https://bugs.winehq.org/show_bug.cgi?id=40439
Bug ID: 40439
Summary: digitalMaster fails to start with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richllittle(a)logsol.com
Distribution: ---
Created attachment 54191
--> https://bugs.winehq.org/attachment.cgi?id=54191
error report from wine
Ham Radio Deluxe running, when try to start digitalMaster, get error screen
with bug report request.
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https://bugs.winehq.org/show_bug.cgi?id=50694
Bug ID: 50694
Summary: Sequator gives insufficient memory message on Macbook
M1
Product: Wine
Version: 6.2
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Created attachment 69424
--> https://bugs.winehq.org/attachment.cgi?id=69424
WINEPREFIX=~/.wine-sequator WINEDEBUG=+seh wine64
"C:\Sequator156\sequator.exe" &> log
Hello
I have a Macbook Air M1 8gb ram 256 gb ssd with latest MacOS 11.2.1
I have installed wine like this
brew install --cask --no-quarantine gcenx-wine-devel
This is wine-6.2
I’m trying to run sequator from
https://sites.google.com/site/sequatorglobal/download
and processing this demoset
https://drive.google.com/file/d/1s8r0PQ_AGLIItokT_0vJI11j9P3kq6YY/view?usp=…
If anyone is interested to test there is a project file in the above link that
can be opened in sequator then click the start button.
Sequator gives an error about insufficient memory, and stop processing, but the
program itself is responsive. Attached screenshoot. Wine64 writes these
messages in the console.
WINEPREFIX=~/.wine-sequator wine64 Sequator.exe
0128:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0104:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000066FF180 1 C)
semi-stub
0144:err:seh:dispatch_exception Fatal EXCEPTION_WINE_CXX_EXCEPTION exception
(code=e06d7363) raised
0104:err:seh:dispatch_exception Fatal EXCEPTION_WINE_CXX_EXCEPTION exception
(code=e06d7363) raised
I have also tried the debugger with seh messages. The log file are attached.
---
I have used this program with wine and linux for some time and it works well. I
upgraded to wine 6.2 to match the mac version and it still works excellent.
The linux pc have 32 gb of ram, so I also testet to reduce it to 64MB like
this:
systemd-run --scope -p MemoryLimit=64M wine64 Sequator156/Sequator.exe
It then used 1m38 sec on the processing instead of 6 sec normally.
But there were newer insufficient memory messages with linux! It just went a
lot slower.
Activity Monitor on mac tells me about a ram usage around 1.2GB, so I wonder if
these insufficient memory message are something else, like an addressing
issue?
I have also tried this with crossover for mac and I got the same insufficient
memory message.
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https://bugs.winehq.org/show_bug.cgi?id=51875
Bug ID: 51875
Summary: Failed to run PowerDesigner (asking for unsupported
interface)
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 70798
--> https://bugs.winehq.org/attachment.cgi?id=70798
console log during (from start till first error)
I am new for Wine, and I tried to run PowerDesigner WPF app (PDShell16.exe)
It is 32-bit application.
It is started but when I tried to open physical model it shows scripting error
popup:
---------------------------
Scripting Error
---------------------------
Some unexpected failure arised during PowerDesigner scripting objects libraries
initialization
---------------------------
OK
---------------------------
I have attached full console log with messages.
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https://bugs.winehq.org/show_bug.cgi?id=51160
Bug ID: 51160
Summary: In function ‘test_PackageIdFromFullName’: several
errors
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70028
--> https://bugs.winehq.org/attachment.cgi?id=70028
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
applying patch:
https://bugs.winehq.org/show_bug.cgi?id=47907#c12
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.7 fails with:
error: unknown field ‘Major’ specified in initializer
error: unknown field ‘Minor’ specified in initializerwarning: excess elements
in union initializer
warning: (near initialization for ‘test_package_id.version.<anonymous>’)
error: unknown field ‘Build’ specified in initializer
error: unknown field ‘Revision’ specified in initializer
warning: integer constant is too large for ‘long’ type
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http://bugs.winehq.org/show_bug.cgi?id=16766
Summary: Gothic: drawing error on initial window resize to
fullscreen (title bar)
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)codemadness.org
Drawing error on initial window resize to fullscreen (title bar)
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https://bugs.winehq.org/show_bug.cgi?id=42113
Bug ID: 42113
Summary: Tonka Garage: 3D vehicle models not shown
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56633
--> https://bugs.winehq.org/attachment.cgi?id=56633
Paint room (Wine)
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.98
driver.
Windows version: Windows XP (or 95)
Wine Staging
DirectX 5 game for Win95. Summary of Wine messages:
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0xfe6e78 with type
WINED3D_RTYPE_TEXTURE_2D (0x3).
fixme:ddraw:ddraw_surface_create Application wants to create rendering target
in system memory, using video memory instead
fixme:d3drm:d3drm_device3_SetShades iface 0xfe60b0, count 256 stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
These repeat more or less whenever an activity with 3D vehicles is used.
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https://bugs.winehq.org/show_bug.cgi?id=51841
Bug ID: 51841
Summary: dlls/ntdll/unix/file.c:6334:27: error: storage size of
‘stfs’ isn’t known
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 70736
--> https://bugs.winehq.org/attachment.cgi?id=70736
patch
Building on i386 NetBSD 9.2 fails:
gcc -c -o dlls/ntdll/unix/file.o dlls/ntdll/unix/file.c -Idlls/ntdll -Iinclude
-D__WINESRC__ -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI= -D_MSVCR_VER=0
-DWINE_UNIX_LIB -D_REENTRANT -fno-PIC -fasynchronous-unwind-tables -Wall -pipe
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith
-Wlogical-op -march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ntdll/unix/file.c: In function ‘NtQueryVolumeInformationFile’:
dlls/ntdll/unix/file.c:6334:27: error: storage size of ‘stfs’ isn’t known
struct statfs stfs;
^~~~
dlls/ntdll/unix/file.c:6336:18: warning: implicit declaration of function
‘fstatfs’; did you mean ‘fstatvfs’? [-Wimplicit-function-declaration]
if (!fstatfs( fd, &stfs ))
^~~~~~~
fstatvfs
dlls/ntdll/unix/file.c:6334:27: warning: unused variable ‘stfs’
[-Wunused-variable]
struct statfs stfs;
^~~~
At top level:
dlls/ntdll/unix/file.c:247:24: warning: ‘mnt_mutex’ defined but not used
[-Wunused-variable]
static pthread_mutex_t mnt_mutex = PTHREAD_MUTEX_INITIALIZER;
^~~~~~~~~
*** Error code 1
I've got a patch that works around it, but not sure if it's correct.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #172 from joaopa <jeremielapuree(a)yahoo.fr> ---
Looks like the bug still occurs with wine-6.19.
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https://bugs.winehq.org/show_bug.cgi?id=51751
Bug ID: 51751
Summary: Winetest fails on w10 Pro 20H2
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(It seems there is no component dedicated to the client part of the Winetest /
WRT suite, so I leave it as -unknown)
I ran precompiled Winetest on w10, and it finished with the error:
...
Running: xmllite:writer (701 of 701)
Running tests - 69 failures
Running: Done (701 of 701)
Cleaning up - 69 failures
Warning: 69 tests failed. There is probably something broken with your setup.
You need to address this before submitting results.
Finished - 69 failures
Thus the results weren't submitted.
This is clean version of w10 (just reinstalled) on physical machine (HP
EliteBook 840 G3).
How should I proceed further?
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https://bugs.winehq.org/show_bug.cgi?id=51869
Bug ID: 51869
Summary: ReplaceFileW/A does not work with Unix-style paths
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: quyse0(a)gmail.com
Distribution: ---
Created attachment 70784
--> https://bugs.winehq.org/attachment.cgi?id=70784
Test log
It seems ReplaceFile function does not handle Unix-style paths correctly. I
tested calls like:
ReplaceFileW(L"abc/def/12.txt", L"abc/def/34.txt", NULL, 0, NULL, NULL));
ReplaceFileW(L"abc\\def\\56.txt", L"abc\\def\\78.txt", NULL, 0, NULL, NULL));
Under Wine, first call fails, second one succeeds. The relevant part of
WINEDEBUG=+all log is in the attachment. On Windows, both calls succeed.
I attempted to look at Wine code, and it seems the problem is that ReplaceFileW
implementation tries to get directory name of replaced file using
PathRemoveFileSpecW, which only handles backslashes. On Windows,
PathRemoveFileSpecW also works with backslashes only, but ReplaceFileW still
works correctly with Unix-style paths.
For context, I am trying to run a proprietary compiler toolchain under Wine,
and my script passes Unix-style paths to it, which is I believe a common
practice for cross-platform build scripts. The same script works fine on
Windows, but fails under Wine.
I mostly use Wine stable (6.0.1), but tested that Wine 6.19 has the same
behavior.
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https://bugs.winehq.org/show_bug.cgi?id=45152
Bug ID: 45152
Summary: It doesn't recieve input from some buttons of the XboX
One V2 controller
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
TESTED ON:
Cemu.exe -> Input settings > Direct input mode
http://cemu.info/
HARDWARE:
https://www.xbox.com/en-US/xbox-one/accessories/controllers/sea-of-thieves
PROBLEM:
Cemu detects every single button of the gamepad except LT and RT.
MORE INFO:
Cemu uses dinput8.
POSSIBLE CAUSES:
This is the v2 of the XBox Wireless Controller.
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https://bugs.winehq.org/show_bug.cgi?id=49534
Bug ID: 49534
Summary: Character walks backward infinitely
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: vanacksabbadium(a)disroot.org
Distribution: ---
Created attachment 67666
--> https://bugs.winehq.org/attachment.cgi?id=67666
Enter the Matrix +dinput log
I've got a blocking issue in Enter The Matrix.
The character keeps walking backwards, there's no way to move it forward, so
the game is totally unplayable.
I tried installing xinput and dinput libraries with winetricks, also using
different versions of Wine, nothing worked.
I attached my +dinput log.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50321
Bug ID: 50321
Summary: Wine Linux-input joystick driver unable to detect
joystick with id > 64
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: messengerofdeath(a)gmail.com
Distribution: ---
Created attachment 68903
--> https://bugs.winehq.org/attachment.cgi?id=68903
Patch for scanning of /dev/input/event*
My joystick is not visible in wine (wine control joy.cpl) as evdev device.
Visible only as js device but js device works bad with my device.
I found that wine only can support joystick via evdev that have id less then
64.
According to joystick_linuxinput.c currently maximum scanned /dev/input/eventX
file is the /dev/input/event64 but on my system i have joystick on event
265(throttle) and 266(stick)
Possible solution is to extend MAX_JOYDEV to some big value (512 for example).
Or another way - scan /dev/input folder. I've attached working patch for
joystick_linuxinput.c that uses readdir functionality.
Reproducible on 5.22, 6.0-rc1, 6.0-rc2
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https://bugs.winehq.org/show_bug.cgi?id=43741
Bug ID: 43741
Summary: Evochron Legacy: Saitek X52 joystick axes don't work,
related to game's Direct Input system
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fredebec(a)gmail.com
Distribution: ---
In the game Evochron Legacy, Saitek X52 axes don't work.
- X52 is recognized and fully functional (buttons & axes) in Wine Control
Panel
- In Evochron Legacy, X52 is recognized, buttons are functional, but axes are
not.
- It has been identified with the developers that it is related to the Direct
Input system used by the game.
- DLL overrides related to DirectX (DInput/DInput8) don't help or even make
things worst.
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https://bugs.winehq.org/show_bug.cgi?id=51507
Bug ID: 51507
Summary: Wine-staging did not load any libraries after system
reboot
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70346
--> https://bugs.winehq.org/attachment.cgi?id=70346
Screenshot showing how Wine did not load any libraries
This is a fresh new wineprefix and it's been several times I had to nuke it and
start a brand new one for one single reason. The programs that require specific
libraries like VCRUNTIME140.dll are giving the error "Importing dlls for
L"D:\\Wine64\\The Sims 4\\Game\\Bin\\TS4_x64.exe" failed, status c0000135".
While this is pointing an issue for The Sims 4 in specific, running winecfg to
check which libraries have been loaded, show that absolutely none of them were,
except for the linked ones by a manual installation of DXVK. Check attachment
for screenshot.
This is temporarily solved by recreating the wineprefix but the same thing
happens after a reboot. I am using the wineprefix outside of the default
location, in this case, being on an NTFS partition. I never had any problems
with wine misbehaving with the prefix on this partition until recently. I do
not use winetricks because it seems to make the problem worse, so I install all
the dependencies such as vcrun2015 manually from Microsoft's website.
OS is openSUSE Tumbleweed, Wine-Staging comes from the Emulators repository as
is recommended on WineHQ
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https://bugs.winehq.org/show_bug.cgi?id=41303
Bug ID: 41303
Summary: JoyToKey has no text in the "Create profile window
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55631
--> https://bugs.winehq.org/attachment.cgi?id=55631
JoyToKey's "Create Profile" window with no text
When attempting to create a joystick profile with JoyToKey in Wine, the "Create
Profile" window doesn't display text on its buttons and in the field where you
would type in the name of a profile.
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http://bugs.winehq.org/show_bug.cgi?id=14340
Summary: Dungeon Keeper 2 crashes after 10min with unhandled page
fault
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
Created an attachment (id=14635)
--> (http://bugs.winehq.org/attachment.cgi?id=14635)
Crash log of standard debug output
Dungeon Keeper 2 crashes after working just fine for about 10 minutes. I have
experienced this twice now (out of two attempts at playing a game). I was
playing normally, and noticed no apparent trigger that caused the crash. Both
crashes happened at around 10 minutes into the game (although I didn't
accurately time them).
Using native dinput.dll due to bug 13290. Let me know if additional debug
output is required.
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https://bugs.winehq.org/show_bug.cgi?id=49983
Bug ID: 49983
Summary: Texts in the menu items of Kicad 5.1.7-1 are over the
icons.
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://kicad-pcb.org/download/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68383
--> https://bugs.winehq.org/attachment.cgi?id=68383
Screenshot showing text not placed correctly
Summary
Texts in the menu items of Kicad 5.1.7-1 are over the icons.
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download program:
https://kicad-pcb.org/download/windows/https://kicad-downloads.s3.cern.ch/windows/stable/kicad-5.1.7_1-x86_64.exe
$ cd Downloads/
$ sha256sum kicad-5.1.7_1-x86_64.exe
6fa571c7ada9f5c7d5aef2c7c962ca4a51ac98ffb6077f8f9026d951f80281bb
kicad-5.1.7_1-x86_64.exe
Steps to reproduce:
1) Install the program and accept the defaults
$ wine kicad-5.1.7_1-x86_64.exe
2) Start the program:
$ wine kicad.exe
Now the main window of Kicad starts.
3) Click on file.
Now a drop[ down menu folds out. There the texts re too far to the left, they
are over the icons (see screenshot.)
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=12060
Summary: Three bugs in MilkDrop Visualization in WinAMP 5.5.2
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.nullsoft.com/winamp/client/winamp552_ful
l_en-us.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11432)
--> (http://bugs.winehq.org/attachment.cgi?id=11432)
The way it looks like (red lines are painted intentionally)
1) Direct3D window is not placed withing its parent window
2) Some visualizations cause Direct3D window to be split weirdly (vertically by
two regions, then left region is split into two, and so on).
3) F1 button which has to show a help window within Direct3D window shows
garbage
Screenshot is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49984
Bug ID: 49984
Summary: Kicad 5.1.7-1 Cannot copy global symbol library table
file
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://kicad-pcb.org/download/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68385
--> https://bugs.winehq.org/attachment.cgi?id=68385
Screenschot of the error
Summary
Kicad 5.1.7-1 Cannot copy global symbol library table file
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download program:
https://kicad-pcb.org/download/windows/https://kicad-downloads.s3.cern.ch/windows/stable/kicad-5.1.7_1-x86_64.exe
$ cd Downloads/
$ sha256sum kicad-5.1.7_1-x86_64.exe
6fa571c7ada9f5c7d5aef2c7c962ca4a51ac98ffb6077f8f9026d951f80281bb
kicad-5.1.7_1-x86_64.exe
Steps to reproduce:
1) Install the program and accept the defaults
$ wine kicad-5.1.7_1-x86_64.exe
2) Start the program:
$ wine kicad.exe
Now the main window of Kicad starts.
3) Click on file. -> new -> project, uncheck [] create a new directory for the
project, and choose a existing directory, and a fun name.
4) Click on "Schematic Layout editor". Now Kicads asks about the global symbol
library table. (see screenshot)
5) Click OK. Now the error "Cannot copy global symbol library table file" (see
screenshot)
6) Click OK, Now kicad gives the error "Failed to copy the file ... to ...
(error 122: insufficient buffer)"
7) Kill wine by pressing ctrl-C in the console.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=39969
Bug ID: 39969
Summary: Dead Space 2 crash on error again ??
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gtzrass(a)outlook.com
Distribution: ---
Created attachment 53404
--> https://bugs.winehq.org/attachment.cgi?id=53404
Backtrace and wine debug
Dead Space 2 crashes right after executing
Tested on wine 1.3, 1.7, 1.8, 1.9 (subversion's too)
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Glen <lucky0106(a)msn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|lucky0106(a)msn.com |
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https://bugs.winehq.org/show_bug.cgi?id=42480
Bug ID: 42480
Summary: Last 1-2 characters of strings are truncated cut off
in MLO
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 57335
--> https://bugs.winehq.org/attachment.cgi?id=57335
Last character mostly cut off
I'm using the last versions of Wine (2.1) and MLO
(https://www.mylifeorganized.net/), and wanted to report that most strings
rendered in the default font (see screenshot) have the last (half of) character
truncated.
Saw this with Wine 1.8 too, so it's not a regression.
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https://bugs.winehq.org/show_bug.cgi?id=46327
Bug ID: 46327
Summary: Wine (running War of the Rings) crashed after some
minute
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rossignolo94(a)gmail.com
Distribution: ---
Created attachment 63066
--> https://bugs.winehq.org/attachment.cgi?id=63066
PoL backtrace (War of the Rings)
I have PlayOnLinux emulating War of the Rings.
I start a new skirmish and after a few minutes it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=36020
Bug ID: 36020
Summary: LEGO Lord of the Rings map not drawn - black
background; transparancy issue?
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.angerer(a)hotmail.com
Created attachment 48158
--> http://bugs.winehq.org/attachment.cgi?id=48158
Black boxes around avatars
In Lego Lord of the Rings, there seems to be a tranparancy issue, since there
are areas where there are black boxes around certain pictures. Moreover there
is a severe problem when looking at the map (screenshot attached), I suppose
this happens because of the same bug, but I'm not sure.
Screenshot 1: Black boxes around character avatars, lifes...
Screenshot 2: opening map...
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https://bugs.winehq.org/show_bug.cgi?id=42816
Bug ID: 42816
Summary: The Lord of the Rings: War in the North crashes when
attempting to start the game
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57880
--> https://bugs.winehq.org/attachment.cgi?id=57880
wine-2.5-226-g9e35dd1545 terminal output
When attempting to start the game called The Lord of the Rings: War in the
North either via Steam or running the game's executable directly in the
terminal, the game opens up a window for about 10 seconds or so and then
promptly crashes without leaving so much as a backtrace.
I am running the game in Windows 7 mode. When I install the game via Steam it
appears to successfully perform the first time setup steps (installing DirectX,
the Visual C redistributables). I don't have any overrides installed via
winetricks.
Wine version 2.5-226-g9e35dd1545
Please let me know if you need further info or which channels I should use when
making a log file in case the terminal output doesn't give any clues.
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https://bugs.winehq.org/show_bug.cgi?id=41229
Bug ID: 41229
Summary: Reflections look wrong in GTA VC in Windows+WineD3D8
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55503
--> https://bugs.winehq.org/attachment.cgi?id=55503
How it looks with wined3d8
This has been since at least wine 1.7.52 and remains true with current git
(with reverted commit from bug 41224). Attaching the screenshots.
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--- Comment #41 from GloriousEggroll(a)gmail.com ---
(to add more context -- I was testing in BF4)
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GloriousEggroll(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |GloriousEggroll(a)gmail.com
--- Comment #40 from GloriousEggroll(a)gmail.com ---
Just tested 6.19 on a server with punkbuster and fairfight enabled. I was able
to play fine with no issues. My ping also showed up in the player list.
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https://bugs.winehq.org/show_bug.cgi?id=41294
Bug ID: 41294
Summary: Enclave game bad palette quitting game on Windows 10
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hexaae(a)gmail.com
I've created the fix at
http://steamcommunity.com/sharedfiles/filedetails/?id=418308035 for Enclave
game to solve some gfx glitches incompatibilities with modern drivers/NVidia
gfx cards.
The bug with Enclave on Windows 10 is that desktop palette will be corrupt
after you quit the game.
It happens only if you use d3d8.dll from Wine package. If you play the game
vanilla the palette on quit won't be altered.
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https://bugs.winehq.org/show_bug.cgi?id=51835
Bug ID: 51835
Summary: Using PInvoke on pcap_findalldevs crashes
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: marc_aurel(a)me.com
Distribution: ---
Created attachment 70732
--> https://bugs.winehq.org/attachment.cgi?id=70732
End of the log before crash
The library in question is https://github.com/ravahn/machina
As soon as a c# assembly uses the library and starts capturing on a
PCapCaptureSocket, pcap_findalldevs(IntPtr ByRef, System.Text.StringBuilder) is
invoked and crashes the program, whereas it works fine on windows.
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https://bugs.winehq.org/show_bug.cgi?id=51826
Bug ID: 51826
Summary: League of Legennds : crashes when run the program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadifhasanmegh(a)gmail.com
Distribution: ---
Created attachment 70715
--> https://bugs.winehq.org/attachment.cgi?id=70715
unknown
Wine shows me this messege "the program (unidentified) has encountered a
serious problem and needs to close. We are sorry for the inconvenience.
This can be causedby a problem in the program or a deficiency in wine. You may
want to check the 'Application Database' for tips about running this
application."
when I run 'League of Legends' on my kali desktop by wine and after that
messege a dark blank window open.
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https://bugs.winehq.org/show_bug.cgi?id=51786
Bug ID: 51786
Summary: Photoshop CC installer fails to start: your browser or
operating system is no longer supported
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 70680
--> https://bugs.winehq.org/attachment.cgi?id=70680
Console output when running the installer
I'm trying to install Photoshop CC 2018 and the first window that pops up
(Adobe ID authentication presumably) fails to render with the message:
Update required
Your browser or operating system is no longer supported. You many need to
install the latest updates to your operating system.
Following the 'Learn more' link takes me to
https://helpx.adobe.com/x-productkb/global/update-operating-system-and-brow…,
where I found that:
> Starting August 2020, only Internet Explorer version 11 and later are supported for signing in. Adobe software uses Internet Explorer during the sign-in process. If you are using an older version of Internet Explorer, you need to move to the latest one before July 14, 2021. After this date, you will no longer be able to sign in to your Adobe account, and will be redirected to this page.
$ wine --version
wine-6.17
$ sha256sum AdobePhotoshop19-mul_x64.zip
62e2b5d942a8df49232086d6c94393c3ca7faaddcffb7154ef105f2fe3a1c3a4
AdobePhotoshop19-mul_x64.zip
Installation steps:
$ WINEPREFIX=~/.wines/cc2018 wineboot -u
$ WINEPREFIX=~/.wines/cc2018 wine Set-up.exe
I tried with
$ WINEPREFIX=~/.wines/cc2018 wine winecfg /v win81
$ WINEPREFIX=~/.wines/cc2018 wine winecfg /v win10
but that did not help.
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https://bugs.winehq.org/show_bug.cgi?id=51778
Bug ID: 51778
Summary: ws2_32:sock crashes due to a double free
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock crashes due to a double free. This happens in all Wine builds
(win32 & wow*). In the report one usually sees a regular crash message:
sock.c:5599: Test marked todo: expected 1, got 0
Unhandled exception: page fault on execute access to 0x45455246, invalid
program stack in 32-bit code (0x45455246).
...
https://test.winehq.org/data/patterns.html#ws2_32:sock
But the tell-tale error is in the Wine logs ('Show full task log' in the
TestBot):
free(): double free detected in tcache 2
A bisect shows that this started with the commit below:
commit 1eb56b20baefcdccaafbb622cadc71670c149e18
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Sep 14 01:02:48 2021 -0500
ntdll: Explicitly return whether an async is complete in async_callback_t.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51774
Bug ID: 51774
Summary: quartz:mpegsplit triggers an assertion in
winegstreamer's src_seek_data()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:mpegsplit triggers an assertion in winegstreamer's src_seek_data().
In the test report this shows up as a missing test summary line:
https://test.winehq.org/data/patterns.html#quartz:mpegsplit
quartz:mpegsplit start dlls/quartz/tests/mpegsplit.c
...
mpegsplit.c:1011: Test marked todo: Got hr 0x1.
quartz:mpegsplit:0ad8 done (0) in 0s
(notice the missing 'mpegsplit: nnnn tests executed' line)
This is because the process exits prematurely and one can see that this is
because of an assertion violation by looking into the Wine log ('Show full task
log' in the TestBot):
../wine/dlls/winegstreamer/wg_parser.c:1298: src_seek_data: Assertion
`!parser->read_request.pending' failed.
This impacts all Wine builds (win32 & wow*) in all locales but is not
systematic.
A bisect points to the following commit as the culprit which makes sense since
it added that assertion:
commit 1aa359a100bae859b278007e8bf90673eebd7db0
Author: Derek Lesho <dlesho(a)codeweavers.com>
Date: Wed Sep 15 18:00:10 2021 -0500
winegstreamer: Replace source pad interface with GstAppSrc.
Signed-off-by: Derek Lesho <dlesho(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=37208
Bug ID: 37208
Summary: FreeOrion hangs when starting a quick game
Product: Wine
Version: 1.7.25
Hardware: x86
URL: https://sourceforge.net/projects/freeorion/files/FreeO
rion/FreeOrion%20Version%200.4.4/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49460
--> https://bugs.winehq.org/attachment.cgi?id=49460
terminal output
The game needs native msvcp100.dll to start, see bug #37207
>From the main menu only <Single Player> works, when you click on <Quick Start>
the game hangs with high cpu usage.
Probably the same issue arises when you try to load a previously saved game
that was created during a single player match (<Load Game> menu) or when you
host a multiplayer game from the <Multi player> menu.
The same problem with Wine 1.4.1, 1.6.2 too.
Fedora 20
Nvidia binary drivers 340.32
FreeOrion-v0.4.4-RC4-7641-Win32-Setup.exe
md5sum: 55ab2bc94ff6df77b6f5eed30f3fc8df
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https://bugs.winehq.org/show_bug.cgi?id=37167
Bug ID: 37167
Summary: IEC 61850 v2.02 example client expects
'wine_pcap_findalldevs_ex' to return adapter names in
'<protocol>://\Device\NPF_<adaptername>' format
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 37061
--- snip ---
$ wine ./IEC61850_Example_Client.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:wpcap:wine_pcap_findalldevs_ex ("rpcap://" (nil) 0x33fa64 0x33fb78):
partial stub
Can't start server: GOOSE Service failed to perform the requested action
(-73)
Stopping IEC61850 Client
Freeing IEC61850 Client
IEC61850 Client Example has ended, press enter to exit
--- snip ---
The client expects the returned adapter/interface names in following format:
<protocol>://\Device\NPF_<adaptername>
Where '<adaptername>' has usually '{GUID}' format on Windows.
It uses the adapter names returned from 'GetAdaptersInfo' to construct the
string and does 'stricmp' on 'name' member of each 'pcap_if' list entry
(returned by 'wine_pcap_findalldevs_ex') to match the entry.
Output of adapter names from Linux native:
--- snip ---
$ dumpcap -D
1. virbr0
2. tun0
3. nflog
4. nfqueue
5. em1
6. wlp4s0
7. any
8. lo (Loopback)
--- snip ---
$ sha1sum SET\ IEC61850DLLV2\ Demo.exe
72ebe36f11e4a3fb5c117db7bd6b367b4e0eb058 SET IEC61850DLLV2 Demo.exe
$ du -sh SET\ IEC61850DLLV2\ Demo.exe
1.1M SET IEC61850DLLV2 Demo.exe
$ wine --version
wine-1.7.25
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51838
Bug ID: 51838
Summary: No splash window while creating prefix
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 1cdc74b2d62d1c94005c46f9c8f4b566aa8bdcbd
Distribution: ---
2px width vertical line in the center of the screen is shown while creating
prefix instead of splash window.
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https://bugs.winehq.org/show_bug.cgi?id=51818
Bug ID: 51818
Summary: Reporting packet length is always 0
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: marc_aurel(a)me.com
Distribution: ---
Created attachment 70703
--> https://bugs.winehq.org/attachment.cgi?id=70703
same source for linux/mac/win
Source code for an example program is attached.
I compiled it on linux, mac and windows and it is always working as expected
meaning it produces a terminal output like:
listening on Pseudo-device that captures on all interfaces...
14:47:05,000000 len:62
Destiny MAC:
00:00:00:00:00:00:
Source MAC:
00: 00: 00: 00: 00: 00:
etc (blanked out the mac addresses)
Wheres running the windows .exe in wine always reports a packet length of 0 (I
tested on wine 6.18(linux)/6.16(linux)/6.0(linux/mac)). Modifying the program
to show the packet content leads to a segfault in wine but works just fine
again on win/linux/mac (which is kinda expected I guess since it thinks the
packets are empty).
Running native/wine versions side by side you can see that it is capturing the
same packets, which are clearly not empty.
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https://bugs.winehq.org/show_bug.cgi?id=51504
Bug ID: 51504
Summary: Control Ultimate Edition crashes before gameplay
starts
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
When intro ends the game crashes with
e: ../wine/dlls/wined3d/wined3d_private.h:4118: wined3d_resource_release:
Failed to check "refcount> = 0".
wine-6.13-30-g384fc71a480
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https://bugs.winehq.org/show_bug.cgi?id=50857
Bug ID: 50857
Summary: Darksiders Warmastered Edition crashes before starting
an intro
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: dereklesho52(a)Gmail.com
Regression SHA1: e2893c34524ae45f69f7bc183fa409a4049b9533
Distribution: ---
Before this commit it just skips the intro and gameplay starts.
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https://bugs.winehq.org/show_bug.cgi?id=47334
Bug ID: 47334
Summary: TP-Link PowerLineUtility has page fault
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 64659
--> https://bugs.winehq.org/attachment.cgi?id=64659
Backtrace
Following on from bug 47279, I've downloaded copies of packet.dll (32 bit and
64 bit versions) that I believe to be legitimate and copied them into the
following locations:
c:\windows\system32 and c:\windows\system (64 bit versions)
c:\windows\syswow64 (32 bit version)
Now, on double-clickinh the desktop shortcut "tpPLC", I see the basic window of
the app open up, then I get a crash with a backtrace. I'm attaching the
backtrace and zips of both versions of the DLL.
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https://bugs.winehq.org/show_bug.cgi?id=51837
Bug ID: 51837
Summary: Thronebreaker: The Witcher Tales fails to play intro
videos
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 176654fa29d1ff46011eaa65e1da5fb22a155bb3
Distribution: ---
057c:err:mfplat:read_thread Failed to read 0 bytes at offset 41041859, hr
0x80004005.
winegstreamer error: qtdemux0: Internal data stream error.
winegstreamer error: qtdemux0: ../gst/isomp4/qtdemux.c(6545): gst_qtdemux_loop
(): /GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
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http://bugs.winehq.org/show_bug.cgi?id=32252
Bug #: 32252
Summary: Corel Painter 12 EULA next button greyed out no matter
what
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfulrich(a)gmail.com
Classification: Unclassified
Created attachment 42558
--> http://bugs.winehq.org/attachment.cgi?id=42558
wine output
When I run setup.exe for Corel Painter 12, it loads up and takes me to the
EULA. I can scroll to the bottom and check "I accept the terms and
conditions", but it doesn't un-grey the "Next" button so I can't continue the
setup. I am attaching the wine output. The last two lines are outputted when
I clicked the window and then the checkbox.
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http://bugs.winehq.org/show_bug.cgi?id=30760
Bug #: 30760
Summary: Crash (Unhandled page fault exception) exiting Open
Metronome (WAV version)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james_avera(a)yahoo.com
Classification: Unclassified
Created attachment 40278
--> http://bugs.winehq.org/attachment.cgi?id=40278
Crash trace saved from "Program Error" dialog
Open Metronome always crashes when exiting with "Unhandled exception: page
fault on read access to 0xffffffff in 32-bit code..."
See attached backtrace.txt
The program is Open Metronome 5.06 which works (no crashes) on 32-bit Windows
7.
The Wine host is Ubuntu 11.10 64-bit.
The .msi file I installed is Open_Metronome_for_Windows-WAV.msi
and can be downloaded at
http://sourceforge.net/projects/openmetronome/files/openmetronome/5.06/Open…
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https://bugs.winehq.org/show_bug.cgi?id=51789
Bug ID: 51789
Summary: Applications fails to start due to gdi32
initialization failure
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 3eeb37f86a4d0a8c826fa72d8f657e13b8d159e4
Distribution: ---
Bisect points to this one:
3eeb37f86a4d0a8c826fa72d8f657e13b8d159e4 is the first bad commit
commit 3eeb37f86a4d0a8c826fa72d8f657e13b8d159e4
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Sep 23 13:44:05 2021 +0100
gdi32: Directly use ntdll in add_face_to_cache.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/font.c | 46 ++++++++++++++++++++++++++++++++++++----------
1 file changed, 36 insertions(+), 10 deletions(-)
Default output shows loader error for gdi32. I'll attach some logs.
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https://bugs.winehq.org/show_bug.cgi?id=51199
Bug ID: 51199
Summary: Mass Effect Legendary missing
api-ms-win-core-psapi-l1-1-0 and
api-ms-win-core-psapi-ansi-l1-1-0 function forwards
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 70073
--> https://bugs.winehq.org/attachment.cgi?id=70073
psapi patch for me-le
Mass Effect Legendary Edition requires K32GetModuleBaseNameW and
K32GetModuleInformation for api-ms-win-core-psapi-l1-1-0 and
K32GetModuleBaseNameA for api-ms-win-core-psapi-ansi-l1-1-0, otherwise it fails
to launch.
The game's log:
ProgramData/ProgramData/Origin/Logs/MassEffectLauncher_OnlineActivation_Log.html
Reports the following:
First I hit:
Error | | | Missing DLL: api-ms-win-core-psapi-ansi-l1-1-0.dll Function:
K32GetModuleBaseNameA
Then I hit:
Error | | | Missing DLL: api-ms-win-core-psapi-l1-1-0.dll Function:
K32GetModuleBaseNameW
Then I hit:
Error | | | Missing DLL: api-ms-win-core-psapi-l1-1-0.dll Function:
K32GetModuleInformation
The following patch adds forwarders for these to the corresponding kernel32
functions, allowing it to run.
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https://bugs.winehq.org/show_bug.cgi?id=49433
Bug ID: 49433
Summary: MikuMikuMoving v1275 hangs on startup
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression, introduced by
commit 42ed9797b1929fc5917bd967f7062cab953fab55
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 16 21:00:08 2019 +0100
kernel32: Move EnumCalendarInfo functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting fixes the issue and makes the program start up.
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https://bugs.winehq.org/show_bug.cgi?id=44336
Bug ID: 44336
Summary: PureBasic x64 IDE crashes when launching online help
("F1" key)
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niffo(a)free.fr
Distribution: ---
Launching the online help of PureBasic with "F1" crashes the IDE (seen at least
on Wine64 1.8.7 and 2.22).
The same bug was fixed for PureBasic x86 on wine x86 1.7.x but now (or still?)
it crashes with PureBasic x64 on wine64.
(tested With PureBasic 5.61 x64)
To reproduce, you just have to download the demo version of PureBasic x64 here
: http://www.purebasic.com/download/PureBasic_Demo_x64.zip
Install it and launch the IDE then press "F1" keyboard key.
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http://bugs.winehq.org/show_bug.cgi?id=32783
Bug #: 32783
Summary: STEP7_Lite_V30_incl_SP4 Setup Failed to start the
service, Error:1053, Service request timeout.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangendoucg(a)gmail.com
Classification: Unclassified
Created attachment 43286
--> http://bugs.winehq.org/attachment.cgi?id=43286
Terminal Output
env: ubuntu12.04 & wine 1.5.22 with the patch of the bug 32764
The software can be freely downloaded from:
https://a248.e.akamai.net/cache.automation.siemens.com/dnl/DQ/DQzMjkzAAAA_3…
extract it, cd to folder STEP7_Lite_V30_incl_SP4 , then run:
$wine Setup.exe
While installing Automation License Manager V4.0 SP3, a dialog box showed like
the attachment "dialog_box_1", click *R* showed another one like the attachment
"dialog_box_2". The Chinese words in dialog_box_2 means insufficient buffer.
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https://bugs.winehq.org/show_bug.cgi?id=48567
Bug ID: 48567
Summary: Wine returns the loopback IP as first item in
GetIpAddrTable and a MAC of 0
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: ez(a)vajn.icu
Distribution: ---
Created attachment 66389
--> https://bugs.winehq.org/attachment.cgi?id=66389
C source
This is the same bug as 40247 which was marked as "CLOSED FIXED"
All flexnet based licensing fails to work under wine because it receives
a hardware MAC of 0 returned by the "lo" interface:
$ lmutil.exe lmhostid
lmutil - Copyright (c) 1989-2017 Flexera Software LLC. All Rights Reserved.
The FlexNet host ID of this machine is "ffffffff"
If you compile the attached C program and run it in wine you get:
$ mingw32-gcc -DMINGW -o get_mac get_mac.c -lnetapi32
$ ./get_mac.exe
MAC: 000000000000
In Linux the eth0 MAC is:
$ gcc -o get_mac get_mac.c
$ ./get_mac
Grabbing MAC address for interface eth0
MAC: e03619b3b50e
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https://bugs.winehq.org/show_bug.cgi?id=46365
Bug ID: 46365
Summary: Proteus 8.7 SP3 - Cannot open network adapter: en0:
BIOCSRTIMEOUT: Invalid argument [U2]
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: rajhlinux(a)yahoo.com
Created attachment 63098
--> https://bugs.winehq.org/attachment.cgi?id=63098
proteus simulation error without wpcap.dll override.
Everything is working fine in proteus 8.7 SP3 but when running a simulation
with an ENC28J60 ethernet controller on the schematic, proteus stops and gives
an error:
Cannot open network adapter: en0: BIOCSRTIMEOUT: Invalid argument [U2]
Proteus requires WinPcap drivers for networking simulations.
I attempted to use wpcap.ddl override from winecfg as native and did the
simulation again and got the error:
Failed to initialize WinPcap Drivers [U2]
I also tried installing proteus 8.7 SP3 on crossover, playonmac and wineskin
all give the same errors when running the same simulation above.
I tried using proteus in both 32 and 64bit installations with same errors.
After launching proteus from wine, proteus has a working internet connection
because I can see the news updates from the main home page of proteus.
I know the simulation works because I have installed windows 10 x64 using
vmware fusion on the same computer installing the same proteus 8.7 sp3
installer which I used for wine and runs perfectly using Win10Pcap drivers. I'm
sure the WincPcap drivers that comes with proteus installation which you have
to manually install from the programs folder will work without Win10Pcap
drivers.
I have attached the error log.
macOS Mojave: 10.14.2
Wine Dev 4.0 rc3
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https://bugs.winehq.org/show_bug.cgi?id=40173
Bug ID: 40173
Summary: traffic watcher complians "This program works only on
Ethernet networks." on wine with wpcap
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: zhangjianqiu_133(a)yeah.net
Distribution: ---
Created attachment 53674
--> https://bugs.winehq.org/attachment.cgi?id=53674
Log for wine relay trace
When running traffic watcher on wine (with pcap supported), An err Msgbox pops
out shows "This program works only on Ethernet networks." and when use
WINEDEBUG=+relay,+wpcap,+tid wine xxx.exe it shows this, which I think is wrong
0009:trace:wpcap:wine_pcap_datalink (0x7d8c1b08)
0009:Ret wpcap.pcap_datalink() retval=00000071 ret=004078a7
The retval here seems to make no sense\
The app can be get via sourceforge:
https://sourceforge.net/projects/trafficwatcher/files/
The bug above is tested with ver 2.0.1
The attachment is the result of cutting full log with
cat log | grep wpcap
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https://bugs.winehq.org/show_bug.cgi?id=51768
Bug ID: 51768
Summary: Controller Random Disconnection v6.17
Product: Wine-staging
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spanky_12inch(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With version 6.17 controller did not function. However deleting a registry key
fixed the controller. ( That bug is already mentioned here )
But controller randomly disconnects now instead.
Doesn't happen with version 6.16
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https://bugs.winehq.org/show_bug.cgi?id=8332
--- Comment #39 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to oiaohm from comment #38)
> (In reply to Zebediah Figura from comment #37)
> > I'm adjusting the title, since it's misleading. As far as I understand
> > SOCK_DGRAM + IPPROTO_ICMP actually does sufficiently work on Linux (Damjan
> > claims it is "completely broken", which seems odd seeing as `wine ping`
> > works fine.) The problem is, as far as I'm aware, this is *also* forbidden
> > by default on some distributions, including Debian, via the
> > "net.ipv4.ping_group_range" sysctl.
> >
> > Should we just require that sysctl to be set for Wine? Is it reasonable to
> > try to fall back to ping(1)? I don't see any other way to achieve what we
> > want...
> >
> > The linked download no longer works on Windows (i.e. it gives the same "no
> > internet detected" message; probably the service died), so I'm removing that.
>
> https://serverfault.com/questions/1002225/how-do-i-limit-ping-icmp-response…
> on-a-debian-10-server
>
> There are a lot of different changeable values
>
> net.ipv4.ping_group_range is is straight up forbid. There is also the
> problem that a icmp send or receive rate limit can be set like mentioned
> above and other setting.
>
> https://social.msdn.microsoft.com/Forums/en-US/74fd0d8e-b75a-4aa5-bb50-
> 140e606950b6/icmp-error-processing-on-udp-socket?forum=wsk
>
> Also I am sorry but Damjan Jovanovic is wrong in a fatal way. Windows ICMP
> error handling changes with windows version and configuration as well.
> --Windows doesn't seem to provide any ICMP error data anyway:-- is right and
> wrong as the same time.
>
> Mac OS and Linux both don't match what different versions of Windows will
> provide applications with at times.
>
> The Linux should provide enough data to reconstruct all the different wacky
> ways windows can respond to applications in case of ICMP error.
>
> Also to be really horrible windows ICMP error response altered based on
> Windows firewalls as well. These differences can be why a program works
> under XP then fails under Windows 7 and newer. Or only works with Windows 7
> and newer when particular firewall settings are set.
>
I think you missed the point. The failure happens when either creating the
socket (because no permissions), or when sending it AFAIK, not the error
received, although that's also another one of the issues between
implementations.
Anyway, Huw has done a rewrite of icmp on top of nsi. Damjan, can you test with
latest wine git and see if it's still broken?
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--- Comment #38 from oiaohm <oiaohm(a)gmail.com> ---
(In reply to Zebediah Figura from comment #37)
> I'm adjusting the title, since it's misleading. As far as I understand
> SOCK_DGRAM + IPPROTO_ICMP actually does sufficiently work on Linux (Damjan
> claims it is "completely broken", which seems odd seeing as `wine ping`
> works fine.) The problem is, as far as I'm aware, this is *also* forbidden
> by default on some distributions, including Debian, via the
> "net.ipv4.ping_group_range" sysctl.
>
> Should we just require that sysctl to be set for Wine? Is it reasonable to
> try to fall back to ping(1)? I don't see any other way to achieve what we
> want...
>
> The linked download no longer works on Windows (i.e. it gives the same "no
> internet detected" message; probably the service died), so I'm removing that.
https://serverfault.com/questions/1002225/how-do-i-limit-ping-icmp-response…
There are a lot of different changeable values
net.ipv4.ping_group_range is is straight up forbid. There is also the problem
that a icmp send or receive rate limit can be set like mentioned above and
other setting.
https://social.msdn.microsoft.com/Forums/en-US/74fd0d8e-b75a-4aa5-bb50-140e…
Also I am sorry but Damjan Jovanovic is wrong in a fatal way. Windows ICMP
error handling changes with windows version and configuration as well.
--Windows doesn't seem to provide any ICMP error data anyway:-- is right and
wrong as the same time.
Mac OS and Linux both don't match what different versions of Windows will
provide applications with at times.
The Linux should provide enough data to reconstruct all the different wacky
ways windows can respond to applications in case of ICMP error.
Also to be really horrible windows ICMP error response altered based on Windows
firewalls as well. These differences can be why a program works under XP then
fails under Windows 7 and newer. Or only works with Windows 7 and newer when
particular firewall settings are set.
ICMP error handling I can see this needing Linux particular code. I also see
that Mac OS is kind screwed because for some cases the need data to replicate
what windows does Mac OS ICMP handling does not provide that information.
--On error: | reply's IP | reply's ICMP--
This is not windows.
With windows 7 and newer reply's IP address could be 0.0.0.0 instead of valid
address with Windows 7 and newer. reply's ICMP can also be also be cleared on
Windows 7 and before. Windows Xp and before you have a different set of
rules.
Yes the fun one that Windows can be tell you the outgoing port with ICMP
instead of the port its going to at the designation as well.
Yes ping group range under windows can fail due to firewall settings under
windows.
Reality is Linux is not completely broken. But error handling with ICMP is
very platform dependant and platform configuration dependant. ICMP successful
is fairly much the same everywhere. When you need to handle ICMP failure its
fairly much Linux, BSD(covering OS X) and about 5 different windows
implementations(for different windows setups and version) so it least works
without doing something totally stupid. Yes a lot of cases with windows with
ICMP failures you are horrible short of information and the information can be
massively mangled. So windows would be completely broken ICMP error handling
design that Microsoft has been not keeping constant between versions of windows
or configurations of windows.
I would say this is one of these horrible areas. I would suspect some
applications are not working with wine at the moment because wine under Linux
and Mac OS don't match how windows miss behaves. Yes some windows
applications will refuse to install if Microsoft firewall settings and other
settings are not set particular was to get particular ICMP error handling.
So this is more cursed than one would wish for.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
Summary|Applications and games |Multiple applications fail
|using ICMP ping request |to send ICMP requests on
|report 'no connection to |Linux (failure to open
|internet' (Wine |IPPROTO_ICMP sockets)
|32-bit/64-bit preloader |
|requires CAP_NET_RAW to |
|create raw sockets) |
URL|https://web.archive.org/web |
|/20070202125803/http://baha |
|i-education.org/ocean/Ocean |
|_English.exe |
Keywords|download |
--- Comment #37 from Zebediah Figura <z.figura12(a)gmail.com> ---
I'm adjusting the title, since it's misleading. As far as I understand
SOCK_DGRAM + IPPROTO_ICMP actually does sufficiently work on Linux (Damjan
claims it is "completely broken", which seems odd seeing as `wine ping` works
fine.) The problem is, as far as I'm aware, this is *also* forbidden by default
on some distributions, including Debian, via the "net.ipv4.ping_group_range"
sysctl.
Should we just require that sysctl to be set for Wine? Is it reasonable to try
to fall back to ping(1)? I don't see any other way to achieve what we want...
The linked download no longer works on Windows (i.e. it gives the same "no
internet detected" message; probably the service died), so I'm removing that.
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https://bugs.winehq.org/show_bug.cgi?id=51839
Bug ID: 51839
Summary: Unable to connect to Server in WatchGuard System
Manager
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: caldwelldugan(a)gmail.com
Distribution: ---
Created attachment 70735
--> https://bugs.winehq.org/attachment.cgi?id=70735
the backtrace output when the failure window pops up
Summary
Backtrace is attached
The program is WatchGuard System Manager (WSM). I'm able to do everything I can
on Windows, except connect to WSM Server (which isn't the same as WSM, don't
care about WSM Server for Wine). When I go to connect to a server it gets to
step 2/3 and crashes.
I've done a clean wine prefix and tried the development version but
unfortunately neither worked :(
Steps to reproduce:
1. Install WSM (link to executable here:
https://cdn.watchguard.com/SoftwareCenter/Files/WSM/12_7_1/WSM_12_7_1.exe )
2. Launch WSM
3. Click File > Connect to Server
4. Enter a valid management server IP address, user, and password, then click
Login
5. Wait for it to fail
It fails on the 3rd step. The very first time I tried this (and not on
subsequent times) it failed on the second step with something having to do with
certificates. If it fails on the second step then repeat all 5 steps again and
it should fail on the 3rd step.
Also, more about certificates, this error appears on my terminal consistently,
immediately before the crash:
GnuTLS error: ASN1 parser: Error in DER parsing.
wine: Unhandled page fault on read access to 00000000 at address 7CCA1F10
(thread 0009), starting debugger...
Note that you need a valid WSM server with valid credentials. You can install
it on any Windows box with the same installer as for WSM, you just need to
check the Server box. The server doesn't need to work on Linux at all, just the
frontend, but unfortunately you do need a backend to connect to. Please let me
know if you need a valid server and I can probably set one up for you to test
with.
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https://bugs.winehq.org/show_bug.cgi?id=51773
Bug ID: 51773
Summary: Crysis Warhead enemies render with glitches
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70673
--> https://bugs.winehq.org/attachment.cgi?id=70673
example
vkd3d-1.2-513-g75a1a24
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http://bugs.winehq.org/show_bug.cgi?id=20907
Summary: $ORIGIN is undefined on NetBSD, breaking compile
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://mail-index.netbsd.org/netbsd-users/2009/07/29/m
sg004188.html
OS/Version: NetBSD
Status: UNCONFIRMED
Keywords: download, source
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When compiling on NetBSD, build fails _really_ early, with:
execname not specified in AUX vector
googling around, I found:
http://mail-index.netbsd.org/netbsd-users/2009/07/29/msg004188.html
which shows that apparently $ORIGIN is not defined on NetBSD. I'm not quite
sure wine can work around it, so marking the bug as unconfirmed for now...
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https://bugs.winehq.org/show_bug.cgi?id=51840
Bug ID: 51840
Summary: Cheat Engine 7.0: cheat lists not handles correctly
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I rarely ever use Cheat Engine, so I'm not sure whether or not it's currently
working in wine.
But this isn't about its core functionality (at least not yet), but about its
GUI.
If single addresses are found and added to the presenting widget correctly, yet
many cheat lists add created cheats in a hierarchy.
Things go wrong then.
Toplevel items seem to be added correctly, but if you try clicking on them,
they seem to expand semi-random subitems in no obvious pattern of choosing
them.
Some of the items are inactive (well, can't be selected), others can be
selected, but it's difficult to tell which are which. As I haven't used this
functionality on my own, I suspect only some of them should be selectable.
I'm not sure what fails here. Cheat lists are xml files, but it could be
something related to the widget or even wrong interpretation of the code.
(I'm trying to be coherent, but currently failing hard...)
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https://bugs.winehq.org/show_bug.cgi?id=42875
Bug ID: 42875
Summary: gaokao.love.100 Days failed to start
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 57993
--> https://bugs.winehq.org/attachment.cgi?id=57993
terminal.txt
gaokao.love.100 Days is a game available on steam:
http://store.steampowered.com/app/347620/
0. rm -rf ~/.wine
1. winetricks steam
2. Install gaokao.love.100 Days from steam
3. Launch it from steam
4. The screen is black, the background music plays normally
$ wine --version
wine-2.6-154-gcced5dfbde
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https://bugs.winehq.org/show_bug.cgi?id=6851
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.grc.com/files/wi |https://web.archive.org/web
|zmo.exe |/20070203001858if_/http://w
| |ww.grc.com:80/files/wizmo.e
| |xe
OS|other |Linux
Hardware|Other |x86-64
Component|programs |-unknown
--- Comment #17 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Still present with wine-6.18-241-ga87abdbe857. Tested with a 32bit prefix in
winxp mode. I think something might be going wrong in NC_HandleSysCommand or
X11DRV_SysCommand, but that's a guess.
Adding stable download.
$ sha1sum wizmo.exe
4620cc52e9dbaba81fbed8a3247c71f199f5b4fb wizmo.exe
$ du -sh wizmo.exe
40K wizmo.exe
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https://bugs.winehq.org/show_bug.cgi?id=41300
Bug ID: 41300
Summary: BV_Ana scientific software (Brainvision) attempts to
access invalid license file path
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55627
--> https://bugs.winehq.org/attachment.cgi?id=55627
bv_ana_console_log_trunc
WineHQ Forum thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27355&sid=4e52de6ff33e3a23b17c…
bv_Ana application fails after attempting to access license key:
138501.970:0027:0028:Call KERNEL32.GetFullPathNameA(0057cfb8
":\\brainvision\\ana20160420_anaOnly_x64\\program\\license.txt",00000104,0023f0a0,0023ee98)
ret=1401966e9
It appears to decide to attempt access an absolute path without a valid drive
letter specifier. The application fails to start saying it can't write to path:
":\brainvision\ana20160420_anaOnly_x64\program\license.txt"
which is naturally treated by wine as relative file access - starting with
directory :
I've attached a:
WINEDEBUG=+all
console log (truncated to prior and including the above line). I can't see/
find where the application detects what system drive letter it is installed to
(assuming it even bothers to)...
I've developed a couple of hacky patches that sanitise all wine ANSI path
accesses - simply remove a leading : (colon) character (if present). These are
also attached. These patches allow the demo-licensed version of the application
to launch successfully (with no overrides) and it appears to function
reasonably well (tested in a 64-bit Wineprefix on Gentoo w/ wine staging git
master).
The patches merely demonstrate that the license path issue is ALL that is
stopping this piece of software from working! They are definitely not intended
for production use!
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http://bugs.winehq.org/show_bug.cgi?id=23224
Summary: Cyberboard Player: menu has black shadows instead of
transparent
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28903)
--> (http://bugs.winehq.org/attachment.cgi?id=28903)
Wine vs WinXP
I guess this will be general problem not just the Cyberboard Player. Menu
shadows are completely black, but they should be transparent.
Attachment shows that better. I tried many wine versions since 0.9.49 till
1.2-rc3, but it probably never worked correctly.
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=23627
Summary: installing Perseus 1.9.1 demo I got this error
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: efa(a)iol.it
Created an attachment (id=29557)
--> (http://bugs.winehq.org/attachment.cgi?id=29557)
error installing Perseus 1.9.1 demo
italian version downloadable from:
http://www.perseus.it/it/demo.php
english version downloadable from:
http://www.perseus.it/en/demo.php
double click on installer setup, while installing I always got this error:
---
Unable to execute file:
command.com
CreateProcess failed; code 2.
File non trovato [TN: File not found]
---
this error doesn't happen on Windows, seems related to Wine.
I attach a shot of the error.
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https://bugs.winehq.org/show_bug.cgi?id=39925
Bug ID: 39925
Summary: FontExpert 13 fails to show font thumbnails
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.proximasoftware.com/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
FontExpert 13.0 Release 1 (2015)
Trialware font explorer and manager. The center "Main" frame of the app has
two view modes - thumbnails and details (rectangular controls in upper-left
corner of the frame). The details mode works normally and shows samples of all
fonts. The thumbnails mode doesn't show thumbnails, only font names.
Screenshots on the AppDB:
https://appdb.winehq.org/screenshots.php?iAppId=16573&iVersionId=33161
Dependency Walker doesn't show much other than comctl32. Using native version
breaks both view modes.
sha1sum FontExpertSetup.exe
4b5b7e161f9076fbd50abdf54022913f0c1d852b FontExpertSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=38320
Bug ID: 38320
Summary: HDM_SETORDERARRAY sent to ListView header doesn't
affect column order in a list
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
We currently only support LVM_SETCOLUMNORDERARRAY to do same thing. When header
items are reordered separately with HDM_SETORDERARRAY cached column data at
ListView side is not updated accordingly (there's no notification to do that).
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https://bugs.winehq.org/show_bug.cgi?id=39088
Bug ID: 39088
Summary: CLSID {3050f3d6-98b5-11cf-bb82-00aa00bdce0b} - IImgCtx
is needed for image loading in certain installers made
by VivaMedia
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Keywords: Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52079
--> https://bugs.winehq.org/attachment.cgi?id=52079
screenshot showing the difference in the appearance of the same installer
Split off from bug #18970
Some of the installers from the game publisher Viva Media are showing images in
their installers, and the images are cycling as a slideshow during
installation.
The images are positioned below the progress bar inside the installer window.
Those images are missing when installing the game in Wine.There is a <Show
details> button below the progress bar, but it shows only 'Installing xyz...'
Terminal output:
fixme:mshtml:DllGetClassObject Unknown class
{3050f3d6-98b5-11cf-bb82-00aa00bdce0b}
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {3050f3d6-98b5-11cf-bb82-00aa00bdce0b} not
registered
err:ole:CoGetClassObject no class object {3050f3d6-98b5-11cf-bb82-00aa00bdce0b}
could be created for context 0x7
I found this page describing the function of that clsid class:
http://www.geoffchappell.com/studies/windows/ie/mshtml/interfaces/iimgctx.h…
wine-1.7.49-41-g36a39ce
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https://bugs.winehq.org/show_bug.cgi?id=39351
Bug ID: 39351
Summary: Caesar III/Pharaoh/Zeus: flickering in the menus and
in-game when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/11410/10000/fileinfo/Caesar-
III-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Those city-building games in the bug title are from the same era (1999-2001)
and they use the same game engine.
They also share the same problem on my system:
When CSMT is enabled I'm experiencing heavy flickering in the menus and during
gameplay as well.
Reproduced with nvidia blob 340.93 and nouveau/mesa git.
Michael Müller did a bisect on the CSMT patchset:
commit b2abfa877929d8d6fe89d0cba20d62acc55e4c8d
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Apr 29 18:49:53 2013 +0200
wined3d: Send blits through the command stream.
This needs more work. This patch breaks error handling, and the split
between surface_blt and surface_blt_ugly isn't particularly nice.
caesar3.exe
sha1: 0f342a7722a0819bcfb225d51148ceb3c8f309d5
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=18970
Summary: COM components referencing invalid CLSID's
(appinstall)
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.ccleaner.com/download
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found while testing CCleaner for appinstall, wine's got ~10 registry errors.
I've sent patches for a few of them, but I'm not as sure on these...
First one:
The COM component IImgCtx references an invalid CLSID. These are often left
behind after uninstalling software.
Solution: Delete the registry value.
Registry value in question:
ActiveX/COM Issue IImgCtx - {3050F3D6-98B5-11CF-BB82-00AA00BDCE0B}h
HKCR\IImgCtx
Second one:
The COM component CLSID\{5CE34C0D-0DC9-4C1F-897C-DAA1B78CEE7C} references an
invalid CLSID. These are often left behind after uninstalling software.
Solution: Delete the registry value.
Registry entry:
ActiveX/COM Issue InProcServer32\C:\windows\system32\qmgrprxy.dll
HKCR\CLSID\{5CE34C0D-0DC9-4C1F-897C-DAA1B78CEE7C}
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https://bugs.winehq.org/show_bug.cgi?id=50810
Bug ID: 50810
Summary: F1 2000: Black screen when starting a game
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69619
--> https://bugs.winehq.org/attachment.cgi?id=69619
F1 2000 ddraw and d3d logs
I was going to try an old game today, the F1 2000. While I managed to get past
the CD protection by setting the Windows version to Windows 2000, I was unable
to play the game. The menus work as expected, but the in game gameplay is
useless. The car's HUD is displayed, but the rest of the screen is black.
I've attached the ddraw and d3d logs to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=13021
Summary: ConvertXToDVD don't load the templates combobox.
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaysonsantos2003(a)yahoo.com.br
Hello people, I have tried the wine irc but no responses.
In older versions of wine that list works fine, when trie to load a new
template I receive Index of Bounds.
In console the errors messages don't change.
The unique error is in screenshot attached.
Best Regards
Jayson Reis
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https://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #42 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-6.18
First video plays but the game closes immediately:
wine FCopLAPD.exe
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
007c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
007c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0024:fixme:quartz:BaseControlWindowImpl_put_BorderColor
(013E2480/013E2480)->(0): stub !!!
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette
(013E2480/013E2480)->(0): stub !!!
0134:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
0024:fixme:quartz:BaseControlWindowImpl_put_BorderColor
(01403F28/01403F28)->(0): stub !!!
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette
(01403F28/01403F28)->(0): stub !!!
0154:err:quartz:DSoundRender_SendSampleData 0
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https://bugs.winehq.org/show_bug.cgi?id=43541
Bug ID: 43541
Summary: MikuMikuMoving errors when starting playback
Product: Wine
Version: 2.14
Hardware: x86
URL: https://sites.google.com/site/mikumikumoving/MikuMikuM
oving_v1275.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When clicking the play button it shows an error message with
> Retrieving the COM class factory for component with CLSID {C1F400A4-3F08-11D3-9F0B-006008039E37} failed fue to the following error: 80040154 Exception from HRESULT 0x80040154 (REGDB_E_CLASSNOTREG).
It still plays the animation, but can't be stopped due to the error.
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http://bugs.winehq.org/show_bug.cgi?id=21653
Summary: Disabled menu bar in HY-TEK Team Manager for Track and
Field
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19279
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luigiwalser(a)yahoo.com
Most of the information needed for this bug is in the AppDB entry I made for
this application, which can be viewed at the given URL. When the AppDB entry
was accepted, I was advised to file a bug in Bugzilla about the Menu bar issue.
Note the download link, as you should be able to download the Lite version of
the application and test this for yourself. Also note that it is normal for
most of the Menu bar to be disabled the first time you run the program, as a
Team file is not open yet. However, the File menu should be enabled, and once
you open or create a new Team file/database using File > Open/New, the rest of
the Menu bar then becomes enabled.
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http://bugs.winehq.org/show_bug.cgi?id=36643
Bug ID: 36643
Summary: Scirra Construct 2: Cannot scroll or pan inside the
layout window
Product: Wine
Version: 20050930
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Cooldreng15(a)gmail.com
Created attachment 48682
--> http://bugs.winehq.org/attachment.cgi?id=48682
Screenshot of the panning, scroll problem
Running the newest build of wine with everything up to date, i've been trying
to make this application work properly. When you have installed and started
Construct 2 (release r168) in this case, create a new project. It should look
something like the attached screenshot, and whenever you try to move around,
change tab or stuff that would generally have to update the layout window,
nothing happens.
You can get construct 2 here:
https://www.scirra.com/construct2/releases/r168/download
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https://bugs.winehq.org/show_bug.cgi?id=40214
Bug ID: 40214
Summary: Error/crashes when reading "Nota Bene Help..."
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maraanne.chambers(a)gmail.com
Created attachment 53732
--> https://bugs.winehq.org/attachment.cgi?id=53732
"Nota Bene Help..." crash
I have a mac with Yosemite with Nota Bene newly installed. Whenever I click on
the help tab and select "Nota Bene Help...", it crashes and says there was an
error/bug.
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https://bugs.winehq.org/show_bug.cgi?id=40149
Bug ID: 40149
Summary: fireworx - Unhandled exception: page fault on read
access to 0x004a69c0 in 32-bit code (0x7e9fcbe2).
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: admin(a)issis.co.za
Distribution: ---
Created attachment 53649
--> https://bugs.winehq.org/attachment.cgi?id=53649
Unhandled exception: page fault on read access to 0x004a69c0 in 32-bit code
(0x7e9fcbe2).
Unhandled exception: page fault on read access to 0x004a69c0 in 32-bit code
(0x7e9fcbe2).
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http://bugs.winehq.org/show_bug.cgi?id=25666
Summary: DVDFab: Font is smudged
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32693)
--> (http://bugs.winehq.org/attachment.cgi?id=32693)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install DVDFab
4) start DVDFab
5) select Main Movie
6) change width of "Chapter" column
Behaviour:
See attachment (right image)
Expected behaviour:
See attachment (left image)
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https://bugs.winehq.org/show_bug.cgi?id=1201
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://download.microsoft.c |https://web.archive.org/web
|om/download/golf99/Trial/1. |/20051210144244/http://down
|0/WIN98/EN-US/msgolf99.exe |load.microsoft.com/download
| |/golf99/Trial/1.0/WIN98/EN-
| |US/msgolf99.exe
Status|NEW |STAGED
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/ddraw-version-ch
| |eck
--- Comment #47 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive:
https://web.archive.org/web/20051210144244/http://download.microsoft.com/do…
Also marking as 'STAGED' since the patch from bug 19153 helps here as well
(Michael's comment 38).
https://github.com/wine-staging/wine-staging/tree/master/patches/ddraw-vers…
$ sha1sum msgolf99.exe
be45600f58ba08e4fc84cf113b4905f09a821a2a msgolf99.exe
$Â du -sh msgolf99.exe
25M msgolf99.exe
$ wine --version
wine-6.18-241-ga87abdbe857
Regards
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--- Comment #46 from joaopa <jeremielapuree(a)yahoo.fr> ---
Obviously, the bug still occurs with wine-6.18
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http://bugs.winehq.org/show_bug.cgi?id=32884
Bug #: 32884
Summary: Tried to play a game on lol, but as soon as I start
connectiong to the game (summoning) this comes out and
tells me my firewall is not letting me connect to the
game.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justus.kiikeri(a)hotmail.fi
Classification: Unclassified
Created attachment 43431
--> http://bugs.winehq.org/attachment.cgi?id=43431
Lol bug report
Tried to play a game on lol, but as soon as I start connectiong to the game
(summoning) this comes out and tells me my firewall is not letting me connect
to the game.
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https://bugs.winehq.org/show_bug.cgi?id=51823
Bug ID: 51823
Summary: Outlook 2007 crashes when opening a form with blank
image object
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
Created attachment 70709
--> https://bugs.winehq.org/attachment.cgi?id=70709
Backtrace of crash
wine and wine-staging 6.17
I'm using IPM.Task forms in Outlook 2007 running under wine. On my Win XP
machine I'm using Outlook 2003. On XP when copying some HTML with images from
mail and pasting it to text field in form, in place of image appears a blank
metafile object. When I'm trying to open form with such blank metafile Outlook
2007 crashes with following backtrace. If I delete blank metafile object in
form text field in Outlook 2003 on WinXP, then I can open that form in Outlook
2007 on wine without problem. Debug file with WINEDEBUG=+seh,+tid,+relay,+ole
is too big for attachment and I can't find something interesting in it. Outlook
2007 on XP also opens form with blank metafile object without problems.
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https://bugs.winehq.org/show_bug.cgi?id=40715
Bug ID: 40715
Summary: American Girls Dress Designer crashes on clicking
Print or Quit
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Created attachment 54613
--> https://bugs.winehq.org/attachment.cgi?id=54613
Crash log for Dress Designer
Title says all. I've been encountering this issue on Windows before, so I
thought of running the game on Wine to see if compatibility for this would be
better under it. At first I thought it was just Wineskin acting up so I ran it
on a clean, vanilla Wine to confirm things, but still no dice - Dress Designer
throws up an "An error occurred while opening a window" message and a Visual
C++ runtime error.
There's not much in the way of logs either, just a two EnumDisplayDevicesW
fixmes and what appears to be a ddraw error. On modern Windows versions, the
game's backgrounds are cut off to the right (http://i.imgur.com/BqGDfkF.png),
so that may have something to do with directdraw.
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http://bugs.winehq.org/show_bug.cgi?id=36994
Bug ID: 36994
Summary: War Thunder : Mouse aim unusable
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit(a)anbcorp.net
Created attachment 49143
--> http://bugs.winehq.org/attachment.cgi?id=49143
trace with +ddraw,+dinput,+cursor,+event
When using mouse aim in War Thunder (which is basically a FPS like control
mode), the cursor seems to be blocked by screen edges.
Normally, I should be able to go in a direction infinitely (much like in any
FPS).
Moreover, in dual screen, the auto-capture in fullscreen do not work, the
cursor go out in the second screen.
I tried MouseWrapOverride=Force with no success.
Forcing single screen doesn't help either. Neither does playing in windowed
mode or virtual desktop (fullscreen and windowed).
I suspected my window manager (awesome) and tried under xfce : no change.
I tried various versions of wine from 1.7.23 to 1.5.25 : no change either.
My configuration is :
Linux 3.14 on debian jessie,
Xorg server 1.15.1
Proprietary ati drivers 14.4
Wine 1.7.23
Attached is a trace with WINEDEBUG="+ddraw,+dinput,+cursor,+event" were I was
circling the mouse around. It seems the cursor is indeed blocked on the screen
edge.
Feel free to ask for more details.
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https://bugs.winehq.org/show_bug.cgi?id=37277
Bug ID: 37277
Summary: Minitab 17.10 fails with COM error
Product: Wine
Version: 1.7.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: graylion(a)sm-wg.net
After installation of minitab 17.10 starting it fails with "A necessary
component could not be created. Error code: 80040154
See http://support.microsoft.com/kb/175804
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https://bugs.winehq.org/show_bug.cgi?id=51629
Bug ID: 51629
Summary: rundll32.exe crash: unimplemented function
mscorwks.dll.DllRegisterServerInternal
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70485
--> https://bugs.winehq.org/attachment.cgi?id=70485
32-bit and 64-bit backtrace. They appear in the same (default) 64-bit
wineprefix
rundll32.exe crashes every wine update
This issue were happening with me since version 6.13
There's reported similar issues with this software, but they might have
different reasons (thus being classified as invalid), they didn't had backtrace
attachments and they were reported in much older versions of Wine
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https://bugs.winehq.org/show_bug.cgi?id=51820
Bug ID: 51820
Summary: Used the .pkg installer and MacOS The developer of
this app needs to update it to work with this version
of macOS. Contact the developer for more information.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjsilver(a)codeweavers.com
The developer of this app needs to update it to work with this version of
macOS. Contact the developer for more information.
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https://bugs.winehq.org/show_bug.cgi?id=51705
Bug ID: 51705
Summary: 16 bit apps don't run on versions > 6.5
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Beginning with wine-staging 6.6 my 16 bit applications will no longer run.
cardfile.exe ran on wine-staging up to version-6.5. from 6.6 on it will no
longer run.
I've posted in the winehq forum about this @
https://forum.winehq.org/viewtopic.php?f=8&t=35349 and have had > 700 views but
not one response.
This is what I see when executing cardfile.exe from a terminal
|0c8:err:plugplay:try_add_device Building report descriptor failed,
removing device 00c8:err:plugplay:try_add_device Building report
descriptor failed, removing device 014c:err:module:import_dll Loading
library krnl386.exe16 (which is needed by
L"C:\\windows\\system32\\winevdm.exe") failed (error c0000131).
014c:err:module:LdrInitializeThunk Importing dlls for
L"C:\\windows\\system32\\winevdm.exe" failed, status c0000135|
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https://bugs.winehq.org/show_bug.cgi?id=47858
Bug ID: 47858
Summary: x3daudio1_{0,1,2} need ABI corrections
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 65361
--> https://bugs.winehq.org/attachment.cgi?id=65361
patch that attempts to fix the problem
Primary purpose of this bug is the problem addressed in recently sent
"x3daudio: fix lib exports" patch.
Patch attached should fix the problem...that is, if the problem is properly
diagnosed.
However, there's a secondary purpose.
App used to notice and diagnose the problem was Supreme Commander (RTS - see
the entry in appdb).
Without the patch, builtin fails early with a missing function error.
With the patch, game goes as far as the menu...
...but if (for example) you try to start a skirmish, it crashes.
I'm not sure whether it's a problem with wine or a problem with FAudio.
With native x3daudio, it works, so the problem is still in this or underlying
lib.
Going by the debug channel, game first calls X3DAudioInitialize a couple times
(seemingly successfully), then it calls X3DAudioCalculate with 0x61 flags and
goes into faultrep after that call. Shortly after that it terminates, often
with that annoying err:ntdll:RtlpWaitForCriticalSection hang.
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https://bugs.winehq.org/show_bug.cgi?id=51817
Bug ID: 51817
Summary: 6.18 not disable xscreensaver
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7743(a)gmail.com
Distribution: ---
WINE 6.18 When starting game emulator works fine, but WINE not avoid the
xscreensaver in host system if user is playing game using a game controller.
OS Ubuntu 20.04.3 and 21.04
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https://bugs.winehq.org/show_bug.cgi?id=51659
Bug ID: 51659
Summary: Thronebreaker:The Witcher Tales-- Mahakam act
beginning has broken cutscene ( MFP)
Product: Wine-staging
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70531
--> https://bugs.winehq.org/attachment.cgi?id=70531
Save files to quickly get into that act
Game had correctly working cutscenes until this act. Cutscene at the start of
this act looks like this.
https://i.imgur.com/BDkh0tq.png
Adding save files to make reproduction process easier. Otherwise person who
tries to repro would have to sink hours in it. With those save files in place
clicking to continue in main menu should grant the broken cutscene right away.
Combinations that problem is reproduced on:
- Wine 6.15 Staging- Reproduces the problem with both dxvk and wined3d
- Lutris 6.14 Fshack- Reproduces the problem with both dxvk and wined3d
- Screenshot above is taken on Wine 6.15 Staging+ Dxvk
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https://bugs.winehq.org/show_bug.cgi?id=51803
Bug ID: 51803
Summary: Staging: Heroes of the Storm crashes when patchset
d3dx11_43-D3DX11CreateTextureFromMemory is enabled
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sloonz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70690
--> https://bugs.winehq.org/attachment.cgi?id=70690
Console log
Since 2.16, Heroes of the Storm crashes at startup. The issue is only present
on staging. This is almost surely linked to the
d3dx11_43-D3DX11CreateTextureFromMemory patchset, since disabling it fixes the
issue.
The log shows this interesting line:
"03a0:fixme:d3dx:D3DX11CreateTextureFromMemory load_info is ignored"
I don’t think this is linked to https://bugs.winehq.org/show_bug.cgi?id=43692,
since the error message is different.
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http://bugs.winehq.org/show_bug.cgi?id=34584
Bug #: 34584
Summary: thai2english not working at all may ole32 related
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: genrobgen5(a)gmail.com
Classification: Unclassified
Hi
linux distr debian wheezy (recently updated)
gcc version 4.6.3 (Debian 4.6.3-14)
thai2english-setup-2.3.4233.exe
http://www.thai2english.com/downloading/thai2english-setup-2.3.4233.exe
started with wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe'
wine version 1.7.2 with wine.git-87c459ab2359784f238c30073b1adc0111876987.patch
I tried the patch mplementing VarDecRound
(wine.git-87c459ab2359784f238c30073b1adc0111876987.patch) in wine-1.7.2,
unfortunately it does not seem to have helped with [Bug 34463] thai2english.
I think there is going to be more than one bug. A visable bug at the moment is
CoGetContextToken apartment not initialised (see attached log log-initial in
attachment). I did a
WINEDEBUG=+ole,+relay wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe' 2>log+ole,+relay
followed by
grep 'CoGetContextToken' log+ole,+relay
to give
002c:Call ole32.CoGetContextToken(030be730) ret=791f525b
trace:ole:CoGetContextToken (0x30be730)
err:ole:CoGetContextToken apartment not initialised
002c:Ret ole32.CoGetContextToken() retval=800401f0 ret=791f525b
002d:Call ole32.CoGetContextToken(045be790) ret=791f525b
trace:ole:CoGetContextToken (0x45be790)
002d:Ret ole32.CoGetContextToken() retval=00000000 ret=791f525b
0030:Call ole32.CoGetContextToken(046be710) ret=791f525b
trace:ole:CoGetContextToken (0x46be710)
trace:ole:CoGetContextToken apt->context_token=0x188750
0030:Ret ole32.CoGetContextToken() retval=00000000 ret=791f525b
(see log+ole+relay-greped in attachment)
retval=800401f0 refers to return CO_E_NOTINITIALIZED in CoGetContextToken in
wine-1.7.2/dlls/ole32/compobj.c so apartment_find_multi_threaded() fails.
I suspect the following bit of code fails
LIST_FOR_EACH( cursor, &apts )
{
struct apartment *apt = LIST_ENTRY( cursor, struct apartment, entry );
if (apt->multi_threaded)
{
result = apt;
apartment_addref(result);
break;
}
}
this piece of code looks for a struct apartment in &apts (or possibly it might
create one if none exists)
&apts created by
static struct list apts = LIST_INIT( apts ); /* protected by csApartment */
however there does not appear to be any struct apartment or an appropriate
pointer in struct list
I am not sure how the program is supposed to work but there is a problem here.
By the way thai2english does not work at all I am not just making it up or
something. If the bug is not worth dealing with then that is not a problem to
me as I can us virtualbox however wine is a neater solution.
Rob
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https://bugs.winehq.org/show_bug.cgi?id=51799
Bug ID: 51799
Summary: Mafia: Definitive Edition has bad performance
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06c0:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
06c0:fixme:dxgi:d3d11_swapchain_GetFrameStatistics iface 0x20422bc0, stats
0x2fa0fbd0 stub!
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glEndQuery{Indexed}(no matching glBeginQuery{Indexed})".
06c0:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glBeginQuery{Indexed}(target=GL_SAMPLES_PASSED is active)".
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glGetQueryObjectui64v(id=5 is invalid or active)".
Disabling CSMT helps but it breaks rendering.
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