, 0, (nil))
...
0042:Call KERNEL32.CreateProcessW(00000000,001191a0
L"C:\\windows\\system32\\winedevice.exe
PnkBstrK",00000000,00000000,00000000,00000400,00540000,00000000,00c4e4c8,00c4e50c)
ret=7edece8f
...
000d:Call KERNEL32.__wine_kernel_init() ret=7bc5a402
...
0042:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7edece8f
...
0042:trace:service:service_send_start_message L"PnkBstrK" (nil) 0
...
000d:trace:service:service_run_main_thread Starting 1 services running as
process 71
...
0025:trace:service:service_control_dispatcher got request 1 for service
L"PnkBstrK"
0025:trace:service:SERV_OpenServiceW 0x119790 L"PnkBstrK" 32768
...
0025:trace:service:SERV_OpenServiceW returning 0x11ac48
0025:trace:service:service_handle_start L"PnkBstrK" argsize 10
...
0034:Call advapi32.RegisterServiceCtrlHandlerExW(00115292
L"PnkBstrK",7edfc61f,00000000) ret=7edfc86c
0034:trace:service:RegisterServiceCtrlHandlerExW L"PnkBstrK" 0x7edfc61f (nil)
0034:Ret advapi32.RegisterServiceCtrlHandlerExW() retval=0011a918 ret=7edfc86c
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8c9
0042:trace:service:service_wait_for_startup 0x11a950
0034:trace:service:SetServiceStatus 0x11a918 30 2 0 0 0 0 2710
...
0016:trace:service:svcctl_SetServiceStatus (0x11aed8, 0x11adc4)
...
0044:Ret advapi32.StartServiceA() retval=00000001 ret=0040793b
...
0034:Call driver init 0x100033c0
(obj=0x7edff4c0,str=L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\PnkBstrK")
...
0034:Call advapi32.SetServiceStatus(0011a918,0053e97c) ret=7edfc8f8
0034:trace:service:SetServiceStatus 0x11a918 30 4 5 0 0 0 2710
...
0044:Call advapi32.DeleteService(00137f70) ret=00407549
0044:trace:service:DeleteService (0x137f70)
...
0016:trace:service:scmdatabase_remove_service 0x11a950
0016:Call advapi32.RegDeleteTreeW(00000024,00119aa0 L"PnkBstrK") ret=7edebbce
0016:Ret advapi32.RegDeleteTreeW() retval=00000000 ret=7edebbce
...
0044:Ret advapi32.DeleteService() retval=00000001 ret=00407549
...
0043:Call advapi32.OpenServiceA(00137f20,0041e168 "PnkBstrK",000f01ff)
ret=00407510
0043:trace:service:OpenServiceA 0x137f20 "PnkBstrK" 983551
0043:trace:service:SERV_OpenServiceW 0x137f20 L"PnkBstrK" 983551
...
0016:trace:service:svcctl_OpenServiceW (L"PnkBstrK", 0xf01ff)
...
0043:trace:service:SERV_OpenServiceW returning (nil)
...
0043:Ret advapi32.OpenServiceA() retval=00000000 ret=00407510
...
--- snip ---
The tool extracts, installs and starts the kernel service.
Meanwhile, the tool issues a request to mark the service for deletion - kind of
"auto-cleanup".
After that it starts polling of the service status to check if the service is
actually running (it is).
The problem: Wine doesn't implement the deferred deletion of active services
and removes the service entry while the service is alive (state 'running').
All subsequent service lookup/status requests fail because the entry is now
missing from database.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682562%28v=vs.85%…
--- quote ---
DeleteService function
Marks the specified service for deletion from the service control manager
database.
...
The DeleteService function marks a service for deletion from the service
control manager database. The database entry is not removed until all open
handles to the service have been closed by calls to the CloseServiceHandle
function, and the service is not running. A running service is stopped by a
call to the ControlService function with the SERVICE_CONTROL_STOP control code.
If the service cannot be stopped, the database entry is removed when the system
is restarted.
--- quote ---
While you're at it ... please add a TRACE to DeleteService():
http://source.winehq.org/git/wine.git/blob/929d9fb9f79b9ba0b7392215e51a152e…
I used the 'service' debug channel first and lost some time because I didn't
see the the service deletion part (it's only visible if one uses the heavy
relay gun).
This would be consistent with other TRACE messages for service API.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26998
Summary: Football manager just start process sometimes
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakob(a)knugen.nu
Sometimes when i start the game trough steam only a process named fm.exe and i
need to kill it and restart the game a couple of time to get it to start.
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http://bugs.winehq.org/show_bug.cgi?id=23995
Summary: FM2010 Fails to start every time.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)pokemonger.com
FM2010 (Demo Download - http://www.gamershell.com/download_52136.shtml ) Fails
to start every time, it stalls, I have progressed all the way back to 1.1.31
(didnt run at all on 1.0) to try and do a regression test, but I cant find a
version of wine that the game starts each and every time on.
It does start in the end, but it can take multiple attempts.
This has been tested on Debian and Ubuntu, I have tried as I said regression
testing but I just dont know where to start with the fact I cant find a version
of wine that does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37255
Bug ID: 37255
Summary: Proteus 8 Access violation in module 'VGDVC.DLL'
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yonatan.el.amigo(a)gmail.com
When you try to use the modules and ISIS.DLL ARES.DLL this error appears
"Internal Exception: Access violation in module 'VGDVC.DLL' [00010C56]".
This happens from Wine1.7.20 (1.7.19 - 1.7.20).
Debugging log files:
Wine1.7.19 ->
http://www.mediafire.com/download/acbxqxxgzpwfvx3/Wine-log1.7.19.txt
Wine1.7.20 ->
http://www.mediafire.com/download/49b0nx751c09iaf/Wine-log1.7.20.txt
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https://bugs.winehq.org/show_bug.cgi?id=50950
Bug ID: 50950
Summary: Her Story: intermittent hangs/crashes when video stops
playing
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 69775
--> https://bugs.winehq.org/attachment.cgi?id=69775
Video played to the end
The video clips in the game Her Story (the GOG version) frequently causes the
game to hang and crash:
01c4:err:quartz:DSoundRender_SendSampleData 0
01c4:err:ntdll:RtlpWaitForCriticalSection section 016F24E8
"dlls/quartz/filtergraph.c: filter_graph.cs" wait timed out in thread 01c4,
blocked by 0024, retrying (60 sec)
This is not 100% reproducible, the attached playthrough.log for this issue
contains one successful playthrough before the hang.
Letting a video play through by itself seems to be the easiest way to reproduce
the bug. It does happen, but less often, if the video is closed manually (click
once on the video to bring up the close button).
This isn't a clear regression. The problem exists on 5.6 (earliest Wine version
for the game to be playable AFAICT) but seems to have gotten worse with later
releases.
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https://bugs.winehq.org/show_bug.cgi?id=38399
Bug ID: 38399
Summary: Voobly fails to connect to lobby (regression)
Product: Wine
Version: 1.7.40
Hardware: x86
URL: http://www.voobly.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
CC: 00cpxxx(a)gmail.com
Regression SHA1: b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Distribution: ---
Created attachment 51252
--> https://bugs.winehq.org/attachment.cgi?id=51252
+winsock log
Voobly fails to connect to a lobby and instead prints the following error
message with 1.7.40 (while it works with 1.7.39):
"Network Connection Error [Code: 10000005]. Connection errors are typically
caused by a temporary server outage, a firewall, or a problem with your
internet connection. If it's been a long time since you've connected to Voobly
it's recommended that you redownload the client from the website."
In order to reproduce the issue: start Voobly, login into your account and
double click on any lobby (for example "Age of Empires -> Babylon"). The game
itself is not necessary to trigger this problem.
A bisect results in the following patch:
------
commit b2556a2c34f36c0c82f028dbf24acb1ed77cce29
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sun Mar 29 00:53:43 2015 -0300
ws2_32: Ensure sockets in exceptfds get set when an error occurs.
------
The bug is still present in the current git version and is therefore not a
duplicate of bug 38372.
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https://bugs.winehq.org/show_bug.cgi?id=39423
Bug ID: 39423
Summary: Voobly: 'Game Browser' can't display content due to
Wine built-in browser signature blacklisted on
www.voobly.com ('win32' feature token must not be
included in user agent string)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I split this "unrelated" issue out of bug 39408
It's the one that most Voobly users complain about if you search the Internet
and I provide a solution for it.
The 'Game browser' functionality is only available *after* you have logged in.
Without active login/session, clicking the menu item does *nothing* by design.
This shouldn't even work on Windows - I've debugged the QT4 event handler/state
for the menu item.
With active login the game browser window is opened and displays a list of
games at right hand side.
The embedded browser window displays an error page due to Wine's built-in user
agent signature filtered/blacklisted on server side.
--- snip ---
Error 1010 Ray ID: 23320ccc1af12354 • 2015-10-10 11:40:21 UTC
Access denied
What happened?
The owner of this website (www.voobly.com) has banned your access based on your
browser's signature (23320ccc1af12354-fie4).
CloudFlare Ray ID: 23320ccc1af12354 • Your IP: aa.bb.cc.dd • Performance &
security by CloudFlare
--- snip ---
Wireshark:
--- snip ---
POST /client/login HTTP/1.1
Accept: */*
Host: www.voobly.com
Content-Length: 70
User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Win32;
Trident/5.0)
Content-Type: application/x-www-form-urlencoded
Accept-Encoding: gzip, deflate
Connection: Keep-Alive
clientsession=foo&uid=bar&url=/homeHTTP/1.1 403 Forbidden
...
--- snip ---
Also mentioned here: http://www.voobly.com/forum/thread/225774
Internet Explorer User Agent Strings:
http://www.useragentstring.com/pages/Internet%20Explorer/
Specifically Internet Explorer 8.0:
--- quote ---
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; GTB7.4;
InfoPath.2; SV1; .NET CLR 3.3.69573; WOW64; en-US)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; WOW64;
Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729;
.NET CLR 1.0.3705; .NET CLR 1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; InfoPath.1;
SV1; .NET CLR 3.8.36217; WOW64; en-US)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; .NET CLR
2.7.58687; SLCC2; Media Center PC 5.0; Zune 3.4; Tablet PC 3.6; InfoPath.3)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.2; Trident/4.0; Media
Center PC 4.0; SLCC1; .NET CLR 3.0.04320)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; SLCC1; .NET
CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; InfoPath.2;
SLCC1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 2.0.50727)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR
1.1.4322; .NET CLR 2.0.50727)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; SLCC1; .NET CLR
1.1.4322)
Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.0; Trident/4.0; InfoPath.1;
SV1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 3.0.04506.30)
Mozilla/5.0 (compatible; MSIE 7.0; Windows NT 5.0; Trident/4.0; FBSMTWB;
.NET CLR 2.0.34861; .NET CLR 3.0.3746.3218; .NET CLR 3.5.33652; msn
OptimizedIE8;ENUS)
Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.2; Trident/4.0; SLCC2; .NET
CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0)
...
--- quote ---
I wrote a small script which tries all kinds of user-agent combinations and
checks for '403 Forbidden' response
Essentially something like this:
--- snip ---
$ wget --header="Accept: text/html" --user-agent=foo
www.voobly.com/client/login
--- snip ---
Guess what ... it's neither the version nor the platform token - but the
'win32' feature token!
The tokens for 64-bit platforms are accepted or probably not recognized.
The 'win32' token is also absent from the comprehensive list here:
http://www.useragentstring.com/pages/Internet%20Explorer/
My guess would be that users who are now complaining about this, previously
used a 64-bit WINEPREFIX (default) without knowing it (= works) and now
recreated a 32-bit prefix ('WINEARCH=win32').
In future there might be support added to change/fake Wine's built-in user
agent to specific values via registry.
The risk of breakage should be put to the end user -> "you have to deal with
all consequences if you change/do that".
MSDN: https://msdn.microsoft.com/en-us/library/ms537503%28VS.85%29.aspx
("Understanding user-agent strings")
--- quote ---
HKEY_LOCAL_MACHINE (or HKEY_CURRENT_USER)
SOFTWARE
Microsoft
Windows
CurrentVersion
Internet Settings
User Agent
Pre Platform
Token = Value
Post Platform
Token = Value
...
HKEY_LOCAL_MACHINE (or HKEY_CURRENT_USER)
SOFTWARE
Microsoft
Windows
CurrentVersion
Internet Settings
5.0
User Agent
(default) = "Mozilla/4.0"
Compatible = "compatible"
Platform = "Windows NT 5.1"
Version = "MSIE 6.0"
Pre Platform
Token = Value
Post Platform
Token = Value
--- quote ---
$ sha1sum voobly-v2.2.4.38.exe
bf94f42b1a82f797a5578c722ebdf4f5a18b10ab voobly-v2.2.4.38.exe
$ du -sh voobly-v2.2.4.38.exe
11M voobly-v2.2.4.38.exe
$ wine --version
wine-1.7.52-190-gd548639
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https://bugs.winehq.org/show_bug.cgi?id=39408
Bug ID: 39408
Summary: Voobly: 'Game Browser' does not open
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oli(a)jetzweb.de
Distribution: ArchLinux
Created attachment 52525
--> https://bugs.winehq.org/attachment.cgi?id=52525
Terminal output of wine
If you start Voobly, login and click 'Game Browser' in the menu, it does not
open anymore, and therefore, the whole program becomes useless.
The developers of Voobly told me that the problem might be connected to the
fact that they switched the ingame browser (which is used in 'Game Browser')
from ie7 to ie8 in the latest update. However, I couldn't solve the probelm by
installing ie8 and dotnet packages with winetricks.
The problem appears both in staging and normal versions, as well as in the
recent (1.7.52) and in older wine versions. With older Voobly versions it
worked without problems.
Voobly can be downloaded here:
http://www.voobly.com/updates/voobly-v2.2.4.38.exe
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http://bugs.winehq.org/show_bug.cgi?id=29204
Bug #: 29204
Summary: the dib text rendering breaks text in d3d
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Regression SHA1: e9612c1af06d09dbf03745535288575e05cacb56
Created attachment 37703
--> http://bugs.winehq.org/attachment.cgi?id=37703
examples of text rendering
the gdi32 change that adds dib text rendering
6a629710ce02012defed1cfa30f8c3c91298ab99 -
d43d17e24857fafcb7964c91d8a7a05520964df3
breaks text rendering in d3d
Attaching pieces of text cut from some screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=38368
Bug ID: 38368
Summary: AutoPatcher Updater 1.4.x (VB6 app) reports 'Error:
Object doesn't support this action' (needs
ITextStream::Close method implementation)
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found during validation of bug 38364
Not really a blocker but dismissing a message box each time the method stub is
called is annoying.
Prerequisite: 'winetricks -q vb6run'
--- snip ---
...
0024:fixme:scrrun:textstream_Close (0x1f4758): stub
...
0024:Call KERNEL32.RaiseException(c000008f,00000001,00000002,0033eae0)
ret=660d0956
0024:trace:seh:raise_exception code=c000008f flags=1 addr=0x7b83b64b
ip=7b83b64b tid=0024
0024:trace:seh:raise_exception info[0]=deadcafe
0024:trace:seh:raise_exception info[1]=deadcafe
0024:trace:seh:raise_exception eax=7b8272ad ebx=7b8c1000 ecx=deadcafe
edx=0033ea3c esi=0033eae0 edi=0033eaa0
0024:trace:seh:raise_exception ebp=0033ea78 esp=0033ea14 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000283
0024:trace:seh:call_stack_handlers calling handler at 0x409926 code=c000008f
flags=1
...
0024:Call oleaut32.VarBstrCat(001f712c L"APUP Has Started\r\nVersion:
1.4.43\r\n\r\nOperating System: English (1033) Windows XP Professional Service
Pack 3\r\nCurrent Locale: English - United States / Non-Unicode Default:
English - United States\r\nStarting APUP From:
Z:\\home\\focht\\Downloads\r\nDate & Time: 06-Apr-2015 18:55 UTC Offset:
"...,001f6dd4 L"Error: Object doesn't support this action\r\nIn
mdlGeneral.fileToString At Line 112",0033ea74) ret=660e5f4d
...
0024:Call KERNEL32.WideCharToMultiByte(00000000,00000000,001f3ca4 L"Application
Error",ffffffff,009a46e8,00000022,00000000,00000000) ret=660711c4
0024:Ret KERNEL32.WideCharToMultiByte() retval=00000012 ret=660711c4
...
0024:Call user32.MessageBoxIndirectA(0033e9ec) ret=6606f73f
...
--- snip ---
Source:
https://source.winehq.org/git/wine.git/blob/533323d70397a53a2ce5002dc2038bc…
--- snip ---
633 static HRESULT WINAPI textstream_Close(ITextStream *iface)
634 {
635 struct textstream *This = impl_from_ITextStream(iface);
636 FIXME("(%p): stub\n", This);
637 return E_NOTIMPL;
638 }
--- snip ---
$ sha1sum Apup_1_4_43.zip
3c5694b5dee56bafbc4f528b37ef52eeed68a883 Apup_1_4_43.zip
$ du -sh Apup_1_4_43.zip
2.3M Apup_1_4_43.zip
$ wine --version
wine-1.7.40-29-gc1c108f
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38364
Bug ID: 38364
Summary: AutoPatcher Updater fails due to missing COM
interfaces
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Created attachment 51207
--> https://bugs.winehq.org/attachment.cgi?id=51207
Console output for AutoPatcher
Attempting to use the AutoPatcher Updater on Wine results in numerous COM
errors due to unimplemented interfaces.
AutoPatcher is available for download at: http://www.autopatcher.net/forum/
On startup, it shows the following messages:
Object doesn't support this action
In mdlInitialization.initFolders At Line 108
Object variable or With block variable not set
In mdlInitialization.initFolders At Line 108
Object variable or With block variable not set
In mdlInitialization.initFolders At Line 108
Console output shows several unsupported COM interfaces:
- {7fd52380-4e07-101b-ae2d-08002b2ec713}: IPersistStreamInit
- {37d84f60-42cb-11ce-8135-00aa004bb851}: IPersistPropertyBag
- {df0b3d60-548f-101b-8e65-08002b2bd119}: ISupportErrorInfo
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https://bugs.winehq.org/show_bug.cgi?id=44817
Bug ID: 44817
Summary: Some software protection schemes need
ntdll.NtSetLdtEntries implementation
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-NtSe…
The stub was added with bug 26268 ("Multiple applications need
ntdll.ZwSetLdtEntries stub (kwiksupport.me, Ragnarok Online patcher)").
Unfortunately there is no further information/details *which* copy-protection
scheme needs and actual implementation.
No applications/games are mentioned.
--- quote ---
1. Some copy protections call NtSetLdtEntries(0x000f) and then with 'retf'
instruction jump to that selector expecting that it works (the tests show that
NtSetLdtEntries(0x000f,0x001f) should succeed). In order to make this work a
limitation to set only selectors > LDT_FIRST_ENTRY (512) in
wine_ldt_set_entry()
was removed.
2. wine_ldt_set_entry() was made to always mark modified selector entries as
WINE_LDT_FLAGS_ALLOCATED, otherwise get_selector_entry() server call returns
entries without that flag set and
NtQueryInformationThread(ThreadDescriptorTableEntry)
fails.
--- quote ---
$ wine --version
wine-3.4
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https://bugs.winehq.org/show_bug.cgi?id=39777
Bug ID: 39777
Summary: cannot run some of Themida & WinLicense protection
software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
Created attachment 53070
--> https://bugs.winehq.org/attachment.cgi?id=53070
Themida & WinLicense protection, can not run
Some of Themida & WinLicense protection software cannot be run, wine auto exit.
But some of Themida & WinLicense protection software runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=44011
Bug ID: 44011
Summary: page fault in schan_QueryContextAttributesW
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 59672
--> https://bugs.winehq.org/attachment.cgi?id=59672
test program
Wine gets a page fault in secur32.dll very often (thought not 100% of the time)
when running a trivial program using libmariadb.dll (MariaDB Connector/C
3.0.2):
a2b008591f3cb238d1e4410c4d1b9f08 libmariadb.dll
Note: libmariadb.dll (MariaDB Connector/C 3.0.2) can be downloaded as win32
binary or source from https://downloads.mariadb.org/connector-c/3.0.2/
Test program is attached (test.c). You need to edit and replace the
mysql_real_connect call with actual parameters of a MySQL server with SSL
enabled, and copy the ca.pem file to current directory (a trivial setup like
https://www.digitalocean.com/community/tutorials/how-to-configure-ssl-tls-f…
works).
I compiled it with mingw32:
i686-w64-mingw32-gcc test.c -o test.exe -I./mariadb-connector-c/include
libmariadb.dll
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https://bugs.winehq.org/show_bug.cgi?id=2948
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.0-rc5.
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https://bugs.winehq.org/show_bug.cgi?id=52368
Bug ID: 52368
Summary: Virtual desktop doesn't work on latest wine
Product: Wine-staging
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dand223(a)interia.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Enabling virtual desktop prevents wine from turning on
log:
marcin@marcin-PC:~$ winecfg
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0024:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
0024:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\start.exe" failed, status c0000005
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https://bugs.winehq.org/show_bug.cgi?id=38123
Bug ID: 38123
Summary: OneNote 2013 crashes on running setup.exe
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danikvassin(a)gmail.com
Distribution: ---
Created attachment 50810
--> https://bugs.winehq.org/attachment.cgi?id=50810
One Note Backtrace
OneNote 2013 fails to even begin installation of the program
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https://bugs.winehq.org/show_bug.cgi?id=786
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #17 from temp82(a)luukku.com ---
(In reply to winetest from comment #16)
> Created attachment 57805 [details]
> from patches-list
>
> This is from patches-list so it wont get lost.
patching file tools/wrc/parser.l
Hunk #2 FAILED at 125.
Hunk #3 succeeded at 139 (offset -3 lines).
Hunk #4 FAILED at 414.
Hunk #5 succeeded at 436 with fuzz 1 (offset -3 lines).
Hunk #6 succeeded at 493 (offset -3 lines).
Hunk #7 succeeded at 549 (offset -3 lines).
2 out of 7 hunks FAILED -- saving rejects to file tools/wrc/parser.l.rej
against wine 7.0rc5.
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https://bugs.winehq.org/show_bug.cgi?id=47272
Bug ID: 47272
Summary: Regression on Age of Empires 2 HD - Age of Kings
Crashes with wine 4.9, works fine with 4.8
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohr.christoph(a)gmail.com
Distribution: ---
Created attachment 64568
--> https://bugs.winehq.org/attachment.cgi?id=64568
Crash report
After updating to wine 4.9 Age of Empires 2 HD - Age of Kings crashes. It
worked fine with wine 4.8, after downgrading it works agin.
I am on Arch Linux, latest updates.
See crash report in attached file
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https://bugs.winehq.org/show_bug.cgi?id=44805
Bug ID: 44805
Summary: Qupzilla 32 bits version crash
Product: Wine-staging
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elr(a)disroot.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60843
--> https://bugs.winehq.org/attachment.cgi?id=60843
backtrace of qupzilla
It occurs when i am loading some webpages.
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http://bugs.winehq.org/show_bug.cgi?id=30814
Bug #: 30814
Summary: Age of Empires II scrolling gets stuck after Alt-Tab
away and back
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemesis(a)icequake.net
Classification: Unclassified
Wine 1.2 did not have this problem but was much slower.
Wine 1.5.5 is much faster and just a much better overall experience with this
one caveat.
If you start a game and immediately alt-tab away and back, nothing is amiss.
You can even click on some things onscreen and there is no problem.
However, once you have scrolled the screen either by moving the mouse towards
the edges, or by using the arrow keys on the keyboard, if you alt-tab away and
back, upon returning the screen will immediately begin to scroll in an
apparently random direction and cannot be stopped.
I did the WINEDEBUG="+cursor,+dinput,+ddraw" winedbg Age2_x1/age2_x1.exe and
did not come up with anything obviously wrong while the problem was occurring.
A lot of this kind of stuff:
trace:ddraw:surface_lock locked surface returning description :
trace:ddraw:DDRAW_dump_members - DDSD_CAPS : DDSCAPS_OFFSCREENPLAIN
DDSCAPS_VIDEOMEMORY DDSCAPS_LOCALVIDMEM
trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 768
trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PITCH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( DDPF_PALETTEINDEXED8
DDPF_RGB , RGB bits: 8, R 00 G 00 B 00)
trace:ddraw:ddraw_surface1_Unlock iface 0xa2f01a8, data 0xbf44020.
trace:ddraw:ddraw_surface7_Unlock iface 0xa2f0198, rect (null).
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:SetCursor (nil)
trace:ddraw:ddraw_surface1_Blt iface 0xa303ef8, dst_rect (0,0)-(24,32),
src_surface 0xa2f01a8, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa303ee8, dst_rect (0,0)-(24,32),
src_surface 0xa2f0198, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface1_GetClipper iface 0xa2f01a8, clipper 0x33c81c.
trace:ddraw:ddraw_surface7_GetClipper iface 0xa2f0198, clipper 0x33c81c.
trace:ddraw:ddraw_surface1_SetColorKey iface 0xa305188, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_SetColorKey iface 0xa305178, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces iface 0xa305178, context
0x33c7b8, callback 0x7e72abb0.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces end of enumeration.
trace:ddraw:ddraw_surface1_BltFast iface 0xa2f01a8, dst_x 885, dst_y 649,
src_surface 0xa305188, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface7_BltFast iface 0xa2f0198, dst_x 885, dst_y 649,
src_surface 0xa305178, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface1_Blt iface 0xa4777f0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f01a8, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa4777e0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f0198, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list (nil), clip_list_size 0x33c7b8.
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list 0xa52ab90, clip_list_size 0x33c7b8.
trace:ddraw:ddraw_palette_SetEntries iface 0x143150, flags 0, start 0, count
256, entries 0x9192a0.
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
Let me know what I can do to help debug.
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https://bugs.winehq.org/show_bug.cgi?id=42368
Bug ID: 42368
Summary: Lichdom: Battlemage crashes while loading when
starting a new game
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57149
--> https://bugs.winehq.org/attachment.cgi?id=57149
Screenshot just before starting the game
(For the non-Staging bug, please see bug 40428. I hope my submitting this
report to Wine Staging is OK because I can only get this crash while running
the game in Wine Staging 2.0)
When attempting to run Lichdom: Battlemage in Wine Staging 2.0, the game
crashes during the loading screen when starting a new game.
I am attempting to play the game in a WoW64 prefix with vcrun2012 installed by
the game's installer in Windows 7 mode (the game does not support Windows XP)
and I am running the 64-bit binary for the game.
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https://bugs.winehq.org/show_bug.cgi?id=43850
Bug ID: 43850
Summary: Wine error with newest mesa driver
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn
software support unavailable.
Mesa now incorporates the functionality directly, and the standalone library
conflicts with the driver.
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https://bugs.winehq.org/show_bug.cgi?id=52373
Bug ID: 52373
Summary: White Band on Screen in Call of Cthuhlu
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71571
--> https://bugs.winehq.org/attachment.cgi?id=71571
Picture of Band
Call of Cthulhu launches to a black screen with a white band on it.
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https://bugs.winehq.org/show_bug.cgi?id=42324
Bug ID: 42324
Summary: Wine selects wrong OpenGL renderer on macOS
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 57072
--> https://bugs.winehq.org/attachment.cgi?id=57072
example images
I'm using a 13 inch 2012 MacBook Pro with a Thunderbolt eGPU (GTX 750Ti). Due
to macOS limitations the the eGPU can only accelerate the external monitor.
(Some application which support selecting a renderer work on the internal
display. e.g openglex4 [OpenGL Extensions Viewer]). To my knowledge the macOS
applications else always use the renderer driving the screen where they are
launched on. However wine does not respect this behaviour.
I tried running several windows executables like the benchmark tools Valley and
Heaven which keep using the Mac's internal Intel HD4000 graphics although being
used on the external screen. I tried several wine engines from the staging,
stable and development tree, which all are affected. To check wether it might
be an OS related issue I also ran the Mac-native versions of the benchmarks
mentioned above which both worked as expected (using the OpenGL renderer
driving the monitor they are launched on).
This basically breaks games and other GPU heavy windows programs in my case. I
do not know whether hackintoshes are affected as well as they basically are the
only other macOS machines having integrated and dedicated GPU driving different
monitors.
The logical solution seems to be to make wine respect the way macOS assigns
renderer while an ideal solution would be implementing a way to select a
renderer/always default to the dedicated GPU as this would enable accelerating
the internal monitor with the external GPU like it's possible with windows.
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https://bugs.winehq.org/show_bug.cgi?id=45354
Bug ID: 45354
Summary: BlazBlue Cross Tag Battle crashes before startup
(Unhandled page fault on read access...)
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 61650
--> https://bugs.winehq.org/attachment.cgi?id=61650
The whole log of console output and debugger output
BlazBlue Cross Tag Battle crashes before even starting on both latest Wine and
Wine-staging. Changing platforms (32/64) didn't help. Debug trace attached.
Sorry if I misreported anything, I can't make much sense of Wine debugs.
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https://bugs.winehq.org/show_bug.cgi?id=44350
Bug ID: 44350
Summary: Wolfenstein The Old Blood used to work before last
kernel's update.
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasbownik99(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60237
--> https://bugs.winehq.org/attachment.cgi?id=60237
Full backtrace of a problem.
Wolfenstien The Old Blood worked perfectly until I updated kernel to the newest
version which contains the patch for Meltdown. My distro: Linux Mint 18.3.
GPU Driver: 384 for nVidia GeForce GTX 970.
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http://bugs.winehq.org/show_bug.cgi?id=30940
Bug #: 30940
Summary: Could not start Tween.exe using wine-mono
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://sourceforge.jp/projects/tween
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
CC: fracting(a)gmail.com
Classification: Unclassified
0. Software Download:
http://sourceforge.jp/projects/tween/releases/
It's free and open-source.
1. How to reproduce:
$ wine Tween.exe
2. Result:
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerExceptio
n ---> System.TypeInitializationException: An exception was thrown by the type
i
nitializer for Tween.AppendSettingDialog ---> System.OutOfMemoryException: Not
e
nough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_Se
eInnerException ---> System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
Unhandled Exception: System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
except
ion was thrown by the type initializer for Tween.AppendSettingDialog --->
System
.OutOfMemoryException: Not enough memory to complete operation [GDI+ status:
Out
OfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
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https://bugs.winehq.org/show_bug.cgi?id=47926
Bug ID: 47926
Summary: VCDS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmn(a)jmn.dk
Distribution: ---
Created attachment 65426
--> https://bugs.winehq.org/attachment.cgi?id=65426
Dump file
Hi
VCDS NEZ 17.8 crash with attached file.
Works with Windoes xp
I really need this program to work for adjusting my vW Lupo car
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https://bugs.winehq.org/show_bug.cgi?id=45496
Bug ID: 45496
Summary: nights of azure 2 game instantly crash after openning.
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fefuxewabo(a)sfamo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61853
--> https://bugs.winehq.org/attachment.cgi?id=61853
backtrace error..
Only tested with Wine-Staging
Game : nights of azure 2 DX11 doesn`t seem to load instantly crash when
starting
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https://bugs.winehq.org/show_bug.cgi?id=43561
Bug ID: 43561
Summary: SimCity 4 crashes when clicking and dragging the
cursor
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 58966
--> https://bugs.winehq.org/attachment.cgi?id=58966
wine-2.14 crash log
Running SimCity 4 and clicking and dragging the cursor into the bottom-right of
the screen causes wine to immediately terminate.
Console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=44078
Bug ID: 44078
Summary: Virtua Fighter PC - CD not recognized
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
after installed Virtua Fighter PC 1, launch the game, it doesn't recognize the
CD and you can not continue.
No usefull information in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=39540
Bug ID: 39540
Summary: DirectInput, Xinput, Overall Controller support messed
up on OS X
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.koehres(a)gmx.net
I've tried many games now and nothing really works.
I tried a PS3 Dualshock Controller and also a Xbox360 controller. If the game
doesn't handle controller support by itself then there is no chance to get it
to work. Dinput breaks controller input completely in most cases and xinput
doesn't do anything at all.
I had games where the buttons were recognized, and the axes not. And games
where absolutely nothing was recognized. The controllers I testet worked
perfectly with native controller supporting games on OS X. As soon as I'm using
wine and the game isn't handling the controller by itself, its a pain.
For example Volgarr the Viking (I know there is a OS X port) works perfectly
when porting the Windows version with wine. The Controller gets detected
flawlessly without any problems. There is no need to install dinput/xinput
through winetricks as the game is doing that somehow by itself.
There is a game called TowerClimb when portet with wine on OS X, only the
buttons work. The axes and throttlers absolutely don't work. No matter if I
install dinput/xinput through winetricks.
I tried mapping the controller myself through regkey values but you need the
name of the divice for doing that. So using "WINEDEBUG=+dinput wine game.exe
2>&1 | grep joydev_enum_device" results in
"fixme:dinput:IDirectInputDevice2AImpl_EnumEffects
(this=0x7043d00,0x26c1a60,0x2702fb8,0x00000000): stub!"
Then I tried PrinceOfPersia: Sands Of Time where it was not possible to get any
controller working with it's wine port. Installed dinput/xinput. Nothing seems
to work though.
The Wine Control Panel Gamecontroller utility seems to recognize the
controllers though. Also different Windows Gamecontroller utilities seem to
recognize the controllers flawlessly when ported with wine. Programs which
handle the controller by themselves with their own dinput/xinput.dll's seem to
work well.
It's getting problematic when you have to use dinput/xinput through winetricks
as they don't seem to work.
I've tried many different versions on wine. Nothing works.
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https://bugs.winehq.org/show_bug.cgi?id=44228
Bug ID: 44228
Summary: prince of persia 3D crashes at play (installes ok)
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)telfort.nl
Distribution: ---
Created attachment 60024
--> https://bugs.winehq.org/attachment.cgi?id=60024
backtrace created by wine itself
After installing, Prince of persia 3D crashes with an unhandled exception
uname -a
Linux archlinux 4.14.8-1-ARCH #1 SMP PREEMPT Wed Dec 20 21:27:44 UTC
2017 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=52357
Bug ID: 52357
Summary: Anvil Studio: Application crashes after selecting
"Select a non-WAV format..."
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71542
--> https://bugs.winehq.org/attachment.cgi?id=71542
Crash backtrace
Procedure:
1. Go to File > Convert Format of an Audio File...
2. Click "Select a non-WAV format..."
Download:
64-Bit used:
http://web.archive.org/web/20220103042258if_/https://anvilstudio.com/x64/as…
SHA1: 2679e8f0305c211ad51edc575156746865aa0d95
Webpage for other version:
http://web.archive.org/web/20211230191910/https://anvilstudio.com/
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https://bugs.winehq.org/show_bug.cgi?id=44249
Bug ID: 44249
Summary: Can't play Diablo 2 (Battle.net) when Virtualization
in BIOS is disabled.
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asriroc(a)gmail.com
Distribution: ---
1. I have "Virtualization" as "Enable" in my BIOS (Compaq Presario F763NR
Notebook with the most recent BIOS version).
2. I installed a fresh Fedora 27 Cinnamon Spin with Linux
4.14.8-300.fc27.x86_64 kernel.
3. I installed NVIDIA 304.137
4. I installed Diablo 2 using WINE 2.22
At this point, I would be able to play Diablo 2 using Battle.net
5. I rebooted the notebook, and set "Disable" on the "Virtualization" in my
BIOS.
6. I tried to play Diablo 2, using WINE 2.22, but I won't be able to use
Battle.net
Now, if I rebooted and enabled my virtualization in my BIOS, Diablo 2 would
work again.
Thank you so much.
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https://bugs.winehq.org/show_bug.cgi?id=42223
Bug ID: 42223
Summary: I cant install AB Bulkmailer .. Please HELP me ...
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bluebird456(a)vfemail.net
Distribution: ---
Created attachment 56863
--> https://bugs.winehq.org/attachment.cgi?id=56863
AB BulkMailer install BUG
I want to install AB BulkMailer .
Which is a Windows app .
I tried to install the app , But error appears ...
I attached the detail in attached TEXT FILE ...
Please CHECK and PLEASE HELP ME ..
Please Fix the error BUG as soon as possible ...
I JUST want to use the app ...
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https://bugs.winehq.org/show_bug.cgi?id=39787
Bug ID: 39787
Summary: Lilos Lesewelt 2 crashes
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53081
--> https://bugs.winehq.org/attachment.cgi?id=53081
backtrack file, run with WINEDEBUG=+all
"Lilos Lesewelt 2" can be installed, but when trying to start it, it crashes.
The full debug log with
WINEDEBUG=+all
is available from (11MB !)
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.all.log.gz
A short version for
WINEDEBUG=+cdrom
in
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.cdrom.log
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http://bugs.winehq.org/show_bug.cgi?id=35883
Bug ID: 35883
Summary: Horizon crashes with page fault
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Created attachment 47912
--> http://bugs.winehq.org/attachment.cgi?id=47912
Backtrace generated by crash
Horizon seems to crash at random times with a page fault. There seems to be no
sort of consistency between what is occuring in game and when these occur, but
I could be wrong. These were encountered on the latest git version. Page
fault's backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44146
Bug ID: 44146
Summary: Crysis 2: DX11 is a slideshow
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
trying to play Crysis 2 with DX11 is actually impossible, it is a complete
slideshow. Switching from DX9 to DX11 the FPS drop from ~ 40 to ~ 8 fps.
Tons of fixmes are spit out:
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
0048:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#24:
0048:fixme:d3d_shader:print_glsl_info_log Vertex info
0048:fixme:d3d_shader:print_glsl_info_log -----------
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[1]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[2]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[3]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[4]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[5]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[6]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[7]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[8]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[9]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[10]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[11]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[12]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[13]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[14]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[15]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[16]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[17]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[18]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[19]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[20]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[21]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[22]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[23]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[24]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[25]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[26]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[27]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[28]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[29]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[30]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log
0048:fixme:d3d_shader:print_glsl_info_log Fragment info
0048:fixme:d3d_shader:print_glsl_info_log -------------
0048:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw"
might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
0048:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
0048:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
0048:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#27:
0048:fixme:d3d_shader:print_glsl_info_log Vertex info
0048:fixme:d3d_shader:print_glsl_info_log -----------
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[2]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[3]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[4]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[5]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[6]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[7]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[8]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[9]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[10]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[11]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[12]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[13]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[14]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[15]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[16]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[17]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[18]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[19]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[20]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[21]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[22]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[23]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[24]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[25]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[26]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[27]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[28]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[29]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[30]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050:
"vs_out[31]" might be used before being initialized
0048:fixme:d3d_shader:print_glsl_info_log
0048:fixme:d3d_shader:print_glsl_info_log Fragment info
0048:fixme:d3d_shader:print_glsl_info_log -------------
0048:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw"
might be used before being initialized
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 4.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 5.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 6.
0043:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render
target 7.
My GPU: Nvidia GTX 970 (384.98)
Memory: 16GB
CPU: Core i5 3570k
Opensuse Tumbleweed, latest Snapshot
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=22755
Summary: Regression : win16 installer program of "de rouck"
freeze
Product: Wine
Version: 0.9.31.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=28058)
--> (http://bugs.winehq.org/attachment.cgi?id=28058)
wine-1.1.31 screenshot
It works with wine-1.1.30.
With wine-1.1.31, see screenshot
Regression test says :
3b1186de5aeabd261e70dab8b78a730030075ca1 is the first bad commit
commit 3b1186de5aeabd261e70dab8b78a730030075ca1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 7 17:14:10 2009 +0200
kernel32: Move the 16-bit string functions to kernel16.c.
:040000 040000 3412021b8c21c250ee3ccc60ce31c3f3f9365c50
3c5be0f4e2330e28e86e4b839447d40d88bf42f3 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=52372
Bug ID: 52372
Summary: forza horizon 5
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingjackal1(a)live.com
Distribution: ---
Created attachment 71562
--> https://bugs.winehq.org/attachment.cgi?id=71562
backtrace after the error occurs
I'm not sure what im looking for. all i know is the game wont start.
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https://bugs.winehq.org/show_bug.cgi?id=47189
Bug ID: 47189
Summary: Vortex doesn't start
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Vortex doesn't run past installation phase no matter what version of dotnet I
have installed.
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https://bugs.winehq.org/show_bug.cgi?id=44822
Bug ID: 44822
Summary: Warframe can't update / game can't run
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Warframe can't get past updating process, hence game won't start. This is a
fresh install.
Installs fine via steam. Starts with workarounds:
winetricks: d3dx9 wininet winhttp xact hosts corefonts fontfix vcrun2015
Updating fails with the message "Update Failed! The content servers are
temporarily"
No workarounds have fixed this so far. Attempts to install other Visual C++
packages haven't helped. Various DLL overrides haven't helped.
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http://bugs.winehq.org/show_bug.cgi?id=33131
Bug #: 33131
Summary: taskkill doesn't support /fi (filtering) option
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 33130
Classification: Unclassified
Noticed while looking at bug 33130
0067:Call KERNEL32.CreateProcessW(00000000,008fcb00
L"C:\\windows\\system32\\taskkill.exe /F /Fi \"MODULES eq
AutoupdatePlugin.cpl\"
/T",00000000,00000000,00000000,00000400,00000000,00000000,008fb1fc,008fb240)
ret=7e4d517f
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https://bugs.winehq.org/show_bug.cgi?id=52338
Bug ID: 52338
Summary: Cygwin compilation fails: undefined reference to
`_imp____acrt_iob_func' in winecrt0/debug.c
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52328)
--- snip ---
tools/winegcc/winegcc.exe -o dlls/dxgi/dxgi.dll --wine-objdir .
-Wl,--disable-stdcall-fixup \
-fasynchronous-unwind-tables -shared dlls/dxgi/dxgi.spec -mcygwin
dlls/dxgi/adapter.o \
dlls/dxgi/device.o dlls/dxgi/dxgi_main.o dlls/dxgi/factory.o
dlls/dxgi/output.o \
dlls/dxgi/surface.o dlls/dxgi/swapchain.o dlls/dxgi/utils.o
dlls/dxgi/version.res \
dlls/gdi32/libgdi32.a libs/dxguid/libdxguid.a libs/uuid/libuuid.a
dlls/wined3d/libwined3d.a \
dlls/user32/libuser32.a dlls/win32u/libwin32u.a dlls/winecrt0/libwinecrt0.a \
dlls/kernel32/libkernel32.a dlls/ntdll/libntdll.a
/usr/lib/gcc/i686-pc-cygwin/11/../../../../i686-pc-cygwin/bin/ld:
dlls/winecrt0/libwinecrt0.a(debug.o): in function `fallback__wine_dbg_output':
/home/saukrs/src/wine/dlls/winecrt0/debug.c:178: undefined reference to
`_imp____acrt_iob_func'
/usr/lib/gcc/i686-pc-cygwin/11/../../../../i686-pc-cygwin/bin/ld:
dlls/winecrt0/libwinecrt0.a(debug.o): in function `fallback__wine_dbg_header':
/home/saukrs/src/wine/dlls/winecrt0/debug.c:203: undefined reference to
`_imp____acrt_iob_func'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/gcc.exe failed
make: *** [Makefile:57380: dlls/dxgi/dxgi.dll] Error 2
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=24169
Summary: QuarkXPress version 8.x hangs on start (missing double
quoting of browser path in
HKCR\htmlfile\shell\open\command)
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://downloads.quark.com/Details.aspx?fid=163&&mid=2
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
someone in appdb reported QuarkXPress version 8.x (2010 version) hangs on
start.
Downloaded a 60-day trial ... it does indeed - due to a Wine shortcoming and an
application bug. ;-)
Basically the app retrieves default browser setting from registry and does some
parsing to extract browser (unquoting and splitting '\' '/' path delimiter).
Their parsing is broken in a way that it can't cope with missing double quotes
around browser path leading to endless looping.
HKEY_CLASSES_ROOT\htmlfile\shell\open\command ->
C:\windows\system32\winebrowser.exe -nohome
With the browser path in double quotes, QuarkXPress 8 starts fine.
"C:\windows\system32\winebrowser.exe" -nohome
The quoting is most likely present in Windows as the app would loop there too
without.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47584
Bug ID: 47584
Summary: Ryzen APU Device ID
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vasthusya(a)gmail.com
Distribution: ---
Created attachment 64991
--> https://bugs.winehq.org/attachment.cgi?id=64991
Add Ryzen APU device IDs.
The GPU description table is missing Ryzen APU device IDs.
0x15dd : Raven Ridge
0x15d8 : Picasso
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http://bugs.winehq.org/show_bug.cgi?id=31033
Bug #: 31033
Summary: Multiple apps need IWbemServices::GetObject to
retrieve WMI class instances
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 20651
Multiple apps still fail to query for WMI classes/properties because
IWbemServices::GetObject method is not implemented (they use a different
method).
One app is bug 28682 (Ragnarok downloader)
Example .NET code:
--- snip ---
ManagementClass class2 = new ManagementClass("Win32_Processor");
foreach (ManagementObject obj2 in class2.GetInstances())
{
if (str == string.Empty)
{
str = obj2.Properties["ProcessorId"].Value.ToString();
}
}
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa392109%28v=vs.85%…
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24225
Summary: provide "taskkill" command line tool to aid installers
(Impulse installer and more)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
various installers use "taskkill" command line tool to terminate running
processes, preventing possible sharing/update problems with components to be
installed.
--- snip ---
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
--- snip ---
Trace logs for "Impulse" installer as example:
--- snip ---
0034:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulse.exe",00000000,00000000,00000000,00000010,00000000,00000000,0108e980,0108e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
0034:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
0037:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsedock.exe",00000000,00000000,00000000,00000010,00000000,00000000,0118e980,0118e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
0037:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
003a:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsemini.exe",00000000,00000000,00000000,00000010,00000000,00000000,00e5e980,00e5e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
003a:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
003d:Call KERNEL32.CreateProcessA(00000000,0092fab0
"\"C:\\windows\\system32\\TASKKILL.exe\" /f /im
impulsenow.exe",00000000,00000000,00000000,00000010,00000000,00000000,0108e980,0108e970)
ret=004e5657
...
wine: cannot find L"C:\\windows\\system32\\TASKKILL.exe"
003d:Ret KERNEL32.CreateProcessA() retval=00000000 ret=004e5657
...
--- snip ---
Wine should provide such a tool to aid installers.
Reference: http://technet.microsoft.com/en-us/library/bb491009.aspx
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32758
Bug #: 32758
Summary: TurboTax 2012 fails to run update service
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: focht(a)gmx.net
Depends on: 27991
Classification: Unclassified
Using wine-1.5.22, you'll need to workaround bug 27991, and install dotnet40
with winetricks. The installer will then work fine.
Try to start it, and you'll get 3 errors on start about the update service not
working. The relevant turbotax help links:
http://turbotax.intuit.com/support/iq/Update-Product/Error-5639--Can-t-Conf…http://turbotax.intuit.com/support/iq/Connectivity-Errors/Error-5640--Can-t…
stdout shows:
Operation is not supported on this platform.
3 times, which is probably related.
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https://bugs.winehq.org/show_bug.cgi?id=50976
Bug ID: 50976
Summary: TortoiseMerge exits immediately after start
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abakumov.alexandr(a)gmail.com
Distribution: Debian
Created attachment 69808
--> https://bugs.winehq.org/attachment.cgi?id=69808
Terminal logs
When attempting to launch TortoiseMerge, it exits immediately without any
critical errors in terminal.
Other apps installed by TortoiseMerge work more or less properly (they display
their UI window at least).
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http://bugs.winehq.org/show_bug.cgi?id=16905
Summary: CommitMonitor: Application could not connect to
repository
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://code.google.com/p/commitmonitor/downloads/list
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
When trying to connect to repository to check for activity, the tool gives
following error message:
"An error occured the last time CommitMonitor tried to access the url:
http://example.com/svn/example
Couldn't perform atomic initialization"
The application uses libsvn, the error is likely to come from here:
http://svn.collab.net/repos/svn/trunk/subversion/libsvn_subr/atomic.c
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http://bugs.winehq.org/show_bug.cgi?id=25749
Summary: TortoiseSVN fails after successful commit
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey(a)niakhaichyk.org
Created an attachment (id=32800)
--> (http://bugs.winehq.org/attachment.cgi?id=32800)
TortoiseSVN log for commit operation
TortoiseSVN fails after successful commit for wine 1.3.*. In wine 1.2.* all
works perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=22992
Summary: SVN-Monitor needs gdiplus.dll.GdipGetRenderingOrigin
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.svnmonitor.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
SVN Monitor doesn't run well with builtin gdiplus.
Although it doesn't crash, a nasty error dialog is displayed each time the
exception is thrown (can be dismissed).
--- snip ---
...
fixme:gdiplus:GdipDrawImagePointsRect Image wrap mode not implemented
fixme:gdiplus:GdipGetRegionScansCount not implemented
...
fixme:shell:URL_ParseUrl failed to parse L"SVNMonitor.resources"
wine: Call from 0x7b836c0f to unimplemented function
gdiplus.dll.GdipGetRenderingOrigin, aborting
--- snip ---
Install recipe (see also appdb entry):
--- snip ---
$ sh winetricks -q dotnet20
TortoiseSVN is also needed (http://tortoisesvn.net/downloads/) Install the MSI
package:
$ wine start TortoiseSVN-xxx-win32-svn-xxx.msi
Now run the SVN Monitor application installer.
$ wine SVNMonitor-xxx-Setup.exe
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52090
Bug ID: 52090
Summary: New failures in d3d11:d3d11 in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Running d3d11:d3d11 on the TestBot debiant2 VM used to consistently produce 70
failures. But on 2021-11-04 the failure mix changed and the count increased to
a steady 77 failures.
The new failures happen in void test_fractional_viewports() and
test_negative_viewports().
In typical unified diff style:
-d3d11.c:5926: Test failed: Got unexpected CPrimitives count: 3.
-d3d11.c:5943: Test failed: Got unexpected CPrimitives count: 3.
+d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28242: Test succeeded inside todo block: Got 0xffffffff, expected
0xffffffff at (640, 480, 1), sub-resource 0.
+d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28251: Test succeeded inside todo block: Got 0xffffffff, expected
0xffffffff at (640, 480, 1), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {8.43750119e-001, 1.56249881e-001},
expected {8.43750000e-001, 1.56250000e-001} at (3, 3), offset 1.25000000e-001.
+d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {8.71093690e-001, 1.28906310e-001},
expected {8.71093750e-001, 1.28906250e-001} at (3, 3), offset 1.56250000e-002.
+d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {7.51953065e-001, 2.48046935e-001},
expected {7.51953125e-001, 2.48046875e-001} at (3, 3), offset 4.92187500e-001.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that the new failures started with the commit below:
commit 26a53f674c234aaba4a85ec36bae48384899b705
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Nov 3 20:15:30 2021 +0300
wined3d: Emulate fractional viewports if GL doesn't support them.
This allows test_fractional_viewports to pass regardless of GL capabilies.
I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5
in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52366
Bug ID: 52366
Summary: Vortex Mod Manager - Chromium-based Window UI Doesn't
Maximize Correctly
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71557
--> https://bugs.winehq.org/attachment.cgi?id=71557
Wine 7.0-rc5 Log(s) and Screenshots
SHA256 of installer executable:
ee6a45b1a4f88e1c5905b3dc9b25578a520279ff8d8be14b1f56b041388fcd6a
Download location:
https://web.archive.org/web/20220107223737/https://github.com/Nexus-Mods/Vo…
-----
After installing and running Vortex, attempting to maximize the window causes
the window to maximize incorrectly (vertically) and also some pixels off of the
right side of the screen; additionally, though not clear if it's due to this
issue, mouse targeting registration of UI elements misbehaves in a way where
<em>not</em> hovering directly over elements is still perceived as hovering
directly over it - though this doesn't quite mean that clicking actually
performs the action(?), just that it seems to incorrectly report as being able
to do so.
That said, these are <strong><em>both</em></strong> issues I've noticed in
other electron-based applications before <a
href=https://appdb.winehq.org/objectManager.php?sClass=application&iId=8620>such
as the Twitch desktop client</a> and <a
href=https://github.com/z-edit/zedit>zEdit</a> (a W.I.P. modding tool for
Bethesda games).
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https://bugs.winehq.org/show_bug.cgi?id=52363
Bug ID: 52363
Summary: Rhythm Doctor does not load
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: minjae.lee137(a)gmail.com
Created attachment 71551
--> https://bugs.winehq.org/attachment.cgi?id=71551
The text shown after bug
Wine doesn't load the game fully
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https://bugs.winehq.org/show_bug.cgi?id=51703
Bug ID: 51703
Summary: Opening Omnisphere Authorization window with a large
amount of text on the clipboard causes an unhandled
page fault
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew(a)amorgan.xyz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70576
--> https://bugs.winehq.org/attachment.cgi?id=70576
backtrace
I'm attempting to register my Spectatronics Omnisphere installation, which
requires pasting an authorization code into the application.
However, it appears that during authorization Omnisphere will attempt to read
the contents of the clipboard in order to validate the authorization code, but
upon doing so with any clipboard size that is significantly large, the
application will crash with a page fault.
Unfortunately, I cannot work around this issue as there is no option to type in
the authorization code rather than pasting it in in full.
Running the application with a small amount of text on the clipboard works
fine. I also found that simply having 500 letter 'A's on my clipboard
('AAAAA...') will also cause the application to crash, so it appears that the
characters involved does not matter - only the size of the clipboard's content
does.
Through trial and error I have found that a string of 110 A's is fine, but 111
A's on the clipboard will cause the application to crash.
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https://bugs.winehq.org/show_bug.cgi?id=45896
Bug ID: 45896
Summary: Dungeon Keeper 2 - Patch'ed v1.8 - doesn't start
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas000bauer(a)gmail.com
Distribution: ---
Hi,
i have tried to launch Dungeon Keeper 2 with the "unofficial" Patch to Version
v1.8 so the necessity of a noCD Crack is obsolete.
When i try to execute the "wine" command it takes about 4-5seconds with/and
without attached debug-log export to get me a new command line. But nothing
else happens, no Output in the Terminal no nothing.
I do as followed to launch Dungeon Keeper 2:
[code]
export WINEPREFIX="/media/daten350/games-software/wine/dungeon.keeper.2"
export
WINEDEBUG=+timestamp,+tid,+loaddll,+winediag,+synchronous,+seh,+x11drv,+xrandr
cd /media/daten350/games-software/wine/dungeon.keeper.2/drive_c/Program\ Files\
\(x86\)/Bullfrog/Dungeon\ Keeper\ 2/
wine Dkii.exe &>~/wine-vanilla-3.0.2_loaddl_wgl_log.txt
[/code]
here the Log is on Git
[url]https://gist.github.com/Phenicien/16b7fb1230df0e1becc0845351e80cdb[/url]
as well as i have attached it as a .zip file.
I already created a Form Thread
[url]https://forum.winehq.org/viewtopic.php?f=2&t=31165&sid=b68c344b875b8472…]
I'm grateful for every help or solution. Thanks
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https://bugs.winehq.org/show_bug.cgi?id=52364
Bug ID: 52364
Summary: Mouse sticks (doesn't release without an extra click)
after resizing or moving the battle.net client window
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install the Battle.net client from Blizzard.
2. Run the Battle.net client, such that its window becomes visible on-screen.
If this is not working, please troubleshoot it until it works, since it is
working here on Manjaro XFCE with wine 7.0-rc4.
3. Move or resize the Battle.net client window by holding the left mouse button
and dragging the mouse anywhere.
4. Release the mouse button that was used to move or resize the Battle.net
client window.
5. Move the mouse cursor elsewhere on the screen.
6. Fully click (mouse-down and mouse-up) the left mouse button again.
7. Move the mouse cursor elsewhere on the screen.
Observed behavior:
During step 5 of the steps to reproduce, the Battle.net client window moved or
was resized according to changes in the position of the mouse cursor. Only
during step 7 did that no longer happen.
Expected behavior:
During step 5 of the steps to reproduce, the Battle.net client window is
expected to no longer move or be resized according to changes in the position
of the mouse cursor.
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http://bugs.winehq.org/show_bug.cgi?id=27269
Summary: Bitcoin display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34876)
--> (http://bugs.winehq.org/attachment.cgi?id=34876)
Screenshot : bitcoin
1. download bitcoin
http://sourceforge.net/projects/bitcoin/files/Bitcoin/bitcoin-0.3.21/bitcoi…
$ sha1sum bitcoin-0.3.21-win32-setup.exe
3f94d6a8b08c455a7886561089270247eaada7b4 bitcoin-0.3.21-win32-setup.exe
2. install with wine
3. start bitcoin
$ wine bitcoin.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
some part of bitcoin became transparent, see screenshot for details
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https://bugs.winehq.org/show_bug.cgi?id=40733
Bug ID: 40733
Summary: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.suc(a)googlemail.com
Distribution: ---
Created attachment 54639
--> https://bugs.winehq.org/attachment.cgi?id=54639
backtrace of the inkscape
Crash of the inkscape application:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
System information:
Wine build: wine-1.6.2
Platform: i386 (WOW64)
Host system: Linux
Host version: 4.4.0-23-generic
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https://bugs.winehq.org/show_bug.cgi?id=50527
Bug ID: 50527
Summary: Dying Light shows a black screen after starting a new
game
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 8b3cc57df0b791ca6c33f383f9358e1613206b84
Distribution: ---
Reverting the commit helps.
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https://bugs.winehq.org/show_bug.cgi?id=52292
Bug ID: 52292
Summary: Cygwin compilation fails in ld: undefined reference to
`__main' @ include/wine/test.h
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52287)
make fails during following `winegcc` step:
--- snip ---
tools/winegcc/winegcc.exe -o dlls/activeds/tests/activeds_test.exe
--wine-objdir . -Wl,--disable-stdcall-fixup \
-fasynchronous-unwind-tables -mno-cygwin dlls/activeds/tests/activeds.o \
dlls/activeds/tests/testlist.o dlls/ole32/libole32.a
dlls/oleaut32/liboleaut32.a \
dlls/activeds/libactiveds.a dlls/winecrt0/libwinecrt0.a
dlls/msvcrt/libmsvcrt.a \
dlls/kernel32/libkernel32.a dlls/ntdll/libntdll.a
/usr/lib/gcc/i686-pc-cygwin/10/../../../../i686-pc-cygwin/bin/ld:
dlls/activeds/tests/testlist.o: in function `main':
/home/saukrs/src/wine/include/wine/test.h:669: undefined reference to `__main'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/gcc.exe failed
make: *** [Makefile:2000: dlls/activeds/tests/activeds_test.exe] Error 2
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=52157
Bug ID: 52157
Summary: ntdll:wow64 fails on 64-bit Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 fails on 64-bit Wine:
wow64.c:329: Test failed: debugging failed
wow64.c:332: Test failed: BeingDebugged is 0
wow64.c:337: Test failed: BeingDebugged is 0
https://test.winehq.org/data/patterns.html#ntdll:wow64
The timeout only happens on WoW64 wineprefixes but impacts both real machines
(cw-gtx560, cw-rx460) and VMs (notably the TestBot's debiant2 VM).
A bisect shows that this started with the commit below:
commit a041075cd2c26874757e0b6e1449c23c1326241c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 2 09:59:49 2021 +0100
makefiles: Support per-platform values for EXTRADLLFLAGS.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
However the current thought is that the commit only revealed a preexisting bug
by changing the ntdll base address.
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https://bugs.winehq.org/show_bug.cgi?id=52144
Bug ID: 52144
Summary: Ketarin stops refreshing program window on Wine 6.22
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Running Ketarin 1.8.11.0 on Wine 6.22 on Lubuntu 20.04.3 LTS (64-bit)
Shows error messages as in attached file.
When I run the program it looks for updates to many software installers and
successfully downloads any updated ones, but then gets to a state where the
program fails to refresh the screen after a move or resize or xrefresh. The
Control menu (program icon at top-left corner) still works, however, and I can
use it to move the window to a different desktop or iconify or maximise the
window. Window borders appear and change size properly, but no window contents
are drawn.
The initial error messages when I run the program are attached to bug #52143.
The latest part of the error messages when this happens are shown in the
attachment to bug #52142.
Hoping someone can help me :-)
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https://bugs.winehq.org/show_bug.cgi?id=50100
Bug ID: 50100
Summary: Unable to log in to the Bentley CONNECTION client
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mira.rielynd(a)yandex.ru
Distribution: ---
Created attachment 68582
--> https://bugs.winehq.org/attachment.cgi?id=68582
Console output of running the CONNECT Client
As I'm trying to log into the Bentley CONNECTION Client it does absolutely
nothing after entering username and password.
However, after looking at the terminal output, there is one specific
fixme/error which comes up every time I'm interacting with buttons (which comes
up twice):
0024:fixme:mshtml:ActiveScriptSite_OnScriptError ([xxx])->([xxx])
(See the full log of it. Every single time I'm moving my mouse above the screen
I get bombarded with 'fixme:msctf:InputProcessorProfileMgr_GetActiveProfile'
and 'TSFStaticSink::EnsureInitActiveLanguageProfile(), FAILED to get active TIP
keyboard' messages)
I tried it with the native mshtml as well, and there's the exact same message
(somehow).
Is there something I can try out myself for an fixing attempt/ Do you need any
other info?
I'm running Gentoo with the default/linux/amd64/17.1/desktop/plasma/systemd
profile, and wine-vanilla-5.20.
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https://bugs.winehq.org/show_bug.cgi?id=52142
Bug ID: 52142
Summary: Ketarin Listview error unknown msg in Wine 6.22
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71190
--> https://bugs.winehq.org/attachment.cgi?id=71190
Error messages from Ketarin on Wine
Running Ketarin 1.8.11.0 on Wine 6.22 on Lubuntu 20.04.3.
It shows errors including
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d wp=00000001 lp=00000000
It goes on to a point where the window no longer refreshes after a resize, move
etc, but that may be a different problem.
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https://bugs.winehq.org/show_bug.cgi?id=52074
Bug ID: 52074
Summary: crash in open source flight simulator Rowan's Battle
of Britain
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
Distribution: ---
Created attachment 71086
--> https://bugs.winehq.org/attachment.cgi?id=71086
text from crash dialog box
In the open source combat flight simulation,
The open source combat flight simulation Rowan's Battle of Britain crashes when
entering the 3D view from the 2D map view.
The text from the crash dialog box is attached as the file
"textFromErrorDialog.txt"
Rowan's Battle of Britain is open source. The source code is here:
https://github.com/gondur/BOB_Src
To install and run Rowan's Battle of Britain, download this tar file:
https://www.mediafire.com/file/kx3kmpmnesl959y/esports-for-engineers-43b.ta…
unpack it, cd to THU/BattleOfBritain and then execute the bash script
./battleOfBritain.sh
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http://bugs.winehq.org/show_bug.cgi?id=23782
Summary: Spaceforce Rogue Universe crashes in game videos
(iccvid.dll)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.gamershell.com/download_19328.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29821)
--> (http://bugs.winehq.org/attachment.cgi?id=29821)
traces log using only built-in dlls
Spaceforce: RU always crashes when trying to play the game videos. Both the
demo and the patched retail version is affected.
How to reproduce the issue in the demo:
1. Install the demo then launch it from the game's /System directory, either by
Start.exe (the launcher), or directly the game by SpaceForce.exe. Wine will
crash when trying to play the intro video/company logos.
The crash is always reproducible, when using Wine's built-in dlls.
output of the 'file' command on one of the game's video files:
Intro001.mff: RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video:
uncompressed Cinepak, audio: uncompressed PCM (stereo, 44100 Hz)
If I replace the built-in iccvid.dll with the free version of the cinepak codec
(available: http://www.probo.com/cinepak.htm) the issue changes into: Wine
doesn't crash anymore, but plays the videos in a strange way: almost the whole
screen is black, only a small chunk of the video can be seen at the left side
of the screen. No music during the videos and in the whole game, though.
Fedora 13
Nvidia 7600 series card / driver 195.36.31
The attached log shows traces, using
winedebug=+ole,+msvideo,+iccvid,+avifile,+amstream,+quartz (all dlls are the
built-in ones)
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https://bugs.winehq.org/show_bug.cgi?id=52328
Bug ID: 52328
Summary: Cygwin compilation fails: undefined reference to
`__chkstk_ms' in advapi32/tests/{security,service}.c
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52292)
Now make fails here:
--- snip ---
tools/winegcc/winegcc.exe -o dlls/advapi32/tests/advapi32_test.exe
--wine-objdir . -Wl,--disable-stdcall-fixup \
-fasynchronous-unwind-tables -mno-cygwin dlls/advapi32/tests/cred.o
dlls/advapi32/tests/crypt.o \
dlls/advapi32/tests/crypt_lmhash.o dlls/advapi32/tests/crypt_md4.o
dlls/advapi32/tests/crypt_md5.o \
dlls/advapi32/tests/crypt_sha.o dlls/advapi32/tests/eventlog.o
dlls/advapi32/tests/lsa.o \
dlls/advapi32/tests/perf.o dlls/advapi32/tests/registry.o
dlls/advapi32/tests/security.o \
dlls/advapi32/tests/service.o dlls/advapi32/tests/testlist.o
dlls/advapi32/tests/rsrc.res \
dlls/ole32/libole32.a dlls/advapi32/libadvapi32.a dlls/winecrt0/libwinecrt0.a
\
dlls/msvcrt/libmsvcrt.a dlls/kernel32/libkernel32.a dlls/ntdll/libntdll.a
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/security.o: in function `test_security_descriptor':
/home/saukrs/src/wine/dlls/advapi32/tests/security.c:2746: undefined reference
to `__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/security.o: in function
`test_ConvertSecurityDescriptorToString':
/home/saukrs/src/wine/dlls/advapi32/tests/security.c:4351: undefined reference
to `__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/service.o: in function `test_open_svc':
/home/saukrs/src/wine/dlls/advapi32/tests/service.c:123: undefined reference to
`__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/service.o: in function `test_get_displayname':
/home/saukrs/src/wine/dlls/advapi32/tests/service.c:439: undefined reference to
`__chkstk_ms'
/usr/lib/gcc/i686-pc-cygwin/7.4.0/../../../../i686-pc-cygwin/bin/ld:
dlls/advapi32/tests/service.o: in function `test_get_servicekeyname':
/home/saukrs/src/wine/dlls/advapi32/tests/service.c:724: undefined reference to
`__chkstk_ms'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/gcc.exe failed
make: *** [Makefile:3496: dlls/advapi32/tests/advapi32_test.exe] Error 2
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=52071
Bug ID: 52071
Summary: mshtml:script fails in externalDisp_InvokeEx() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mshtml:script fails in externalDisp_InvokeEx() on all Windows versions from 7
to 10/21H1.
script.c:640: L"/index.html?11:doc_mode: Testing compatibility mode 11"
script.c:624: Test failed: L"/index.html?11:elem_attr: removed ondblclick
string = function ondblclick(event)\n{\nstring\n}"
script.c:3417: Running documentmode.js script in edge;123 mode...
script.c:640: L"/index.html?11:doc_mode: Testing compatibility mode 11"
script.c:624: Test failed: L"/index.html?11:elem_attr: removed ondblclick
string = function ondblclick(event)\n{\nstring\n}"
https://test.winehq.org/data/patterns.html#mshtml:script
A bisect shows that this failure appeared with the commit below:
commit 6b2c20c6a1aa046c5f0317221b52609bcaa11295
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Tue Nov 16 19:58:16 2021 +0200
mshtml: Clear the string dprop associated with the builtin attribute when
removing it.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Note that this failure was reported by the TestBot:
https://www.winehq.org/pipermail/wine-devel/2021-November/200830.htmlhttps://source.winehq.org/patches/data/219693.testbot
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https://bugs.winehq.org/show_bug.cgi?id=49174
Bug ID: 49174
Summary: Duplicate checking iter->parent in mshtml/htmlwindow.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Should be probably `iter && iter->parent`
https://github.com/wine-mirror/wine/blob/59987bc9ecdd0dbafd768a95c21a14884b…
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https://bugs.winehq.org/show_bug.cgi?id=49099
Bug ID: 49099
Summary: MIDI events sent to all devices at once
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jpm(a)it-he.org
Distribution: ---
I am using an old version of Cakewalk SONAR to control a large number of
synthesizers. These are connected via an ESI M8Uex MIDI interface, which
appears to ALSA as 16 MIDI outputs and outputs over a single USB connection
("ESI M8U eX - ESI M8U eX MIDI 1", "ESI M8U eX - ESI M8U eX MIDI 2").
In WINE 4.x this has been working fine, but a recent Ubuntu upgrade has bumped
WINE to 5.5, and now SONAR is sending the same MIDI commands to all 16 ports on
the ESI device instead of just e.g. port 2.
For example, if you play the organ part in isolation, it should be sending
these notes to the Hammond XM-1 module on port 4 of the ESI device. But it is
also sending these to the drum machine on port 6, the Triton on port 1 and so
on.
It does not appear to be sending the MIDI data to the Roland UM-ONE interface
also attached the system, however.
As a workaround I have reverted to an old version of winealsa.drv.so from 2017
which I happened to have lying around from some earlier experiment. This has
made the problem go away.
I can try building WINE myself to find the point at which the bug was
introduced, but looking at the recent changes in git I'd be inclined to suspect
this commit:
https://github.com/wine-mirror/wine/commit/3d57cc2863f2f9a5ace40d29317b3ff4…
...since it appears to be using a much less fine-grained approach to sending
MIDI data to the devices.
It is quite likely that it works fine for the case of a USB synthesizer where
one instrument is on one port, but for something like a 4x4 MIDI interface
there appears to be a regression.
Thanks,
Joseph P Morris
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https://bugs.winehq.org/show_bug.cgi?id=52332
Bug ID: 52332
Summary: Incoming data on socket only satisfies the first async
I/O request in the queue
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
async_set_result() calls async_reselect() *before* de-queueing the async
request, which means that async_waiting() will return 0 since it *still* sees a
pending I/O request in the queue.
The problem manifests when the target file object is a socket. Sockets use
async_waiting() to determine whether the next poll event mask shall include the
POLLIN flag. Since async_waiting() returns zero, sock_reselect() skips the
flag. This hangs any subsequent I/O read requests.
Known impacted applications include KakaoTalk (an instant messaging
application): this bug causes the log-in to timeout, preventing normal use of
the app.
I have the fix, but I am yet to bisect the regression commit.
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https://bugs.winehq.org/show_bug.cgi?id=52263
Bug ID: 52263
Summary: Ground Control II freezes on exit
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
URL: https://archive.org/download/GroundControlIiOperationE
xodusDemo/groundcontrol2_demo_en.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: b67cda8975f9551ce6f48a18ffd3a1fcc7a278b0
Distribution: ---
Ground Control II hangs indefinitely when exiting the game from the main menu.
Reproduced with the demo and the GOG.com version.
In the terminal:
012c:err:sync:RtlpWaitForCriticalSection section 7BC64440
"../dlls/ntdll/loader.c: loader_section" wait timed out in thread 012c, blocked
by 0024, retrying (60 sec)
012c:err:sync:RtlpWaitForCriticalSection section 7BC64440
"../dlls/ntdll/loader.c: loader_section" wait timed out in thread 012c, blocked
by 0024, retrying (60 sec)
...
Reverting commit b67cda8975f9551ce6f48a18ffd3a1fcc7a278b0 fixes the problem for
me.
groundcontrol2_demo_en.exe (188 MB)
md5sum: 72005e60eb0cd70213588996abd50b89
!you need to install corefonts (or at least the Verdana family) otherwise the
game crashes on start.
wine-7.0-rc2-59-g7555573dc54
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https://bugs.winehq.org/show_bug.cgi?id=52143
Bug ID: 52143
Summary: mscoree:parse_startup error in Ketarin on Wine
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71191
--> https://bugs.winehq.org/attachment.cgi?id=71191
Error messages from program described above
Running Ketarin 1.8.11.0 on Wine 6.22 on Lubuntu 20.04.3 LTS (64-bit)
Shows error messages as in attached file.
When I run the program it looks for updates to many software installers and
successfully downloads any updated ones, but then gets to a state where the
program fails to refresh the screen after a move or resize or xrefresh. The
Control menu (program icon at top-left corner) still works, however, and I can
use it to move the window to a different desktop or iconify or maximise the
window. Window borders appear and change size properly, but no window contents
are drawn.
The latest part of the error messages when this happens are shown in the
attachment to bug #52142.
Hoping someone can help me :-)
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https://bugs.winehq.org/show_bug.cgi?id=46841
Bug ID: 46841
Summary: JASC Paint Shop Pro 8 Crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: robcashwalker(a)gmail.com
Distribution: ---
Created attachment 63879
--> https://bugs.winehq.org/attachment.cgi?id=63879
back trace of fault for Paint Shop Pro 8
Used to work great with earlier version of Wine on Linux Mint 17. I don't
recall which version of Wine, but I remember installing it from the ubuntu
repository, not from WineHQ.
Never really gets into the program. Crashes after splash screen, but has built
the main window. Guessing right about the time it would destroy the splash
screen.
Happens in both stable release and development.
Had the same issue with PSP v9, gave up, and then I just came across the
install media for v8 and decided to try it, as I had been using v8 previously.
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https://bugs.winehq.org/show_bug.cgi?id=52216
Bug ID: 52216
Summary: winemac.drv fails to compile without Metal support
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
When compiling wine using the MacOSX10.10.SDK or MacOSX10.11.SDK with metal
disabled winemac.drv fails to compile.
For reference see my build errors when using the proposed (incorrect patch)
https://www.winehq.org/pipermail/wine-devel/2021-December/203171.html
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https://bugs.winehq.org/show_bug.cgi?id=52042
Bug ID: 52042
Summary: Ketarin crash in WINE 6.21 THREAD transition from
RUNNING to DONE_BLOCKING
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71052
--> https://bugs.winehq.org/attachment.cgi?id=71052
log of output from the shell that ran Ketarin over WINE.
Ketarin app (latest vn, 1.8.11) over WINE crashed with logging output as in the
attachment.
Running on Lubuntu 20.04.3, 64-bit.
This windows program runs on Windows without crashing, but I'm having trouble
getting it to work properly on WINE 6.21.
Hoping some generous person has time to look at this and make a suggestion.
Jim
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https://bugs.winehq.org/show_bug.cgi?id=51872
Bug ID: 51872
Summary: Logos Bible Software 9 (.Net 4.8 app)
System.AccessViolationException regression
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 70791
--> https://bugs.winehq.org/attachment.cgi?id=70791
terminal output from crash after long execution period
>From 6.18 onwards I noticed that at seemingly random moments Logos will crash.
It has occasionally happened within a few moments of starting but also when
idle for a day or 2. In the past I had the app running for a month with no
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=51805
Bug ID: 51805
Summary: Tropico 2: mouse cursor is black
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://archive.org/details/tropico2betademo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: d171d1116764260f4ae272c69b54e5dfd13c6835
Distribution: ---
The mouse pointer is showing up black instead of the animated cursor used by
the game. Can be observed right off the main menu in the demo.
Regression testing resulted
d171d1116764260f4ae272c69b54e5dfd13c6835 is the first bad commit
commit d171d1116764260f4ae272c69b54e5dfd13c6835
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon May 31 16:12:44 2021 +0800
gdi32: Return correct color depth for display DCs in GetDeviceCaps().
I could revert the patch on 6.17 and that fixed the issue.
Wine-6.18
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.74
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https://bugs.winehq.org/show_bug.cgi?id=48084
Bug ID: 48084
Summary: Crouzet soft & Virtual Display - Application crash
when start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dokmad(a)yahoo.it
Distribution: ---
Created attachment 65634
--> https://bugs.winehq.org/attachment.cgi?id=65634
not able to describe
Crouzet soft & Virtual Display - Application crash when start.
https://www.crouzet.com/download-crouzet-soft --> Crouzet soft
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https://bugs.winehq.org/show_bug.cgi?id=52323
Bug ID: 52323
Summary: MSBuild fails to build simple application
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 71484
--> https://bugs.winehq.org/attachment.cgi?id=71484
MSBuild error output
Building a simple C# application with MSBuild worked well until this commit
which is part of Wine 6.22:
commit c692c59c2e2f1a61352b7f1b55807e3b84bd98ed
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri Nov 19 15:58:33 2021 +0300
comctl32: Add semi-stub for ImageList_WriteEx.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The error output from MSBuild is in the attachment.
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