http://bugs.winehq.org/show_bug.cgi?id=34931
Bug #: 34931
Summary: Unhandled exception while installing Quicken 2014
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alen.siljak(a)gmail.com
Classification: Unclassified
Created attachment 46550
--> http://bugs.winehq.org/attachment.cgi?id=46550
Log
At the beginning of the MSI installation of Quicken 2014 Wine crashes. Log
attached.
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http://bugs.winehq.org/show_bug.cgi?id=34293
Bug #: 34293
Summary: Hauptwerk 4.0.0 64-bit will in stall but not run.
32-bit version runs.
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.a.farthing(a)gmail.com
Classification: Unclassified
Created attachment 45652
--> http://bugs.winehq.org/attachment.cgi?id=45652
Debug output from Wine and Playonlinux
Hauptwerk 4.0.0 Free Edition 64-bit will load but not run. Almost as soon as
one starts the program, one gets an error popup (C++ run time error - "This
application has requested the runtime to terminate it in an unusual way"). I
then ran it through playonlinux and got the debug output in the attachment
(this debug output is the result of several attempts, so will contain a lot of
duplication).
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http://bugs.winehq.org/show_bug.cgi?id=30957
Bug #: 30957
Summary: Unhandled exception: page fault on read access to
0xffffffff in segmented 32-bit code
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiszp(a)hotmail.com
Classification: Unclassified
Created attachment 40618
--> http://bugs.winehq.org/attachment.cgi?id=40618
backtrace, log
I'm attempting to install Protel Advanced Schematic v3.0 (old software, viewing
setup.exe in a hex editor see references to a Borland installer).
Running 'wine setup.exe' crashes after clicking 'Full Install'. Log included in
attachment as requested.
Disassembling at the crash location 0x1027:0x0508, the instruction appears to
be:
testl 0xffffffff,%fs:0x200
but the crash suggests wine is attempting to read from address 0xffffffff,
rather than treating it as a literal value (a signed -1).
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http://bugs.winehq.org/show_bug.cgi?id=27800
Summary: NFS U1: Incorrect name of the game controller (wheel)
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
I was asked by Lucas Fialho Zawacki to make some comparison of my wheel between
WinXP and Wine. I took Need for Speed Underground 1 for the tests:
Options -> Controller -> Controller Setup -> "2nd column":
WinXP says: "Wheel"
Wine says: "Joypad"
Tested with:
* wheel "Logitech Wingman Formula Force GP"
* wine-1.3.24-174-g4b4dd30.
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http://bugs.winehq.org/show_bug.cgi?id=24079
Summary: VSphere Client 4.1: Unable to connect to server
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://vsphereclient.vmware.com/vsphereclient/2/5/8/9/
0/2/VMware-viclient-all-4.1.0-258902.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vince(a)marsters.co.uk
Created an attachment (id=30288)
--> (http://bugs.winehq.org/attachment.cgi?id=30288)
output log when run from a command line
Once installed and dotnet30 installed using winetricks the application runs but
when you enter the server IP, username and password of the ESXi server and
click login there is a connecting message which eventually changes 'Connection
Failed' along with a popup "vSphere Client could not connect to 'server ip' The
server took too long to respond (The operation has timed out)"
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http://bugs.winehq.org/show_bug.cgi?id=12664
Summary: Game Craft after selecting Pilot
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=11224
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kur1g3n(a)hotmail.com
Created an attachment (id=12321)
--> (http://bugs.winehq.org/attachment.cgi?id=12321)
Log of what says wine all the way from launcher to game crash
Once in game, we can choose the pilot we want to play, after selecting it, the
game begins loading, and it crashes during loading (or at end ?)
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https://bugs.winehq.org/show_bug.cgi?id=46490
Bug ID: 46490
Summary: ddraw_crosstest fails badly in a real windows 10 box
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63328
--> https://bugs.winehq.org/attachment.cgi?id=63328
error with ddraw_crosstest
In my real windows 10, ddraw_crosstest fails very early for ddraw1-7. It is
quite annoying since I can not test my own conformance test in my real windows
10 box.
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https://bugs.winehq.org/show_bug.cgi?id=52255
Bug ID: 52255
Summary: Playing Constantine. It flies out. code 1280
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Playing Constantine. It flies out.
When I start the game opens a black screen and the game crashes.
The terminal says:
Initial process has exited (return code: 1280)
Exit with return code 1280
The game is Constantine.
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http://bugs.winehq.org/show_bug.cgi?id=22726
Summary: CodeGear RAD Studio 2007/2009 installation errors:
column 3/4 out of range, missing column in table
L"Property"
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.codegear.com/products/radstudio
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bug(a)gigawatt.nl
CC: dank(a)kegel.com, liquitsnake(a)gmx.net
+++ This bug was initially created as a clone of Bug #13042 +++
The installer of CodeGear RAD Studio 2007 and 2009 fails as reported in #13042.
That bug contains a patch which fixes this problem, and allows the installation
to continue. However, later on, it still fails:
err:msidb:get_tablecolumns column 3 out of range
err:msidb:get_tablecolumns column 4 out of range
err:msidb:get_tablecolumns missing column in table L"Property"
I have reported this as a new bug because at first sight this looks completely
unrelated, but if that was wrong, this can be closed as a duplicate.
The steps I have taken to see this problem:
- Start with a clean config
- Set mode to Windows 2000
- Install MDAC 2.8 SP1
- Set mode back to Windows XP
- Make the RAD Studio (2007 or 2009) installation disc available as D:\
- Run D:\Install\Setup.exe
- Click "Retry" once during the automatic .NET Framework installation
- Choose your selection, same problem with everything except for the first
option (CodeGear RAD Studio) deselected, as with everything selected
- Proceed with the installation
It finishes unpacking, and I find the unpacked files as, for example,
.wine/drive_c/users/Public/Application
Data/{B278BA8C-C407-4742-B58E-CE34D8C8A15B}/corey/B1A48A5A/39948DF1/bds.exe
and those files look correct, or at least the text files that I could check do.
However, then it hangs. The installer says "Windows Installer", on the console
I see error messages (look up), and the only action I can take is to click
"Cancel", which also doesn't actually work.
I am using Wine 1.1.44, as reported by wine --version. I do not know what more
information you need, but I will be happy to answer any questions.
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https://bugs.winehq.org/show_bug.cgi?id=38199
Bug ID: 38199
Summary: Won't start.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tombenko(a)gmail.com
Distribution: ---
The installer works good (after some raping), but the game won't start, just
drops a message saying something serious happened. The debugger still runs...
When it is over or I get bored of it, will attach log.
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https://bugs.winehq.org/show_bug.cgi?id=41412
Bug ID: 41412
Summary: Star Wars - The Old Republic (SWTOR 4.7.1) Takes 17
Minutes After Clicking "Play" For Splash Screen &
Character Selection Screen to Appear
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy.of.many2(a)gmail.com
Distribution: ---
Created attachment 55773
--> https://bugs.winehq.org/attachment.cgi?id=55773
DEBUG LOG of SWTOR_FIX.EXE and then LAUNCHER.EXE
Gigabyte Z87X-UD3H-CF Motherboard
Ethernet Connection I217-V (Onboard NIC)
Seasonic PLATINUM-520FLII ATX 12V 24PIN 520W Active PFC 80PLUS Modular Fanless
PSU
2 x F3-12800CL9-4GBXL (DIMM DDR3 Synchronous 1600 MHz (0.6 ns))
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
NVIDIA GeForce GTX 660 GPU (Driver Version 361.42-0ubuntu2)
NVIDIA HDMI Audio to TV (1360x768)
Auzentech X-Fi Forte 7.1 (EMU20k2 [X-Fi Titanium Series])(For Microphone and
Headphones only)
KINGSTON SH103S3 120GB SSD (Divided into 2 partitions - Linux & Windows 7
Linux Mint 18 Sarah 16.04 LTS (XFCE Edition) x64
I am using Wine-staging 1.9.19 and winetricks (d3dx9, vcrun2008)
I have winecfg set to Windows 10 Compatibility and Virtual Desktop of 1360x768.
I have a 32-bit WINEPREFIX on 64-bit Mint Linux (.bashrc):
export WINEARCH=win32
export WINEPREFIX=~/SWTOR
http://i.imgur.com/LAxbG3q.png
I installed swtor_setup.exe, the launcher updated twice, I entered my username
and password, got the error:
http://i.imgur.com/5giFqyN.png
I closed WINE and disabled BitRaider:
http://i.imgur.com/G67q9fk.png
I downloaded all the game data:
http://i.imgur.com/ZZV5Dcz.png
I launched swtor_fix.exe and launcher.exe again:
http://i.imgur.com/aln6sKO.png (showing debug command, normally just "wine
swtor_fix.exe")
http://i.imgur.com/v3exoWr.png (showing debug command, normally just "wine
launcher.exe")
Task Manager:
http://i.imgur.com/gJxnrzj.png?1
Login screen, entered username and password:
http://i.imgur.com/uV55kYw.png?1
Clicked "Play" Button:
http://i.imgur.com/w5Q5r1c.png?2
Wait 17 minutes to arrive at splash screen then character select screen:
http://i.imgur.com/IR0lF8F.jpg?1
See attached debug information.
I note I originally had 3 debug logs (swtor_fix, the launcher BEFORE the 17
minute wait and AFTER the wait). For the purposes of submitting this bug report
I have appended all 3 of them together and added text to separate them. Please
do a find for "17 minute wait" to be taken to that line in the text.
Side note - I started using Linux in late August and have been trying to get
SWTOR running (without the 17-minute wait) since then so that should give you
an indication of how determined I am to find a fix and contribute to the
community.
Please feel free to e-mail me at jeremy.of.many(a)gmail.com if you have any
questions, suggestions for things I can try or additional debug info.
I have tried to be as thorough as possible in my findings and this initial bug
report.
Thank you for your time.
Cheers,
Jeremy
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https://bugs.winehq.org/show_bug.cgi?id=42273
Bug ID: 42273
Summary: Biet-O-Matic icons in icon bar loaded in wrong size
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56978
--> https://bugs.winehq.org/attachment.cgi?id=56978
Biet-O-Matic Wine 2.0RC5
Using Biet-O-Matic (BOM) 2.14.14, an ebay sniper app written in VB and with
source code licensed under the gpl, the top bar icons are displayed wrongly,
scaled, so that only the top left quarter of the icon is shown.
I assume this relates to the olepicture implementation.
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http://bugs.winehq.org/show_bug.cgi?id=29030
Bug #: 29030
Summary: Lego Universe installer looks terrible
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
See attachments (inc)
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https://bugs.winehq.org/show_bug.cgi?id=47930
Bug ID: 47930
Summary: LEGOLand crashes when going into gameplay
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65429
--> https://bugs.winehq.org/attachment.cgi?id=65429
crash logs
When I launch Legoland, the menu works but when I click on "Start LegoLand
Game" and skip the instructions the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=52282
Bug ID: 52282
Summary: Android: submit to F-Droid repository
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
CC: dimesio(a)earthlink.net
Wine has it's version for Android, but it's available only in the website for
download
F-Droid is a Android app repository for FOSS projects. It's free to submit and
allow users to automatically update their applications.
https://f-droid.org/
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https://bugs.winehq.org/show_bug.cgi?id=49338
Bug ID: 49338
Summary: Black screen when playing videos in Lylian demo
Product: Wine
Version: 5.10
Hardware: x86
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Testing bug 39206, I encountered this bug: when playing video, the screen is
black. One can hear music but no picture.
wine LylianDemo.exe
00c8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00c8:fixme:heap:RtlCompactHeap (0xad0000, 0x0) stub
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0100:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:err:gstreamer:watch_bus avidemux0: Internal data stream error.
00fc:err:gstreamer:watch_bus gstavidemux.c(5780): gst_avi_demux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstAviDemux:avidemux0:
streaming stopped, reason not-negotiated (-4)
(wine:9574): GStreamer-CRITICAL **: 09:45:46.041: gst_util_set_object_arg:
assertion 'G_IS_OBJECT (object)' failed
00c8:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(007A2580)->(0031F264): semi-stub
00f8:fixme:gstreamer:amt_to_gst_caps_video Unknown video format (subtype
{64697663-0000-0010-8000-00aa00389b71}, compression 0x64697663).
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
0130:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
012c:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0134:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
012c:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0128:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0134:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0128:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0130:err:gstreamer:watch_bus avidemux2: Internal data stream error.
0130:err:gstreamer:watch_bus gstavidemux.c(5780): gst_avi_demux_loop ():
/GstBin:bin2/GstDecodeBin:decodebin1/GstAviDemux:avidemux2:
streaming stopped, reason not-negotiated (-4)
(wine:9574): GStreamer-CRITICAL **: 09:46:42.454: gst_util_set_object_arg:
assertion 'G_IS_OBJECT (object)' failed
00c8:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(007A2958)->(0031F264): semi-stub
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
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https://bugs.winehq.org/show_bug.cgi?id=50668
Bug ID: 50668
Summary: Submarine Titans crashes when the opening video should
be played
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-71450/Submarine-T
itans-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: d028217a56f61631ad577f51a7b0b5083bbfc825
Distribution: ---
The game crashes when the opening video is about to play:
>>err:virtual:virtual_setup_exception stack overflow 884 bytes in thread 0024 addr 0x7b06e51d stack 0x220c8c (0x220000-0x221000-0x320000)
This was introduced by
commit d028217a56f61631ad577f51a7b0b5083bbfc825
winegstreamer: Use amt_to_wg_format() in
decodebin_parser_source_query_accept().
With the previous commit the game plays the video then it gets to the main
menu.
stdemo.exe
md5sum: eb74fce386138981f75ec101ec2d9661
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https://bugs.winehq.org/show_bug.cgi?id=50159
Bug ID: 50159
Summary: Lylian demo plays: we can hear sounds but no video.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 68676
--> https://bugs.winehq.org/attachment.cgi?id=68676
console output with quartz debug channel enabled
All is said in the tile.
Demo starts, one can hear sound, but no video is played.
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https://bugs.winehq.org/show_bug.cgi?id=49397
Bug ID: 49397
Summary: DX11 Sample "Texturing and Lighting" fails with error
"Failed to load texture"
Product: Wine
Version: 5.10
Hardware: x86-64
URL: https://drive.google.com/uc?export=download&id=0B0ND0J
8HHfaXenFyNC12ZlJlS1U
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 67467
--> https://bugs.winehq.org/attachment.cgi?id=67467
+d3d11,+d3d,+dxgi
I'm running Arch Linux with a GTX 750Ti (driver version 440.82).
Attached is a +d3d11,+d3d,+dxgi log.
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https://bugs.winehq.org/show_bug.cgi?id=47875
Bug ID: 47875
Summary: kernel32:file: FindFirstFile("foo\nul\bar") succeeds
on AMD graphics!
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On some machines kernel32:file systematically gets the following two failures:
file.c:2709: Test failed: FindFirstFile on C:\foo\bar\nul should fail
file.c:2710: Test failed: Bad Error number -559038801
-559038801 is 0xdeadbeaf which is the value LastError is set to before the
test:
SetLastError( 0xdeadbeaf );
strcpy(buffer2, buffer);
strcat(buffer2, "foo\\bar\\nul");
handle = FindFirstFileA(buffer2, &data);
ok ( handle == INVALID_HANDLE_VALUE, "FindFirstFile on %s should fail\n",
buffer2 );
ok ( err == ERROR_PATH_NOT_FOUND, "Bad Error number %d\n", err );
This suggests that FindFirstFile() succeeds in finding "foo\bar\nul".
Furthermore this only happens on two Windows 8.1 machines, cw-rx460 and
dr-RS740, both in the 32 and 64 bit tests.
They share the same build number (9600) but so does cw2-gtx560 which does not
have these failures. The other common point is that they both have an AMD
graphics card and, presumably, the corresponding driver. But why would a
graphics driver change the behavior of FindFirstFile()?
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https://bugs.winehq.org/show_bug.cgi?id=52260
Bug ID: 52260
Summary: Gothic 3: flickering, low-res textures with built-in
msvcrt.dll
Product: Wine
Version: 6.15
Hardware: x86-64
URL: https://archive.org/download/DemosGothic3/Demos%20-%20
Gothic%203.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: f1ef14dc177b23c908e4dd2d47846cb673e3feac
Distribution: ArchLinux
In many places in the game Gothic 3 textures are flashing in and out and they
look like low-resolution textures that are smudged. Most of the buildings have
this glitch.
The problem doesn't occur with native msvcrt.dll.
The bug appeared in Wine 6.15.
What made regression testing difficult was that the offending commit also
caused several applications, including Gothic 3, to crash on start. Therefore I
couldn't perform the regression test in the usual way.
The last good commit where the game starts properly and the bug is *not*
present:
f53b2095f36f1753b9a50d4dcb2eeab6c8c796cd
The next commit broke the game:
f1ef14dc177b23c908e4dd2d47846cb673e3feac
msvcrt: Introduce _setfp helper to access floating point status and control
words.
The breakage was fixed later by
62d2693701c1756264fdf975578cb7f6abd5c1b1
msvcrt: Fix x87 FPU status register assignment detection.
After
git checkout f1ef14dc177b23c908e4dd2d47846cb673e3feac
and the fix applied, the bug is present.
Demos - Gothic 3.exe (1.1G)
md5: 18a1a1b96bed7207944f185f160a689b
(demo needs native d3dx9_29.dll)
wine-7.0-rc2-41-gd03984709d8
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https://bugs.winehq.org/show_bug.cgi?id=52198
Bug ID: 52198
Summary: MotoGP 2: Controller menu doesn't open when button for
controller menu is pressed
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Distribution: Debian
Created attachment 71251
--> https://bugs.winehq.org/attachment.cgi?id=71251
Logs of starting MotoGP 2 demo and klicking the controller configuration button
Hello Wine dev team,
I tried launching MotoGP 2 and found out that
- after the game is installed and
- started via launcher.exe and
- the launcher appears
- klicking the "Configure controllers" button "doesn't work" which means there
is no window opening.
I expect that a window opens where one can associate controller buttons to game
functions.
This works on a recent Windows 10.
I was able to log messages from wine and added them as attachment.
Note: Though the test for this bug report was made with the wine development
version, I also tested it with my Debian default version 5.09 and with that
version that menu opens.
The demo version can be found at:
https://www.fileplanet.com/archive/p-18296/MotoGP-2-PC-Demo
Some people made this game work in older wine versions by overriding
dinput8.dll. See:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=5418&iTesting…
I tried that in another test and was not successful.
I run Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=48032
Bug ID: 48032
Summary: Errors when installing games in Origin (regression)
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
During game installations, Origin will almost always print "An unexpected error
has occurred. Please try again in a few moments. Error: 327682:11" and not flag
the game as successfully installed.
Through bisect I've found that this is a regression which was caused by commit
e4ca5dbec056c977bffce31bd7901aaec884f199 (server: Add new pipe servers to the
end of the servers list). Reverting that commit against wine-4.3 also fixed the
issue (can't revert it against 4.19 as git revert doesn't let me).
I've made a log with +server debug channel. It was too big for bugzilla so I
had to upload it to my Google Drive:
https://drive.google.com/open?id=1doEVWo1qW1ppP_VemoCu8xhFkWXEsn0z
(oh, and ignore errors about wine not finding some .exes - i disabled them
myself for certain reasons).
Let me know if anything else is needed.
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https://bugs.winehq.org/show_bug.cgi?id=52222
Bug ID: 52222
Summary: WINEDLLOVERRIDES="DINPUT8.dll=n,b" no longer works
since 4f1095a, worked in V6.23.
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: billfleming11(a)gmail.com
Distribution: ---
Zebediah pointed out where this new bug was and I confirmed the regression with
a minor code modification. See his comments here for the program I first saw
the regression against.
https://bugs.winehq.org/show_bug.cgi?id=51409#c7
In Wine 3.X, 4.X, 5.X, 6.X we have been able to supply modified DLLs (for
example that some games require to load a translation or a mod to fix bugs,
etc) in the game's directory and override the built-in DLL to load the
modification hook into the application. From 4f1095a on-wards dinput8 became an
IMPORT requirement of winmm makefile leading to the following error in wine,
before it even really attempts to load the application.
LdrInitializeThunk "WINMM.dll" failed to initialize, aborting
I can modify wine 7.0-rc1 to allow the dll to load again, making the game
playable other than any lingering video playback issues it has.
In dlls/winmm/Makefile.in I modified the IMPORTS line to remove dinput8.
In dlls/winmm/joystick.c I commented out the contents of the void
joystick_load( HINSTANCE instance ) function. (lines 157 to 159 as of 7.0-rc1).
Then after rebuilding wine the application will launch again using
WINEDLLOVERRIDES="DINPUT8.dll=n,b"
Note that this regression will affect a large number of video games as it is
almost universal to "hook" into a game using DINPUT8.dll specifically, as
apposed to other possible DLLs.
If anyone really wants to look at a log file I put one here in the old report.
https://bugs.winehq.org/attachment.cgi?id=71302
Note that at least in this one game my xbox 1 controller still works with xow
after removing those lines, but someone who knows what they are doing should
propose a new patch relating to joysticks.
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https://bugs.winehq.org/show_bug.cgi?id=52073
Bug ID: 52073
Summary: The builtin libxml2/libxslt libraries break
msxml3:domdoc in wow64 mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The builtin libxml2 / libxslt libraries break msxml3:domdoc in wow64 mode.
More specifically msxml3:domdoc started crashing on 2021-10-20:
domdoc.c:7004: Test marked todo: expected refcount 2, got 1
Unhandled exception: page fault on read access to 0x00000000ffffffff in 64-bit
code (0x00000000013682a8).
[...]
Backtrace:
=>0 0x00000000013682a8 xmlXPathNodeCollectAndTest+0x28(ctxt=<is not available>,
op=<is not available>, first=<is not available>, last=<is not available>,
toBool=<is not available>)
[Z:\home\winetest\winetest\src\libs\xml2\xpath.c:12028] in msxml3
(0x0000000001388348)
1 0x0000000001369d51 xmlXPathNodeCollectAndTest+0x1ad0(ctxt=<is not
available>, op=<is not available>, first=<is not available>, last=<is not
available>, toBool=<is not available>)
[Z:\home\winetest\winetest\src\libs\xml2\xpath.c:13113] in msxml3
(0x0000000001388348)
2 0x000000000136a024 xmlXPathNodeCollectAndTest+0x1da3(ctxt=<is not
available>, op=<is not available>, first=<is not available>, last=<is not
available>, toBool=<is not available>)
[Z:\home\winetest\winetest\src\libs\xml2\xpath.c:13361] in msxml3
(0x0000000001388348)
3 0x000000000136b559 xmlXPathRunEval+0xc8(ctxt=<is not available>, toBool=<is
not available>) [Z:\home\winetest\winetest\src\libs\xml2\xpath.c:13954] in
msxml3 (0x0000000001388348)
4 0x000000000136b775 xmlXPathCompiledEvalInternal+0xc4(comp=<is not
available>, ctxt=<is not available>, resObjPtr=<is not available>, toBool=<is
not available>) [Z:\home\winetest\winetest\src\libs\xml2\xpath.c:14337] in
msxml3 (0x0000000001388348)
5 0x000000000136bb3a xmlXPathCompiledEval+0x19(comp=<is not available>,
ctx=<is not available>) [Z:\home\winetest\winetest\src\libs\xml2\xpath.c:14383]
in msxml3 (0x0000000000fae760)
6 0x0000000001298edc xsltProcessOneNode+0x18b(ctxt=<is not available>,
contextNode=<is not available>, withParams=<is not available>)
[Z:\home\winetest\winetest\src\libs\xslt\libxslt\transform.c:385] in msxml3
(0x0000000000fae760)
7 0x0000000001296517 xsltCopyText+0x706(ctxt=<is not available>, target=<is
not available>, cur=<is not available>, interned=<is not available>)
[Z:\home\winetest\winetest\src\libs\xslt\libxslt\transform.c:2798] in msxml3
(0x0000000000fadc90)
8 0x0000000001298638 xsltLocalVariablePush+0x267(ctxt=<is not available>,
variable=<is not available>, level=<is not available>)
[Z:\home\winetest\winetest\src\libs\xslt\libxslt\transform.c:2388] in msxml3
(0x0000000000fa3c70)
9 0x0000000001298da2 xsltProcessOneNode+0x51(ctxt=0000000000FC2DC0,
contextNode=0000000000FAE760, withParams=0000000000000000)
[Z:\home\winetest\winetest\src\libs\xslt\libxslt\transform.c:3145] in msxml3
(0x0000000000000000)
10 0x000000000129b28f
xsltApplyStylesheetInternal+0x3ce(style=0000000000FA2030, doc=0000000000FAE760,
params=<is not available>, output=<is not available>, profile=<is not
available>, userCtxt=<is not available>)
[Z:\home\winetest\winetest\src\libs\xslt\libxslt\transform.c:6089] in msxml3
(0x0000000000000000)
11 0x000000000129b95e xsltApplyStylesheet+0x1d(style=<is not available>,
doc=<is not available>, params=<is not available>)
[Z:\home\winetest\winetest\src\libs\xslt\libxslt\transform.c:6285] in msxml3
(0x00000000006bf978)
12 0x000000000125c2a7 node_transform_node_params+0xb6(This=0000000000043960,
stylesheet=<is not available>, p=<is not available>, stream=0000000000000000,
params=0000000000000000)
[Z:\home\winetest\winetest\src\dlls\msxml3\node.c:1518] in msxml3
(0x00000000006bf978)
13 0x000000000125c845 unknode_transformNode+0x34(iface=<is not available>,
domNode=<is not available>, p=<is not available>)
[Z:\home\winetest\winetest\src\dlls\msxml3\node.c:1541] in msxml3
(0x00000000000384a8)
14 0x000000000123085a domdoc_transformNode+0x29(iface=<is not available>,
node=0000000000045540, p=00000000006BF978)
[Z:\home\winetest\winetest\src\dlls\msxml3\domdoc.c:1479] in msxml3
(0x00000000000384a8)
15 0x000000000040c180 in msxml3_test (+0xc17f) (0x00000000000384a8)
[...]
https://test.winehq.org/data/patterns.html#msxml3:domdoc
A bisect shows that the crash started happening with the commit below:
commit bca1b7f2faeb0798f4af420c15ff5a1b1f7b40af
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 20 11:39:06 2021 +0200
mxsml3: Use the bundled libxml2 and libxslt and build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The previous two commits are imports of the libxslt and libxml2 code
respectively and don't compile. And msxml3:domdoc does not crash with the
previous commit (9a335d89d0cc).
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https://bugs.winehq.org/show_bug.cgi?id=51159
Bug ID: 51159
Summary: test_NLSVersion() fails on Windows 10 >= 2004 in
kernel32:locale
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_NLSVersion() fails on Windows 10 >= 2004 in kernel32:locale:
locale.c:6900: Test failed: IsValidNLSVersion succeeded
This is the test where dwNLSVersion is decreased compared to its initial
version:
info.dwNLSVersion -= 0x200;
ret = pIsValidNLSVersion( COMPARE_STRING, L"en-US", &info );
ok( !ret, "IsValidNLSVersion succeeded\n" );
Traces show that Windows 8.1 to Windows 10 1809 have NLSVersion=6020f,
while Windows 10 >= 2004 has NLSVersion=60305.
Maybe the test fails because the older Windows accept anything in the 602xx
range and 60206 (60305+1-0x100) falls in that range?
What was the point of that test?
This test was introduced by the commit below:
commit 84cca2baae23c6afa0c8070f5009fdcfa218e039
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Mar 20 14:43:45 2020 +0100
kernelbase: Implement IsValidNLSVersion().
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48776
Bug ID: 48776
Summary: GoToMeeting Opener crashes
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Tried to get a goto meeting running just with an older Firefox and Wine.
Unfortunately the "GoToMeeting Opener.exe" crashes short after start,
when showing around 10% progress.
I could follow the crash to an allocation of 0x100000 bytes,
to which some data get asynchronously downloaded, written to a file,
and then freed.
But after that, below a INTERNET_WorkerThreadFunc,
a memcpy tries to access the previously freed memory.
Further looking might lead to a SetEvent that get triggered by
the INTERNET_STATUS_RECEIVING_RESPONSE callback,
but I am not sure if this is related or supposed the way it runs now.
A windows Firefox offers for following link a download:
https://global.gotomeeting.com/join/100000000
(meeting id changed - the download is the same
except 176 bytes, but shows the same issue.)
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https://bugs.winehq.org/show_bug.cgi?id=52225
Bug ID: 52225
Summary: Several games suffer from audio crackling due to
underflows in winepulse.drv
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
This is particularly noticeable in the menu of Prince of Persia: Forgotten
Sands, or Forza Horizon 4. It's been like that since the transition to PE
FAudio and xaudio, and most likely caused by FAudio going through mmdevapi now
where it used SDL pulse backend before.
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https://bugs.winehq.org/show_bug.cgi?id=52214
Bug ID: 52214
Summary: Elite Dangerous - Network error, only with WLAN
adapter / Not just since 7.0rc1 / Launcher not
affected / Ethernet works
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supreme-ntm(a)web.de
Distribution: ---
Created attachment 71277
--> https://bugs.winehq.org/attachment.cgi?id=71277
WINEDEBUG=+seh,+winhttp,+winsock,+wininet
The ED Launcher, which also requires an internet connection, works ok with my
wlan adapter.
But when pressing 'Launch' to start ED, I receive an error message from the
game stating, that the network could not be initialised.
The error does not occur when I use an ethernet connection!
This happens not just since the 7.0rc1 version. This bug appeared sometime in
the latest months, but can't remember the exact wine version... maybe it was
6.18.
Tested wine-staging and wine-devel (7.0rc1) - both are affected.
In wine-stable (6.0.2) the problem does not exist - wlan still works there.
Attached you find the Winedebug log (flags: +seh,+winhttp,+winsock,+wininet)
This bug happens after line 41368 (after pressing the 'Launch' button) - the
lines before stem from the (working) launcher.
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https://bugs.winehq.org/show_bug.cgi?id=52180
Bug ID: 52180
Summary: Significant performance regression in The Sims 2
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: huw(a)codeweavers.com, jacek(a)codeweavers.com
Regression SHA1: c4b258eff75d54fdc0eb9b1843db5f77318f836c
Distribution: ---
Hi, between Wine 6.22 and Wine 6.23, The Sims 2 suffered a significant
performance decrease.
Through bisect, I've discovered multiple changes that contributed to this.
Here is the progress of performance degradation between 6.22 and 6.23 version,
tested on a machine with AMD Ryzen 3800X by loading into the "Pleasant" family
in the "Pleasantville" neighborhood and focusing on one of the household
members and zooming the camera out all the way out during clear weather. The
graphical backend used during tests was DXVK due to Wined3d not working with
the game (only wine-staging does, and even that has a lot of graphical issues
and is a lot slower). And while Sims 2 doesn't have a built-in benchmark tool,
I've found that the value differences have been quite consistent and reliably
reproduced.
wine-6.22 - 47-44 fps
commit d7133c97d91a0dbc746a4c9711831f45704c8b43 - 9-1 fps
commit 318673405c6296342ef49177de26440f69a4b0be - 44-39 fps
commit c4b258eff75d54fdc0eb9b1843db5f77318f836c - 36-30 fps
wine-6.23 - 36-30 fps
I was not sure which commit to specify as the offender so I specified
c4b258eff75d54fdc0eb9b1843db5f77318f836c as one.
It should be noted that the game suffered a similar performance regression in
the past (see https://bugs.winehq.org/show_bug.cgi?id=51047), which might be
related or give a clue as to what the issue is.
And while it's not really relevant, it should be noted that the game is
generally very CPU-bound and runs quite a lot slower with wine+DXVK than
Windows10+DXVK, roughly 2-3 times slower.
In case it might be useful, here's an apitrace of the game:
https://drive.google.com/file/d/158QpcQ98n2h2xCSkpvPFpiwqYkydIRqk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=51862
Bug ID: 51862
Summary: dlls/ntdll/unix/system.c: In function ‘init_cpu_info’
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70774
--> https://bugs.winehq.org/attachment.cgi?id=70774
log.txt
in distro:
# uname --kernel-release
3.14.56
# gcc --version
4.8.4
# ldd --version
2.19
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.18 and wine-6.19, fails with:
/dlls/ntdll/unix/system.c: In function ‘init_cpu_info’:
/dlls/ntdll/unix/system.c:250:5: error: inconsistent operand constraints in an
‘asm’
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https://bugs.winehq.org/show_bug.cgi?id=51403
Bug ID: 51403
Summary: MySQL workbench 5.2.47 gets RemotingException on
startup with wine-mono
Product: Wine
Version: 6.12
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Install MySQL workbench from the download link I will attach.
Try to start it, and it shows a messagebox with "Channel ipc is not securable
while ensureSecurity is specified as true", then exits with this .NET exception
logged in the terminal:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Runtime.Remoting.RemotingException:
Channel ipc is not securable while ensureSecurity is specified as true
at System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel
(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity)
[0x0002a] in <db04fe9e4bca4610adf3414d35e3c1a4>:0
at MySQL.Workbench.ApplicationInstanceManager.RegisterRemoteType
(System.String uri) [0x00038] in <629921a6003943fa8170f9a04007ff49>:0
at MySQL.Workbench.ApplicationInstanceManager.CreateSingleInstance
(System.String name, System.String[] args, System.EventHandler`1[TEventArgs]
callback) [0x000a5] in <629921a6003943fa8170f9a04007ff49>:0
at MySQL.GUI.Workbench.Program.Main (System.String[] Args) [0x001d2] in
<629921a6003943fa8170f9a04007ff49>:0 (06F41F5C) stub
Workaround:
winetricks -q dotnet40
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https://bugs.winehq.org/show_bug.cgi?id=50792
Bug ID: 50792
Summary: RadiRec doesn't start with wine-mono.
Product: Wine
Version: 6.3
Hardware: x86-64
URL: https://dogaraag.temporarydomain.net/download/installe
r/radirec/win/RadiRec.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
RadiRec (らじれこ in Japanese) is a download manager for online radio stations in
Japan. When I start the program, らじれこ.exe, it shows the following exceptions to
the console and doesn't start.
----
Unhandled Exception:
System.Runtime.Remoting.RemotingException: Channel ipc is not securable while
ensureSecurity is specified as true
at System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel
(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity)
[0x0002a] in <3d7a9349295c42b6abb3487b4473a6b8>:0
at RadiRec.App.Main (System.String[] args) [0x0001f] in
<62aa39eab2e94b36a8311899088b942d>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.Runtime.Remoting.RemotingException:
Channel ipc is not securable while ensureSecurity is specified as true
at System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel
(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity)
[0x0002a] in <3d7a9349295c42b6abb3487b4473a6b8>:0
----
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https://bugs.winehq.org/show_bug.cgi?id=51242
Bug ID: 51242
Summary: Tycoon airport crashes (a Mesa bug?)
Product: Wine
Version: 6.10
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-30575/Airline-Tyc
oon-Demo/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 70117
--> https://bugs.winehq.org/attachment.cgi?id=70117
console ourput with opengl, wgl,d3d and ddraw channels enabled
When launching Tycoon airport crashes. It looks like the crash is in the mesa
driver. I know Henri likes free driver, so I let him to choose if this bug is
correct or it is invalid.
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https://bugs.winehq.org/show_bug.cgi?id=52279
Bug ID: 52279
Summary: C&C95 crashes at random while playing
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: webo(a)hotmail.es
Distribution: ---
Created attachment 71408
--> https://bugs.winehq.org/attachment.cgi?id=71408
debugger log
Command & Conquer For Windows 95 crashes while playing, at seemingly random
intervals. It can be running for 20 or 30 minutes straight, then crash, or
crash right after booting it. I cannot read the error window that Wine pops up
when it crashes, since the fullscreen game covers it, and alt+tab doesn't seem
to work.
I am running it unpatched RTM, running on a CRT monitor at 640x400 full screen
@ 85 Hz, and on its own WINEPREFIX with compatibility set to Windows 95 on
winecfg.
I've found this same bug both on the latest wine-staging build at the time of
this writing (7.0-rc2) and on the latest wine-stable (6.0.2).
I'm attaching a debugger log.
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https://bugs.winehq.org/show_bug.cgi?id=52246
Bug ID: 52246
Summary: MSIEXEC: Error when installing Wine-Mono 7.0.0
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cabinet
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
$ sh winetricks list-installed
Executing mkdir -p /home/linards
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc1 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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https://bugs.winehq.org/show_bug.cgi?id=52276
Bug ID: 52276
Summary: VODKALIBUR Mod Tool - Cannot Load Save Files
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71407
--> https://bugs.winehq.org/attachment.cgi?id=71407
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attac…
At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:
WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11
---
NOTE:
Testing this REQUIRES that you either own the game and save data.
---
After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.
Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:
<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/
Once settings configuration is done (select whatever applies to you, like DLC,
and leave the defaults unless you have reason to change them), close the
settings window for first-time setup to occur.
After this is done, a new window should appear replacing the initial one and it
will likely have a pop-up or to about things; just say no or otherwise close
those.
(I personally just clicked "okay" for the first one because I was curious and
backtracked the decision after I saw it was getting into a topic I wasn't too
familiar with.)
Here, the window will have a "header" options (buttons aligned to the top of
the window) and two side panels for managing characters both already present in
the save file(s) and existing remotely for importing to your save(s).
However, this is where a major issue with the program arises:
the save files weren't loaded by the program properly.
To my understanding if I had to guess, this might be due to the program trying
to decrypt the saves for editing and it may have somehow failed(?) but I don't
personally know exactly what's going on here that it can't read currently
existing save data to show character creations that are already present.
Additionally, near the top, the program claims that "No Users" were found.
Until this is resolved, this bug makes the application almost useless.
-----
The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run.
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https://bugs.winehq.org/show_bug.cgi?id=52275
Bug ID: 52275
Summary: VODKALIBUR Mod Tool - Renders Specific Folder Path
Text Field Incorrectly
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71406
--> https://bugs.winehq.org/attachment.cgi?id=71406
WineStaging7.0-rc1 Terminal Log and Screenshot
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attac…
At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:
WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11
---
NOTE:
Testing this REQUIRES that you either own the game and save data or otherwise
have access to someone else's save files to perform this with.
---
After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.
Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:
<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/
Once this is done, it will appear as though the path was never selected in the
field, but this is actually false:
if you get close enough to your screen, you can see that the path actually is
there but clearly far too difficult to see the way that it should.
The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run; I will
provide my other (unrelated) findings as (a) separate report(s).
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https://bugs.winehq.org/show_bug.cgi?id=42795
Bug ID: 42795
Summary: LEGO City Undercover crashes on startup (Steam, DX11)
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57820
--> https://bugs.winehq.org/attachment.cgi?id=57820
Console log + Backtrace from wine-2.5-151-g61a1a266fa
LEGO City Undercover crashes on startup under wine-2.5-151-g61a1a266fa.
winetricks alldlls=builtin
export WINEDEBUG=+tid,+seh
wine ./Steam.exe -no-cef-sandbox steam://run/578330 >>log.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=52266
Bug ID: 52266
Summary: C&C XNA 4.0 Client fails to shutdown
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla(a)kevindegeling.nl
Distribution: ---
The Command & Conquer community client, build in XNA 4.0 can't shut down by its
own. Kill(-9) works, as does closing the the window which triggers the same
close() method.
## Files
Root application:
- https://github.com/CnCNet/xna-cncnet-client
Stand alone application for testing:
-
https://www.moddb.com/mods/tiberian-sun-client/downloads/tiberian-sun-clien…
## How to reproduce
- Standard prefix, 64bit is fine
- Download TS Client from Moddb (easiest)
- Extract in prefix Program Files (x86)
- Run TiberianSun.exe
- Close using prominent button in the bototom-left
## Code snippet
```
private void ExitClient()
{
Logger.Log("Exiting.");
WindowManager.CloseGame();
#if !XNA
Thread.Sleep(1000);
Environment.Exit(0);
#endif
}
```
The application itself is open source, so you can easily compare the desired
result with the current bug.
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https://bugs.winehq.org/show_bug.cgi?id=52035
Bug ID: 52035
Summary: module:ntdll_init_syscalls syscall count mismatch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: am.advmark(a)gmail.com
Distribution: ---
While trying to run installed Dragon Age Origin (GOG) & GTA San Andreas
(Rockstar games) have this error:
err:module:ntdll_init_syscalls syscall count mismatch 0 / 79
The games does not run.
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https://bugs.winehq.org/show_bug.cgi?id=51816
Bug ID: 51816
Summary: 6.18 break path
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7743(a)gmail.com
Distribution: ---
WINE 6.18 break path location.
Software tested Duplicate Cleaner.
When selecting a folder to move or copy files the software display not being
possible read the path. Any path selected not is possible use.
WINE 6.17 works fine without issues.
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https://bugs.winehq.org/show_bug.cgi?id=51967
Bug ID: 51967
Summary: Apps no longer open URLs.
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
I use wine to run a DoubleDummy windows program.
This can downloads results from a website and does so by "opening" a URL.
By running strace (and forcing in older wine versions) I can see that:
v6.8 uses /usr/bin/xdg-open (which in turn uses kde-open5) to open the URL and
this works.
v6.20 is using /usr/bin/open, which knows nothing about URLs and hence fails.
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https://bugs.winehq.org/show_bug.cgi?id=50816
Bug ID: 50816
Summary: Wine-staging 6.4 regression: No man's sky doesn't
start anymore
Product: Wine-staging
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69628
--> https://bugs.winehq.org/attachment.cgi?id=69628
Backtrace
Since version 6.4 of wine-staging, NMS doesn't start anymore.
It crashes before it finishes the long loading (which is very long, like 5
minutes) but on wine-staging 6.3 everything worked.
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http://bugs.winehq.org/show_bug.cgi?id=35304
Bug ID: 35304
Summary: `wine start appwiz.cpl` doesn't work
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
$ wine start appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
$ wine appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
Segmentation fault
It starts fine from `wine control` though.
I remember I could start appwiz.cpl previously so it looks like a regression.
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https://bugs.winehq.org/show_bug.cgi?id=52258
Bug ID: 52258
Summary: Changing L"\\\\.\\DISPLAY1" display settings returned
-2 error
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: robert.ayrapetyan(a)gmail.com
Distribution: ---
Hi, I'm running some old game (Faust: The Seven Games of The Soul), it runs
fine on a usual setup. But when I try to run it inside a Dockerized Wine
container (via RDP), I'm getting:
0148:Call
winex11.drv.EnumDisplaySettingsEx(0031f21c,ffffffff,0031f13c,00000000)
ret=6ed8aa83
0148:Ret winex11.drv.EnumDisplaySettingsEx() retval=00000001 ret=6ed8aa83
0148:Ret winex11.drv.ChangeDisplaySettingsEx() retval=fffffffe ret=6ed8ba60
0148:err:system:ChangeDisplaySettingsExW Changing L"\\\\.\\DISPLAY1" display
settings returned -2.
0148:Ret user32.ChangeDisplaySettingsExW() retval=fffffffe ret=7ed1af41
0148:Ret wined3d.wined3d_output_set_display_mode() retval=8876086a
ret=697c45aa
after which process exits normally.
I have a dozen of other games running fine in the same Dockerized container
through RDP, it's just this game calling ChangeDisplaySettingsExW and exits.
What I've tried so far:
1. Run with "explorer /desktop..."
2. Change resolution on the RDP client side
Any thoughts of how to bypass that?
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https://bugs.winehq.org/show_bug.cgi?id=51440
Bug ID: 51440
Summary: Sea of Thieves hangs on loading into the game with
b8aaf86b2dbb8ecb3f7094cc40a0df89bb2add27
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Regression SHA1: b8aaf86b2dbb8ecb3f7094cc40a0df89bb2add27
Distribution: ---
This commit causes Sea of Thieves to hang at loading when entering a new game:
https://github.com/wine-mirror/wine/commit/b8aaf86b2dbb8ecb3f7094cc40a0df89…
Reproduce:
Adventure Mode > Galleon > Closed Crew > Start
Results in hang at loading screen
Reverting the commit resolves the issue.
Note: the game also requires staging patchset
secur32-InitializeSecurityContextW
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http://bugs.winehq.org/show_bug.cgi?id=35127
Bug ID: 35127
Summary: Gamehall (Chinese game client) crashes in comctl32
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://fcg.uc108.com/gamehall/down.aspx?downid=113
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46857
--> http://bugs.winehq.org/attachment.cgi?id=46857
terminal output
I came across this bug when looking at bug #35125. The application is
(probably) a game client for playing card games. Everything in the installer
and in the application is displayed in Chinese so I don't understand a word of
it, but here are the steps to reproduce the crash:
1. download the client from the above url and launch it. Installation should be
straightforward even though everything is displayed in Chinese.
2. start the application with GameHall.exe. There are 3 green buttons at the
bottom, click on the leftmost one. Some files are being downloaded(?) and Wine
crashes in comctl32 before the application interface is loaded.
'winetricks comctl32' is a workaround to the crash.
gamehallsetup.exe
md5sum: b091c46d56680a7376853460dc8510ce
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=50514
Bug ID: 50514
Summary: Notation Software x64 apps freeze when resizing its
windows
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 69178
--> https://bugs.winehq.org/attachment.cgi?id=69178
Log files of exception when freeze happens
All x64 apps of Notation Software (www.notation.com) freeze with Wine 6.0 when
resizing its windows.
This happens on Ubuntu 20.04 LTS with Wine 6.0. The same behaviour exists on
Mac with Gcenx's Wine 6.0 from
https://github.com/Gcenx/macOS_Wine_builds/releases
I believe that this is a regression bug because all apps have worked fine with
Wine 5.4 without any issues in many, many installations but now freeze with
Wine 6.0.
An exception happens. Please see the results of WINEDEBUG=+seh,+timestamp in
the zip file attached
file 1: Exception_of_freeze_x64_Linux_Ubuntu.txt: log on Ubuntu
file 2: Exception_of_freeze_x64_Mac.txt: log on Mac
The exception address is the same for all apps and it looks as if it is outside
the app's address range. Any ideas how to further identify the problem and for
a more helpful logging is highly appreciated. Thx
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https://bugs.winehq.org/show_bug.cgi?id=52248
Bug ID: 52248
Summary: tests/d3d12 fails during Debian packaging
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71366
--> https://bugs.winehq.org/attachment.cgi?id=71366
Crash log for tests/d3d12
Hi,
I want to package vkd3d 1.2 for Debian and the test fails during d3d12.
I tried with vkd3d-git and i have the same failure.
I attach the test-suite.log
System :
Debian Unstable x86_64
Vulkan dev deps 1.2.189
Mesa Vulkan driver 21.2.6
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https://bugs.winehq.org/show_bug.cgi?id=46283
Bug ID: 46283
Summary: Clicking in the web browser does not launch Magic: The
Gathering - Battlegrounds Trial
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-49075/Magic-The-G
athering-Battlegrounds-Trial/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 62995
--> https://bugs.winehq.org/attachment.cgi?id=62995
Console output with ieframe and mshtml channels enabled
When you try a second times Magic: The Gathering - Battlegrounds Trial
you need to launch the game through a web browser. Clicking in "play free
trial" does not launch the game. In a real windows box, that works.
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https://bugs.winehq.org/show_bug.cgi?id=8091
Bug 8091 depends on bug 35943, which changed state.
Bug 35943 Summary: DVDShrink downloader crashes in ieframe
https://bugs.winehq.org/show_bug.cgi?id=35943
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |ABANDONED
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https://bugs.winehq.org/show_bug.cgi?id=52245
Bug ID: 52245
Summary: Add a way to log out all other sessions
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
This security enhancement has been suggested through the TestBot feedback:
---
Currently, there's no way for a user to invalidate all other sessions that are
logged in as the same user. Password reset does not log out other existing
sessions either.
Since Wine-Testbot is inherently a security-sensitive infrastructure
("arbitrary code execution" in VMs), it might be a good idea to add such an
extra security measure to protect accounts.
---
I don't know how often the Wine developers access the TestBot from multiple
devices more or less simultaneously. And even more specifically, I'm not sure
they expect to remain logged in on other devices when log out on one of them.
So maybe this could even be the default.
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https://bugs.winehq.org/show_bug.cgi?id=52249
Bug ID: 52249
Summary: debian buster packages not installable
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: riccardo.magliocchetti(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Installing winehq-stable on debian buster fails because of missing packages:
```
$ dpkg --add-architecture i386
$ wget -qO - https://dl.winehq.org/wine-builds/winehq.key | apt-key add -
Warning: apt-key output should not be parsed (stdout is not a terminal)
OK
$ apt-add-repository https://dl.winehq.org/wine-builds/debian/
$ apt update -qq
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
All packages are up to date.
$ apt install -qq -y winehq-stable
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
winehq-stable : Depends: wine-stable (= 6.0.2~buster-1)
E: Unable to correct problems, you have held broken packages.
```
Unfortunately I can't track if this was a recent regression or not. Our docker
image in CI updated from stretch to buster and started failing, 5.0.2 used to
install fine on stretch.
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https://bugs.winehq.org/show_bug.cgi?id=51832
Bug ID: 51832
Summary: Fork: "The selection contains a non-folder object"
when selecting a folder
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: jleegippies(a)gmail.com
Distribution: ---
Created attachment 70722
--> https://bugs.winehq.org/attachment.cgi?id=70722
Terminal output when selecting a folder
In Fork, when going to "File > Open a Repository..." (or any of the options
that require selecting a folder) and selecting a folder in the file explorer
and clicking, "Open", the following error pops up: "The selection contains a
non-folder object". I've tried selecting folders in both C: and Z: with no
luck.
I've added the terminal output during the time I select a folder, but nothing
prints out right when I do it, so I don't think it's particularly helpful.
My OS is Linux Mint 20.2 Cinnamon
Steps to reproduce:
1. You can use either wine-6.18 or wine-6.0.1, the issue occurs in both
2. Setup a 64-bit wine prefix (Fork crashes on install in a 32 bit prefix, at
least as far as I've tried)
3. Make sure to have dotnet462, dxvk155, and d3dcompiler_47 installed (I used
Winetricks to install).
4. Download Fork (https://git-fork.com/) and install (in the prefix you just
created)
5. If the windows come up black, add the following registry key to disable
hardware acceleration:
wine reg add "HKCU\\SOFTWARE\\Microsoft\\Avalon.Graphics" /v
DisableHWAcceleration /t REG_DWORD /d 1 /f
6. Set a name and email (this would be used if you were committing/pushing
stuff with Fork).
7. Make a test directory: "mkdir MyTestDir" and "touch MyTestDir/stuff.txt"
8. Then in Fork go to "File > Init New Repository..." and navigate to your test
directory.
Normally, Fork would initialize a git repository in your test directory, but
instead it currently throws the error: "The selection contains a non-folder
object".
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https://bugs.winehq.org/show_bug.cgi?id=52241
Bug ID: 52241
Summary: wine crashes with UNKNOWN error when executing .NET
app
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marchersimon(a)zohomail.eu
Distribution: ---
Created attachment 71350
--> https://bugs.winehq.org/attachment.cgi?id=71350
The error log I got when running the program
I tried to run MIDIopsy with wine on Linux and it instantly crashes due to an
unhandled System.IndexOutOfRangeException.
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https://bugs.winehq.org/show_bug.cgi?id=45806
Bug ID: 45806
Summary: Regedit doesn't paint windows contents
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ilias(a)thechampion.ru
Distribution: ---
Created attachment 62265
--> https://bugs.winehq.org/attachment.cgi?id=62265
Log gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual
I start regedit 3.15 in just created Wine directory and can see only menu bar
and status bar, registry tree and the rest isn't painted. I can export whole
registry so I think it's a graphic problem. regedit from Wine 3.0.2 work well.
regedit 3.14 is also affected.
Log is gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual.
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https://bugs.winehq.org/show_bug.cgi?id=52182
Bug ID: 52182
Summary: Make install error 254 on MacOS 12.0.1
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wirulai(a)gmail.com
Created attachment 71231
--> https://bugs.winehq.org/attachment.cgi?id=71231
Make install error 254 on MacOS 12.0.1
Installing Wine 6.1 on Mac Air M1 with MacOS 12.0.1
make install terminated after couple minutes of running and below echoed
However, mentioned files not found.
********************
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang: note: diagnostic msg:
/var/folders/30/ldmh5s015ld1_rwjszvkd6340000gn/T/folders-6675d2.c
clang: note: diagnostic msg:
/var/folders/30/ldmh5s015ld1_rwjszvkd6340000gn/T/folders-6675d2.sh
clang: note: diagnostic msg: Crash backtrace is located in
clang: note: diagnostic msg:
/Users/williamlai/Library/Logs/DiagnosticReports/clang_<YYYY-MM-DD-HHMMSS>_<hostname>.crash
clang: note: diagnostic msg: (choose the .crash file that corresponds to your
crash)
clang: note: diagnostic msg:
********************
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https://bugs.winehq.org/show_bug.cgi?id=50638
Bug ID: 50638
Summary: Builtin Dbghelp.dll doesn't succesfully load symbols
from a FakePDB PDB file
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Hi.
FakePDB is a plugin for IDA PRO 7.x that from the current program and database
loaded into IDA , generate a PDB file compatible with debuggers.
I created a PDB for Oblivion.exe (the executable of the game The Elder Scroll
Oblivion) as I weanted to try the system (and Oblivion has many internal
definition decoded from various projects, from OBSE to OblivionReloaded)
So I tried triggering a CTD (knowing a way to make the game crash immediatly)
but the winedbg wasn't loading the symbols, sometimes causing a crash of the
winedbg itself.
In the terminals there were a lot of:
04f4:fixme:dbghelp:symt_get_address Unsupported sym-tag --- for get-address
Going down the rabbit hole, I tried to see if I could get the value of the
sym-tag, adding a print, but the value was nonsensical (1114872 in decimal) too
big to be valid.
I continued to debug:
0584:trace:dbghelp_msc:pdb_init PDB(C:\Games\Oblivion\Oblivion.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
0584:trace:dbghelp_msc:pdb_init found DS for C:\Games\Oblivion\Oblivion.pdb:
age=1 guid={7bbd0a3a-8959-474f-aba3-082cd018c220}
0584:trace:dbghelp_msc:pdb_init
PDB(e:\NetworkProjectsPC\OblivionSE\Oblivion\Game\Oblivion.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
0584:trace:dbghelp_msc:pdb_init found DS for
e:\NetworkProjectsPC\OblivionSE\Oblivion\Game\Oblivion.pdb: age=1
guid={7bbd0a3a-8959-474f-aba3-082cd018c220}
0584:trace:dbghelp_symt:symt_new_public Adding public symbol L"oblivion":$LN21
@98124f
0584:trace:dbghelp_symt:symt_new_public Added public symbol L"oblivion":$LN21
@98124f a
The PDB is found and loaded properly, and the first symbol is succesfully
added.
However after the first symbol is added all the others start to fail:
0584:trace:dbghelp_symt:symt_new_public Adding public symbol
L"oblivion":??0?$LockFreeMap@PBDPAVKFModel@@@@QAE@XZ @438f10
0584:fixme:dbghelp:symt_get_address Unsupported sym-tag 1114872 for get-address
0584:trace:dbghelp_symt:symt_new_public Failing 10014 10000 10000 1465e64
(I added some traces to understand a bit better what's was going on, but the
issue should be clear)
Here seems to be that dbghelp_options is SYMOPT_AUTO_PUBLICS and
symt_find_nearest(module, address) return a non-null address, so the function
symt_new_public return null.
For every symbols except the first and the :EntryPoint symbol.
For now the only workaround I found is to comment this part of the code:
if ((dbghelp_options & SYMOPT_AUTO_PUBLICS) == SYMOPT_AUTO_PUBLICS && (sym
= symt_find_nearest(module, address) != NULL)){
return NULL;
}
And everything seems to work again, but I don't know if by doing this I broke
something else.
FakePDB code: https://github.com/Mixaill/FakePDB
(It use LLVM to generate the PDB file)
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https://bugs.winehq.org/show_bug.cgi?id=52243
Bug ID: 52243
Summary: Saints Row 2 no music (GOG)
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: aaronuk5(a)gmail.com
Distribution: ---
Using wine 7.0-rc1 on OpenSUSE and Faudio 21.11.
0108:fixme:xact3:IXACT3EngineImpl_Initialize pXAudio2 parameter not supported!
0108:fixme:xact3:IXACT3EngineImpl_Initialize pMasteringVoice parameter not
supported!
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https://bugs.winehq.org/show_bug.cgi?id=47882
Bug ID: 47882
Summary: Noita - Crash on launch
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digisteve5(a)gmail.com
Distribution: ---
Created attachment 65377
--> https://bugs.winehq.org/attachment.cgi?id=65377
backtrace
Tried with various desktop settings, set to Windows 7 and 10.
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https://bugs.winehq.org/show_bug.cgi?id=52238
Bug ID: 52238
Summary: when running imvu and attempting to view product it
crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coffeeholic1a(a)yahoo.com
Distribution: ---
Created attachment 71346
--> https://bugs.winehq.org/attachment.cgi?id=71346
backtrace
when you go to look at products in a room wine crashes
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https://bugs.winehq.org/show_bug.cgi?id=52230
Bug ID: 52230
Summary: Container programs can access Linux files
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahg361(a)gmail.com
Distribution: ---
Created attachment 71326
--> https://bugs.winehq.org/attachment.cgi?id=71326
Screenshot
Windows programs can access files outside container
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https://bugs.winehq.org/show_bug.cgi?id=52232
Bug ID: 52232
Summary: DDO Store stopped working
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: travissidelinger(a)gmail.com
Distribution: ---
The DDO (Dungeons and Dragons Online) stopped working recently, possibly within
the last 2 or 3 weeks. We do not use the store daily, so I don't know exactly
when it broke.
It has been working for several years now. Opening the store would redirect to
external Firefox and worked perfectly.
It appears to launch "dndbrowserhelper.exe" where it only shows a black or grey
screen.
This broke on two different systems. Same results. This maybe be a DDO issue
where they changed something in an update.
System info:
$ cat /etc/redhat-release
Fedora release 33 (Thirty Three)
$ wine --version
wine-6.13 (Staging)
$ nvidia-smi
Fri Dec 17 12:53:58 2021
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 470.74 Driver Version: 470.74 CUDA Version: 11.4 |
|-------------------------------+----------------------+----------------------+
$ uname -r
5.14.18-100.fc33.x86_64
Hopefully this helps.
-Travis
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https://bugs.winehq.org/show_bug.cgi?id=52148
Bug ID: 52148
Summary: MDAC and many other 32-bit programs no longer work
with wow64 build's with commits after 6.22
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
mdac 2.8 and a couple microsoft installers refuse to run with wow64 builds that
are built with newer commits after the initial 6.22 commit.
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https://bugs.winehq.org/show_bug.cgi?id=52206
Bug ID: 52206
Summary: Logos 9 Bible Software (.NET 4.7 app) regression
external links no longer load web browser
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Clicking on a link in the home page causes it to open in the system's default
browser. This worked in 6.17 but no longer works in 6.20. I'll do a bisect
asap.
---Install Guide---
The app is a bit like kindle in so much as the engine is free but the resources
cost so there is a free download. Unlike kindle it has many advanced research
features and books link together etc. The main app is free but there are paid
features, resources and subscriptions. To use the app you need a free account
https://www.logos.com/product/194909/logos-9-basic. It uses a downloader app
which last I tried doesn't work with wine. The actual msi link is
https://downloads.logoscdn.com/LBS9/Installer/9.6.0.0024/Logos-x64.msi
---Manual Install Procedure:---
1 Install wine 6 or newer
2 winetricks corefonts
3 winetricks settings fontsmooth=rgb
4 winetricks dotnet48
5 winetricks settings renderer=gdi (you might need to set the reg key
manually)
6 Install the Logos.msi download but don't run it.
7 wine64 reg add "HKCU\\Software\\Wine\\AppDefaults\\LogosIndexer.exe" /v
Version /t REG_SZ /d vista /f
8 Run Logos and sign in with your free account.
---GUI Install Script---
There is a script which downloads a preconfigured wine bottle and sets it all
up in $USER/Logos_BibleP directory which you can then easily remove etc.
https://github.com/ferion11/LogosLinuxInstaller/releases Choose fast install
without wine AppImage.
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https://bugs.winehq.org/show_bug.cgi?id=52166
Bug ID: 52166
Summary: mfplat:mfplat has a failure in
test_d3d12_surface_buffer() on Windows 10 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfplat:mfplat has a failure in test_d3d12_surface_buffer() on Windows 10 1709:
mfplat.c:6837: Test failed: Failed to create a buffer, hr 0x80070057.
https://test.winehq.org/data/patterns.html#mfplat:mfplat
The failure happens on cw-rx460 and the TestBot's w1064v1709 VM. cw-gtx560 is
also impacted but it normally gets stuck before reaching this test (see bug
52164).
This failure started with the commit that introduced this set of tests:
commit cabc0454270e12b0e6152bd381cfdb7649008d01
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Thu Dec 2 21:23:43 2021 +0300
mfplat/tests: Add a test for buffers created for d3d12 resources.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52195
Bug ID: 52195
Summary: comctl32:propsheet fails in the Hebrew locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:propsheet fails in the Hebrew locale:
propsheet.c:95: Test failed: Unexpected template buffer size 508, resource size
250
propsheet.c:95: Test failed: Unexpected template buffer size 508, resource size
250
propsheet.c:95: Test failed: Unexpected template buffer size 508, resource size
250
https://test.winehq.org/data/patterns.html#comctl32:propsheet
Note that Zhiyi Zhang submitted a patch (220581) to fix it but it was not
applied, maybe because the TestBot reported a preexisting but random and
new-looking failure:
https://www.winehq.org/pipermail/wine-devel/2021-November/201690.html
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https://bugs.winehq.org/show_bug.cgi?id=52140
Bug ID: 52140
Summary: configure fails to detect libldap
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
I'm running ArchLinux and have made sure the packages are installed:
$ yay -Q | grep ldap
lib32-libldap 2.6.0-1
libldap 2.6.0-2
The PKGBUILD for the wine packages for ArchLinux contain this 'fix' for this
problem:
# Fix openldap 2.5+ detection
sed 's/-lldap_r/-lldap/' -i $pkgname/configure
I can confirm that using that command to change my local configure works.
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https://bugs.winehq.org/show_bug.cgi?id=51930
Bug ID: 51930
Summary: Final Fantasy XIV audio broken in wine-6.20
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Regression SHA1: d8be85863fedf6982944d06ebd1ce5904cb3d4e1
Distribution: ---
Final Fantasy XIV (main game and Stormblood benchmark, which is the only
benchmark that currently seems to work in Wine) no longer plays audio in Wine
6.20. This is a regression from 6.19. XAudio-based audio output from other
applications seems to work fine.
git bisect blames d8be85863fedf6982944d06ebd1ce5904cb3d4e1 "xaudio: Use the
bundled FAudio and build with msvcrt." If I back out that commit against 6.20
and build with the FAudio 21.01 installed on my system, FFXIV audio works fine
again.
May I ask why you're removing options to build with external libraries? It
makes it much more difficult to work around problems like this.
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https://bugs.winehq.org/show_bug.cgi?id=51790
Bug ID: 51790
Summary: MSI is no longer able to detect correct architecture
for a custom action DLL
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 02268cb290493c899b56996405ca7c65a8046e3c
Distribution: ---
MSI relies on GetBinaryType() to return correct architecture for a custom
action DLL, however GetBinaryType() started to intentionally fail for DLL
files. This for instance leads to inability to run a 32-bit action from a
64-bit installer process.
This essentially breaks any installer in a WoW64 Wine prefix. This bug should
probably have 'major' severity set.
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https://bugs.winehq.org/show_bug.cgi?id=51589
Bug ID: 51589
Summary: Buttons have no icons when using the Light Blue theme
Product: Wine-staging
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I noticed that buttons on the SUMo Update app have no icons on them after
setting the Wine theme to Light Blue in winecfg.
Steps to reproduce:
1. Set Wine theme to Light Blue using winecfg.
2. Download SUMo Update portable: https://www.kcsoftwares.com/files/sumo.zip
3. Run SUMo.exe
4. Notice the buttons have no icons
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https://bugs.winehq.org/show_bug.cgi?id=51500
Bug ID: 51500
Summary: ntdll:exception test_wow64_context() randomly fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_wow64_context() regularly gets one of the following two failures on
Windows:
exception.c:4370: Test failed: cs32: ecx f6a10000 / 4EAECB33F6A10000
or
exception.c:4450: Test failed: cs64: rsp not inside 64-bit stack
0000000002B7F388 / 00000000009E0000-0000000000A1FD20
It looks like at most one failure happens in a given run. They happen on
Windows 8.1 to Windows 10 2009, only QEmu VMs so far.
But the failures only happen about 6.9% of the time so the above data is not
100% certain yet.
The tests were added in this commit:
commit 9ae2b046ef2f645b122a2554cc8e32d3a3d79ccc
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Jun 22 17:08:11 2021 +0200
ntdll/tests: Add more tests for Wow64 contexts.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51282
Bug ID: 51282
Summary: Samurai Shodown Reboot 2019: low gpu usage around
5-10% and low fps around 9-20fps
Product: Wine
Version: 6.7
Hardware: x86-64
URL: https://store.steampowered.com/bundle/21032/SAMURAI_SH
ODOWN_STEAM_EDITION/
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rezzafri(a)gmail.com
Regression SHA1: c2c78a2fe0ac13e4fca7ab4c17977b65e358485c
Distribution: Other
Regression on commit c2c78a2fe0ac13e4fca7ab4c17977b65e358485c. normal gpu usage
and fps with this commit reverted.
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https://bugs.winehq.org/show_bug.cgi?id=52187
Bug ID: 52187
Summary: wine-mono's WPF tests hang
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The test
WineMono.Tests.System.Windows.Media.TextFormatting.TextFormatterTest:IndentTest
hangs on current Wine.
It seems it gets in a loop where dwritetextanalyzer_AnalyzeLineBreakpoints
requests data past the end of the range provided by the source, and the source
returns 0-length text.
This is our implementation of GetTextAtPosition:
https://github.com/madewokherd/wpf/blob/main/src/Microsoft.DotNet.Wpf/src/D…
Print statement debugging shows that the "else" path is being taken in that
function, but on the dwrite side checking for a length of 0 works around the
hang.
Bisecting gave me this:
909f7aa7c21f82114586e98a0a9e940b13bc386a is the first bad commit
commit 909f7aa7c21f82114586e98a0a9e940b13bc386a
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Thu Dec 2 15:37:19 2021 +0300
dwrite: Use CRT allocation functions.
Nothing in that commit should change the behavior. I double-checked the result,
and it's consistent. I tried running with WINEDEBUG=warn+heap, both before and
after the bad commit, and that didn't change the behavior or print any warnings
while the test process was running.
Leaving component unknown because it's not clear to me that dwrite is doing
anything wrong.
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https://bugs.winehq.org/show_bug.cgi?id=52165
Bug ID: 52165
Summary: mfplat:mfplat has failures in
test_sample_allocator_d3d12() on Windows 10 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfplat:mfplat has failures in test_sample_allocator_d3d12() on Windows 10 1709:
mfplat.c:7365: Test failed: Failed to set a device, hr 0x80070057.
mfplat.c:7383: Test failed: Unexpected hr 0x80041000.
https://test.winehq.org/data/patterns.html#mfplat:mfplat
The failures happen on cw-rx460 and the TestBot's w1064v1709 VM. cw-gtx560 is
also impacted but it normally gets stuck before reaching this test (see bug
52164).
The failures started with the commit that introduced this set of tests:
commit f03933fbb73152c7a54383fba411a611af7aaa55
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Sat Nov 27 00:03:59 2021 +0300
mfplat/tests: Add some tests for video sample allocator using D3D12 device.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52112
Bug ID: 52112
Summary: Final Fantasy XIV failing to boot
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meowsuke(a)gmail.com
Distribution: ---
Created attachment 71139
--> https://bugs.winehq.org/attachment.cgi?id=71139
terminal output
ubuntu 20.04.3 lts, wine staging 6.22.
the launcher runs, but the game will not launch. the game ran previously (maybe
under 6.20). i wasn't able to do a regression test because of errors i ran into
while compiling wine. the game has to be run under staging because it needs the
wine version to be hidden.
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https://bugs.winehq.org/show_bug.cgi?id=51910
Bug ID: 51910
Summary: Keyboard Input Partially Broken
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Here's an interesting one.
After 71ecc179aab [1], some keyboard keys no longer (completely) work as they
should in FINAL FANTASY XI Online.
For example, the arrow keys no longer navigate through menus, while they do
still move the cursor in chat.
Other keys that have become partially "mute" include:
- right ctrl
- insert
- delete
- home
- end
- page up
- page down
- / (numpad)
- Enter (numpad)
1.
https://source.winehq.org/git/wine.git/commit/71ecc179aab7ad103e06b52ea76ae…
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https://bugs.winehq.org/show_bug.cgi?id=51745
Bug ID: 51745
Summary: Xbox Controller no longer recognised
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Created attachment 70631
--> https://bugs.winehq.org/attachment.cgi?id=70631
XinputTest.exe Test Program for Xinput Controllers
Hi
I just updated to WineHQ-Devel 6.17 and Xinput/Xbox controllers (Not sure about
others as don't own any) are no longer detected in games
I have tried Dragon's Dogma, Dead Cells and a couple of others and they no
longer react to Gamepad inputs and XinputTest.exe says its disconnected.
rolling back to WineHQ-Devel 6.16 all is working.
I am on Fedora 34 with a PDP Afterglow XBox One Controller which in many
previous versions worked correctly.
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https://bugs.winehq.org/show_bug.cgi?id=51521
Bug ID: 51521
Summary: Installer of Tencent meeting crashes when using enter
key in the license agreement screen.
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 70361
--> https://bugs.winehq.org/attachment.cgi?id=70361
a +richedit log.
Steps to reproduce:
1. `wine TencentMeeting_0300000000_2.15.4.400.publish.exe`.
2. Pass the 'return' key for selecting a language.
3. Pass the 'return' key in the license agreement screen.
Then it will crash.
Wine version: wine-6.13-114-ga5f787ac445
MD5: 13359c85cb244a587e703111c80080ec
TencentMeeting_0300000000_2.15.4.400.publish.exe
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https://bugs.winehq.org/show_bug.cgi?id=51479
Bug ID: 51479
Summary: Сreating a prefix gives "wine: Unhandled page fault on
write access ..."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: b065daa600e858823944f996144ed233065da7fd
Distribution: ArchLinux
When closing winecfg after creating a prefix (I mean run winecfg without
prefix), now every time this message appears in the terminal:
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F6E5819F9BB (thread 00d0), starting debugger...
Not sure if this is causing any negative consequences, and I have not found any
similar descriptions among the recent issues.
Bisecting tests indicate that it started after this patch series:
https://github.com/wine-mirror/wine/commits/f24c8c75fe11fc4b928d3ec45e71ea7…
Specific commit:
b065daa600e858823944f996144ed233065da7fd bad
e3b28631485a010219928a888fcc543a5bb3c61d good
I am using the build environment that Archlinux provides. If possible please
let me know if someone can reproduce this. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=51296
Bug ID: 51296
Summary: Cogmind: Mouse cursor is a black square
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jan.steffens(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: db2b266c57b73e1a16785213ce923b749c84400e
Distribution: ArchLinux
Cogmind (a 2D SDL 1.2 game) sets a custom, monochrome mouse cursor. Since Wine
6.10, this cursor is broken and displays as a black square.
Cogmind Beta 10.2
Wine 6.9 (good), 6.10 (bad), 6.11 (bad)
GNOME 40.2 (no difference between Xorg and Wayland)
Arch Linux
db2b266c57b73e1a16785213ce923b749c84400e (user32: Handle monochrome icons in
CreateIcon() and CreateCursor() instead of CreateIconIndirect().) is the first
bad commit.
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https://bugs.winehq.org/show_bug.cgi?id=52041
Bug ID: 52041
Summary: Page Fault on mouseover over document window
scrollbars with davar4.exe
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enometh(a)meer.net
Distribution: ---
Created attachment 71051
--> https://bugs.winehq.org/attachment.cgi?id=71051
crash report from wine
I'm getting a repeatable crash with the DAVAR4 bible software. This is
known to have worked with wine-6.0 beta (be459282420) and I noticed it
failing after tagged wine-6.17. The present report is with wine-6.19
but the problem exists in the current HEAD (6.21)
detailed notes to reproduce (how can i submit 2 attachments in one report)
in a fresh wine
* download and install https://www.davar3.net/davar4/davar4_setup.exe
or davar.zip at the same location (40MB Download)
* full install options to /tmp/davar4
- This installs 6M files in /tmp/davar4/Davar and some 85MB under User's
ProgramData/Davar.
- Cardo104s.ttf SILEOT2.ttf will be installed under c:/windows/fonts
* fire up davar
WINEPREFIX=/tmp/newprefix wine /tmp/davar4/Davar/davar.exe
NETWORK WARNING: the program does a http get from www.davar3.net to
get the latest version
STEP A. In the "Library Tree" window Expand nodes
1. "Books" 2. "Greek Scriptures" 3. "[TR+] Textus Receptus"
This will bring up an MDI window and uses the greek Cardo font
(already installed)
STEP B. In the "Library Tree" window expand nodes
1. "Books" 2. "English Scriptures" 3. "[KJV+] King James Version Bible"
This will bring up another MDI window alongside the first window
STEP C. [Optional STEP] Exit the program. This saves the config file
under ProgramData. Relaunch the program
WINEPREFIX=/tmp/newprefix wine /tmp/davar4/Davar/davar.exe
STEP 4. Now move the mouse around over the two document windows TR and
KJV. At some point when the cursor is over scrollbar, wine crashes.
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https://bugs.winehq.org/show_bug.cgi?id=52008
Bug ID: 52008
Summary: Star Ocean The Last Hope International crashes on
startup after Wine 6.17
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
On Wine 6.17 the game will start normally. (Although it complains about not
being able to save a 2KB system save file. This can be bypassed, but the game
will not save the player's progress. That should be tracked in a different
bug.)
On Wine 6.18 and the current git, the game crashes on startup before the
company logos. Bisect reveals 984f608c2885c80284ca8f35d6ad72d5193b3658 as the
first bad commit.
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https://bugs.winehq.org/show_bug.cgi?id=51766
Bug ID: 51766
Summary: ^C in gdb mode makes debugger quit
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
# Steps to reproduce
1. Run `winedbg --gdb notepad.exe`
2. Once you're dropped in gdb prompt, press ^C (Ctrl+c)
## Expected
Prompt gets redrawn a line below
## Actual
You are dropped out of winedbg into the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=52161
Bug ID: 52161
Summary: ntdll:om fails when run without elevated privileges
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:om fails when run without elevated privileges:
om.c:2481: Test failed: CreateFile failed (5)
om.c:2494: Test failed: CreateFile failed (5)
om.c:2497: Test failed: comparing FFFFFFFFFFFFFFFF with FFFFFFFFFFFFFFFF
returned 00000000
http://winetest.dolphin/data/patterns.html#ntdll:om
This can be reproduced on the TestBot's w1064-adm VM. The fix is probably just
a matter of checking for ERROR_ACCESS_DENIED and aborting the test.
The failing tests were introduced with this commit:
commit 47c365606fe67b505fa94ad177d353cd1d10e1c5
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Sun Nov 28 19:40:29 2021 +0900
ntdll/tests: Add tests for NtCompareObjects.
Signed-off-by: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51380
Bug ID: 51380
Summary: The segment register tests fail in the wow32
ntdll:exception build
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The segment register tests fail in the wow32 ntdll:exception build:
https://test.winehq.org/data/patterns.html#ntdll:exception
exception.c:1233: Test failed: wrong ds 0000 / 002b
exception.c:1234: Test failed: wrong es 0000 / 002b
exception.c:1235: Test failed: wrong gs 0000 / 002b
exception.c:1233: Test failed: wrong ds 0000 / 002b
exception.c:1234: Test failed: wrong es 0000 / 002b
exception.c:1235: Test failed: wrong gs 0000 / 002b
Note that these failures don't happen in a pure 32-bit prefix or when running
the 64-bit tests.
These tests were introduced by this commit:
commit 03fe2b36cdcd6d5b431af2bc02aeeb67219c1a51
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Jun 22 12:43:09 2021 +0200
ntdll/tests: Add more tests for segment registers in 64-bit mode.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50906
Bug ID: 50906
Summary: Her Story hangs/crashes in video clips
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 69715
--> https://bugs.winehq.org/attachment.cgi?id=69715
Video played to the end
Hi,
The game Her Story (the GOG version in my tests) either hangs or crashes on
playing videos.
There are two issues:
1, Letting a video play through to the end results in a hang and these errors:
01c4:err:quartz:DSoundRender_SendSampleData 0
01c4:err:ntdll:RtlpWaitForCriticalSection section 016F24E8
"dlls/quartz/filtergraph.c: filter_graph.cs" wait timed out in thread 01c4,
blocked by 0024, retrying (60 sec)
This is not 100% reproducible, the attached playthrough.log for this issue
contains one successful playthrough before the hang.
2. Seeking in a video results in a crash. Seems to happen every time.
0194:err:ntdll:RtlpWaitForCriticalSection section 016F1CC8
"dlls/winegstreamer/quartz_parser.c: pin.flushing_cs" wait timed out in thread
0194, blocked by 0024, retrying (60 sec)
0198:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7f70000
[...]
0198:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x7bc46b15
To reproduce this, click on the video once for the seek bar to appear and skip
forwards/backwards.
This is the seek_backwards.log
Logs are attached captured with +quartz,+gstreamer
Video files are H264 with MP3 audio in an AVI container.
Interestingly removing the audio track from the video files gets rid of both
issues.
(The first video file used by the game is D305.avi, unless it's random?)
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http://bugs.winehq.org/show_bug.cgi?id=29934
Bug #: 29934
Summary: Weird Worlds: Launcher no longer launches the game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Weird Worlds's launcher no longer works as expected. Since this is a
regression, I did a regression test but it was unsuccessful.
The launcher works fine from wine-1.0 to wine-1.3.25, including the stable
version wine-1.2.3. So I tried to bisect 1.3.25 against 1.4-rc4.
When I was doing the bisection learned that between wine-1.3.27 and wine-1.3.33
(both included) the launcher didn't even appear, and manually had to skip all
that range, and within wine-1.3.34 to wine-1.4-rc4 the menu launcher is there
but no longer launches the game. Can't provide a regression id as the issue
clearly raised between wine-1.3.27 and wine-1.3.33, versions in which the
launcher does not start so is virtually impossible to test.
Didn't noticed earlier as the game can be launched from scripts or commandline
this way: wine weird.exe -skiplauncher -game default
Luckyly there's a demo showing the same behaviour here:
http://www.shrapnelgames.com/Demos/DD_WW_win.html
I wish I could add more info, but that's all I have right now.
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https://bugs.winehq.org/show_bug.cgi?id=52207
Bug ID: 52207
Summary: HICON leak in CopyImage
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jswinebz(a)kanargh.org.uk
Distribution: ---
Created attachment 71264
--> https://bugs.winehq.org/attachment.cgi?id=71264
Don't leak HICONs from CopyImage
At some point between 6.7 and 6.21, user32.CopyImage was reworked.
In the IMAGE_ICON, LR_COPYFROMRESOURCE case it used to just call
CURSORICON_Load and return its return value.
Now it calls CURSORICON_Load, makes *another* copy of that (in case it wants to
resize it, but it still creates another copy if it's already the right size),
then returns the copy. The original intermediate HICON is leaked. This also
leaks its two underlying GDI HBITMAPs. Since there are two HBITMAPs for each
HICON, we run out of GDI handles first.
(I run The Bat! as my email client, which animates its systray icon when there
is unread mail. The leaking HICONs cause it to crash after just under 2 hours,
which is roughly what 5fps at two handles per frame takes to hit 65536.)
The attached patch fixes that by fudging LR_COPYDELETEORG into the flags for
that case, causing the "original" (actually our intermediate) icon to be
deleted on exit...
...except there's a second bug there. As it stands it tries to use
gdi32.DeleteObject to delete the HICON. But DeleteObject can only delete GDI
handles (for example the two embedded HBITMAPs within the HICON), but the HICON
itself is a user object and the delete fails.
So the DeleteObject call must also be changed to DestroyIcon to make that work.
With both of those changes in, the GDI handle count is now stable.
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https://bugs.winehq.org/show_bug.cgi?id=51539
Bug ID: 51539
Summary: "server: Get the process entry point from the exe
image info" breaks running if exe is loaded at a
non-default address
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: jacek(a)codeweavers.com, julliard(a)winehq.org
Regression SHA1: a3c92a02cc7014cfdb1f90f1d070037868067097
Distribution: ---
Since "server: Get the process entry point from the exe image info",
a3c92a02cc7014cfdb1f90f1d070037868067097, starting a process fails if the exe
image ends up loaded at a non-default address.
This can be easily triggered e.g. with this patch:
---8<---
diff --git a/dlls/ntdll/unix/virtual.c b/dlls/ntdll/unix/virtual.c
index 8ceba611875..2515d73ee9e 100644
--- a/dlls/ntdll/unix/virtual.c
+++ b/dlls/ntdll/unix/virtual.c
@@ -2405,8 +2405,10 @@ static NTSTATUS virtual_map_image( HANDLE mapping,
ACCESS_MASK access, void **ad
base = wine_server_get_ptr( image_info->base );
if ((ULONG_PTR)base != image_info->base) base = NULL;
+#if 0
if ((char *)base >= (char *)address_space_start) /* make sure the DOS
area remains free */
status = map_view( &view, base, size, alloc_type & MEM_TOP_DOWN,
vprot, zero_bits_64 );
+#endif
if (status) status = map_view( &view, NULL, size, alloc_type &
MEM_TOP_DOWN, vprot, zero_bits_64 );
if (status) goto done;
---8<---
This seems to happen a lot on 32 bit arm builds (on Ubuntu 20.04), when the
expected low addresses used as default load address of 0x400000 conflicts with
e.g. /home/martin/wine32/share/wine/nls/sortdefault.nls which is mapped at
0x00230000-0x00564000.
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https://bugs.winehq.org/show_bug.cgi?id=51409
Bug ID: 51409
Summary: Trails to Azure main menu crash after video playback
after wine 6.1
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: billfleming11(a)gmail.com
Distribution: ---
Created attachment 70265
--> https://bugs.winehq.org/attachment.cgi?id=70265
Good vs Bad Crash logs
In Trails To Azure (and Trails from Zero) both games were working fine in Wine
5.XX and 6.1 but not in future wine releases. (using Geofront translation patch
with dinput8 dll)
These games play a video on startup, then have a typical "Press Start" screen
to get to the main menu.
After doing a bisect wine-6.1-249-g5bff63621ee is the last working release.
Bisect bad commit:
https://source.winehq.org/git/wine.git/commit/897800fd449ae0ea5da00206bd348…https://bugs.winehq.org/show_bug.cgi?id=50667#c1 (reference for getting logs
and bug from same commit)
Starting in wine-6.1-250-g897800fd449 (for several dozen versions) the game
will crash immediately before the video starts playing. All future wine
versions (6.2 to present) that succeed in playing the video crash at the menu
screen immediately afterwords as soon as input is received at the "PRESS START"
screen.
However the video does appear to play correctly in these newer releases.
If the video is removed or disabled (in the game settings) the game will still
crash in the newer wine versions when pressing start at the main menu. You have
to let the short (7 second) video play then press a button at the screen in the
working wine 6.1 version.
See attached logs.
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https://bugs.winehq.org/show_bug.cgi?id=48930
Bug ID: 48930
Summary: Vcrun2019 cannot be installed.
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Hi!
I can't install vcrun2019. Used the Winetricks shell.
I can't figure it out myself, I need help.
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https://bugs.winehq.org/show_bug.cgi?id=43981
Bug ID: 43981
Summary: Watch_Dogs fails to start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59641
--> https://bugs.winehq.org/attachment.cgi?id=59641
wine terminal output
The Uplay game Watch_Dogs is free in this week. Install Uplay and then you can
install the Watch_Dogs game. When you launch the game, the game opens a full
screen image where is the Ubisoft logo and plays a sound. Then the game hangs.
The terminal output is attached and you can see the following error many times:
d3d:wined3d_device_decref Leftover resource 0x1491f420 with type
WINED3D_RTYPE_BUFFER (0x1)
I use the Wine configuration for watch_dog.exe. I have tried d3d library
override and win7 and win8.
My system:
OpenGL renderer string: AMD POLARIS11 (DRM 3.19.0 / 4.14.0-rc4, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel -
padoka PPA
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https://bugs.winehq.org/show_bug.cgi?id=51000
Bug ID: 51000
Summary: Rufus won't run on a fresh prefix; Needs "elevated
privileges"
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 69844
--> https://bugs.winehq.org/attachment.cgi?id=69844
Wine Staging 6.6 log file
Rufus 3.13 (Portable) won't run on a fresh Wine Staging prefix.
The oldest staging version I could still reproduce this was on 6.3.
Steps to reproduce:
1. Download rufus-3.13p.exe from here:
https://github.com/pbatard/rufus/releases/tag/v3.13 (sha1:
da498e3e80186ee16620f56a601e19fbdc1f8551)
2. Run:
$ WINEPREFIX=~/.wine2 wine rufus-3.13p.exe
3. Rufus will display the following message and exit:
"This application can only run with elevated privileges"
I wasn't able to reproduce with vanilla Wine.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=51143
Bug ID: 51143
Summary: Dragon NaturallySpeaking does not install with
"CheckForElevationState" return 1602
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 70013
--> https://bugs.winehq.org/attachment.cgi?id=70013
Installation log
I am trying to install Dragon Naturally Speaking 12.5 on a new Gentoo install.
I have done this successfully in the past, on both Debian and Gentoo installs,
one on this machine.
But now I keep getting this error, which is a Microsoft error saying that I
have terminated the installation.
err:msi:ITERATE_Actions Execution halted, action L"CheckForElevationState"
returned 1602
When I try to install Dragon Naturally Speaking 15 Home, it quits with the same
error. (Natspeak 15 does not install successfully, but usually quits with an
error much further in the installation process.
However, when I install Notepad++ that works. That may be just because there
are no MSIs with it.
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https://bugs.winehq.org/show_bug.cgi?id=50680
Bug ID: 50680
Summary: Detroit: Become Human crashes at launch with
ntdll-NtAlertThreadByThreadId
Product: Wine-staging
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69406
--> https://bugs.winehq.org/attachment.cgi?id=69406
wine-6.2 with ntdll-NtAlertThreadByThreadId +seh,+pid,+timestamp,+tid output
The game won't launch on Wine-Staging 6.1 and 6.2.
I've done some tests and found that using Wine +
`ntdll-NtAlertThreadByThreadId` from Staging is enough to reproduce this
problem.
Disabling this patchset on Staging or using "vanilla" Wine helps.
And the most annoying thing is that "slowing down Wine" (or whatever) with
`WINEDEBUG="+seh,+pid,+sync,+timestamp` - fixes the problem on my local
system/hardware. So I can't reproduce it at collection of logs.
I was able to attach a log with these debug channels
(+seh,+pid,+timestamp,+tid), but it looks like the game can create several
kinds of error. Perhaps it depends on which part of the code/thread is the
first to be executed (it looks like something related to parallel programming,
I don't know how it is called correctly).
(Sorry, it looks like this time I was not able to collect any useful
information to create a report, but I believe that it would be wrong not to
create it at all.)
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https://bugs.winehq.org/show_bug.cgi?id=51602
Bug ID: 51602
Summary: Roblox Player crash when
server-default_integrity/0007-ntdll-Elevate-processes-
if-requested-in-RtlCreateUse.patch is applied
Product: Wine-staging
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a0939712328(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70451
--> https://bugs.winehq.org/attachment.cgi?id=70451
The Wine-Staging patch that causes the crash.
A recent update to Roblox Player cause Wine-staging to crash with the error "An
unexpected error occurred and Roblox needs to quit. We're sorry!".
To locate the exact patchset that caused the issue, I created a bisect tool in
Python that allows me to approximately rule out half of the patchsets every
rebuild.
After few rounds of bisection, I discovered that by skipping just the
server-default_integrity patchset, Roblox Player no longer crash.
I did further bisect and found that applying
"0007-ntdll-Elevate-processes-if-requested-in-RtlCreateUse.patch" causes Roblox
Player to crash.
The patch was introduced on commit be3928a8091e36197bc9894c4a09f13cf5459138
(server-default_integrity: Elevate processes if the manifest requests.), which
is supposed to fix Bug ID 51000.
The patch file itself is attached below to make the discussion easier.
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